How Forza's Racing AI Uses Neural Networks To Evolve | War Stories | Ars Technica

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Ars Technica

Ars Technica

Күн бұрын

Today on War Stories, Ars Technica is joined by Dan Greenawalt, Creative Director of the Forza franchise, who takes us through the colossal potential (and many challenges) of utilizing deep neural networks to build sophisticated racing AI. Beginning with the original Drivatar AI in Forza Motorsport for XBOX in 2005, Greenawalt and his colleagues experimented with computer learning, refining their methods from iteration to iteration. It was once the AI system was unshackled from local hard drives and placed online in Forza Motorsport 5, however, that the floodgates truly opened. As the AI rapidly evolved, producing unexpected new behaviors, the Forza team quickly learned how challenging it would be to wield this two-edged sword in creating realistic opponents.
00:00 Introduction
00:42 Chapter 1: The Setup
07:17 Chapter 2: The Problems With AI
11:00 Chapter 3: Drivatar
19:24 Chapter 4: Rubber-banding
23:32 Chapter 5: The Lesson
Thank you to the following KZfaq users for gameplay footage:
kevi86
TheYamiks
pHiLaToR99
Tyerell
testdrive426
Alex SandOr
Paragleiber (Gleiber)
GameplayOnly
SpecAgentProduction
POWERHOUSEHD
John GodGames
Freelancer Gamer
Pirate Love
SnoopZaKT1
ApexClone
RapidKiller11b
THE RED DRAGON
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How Forza Uses Neural Networks To Evolve Its Racing AI | War Stories | Ars Technica

Пікірлер: 354
@anotheruser8105
@anotheruser8105 3 жыл бұрын
This is one of the BEST series on the internet
@dinospumoni5611
@dinospumoni5611 3 жыл бұрын
It really is, riveting content and maybe the best direction/editing on all of KZfaq,
@chris-hayes
@chris-hayes 3 жыл бұрын
Never imagined games would be running simulations to inform AI at the load screen, pretty impressive.
@gothmuffin666
@gothmuffin666 3 жыл бұрын
I love how dense this is with information, I don't even play racing games and that was a treat
@StevenCasteelYT
@StevenCasteelYT 3 жыл бұрын
He did a great job walking us all through it. I love how bleeding edge video game stuff overlaps in so many tech areas.
@well_as_an_expert_id_say
@well_as_an_expert_id_say 3 жыл бұрын
Play forza horizon, it's not the typical racing game my friend. It's open world, and beautiful. Go explore Scotland
@u2bemark
@u2bemark 3 жыл бұрын
agreed.. when I hear people like Dan Greenawalt speak l think.. man, if I ever need a guy as creative director for.. well, anything.. I need a guy that LIVES AND BREATHES the content like that guy. He's like the polar opposite of an "empty suit".
@ALiberalVeteran
@ALiberalVeteran 3 жыл бұрын
Agreed, im not even a big racing game fan but i am a simulation fan and its such a fun game
@Jourmand1r
@Jourmand1r 2 жыл бұрын
everything they say in this video is lies.
@danarose2677
@danarose2677 3 жыл бұрын
I had a buddy who's told me he hated seeing my drivatar. Much like me, it would wait until a third of the race and then start moving up the feild and would end up running him down the last 2 laps.
@psychowordsmith
@psychowordsmith 2 жыл бұрын
That's awesome. Trolling your friend in your sleep
@drkbob
@drkbob 3 жыл бұрын
Sometimes you can't even imagine the amount of work behind the game you're playing. This was interesting af.
@foleamaria3292
@foleamaria3292 3 жыл бұрын
It's cuz it's fake
@ashutoshbaluni3188
@ashutoshbaluni3188 3 жыл бұрын
@@foleamaria3292 hmmm yes, this game is indeed fake. forza doesnt even exists, dunno y ppl are making such a fuss abt this smh
@vincentjohnflorio
@vincentjohnflorio 2 жыл бұрын
@@ashutoshbaluni3188 My reply is fake as well. It's a conspiracy!
@Szioul
@Szioul 3 жыл бұрын
That Turn 10 Studios intro clip at 1:50 is way too quiet.
@Jack2421992
@Jack2421992 3 жыл бұрын
hahahaha
@fairulmonstarz
@fairulmonstarz 3 жыл бұрын
lol
@Nismoronic
@Nismoronic 3 жыл бұрын
Szioul I feel that
@WynnofThule
@WynnofThule 3 жыл бұрын
"It did things we didn't expect" he says as the AI Charles Leclerc's itself straight into a tire wall
@DanArnets1492
@DanArnets1492 3 жыл бұрын
That's a Formula E car, not a F1 car
@VIctorAbicalil
@VIctorAbicalil Жыл бұрын
2 years later and this comment has definitely aged like fine wine.
@GradyLorenzo
@GradyLorenzo 3 жыл бұрын
We don't deserve Dan. Honestly one of the most wholesome people in the industry.
@BlueZirnitra
@BlueZirnitra 3 жыл бұрын
Oh I'm sorry I'll switch over then.
@AlternativeImpulse
@AlternativeImpulse 3 жыл бұрын
@@BlueZirnitra What does this even mean you weirdo
@ilikmlow6900
@ilikmlow6900 3 жыл бұрын
AI drivers randomly braking makes so much sense now
@ErebosGR
@ErebosGR 2 жыл бұрын
Also, AI hitting cars as if they don't know they're there. Or being unable to find their way into the pit lane, or from the pit lane back to the track etc. etc.
@Marc28031984
@Marc28031984 3 жыл бұрын
THAT was easily one of the most interesting, Forza related content I’ve seen...ever!
@jsonuk
@jsonuk 3 жыл бұрын
It's SUPER interesting how they built it from the ground up and put layers upon layers to get todays results. The neural network stuff is especially fascinating and blows me away how early they were experimenting with that. I just love the detail about the in depth thinking behind solving these complex problems - and how its still an ongoing process. I've hardly played any of this franchise, but I am in awe of their work. I am a programmer, and this ticks the boxes about everything I love in programming. Amazing ⭐️
@HinanawiTenko
@HinanawiTenko 3 жыл бұрын
Listening the the explanation on Chap 3 actually explains why on some PCs, mine included, FH4 stutters here and there during track load. Its running simulations.
@chris-hayes
@chris-hayes 3 жыл бұрын
Didn't expect a technical discussion about AI from a creative director. Loved the discussion about drivatars doing unexpected things and hearing exactly why they're doing that. To a player it makes zero sense, with a neural net I can imagine it makes about as much sense to the devs as well.
@AmrishGamer
@AmrishGamer 3 жыл бұрын
That was so much interesting
@BrandonTylerGoogle
@BrandonTylerGoogle 3 жыл бұрын
Dan Greenawalt is smart guy and a great communicator. Could listen to him all day talk about this tech. Very cool. Thanks for sharing!
@SlevinKalevera
@SlevinKalevera 3 жыл бұрын
So glad I stumbled onto this. I've been watching Dan for YEARS at e3s and such. Hearing him really deep dive into this passion project that is HIS life... Man. Thank you for this
@quinten9007
@quinten9007 3 жыл бұрын
I'm very concerned that this man puts peanut butter on everything
@BrandonTylerGoogle
@BrandonTylerGoogle 3 жыл бұрын
Ha! Finally got to that point of the video 27:19
@psychoyuri3283
@psychoyuri3283 3 жыл бұрын
@@BrandonTylerGoogle haha lmao nice found
@agusglauber
@agusglauber 3 жыл бұрын
This video is amazing. So interesting! Never stop this series!
@AynenMakino
@AynenMakino 3 жыл бұрын
I really love how in-depth this episode is!
@fucj9648
@fucj9648 3 жыл бұрын
1:49 the loudest noise known to mankind
@kyle8851
@kyle8851 3 жыл бұрын
This is a great video! I love looks like this into how games work behind the scenes and all the thought that goes into creating them. Thanks so much for this deeper dive into a franchise I've fallen in love with!
@munkytaint666
@munkytaint666 3 жыл бұрын
i do understand why players want rubber banding but i hope FM8 will have an option for us to toggle it off if we'd prefer to play without it
@HelderP1337
@HelderP1337 3 жыл бұрын
Fascinating stuff man, wasn't excepting such a deep dive on AI.
@vomithaus1
@vomithaus1 2 жыл бұрын
I have never understood why they don't allow AI to mess up the way humans do. This would reduce or eliminate the need for rubber banding because you would stay in the race in hopes that your opponent may make a similar mistake. I recall turning laps all by myself in Grand Prix Legends with no AI around me and loving it. The joy of driving was there to entertain. Keeping a pack of cars around you by artificial means creates a predictable, boring situation.
@wedusk
@wedusk 3 жыл бұрын
Really digging this series. I came across the drivatar system way back in a GDC PowerPoint I think and was totally fascinated by it. Of course I was way too young back then to understand it. Now as an engineer, it blows my mind.
@FintanMoloney
@FintanMoloney 2 жыл бұрын
Incredible to hear an explanation of how everything works behind the scenes of the Forza series. Very interesting information here.
@beefchampion2792
@beefchampion2792 3 жыл бұрын
Great content guys! Always a pleasure to stop by your channel!
@michaeltenbroeck1807
@michaeltenbroeck1807 3 жыл бұрын
AI is like a 2 year old. Priceless! Love you Dan. Thanks for all you do.
@PayneDeathz
@PayneDeathz 3 жыл бұрын
Please keep making these series Ars Technica! This is way better than my uni lecturer!
@FSX239
@FSX239 3 жыл бұрын
So deep! More of this!
@MrSkysommer
@MrSkysommer 3 жыл бұрын
LOVED this episode. Thanks for your work.
@edh615
@edh615 2 жыл бұрын
This videos are fantastic, this video would've ended in 5 min but we get to dive a bit deeper, keep it up!!
@daithiocinnsealach3173
@daithiocinnsealach3173 3 жыл бұрын
Just started playing Forza this year. Horizon 4. Bought 3 just before it went off sale forever. Incredible games. Lots of moaners though. This video helps explain the difficulties (I intuitively knew must exist anyway) that many players experience with the Drivatars. I'll pass it on if I come across any more of them.
@sameertikoo7308
@sameertikoo7308 3 жыл бұрын
My goodness. I loved how well he explained the challenges.
@varungupta2908
@varungupta2908 3 жыл бұрын
This was amazing. More videos like these please!
@JokerJay1990
@JokerJay1990 3 жыл бұрын
If I could hook war stories up to my frekkin veins and never leave my bathroom, I would totally do it. Thank you ars technica you give me hope for a better future.
@DJ_Asthma
@DJ_Asthma 3 жыл бұрын
So so awesome, answered some questions I had for years on how the ai worked on unbeatable difficulty in the game.
@rendyandrian7149
@rendyandrian7149 2 жыл бұрын
With your background in martial art, it's so surprising Forza is a chill racing game. Compared to hot pursuit which focus on racing as well as vehicle fighting.
@andycrawley8276
@andycrawley8276 3 жыл бұрын
Dan, thank-you for passion ad knowledge . I love the Forza franchise.
@neetones
@neetones 3 жыл бұрын
This is a really fantastic presentation. Do more!
@MetalGamer666
@MetalGamer666 2 жыл бұрын
While I love the Forza Horizon games, I rank FH5 as one my best games of 2021, there is still a lot to be desired when it comes to the AI. Why do the AI just blindly follow the racing line in a train, never overtaking each other, never showing any individuality, if they are based on this amazing drivatar AI learning technology? The AI in FH5 is indistinguishable from a bunch of cars scripted to drive as a train on the racing line. Also, how can drivatars remind me of my friends when they are just randomly selected from my friends that doesn't own a single Forza game? At higher difficulty the AI takes turns at impossible speeds, and have very strong rubberbanding towards the end of a race. Both of these are extremely obvious, and there are endless videos on KZfaq of this behaviour. So it feels like the neural network with the AI learning is offline, and the AI is just following basic scripts to follow the racing line and adjust their speed to the player.
@CodingWithUnity
@CodingWithUnity Жыл бұрын
he didnt actually say they drive like you, they just have less restrains on the 'AI' that is labelled as your friend. Its a feeling thing and not a "this ai with your friends name learned off your friends data", which it should be. I agree with all your points :)
@ForzaCoPilot
@ForzaCoPilot 3 жыл бұрын
Oh hey, isa me at 10:48! This is dennnnsssee but so good!
@reallydeej
@reallydeej 3 жыл бұрын
Best war story yet!
@nickinportland
@nickinportland 3 жыл бұрын
We don’t have these kind of existential questions on my good old 3DS
@Ramaxx95
@Ramaxx95 3 жыл бұрын
So cool! Didn't know that the drivatar concept was used way before Forza 5.
@JoshuaJayMyers
@JoshuaJayMyers 2 жыл бұрын
I really like this guy. He has a humble vibe and Im glad to know he is a part of a franchise I love so much.
@Cyrribrae
@Cyrribrae 3 жыл бұрын
Man, this one was so cool!
@ardonjr
@ardonjr 3 жыл бұрын
17:25 "There is a Bugatti Veyron on the track"... ArsTechnica starts showing a Bugatti Chiron :')
@WynnofThule
@WynnofThule 3 жыл бұрын
One flaw with this game's AI is that it shifts badly. For example on the 6.2 LS the AI shifts about 1000rpm earlier than it should. This AI also calculates the PI (performance index) of the cars, which means it underestimates the speed of the engines. This means that you can build a faster car at the same PI with an LS or another OP engine than with a bad engine, because of the AIs flaws.
@alecjones4135
@alecjones4135 3 жыл бұрын
I drive with my a wheel clutch and shifter so I also shift bad
@Inverted88
@Inverted88 3 жыл бұрын
This might be my favourite one of the series.
@isatche
@isatche 3 жыл бұрын
Forza Horizon 3 is one of my all time favorite games. I'm grateful for this insight, it made me appreciate the game on a whole new level.
@furiousbane
@furiousbane 3 жыл бұрын
Incredible video, some much detail!
@fairlydecentshow
@fairlydecentshow 2 жыл бұрын
This guy worked on more of my favorite games than anyone else! Midtown Madness was great! How I miss the good old times!
@rjspires
@rjspires 3 жыл бұрын
I hear him neural network, I start thinking SkyNet. Just mind blowing the work that went, & still going into tech behind AI.
@Intellllect
@Intellllect 3 жыл бұрын
0:45 ah, yes, I've heard that more than 90% of game developers started as martial arts instructors
@CJW0056
@CJW0056 3 жыл бұрын
Well he's got something for his resume if he ever goes to Netherrealm studios, lol
@88Elzee
@88Elzee 3 жыл бұрын
He said atypical not a typical..... Isn't English fun lol.
@seditt5146
@seditt5146 3 жыл бұрын
Great idea, I never knew NN was used in games yet and since you could use the players performance as the training model it means you have a game which would never get stale because the computer could learn as you learn and if you get worse the computer would get worse always keeping difficulty at a predefined level despite such a thing normally being relatively arbitrary.
@greenfefo_fpv465
@greenfefo_fpv465 3 жыл бұрын
The explanation about the Laguna Seca corkscrew at 13:50 blew my mind!
@PabloGaraguso
@PabloGaraguso 3 жыл бұрын
The D&D Starter set on the shelf ... !
@Glados44
@Glados44 2 жыл бұрын
What an interesting video. I love the fact that he explains How machines thinks when you race cause its the 80% of the game.
@FrankHerfert
@FrankHerfert 3 жыл бұрын
amazing walkthrough, thank you
@ozoak
@ozoak 3 жыл бұрын
Absolutely fascinating, and in part that's thanks to the delivery by Dan Greenawalt, far more complex than I had imagined it to be. Started Horizon 4 not long after it launched, and after having watched this I have more questions! (Has the AI changed because of me, because of tweaks the dev team made in that time, how does me having only 1 xbox 'friend' play FH4 affect it, the list goes on.) The AI is definitely 'nicer' to race against now than near 2 years ago, that's for sure.
@Aman-ni4wl
@Aman-ni4wl 3 жыл бұрын
It was like dev story summary so nicely put
@cabbagenjam
@cabbagenjam 3 жыл бұрын
Put hours a day into Forza 4 drifting and liveries, so much fun...
@doubletee4391
@doubletee4391 3 жыл бұрын
Thanks for giving us the forza series. I don't think i've ever gotten more enjoyment out of a series. If you could just get the wheel support dialed in a bit more on the newer titles things would just be perfect.
@peterdonnell3784
@peterdonnell3784 3 жыл бұрын
New war stories, instant like!
@darkdrengr5944
@darkdrengr5944 3 жыл бұрын
Love these videos. As a gamer it's really cool seeing how the sausage is made, so to speak. Keep em coming!!
@GeneralKenobi69420
@GeneralKenobi69420 3 жыл бұрын
I absolutely did NOT expect that videogames could use neural networks so extensively... This is really cool
@adamthompson6669
@adamthompson6669 3 жыл бұрын
I love how Forza and horizon are similar but vastly different. I love Forza and enjoy there games on a pad. Great video thank you so much. Feels good watching this knowing I got a series X order and ready for the next Forza can not wait 😁 ✅
@dustintravis8791
@dustintravis8791 2 жыл бұрын
Really cool insight, thank you.
@MasTommy21
@MasTommy21 Жыл бұрын
Thank you for the great video. I don't comment a lot, but this is really valuable information
@sp3cterproductions
@sp3cterproductions 2 жыл бұрын
It's really exciting to see upper management that actually understands the project fundamentally.
@RobinBSmith
@RobinBSmith 2 жыл бұрын
I'd like to petition for more on this topic and franchise
@fhd21
@fhd21 3 жыл бұрын
Just boaght FH4. My first Forza game. Great coincidence.
@JeffSoulliere
@JeffSoulliere 3 жыл бұрын
Have fun. FH4 is one of the best racing games ever made.
@fhd21
@fhd21 3 жыл бұрын
@@JeffSoulliere thanks Jeff. Already loving it!
@AppleSlipper
@AppleSlipper 3 жыл бұрын
Dan used to work at Bizarre Creations on Project Gotham Racing, which was a reference in one of LaRacer's missions in Forza Horizon 4.
@xaotix
@xaotix 3 жыл бұрын
Amazing video!
@BlacklistBill
@BlacklistBill 3 жыл бұрын
If this series is still running, I have a request for war stories. "Way of the Warrior" on 3DO. Developed by Naughty Dog, ND was in bankruptcy at the same time they were developing the game, Naughty Dog employees were the actors in a studio that was an employee apartment, costumes involved happy meals.
@mhx47
@mhx47 3 жыл бұрын
Very interesting stuff shared in this video. Just example of - players using analog joystick like it was digital. In GTA Online, I used keyboard. Then I decided I want to do races and drifting, so I grabbed Xbox controller. But I could not get the precision in turns as well as on keyboard. But why, it was supreme analog. Turns out, serious race drivers in game use analog stick like it was digital - nothing or full tilt. That did not seem right to me, so I abbandoned it and went back to keyboard. In forza on Xbox 360 analog use felt right to me, no need to go full tilt or nothing.
@cbz3237
@cbz3237 3 жыл бұрын
Fantastic video!
@CRUDEDriving
@CRUDEDriving 3 жыл бұрын
I own and play all the Forza's, and have always had a love/hate relationship with them but for the most part I thoroughly enjoy them on my wheel setup and controller. This awesome video just gave me an even greater appreciation for the immense work that goes into these games! 😍 I also have a massive soft spot for the legend himself, Mr. Dan Greenawalt. Thank you for this. 🙏
@happydad242
@happydad242 3 жыл бұрын
Ok, when I get home I loading up Forza 7 again. This video made me appreciate the AI...
@Focus_883
@Focus_883 3 жыл бұрын
Great video, I loved how easily he explains a LOT of hard work put in it and how they handled it. Forza series is so much fun! never disappoints, last entry with dynamic seasons each week it is outstanding ✌
@zbatchDOC
@zbatchDOC 2 жыл бұрын
This guy is insanely good in front of the camera. He could have been a tv personality.
@Route765
@Route765 3 жыл бұрын
I’d like to see the new AI in the new Forza Motorsport. Unbeatable in FM7 isn’t fast enough
@cainacosta2853
@cainacosta2853 3 жыл бұрын
8-bit guy looking jacked!
@housecaldwell
@housecaldwell 2 жыл бұрын
As a software tester myself, I'm both fascinated and terrified by how neural nets are being used so much today. How do you test it? Think of the problems this team ran into when some value was generated that caused an AI car to deliberately hit another car. Now think if that AI was in a real-life Tesla semi. :-) How do you test so that those freak values are never executed in the real world? I don't think anyone has the answer to that yet. Do we need to train neural nets to test other neural nets?
@joshb5719
@joshb5719 3 жыл бұрын
Who remembers M. Rossi?
@117johnpar
@117johnpar 3 жыл бұрын
unexpected super informative tedtalk
@FuchsiaShocked
@FuchsiaShocked 3 жыл бұрын
My friends keep telling me my drivatar is quite a challenge to beat, and the thing I'm always wondering is exactly how much credit can I take for that... like, how much like me does it actually drive? Because it's presumably going to be scaled according to the difficulty level my friends have set, and it'll be rubberbanding to make sure it's driving around about their pace...
@satibel
@satibel 3 жыл бұрын
if yours is hard to beat but others are easier, you can take quite a bit of the credit.
@Cyrribrae
@Cyrribrae 3 жыл бұрын
The speed of your drivatar is definitely tied to your driving. It's perhaps a caricature of your driving, but if you're faster than everyone else - that's probably because you're faster than everyone else lol
@JerryKosloski
@JerryKosloski 3 жыл бұрын
And they'll still crash into you like you aren't even there.
@Mr_SAABY
@Mr_SAABY 3 жыл бұрын
Great video, I was hoping for some information as of why the AI in co-op mode (FH4) has a forcefield, but as the wise man Mick Jagger said: - You can't always get what you want
@rahfu3174
@rahfu3174 3 жыл бұрын
Server issues, I guess. There's even some weird behavior when you drive through a ghosted traffic car in a drift zone, though nowhere near as bad as racing against AI online. The server thinks the car is doing something different from what's on your screen, but your car reacts to the server's version as you're also just another car in the server.
@doodbob2250
@doodbob2250 3 жыл бұрын
This was really fascinating! Ive always loved the Drivitar concept and this video gave a lot of 'ohh that makes sense!' moments. Recall a friend telling me he unfriended me on xbox because my drivitar would push him off the road. Learning that it was only friends who could make contact explains that!
@kelzuya
@kelzuya 3 жыл бұрын
Midtown Madness, great fun
@SebiStr99
@SebiStr99 2 жыл бұрын
I love this, I'd love to have a chat with this guy and play some forza on the side... maybe even experiment with drivatar values in the background Also: I'd love to know if the calculated "optimal" line is taking slip into account. Because to me it often feels like I'm able to take corners significantly faster than suggested (or driven by drivatars) through sliding the car. I've never seen any AI in any game I've played silde a car (probably because it's at least 10x more difficult to get right)
@KennTollens
@KennTollens 2 жыл бұрын
I have a computer science degree, always wanted to test games, but never gets hired for it. Some other guy, yeah, I don't didn't really know anything about computer and doing totally unrelated stuff and just stumbled into it. I see this a lot in the computer industry. Asked senior developer, how did you get into your position. Well, I majored in music, but needed something that paid more and made a phone call, I didn't even know how to program when I got hired.
@absolutemadlad6340
@absolutemadlad6340 3 жыл бұрын
Very good video.
@ashblack6292
@ashblack6292 3 жыл бұрын
I’m really happy I’ve seen this video as I always thought Drivatar was a complete lie. Me and my friends drift every corner because the “unbeatable” drivertar is just so damn slow. Yet our drivertars don’t drift at all. I now understand why I also now understand why they’re so slow I’m also really excited to see someone at Turn 10 acknowledge that they’re sooooooo slow and they are working on it. It kinda sucked to think “this is it? This is what they’re giving us?” But no, they are working on it I’m an even bigger fan of the Forza series after this. Top stuff!
@Jourmand1r
@Jourmand1r 2 жыл бұрын
it is a lie. this man lies to your face with a nu-male soy smile the entire video
@theFloxie
@theFloxie 3 жыл бұрын
8:15 yes you hitrestart when you go off because your race is over, it's done.
@MichaelKucher
@MichaelKucher 2 жыл бұрын
exactly, what is he on about?
@ReoAard
@ReoAard 2 жыл бұрын
Thanks
@lolnahnvm208
@lolnahnvm208 3 жыл бұрын
Please don't see the lower viewership of this episode as a reason to stop making these. They provide so much value outside of just fandom for a specific game.
@Tommy-T448
@Tommy-T448 3 жыл бұрын
I've been playing on Unbeatable difficulty for awhile now and I got 1st place 60% of the time. Here is a problem that I notice you didn't mention. The AI is really fast with all the improvement mentioned, but usually failed to account for the rise and drop of the road, which lead to loss of grip. Those places plus a curve can send the AI off track at full speed because they would have passed it if there wasn't a change of elevation. Also, you put faster AI in the front and slower ones in the rear, and the player at last place which make shorter tracks basically unwinnable. When you're busy passing the slower cars, that blocking you off of a good turn, the faster cars in the front already gained some distance. The longer the track, the more change you can win.
@GraveUypo
@GraveUypo 3 жыл бұрын
AI is only hard on tracks that have too few corners for you to compensate for their cheating and rubberbanding. the AI is awful pretty mediocre on the bendy stuff.
@phutureproof
@phutureproof 3 жыл бұрын
I do not mean this in an unfunny memey way, but I would love to see what cracked off at CDPR lately, surely they got some war stories to tell!
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