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Making a closed Sweep-Spline is easy but assigning UVs makes it problematic because you have to split the curve at one point (like you would create a seam in any other 3D software) and then the sweep-geometry is NOT closed anymore. I show a workaround for that.
The major part of knowledge in this video comes from this Udemy Course. I just added the problem solution regarding the close spline: www.udemy.com/game-asset-crea...