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Minecraft uses several Perlin noise variables in order to generate biomes and terrain; these are called the Multi-Noise Biome Source. In this video, we talk about how Continentalness (sometimes called Continents) affects the terrain generation as well as the biome placement.
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This video was recorded in Vanilla Minecraft version 1.20.4 on the Java Edition of the game; however, most of the information is also true of Bedrock Edition.
Music used in this video:
C418 - "Alpha"
Chapters
0:00 Intro
0:29 Spawn Target
0:50 How to Find Continentalness
1:09 Mushroom Fields
1:58 Deep Ocean
2:37 Ocean
3:02 Coast
3:43 Custom Dimension
3:57 Near Inland
4:14 Mid Inland
4:33 Far Inland
4:43 Impact on Terrain Height
6:48 Impact on Inland Biome Placement
7:13 Continentalness Noise & Biome Map
#minecraft #datapack #brevort