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Gorod Krovi is Der Eisendrache's main competition for the community's favourite map within Black Ops 3. Fittingly, they're the most similar in terms of design philosophy; both fall back to a very Black Ops 1 style of basic progression, as opposed to the alternative systems introduced in the more controversial Shadows of Evil and Zetsubou no Shima. But where Der Eisendrache rests easy on those laurels, Gorod Krovi goes on to test the limits of that formula, and (without breaking that core loop) builds on top of it to find a balance where every style of play is viable.
"A Zombies Retrospective" is a series in which I play through each Call of Duty Treyarch Zombies map chronologically, and analyze its place in the series.
Media:
Call of Duty: World at War
Call of Duty: Black Ops
Call of Duty: Black Ops III
Call of Duty: Black Ops 4
Ascension Trailer
Shadows of Evil Reveal Trailer
Der Eisendrache Trailer
Der Eisendrache Awakening Trailer
Zetsubou no Shima Trailer
Zetsubou no Shima Dead Flowers Trailer
Gorod Krovi Trailer
Gorod Krovi Dead Ended Trailer
Revelations Sneak Peek Trailer
Treyarch Memories - Monty Trailer
"The Ice Giants" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b...
00:00 - Intro
02:24 - Empowering the mystery box
08:10 - Complexity I: Making some things explicit
12:49 - Complexity II: Hiding the rest
16:41 - Focus on time trials (i.e. depth in playstyles)
22:34 - Resonant and fleshed-out story & setting
30:35 - Conclusion