In this tutorial we will create a simple Flip emitter, a collision surface and then isolate points to set on fire in Pyro...
Пікірлер: 6
@ViralKiller Жыл бұрын
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@RMAFIRE Жыл бұрын
Hell yeah 🔥🤯
@LukeMagdaP Жыл бұрын
Good tutorial, thank you! The end result is quite different from what you're showing in the intro though :-). Would be awesome to actually have the fluids and pyro render in Karma.
@Quick_VFX Жыл бұрын
Yeah..It's because I try and keep the tutorials bare bones...the one at the beginning is the version I spend another 10-20 minutes on...but the basic 'rig' is exactly the same, nothing extra is added besides playing with some settings
@kingcon31 Жыл бұрын
Very Nice tutorial , thank you a lot sir . your tutorial gave me a lot of knowledge about pyro. But I want to know in that video 19:26 at the viewport why the fire cut out on the top side . Please can u explain me sir .Thank you
@Quick_VFX Жыл бұрын
it is basically the simulation limits, to save memory. You can adjust the size of it in the pyro solver node