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Key members of the Second Dinner team share on starting out as a two-person studio that grew to launch MARVEL SNAP, one of the biggest mobile games of 2022. See how the game and studio evolved over time, understand key development philosophies, and get concrete examples of the tools and processes that helped this small team achieve success.
Explore Unity's mobile solutions: on.unity.com/3GLo8BF
Speakers:
Yong Woo, Chief Production Officer and Cofounder (Second Dinner)
Nicki Broderick, Senior Producer (Second Dinner)
Timestamps
0:00 - Introductions from Unity
2:22 - Introducing Second Dinner
4:27 - What is MARVEL SNAP?
5:40 - How Second Dinner got started
7:58 - Finding a publisher
9:00 - Technical and infrastructural partners
9:50 - Development philosophy
10:25 - Prototyping on paper
12:01 - Prototyping in Unity
17:50 - MARVEL SNAP's first version
19:13 - Soft launching MARVEL SNAP
22:01 - Kicking off playtesting
23:23 - Playtest goals
24:47 - Friends and Family 1 (email)
25:11 - Friends and Family 2 (Slack)
25:40 - Friends and Family 3 (Discord)
26:40 - Friends and Family 4 (Backtrace)
27:40 - Friends and Family 5 (Braze, Helpshift)
28:00 - CI/CD with Unity
30:35 - Cloud Content Delivery
32:16 - Asset creation and management
37:04 - Card animation pipeline
42:30 - Developing the card collection system
50:04 - Alpha launch
54:40 - Publicly shippable build
56:38 - Technical closed beta
56:51 - Successful global launch
58:29 - Closing comments
© 2023 MARVEL
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