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HoverTech - Command and Conquer - Tiberium Lore

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Jethild

Jethild

Күн бұрын

Looking at the history and use of hover technology, more commonly known as HoverTech, in the Command and Conquer Tiberium timeline/universe. Timestamps, corrections and/or clarifications posted below.
Consider supporting future videos through:
Paypal: www.paypal.com/paypalme/Jethild
Patreon: / jethild
Timestamps:
00:00 Intro + Prologue
03:24 Hover MLRS
06:07 Shatterers and Slingshots
09:59 Scrin Vehicles + Outro
Footage and some images and/or concept art are from Command and Conquer video game series which is the property of Electronic Arts. Other images and art might be used from other sources and all rights to those belong to their respective authors. Video animations, voiced dialogue and editing are made by myself.
Music Used:
Recon (C&C Remastered) - Frank Klepacki
Infrared (C&C TS) - Frank Klepacki and Jarrid Mendelson
Mad Rap (C&C TS) - Frank Klepacki and Jarrid Mendelson
Infiltration (C&C TSFS) - Frank Klepacki
Crimson City (C&C3 TW) - Steve Jablonsky
#commandandconquer

Пікірлер: 264
@paillettecnc
@paillettecnc 3 жыл бұрын
Hover tech has another advantage : it can move on tiberium crystals that might otherwise render such movements impossible to tracked vehicles or damage tracks.
@cursedhawkins1305
@cursedhawkins1305 2 жыл бұрын
At the cost of the vehicle and its technology isolated and exposed to ambushes on the other side of the field. Just like that you’re own advantage gets turned into a disadvantage that will have bigger consequences.
@kirbyis4ever
@kirbyis4ever 8 ай бұрын
​@@cursedhawkins1305Sure, but you've got the advantage of being able to retreat over said field too leaving conventional vehicles with no way to persue. More mobility is always better. They're bound to get shot at no matter what, so plan in advance - no plan survives first contact.
@cursedhawkins1305
@cursedhawkins1305 8 ай бұрын
@@kirbyis4ever You seem to have forgotten that if your enemy is on one side of the field, you better pray your forces are on the other side otherwise all you just did was trade one bad scenario with another bad scenario, the advantage of the hovertech can easily be negated by your enemy especially if they know where you're going.
@kirbyis4ever
@kirbyis4ever 8 ай бұрын
@@cursedhawkins1305 As I said, plan in advance. If you have poor decision making no tech will save you, but being able to go anywhere is only an advantage.
@gre3nishsinx0Rgold4
@gre3nishsinx0Rgold4 3 жыл бұрын
Watching any jethild video really makes me wish for a new Command and Conquer game. A good game that isn't messed up by EA.
@joeandjoe2
@joeandjoe2 Жыл бұрын
Omg so bad. Why is it so hard ?
@joeandjoe2
@joeandjoe2 Жыл бұрын
Is that too much to ask ?
@Rosa-sj3he
@Rosa-sj3he 3 жыл бұрын
your videos got me into playing command and conquer again
@j.t2548
@j.t2548 3 жыл бұрын
This game never dies. 1999-888 For the Glory of Kane!
@rrai1999
@rrai1999 3 жыл бұрын
hell yeah i just reinstalled 3 and am gonna play through the campaign again, last time i did this i was on vacation at disney world like 10 years ago haha!
@AverageEstonian
@AverageEstonian 3 жыл бұрын
I hope next video will be on walkers or space craft. Ps:Your videos makes playing C&C tiberium univers games a lot more fun.
@gdicommando4456
@gdicommando4456 3 жыл бұрын
No way dude I hope next vid is on Commandos
@AverageEstonian
@AverageEstonian 3 жыл бұрын
@@gdicommando4456 Well that sounds even better but after commandos walkers or space tech.
@Lordbobomb
@Lordbobomb 3 жыл бұрын
Yup i'm with you on the Walkers
@Red-rn4bm
@Red-rn4bm 3 жыл бұрын
I would be awesome to see a video about the infantry.
@Lordbobomb
@Lordbobomb 3 жыл бұрын
Two ways to make your tanks more awesome: 1: Add legs 2: Make them hover
@MrJJandJim
@MrJJandJim 3 жыл бұрын
3: More Gun(s)
@Lordbobomb
@Lordbobomb 3 жыл бұрын
@@MrJJandJim Your speaking my language :D
@MrJJandJim
@MrJJandJim 3 жыл бұрын
@@Lordbobomb 4: Even More Gun(s)
@Lordbobomb
@Lordbobomb 3 жыл бұрын
@@MrJJandJim And if that don't work... Use more gun.
@Niekieboyz
@Niekieboyz 3 жыл бұрын
@@MrJJandJim 5: All of the above
@skyvipers
@skyvipers 3 жыл бұрын
Who thumbs-downed this? A jealous Nod commander?
@epicboomshine6595
@epicboomshine6595 4 ай бұрын
Kane because he got his ass utterly kicked by a mere mortal.
@Flex_Nutts
@Flex_Nutts 3 жыл бұрын
Watching your videos feels like watching a very well done "based on true stories" documentary from the CnC universe.
@lcoop9351
@lcoop9351 3 жыл бұрын
Ditto!
@RC-qv9in
@RC-qv9in 3 жыл бұрын
Ditto 2
@The_Viscount
@The_Viscount 3 жыл бұрын
Hover tech also provides ability to move through tiberium without risking tiberium corrosion. Vehicles are not immune to tiberium after all. They are just resistant. As for those openings, those look like air intakes. Turbofans need to suck in air and compress it to create thrust. You see air scoops like these on fighter jets.
@DSlyde
@DSlyde 3 жыл бұрын
I'm not so sure they did work out the recoil. The weapons they deploy on hover chassis all have significantly less recoil than a tank cannon - an MLRS and the sonic cannon ont the Shatterer recoil very little if at all, and the Slingshots' autocannons can only shoot up (so cause less horizontal movement) and are still significantly less powerful than a proper tank gun.
@azh698
@azh698 2 жыл бұрын
You should check out the mod Tiberium Essence. It reintroduces a lot of the units and technology from Tiberian Sun into 3 and one of these units is a hovertank with a high velocity gun.
@myriad9597
@myriad9597 2 жыл бұрын
@@azh698 The falcon uses a rpg. Not a high velocity gun. And despite the quality of tib essence, it is non canon(Sadly.).
@rybread3981
@rybread3981 2 жыл бұрын
Those sound like worked our recoil issues to me
@DSlyde
@DSlyde 2 жыл бұрын
@@rybread3981 not if the point was to field actual hover tanks, rather than MLRS, SPAAGs and such. Equipping a hover chassis with low recoil weapons might let you use it, but it doesn't resolve the core limitation to the system.
@Chino56751
@Chino56751 3 жыл бұрын
A-floating we will go, a-floating we will go.....hey ho, hey ho...a-floating we will go..!
@charliebigbear1630
@charliebigbear1630 3 жыл бұрын
Bro your videos are awesome very technical and very understanding most importantly you stick to the lore and I appreciate that
@lcoop9351
@lcoop9351 3 жыл бұрын
Yukon Cornelius, is that you?
@eternalwar1428
@eternalwar1428 3 жыл бұрын
Hover vehicle is also used to bypass tiberium fields to avoid tiberium contamination. Also big thanx for your videos.
@saadvideoguru
@saadvideoguru 3 жыл бұрын
There is a good chance that the TibSun HoverTech works using turbine engines, with thrust being redirected downwards to provide lift. This would explain the large nozzles on the sides of the Hover MLRS. These suck air for a pair of larger turbines to provide thrust. This is why I'm assuming the normal movement of a Hover MLRS would be due to titlting (similar to a helicopter). This is not particularly effective because you won't be moving that quickly. That's where the smaller nozzles come in. Now that the vehicle itself is floating off the ground, it will not be affected by ground resistance. Hence, smaller turbine engines can be used for propulsion. This also helps explain why they can go so fast, being able to suck more air the faster they go, improving the fuel-air ratio inside the smaller engines to give it greater speed the faster it goes. Turbine engines are already in use in ground vehicles today (see russian and ukranian T-80U and american M1 Abrams) but i dont think an actual jet engine were ever used for propulsion. but i don't think it's in the realm of impossibility
@OnlyBugmenWantedHandles
@OnlyBugmenWantedHandles 3 жыл бұрын
In Twisted Insurrection, Nod has a hover flame tank called the Inferno.
@lionelkey2458
@lionelkey2458 3 жыл бұрын
One day I will try this Tiberian Sun mod
@KoishYea
@KoishYea 3 жыл бұрын
In The Second Tiberium War mod Nod has hover tank that shot laser called Raptor Tank, dealing with them was a pain
@lionelkey2458
@lionelkey2458 3 жыл бұрын
@@KoishYea that needs to be played, too.
@KoishYea
@KoishYea 3 жыл бұрын
@@lionelkey2458 play it It's a great mod
@RealEnerjak
@RealEnerjak 3 жыл бұрын
I play that mod. Nod also has a hover stealth tank. Which is quite frankly unfair.
@Noah-zz8uw
@Noah-zz8uw 3 жыл бұрын
Ideas for next video: Stealth technology, GDI railgun technology, Nod burrowing technology, drone technology, Nod cyborgs, GDI power armor, space faring craft, EMP technology, Scrin technology, maybe Forgotten.
@gdicommando4456
@gdicommando4456 3 жыл бұрын
COMMANDOS!!!!
@Jethild
@Jethild 3 жыл бұрын
Yep a few of those are already on the list of topics to cover.
@shaunmoreau5081
@shaunmoreau5081 3 жыл бұрын
GDI Walkers?
@LINJ638
@LINJ638 3 жыл бұрын
What about the Montauk?
@CommissarTommy22
@CommissarTommy22 3 жыл бұрын
HoverTech, so gimmicky not even The Brotherhood uses it
@KoishYea
@KoishYea 3 жыл бұрын
It's probably because of their disadvantages and need some efforts to make a floating vehicle Although some mod has Nod using HoverTech
@GloomGaiGar
@GloomGaiGar 3 жыл бұрын
it's not exactly the stealthiest or fastest of vehicles
@joshg8053
@joshg8053 3 жыл бұрын
It is very iconic though. If you type Hover MLRS in Google, it would lead to mostly C&C content. Also I don't think it's gimmicky, it could serve as a fast indirect fire unit that move too low for AA missiles to target.
@imgvillasrc1608
@imgvillasrc1608 2 жыл бұрын
If you're nation is strapped with wealth, might as well build some inefficient and impractical weapons for your military too look cool for recruiting reasons.
@keszachnyik8276
@keszachnyik8276 3 жыл бұрын
Another masterpiece Constructive commentary And very very good content
@RC-qv9in
@RC-qv9in 3 жыл бұрын
👍🏻
@cleeiii357
@cleeiii357 2 жыл бұрын
I find it amusing that the Idea for the Hover MLRS being a highly mobile platform with having the same Rocket Launch systems as the M270 is a thing in real life in the form of the HIMARS, Just with wheels instead of hover. And like its fictional hovering counterpart, the HIMARS has been pretty good at the "shoot and scoot" tactic that utilizes its high mobility to avoid counter-battery fire.
@Chris-ev6cp
@Chris-ev6cp 3 жыл бұрын
Almost at 10k subs, great job on the series!
@RC-qv9in
@RC-qv9in 3 жыл бұрын
👍🏻
@grimloncz3853
@grimloncz3853 3 жыл бұрын
GDI: "I have the hoverground." -Space alien heroin addicts- Scrin: "No."
@godfatherofbloedniss
@godfatherofbloedniss 3 жыл бұрын
same as alyways. great vide oof high quality :) i replayed C&C tiberium wars recently... gave me a lot of chills
@DrTarte
@DrTarte 3 жыл бұрын
This is a fun series you got going on here
@kalivexllith4437
@kalivexllith4437 3 жыл бұрын
I cant wait to play with these in RenX Firestorm
@NAGATO2044
@NAGATO2044 3 жыл бұрын
i can't wait, to the Mammoth Mk. II video en walkers
@stefanblagojevic8616
@stefanblagojevic8616 3 жыл бұрын
This, brings back a lot of great memories! ❤️
@doggo_woo
@doggo_woo 3 жыл бұрын
Please do a video on ion storms, would love to learn the lore behind this weird relation between hover tech and ion storms.
@dowmage2903
@dowmage2903 3 жыл бұрын
The scrin craft clearly use the power of purple to defy gravity, pity GDI went with gold as it can not nulify physics.
@Blutwind
@Blutwind 2 жыл бұрын
*warp screeches in high gothic*
@michaelandreipalon359
@michaelandreipalon359 Жыл бұрын
Of course they use the magical color of Twilight Sparkle and Homura Akemi. Showy smug smarts with a regal feel, as always.
@lcoop9351
@lcoop9351 3 жыл бұрын
Great to see a new video so soon after the last one.
@RC-qv9in
@RC-qv9in 3 жыл бұрын
👍🏻
@canon07
@canon07 3 жыл бұрын
I swear those crews really want to assert dominance 4:21.
@Tucher97
@Tucher97 3 жыл бұрын
Me showing my new hover tank. Tank crew laughs at it for being new Also me, T poses as I proceed to chase and shoot down helis going over water And after saying that, that sounds like a great idea for a reverse horror story.
@canon07
@canon07 3 жыл бұрын
@@Tucher97 idk why they prefer to t pose on the nod forces.
@Tucher97
@Tucher97 3 жыл бұрын
@@canon07 Maybe they are not Tposing on nod but Tposing on other tank divisions because when I see this hover tank with a missile launcher I imagine a horror scene where a squadron of helis destroy some tanks and escapes over water but the crew panic as they have a Hovering AA after them.
@j.t2548
@j.t2548 3 жыл бұрын
@@Tucher97 they are the recruits from the Nigh City
@gdicommando4456
@gdicommando4456 3 жыл бұрын
Your videos are awesome
@thelvadam2884
@thelvadam2884 3 жыл бұрын
this channel is a gold mine for lore fans , i love it !
@lcoop9351
@lcoop9351 3 жыл бұрын
👍🏻
@RC-qv9in
@RC-qv9in 3 жыл бұрын
👍🏻👍🏻
@hujiaming6151
@hujiaming6151 3 жыл бұрын
Good video, thumbs up. ONE VISION, ONE PURPOSE!!!!!! PEACE THROUGH POWER!!!!!!
@DanMcLeodNeptuneUK
@DanMcLeodNeptuneUK 3 жыл бұрын
Well researched, well presented - well done! Awesome video.
@lcoop9351
@lcoop9351 3 жыл бұрын
👍🏻
@RC-qv9in
@RC-qv9in 3 жыл бұрын
👍🏻👍🏻
@TheDemigans
@TheDemigans 3 жыл бұрын
After the changes to Tiberium this is my second biggest gripe with C&C3+ lore. In Tiberian Sun there were almost no ships anymore due to tiberium floating on the surface. This would attach to hulls and heavily increase maintenance and the hazard of that maintenance. Walkers and hover tech was invented with similar ideas in mind. Tiberium got easily stuck between tracks, eating away at the tracks and suspension. Not to mention the tiberium crystal shards and dust particles thrown on top of the vehicle when passing through tiberium fields. Walkers and hover tech were perfect for avoiding that. Why did NOD still employ tracks? Because NOD did not have the technology and relied heavily on what the 3rd world nations it ruled could build. Then C&C3 comes along and says "nope it was too expensive for reasons. We'll randomly use it for two other vehicles anyway, one of which uses it for the exact purpose of the previous war".
@michaelandreipalon359
@michaelandreipalon359 Жыл бұрын
This. Game's good (even with, say, flaws like a badly patched campaign difficulty system), but it sure feels like it should be set in a different universe. Same with Starcraft II, Diablo III, and World of Warcraft.
@DRRDGRAPHICARTIST
@DRRDGRAPHICARTIST 3 жыл бұрын
Love the video you forgot about the scrin construction yard
@Jethild
@Jethild 3 жыл бұрын
You mean the Drone Ship? I considered that under the category of space craft.
@SlightlyOddGuy
@SlightlyOddGuy 3 жыл бұрын
Love your vids! This is no exception. Pretty much how I get my cnc lore.
@RC-qv9in
@RC-qv9in 3 жыл бұрын
👍🏻
@Utubesuperstar
@Utubesuperstar 3 жыл бұрын
Great stuff man
@DJNicShogun
@DJNicShogun 3 жыл бұрын
The Ordos Laser Tank in Emperor Battle for Dune is the most bad ass hover vehicle I have seen
@MuhammadAli-ul6hn
@MuhammadAli-ul6hn 3 жыл бұрын
And award of best lore content creater goes to Jethild
@RC-qv9in
@RC-qv9in 3 жыл бұрын
👍🏻
@MomopilotCool
@MomopilotCool 3 жыл бұрын
I love your videos jethild keep up the great work
@RC-qv9in
@RC-qv9in 3 жыл бұрын
👍🏻
@alexboehm3919
@alexboehm3919 3 жыл бұрын
Another advantage of hover vehicles: they can strafe, which in combat improves their evasion capabilities
@hypersonicaurora2
@hypersonicaurora2 3 жыл бұрын
Yes lore gimme more!
@ryanliske1073
@ryanliske1073 3 жыл бұрын
I really really like these videos, I think you do a great job and I really like watching them, I rewatch them all the time. I hope you keep making them cause I really like them.
@MPKb19
@MPKb19 3 жыл бұрын
Great work
@RC-qv9in
@RC-qv9in 3 жыл бұрын
Ditto
@jslootstra254
@jslootstra254 3 жыл бұрын
love these vids, keep up the good work :)
@Giddy86
@Giddy86 2 жыл бұрын
Fun to watch. Thank you for your effort!
@clarkisaac6372
@clarkisaac6372 Жыл бұрын
Love producing massive slingshots to not only shoot down enemies' air powers but also crush over NOD infantries for fun, especially backhand and Tiberium troopers.
@NodzergHorde1997
@NodzergHorde1997 3 жыл бұрын
Down With GDI!
@trippyharry3789
@trippyharry3789 3 жыл бұрын
:(
@NodzergHorde1997
@NodzergHorde1997 3 жыл бұрын
:)
@gdicommando4456
@gdicommando4456 3 жыл бұрын
REAL TOUGH GUY!
@Chino56751
@Chino56751 3 жыл бұрын
@@gdicommando4456 THAT WAS LEFT HANDED !!
@NodzergHorde1997
@NodzergHorde1997 3 жыл бұрын
@@gdicommando4456 Haha Say that too our Obelisk
@Alex13501
@Alex13501 3 жыл бұрын
While not a GDI lover, i was kinda sad with GDI vehicle rooster in CaC 3, in second, we got few interesting things and with third, we didnt really get that much, except mamoths with railguns. Sure HoverTech has its problems, but with enough research and smart use of tiberium as a power source, i think it could provide great tactical advantage, especially against Nods "hit and run" fighting styles. Peace through power
@cleeiii357
@cleeiii357 2 жыл бұрын
Ironically, GDI has more HoverTech units in C&C 3 (at least in Kane's Wrath) than in Tib Sun. There being 3 (Slingshot, Shatterers, and its Zocom variant) while only 1 in Tib Sun (that being the Hover MLRS).
@Alex13501
@Alex13501 2 жыл бұрын
@@cleeiii357 True, but that was kinda dlc "after though", in serious tone, some KW units, especially the super ones, were getting little bit ridiculous.
@snowman73227
@snowman73227 3 жыл бұрын
The openings at 4:22 on the hover MLRS are likely air intakes for jet engines, based on the positioning and size I could assume the hover MLRS makes use for 4 jet engines, 2 of them are likely the main lift engines requiring the huge intake on the front (and equally huge engines) and the other 2 are likely for the propulsion jets since you need a fraction of the amount of force keeping it in the air to move it. The two pod things on the side of the MLRS are likely the engine housings, I would imagine the internals to look similar to a jet such as a MIG-31, but with two engines stacked ontop of each other. Edit: as to the reason why they shut down during an ion storm its possible it could be due to a sharp decrease in air quality or sharp decrease of combustible gasses in the air (such as O2) that starves the engines and causes a stall
@popattara
@popattara 3 жыл бұрын
You can never have too much hovercraft.
@RC-qv9in
@RC-qv9in 3 жыл бұрын
Never?
@thatguyyy6924
@thatguyyy6924 3 жыл бұрын
Again another genius content by this mastermind you keep amazing me every time...
@NivRel
@NivRel 3 жыл бұрын
would have been awesome to see more enviropemental map stuff like ion storms in c&c 3, i mean, the game was cool, but the maps were too repetitive and bland in comparison to what ehey could have been
@Groza_Dallocort
@Groza_Dallocort 3 жыл бұрын
They also felt a bit small compared to the older games
@michaelandreipalon359
@michaelandreipalon359 Жыл бұрын
The feeling of smallness and maybe even sameness is also shared with Generals, but in a lesser extent that wasn't worth complaining too much, I'll say.
@NivRel
@NivRel Жыл бұрын
@@michaelandreipalon359 don't get me wrong, i absolutely hold c&c games close to my heart, i love them, but i consider a lot flavour in these games, it is an essential part of it, to me it's a fair even if not compromising complaint, per say to me starcraft 2 was kind of a let down beacause they made maps too optimized, left behind a natural uneaven feeling they had in the first game, they got waaaay more flat paradoxically by beeing better suited for normal gameplay
@MarqFJA87
@MarqFJA87 3 жыл бұрын
4:30 Actually, I think they're thrusters that allow the hover MLRS to go BACKWARDS instead of having to turn around like a tracked/wheeled vehicle would.
@cleeiii357
@cleeiii357 2 жыл бұрын
You do know that tracked/wheeled vehicle can move in reverse without having to turn around, right?
@MarqFJA87
@MarqFJA87 2 жыл бұрын
@@cleeiii357 Yes, but it's not as efficient as going forward. A hover vehicle only needs to deal with the sudden change in momentum; a tracked/wheeled vehicle on the other hand needs to also deal with increased stress on its wheels/tracks because by design they're optimized for movement foward. That's why they tell you to not go in reverse with your car for long distances.
@cleeiii357
@cleeiii357 2 жыл бұрын
@@MarqFJA87 But reverse performance is a big factor to consider in Armored combat vehicles irl though. Like how quicky they could go back out of position after shooting to lessen the chance of being hit again. Even in C&C games, there is an option for a "Reverse move" to to allow for quick retreat and have the strongest part of the armor (usually the front) to continuously face the enemy. In C&C 3, most vehicles that can Reverse move has the same speed going backwards as they would forward.
@kasper7574
@kasper7574 3 жыл бұрын
Stealth tech next? Please?
@lcoop9351
@lcoop9351 3 жыл бұрын
Do you mean something like the Nod Stealth Tank?
@FlameDarkfire
@FlameDarkfire Жыл бұрын
It’s probably because of the need to put more thrusters on the compensate for recoil that most hover vehicles in the games have light recoil weapons. An MLRS can vent the exhaust of the missiles out the back, a quad 50 has limited recoil, and Sonic hover tanks have visible recoil but it seems minimal compared to the power of the weapon.
@kartoone4120
@kartoone4120 3 жыл бұрын
I think scrin hover is magnetic. It uses powerful magnetic repulsers that go against the magnetic field of a planet. This creates lift without needing large noisy engines.
@syazyukki8378
@syazyukki8378 3 жыл бұрын
owwh..does that mean anti gravity engine too?
@kartoone4120
@kartoone4120 3 жыл бұрын
@@syazyukki8378 yes and no. Magnetic levitation (maglev) is no more anti-gravity than the gdi hover thrusters or a beetle's ability to hover short distances using aerodynamic lift. Defying gravity is not the same as anti-gravity. But it is a catch term so yes (technically).
@syazyukki8378
@syazyukki8378 3 жыл бұрын
@@kartoone4120 i see i see..thanks for info
@riddickraymond7067
@riddickraymond7067 3 жыл бұрын
GDI can't use the Scrin hover Tec as there will be reliant on Tiberium that GDI don't want to use especially if they want to eradicate it. So I'm not entirely sure it will be much use to GDI not as NOD uses Tiberium for many things it would be interesting to see them use all the Tec they stole in the 3rd war, hopefully that won't be ignored.
@detsalb5789
@detsalb5789 Жыл бұрын
A simple way to deal with recoil is to put a engine on the back of the turret and have it fire when the tank fires.
@rybread3981
@rybread3981 2 жыл бұрын
Now that I think of it, I don't think Jethild has ever referenced THAT cnc game, and that makes me incredibly happy
@cleeiii357
@cleeiii357 2 жыл бұрын
What game? The only ever C&C game after Kane's Wrath is Red Alert 3 Uprising and Command and Conquer Remastered. Nothing else.
@hurricanecyt
@hurricanecyt 2 жыл бұрын
I just love how you completely discount the sequel, ignoring it entirely (this is not sarcasm)!
@ParanoidCarrot
@ParanoidCarrot Жыл бұрын
the holes on the vehicle and in front are air intakes, for the hover engines, in a word Air scoops, this makes lot of sense because the engines it used to hover needed air feeded to the system like real life tech jet propulsion works
@SkyFly19853
@SkyFly19853 3 жыл бұрын
Nice... another nice video... ✅✅✅✅✅
@RC-qv9in
@RC-qv9in 3 жыл бұрын
👍🏻👍🏻👍🏻
@ThatSlowTypingGuy
@ThatSlowTypingGuy 2 жыл бұрын
Anyone remember an old Halo PC mod where you'd drive hover tanks around an icy race track? All while Prodigy's Firestarter was blaring?
@variousnumber891
@variousnumber891 Жыл бұрын
Its interesting that GDI are the faction to develop Hover tech, considering NOD are the faction known for high speed strike and fade attacks.
@commanderwookiecopc806
@commanderwookiecopc806 3 жыл бұрын
Also can you do either GDI walkers or Power Armor?
@Jethild
@Jethild 3 жыл бұрын
Yeah I've got a video planned for mechanized walkers in the future.
@commanderwookiecopc806
@commanderwookiecopc806 3 жыл бұрын
Your Editing is fucking great
@GM_LEONG
@GM_LEONG Жыл бұрын
Are there any plans to do a video on the Kodiak and other suborbital platforms from GDI? For some reason those were always my favourite aside from the MMK2
@damirbabic7403
@damirbabic7403 2 жыл бұрын
The best videogame series i ever played tiberian sun is my favorite like gdi hovertanks great atmosphere and soundtrack 😎😎😎👍👍👍❤❤❤❤
@marcusmeins1839
@marcusmeins1839 Жыл бұрын
I want this tech to become a reality one day .
@wert1234576
@wert1234576 3 жыл бұрын
Rember there are no brakes on the hover tank
@Chino56751
@Chino56751 3 жыл бұрын
Speed bumps aren't an issue either
@MrJJandJim
@MrJJandJim 3 жыл бұрын
@@Chino56751 It's called enemy infantry.
@MrJJandJim
@MrJJandJim 3 жыл бұрын
On second thought, Catch! *Pushes hover tank*
@Chino56751
@Chino56751 3 жыл бұрын
@@MrJJandJim At least I don't have to worry about anti-tank mines !
@Chino56751
@Chino56751 3 жыл бұрын
@@MrJJandJim Doesn't go well with Cyborg Reapers though...
@MarsCorporations
@MarsCorporations 2 жыл бұрын
The funniest thing about the sonic-tech is: it was developed to destroy tiberium, but in game tiberium is unaffected by it. PS: Scrin MCVs also hover.
@cleeiii357
@cleeiii357 2 жыл бұрын
They fly for real though, not just hover.
@lars9925
@lars9925 Жыл бұрын
If I recall correctly it was different when the game was released and they changed that in some patch. Probably because the GDI destroyed their own tiberium deposits in Multiplayer and this caused a balancing problem.
@redfox4561
@redfox4561 3 ай бұрын
It would be so cool if we got another true installment of C&C where GDI reverse engineers scrin tech.
@starwraithspacemarine8605
@starwraithspacemarine8605 3 жыл бұрын
The lower intakes are probably for hover ware the upper intakes are most likely for thrust.
@vaelophisnyx9873
@vaelophisnyx9873 3 жыл бұрын
could also be that the top ones are for cooling
@starwraithspacemarine8605
@starwraithspacemarine8605 3 жыл бұрын
Could be but you would still need intakes for the thrust and hover functions, so it could also be that sense the lower intakes are wieder and larger than the upper intakes the lower intakes could serve a dual functionality ether for cooling and hover, or cooling and thrust, or thrust and hover there by leveling the upper intakes for cooling.
@Tucher97
@Tucher97 2 жыл бұрын
The slingshot despite reminding me of the salamander from Antaeus rising, I think a dedicated AA unit is great, though I wonder if hover units in the game could do something special that non hover units can't do.
@michaelandreipalon359
@michaelandreipalon359 Жыл бұрын
Ah, Hostile Waters: Antaeus Rising. That also needs more love, even if it is a really depressing game.
@Tucher97
@Tucher97 Жыл бұрын
@@michaelandreipalon359 Depressing in terms of world you live in and the extent people will go to destroy a comfortable world, it is strange, fascinating, but fascinating ending that shows so little with a lot to be said. The after credits clearly indicate something.
@Tucher97
@Tucher97 Жыл бұрын
@@michaelandreipalon359 I know I replied but Hostile waters also has a mammoth tank, the only other game with a mammoth tank.
@shaunmoreau5081
@shaunmoreau5081 3 жыл бұрын
TibSun GDI had the best vehicles, Titans, Disruptors and Hover MLRSs
@shaunmoreau5081
@shaunmoreau5081 3 жыл бұрын
TibWar3 has the best NOD vehicles tho
@NodzergHorde1997
@NodzergHorde1997 3 жыл бұрын
Even as a Chad Brotherhood of Nod Member i agree the Titans and Wolverines Were cooler than the Tick tanks and Buggys
@shaunmoreau5081
@shaunmoreau5081 3 жыл бұрын
@@NodzergHorde1997 when I play as NOD I usually try to get the Cyborg Reaper as quickly as possible, Tick Tanks and Attack Bikes arent as reliable as tankbusters as the Titan, NOD missile troopers can hold the line until then
@Chino56751
@Chino56751 3 жыл бұрын
@@shaunmoreau5081 Titan walkers are perfect for smashing laser turrets
@shaunmoreau5081
@shaunmoreau5081 3 жыл бұрын
@@Chino56751Titan Walkers are perfect for smashing a lot of things
@forickgrimaldus8301
@forickgrimaldus8301 3 жыл бұрын
Would you tackle Red Alert and Generals Weapons
@Jethild
@Jethild 3 жыл бұрын
Yeah I'll eventually get around to doing lore videos related to those games.
@TomCouger
@TomCouger 3 жыл бұрын
I wish that they had more realistic hover vehicles. Some more realistic hover vehicles would be hover APCs and hover scout vehicles. This is because both of these vehicles would not have to be very heavy and the weapons mounted on such vehicles would not have much recoil. The advantages of hovers would be very good for these roles because they could traverse any environment and do so at an impressive speed.
@cleeiii357
@cleeiii357 2 жыл бұрын
There are mods that has that though. The Wasp APC from Twisted Insurrection and Falcon scout craft from Tiberium Essence comes to mind.
@paragonrobbie9270
@paragonrobbie9270 2 жыл бұрын
3 more years until hovertech baybeeeeee!
@teutonicknight452
@teutonicknight452 3 жыл бұрын
Walkers next please the TITAN is the BEST UNIT IN GDI ARSENAL
@GunRunner106
@GunRunner106 3 жыл бұрын
methinks hoover tec minimizes the risk of tiberium contamination on a vehicle potentially?
@SgtHawk45
@SgtHawk45 2 жыл бұрын
Wait a minute 5:18 NEGATING the High Ground Advantage. Obi Wan: I have the high ground Anakin! Anakin: I have Hover Technology! Obi Wan: Impossible.
@dragonkhight3315
@dragonkhight3315 3 жыл бұрын
I think you need to see Twisted inssurence. This is mod for tiberium sun. Lore there is different, but more intresting.
@reecebutler1519
@reecebutler1519 3 жыл бұрын
Anyone know where I can get tiberian sun these days?
@Jethild
@Jethild 3 жыл бұрын
If you go to this website cnc.community/tiberian-sun/how-to-play you can download Tiberian Sun and the Firestorm expansion as they are considered freeware.
@nfwrambo
@nfwrambo 3 жыл бұрын
Gotta love hovering things. Do you agree with no strings prd’s conclusion that Tiberium dawn takes place in 2019? Wouldn’t that mean the slingshot was finished in 2034?
@TheRogueminator
@TheRogueminator 3 жыл бұрын
What? Nono, Tiberium is first discovered in 1995, so Tiberium Dawn takes place there, Tiberian Sun in 2019, and Tiberium Wars in 2047... (and the one we dont speak of, Tiberium Twiligt, is taking place in 2064-ish, I think)
@naksachaisaejane1982
@naksachaisaejane1982 3 жыл бұрын
@@TheRogueminatormate, your timeline is messed up. Tiberium arrive in 1995. According to no string prd, data from games confirm tib dawn take place in as late as 2019. Tib sun has dates and confirmed year in GDI intro, specifically 2030. Firestorm take place one year later. Tib twilight take place in 2072.
@nfwrambo
@nfwrambo 3 жыл бұрын
@@TheRogueminator you should watch his video on when Tiberius dawn took place, it cleared a lot up for me
@joshg8053
@joshg8053 3 жыл бұрын
I think the references in C&C 3 were too vague. The C&C Renegade manual give the year 2020, but it is likely the end for the First Tiberium War. Tiberian Sun manual said that Kane had disappeared for decades by 2030. Rade Stojsavljevic said that Tiberian Sun take place 30 years after the end of the original story.
@michaelandreipalon359
@michaelandreipalon359 Жыл бұрын
I'm still on the 1999-2002 camp for Tiberian Dawn.
@guamson8946
@guamson8946 3 жыл бұрын
Has any answer been given as to how the GDI Kodiak is capable of flying, hovering and even functioning in space? Because I can't think of anything else other than anti-gravity tech.
@doggo_woo
@doggo_woo 3 жыл бұрын
It's a space craft, like the orca dropship. Only difference is that it's been converted into a command center, and(if you believe something as absurd as tiberium twilight exists) a mobile artillery platform.
@joshg8053
@joshg8053 3 жыл бұрын
Which Kodiak? The Tiberian Sun Kodiak had 2 systems of propulsion. The first are the engine on each side which could pivot on an axis, this provide lift and forward thrust. The second is located below the Kodiak, this probably provide lift only and used for landing or take-off.
@sheilaolfieway1885
@sheilaolfieway1885 2 жыл бұрын
I'm pretty sure Hover MRLS would float on water. as a matter of fact i think they do.
@shadowsift
@shadowsift 3 жыл бұрын
Will they ever make a new cnc tiberian sun equivalent? 🥺
@Lordbobomb
@Lordbobomb 3 жыл бұрын
Look up Tiberium Essence for C&C3. it makes all the units in to their Tiberian Sun counterparts like replacing the Predator Tank with the Titan
@DarkOperationman
@DarkOperationman 3 жыл бұрын
So.... What Banshee's flying technology would have called?
@kartoone4120
@kartoone4120 3 жыл бұрын
Votl. Like the orca before it's creation.
@DarkOperationman
@DarkOperationman 3 жыл бұрын
@@kartoone4120 but it's not regular VTOL. It's a UFO flying technology that Scrin have. But I don't know what is the proper technology name would be.
@kartoone4120
@kartoone4120 3 жыл бұрын
@@DarkOperationman we'd need to know what the scrin 'aircraft' use. Storm riders and such are flyers in that sense but the technology is unknown.
@gandalfwiz20007
@gandalfwiz20007 3 жыл бұрын
Hover rises! No one cared who i was till I put om the fan - hover mlrs
@CommissarTails
@CommissarTails 3 жыл бұрын
2024 huh? Just 3 more years!
@KingChinny
@KingChinny 3 жыл бұрын
Did you have a cold when you recorded this?
@RC-qv9in
@RC-qv9in 3 жыл бұрын
Achoo! 🤧
@SHDW-nf2ki
@SHDW-nf2ki 3 жыл бұрын
Instead of putting more thrusters to counter recoil Why don't you just use a recoilless weapon like the Carl Gustav?
@MrJJandJim
@MrJJandJim 3 жыл бұрын
Hovers ate up their budget?
@naksachaisaejane1982
@naksachaisaejane1982 3 жыл бұрын
Rocket launcher have no recoil. Flinching for soldier does exist, and I'd credit much of misses for that. Light, heat, noise can cause significant emotional event, and impact soldier's aim.
@SHDW-nf2ki
@SHDW-nf2ki 3 жыл бұрын
@@naksachaisaejane1982 Fun fact, the British proved as much in the 1700s They did a test with their muskets and found that on average they should have over 90% accuracy But in real battle it dropped to less than 40
@Marinealver
@Marinealver 3 жыл бұрын
Shame the Tiberium setting ignore naval combat and only Red Alert really had seaborne units.
@JeyVGaming
@JeyVGaming 3 жыл бұрын
In the Tiberium series, it seems like both factions did had their own Naval Army (Nod had Submarines while GDI had Gunboats & Battleships) but never used it that much during the war, probably due to the infested waters.. or the devs just doesn't think Naval combat fits well in the Tiberium Universe.
@FizzleFX
@FizzleFX 2 жыл бұрын
6:30 those move like tanks., they dont slide around. such a bs
@michaelandreipalon359
@michaelandreipalon359 Жыл бұрын
Irks me that the GDI and even Nod lost some mainline access to these things in Tiberium Wars, even if the corrupt cheapskates excuse for the former is admittedly a sensible reason.
@tunguska2370
@tunguska2370 3 жыл бұрын
Guided MISSILE*
@mho...
@mho... 2 жыл бұрын
one of the vehicles that just disappeared in later games...... what a damn shame!, it was great! i was soooo disapointed by the vehicle selection of "wars 3" after Tiberium Sun!.... they dropped sooo many nice ideas -.- Slingshot was just dumb (and rarely build).... why go backward & make a multirole missile platform into an pure AA vehicle?! never made sense to me!
@cleeiii357
@cleeiii357 2 жыл бұрын
"The Mark II was and continues to be one of our most powerful tools in the war against Nod fanaticism. The discontinuation of the Mark II is nothing but another disgusting example of GDI bureaucratic penny pinching and namby pamby ‘can’t we all get along’ liberalism… once again, GDI is playing right into Kane’s hands." -Nick "Havoc" Parker, C&C 3 Intelligence Database Perfectly Sums up GDI's design direction after Tib Sun.
@bhushanharripersad5716
@bhushanharripersad5716 3 жыл бұрын
You forgot that during the second tib war tiberium veinhole monsters attacked any ground vehicles that passed over them except hover ones and Nod veinhole harvesters.
@kartoone4120
@kartoone4120 3 жыл бұрын
I dont recall it attacking bikes as they were too lightweight...
@bhushanharripersad5716
@bhushanharripersad5716 3 жыл бұрын
@@kartoone4120 Good point.
@louievelayo4100
@louievelayo4100 3 жыл бұрын
Actually the only vehicles immune to the Veinhole monster are Wolverines, Attack Buggies, Hover MLRS, Harvesters and Weed Eaters...
@kartoone4120
@kartoone4120 3 жыл бұрын
@@louievelayo4100 not nod attack bikes?
@louievelayo4100
@louievelayo4100 3 жыл бұрын
@@kartoone4120 Unfortunately, no... Attack Cycles still get ripped apart...
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