How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica

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Ars Technica

Ars Technica

Күн бұрын

Today Ars Technica takes you inside the mind of Frictional Games co-founder Thomas Grip to dissect the philosophy behind their critically-acclaimed horror games. From 2010’s Amnesia: The Dark Descent to 2015’s Soma and continuing with the upcoming Amnesia: Rebirth, Thomas and his colleagues have worked to elevate horror gaming from a sequence of jump-scares into something much more terrifying. By directing their focus into a complex narrative, and bringing menacingly interactive environments to life, Thomas and Frictional Games prove that nothing scares players like immersion in a story.
00:00 Introduction
00:50 Dark Beginnings
05:18 Scare Tactics
14:24 Mind Games
18:38 Tools of Suspense
23:47 Tactility and Immersion in Rebirth
33:34 Narrative and Nightmares
41:04 Burying The Past and Amnesia: Rebirth
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How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica

Пікірлер: 306
@jacacent
@jacacent 3 жыл бұрын
Soma is just the most brilliant game I've ever played, made me ponder so much about life itself. The survey thing was just amazing.
@lortigaproductions3120
@lortigaproductions3120 3 жыл бұрын
Can you imagine it got an 8/10 on IGN. From software games make some of the most profound stories and the most well designed horror experiences in any game and still doesn't even grace higher than 8/10 on any of their games. Amnesia in my opinion is a 10/10 and Soma is close behind with some flaws in the horror mechanics.
@lortigaproductions3120
@lortigaproductions3120 3 жыл бұрын
@beef business Haha yes I misspoke :) I've been so deep in from software stuff lately it was on my mind. They unlike Frictional get well above 8 in ratings.
@dylanmonstrum1538
@dylanmonstrum1538 Жыл бұрын
@T H even if you play without ANY enemies, it's STILL a terrifying game
@SevenGaySins
@SevenGaySins 3 жыл бұрын
I am kinda sad that SOMA doesn't get the recognition it deserves. I've made so many friends play it and NONE of them thought the game was lame. One of my friends didn't take the game seriously at first but by the end he CRIED, it really made him emotional. It's a masterpiece - my favourite horror game.
@Swenneh
@Swenneh 3 жыл бұрын
I had never heard of Soma until I saw this video and thank god i did, Soma blew me away and i can't stop thinking about it. The story was out of this world, prob one of the best in any videogame
@apexpredator8395
@apexpredator8395 3 жыл бұрын
Soma ending was unforgettable !
@AGFuzzyPancake
@AGFuzzyPancake 3 жыл бұрын
It really was. Exceedingly few games are able to create a moments so deeply impactful and thought-provoking.
@Jakco808
@Jakco808 3 жыл бұрын
It was dude. I'm glad someone pointed that out
@faris9720
@faris9720 3 жыл бұрын
its a good ending where Simon and Catherine transferred their copies to the satelite and lived continuously
@Vince371
@Vince371 3 жыл бұрын
I actually forgot it lol. So that means i just have to play the whole thing again
@R0H1TPRASAD
@R0H1TPRASAD 3 жыл бұрын
Soma is one of the best games till date, its one of the ‘best story’ in a video game- its bad it doesn’t get the recognition it deserves..
@MxDOOM
@MxDOOM 3 жыл бұрын
I agree, the quality of the story and the way it's told in Soma is incredibly good for a game. Really looking forward to see what they bring with Rebirth and beyond.
@successfulfailure7563
@successfulfailure7563 3 жыл бұрын
@@adamsunderland0823 Only downside was a lack of game play mechanics. I STILL LOVE soma, though. That ship disappearing into the infinite darkness of space in the unknown is the most shocking shot of the game. And it wasn't even a horrific shot, just the thought that it was humanity's last hope of continuity, not survival. Damn
@thejman36
@thejman36 3 жыл бұрын
I'm of the unpopular opinion that Soma is better than Amnesia: DD.
@happydawg2663
@happydawg2663 3 жыл бұрын
@@thejman36 For some aspects it is, I share the developer's opinion that while Amnesia shines in mechanics but it lacks a bit in story telling, Soma shines in story telling but it doesn't have the same "fear factor" as Amensia: DD
@casedistorted
@casedistorted 3 жыл бұрын
@@happydawg2663 yeah the gameplay mechanics and hiding and stuff in Soma I found tedious. I just wanted to know more about the story and explore the world, I didn’t want to get chased by monsters that can’t even kill you technically
@LazarheaD
@LazarheaD 3 жыл бұрын
Yep, he looks like a developer that would make some of the scariest games we have now.
@dotapark
@dotapark 3 жыл бұрын
He directly look into camera and it weirds me haha
@falsemcnuggethope
@falsemcnuggethope 3 жыл бұрын
The lighting of his face is more scary than the games.
@LazarheaD
@LazarheaD 3 жыл бұрын
He looks like a sinister german cannibal that would invite you over for dinner. Now I want that game made...
@trager8933
@trager8933 3 жыл бұрын
@@LazarheaD hes swedish
@bookipzee
@bookipzee 3 жыл бұрын
damn straight... guy freaked me out.. guess he fits the role of one who makes such games
@AlanReplay
@AlanReplay 3 жыл бұрын
SOMA wasn't just a game to me...it was a heart-wrenching life-changing experience! Thank you for that!
@potatosnake3158
@potatosnake3158 3 жыл бұрын
Hearing him say Silent Hill inspired Amnesia series makes me respect the devs more.
@NeThZOR
@NeThZOR 3 жыл бұрын
Which horror game isn't though.
@faris9720
@faris9720 3 жыл бұрын
but Silent Hill is a horrror combat game you can attack the monsters
@joker28666
@joker28666 3 жыл бұрын
Soma was really the first horror game i actually "played" seriously, and It was a masterpiece, not as a horror game, but as any game, i loved the story, and I think only frictional can pull off these horror games that arent 80% jump scares
@ilyalead4blade897
@ilyalead4blade897 2 жыл бұрын
14:32 and they absolutely achieved their goal with Soma. it's such a masterpiece, that scares you on a level unreachable for any other game or movie. the story and its delivery is so great they should teach it in art schools
@otherprisma7354
@otherprisma7354 3 жыл бұрын
Can't believe its been 10 years. I still remember when I first played the game.
@emulation2369
@emulation2369 3 жыл бұрын
It was the last scary game...
@ivyssauro123
@ivyssauro123 3 жыл бұрын
Same...time flies
@yeyien2320
@yeyien2320 3 жыл бұрын
@@emulation2369 >Observer was really good !!!!!!!!
@otherprisma7354
@otherprisma7354 3 жыл бұрын
@@emulation2369 Outlast?
@inertboi
@inertboi 2 жыл бұрын
Oh, just the best period of my life, 2012.
@Pinstripe6666
@Pinstripe6666 3 жыл бұрын
I have this uncanny feeling that Thomas is a genius.
@greytroll1632
@greytroll1632 3 жыл бұрын
He is. And his team must include other geniuses too, like the people with the sound effects, for example.
@7hird3ye
@7hird3ye 3 жыл бұрын
He knows his stuff. He and the team are so on point when it comes to their games.
@successfulfailure7563
@successfulfailure7563 3 жыл бұрын
@@greytroll1632 The sound Director said he enjoyed making the sound effects for the "water monster" eating the body parts. Literally the scariest thing ever
@greytroll1632
@greytroll1632 3 жыл бұрын
@@successfulfailure7563 it is! Still disturbing even after playing the game several times.
@successfulfailure7563
@successfulfailure7563 3 жыл бұрын
@@greytroll1632 I like that he listened to survivor tales and instead of thinking of ways to put players through similar situations, he wants to put them through similar mindsets
@rekware9320
@rekware9320 3 жыл бұрын
Soma was just brilliant...F-ing B-R-I-L-L-I-A-N-T
@michaelpeek3386
@michaelpeek3386 3 жыл бұрын
Man SOMA messed me up. The idea that the "good" ending was to be uploaded to the satellite... (1) Never again able to interact with the real universe. No more discoveries, no more 'Wow, look at that!' moments. The only discoveries left are what would come from the imagination of whatever minds were in charge of generating their digital world, and that's it. (2) You're virtual world is still running on a physical computer in a real universe. Unless that satellite happens to have some really cool tech inside it that allows for self-repair then they're one good faulty transistor pop away from losing someone -- or everyone. Or drift off course / cross paths with an asteroid and it's complete oblivion. (3) No more babies/toddlers/kids. This is probably what bothered me the most, that the population that made it to the satellite would be static and unchanging forever. Unless the humans living inside the satellite figured out how to create a new human mind, then there won't ever be any new people to interact with. I found the whole thing very disturbing. I was depressed for weeks whenever I thought about it.
@vagrant87
@vagrant87 3 жыл бұрын
I think the real good ending is to spare the WAU. It may have the means to repopulate the earth with sentient robots and who knows, in time they might be able to find a way to jurassic-park the humans
@AGFuzzyPancake
@AGFuzzyPancake 3 жыл бұрын
You can tell Thomas Grip greatly respects his audience and his projects. It's the mark of an excellent designer and a person worth supporting. I've thoroughly enjoyed the Penumbra games and Soma and I am absolutely stoked now to play this latest release in the Amnesia series. I would have played earlier Amnesia games, but from lets play videos I got the impression the pacing was too slow and the story was too abstract for my ADHD brain. Thomas saying that the environments and encounter designs are more dynamic really get me excited for this though. It's definitely going to be a day one purchase for me.
@frankiejibbs5518
@frankiejibbs5518 3 жыл бұрын
hey! i have adhd & i know it works different for everyone but i've played most of the dark descent and the story beats are well done and interesting enough so that i keep coming back. it only takes about 8-10 hours to finish the game if you take it slow, and i highly recommend playing it if you have any interest in it at all
@kristopherjon6496
@kristopherjon6496 3 жыл бұрын
I would say if you have sufficient patience for Penumbra and Soma, then Amnesia: TDD is similarly paced and should carry your interest. Avoid Machine For Pigs tho.... definitely slower and less captivating.
@kristopherjon6496
@kristopherjon6496 3 жыл бұрын
@beef business hmm, and why would that be a problem?
@RazorbackPT
@RazorbackPT 3 жыл бұрын
"It's gonna be very very exciting to finally release a proper sequel" Ohhh shots fired!
@trager8933
@trager8933 3 жыл бұрын
Yea the chinese room just ruined amnesia.
@s.p..smdness8748
@s.p..smdness8748 3 жыл бұрын
It was ok, not as good as The Dark Descent but it's not that easy to beat perfection.
@Mossmyr
@Mossmyr 3 жыл бұрын
I loved A Machine for Pigs.
@emulation2369
@emulation2369 3 жыл бұрын
@@Mossmyr it was predictable and boring... "people are bad! Booooo! It would do for a younger audience maybe, but for an adult it is way to obvious and uninteresting... But for each their own
@Mossmyr
@Mossmyr 3 жыл бұрын
​@@emulation2369 I loved the weirdness of A Machine for Pigs, and the same Lovecraft grotesqueness that the first game captured but in a different setting. Plot summary: 19th century man goes on expedition to Aztec ruins. Man finds an orb that shows him the horrors of the 20th century world wars. Man also sees that his two sons will die horribly in said wars. Man goes home to England and kills his sons so they won't suffer this terrible fate. Man goes mad from his visions, becomes convinced that people have ugly souls who are only out for themselves. Man thinks people are pigs, ripe for the butchering. Man spends years building a complex factory under his butcher shop to surgically mold people into pigs. Man goes into a fever-induced coma from a disease contracted while in Mexico. Man wakes up with amnesia and -- mad from fever -- hallucinates someone instructing him how to activate his grotesque machine. Man releases said pig monsters onto the streets of London. Cue a church bell announcing the new year, ringing in the 20th century. Notice how the story and setting invokes the same fear of the unknown as Lovecraft's books does, without the overt racism? The themes of madness and grief that draws heavily upon European culture? What exactly about this game did you not find enticing? Between Frictional Game's other games (Penumbra, Amnesia, Soma) and this title, I think this is my favorite. They're all good, of course, but A Machine for Pigs was a lot more interesting to me than the other games.
@erik-bm4po
@erik-bm4po 3 жыл бұрын
Frictional Games has never disappointed. Very excited to play rebirth. Sure to get something special
@michaelbulls5872
@michaelbulls5872 3 жыл бұрын
That moment in the closet in Amnesia was so scary to me. I thought I was safe because of the daylight and the rooms didn't feel scary at all, so when the monster came, I shat bricks =O
@SPYFFzero
@SPYFFzero 3 жыл бұрын
Brilliant. The guy should have to write a PhD dissertation about the topic.
@larsmuldjord9907
@larsmuldjord9907 3 жыл бұрын
I believe he actually did. I seem to recall that's how Frictional got started back in the day.
@larsmuldjord9907
@larsmuldjord9907 3 жыл бұрын
Here is his masters thesis from 2006. Not about horror games though, but on the design of a game engine with the Penumbra tech demo as a use case: unbirthgame.com/HPLEngineThesis.pdf
@SPYFFzero
@SPYFFzero 3 жыл бұрын
@@larsmuldjord9907 Interesting, thanks! Additionally to his technical skills he built very deep understanding of horror and narrative driven game mechanics, which I think this deserves its own PhD too!
@larsmuldjord9907
@larsmuldjord9907 3 жыл бұрын
@@SPYFFzero Absolutely. His views and insights into this is quite intriguing. I especially liked how he talks about how easy it is to design a shooter compared to designing a horror game. Good scares are darn hard to design. Especially for such a long gaming experience.
@AGFuzzyPancake
@AGFuzzyPancake 3 жыл бұрын
@@larsmuldjord9907 Saying that designing a shooter is easy is both untrue and disrespectful to the people that make shooters. Shooting *mechanics* may be more simple than horror mechanics from a conceptual standpoint, but the who, what, when, where, and why of shooter game design is just as demanding as horror game design. Thanks for that thesis link though!
@ChristophePlat
@ChristophePlat 3 жыл бұрын
SOMA is by far the most meaningful game I ever played. I always felt the monsters could have been removed entirely (they are my least favorite part of the game). At least they added the option to play without them hurting you, and I'm really glad they did, otherwise I would have missed this amazing story!
@lml2RockeR8lml
@lml2RockeR8lml 3 жыл бұрын
I love how open and truthful you (FRICTIONAL) are with all us fans. I truly believe your company has matured over the years in a great way. Soma, I believe, is the crowning achievement of what can be done when a gaming company can make whatever they want. Very creative and to this day is story-wise one of the best games ever made... Can NOT WAIT for "Rebirth" and I always wonder how you guys/girls could do making True Psychological Horror... Btw, thank you for the Silent Hill and Clock Tower shout out, Congratulations for FRICTIONAL being FRICTIONAL!! Much love from Georgia, USA
@CLOSEETV
@CLOSEETV 3 жыл бұрын
feels like he is starring into my soul with those eyes
@andrewmiller7080
@andrewmiller7080 3 жыл бұрын
I still have existential dread from playing Soma
@Bane_Amesta
@Bane_Amesta 3 жыл бұрын
The fact that he's looking to the camera like that makes the video scarier than it should be That's commitment and I appreciate it xD
@gamesthatmatter9374
@gamesthatmatter9374 2 жыл бұрын
Soma is the most terrifying horror games i played. Its not only gore but pure existential dread
@nightwing36s
@nightwing36s 3 жыл бұрын
(Incoherent Markiplier Noises) is the single best tagline I've seen on an Ars article, thank you for that
@olympe95880
@olympe95880 3 жыл бұрын
When he said " we have created something singnificant" i was like heh IF only you knew , its eve, bigger than what you think
@desertfox738
@desertfox738 3 жыл бұрын
Soma was my favorite game of the last generation of consoles. Really wish more people played it cause it’s absolutely brilliant. My favorite ending to a game ever, and god damn the transfer scene is amazing.
@unscripted3209
@unscripted3209 3 жыл бұрын
Absolutely. Soma's story is crazy but authentic at the same time. (Spoiler:) That moment when you first realize that a huge comet destroyed earth's surface was simply amazing. Especially because it wasn't thrown in your face. At first you kind of figure it out on your own by finding hints before it is actually revealed. And hearing Simon talking after the first "transfer" into another body gave me goose bumps.
@michiganjack1337
@michiganjack1337 3 жыл бұрын
Amnesia was just gosh darn terrifying, I sadly never finished it, too much of a chicken I suppose 😱- it was actually one of the reasons I built my first computer.
@BURDENOH
@BURDENOH 3 жыл бұрын
You need to do yourself a favor and play through it! It can get you in the mood for Rebirth next week :) .
@michiganjack1337
@michiganjack1337 3 жыл бұрын
@@BURDENOH I’m going to do it. I’m going push through. You’re right it will get me in the mood for Rebirth (which looks incredible) -off topic 💭 What if Frictional Games & Cyan Worlds worked together to make a game? I’m going to report back in 🖖😊
@baasblack4217
@baasblack4217 3 жыл бұрын
@@michiganjack1337 That's exactly what I'm doing. I completed Amnesia TDD today and will play the other 2 Amnesia games before Rebirth releases. TDD is a great game, I really recommend completing it before Rebirth releases, you still have a week (:
@emulation2369
@emulation2369 3 жыл бұрын
Don't forget about their penumbra games 😎
@DragonBall-xi8cp
@DragonBall-xi8cp 3 жыл бұрын
Try remastered mod
@Onebadterran
@Onebadterran 3 жыл бұрын
Sad there were no bags of Milky Ways or Day[9] screaming "DANIEL"
@denif609
@denif609 3 жыл бұрын
Old youtube :(
@miguerfaustin
@miguerfaustin 3 жыл бұрын
Ars Technica is probably the best KZfaq channel out there. Congrats, guys. Always extremely interesting content/interviews very well edited with additional footage. Keep it up!
@prod.pinknoise2084
@prod.pinknoise2084 3 жыл бұрын
This guy is a genius. Where he talks about the minute details that don't always serve a gameplay purpose but an immersion purpose, is just super inspiring. It really does go a long way in building a relationship with the world and the character you play. Love this video
@bluemooninthedaylight8073
@bluemooninthedaylight8073 3 жыл бұрын
I love their sources for inspiration, great horror games like Silent Hill, yet also a diverse number of things like I shouldn't Be Alive, which has elements of survival horror yet no one watching it would consider it horror. The literature inspirations, odd bits of history and science is what I would expect from a professional writer who creates works of horror or science fiction. This is what separates Frictional Games from others, that willingness to be both thoughtful and artful in what they create. Few indie and AAA horror games bother with this level of seriousness, and that's why they tend to be fine but not great horror experiences. Soma is more akin to I Have No Mouth and I Must Scream than Resident Evil, and it's that high level of concept mixed with the bleakest of horrors that will remain with a person long afterwards.
@shamkraffl6050
@shamkraffl6050 3 жыл бұрын
18:53 I love what he said. I was watching the PS5 stream thing and the entire comment section was asking for graphics. It's like they don't care about the actual game.
@iAmBaSsMaN107
@iAmBaSsMaN107 3 жыл бұрын
Awesome, great longform interview! This was super interesting and well done. Thank you for making this!
@FlymanMS
@FlymanMS 3 жыл бұрын
I'm so glad I've found this amazing channel one day. Great interview, thanks for reminding me of Rebirth, the original Amnesia was the only game that made my heart beat faster.
@ivyssauro123
@ivyssauro123 3 жыл бұрын
18:09 YES It's so good hearing this from you because it makes me feel less bad about thinking this about the game haha To me Soma was a masterpiece in storytelling, perhaps the best of it's genre(and beyond) but gameplay-wise it lacked a certain compelling element: Even tho it's much shorter than amnesia, I actually quit Soma for long periods of time more than once, and had to replay the game twice to actually end it, and in the end after dwelling in amnesia again I think that comes down to the (lack of) a strong core gameplay loop, and the drive, and added horror and stress even, that comes with managing scarse resources, and being forced to spend them because of puzzles and finding your way, and being overall confused and lost but at the same time compelled to continue solely on the gameplay loop into the interesting events/story bits. And from what I've seen from Amnesia: Rebirth, and partially confirmed in this interview, is that a lot of these elements coming back, and improved upon! This really seems like it might be the ultimate Frictional masterpiece, as is every game you guys put out!
@igordiklic2485
@igordiklic2485 3 жыл бұрын
All of Frictional's games so far have been fantastic - from the story to the mechanics and their connection, deep philosophical themes, character characterization, great gameplay and phenomenal atmosphere. Penumbra, Amnesia, SOMA are masterpieces of the genre and gaming in general. Really great attention is paid to even the smallest details. In addition, they have their own engine, really every honor Frictional Games. If this game is at least half as good as the previous ones, a truly great work of art awaits us. Games are art - the proof are exactly those of Frictional Games.
@dechangeman
@dechangeman 2 жыл бұрын
I really love these insights. Thank you so much.
@benbreuer4966
@benbreuer4966 3 жыл бұрын
I would absolutely love to have a conversation with this guy. He really gets what horror is really all about and his approaches and inspiration for the work he and his team does is absolutely fascinating.
@Tonxonious
@Tonxonious 3 жыл бұрын
I didn't care for Amnesia (sorry, personal preference), however I absolutely loved the narrative and atmosphere in Soma, not expecting a sequel to it, but hoping for more wonderfully written story driven horror in the future. Once you added easy mode without monsters hunting you, (less hiding) I introduced friends and I feel it truly added to the experience in the narrative. Still the same atmosphere and tension, just less annoying replays through scenes.
@Nurr0
@Nurr0 3 жыл бұрын
SOMA was amazing. 10/10
@rashkavar
@rashkavar 3 жыл бұрын
I'll throw in my 2 cents about Let's Plays: A full game Let's Play is the most honest review a player can give of a game. It shows you the gameplay and a person's reaction to it for the entire game. There are a number of games I've played that I've only even considered playing because I've seen in an LP in advance. Subnautica I only played because I saw a part of a single stream of its sequel (and was told by the streamer that the original was very much in the same vein). I've played about 50 runs of a randomized version of Legend of Zelda: A Link to the Past that turns the whole game into a meta-puzzle of finding the right items to do the dungeons you have to do and beat the final boss while knowing all the solutions to the original puzzles and where all the item checks are, all because I watched a streamer who'd just gotten into it. Dark Souls, Hollow Knight, Stardew Valley, Ori and the Blind Forest. If you throw in games I watched my older brother and friends play as a child, throw in Halflife, TIE Fighter, Planescape: Torment, Vampire the Masquerade: Bloodlines, Baldur's Gate II, Metal Gear Solid 1, 2 and 3, Civilization 2, Rome: Total War...Final Fantasy 9, Final Fantasy 10, Minecraft, Myst, Riven...of all these games, the only one that isn't still on my list of games worth replaying every once and a while is Civilization 2, and that's only because empire strategy games have developed so far past that point. I can only think of 3 games that I have played that a full let's play of would have made me less interested in: Return of the Obra Dinn, Fate/Stay Night, and Spec Ops: The Line. Return of the Obra Dinn is a very memorable puzzle game that requires you to take note of a lot of things in very exacting detail in order to find the solutions. The entire point of the game is the slow unravelling of the events that took place on the ship as you slowly work out, piece by piece, the fate of each of the 60 people aboard the Obra Dinn. Every plot twist and reveal is best experienced in person. Technically I was exposed to this by a Let's Play, but it was one that was very carefully curated to only show the introductory events in order to illustrate basic mechanics and cuts off right before the first significant departure from the norm. It's one of very few games that I feel that going knowing anything beyond that bit that I saw detracts from the experience of playing the game. (Other fixed-solution puzzle games might fall into this realm as well, but Obra Dinn is an exceptional example both in quality and in how damaging any spoiler would be to the experience) Fate/Stay Night is a visual novel. The entire experience of the game is reading it, and a let's play would cover that entirely. Most choice deviations from a path taken by a full LP will result in either slight scene changes or imminent demise, offering very little reward for a player choosing to exercise their own agency in playing the game they'd already watched an LP of. (Assuming they'd watched the full content of the game - it's 3 versions of the story, not just one) This definitely applies to other visual novels that are heavy in their narrative focus (the romance ones are usually more variable because the romance plot is dictated by who you decide to romance), and to a lesser extent applies to things like TellTale games, since those give an illusion of having way more agency than they actually have. Spec Ops: The Line is...special. It's a shooter that wants you to not like shooting. It's a deconstruction of its own genre that uses the very nature of the genre to trick you into doing things without hesitation when you really should have hesitated. It's gameplay is a slog, the gunplay is not fun, and the firefights feel very videogamey. That's kinda the point. If you've not played it or been spoiled about it, I recommend playing it despite these gigantic, crippling flaws. Unless you have a sensitivity to being manipulated, because the game is very manipulative. I'll just mention one spoiler, and it's the same bit almost everyone talking about the game will mention, because it's such a good example of how the game plays with you. There's a point about halfway through the game where you come across a large group of enemy soldiers. (Well, sort of enemies - you're a US Delta Force squad and they're ...USMC? Army? Something also American. But they've been shooting at you, and you've been shooting back long enough at this point that you're just assuming they're all enemies now.) You're at a position that has free access to a mortar equipped with white phosphorus shells and a drone of some kind that can give you a thermal scope image of the field below you. It feels like one of those big Call of Duty moments, like the AC130 mission in Call of Duty 4: Modern Warfare - you get to take control of the big cool piece of artillery and go ham and watch the little white lights of the enemy get snuffed out by the awesome power of your big guns. You can look down on part of the field below you and see enemy soldiers, so when you see the gigantic clump of people huddled together just over the ridge from where you are, you assume it's just a big squad of enemy soldiers. It's a very big, very attractive target. It's a cinematic moment, you can't move forward without using the mortar and you can't cancel out of the mortar until every target is dead, but it's still your finger on the trigger. Then you get to walk through the ashes. Remember, you were using white phosphorus shells - incendiaries, not high explosives. The entire area is burned, soldiers charred or still burning. I think a few are still alive gasping in agony, just to drill home how awful this weapon is. Then you get to that ridgeline and see that big group of people that was huddled together in the flesh. That big juicy target. The group of civilians the soldiers were protecting. All burned, all dead, all murdered. By you. Yes the game didn't let you proceed without doing it, but you still did it. That guilt trip you experience in that moment is the core essence of the entire game. It's one of those games that grabs you by the unmentionables, forces your eyes open and makes you look at the consequences of the kind of unrestrained slaughter built into a lot of video games, especially shooters. It's a game I'm very glad I played. It's a game I will never play again. And if you see it as an LP, you probably won't want to either. Not just because of how it makes you feel, but because the gameplay is genuinely not that good. The stab-twist of story moments like that is what makes it worth playing, and the effect is ruined if you know it's coming.
@negroman275
@negroman275 3 жыл бұрын
I'd argue that this only applies to normal let's plays and not streams. While streaming the person is constantly distracted by the chat and donations and etc and it's the absolute opposite of being immersed in the game, the reaction isn't real or at least it's half real. And even in a normal let's play the uploader may be faking reactions (because it sells), you never know.
@tounhs
@tounhs 3 жыл бұрын
amnesia is one of my favourite horror games ever . thank you for creating this game
@cchristianjeremy
@cchristianjeremy 3 жыл бұрын
I love this comment section praising SOMA, my all time fave from Frictional Games. ❤
@KedaiCiplak
@KedaiCiplak 3 жыл бұрын
Listening to this while exercising. Nice content.
@eziowolfy
@eziowolfy 3 жыл бұрын
I LOVE each of their games. They are simply masterpieces. I was most touched by Machine for pigs, but I truly loved all.
@NaturesGesture
@NaturesGesture 3 жыл бұрын
It's such a shame that his intentions for rebirth were spot on yet the game fails to deliver. While the direction he wanted to take with rebirth - mixing the best of both soma and TDD - is totally an understandable approach I feel like he overstates the failure of the story in TDD. Thomas tells us he believes he failed with making us relate to the character & fully experience the story, but I think the whole thing with Daniel is incredibly bleak and depressing if you really think about it. Even though I loved the first half of rebirth, imo it totally lost any tension in the last 1/3 of the game. It's obvious they were trying really hard to get the story across and you spend a lot of time in these dark world environments but I feel that more ambiguity was required to really make it work.
@francocavecchia8246
@francocavecchia8246 3 жыл бұрын
Yes. Unfortunately, Rebirth's design flaw is that it's built mostly around the tension that item management gives the player rather than what might be lurking around. You're mostly worried about running from one spot to the other just to light any torches or candles before the matches run out. Matches are incredibly more useful than the lantern by the way, lighting further and better if you walk slowly. A mechanic that was quite pointless was the dementia meter, other than the annoying screen pop ups and sounds, it could be fixed by just looking at a source of light or checking on the baby, making laudanum an absolutely useless item (and there's just 3 bottles in the entire game!) Finally, the monsters. I hate to admit that I actually wanted to avoid getting caught to prevent the game from skipping an entire section rather than from being scared by them. Dunno why the hell they added this skip function, but its a major drawback.
@Bodertz
@Bodertz 3 жыл бұрын
>Thomas tells us he believes he failed with making us relate to the character & fully experience the story I think that's pretty undeniable. He explains in more detail here: kzfaq.info/get/bejne/hs53mq-SzOCXiH0.html I don't think TDD did that for most players.
@Hollen36
@Hollen36 3 жыл бұрын
30:50 We don't want to just throw jump scares at the player. Litterally thirty seconds ago, you showed exactly that happening with the "Fear Flashes" in Rebirth. There are more subtle ways to indicate your mental state is declining. Dead Space 2 did something very similar with Isaac's scripted dimentia moments. They were used more as a means of telling the story and there was a set number of them. It really seems like Rebirth tried to merge that with the sanity mechanic and the game suffers as a result. Players do not need story tid-bits when they are running from a monster or everytime they're low on sanity. Many people, myself included, felt Frictional had almost replaced immersive screen distortions with cheap jump scares, thinking it would make a for a better experience. Even if they've since been toned down, they are still more annoying than immersive. For me, these "Fear Flashes" were the first indication that something was very different about this games production compared to Dark Decent and Soma and everything that went downhill from there just proved me right.
@Highlander741
@Highlander741 3 жыл бұрын
They released a patch that made the fear flashes less obtuse, but I understand what you mean
@parvonik1359
@parvonik1359 Жыл бұрын
dark descent had plenty of cheap jumpscares. people are just seeing it with nostalgia glasses on.
@octopaul
@octopaul 3 жыл бұрын
fascinating, Frictional are really a masterclass in horror at this point
@ricoco7891
@ricoco7891 3 жыл бұрын
Amnesia TDD was a genre defining game, a game to pave the way for other horror classics like Outlast and Alien: Isolation. What a masterpiece, I'm very excited for Rebirth!
@FiniteCS
@FiniteCS 3 жыл бұрын
I'm surprised he never talked about Layers of Fear since I can tell that Bloober Team took what Frictional Games/him made and were greatly inspired by it (to the point where I almost thought that Layers of Fear was made by Frictional Games until I looked up Bloober Team (and sure, you can say they copied Amnesia, but I hate using the word copied when it's not 1:1 or at least using the same plots)). I absolutely love how much of a genius Thomas is and have nothing but praise for the games he and the rest of Frictional Games have made, with Amnesia being a pace-setter and horror game renaissance creator for the past 10 years and SOMA being the absolutely most BRILLIANT games ever created regarding it's plot and narrative. Sure, it wasn't the best horror game, but it was a game that came closest to being a book I've ever played in my life, feeling like something even Stephen King would be proud of if written. I feel like, due to Frictional Games and what they've accomplished, that they're the reasons why we've gotten such phenomenal games like P.T., Layers of Fear, Alien: Isolation, Outlast, Until Dawn/Man of Medan, Slender: The Arrival, Kholat, etc. Yes, other fantastic/revolutionary games came out as well like Slender: The 8 Pages, FNaF, GTFO, Phasmophobia, Monstrum, etc., but those follow their own paths, like how Resident Evil games had theirs and had games that came out trying to replicate them like The Evil Within. The first list of games I listed have explicit details that shows them being inspired by (and probably even not ever existing without) Amnesia and what Frictional Games have managed to do. The horror genre of games had become stagnant after Dead Space and Resident Evil stopped making new games that were as good as their original games were, but Amnesia started a renaissance that, imho, gave birth to not just more, but even better, horror games than ever before. Whether anyone loves or hates Amnesia, they cannot deny the impact it had and the honor it deserves.
@muckednuts
@muckednuts 3 жыл бұрын
Thanks for this Master class in horror and game design!
@rashkavar
@rashkavar 3 жыл бұрын
One thing I have to admit I wonder: was there any influence from the Shalebridge Cradle level from Thief: Deadly Shadows in these games? I'm reminded of all of the reasons that I remember my first experience of that level over a decade later. I can still tell you pretty much a blow by blow version of my experience. As a gamer, Thief: Deadly Shadows was a mix of two of my favourite things: interesting narrative and heavy stealth gameplay. You do have weapons, you can knock out or kill enemies, and the AI is honestly not that good on repeat playthroughs. But for a first time player, the AI is good enough to keep you on your toes, your more effective weapons have sufficiently limited ammo that you have to be careful how you use them, and most importantly, if you're actually in combat, you're all but helpless. The game teaches you to love the darkness, and to care about the deeply flawed, witty kleptomaniac, Garret, your player character. Shalebridge Cradle is about the 3/4 mark of the game, by which point you're getting quite comfortable with all the normal gameplay...and it makes you question everything that's happening. At this point in the game's narrative, you've retrieved a couple of magical artifacts for a secretive organization known as the Keepers, heard a prophecy, destroyed a clock tower to try to fulfill that prophecy ("When time stops the evil ones will be pointed out", or something like that), and been accused of murdering the person who can read the prophecy books (an old lady named Caduca, with a young girl apprentice named Gamall), been tracked through the city by Keeper enforcers, who commune telepathically with each other, but for some reason you can hear their voices in your head (this isn't well explained in the plot, but it has an impact on my experience in the Cradle), and broke into the Keeper stronghold, discovered that Caduca's body was literally turned to stone, found a note in her room addressed specifically to you indicating "we should meet" in the Hall of Statues, seen an ancient, monstrous Crone (fantasy Hag, essentially) turn all the statues into walking monsters with orders to kill you, then slipped away. There's one other person in the city who's been researching stories of The Crone, The Hag, the Gray Lady, etc - who's largely regarded as something of a madman by most of his fellows in another faction. You go to his place, and he tells you about his meeting with the Crone as a child, in an orphanage known as the Shalebridge Cradle. He and one other orphan saw her, and while he managed to escape, his companion, a young girl, did not. It's the one place in the city he's never dared to search for clues of the Crone, but Garrett dismisses that as childhood terror rather than very rational fear, and decides to go there. The briefing fills you in a bit on the history of the building: originally an orphanage, then converted to be half orphanage, half insane asylum (using good old pre-Freudian insanity treatments...some of which makes ECT seem civilized by comparison), then burned down, was boarded up and abandoned. There's one line I still remember: "This place looks like a house with bad dreams." That's one way to put it. This account got far longer than I realized, so this will be Part 1/3. Other parts covering the level itself are replies to this one.
@lucaneri1871
@lucaneri1871 3 жыл бұрын
Soma has one of the best ending I ever played. Perfec transhuman sci-fi
@osdbest
@osdbest 3 жыл бұрын
Thank you, thank you, thank you. Have my like and well earned subscription. I love horror games and can't wait for Amnesia's sequel.
@TrueSake
@TrueSake 3 жыл бұрын
SOMA is probably the only game that if you remove all the monsters, it would still work.
@Ianlis8675309
@Ianlis8675309 2 жыл бұрын
Okay, I think Thomas is not giving himself and his company due credit; I found the story arc of the 1st and 3rd Amnesia games to be incredibly creepy and engaging, and it's incredible. Well done.
@GBOT750
@GBOT750 3 жыл бұрын
I thought the first act of resident evil 7 was way more frightening, the illusion that you can defend yourself is so much more frightening than not being able to defend yourself at all! Penumbra Overture is still my favourite gameplay output from this developer! FairPlay tho I love the vibe in amnesia
@treydo1
@treydo1 2 жыл бұрын
Was very nice of him to really dig into how much Let's Player's did for the game, and visa versa. Sort of birthed a generation even.
@RamenLlama
@RamenLlama 3 жыл бұрын
should be an interesting watch!
@tommapar
@tommapar 3 жыл бұрын
I really enjoyed every game from the original Penumbra: Overture up until Soma. The only thing I have a gripe with in Soma is the frequency of the enemy encounters. I have started the game (from the beginning) twice. The first time I went all the way to this part where you're inside a sunken ship of sorts and it's full of these scary monsters that you can't look at. The second time I managed to get to a really creepy part where you need to sneak your way into an elevator, and right after that there's a couple cutscenes, you take two steps and boom, another monster sneaking part. It was a real turnoff, it felt like all that sneaking around I did earlier was for naught. Sadly, I haven't touched the game again since December, 2019. And it's a damn shame since I was really enjoying the story and I could tell it was masterfully crafted, but now I find myself in a conundrum, because I would like to start it again sometime to get through to see the end, but I feel like I should start from the beginning since I fear I may have forgotten chunks of the story. And I really, really don't want to start back up from the beginning.
@kingbdogz
@kingbdogz 3 жыл бұрын
You could play with Safe Mode on, which makes enemies not attack you :)
@tommapar
@tommapar 3 жыл бұрын
@@kingbdogz You're right man, the thing is that I am the sort of guy that likes to play the way the devs intended, how they meant the main experience to be like. If the gameplay adds to the feel or to the sense of gravity that the story may have, neutering the gameplay is neutering the experience. And I personally think the gameplay does add something to the story... But it may be a double edged sword, and detract something from it as well.
@werti4894
@werti4894 3 жыл бұрын
so hyped for this game
@theskyth205
@theskyth205 3 жыл бұрын
Can We please have more ppl like Mr. Grip?
@AlexLong98
@AlexLong98 3 жыл бұрын
I don't usually like getting hyped about games since I've been disappointed so many times but I just can't help myself. I can't wait for Rebirth!
@kennethrys4128
@kennethrys4128 3 жыл бұрын
The water monster chase... btw Frictional you owe me a new pair of pants.
@50boiledcabbagesupyourass
@50boiledcabbagesupyourass 3 жыл бұрын
I was in highschool when Amnesia released. The environments and monsters may have scared me, but the story traumatized me. I had nightmares that look like birthday parties compared to the torture scenes.
@tippytess
@tippytess 3 жыл бұрын
Nice to see you Aaron Bruckhart.....
@domechromosome9199
@domechromosome9199 10 ай бұрын
Soma is an absolute masterpiece
@ivyssauro123
@ivyssauro123 3 жыл бұрын
32:07 Yes after playing Amnesia I miss this in pretty much every game, and it's so well done and sleek as far back as Amnesia that I really don't see why it isn't done more (And when it's done you can clearly see that Penumbra and amnesia set the roots to influence it, like with HL:Alyx) I specially miss it in horror or ambience heavy games.
@trager8933
@trager8933 3 жыл бұрын
No, half life 2 had the same interaction with the world. Half life 2 came out in 2004,first penumbra game 2006.
@ivyssauro123
@ivyssauro123 3 жыл бұрын
@@trager8933 Yes and no, you could not free rotate objects in the world in hl2, only pick them up, also except with the help of the gravity gun, the range of pickable objects was also considerably lower and far from a simulated "hand". As well as things like doors and drawers being non existent in the game and alongside levers and valves not requiring you to manually open them, just use the interact burton. Yes one can safely say Penumbra's physical interaction with the world was inspired by HL2's physics puzzles and the gravity gun, heck every single single game post 2004 was massively inspired by HL2, but expanded in another completely different direction, more immersive and naturalistic. I never said amnesia/penumbra invented it, all I'm saying is that *type* and *feel* of simulated hand, found also in the likes of Pavlov VR and other VR games, was certainly inspired by their games.
@youwaisef
@youwaisef 3 жыл бұрын
Great video
@toobusytoplaygames2319
@toobusytoplaygames2319 3 жыл бұрын
Frictional games still slaying it till now. It really shocked me that they went meta with SOMA rather than scaring the player in a primal way like in Amnesia Dark Descent. Can't Wait to play Rebirth 😁
@littlemoth4956
@littlemoth4956 3 жыл бұрын
Unfortunately Rebirth doesn't really deliver. You should still play it and experience it but it's kind of a dissapointment.
@marktime7692
@marktime7692 3 жыл бұрын
Yea. Its 12:30 atm. I will watch this tomorrow. I'll leave a like tho.
@fuzzman02
@fuzzman02 3 жыл бұрын
Frictional is so on point
@SuspectDK
@SuspectDK 3 жыл бұрын
I wonder how the game would work in VR. I hope this will be their next project!
@fredsik
@fredsik 3 жыл бұрын
Great stuff! Would love a better microphone though.
@colinbutts252
@colinbutts252 3 жыл бұрын
I have NEVER seen anything as scary as Mr Thomas Grip (narrator). Now, I'll have nightmares for the rest of my life! Aaaaaahhhh.... ಠ_ಠ
@Dragonkrux
@Dragonkrux 3 жыл бұрын
Haha way to go Lilia TV!
@imcherylynn
@imcherylynn 3 жыл бұрын
The first person I ever saw play this was Mangaminx in late 2010.
@ethanishyzu8579
@ethanishyzu8579 3 жыл бұрын
31:05 THAT SCREAM!!! LMAO IM DYING XDXD PLEASE KEEP IT IN THE GAME ITS FUNNY AF Also when she backs off its looks weird... glitched...
@Neo2266.
@Neo2266. 3 жыл бұрын
Welp, I'm hoping for an explanation, Thomas
@fernandoalonsociezaghersi7219
@fernandoalonsociezaghersi7219 3 жыл бұрын
What do you mean ?
@Neo2266.
@Neo2266. 3 жыл бұрын
@@fernandoalonsociezaghersi7219 Why the game is bad compared to Soma and Amnesia TDD
@stbuddha3547
@stbuddha3547 3 жыл бұрын
Loved soma so much, That I might name my child soma!
@scotthildreth9508
@scotthildreth9508 2 жыл бұрын
I couldn’t finish amnesia as a teen. I watched the whole game first on cryoatics KZfaq but the game was so great at horror even knowing what to do and how the monsters worked I was still scared shitless and couldn’t finish.
@SagaraUrz
@SagaraUrz 2 жыл бұрын
The first Amnesia, is the only game to date, that could really scare me.
@rayorigami9882
@rayorigami9882 3 жыл бұрын
I believe this game will bring back some old memories some are good and some are just terrifying well time to piss my pants once again
@ethanishyzu8579
@ethanishyzu8579 3 жыл бұрын
34:16 Something comes out of the hole 0_0
@Westball
@Westball 3 жыл бұрын
I hope they port this to VR eventually
@bricktea3645
@bricktea3645 3 жыл бұрын
The voice acting in amnesia rebirth doesn't do much for player isolation.
@HzWyrdo
@HzWyrdo 3 жыл бұрын
Hopefully it's just on showcase in the trailer + gameplay footage we've seen so far, and not a common part of the game. I can see it being a part of the game for added realism though, like, your character is talking to herself to stay sane / avoid being frightened. Not sure if it's good from a gameplay perspective, guess we'll see what's up tomorrow :>
@bricktea3645
@bricktea3645 3 жыл бұрын
@@HzWyrdo kzfaq.info/get/bejne/lc55ZbWk09Cxnmw.html The game is utter garbage with the cringe voice acting! It has zero atmosphere, amnesia the dark decent's intro has way more impact. U just couldn't care less about the characters in this game.
@grimpr
@grimpr 3 жыл бұрын
@@bricktea3645 You sound very cringey indeed, food for the ghouls in Rebirth.
@ibotki
@ibotki 3 жыл бұрын
31:06 future me playing Amnesia: Rebirth
@HenningKnopp
@HenningKnopp 3 жыл бұрын
I'm not watching beyond 23 Minutes to avoid Rebirth spoilers. :) Anyway, cool video!
@Bizzeplayn
@Bizzeplayn 3 жыл бұрын
the master of suspense Alfred Hitchcock once said, to get real terror, real suspense, you have to give the audience information. And it has stood true to this day, with video games. If it is just a scare out of the blue, with no warning, no sign of threat, thats all it is, a jumpscare. Just a jolting moment. I think too many games these days rely on that.
@lortigaproductions3120
@lortigaproductions3120 3 жыл бұрын
It's a shame he forgot some of his own philosophies in Rebirth.
@jacobo6652
@jacobo6652 3 жыл бұрын
But still the game’s design is spot on.
@Mad_Mick
@Mad_Mick 3 жыл бұрын
@@jacobo6652 its not.
@jacobo6652
@jacobo6652 3 жыл бұрын
@@Mad_Mick ok
@aheenobarbushenocied9880
@aheenobarbushenocied9880 3 жыл бұрын
Idk what you are on about. Rebirth was absolutely terrifying with a gripping story. People are just mad* because the lead was a woman and with pregnancy being a key story point. It's obvious all over the comments regarding rebirth in any way. Why people got mad, can't really say, other than they did. Go figure, I can't be bothered tbh, because I enjoyed the game immensely, and it was FAR from my first horror game experience. *e; typo
@lortigaproductions3120
@lortigaproductions3120 3 жыл бұрын
@@aheenobarbushenocied9880 I'm guessing your preconceptions cause you to project that people reason this way, and I've not seen a single person argue against the game because the lead "is a woman" and if they critiqued the pregnancy it was most likely because the mechanic slowed you down and affected the pacing of the game immensely in certain sections, especially the last one, where it crossed the line of immersive into annoying territory. Plus you say you can't say why people got mad, but you literally said why they got mad in the previous sentence?
@zorintoto1167
@zorintoto1167 3 жыл бұрын
It's opensourced now btw
@neil340
@neil340 3 жыл бұрын
10:35 like Silent Hill and Rule of Rose
@MintyLime703
@MintyLime703 2 жыл бұрын
Love how Machine For Pigs isn't directly referred to. We don't speak that name here.
@DragonBall-xi8cp
@DragonBall-xi8cp 3 жыл бұрын
If someone wants play amnesia I recommend trying the amnesia remastered mod
@MemoxWasHere
@MemoxWasHere 3 жыл бұрын
nice
@RussianPunchProductions
@RussianPunchProductions 3 жыл бұрын
still havent finished amnesia... too scary.
@bloodythorns9016
@bloodythorns9016 3 жыл бұрын
That one guy behind the bro looks like the old beta Chris walker from the trailer (outlast)
@Irraptured
@Irraptured 3 жыл бұрын
Amnesia and Alien Isolation are two games I've owned for years and still haven't gotten past 30 minutes because I get too scared each time.
@Gayzooo
@Gayzooo 3 жыл бұрын
2 Masterpieces. You have to play them.
@yeyien2320
@yeyien2320 3 жыл бұрын
Alien is reeeaaally dont scary i m juste after the part where you can have a flamethrower non the game is reaaally anoying alien and outlast are on the same level two bad games
@Gentamoru
@Gentamoru 3 жыл бұрын
@@yeyien2320 Yes Alien suffers from annoying AI but it still a bit scary if you can get into it
@seanm8496
@seanm8496 3 жыл бұрын
@@yeyien2320 It's not annoying if you know how to play the game.
@emulation2369
@emulation2369 3 жыл бұрын
@@seanm8496 it's annoying 300% alien can come in and out the same room for 5-10 minutes and it easier to just die to respawn and get past him... He programmed to be around you and if you're in a small room his ai can break
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