Рет қаралды 852,991
The Nintendo DS launched in 2004, with its Dual Screens it was a smash hit for Nintendo, selling over 150 million units. It's graphics subsystem is a combination of Nintendo's proven 2d tile based renderer and for the first time on a Nintendo handheld, introduced 3d graphics in hardware. How does it all work? In this episode we take a closer look.
► Consider supporting me - / modernvintagegamer
Watch Other Episodes in This Series:
► How Graphics worked on the Nintendo Game Boy - • How Graphics worked on...
► How Graphics worked on the Nintendo Game Boy Color - • How Graphics worked on...
► How Graphics worked on the Nintendo Game Boy Advance - • How Graphics worked on...
Sources/Credits in this Episode:
► Nintendo DS Architecture A Practical Analysis - www.copetti.org/writings/cons...
► DS example/test programs - github.com/devkitPro/nds-exam...
► ODSL DS Homebrew Guide - osdl.sourceforge.net/main/docu...
► Nintendo DS Overlay Used - Pokefan 531- forums.libretro.com/t/real-gb...
► no$gba - problemkaputt.de/gba.htm
► LiraNuna's DS Development Blog - www.liranuna.com/nds-2d-tuts/
► Emudev discord group
Social Media Links :
► Facebook : / modernvintagegamer
► Twitter : / modernvintageg
► IG: / modernvintagegamer
► BandCamp : modernvintagegamer.bandcamp.com/
► The Real MVP Podcast : player.fm/series/the-real-mvp
#Nintendo #DS #Graphics