How Persona 3 Lost Its Identity | Original VS Reload

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Nam’s Compendium

Nam’s Compendium

Күн бұрын

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- Chapters -
0:00 Intro.
2:58 Did Persona 3 Need a Remake?
8:27 The Good, The Bad, The Dark Hour.
53:30 Every Frame a Painting.
1:04:43 Behind the Mask.
1:13:34 What the Future Holds.
The Persona 3 remake was pretty disappointing to me. Don’t get me wrong, I liked the game well enough; it’s just that when compared to the original I found it to be a major step back in terms of design, presentation, and even mechanically. I was really looking forward to Persona 3 Reload; I was eagerly anticipating how Atlus would update the original for modern audiences however what we ended up getting was a version of this classic game that lacks the spark and creative voice that made it so special to begin with. Again, Persona 3 Reload isn’t a bad game. But I feel as though it’s a bit of a misguided remake. And yeah, that’s pretty disappointing, to say the least. So in today’s video, we’re going to put these two games head to head and analyze them from top to bottom. It’s why you came here. But before I begin I think it’s worth it to address the two most common defenses of this remake that people use to completely shut down any of these conversations.
Number 1: the original game will always “be there” so if you don’t like the remake then just play the old game.
This line of thinking has always come off as a flimsy way to dismiss potential criticism. By that logic, altus could’ve done anything with the remake and you wouldn’t be allowed to critique it. It’s not even as if the original is easy to get ahold of anyway. This isn’t like a Final Fantasy 7 remake scenario where if you don’t like the new direction the PS1 game is just readily available. Have you seen the prices of some of these games?
Number 2: You’re just blinded by nostalgia. You only dislike parts of this game because it’s “different” and not worse.
I first played the original Persona 3 all the way back in 2014; not too long after I finished Persona 4. Believe it or not, I wasn’t too hot on the game at the time. In fact, one of the first videos I made on this channel was a deep dive into my feelings on Persona 3. In case you need a reminder, I was fairly critical towards the game and was very vocal about certain quirks I wasn’t a fan of. However, over the years since then, I’ve replayed the game quite a few times and my outlook has changed significantly. Aspects of Persona 3 that I originally saw as blemishes morphed into something a lot more positive. The unique quirks introduced and featured exclusively in Persona 3 lends this game a certain flavour that you can’t find anywhere else in this franchise. Not to everyone’s taste, but it’s impossible to deny certain factors play a massive part in carving out Persona 3’s core identity. Nostalgia has never been a deciding factor for me in any of my videos. Sure sometimes I’ll take a look at something from my younger years and will even reminisce on those memories, but I always make sure to but those innate biases aside and give my honest thoughts through my current lens.
How Persona 3 Lost Its Identity. Persona 3 Reload has been out for a few months now and in this Persona 3 Reload review, Persona 3 Reload analysis, Persona 3 Reload critique, and Persona 3 Reload retrospective, I'm going to explain why Persona 3 Reload is a Bad Remake that fundamentally misunderstands the appeal of the original Persona 3. Persona 3 Reload is a game that has a lot of nice qualities, which I will be highlighting in this Persona 3 Reload review, Persona 3 Reload critique, and Persona 3 Reload analysis. but ultimately, what I want to focus on is How Persona 3 Lost Its Identity by comparing the Original Persona 3 vs Persona 3 Reload. How Persona 3 Lost Its Identity isn't the end all be all Persona 3 Reload review, Persona 3 Reload analysis, Persona 3 Reload critique, and Persona 3 Reload retrospective, but it is the best Persona 3 Reload comparison video you can find. How Persona 3 Lost Its Identity is the best Persona 3 video by Nam's Compendium and if you want to see more Persona 3 Reload content, consider subscribing to the channel.

Пікірлер: 1 800
@NamsCompendium
@NamsCompendium Ай бұрын
Review code provided by Sega & Atlus. Special thanks to these lovely people for lending their voices to this project! Tony4You: www.youtube.com/@Tony4You Bubbletea: www.youtube.com/@bubbletea_ A Cursed Jessie: www.youtube.com/@ACursedJessie
@Mammoth109La2
@Mammoth109La2 Ай бұрын
Btw, Persona 3 Reload arrived on my 18th birthday.
@SipSop09
@SipSop09 Ай бұрын
@@Mammoth109La2 Ooh, I think we share a birthday ^^
@Pokoh-ur2fy
@Pokoh-ur2fy Ай бұрын
You don’t get enough hate 🙏🙏 never make a goofy ahh video like this
@joshuariel8496
@joshuariel8496 Ай бұрын
​@@Pokoh-ur2fywas a threat?
@N_I_G_H_T--343
@N_I_G_H_T--343 Ай бұрын
You can obviously see most people in the comments have not played the OG.
@CupofJoe_93
@CupofJoe_93 Ай бұрын
The long and short of this is “The remake was made in a post P5 world” Which is both fortunate and unfortunate at the same time.
@CupofJoe_93
@CupofJoe_93 Ай бұрын
I finished the video. I agree with most of being said here, but in my opinion the end scenes really saved it. I cried when Makoto put his finger up and I cried when he laid on Aigis’s lap. So I think it accomplished making us remember the feelings we felt the first time around. That and the title screen post credit really hits it home.
@TheCreed1217
@TheCreed1217 Ай бұрын
@@CupofJoe_93 even with the cons the remake is amazing. For me at least its more fun to play, less grindy, wastes less of my time with mechanics that weren't fully developed back in 06, has better voice acting and keeps most of the emotion from the OG script but improved and as you said the most important thing: they managed to evoke the same feeling I felt from the ending when I played it in 2013 if not stronger now from a more interesting scene direction and compositional choices via art direction. I feel like it improved the things I REALLY wanted improved the most and it made the game a better experience for me but at the expense of other things people care for more like combat (which I don't play these games for their combat, I play it for everything weaving together but mostly the story.) Art direction has its flaws but the parts that work make me smile, I can't wait for The Answer since I'll likely enjoy it now.
@MACGamer100
@MACGamer100 Ай бұрын
I really don't understand the criticisms of it playing like P5....like I feel like it seems people hate it on it due to the popularity of the game rather than anything else... P5R had the most addicting gameplay in the series for me, so to see it in P3R is exactly what I wanted. Idk I find it so strange.
@BLIZZ2012
@BLIZZ2012 Ай бұрын
@@MACGamer100 some of the sentiment stems from how most early Atlus games handle. They are very challenging and require a whole lot of forethought compared to games like P5 where mechanically you could exploit so many aspects and break the game in two. It’s sort of a constant rift between new and old players. Personally I’m of the camp that yeah if the games combat is addicting I couldn’t care less if it’s easy but it doesn’t mean I would oppose a good challenge so long as it’s executed well
@TeryonTheHuman
@TeryonTheHuman Ай бұрын
@@BLIZZ2012 when you almost seize to exist as a company and have to be saved TWICE by modern persona you don’t have the luxury of making a “difficult” game in a dying genre that most old devs of it are abandoning. You see how that worked out for SMT 5 trying to be a “hardcore” turn based rpg in the 2020’s. They’re having to completely redo it and offer easier and more QOL features just to give it a second try at selling decently because its first run sold like ass. If “old school” atlus fans had their way with the franchise it would be dead.
@KignDididi
@KignDididi Ай бұрын
I don't have anything against the in game 3D cutscenes but I think it's really funny how the protagonist's awakening and Shinji's death don't get a 2D animated cutscene but the scene where the team gets new drip does lol
@joetheawesome
@joetheawesome Ай бұрын
That one arguably would have worked better as a 3D cutscene too
@daveharrenburg7670
@daveharrenburg7670 Ай бұрын
It's pretty clear to me that they were using it as a marketing thing to show how "good" the in-engine cutscenes are. The awakening is in virtually all the trailers.
@Marika_ER
@Marika_ER Ай бұрын
Alright but the drip scene was heat. Especially Makoto's pimp walk
@juandaviduribe8267
@juandaviduribe8267 Ай бұрын
Let's be real, the 3D cutscenes were all better
@thatoneguy5343
@thatoneguy5343 Ай бұрын
@@juandaviduribe8267 I do think Makoto’s awakening in the OG is better, but other than that I agree.
@machinegun5183
@machinegun5183 Ай бұрын
"everything is so fucking green you'd swear it's persona 6" what an epic line
@VileVeilt
@VileVeilt Ай бұрын
Kind of reminds me how Yakuza kiwami 2 have that green tint in it's cutscenes it's kind of strange and annoying.
@sil9411
@sil9411 Ай бұрын
i thought the same on the final boss.
@lucascaracas4781
@lucascaracas4781 Ай бұрын
I am a fan of the color green
@Smuggy97
@Smuggy97 Ай бұрын
Once we all just agree that Persona 3 Dancing is the definitive way to play, we can all be happy.
@waleedtheXIVth
@waleedtheXIVth Ай бұрын
A retelling of the persona games in a rhythm game sounds actually dope
@JoelPerry1
@JoelPerry1 Ай бұрын
Lemons? 'Nuff said.
@ibilesfighter3.16
@ibilesfighter3.16 Ай бұрын
no its garbage souless slop, play 4 dancing that actually had love out in it
@Pholard
@Pholard Ай бұрын
​@@ibilesfighter3.16it's a joke
@nitomae
@nitomae Ай бұрын
Wait until Persona 3 Dancing Reloaded
@jacobturner8965
@jacobturner8965 Ай бұрын
This comment section is more full of people saying there "will be a war" than an actual war 😂
@darrylaz3570
@darrylaz3570 Ай бұрын
Oh don't worry there is war, it's just not here, it's on Twitter and probably Reddit because of course it does
@ranshi6417
@ranshi6417 Ай бұрын
to be fair I have seen P3R critique comments sections, they are not pretty
@ZeR-nr6if
@ZeR-nr6if Ай бұрын
Bc his critique is actually based on facts and not, p3r le bad, original bettar, like a guy who did a re4r critique who shat on the remake bc it wasn't the 2004 one
@n3crosis23
@n3crosis23 Ай бұрын
While I did enjoy reload it did feel like it existed in a weird limbo. It’s not a completely faithful remake, but it’s also not that different to be it’s own thing. It feels like reload was more of a testing ground for what they want to do with persona 6 first and a faithful remake second. It also deeply bothers me how many versions of persona 3 exist but none of them encapsulate a “complete” experience, so you have play the other versions to truly experience everything (FEMC, og mechanics, and now linked episodes/theurgies/rest of the reload additions).
@TheCreed1217
@TheCreed1217 Ай бұрын
Link episodes, and the addition of the answer and new content in the answer make P3R the most complete version that exists. P3P content is in the game too, lacking FemC and Theo isn't nearly as much of a loss when they integrated some of what made that game unique into the Link Eps but made it BETTER. So aside from two missing SLs and a shinji revival not much is missing.
@sarxanova5105
@sarxanova5105 Ай бұрын
Remakes aren't supposed to be 100% faithful, that's why it's a remake and not a remaster.
@debishvebishwish4839
@debishvebishwish4839 Ай бұрын
@@sarxanova5105 tell that to FF7 fans lolol
@alexandersmith4731
@alexandersmith4731 Ай бұрын
​@@debishvebishwish4839the Japanese fans have their merits on that at least, they were promised a full true remake, not whatever they did nowadays
@milkflavored
@milkflavored Ай бұрын
Honestly I think you have to watch the movies too (and while reload took a ton of inspo from them, I wished they’d gone farther bc the films provide s ton of nuance)
@limkenny1
@limkenny1 Ай бұрын
on one hand, I do agree with your criticisms over the art direction, cutscene direction, storytelling, and gameplay, and I do prefer FES over Reload when it comes to them on the other hand, Shinjiro says fuck in Reload
@NamsCompendium
@NamsCompendium Ай бұрын
Shinji is hands down the best part of the game
@TheCreed1217
@TheCreed1217 Ай бұрын
that shinji death scene is just 100% better directed and acted in Reload, only thing worse is Kens god awful cry
@CowDriller
@CowDriller Ай бұрын
​@@TheCreed1217Ken's awful screeching straight up made me lol and completely usurped the sad scene into a gag
@smackyguardian
@smackyguardian Ай бұрын
He’s trying to be Ryuji lol
@TheCreed1217
@TheCreed1217 Ай бұрын
@CowDriller that shit takes me out so hard mixed with Koromaru's howling it becomes full on satire. Like the voice director really said this is the best take???
@Shad0wed
@Shad0wed Ай бұрын
Time for the comment section to become a minefield!
@oriongear2499
@oriongear2499 Ай бұрын
Aren’t the comments section always a minefield?
@ibilesfighter3.16
@ibilesfighter3.16 Ай бұрын
@@oriongear2499 yeah but here itll be a minefield filled with children and pedos who cant handle opinions or criticism
@nicktoons125
@nicktoons125 Ай бұрын
​@@oriongear2499True it is a YT video but it's gonna be more of a minefield then usual.
@amberank
@amberank Ай бұрын
It's called never ever look at the comments on anything. Never on Social Media. Never on Fanfics. Never on YT. It how you can get mad or sad by people that want to make you mad or sad. I learnt this because of how many times gotten mad or sad over comments like today.
@real1mem3s
@real1mem3s Ай бұрын
​@amberank2000 you obviously dont take your own advice
@theimpersonator7086
@theimpersonator7086 Ай бұрын
Persona 3R is a interesting case example of how a lot of iconic media with distinct atomspheres and tones work because of the tech limitations of the time they were made, not in spite of them. It's a shame that the dark, gritty, and melancholic atomsphere of 3 was lost in translation, as that tone was very distinct from both 4 and 5. Also glad you mentioned the usage of the Portable script. One casualty of doing this is how Junpei's father is not mentioned in 3R, which is such a shame as Junpei's father and how he views him is pivotal to understanding Junpei as a character.
@knightofblackfyre7950
@knightofblackfyre7950 Ай бұрын
Portable script? I'm gonna assume that just means the script portable used, but Junpei's father is mentioned in Portable in his social link. If they used Portable I would've figured they'd use it for his link episodes as that's suppose to be his social link in reload.
@richieonkz
@richieonkz Ай бұрын
That part probably will be used on The Answer, i think
@gLilihierax
@gLilihierax Ай бұрын
This is a problem with game remakes, talking specifically about P3, most new players will never play P3:FES since their first P3 game would be Reload. Basically, all the things that he mentions in this video are criticism that nobody will care (only old fans). If the OG P3 games (Vanilla and FES) sold more than 1M I would be surprised. Persona 3 and Persona 4 fans are becoming P1 and P2 fans, I expect the same weak arguments about P4 remake. Thats why I value much more the opinion of a new player than someone who already played the game, since that opinion will be tainted in some way and will be super critical about the Remake. If you ask a player who recently finished P3: Reload to go back after a week to play FES he would go crazy.
@Zeik56
@Zeik56 Ай бұрын
​@@gLilihieraxBoth perspectives are valid. Dismissing one because it doesn't align with your own opinions is everything wrong with this era of internet criticism.
@tabris95
@tabris95 Ай бұрын
​@@gLilihieraxIf you'd prefer the opinion of someone new to Persona 3 and Reload is their first experience, I'd say Reload is a huge mess and probably the worst Persona I've played compared to P4, P5, and P5 Royal. The pacing is all over the place and bounces between being drip fed to you for months, to large amounts of time dedicated to ham fisted exposition. There is very little plot until all of a sudden there is, and the plot they introduce with Strega is BAAAAAAD. Easily the worst villains in Persona. Ikutsuki being killed off in the same scene he's revealed to be a villain is one of the most wtf moments I've seen in a JRPG. Don't get me started on Ken's scream during THAT death scene. What's even worse is how badly designed the Social Link system is in this game, with about 75% taking place at school during the day, including your teammates who you literally live with! "Sorry Makoto, I'd love to blow off some steam with you after risking our lives to save the world, but it isn't a school day so I'm not interested." Because of the way events and exams work in P3R, I ended up with over a solid month of dead days at the end of the game where I literally had nothing available to do outside work or sleep because my social stats were maxed and all of my remaining Social Links were classmates. This completely KILLED the momentum built up from the plot twist in December and really dragged the end of the game down for me. Honestly what a mess.
@athorem
@athorem Ай бұрын
Yeah, I'm a veteran of the war in 'Nam The war in Nam's comment section
@KE100able
@KE100able Ай бұрын
What I love about the fatigue system is if you go back to the first floor and nobodies tired you get your hp and sp refilled for free.
@Nexus_427
@Nexus_427 Ай бұрын
While I generally think the points of this video are well formed, especially in regards to Reload's presentation, I cannot in good conscience agree with the ending of it, because of one thing; there isn't status quo of Persona 3. P3 as a story is in unique situation, because every adaptation of it, even FES, handles many of its aspects differently. The main core of the story is still the same, but the way of getting through it is always different depending on how you get into Persona 3. Before we even had Reload you already had stuff like the FeMC route in P3P, which gave a completely different perspective on events and characters simply out of the idea that the protag was a woman this time around or the pretty contentious manga which by the end just straight up brings the guy back, but the biggest one is obviously the P3 movies quadrilogy. There are some aspects of it that feel handled weirdly and worse than the original due to obvious limitations of the run time (Strega's presence is even more limited than it was in the original game and second awakenings aside from Junpei being relegated to the last minute power ups isn't really the best either), but on the other hand we have pretty much entire Winter of Rebirth, where tying Elizabeth's dates into the "main" story, while also showcasing S.E.E.S regaining their hope back is a very gorgeous way of handling that portion of the story and Door-kun's solo fight against Ryoji was also a major highlight of the movie. The point is, P4 and P5 don't have this issue (if you can even call it that), because it's generally agreed upon that Golden and Royal are good ways to experience these stories, but with P3, every adaptation of it handles things differently and so does Reload. I cannot call it a replacement of the original, because that's not what it is, it's just yet interpretation of P3 that handles some things worse and better. An interpretation which you can dislike more than FES, which is all fair, but Reload is not the first one to do that. There are people who think the movies are terrible, people who think the FeMC route is THE way to experience P3, people who think that Reload is the best and they cannot look at FES any more, hell, there are probably people who love the manga. I'm 100% certain that if FeMC was included in Reload there would be issues that would arise from it too, people feeling unhappy about how she was handled in here and all of this is making me think that ultimately, there isn't a definitive way of Persona 3 and that's not how Reload, or any adaptation of it, should be viewed as. And as for the future of the series, this team for me personally had already proven that they are great at creating original material, like P5's third semester or in this case, the entire Shinji linked episode, so I'm not really worried about P6, because that's gonna be their first full shot at something from the ground up.
@BLIZZ2012
@BLIZZ2012 Ай бұрын
Full hardly agree with this take
@zerron2156
@zerron2156 Ай бұрын
I actually disagree, I wouldn't even call Royal a definitive version of P5 either, it just has a smaller delta in "playability" compared to the original than in Reload vs P3F. I can't comment on P4G yet but Royal demonstrated to me that they are capable of making good additions, but not ones that respect the original mood of the game. Shido and Maruki left me with completely different experiences. I like what Royal added but I can't in good faith accept it as a definitive version because of that. Whether we like it or not, Reload will be the final version (so long as we're alive at least) and that's why we wanted it to be definitive. Atlus has to know this too. There are ways of making a definitive version of P3, modders will try their hardest to salvage what they can from what we're left with. Despite what method I experienced P3 first, I know what a definitive version should be like.
@Infinite_AJ
@Infinite_AJ Ай бұрын
I'm sorry, Royal is the definitive version of P5 in every single way, it's just an upgrade of the same game and I doubt many people will aheee with your sentiment there. To add to nexus's point, the p3 movies are something I didn't think I'd love as much as I did, but when I watched them I fell head over heels. I was hoping they added a lot of movie only stuff and events into reload, but was disappointed to see little of that in favor of original FES stuff. Thay just proves there's too many camps with p3
@zerron2156
@zerron2156 Ай бұрын
@Infinite_AJ You're free to think that Royal is what you want it to be, I just don't agree with that because it objectively alters not just gameplay but story elements no matter how minor. Never said that it worsened the game or that it's bad. It's just not the same experience that I loved in Vanilla P5. It's that simple for me
@MugdhaMahdiShams
@MugdhaMahdiShams Ай бұрын
​@@zerron2156 Akechi is a worse written character in vanilla compared to royal no matter how you spin it. And the final boss is just obligatory jrpg world ending god we gotta punch in the face or shoot in this case.
@jaffinator2166
@jaffinator2166 Ай бұрын
Something I really appreciate here is how you connect your thoughts to other franchises. It’s too easy to just compare P3R to FES and Portable, but adding allusions to series like DMC and Ratchet and Clank go to show you’re looking at this from more than one angle, which helps your points stand even taller than they would otherwise.
@ulime
@ulime Ай бұрын
you geekin
@SwimSwayer
@SwimSwayer Ай бұрын
​@@ulimeyo??
@bigdongroma539
@bigdongroma539 Ай бұрын
Ken Amada og: waste of disk space because of only instakill moves Ken Amada remake: I'M THE HEALING GOD AND NO ONE SHALL DIE ON MY WATCH lmao
@NamsCompendium
@NamsCompendium Ай бұрын
not taking ken slander here. he's good as fuck in both games
@jaydenc367
@jaydenc367 Ай бұрын
@@NamsCompendium dang right, he has great healing, light skills, pierce attacks, etc.
@fmaster99
@fmaster99 Ай бұрын
​@@NamsCompendium Where? He is permanent bench warmer in FES /OG
@ShioSatou
@ShioSatou Ай бұрын
Ken is not just light instakills in the original lmao, he literally only learns two light skills in the entire game. If you look at his kit in totality, along with his stat distribution, its very clear that he is a jack of all trades type character focused on single-target knockdowns and assassinations, of which instakills are part of but are hardly the focal point. Use Gae Bolg on him during mid game and watch him outclass the majority of the cast while still having healing and covering 4 seperate elements lmao
@tradne85
@tradne85 Ай бұрын
I abused the shit out of the Armageddon spell with War Cry passive. *Everyone* was irrelevant to me at that point. What’s that? Helel (called Lucifer in the original P3) doesn’t come with War Cry in FES? I used the fusion system to go through the steps to make a Helel that did have it.
@TheMetalGaia
@TheMetalGaia Ай бұрын
While I really enjoyed Reload for what it is, I totally understand your perspective here. Thanks for providing your honest thoughts!
@qwertyasdf6589
@qwertyasdf6589 24 күн бұрын
as much as i hate the change in tone it was obviously intentional since persona appeals to a wider audience now. what’s funny is that some parts of SMT V had an “eerie high school” setting that actually reminded me a lot of og persona 3 so atlus is obviously still capable of making something like that
@usrnmntavlibl2666
@usrnmntavlibl2666 Ай бұрын
27:53 Fatigue would be basically perfect if the party exp system from 5 was implemented into reload along side fatigue. That one change would add the intended forced party variation and forced experimentation without basically shutting down your Tartarus run due to under leveling/uselessness.
@JK-xw5rn
@JK-xw5rn 23 күн бұрын
very good point
@smileybudd9212
@smileybudd9212 28 күн бұрын
People wanted a persona 3 remake in the first place because it has so many releases with different content. People want the FEMC from Portable, they want the answer from Fes, and they want the cutscenes and over-world from the original. Its really weird how Atlus didn’t get that, they even had to be pushed to make the answer. I liked reload, but I definitely agree it doesn’t really strike that same cord as the original did, I think of it more as a fun little new way to experience the old story. I think some scenes hit harder personally, like October 4th and the very last scene and credits, even the last month at the dorm felt a lot stronger because of the grey lighting, but it definitely feels like they don’t understand the subtle ways the original felt so special. I did enjoy reload for what it was, and I like the fresh take on the original story, but I wish it was more of a complete version. Persona 3 always has this problem of cutting content into every release like portable has the femc and controllable party but loses the 3D overworld and cutscenes, and its the same for reload. I think if anything, im glad Reload will give people a chance to experience these characters and this story when otherwise they never would’ve. I know people personally who never considered playing the original but gave reload a try and loved it, which is kinda sad, but if they can experience this story in some way, rather than never at all, I think thats a good thing.
@Manimal1920
@Manimal1920 Ай бұрын
persona 3 lost its wallet
@NobuKage404
@NobuKage404 Ай бұрын
LMAOOO
@ammy_baba9609
@ammy_baba9609 Ай бұрын
It's really interesting to hear your perspective. As someone who's only experience with P3 was playing Portable on the PS Vita last year, to me there's a lot of aspects that I didn't even know about. Why has nobody told me that Makoto can wield almost any weapon in the original P3?! In those regards, I felt like you did a great job at expressing why you felt disappointed with what 3R offered. And there's also a lot that I agree with as well when it comes to comparing my experiences between P3P and P3R. Playing on Merciless was tons of fun, especially early on. I still remember how fast I was flying through the menu to defeat the first Full Moon boss on my first try, with only 5 seconds remaining on the timer as she fell, as well as guarding around the Idol boss' attack patterns. But things like the sprinting attack and Twilight Fragments just blow the game open. To me, though, I still feel like 3R is one of the best games to come out this year, even with all of the changes, because to me it's still Persona 3. But maybe my opinion will change if I ever play through the original release. On a side note, I'm surprised that you didn't bring up Episode Aigis (unless my mind just glossed over it), but it's also a kind of whole separate bag of worms and doesn't really fit in what the video is about.
@evankrueger7321
@evankrueger7321 Ай бұрын
I'm playing through right now on Hard (due to P5's merciless being easier than its hard mode I assumed the same of this post P5 remake) and I've literally only used the twilight fragments for healing 1 time just to see what the animation looked like, so like any good feature, its as useful as you want to make it. The sprint attack requires you to go out of your way to proactivly engage with the life sim aspect of the game to aquire it by spending your very limited time to actually go to the website and its not like it matters in any significant fight... it just makes grinding XP faster and less finiky. (needless to say compared to INSTA KILL from P5 its basically nothing) Idk if Theurgy was an original mechanic but its the only thing that feels crazy OP (if your playing right you should be getting a Theurgy skill off like every 2-3 turns per character)
@yep9462
@yep9462 Ай бұрын
Portable players will probably enjoy P3R more and I say this as someone who only played that version on the male route but watched a playthrough of FES before playing it back in middle school (my parents were weird about this; ratings didn't matter unless it was obviously pornographic/overly obscene, but if it had any sort of gun violence, realistic or cartoony, no chance I could play it - made sure they didn't see the Evokers lol). Coming back to Portable last year, certain story beats don't hit as hard without cutscenes even if imo P3 is the smt game most suited to be a visual novel. The combat is a lot closer as well, and while I appreciate direct commands because the AI could pull off some bullshit even with proper tactics, a lot of the uniqueness is lost there.
@highwindknight
@highwindknight Ай бұрын
Having started from Vanilla and having played every version, and a lot of elements that are missing from P3P. The most notable one being the loss of wielding any weapon which only further showcases how flexible of a Wild Card the P3MC is as well as the MP based usage of fusion spells which made him an unstoppable nuke on two legs when he had Lucifer and Satan, or even an explorable non-tartarus 3D environment that provides so much life to the everyday interactions. But one weird one is that there is something very unique about having AI only control with the party from my experiences in the Vanilla version. In part, via gameplay, I learned a lot about the personalities of each character by how they fought, amusingly enough. As an example, Junpei is a bro, absolutely. He focuses on defending others and is versatile enough to handle any situation. And amusingly, early game he is actually a better and more reliable healer than Yukari since he has his own stash of items that can heal up to 100 HP, and heal your status ailment. It is surprising the amount of times that Junpei would outperform Yukari's role as a healer for me and even more reliably prevent status ailments from destroying the party. The best examples and memories I had was Yukari failing to heal my charmed status ailment only for Junpei to come in clutch and heal that away before I ended having the MC potentially destroy the party. And against the common norms, the most reliable party I had was any combination of Junpei, Mitsuru, Aigis and Shinji. And I do mean reliable. I knew what they would do, when they would do it. Mitsuru can easily be made to never use her status ailments. And even Fuuka was incredibly useful, because her analyzing the enemies provides the one most important element to the AI. Long term memory. Without analysis, the AI will treat each battle as a new experiment. But once you analyze, they suddenly grow long term memory of weaknesses and strength. So even Fuuka's identity as the support who provides intel to the team is cemented by how she radically improves everyone's actions. It's not the best quality of life, obviously. But it allowed a process of discovery of personality through gameplay interaction. Something that when taken away would need to be replaced with something else, which Reload does do with the addition of further small interactions. But it does not fully replace everything it took away.
@evankrueger7321
@evankrueger7321 Ай бұрын
@@highwindknight the AI was broken in the original releases rendering any and all buff moves in the AI’s move set completely pointless.
@jesserivera2043
@jesserivera2043 Ай бұрын
"so green that you thought this was Persona 6." 😂
@ParakeetDSi
@ParakeetDSi Ай бұрын
Honestly im disappointed about how the MC can't use multiple weapon types
@highwindknight
@highwindknight Ай бұрын
That is one of the biggest disappointment. It also removes a potential emotional connection that you can have. To specify, after a certain event happened, my MC only equipped one type of weapon, more specifically the weapon I found in the box left behind. And seeing him standing there in the final boss fight with that weapon in hand and those final words, it rang even further emotionally for me. Knowing that this possibility is removed entirely in different versions of Persona hurts.
@jaydenc367
@jaydenc367 Ай бұрын
@@highwindknight Even as somone who hasn't beaten P3 yet but got past oct 4th...I think I know what you mean.
@p0mf47
@p0mf47 19 күн бұрын
its also in portable you cant use different weapons but its good. it made you rethink your strategy who you will bringing in tarturus.
@peterparker1683
@peterparker1683 Ай бұрын
After watching and mulling over the video I can’t say I agree with the premise of the video for several reasons. You argue the intended vision of Persona 3 but the simple truth of the matter is that Persona 3 is ever changing and ever evolving. The Hashino interviews about the Tactics menu is nice but Persona 3 has been using the Direct Command system since Portable and Hashino also worked on that game. I love the tactics system and I’m glad it’s viewed more favorably nowadays but the truth of the matter is that the Tactics Command was not appreciated upon the original release of the game. If Atlus truly felt that strong about it like you argue then Persona 4 and its sequels wouldn’t even bother bringing back the Direct Command system. Arguing P3’s identity being tied to its combat system is wild since it has been changed before. Atlus took a gamble and it didn’t pay off. I do agree that the Tactics should be better in Reload. It would be nice to have options. You also talk about about how it compares with RE4 when really you should have compared it to how Pokemon remakes their games. Pokémon FireRed for all intents and purposes is a Kanto game on a Gen 3 engine. It removes all of the bugs and gunk and uniqueness that Red and Blue had and instead opts for the gameplay mechanics that were present in Ruby Sapphire and Emerald, all the while staying true and not compromising the identity of the Kanto titles. They did this again with Heartgold and SoulSilver. They took Gold and Silver and remade it with mechanics that were introduced in Diamond Pearl and Platinum(physical special split, evs and IV’s, etc) and add new features while also staying true to the Johto game(even the damn level curve lol) my point is that there is more than one way to remake a video game, and I think Reload does a decent job of capturing what Persona 3 is while using mechanics and gameplay ideas that were introduced in Persona 5. There are multiple ways to experience P3 whether through FES, Portable, and Reload. They each provide a unique experience but all of them tell the same stories and themes that resonated with a large amount of players. I’ll be honest when I say I prefer FES but that doesn’t mean someone’s experience with Reload isn’t any less valid. Same with Portable. I feel like the Megaten community suffers from clinging to this philosophy of there should be only one version of a game you should play. This goes double for Strange Journey. It’s honestly really toxic imo. Overall I agree with your thoughts on Reload but I don’t think the identity is compromised, more so it added on to its identity. Sorry for the long comment
@Gokuvsnaruto22
@Gokuvsnaruto22 Ай бұрын
This was a really good comment, and I agree with everything you said. Thanks for writing this.
@tokyobandz3307
@tokyobandz3307 Ай бұрын
I agree with all of your points!
@CowDriller
@CowDriller Ай бұрын
"I feel like megaten community suffers from wanting only one version of a game" hard disagree on this point I'm tired of Atlus milking their games ad nozeum they should just really focus on what exactly they want the finished product to be the first time around and then add in extra content as expansion packs like the answer dlc
@peterparker1683
@peterparker1683 Ай бұрын
@@CowDriller that’s not what I said at all whenever people ask which version they should play they you get comments about how One game has soul and the re release is soulless. Or one game is the true vision of the game. It’s toxic and elitist
@TheMetalGaia
@TheMetalGaia Ай бұрын
great comment, man. I fully agree with you!
@JokerAnjero
@JokerAnjero Ай бұрын
I can see your points and I understand that it's not for everybody. But for me personally, having played both FES and Portable, I can confidently say I prefer Reload over any other version
@gnomegguy69
@gnomegguy69 Ай бұрын
"God forbid they remake Persona 1 or 2 next" ... About that
@PathBeyondTheDark
@PathBeyondTheDark Ай бұрын
I almost 100% agree about the atmospheric issues mostly during the Dark Hour. It is VERY green. What else need be said? There's making something too bright like most modern games do when recreating something, then there's just making it NEON GREEN. GREEN is a whole new standard of bad. It's eerie... kinda, but in no stretch of the imagination is it ominous or filling you with that sense of dread. It's hard to believe the one(s) making that decision felt the same thing from the original as Persona 3 Green. So why is the question when nothing else has been significantly altered outside brightness and quality? I also agree that the cutscene direction took a step backward. The key moments in the original were almost universally better presented in said original, barring perhaps the very last scene with Aigis and the MC (though the too much dialog issue is there as well). Where I differ a fair amount is in the gameplay. I do agree it is poorly balanced especially around Theurgy. Scarlet Havoc is... wtf were they thinking? Siegfried comes with everything you need built in to break that skill as well, no fusion baton passing necessary and therefore no sense of accomplishment. Just fuse him and Mithras and there you go, game over assuming you gave Yuki some of your time. The MC is a solo nuke, so much so it's easier to solo the game then rely only on your party members (I've done both types of runs, though by 2/3 of the way into the game the party does start getting dumb as well but at least that requires effort on the player's part, not just fuse Siegfried). But other then that, I really enjoy the combat and new Tartarus. I am someone who cannot stand not having control of party members and so am willing to lose the intention even narratively. At some point creative direction becomes pretentious or "being creative for creative's sake" aka not adding anything worthwhile and I feel less control in a video game, which is meant to be as controllable as possible in order to separate it from reality (where it feels like nothing is in your control), is always a detriment. I agree though that the option to use an improved AI controlled party should have been something they did. It may be just a novelty for myself in-particular, but those who like that system would get what they want and the spirit would have been kept intact for those players. It would have been nice to have the option of other weapon types for the MC, but it's not a huge deal for me. But I think the biggest disagreement comes in the form of Skill Cards. On the contrary, I think this game took a step back in terms of ease of access. It is entirely RNG now tha determines what you receive rather then just obtaining the card from a Persona and being guaranteed that card. As you can tell, I like Skill Cards in general. It gives you something else to pursue alongside the skills not available as such and so fusion inheritence is still important. Instead of there being only one extremely tedious mechanic to have to deal with, you have two equally important but less stressful mechanics to consider. And yet it still requires preparation and time, ie effort. It's just the right amount rather then hours of figuring out every convoluted fusion outcome just to get that one Skill on a Persona.
@mikethepokemaster2012
@mikethepokemaster2012 22 күн бұрын
Just play the OG or fes if you dont like the Remake lol
@jerry3115
@jerry3115 Ай бұрын
As a massive fan of the original, I was really happy with Reload up until the last quarter or so of the game. As you said in the video, the first couple months were done extremely well in terms of difficulty and gameplay balance, and once that started to go away, the new content was able to keep me interested for a while, and overall it was still really solid. My issues started to flood in during the lategame. The new content dried up almost entirely, and the gameplay lost any difficulty as I 1hkoed even the strongest bosses with scarlet havoc. The final boss went from a fight I had to do everything in my power to prepare for to something I breezed through without much thought at all. When the credits rolled, I barely even felt anything. For the longest time, I couldn't really figure out why any of this was. Was I just overexposed to Persona 3? Was Reload bad? Did I just have my expectations too high? I'm still not sure, but I do agree with the vast majority of the points made in this video (even if I think some of them are pretty nitpicky), so that says a lot. I dunno. I'm just frustrated.
@Skeiths
@Skeiths Ай бұрын
I mostly enjoyed my time with Reload as someone who's favorite Persona game is the original P3. But it was the little things that rubbed me the wrong way, For one the atmosphere of the game just isn't as eerie or disturbing as it was in the OG, this is immediately apparent in the first cutscene, there's also things like the gunshot for the evokers not sounding nearly as hard-hitting as the original, the lighting of the dorm and some of the scene changes, one that really stuck out to me which bothers me that more people don't talk about is the scene in the boat when they're heading to Yakushima, in the original it's somber and depressing and it felt so real, that kind of stuff made it stand out from P4 and P5 especially for newer players but in the remake they just make it so they're suddenly all normal and happy despite not much time passing.
@cheesycheese7100
@cheesycheese7100 Ай бұрын
atmosphere is china brand anime game
@PTRaisin
@PTRaisin 27 күн бұрын
I want to ask since I'm a Reload Player. Why was the Yakushima cutscene in the original so depressing? Is there anything leading up to it that? I simply don't get why they're depressed compared to the Remake.
@Skeiths
@Skeiths 27 күн бұрын
@@PTRaisin Yes there was it was almost directly after when Yukari basically exposes Mitsuru for deceiving them into joining S.E.E.S. After that if you recall there's a segment where it shows the whole team on their own dealing with their own individual problems, Aki talking about Shinji about his dead sister and saying that Yukari made him think twice about his reason for fighting, Junpei was still pissed mostly at himself for not being as good as MC, Yukari thinking about her dead dad, etc.
@PTRaisin
@PTRaisin 26 күн бұрын
@@Skeiths Watching the Reload one back, I see it, Now i can understand it from two different POVs, because in Reload it seems like everyone is finally getting a bit of escapism from their issues, except for Mitsuru, who has to confront her dad. However it's also one of the parts in Reload I think show don't tell comes through, Imo. Specifically the Mitsuru Part.
@ACEDonnell
@ACEDonnell Ай бұрын
Im starting to think im the only one that never had enough twilight fragments
@malikharness633
@malikharness633 Ай бұрын
One problem I have with the tactics system reasoning is about the characters “being their own people” is that you can dress them in swimsuit and sexy bikini armor. These are also the only armors that have a cosmetic change that have no thematic purpose only exist for fanservice. So the player can control what they wear but apparently not control them doing an exact skill. The original developer mentioned other JRPGs letting you “customize everything down to their underwear” in the interview but it seems hypocritical.
@NamsCompendium
@NamsCompendium Ай бұрын
That was a fes addition. Those costumes didn’t exist in the vanilla release of the game and the interview in question was conducted not too long after the game came out. It is weird that they decided to walk back on that idea for some dumb fan service
@malikharness633
@malikharness633 Ай бұрын
@@NamsCompendium I guess that makes sense. It’s interesting how divisive in general Persona 3 is because of the numerous versions that tbh won’t satisfy everyone. I agree with most of your other points and I’m just glad there’s a more accessible version of the game.
@charlestrudel8308
@charlestrudel8308 Ай бұрын
@@malikharness633 to be fair, Nam at some point did say that P3P that you can give direct order to your allies does also some other good stuff making that version basically as good as og P3. meaning, direct order alone wouldnt make P3 reload worse than the og at all... the problem lies that they seem to have used too much of the feature set of P5 and even dial up to 11 some way too much overkill abilities.
@t-universegamer7609
@t-universegamer7609 Ай бұрын
That's less of an actual game "problem" (if you even wanna call it that) and more of just a basic design choice. The fact the actual code for the game still included selectable skills for the characters shows they weren't completely sold on the idea either. Don't think it's something to get so hung up over.
@LilWeySoIcy
@LilWeySoIcy Ай бұрын
@@NamsCompendiumbruh all I’m saying is, it took you 20 play throughs of og P3/FES plus an interview to make you realize their ideas of individualism. They clearly aren’t expressed clearly enough in the OG game, and it’s not something anybody really ponders on or really cares about. We know they’re their own unique character. U don’t have to limit me to playing as just MC in combat to get that. Direct commands is the way to go, and I’m not playing FES 10 times to get the picture. It’s a long ass game lmfao
@connorharnage6697
@connorharnage6697 Ай бұрын
I'll be the first to admit I was skeptical upon seeing this on Twitter. It's no secret that while popular, Reload has gotten its fair share of both fair and unfair criticism. Combine that with PTSD from Simply Dad's God awful video on Persona 3 and I was just waiting for a moment to pounce. But honestly this just reaffirms what I've always said about Persona games, they all mean different things to different people. None of what you said was really wrong, but I don't feel like it loses its identity for it. To me, Persona's identity has always lied in it's story, characters and themes. It's why in able to confidently say I like Persona 1 more than 4 or say I think the 2 duology is the best of the series even though neither of them have the best gameplay. Reload still has all of that. It just also has a combat system I enjoy much more on top of that. Yeah the characters spell stuff out a lot more but given how last time Atlus wrote a character who didn't do that, Akechi became the most misunderstood character in the series, I can't really fault them. Everything else I can't argue but it simply didn't bother me. Overall, while I disagree with you for the most part, you make a good case. Well worth the 1 hour and 18 minutes
@Alex_Barbosa
@Alex_Barbosa Ай бұрын
TBF Akechi literally did spell put everything, it just didn't make any sense whatsoever.
@connorharnage6697
@connorharnage6697 Ай бұрын
@@Alex_Barbosa I mean it makes quite a bit of sense to me. Akechi hated Shido and society itself for shunning him as a bastard child (one of the worst things you can be in Japan). But those years of being shunned made him desire acknowledgement. It's contradictory sure but humans can have contradictory feelings sometimes. So he made a plan to sadistically crush Shido immediately before he can achieve his goal, all while painting an image of himself so perfect that people either ignore or forget his status as a bastard. It was a plan that allowed him to get revenge on everyone who was against him while still getting the acknowledgement he craved
@spinballproduction9678
@spinballproduction9678 Ай бұрын
Wow never thought I’d find another person who likes P1 over P4. I’m the same way personally
@connorharnage6697
@connorharnage6697 Ай бұрын
@@spinballproduction9678 Yeah I have gripes with both games but I love Persona 1 a lot more. I prefer Mikage Cho as a setting to Inaba, the cast has some duds but characters like Nanjo, Maki and Reiji blow most of P4's cast out of the park and Kandori is one of my favorite villains in the series all thanks to that one amazing scene at the end of Deva Yuga. He's still unashamedly evil but that scene did so much for him
@spinballproduction9678
@spinballproduction9678 Ай бұрын
@@connorharnage6697 I gotta agree with the Kandori bit. The entire endgame in P1 is amazing story wise to me. I disagree on the P1 cast being better than the P4 cast but to each their own.
@CrystAAHHL
@CrystAAHHL Ай бұрын
This is a really great video Nam!! Honestly, I agree with mostly everything and especially that in conclusion, Reload is just a very "safe" game in the end. I think that perfectly describes the remake at it's core that cover the driving force for every decision and change made to this game.
@ye9945
@ye9945 Ай бұрын
You can be honest and tell him how terrible this video is, I don't think he really cares. (Obviously)
@roseakahoodie
@roseakahoodie Ай бұрын
The difficulty and Tartarus balancing in reload is so scuffed that starting around September I turned my run into a required battles only one and still ended up over levelled for Nyx
@stormsand9
@stormsand9 Ай бұрын
I'm glad you released this video today! Currently have a cold and makes it hard to do anything except watch youtube videos, so great timing!
@bencarter7582
@bencarter7582 Ай бұрын
That whole opening in the original Fes, Was creepy. Before we even meet Yukari we see, the tap running she pressed barefoot up against the sink with a gun to her head. Like until were told what was happening (The evoker, summoning persona etc), after meeting her all I could think was. 'She tried to game over herself is she ok?' it's an unsettling feeling that permeates through a lot of the game, something that Reload fails to capture in my opinion.
@varik5224
@varik5224 Ай бұрын
i dont like that shuffle time appears before the results and cuts off the music so i cant time my all out attack with the music like P5 :(
@spinballproduction9678
@spinballproduction9678 Ай бұрын
Right? I have no idea why they thought that was a good idea.
@patriotsfan122480
@patriotsfan122480 Ай бұрын
Haven’t finished the video yet but 20:05 I think you answered exactly why it was changed in P4 and onward with how you mentioned you like it NOW but originally didn’t. You (and many here in the comments, myself included) have played it multiple times over the years and figured it out. The casual fans likely will not. They’ll play it once, maybe twice, and either love or hate it, which for the original P3 it was a negative comment among most. So the devs likely just decided to scale it back going forward (P4 and onward) and so we’ve gotten what we have now. Would it have been awesome to have that AI rebuilt for Reload, of course. But I doubt Atlus/Sega put a ton of money into developing that (in comparison to the upcoming Metaphor or eventual P6) and didn’t see the point of doing so when a large number of Persona players likely play with direct command ultimately. Reload is meant to be the modern version of the game, but it’s also an easy money grab. Like you pointed out, it’s not a Remake akin to FFVII or RE, and what hurts it the most is - as you rightfully pointed out - the OG P3 and FES ports are not easily available unlike those mentioned remakes. I understand and agree with many of your criticisms, and still prefer FES to Reload. Love the thought and research you always put into all your videos.
@CoastalSpark23
@CoastalSpark23 Ай бұрын
Might be your best video to date. Though my personal feeling with Reload mostly don’t align with yours, I greatly appreciate how you painstakingly went out of your way to explain your POV while also realizing that many people aren’t going to have the same opinions as you. Truly an amazing video.
@micah8972
@micah8972 Ай бұрын
I think this is a thoughtful and well structured video. The title put me a bit on edge, but it's hard to really disagree with most of your points. Also DQ8 is great, glad you liked it 😁
@yamig0d
@yamig0d Ай бұрын
First Dragon Age was a game, where they danced with tactics a bit. You could basically program all the things AI should do in every scenario. Heal in these scenarios, buff in these. Change equipement, stun. All of these things in real time combat. This is actually quite sad games don't explore this idea futher because 1). it made experience much smoother. You focused on roleplaying youself and let AI control other characters 2). a huge dose of reward for correctly setting all the strategies - both from the game and from pleasure rush in brain
@mr.protagonist5639
@mr.protagonist5639 Ай бұрын
See if Fes had tactics like the first dragon age I'd agree with this videos more.
@yamig0d
@yamig0d Ай бұрын
@@mr.protagonist5639 It probably wouldn't fit to FeS, It's just example to my point, that exploring the system with more tactical side may be the fun thing and simplification of everything is not always a good thing
@papapalps2415
@papapalps2415 Ай бұрын
​@@yamig0dThe idea that tactics/letting AI control your team/basically RNG with a different coat of paint is 'more tactical' is a fascinating case study into how one can reason themselves into stupidity.
@myb8955
@myb8955 Ай бұрын
​@@papapalps2415The novelty of a tactics system is that if the system is well designed then someone skilled with it can substantially reduce the probability of bad results without reducing their party members to being a user controlled pawn on a chessboard. Whether or not it's more tactical than the altermative is irrelevant when the game is so easy my dog can beat it, but it is undeniably an avenue of player expression and knowledge that seperates good players from the bad.
@papapalps2415
@papapalps2415 Ай бұрын
@@myb8955 This is brainless cope, to clarify.
@twilightvolt
@twilightvolt Ай бұрын
If there's one thing i'd also like to mention about Persona 3 Reload's tone shift, it's in it's promotional material. the main key art among other things is a lot brighter and more uhh..."anime" and adventurous than the original game's artwork, which gave off a more dark and dreadful atmosphere. y'know, like that iconic image of Thanatos coming out of the back of Makoto, his form melding with his uniform which was just as dark in color. artwork, color tones and lighting are surprisingly important. the marketing can make a difference since it gives the first impression before you even buy the game in the first place, and that marketing effected the presentation in game which was the part you covered in the video. you can probably tell i agreed wholeheartedly. The final boss fight with Nyx Avatar was the BEST example for me in that regard. cuz man, when i watched my friends play P3 for the first time through Reload, i saw that boss fight's presentation and thought "Damn, when did Hot Topic become a disco fever dream? Where's the dark clouds and soulless greys?" it just felt so...off. which kinda sucks considering i point new people to Reload since it's the easiest version to get into even if Portable is also easy to pick up now. it's Persona 3, but not the same Persona 3 i played in middle school when i probably shouldn't have. lol
@digimonlover1632
@digimonlover1632 Ай бұрын
Maybe it doesn’t have to be the same.
@debishvebishwish4839
@debishvebishwish4839 Ай бұрын
I still remember I bang my head harder during FES for that last battle, what grim cloud? That song is such a banger and all you can think about is the colour??
@saltymint
@saltymint Ай бұрын
Me when my anime inspired video game has an anime style to it
@ye9945
@ye9945 Ай бұрын
You people are insufferable. Go play FES you weirdo.
@VermillionLotus96
@VermillionLotus96 Ай бұрын
I gotta say I disagree with most of the points made in this video. For me, this is easily the definitive way to experience Persona 3. That's coming from someone who enjoyed FES, Portable, the movies, and the manga too. This is exactly what I wanted from a Remake, and honestly, I see this as a good standard for Remakes. Like RE1 Remake. For me, it captured the soul of the original while only adding to the experience. It's sad to hear it didn't do the same for you. That being said, I watched this video to the end and gave it a fair shake. I appreciate your honesty feelings, and your points / perspective are definitely valid. It's just, at least for me, mostly everything you brought up was of minor impact compared to everything I feel this game does right. No, it's not perfect, but at the end of the day, it hits every point it needs to for me. I love modern Persona gameplay, and I wanted to explore one of my favorite stories in gaming with that style. Ultimately, not many people liked what they did with the original. It is unique, and I had fun with it, but I vastly prefer the gameplay of 4 and 5. In my mind, why remake Persona 3 the exact same way? This provides a gameplay experience unique from the original. And I know you said you don't like this argument, but I feel it's apt. The original is still there to experience as it was. I personally don't have much reason to anymore. I was worried about it being too similar to 5, but I think they did a good job of taking advantage of quality of life improvements in the newer entries while still making this game feel unique from P5 in presentation and style. I really like the limit breaks too, and I love how thematically relevant to the characters they are. The linked episodes and personality traits tell me the makers of Reload worked hard to understand these characters. There's plenty of other ways the gameplay subtly conveys the game's message I feel you didn't really talk about. It's not totally simplistic, at least in my view. Anyway, this game stayed addictive and fun for me the whole way through. I think it appeals to a lot of people, and that's not a bad thing. I don't want to take away from that experience if that's what people want. And yes, if you so choose, you can restrict yourself and essentially do challenge runs off you like. I prefer to let people who want these mechanics to have them, rather than the sentiment "why should I have to adjust for 'better balance'". Why? Because that's the experience you're looking for. Don't deprive others of the experience they're looking for. P3R does a great job at making this stuff optional, better than P5R, where you can't stop Futaba from giving you buffs. Or you can't stop the social link perks of you wanna experience the SLs. Now those perks come from optional night stuff. Fuuka's buffs are an optional theurgy. I'm not saying the gameplay experience you're looking for is invalid, I'm just saying it's undeniable that this holds more appeal for more people. This game's story is too good not to reach as many people as it can. Hell, the voice acting alone makes this experience all worth it. And it holds pretty much all of the content from various versions of P3 I wanted. Minus FeMC, that is. I'm really excited for The Answer. I think the gameplay improvements will make that a lot more bearable for people to play. If you happen to read all this, thanks for hearing me out, too. I really like your content, even if we don't see eye to eye here. Great video 😄
@vietnguyen2293
@vietnguyen2293 Ай бұрын
Hard disagree with the “why should I have to adjust the game to cater to me”. That’s what the difficulty settings are for. Since this game was trying to appeal to more masses and its most likely many peoples entry title, they should’ve considered balancing hard and merciless for more veteran players. Anyone looking for an easier time should stick to normal mode. Saying that it’s optional takes away accountability from Atlus when they should’ve did more balancing to accommodate the new gameplay additions. Portable made it clear that Direct Party Control made the game easier and Fes’s challenge came from lack of party member control. Now they added theurgy’s and buffed all party members without giving the enemies stronger moves and damage output. Challenge runs are an optional way to play. They’re fun. However they shouldn’t be the norm for people who want a challenge, which Atlus could’ve easily provided in the harder difficulties. But instead they dumbed it all down
@alexandersmith4731
@alexandersmith4731 Ай бұрын
​@@vietnguyen2293I also don't get folks who dismiss ones that wants challenges in games, it's a freaking game, some difficulties or actual hard ones are supposed to be there, games are supposed to be repeatable and have rewards for completing challenges, otherwise just say you want to create JRPG version of David Cage *Games*
@VermillionLotus96
@VermillionLotus96 Ай бұрын
@vietnguyen2293 You have a good point there. The balancing could be better. Killing bosses in one blow is a bit much. It's not perfect. I guess it boils down to what exactly you're looking for. I guess what I was trying to get to was that, at least for me, if I properly buff myself and set up for my theurgy for max return on it, I'm happy when I do insane damage. It's satisfying for me. I like feeling like a badass in that way. They could've definitely made them harder to charge up, but at the end of the day, I was satisfied with the experience.
@vietnguyen2293
@vietnguyen2293 Ай бұрын
@@alexandersmith4731 nah for sure. i’ll never understand it. i get that some players just want to coast along their video games but that’s literally what peaceful and normal mode is for. at least there is an option for them. veterans and people who like challenge get the short end of the stick and they always get told to limit themselves like it’s not because of poor game design
@vietnguyen2293
@vietnguyen2293 Ай бұрын
@@VermillionLotus96 i hear you. i’m not saying that it makes the game horrible, i still had a lot of fun despite the lack of challenge. i just never felt a sense of accomplishment as high as i did in FES considering theurgy’s were poorly balanced
@LotteYansson
@LotteYansson Ай бұрын
I really wish someone would decompile the FES version so we can get a PC port to both have it on modern systems and potentially mod it into its definitive version.
@VincentEternal
@VincentEternal Ай бұрын
Amazing video. Really highlights how fundamentally different the original and Reload are and does a great job on explaining why you personally didn’t agree with the changes and differences. While I didn’t agree with every point this video was a very well done analysis.
@matteste
@matteste Ай бұрын
As for the voice acting, there was one where I felt it missed the mark, and that was with the final boss. Rather than sounding smug with a hint of sadness, this new one just sounds bored out of his mind.
@marco_23p
@marco_23p Ай бұрын
I want to preface what I say with this; you have very good points and I think you are certainly right about the game losing some of its identity in the remake. But something I noticed is that you said you had a lot of problems with P3 that you only came to appreciate after playing the game more and more... Most people are only gonna play it once, and that's if they even finish it. Fire Emblem 5 is the same way, a game that is fantastic but is gonna be rough on your first play through. I don't blame Atlus at all for the approach they took for this game. I never played the original P3 but I loved P3R, maybe more than I liked Persona 5. I am going back to play the original P3 Fes because of your videos on it, but in the past P3 always seemed a bit unapproachable. I have friends playing P3R, loving it like hell, who I know would not touch the original P3. Hell, you say P3R is really easy but I actually found it to be decently more difficult than P5, and my friends who are not as RPG experienced are certainly finding it a bit difficult even on normal. Even some Persona vets that I know This aint at all trying to invalidate your points, and there's certainly things they could have done that make no sense even when trying to appeal to a wider audience, like the changes to cut-scenes, story beats, and overall visual design. I'm talking strictly from a gameplay standpoint. A lot of this reminds me of Fire Emblem which I brought up earlier, FE: Awakening was kinda like P5; it brought a lot of new people into the series at the cost of making things more casual and losing a bit of its identity. A lot of people say that the series should have died but y'know... I hate that mentality; I'm happy to see new games and new people getting into them, especially when there is a chance they may go back and play some of the older games. I do hope that P6 takes some of the good things that P5 did but ultimately is its own game. As for Persona 3 Fes, I'm gonna give it a shot and see if I can learn to appreciate it like you have.
@shadowfire1500
@shadowfire1500 Ай бұрын
I'm gonna repeat myself from my response to the community post, but I 100% agree on the cutscenes. Like you pointed out at 1:02:28, the Orpheus awakening hits no where NEAR hits as hard due to the change in animation and direction. But yeah, you really summed up by my thoughts on Reload. I managed to get it cheap from a GameStop, so I'm not too upset about pricing, though I understand those who are, but it does feel like it could've been more. Little improvements all around for sure (Especially with Shinjiro's story), but overall I doubt it'll be given the same fondness the original did. It's not bad, but still a step down. Regardless, great vid, looking forward to the next, my dude.
@DBC8O
@DBC8O Ай бұрын
Great video as always, Nam. Always love hearing what you have to say on games whether I have interest in them or not, and as Reload was one of my most anticipated games of this year, I was eagerly awaiting your thoughts especially given your familiarity with the source material. P3R was my first time with this legendary game, and while I deeply enjoyed it, much of that was in no small part due to the strong foundation of the original. It was fascinating to hear your detailed gameplay/story analysis of what did and didn't work in comparison, and it makes me excited to possibly play P3 FES in the future. I absolutely agree with you on the final boss arena being a downgrade. When I finished Reload, I watched footage of the Nyx fight on PS2 and was in awe at how much more epic (and how much less radioactive green) it looked. I would also have loved to have the option to play the game with the tactics system of the original. It's such a unique way of contextualizing how the SEES team learn to cooperate while retaining their individuality, and while the option for direct commands was a great quality of life change in P4 and future games, it's a shame that the party AI had to be so drastically dumbed down as a result. Another +1 to how great the finale to the Shinjiro linked episode was. I stumbled upon it completely by accident on 10/5 just by interacting with his room without being prompted, and got genuinely choked up. Seeing his bond with Mitsuru was a real treat and it's crazy that it wasn't fleshed out in the original game.
@NotLukeSky
@NotLukeSky Ай бұрын
neat video nam, i didn't find myself agreeing with every part of the video but i think you brought up really valid points when it came to things i didn't agree, which brought some fun brainstorming :D out of curiosity. what were your thoughts on the remixes to P3's music, as well as the new song, it's something I enjoy hearing about and was curious on your views, especially since i heard your praise for the original games soundtrack
@TyRendition
@TyRendition Ай бұрын
It’d be cool if thergy or showtime attacks going forwards get changed to something similar to phantasy star 4 where certain skills if done at the same time can create a unique animated combo attack like maybe through a baton pass
@jaydenc367
@jaydenc367 Ай бұрын
Holy shit I had this pfp before on twitter and discord....weird to see it here lmao.
@ShioSatou
@ShioSatou Ай бұрын
that's literally just Persona 2's fusion spells. What you're asking for is Persona 2.
@nightvision999
@nightvision999 Ай бұрын
I've only played Portable, cause that's what they released a year ago, and so can't really comment on a lot of the specific changes, but this video highlights a lot of my issues with remakes in general. This new flashy thing that follows the same general narrative, but abandons all the unique quirks of the game it's adapting and instead adopts current industry trends to make it more 'modern', which consequentially makes everything feel the same. A Persona 5 reskin does not capture the spirit of Persona 3 because, as you say, a game is more than it's characters and story. Gameplay, presentation and narrative all work together to create a singular experience that you simply won't have if you play a version that drastically changes any one of these elements. And the issue isn't that the remake is different; there can be a place for different interpretations of the same material. The issue is that the original will be forgotten. People act like it's the same thing, just better, so no one has any reason to check out the original. And Atlus certainly doesn't have any incentive to release it again, either. They will say, you can experience the entire Persona series, so why complain? But art pieces are always products of their time. And this Persona 3 simply isn't that Persona 3.
@nightmarearcade2663
@nightmarearcade2663 Ай бұрын
I remember once making a joke about this game saying that even though this is persona 3, Atlus still can't help but milk person 5. And visually it's all I can think of with this game.
@MugdhaMahdiShams
@MugdhaMahdiShams Ай бұрын
A game in the same series looks similar, shocker.
@badbitch9773
@badbitch9773 Ай бұрын
​@@MugdhaMahdiShams Indeed. Though i do get his point. Where other games like OG persona 3 to persona 4 was very different. Persona 5 to reload wasn't the biggest visual change. Tho personally i do think it changed enough for me to still feel unique
@criminalsen2441
@criminalsen2441 Ай бұрын
No I totally agree with you. The bright, pop-art style really doesn't work for this game in my opinion. They could've at least tried to maintain the original color palette:/
@nightmarearcade2663
@nightmarearcade2663 Ай бұрын
Heck it isn't even just the visuals for me. Even the speed at which you run while in Tartarus reminds me of 5. Doesn't help that there's persona 5 costumes for the party members either. I always like it how each title had it's own unique sense if style in terms of presentation and using the style of Persona 5 for this remake I feel kinda ruins a lot of what made 3 so special presentation wise.
@MugdhaMahdiShams
@MugdhaMahdiShams Ай бұрын
@@nightmarearcade2663 This might shock you, but Persona 4 also felt like it was ripping off classic Persona 3 run animations. Shocker, I know.
@BLIZZ2012
@BLIZZ2012 Ай бұрын
I honestly feel when it all boils down to everything it’s an inherit difference in Philosophy. Here’s the way I kinda look at it: for me to genuinely care about how gameplay integrates into themes it needs to make a strong impression from the start. If it fails to do that then honestly I couldn’t care less about why something is “supposed to drive home the themes of the game”. For me it completely speaks volumes that I even needed to step away from the game and literally turn on cheats because I just couldn’t be bothered with the gameplay. As stated by you in the beginning of the video the original PS2 release of P3 isn’t what you could consider very beginner friendly. You COULD say “persona 3 is more then just it’s story and characters” but honestly that’s what most really care about especially if mechanically it’s not clicking. What difference does it make if all I want to do is just blitz through the dungeon just so I don’t half to see that thing ever again. At that point I’m not thinking “wow it’s so crazy how this meshes well with the themes of the game” instead it’s “get me the fuck out of here *bashes head on desk”. It’s very much so a game of its time. I can respect the intent behind most creative liberty's the devs took with the quirks and mechanics of the original game however I’m just gonna keep it a buck 50: the series is more mainstream then ever and with that you will no doubt have a bit more of a casual audience. Unapologetically I will always say yes we needed a remake. I’m not going to sit here and say that reload is completely perfect and there’s absolutely nothing wrong with it. There are aspects where atlus no doubt over corrected where they didn’t need to or the fact the game could have been balanced a bit better or that the tone feels slightly off. Nor am I saying that things like them properly importing the AI as an option couldn’t have been done ether. I’m not opposed to being challenged or having to actually think or be thrown a curve ball but once again it needs to work because if not I could honestly care jack shit about it. To me the main goal was always to have a more casual accessible version of P3 and that’s what reload is. It’s a version made for people who just Finished playing P5R and needed a way to play that’s more beginner friendly and not just a watered down PSP port. Overall I heavily disagree especially with your sentiment towards the end. It makes it sound like “god forbid the series becomes easier for a bunch of casuals” like I know your actual point was to drive home the fact of each game being unique and having its own identity but it needs to properly sell those ideas for people to care on that deep analytical level because If not nobody’s gonna really give a shit (a majority obviously not all. There will obviously be those who care and more power to you). Again obviously your not some high all authority but man it really sounds like god forbid most players just want a casual experience. Again I don’t disagree with that we can’t have best of both worlds when it comes to having both a casual experience as well as retaining what makes the original so good but overall just having it be easy to pick up and play is something I will always stand by. If more remakes are like reload then yeah anything to make the experience all the easier and enjoyable. Not everyone needs to appreciate the experience on that deep of a level so long as the intended take away is still intact. Edit: it seems like some on the other side of the debate didn’t quite get the memo so I will reiterate what I mean by casual. When I’m taking about accessibility I’m taking about basic QOL and just making the game easier to simply pick up and get into. Things like removing the forced AI, the tired mechanic, forced romance and just basic stuff most people would genuinely complain about. The challenge in the original PS2 release felt artificial ether because of limitations or how it was intentionally designed. A version of the game that plays like portable without it also being limited is what me and a lot of people really wanted. Again referring to what I specifically said (seriously come on I literally stated this as clear as ever) I’m not opposed to being challenged or having to actually think or be thrown a curve ball. You know a game can be hard without having the bullshit that made it artificially so in the first place right? And even then I was also suggesting at least some of those mechanics could have still been included as maybe a small side option. Now as far as in the context of what we got (while no doubt easy and different in art direction) I don’t personally have too much a problem with. Overall while it’s flawed in a few aspects Reload is a damn polished work that definitely oozes passion which is why I took issue with Nams sentiment towards the end. More games like reload that are instead probably more balanced and serve a unique experience shouldn’t be a bad thing. We aren’t in that classic PS2 era anymore and yeah that’s perfectly fine. You can have your preferences as well but please don’t be a dickhead about it (you know EXACTLY who you are. Seriously fuck you nobody cares)
@BEST_PIZZA_IN_THE_WORLD
@BEST_PIZZA_IN_THE_WORLD Ай бұрын
I 100% Agree, Nam's take is pretty much a repost of some other videos I've watched about how P3R butchered the gameplay and since now it's easier it's a not worthy or bad game, making it seem as if 90% of the people didn't played it just because the characters and the story, I'm not a big JRPG fan, in fact I've only played Persona, I played PS2 P3 as my first Persona title and I loved it, every single detail about the game but I don't think Reload is a worst game just because it's not as hard or harder or has "depth" like how depressing has to be to not enjoy a game because it doesn't have "more depth" into the combat, I have played P3 (PS2), P4G, P5R, and even tho I love P3 (PS2) and is my second favorite, P3R updated the characters and story enough for me to put it as my fav, it is true that the original cutscenes were better but besides that I loved way more how everything is presented in reload than in the original, reload made me cry at the end PS2 ver only made me sad, and that's what is important to me.
@digimonlover1632
@digimonlover1632 Ай бұрын
I heavily agree with this. I’ll admit Reload isn’t perfect, but my god are people unbelievably harsh on it. It’s absolutely faithful lol.
@TheCreed1217
@TheCreed1217 Ай бұрын
@digimonlover1632 some argue its too faithful and to that I say, that was the point? It's not perfect but for me its fucking great treatment for my favorite story in the franchise. I'll play this again for years before I EVER go back to FES and I''ve played that 4 times. Persona team did good with the most important part of reload: its story, characters and save for a few hiccups its overall presentation
@organbandage4822
@organbandage4822 Ай бұрын
I feel like Nam didn’t fully remove his nostalgia goggles when comparing the two, and I’ve felt similarly about other reviews. It’s obviously hard to do, but I was expecting a bit more nuance from Nam. It shouldn’t have to be a one to one recreation of FES. It can still be Persona 3 while having a distinct identity from the other versions. Overall, it felt like Nam wanted a remake of FES just with new graphics and a few QoL features, and couldn’t separate his expectations from the actual experience. Reload is not perfect, but I don’t think he really judged it as a stand alone experience. It is fair to compare it to the original, but at a certain point, a game needs to be judged as a singular experience. Overall, i feel like bro was not cooking with this video.
@BLIZZ2012
@BLIZZ2012 Ай бұрын
@@organbandage4822 no it has nothing to do with nostalgia as he clearly states himself. It’s as simple as a complete difference in Philosophy. What he values is the initial artistic intent of the original to be kept which is fine and all but as he also stated in the beginning the original PS2 release of P3 isn’t what you consider to be everyone’s cup of tea. To him what can be considered a creative choice is obviously an annoying or divisive mechanic to the rest. Reload being more casual and removing those specific mechanics that “set P3 apart from the rest” is what me and most wanted out of reload. Not to say the game doesn’t need retooling or balancing but the problem I have the most is sort of this sentiment that people wanting entry’s similar to P5 is a bad thing. Like just wanting to like the game simply for its story and characters is surface level or the fact the game’s are a bit easier for new players. It’s the tone of “god forbid they turn older games into ones like reload” that really rub me the wrong way. Like I fully understand older atlus games have a special flavor but your talking about a new audience who just want something a bit more approachable (more challenging but approachable) and reload being safe and yet still be able to get the message that the original was trying to tell is very serviceable and where I strongly stand. Obviously I want games to be unique and have their own voice but in the case of P3 it’s clear there needed to be a more easier version without any of the bullshit that anyone can pick up and enjoy
@rogercheetoofficial
@rogercheetoofficial Ай бұрын
one little adjustment that has been bothering me hard ever since i decided to try the game is the scene where strega hands off the pills, in the original they didn't feel the need to bloat it with needless dialogue, they just make the hand-off and leave, the new version has a bunch of useless words that deflate the pacing and tone of the scene, it's profoundly insecure of itself
@GigaOtomia
@GigaOtomia Ай бұрын
Around 27:30 you make the argument that "Tartarus is meant to be tackled at your own pace." Well, what if my pace is hyper quick? What if I *want* to get through all the content Tartarus has in one in-game night? I wouldn't be able to get through it at "my own pace", then. Tartarus was meant to be tackled in multiple sittings in the original P3. Say what you mean.
@NamsCompendium
@NamsCompendium Ай бұрын
If you want to get through all of Tartarus in one night in the original game, you can. You just need to have more party members unlocked and put up with the penalties of being tired. It’s possible, but they intentionally made it more difficult to do so. Friction in game design can be a good thing since it’ll encourage you to use mechanics that you otherwise wouldn’t think about using and properly ask you to manage your resources. You’re given over 10 somas throughout the entirety of persona 3 but you’d be hard pressed to find many people who’ve actually used many of those items by end game. It’s mostly a psychological thing since a lot of people have the whole “what if I need it later” mentality. By using somas, you’re able to bypass having party members abandon exploration since you don’t need to go to the first floor anymore. But at the same time, there’s added risks because you’re exchanging the option to save your game and get free healing for the ability to truly stretch the capabilities of your party members but at the cost of having them be more frail. It really makes you consider whether or not the risk of losing all of that progress is justifiable enough to clear out the block in one go. If you’re also worried about characters becoming tired, there’s nothing stopping you from trying to run past every enemy and only fight the bosses, but good luck if you lack the proper skills to do so. It’s all about finding the proper balance between taking out trash mobs and fighting bosses. But if you really want to maximize your visits in Tartarus, it’s up to you to make the most out of all of your party members. Hell you can even fly solo if you really want to but good luck taking on some of the tougher floors underprepared. I even use footage in this video of me playing with only three party members that are all suffering from fatigue because I wanted to get the most out of that visit As I mentioned in the video it’s not a perfect system and it’s not hard to think of ways it could be improved. Having a way to properly measure when a character is about to become tired and how much stamina they gain when levelling up would be very helpful since it would allow players to judge what fights are worth their time or not. Ultimately I find the fatigue system to be a good source of friction that adds a lot to the dungeon crawling and I would’ve much rather have seen a proper update of the mechanic rather than for it to be dropped entirely. You can control how long you want to stay in Tartarus for in the original game and clear out almost every block in one go. the only difference is that it’s actually a challenge to do so.
@zerron2156
@zerron2156 Ай бұрын
Average gamer pace
@zerron2156
@zerron2156 Ай бұрын
​@@NamsCompendiumalso hi 👋
@Trakesh
@Trakesh Ай бұрын
That's literally what I did in the original. Speedrun Tartarus in one night. It wasn't even that bad.
@Alex_Barbosa
@Alex_Barbosa Ай бұрын
You can do that in FES. It was designed to be a challenge if you attempted it. It's possible, but alot harder.
@murderman8578
@murderman8578 Ай бұрын
I prefer to have full control over Party members with Direct Commands because I have specific strategies for certain characters and certain skills I like to spam
@librathebeautifulwarmonk1283
@librathebeautifulwarmonk1283 Ай бұрын
Can't say i agree with this video as a whole, Reload made me like Persona 3 again, before, FES and especially Portable left a bad tatse in my mouth compared to 4 and 5. However i respect your opinon and will give your video its due respects. Its very well made You also make some good points, like the protag being stuck with swords. That was one of the few things in Persona 3 i wish stayed in the franchise
@NamsCompendium
@NamsCompendium Ай бұрын
on the bright side it's coming back for metaphor. i guess when hashino left to work on that game, he took the multiple weapon types with him
@librathebeautifulwarmonk1283
@librathebeautifulwarmonk1283 Ай бұрын
​@@NamsCompendiumSame some weapons for the rest of us why don't ya
@jaydenc367
@jaydenc367 Ай бұрын
@@librathebeautifulwarmonk1283 *Save some, sorry I just saw that and it kinda annoyed me lol
@librathebeautifulwarmonk1283
@librathebeautifulwarmonk1283 Ай бұрын
​@@jaydenc367i didnt catch the typo so thanks
@Lima2812
@Lima2812 Ай бұрын
50:00 actually this same problem i think i have with the enemies of Tartarus, in the original there is a decision factor considering how narrow the design of the original was when there is shadow in front of a chest and you have to decide if you make that battle and take the risk of whether the reward is worth it, this help with the idea that you are the lider of your group and make the better decisions for the team but now is like i can evade the enemies easier just running around them, take the chest and go to another place.
@Peheal
@Peheal Ай бұрын
It's sad that SnicketySlice had the same points as you, but with the recent persona fanbase, he got shunned so hard by them. Even getting threats and telling him to kill himself.
@ibilesfighter3.16
@ibilesfighter3.16 Ай бұрын
typical children, cant respect others and have to cry about everything becasue they dont know what ann opinion is what a bunch of childish losers lmfao
@MACGamer100
@MACGamer100 Ай бұрын
Jesus christ he got threats over that.... that's so stupid I disagree with both videos a bit, and I find it funny that they not only use the same points but the same painting analogy, but it is a video game at the end of the day and not that serious...
@evaxephonfan9649
@evaxephonfan9649 Ай бұрын
I was just thinking about the SnicketySlice video. That comment section was wild.
@ye9945
@ye9945 Ай бұрын
Source? Trust me bro I'm a victim!!
@evanfitzpatrick4357
@evanfitzpatrick4357 Ай бұрын
⁠@@ye9945The source is go to the comment section of his video and look at all those crazy fuckers
@kingbacon6563
@kingbacon6563 Ай бұрын
Not finished yet, but this is one of the most thoughtful critiques I've seen of Reload. As someone who really loves P3 and was concerned for this game going in... I wound up really liking P3R. However, I agree so hard with what you have to say about the gameplay. Tactics was such an amazing feature that tied into the narrative and evolving dynamic of SEES in the story. Sure, most people will just use direct commands, but Reload set out to be a "faithful" remake and most P3 fans (myself included) got the importance of the tactics system. Reload was the perfect opportunity to round out the edges that exists in the original tactics menu, most notably improving how the AI acts on Heal/Support, instead of completely gutting it. And I was really sad to see them outright remove the fatigue mechanic. P3 from the jump establishes how taxing it is to summon a persona, so it'd make sense that Tartarus trips are tough in the beginning, but as you get stronger in game, it becomes less of an issue. I'm not suggesting that the original Tartarus was perfect, but there was a lot of purpose behind the way it was built and instead of expanding on that, they decided to scrap these aspects of the game play for a more streamlined experience. I don't think it detracts from what the games does to successfully. And I genuinely feel like they improved on the SLs. Also, characters like Shinji, Ken, Fuuka, and Koro who didn't get as much screen time in the og got new additions (even if they were really small like in Fuuka's case) that added more depth... but unfortunately, with how much they changed (and frankly how easy they made) the gameplay, plus some other issues, like how they decided to base the script off P3P which detracts from a lot of the visual story telling present in the FMVs, I cannot say this is the "definitive" P3 experience. Doesn't make Reload bad, but it could've been so much more.
@murderman8578
@murderman8578 Ай бұрын
Those old gameplay features would be annoying as a video game experience regardless how it ties into the story
@Adoochi
@Adoochi Ай бұрын
@@murderman8578 I disagree. I found the AI party members and the fatigue system to be genuinely fun to play around. The fact that they help tie into the themes of the game are a nice bonus.
@murderman8578
@murderman8578 Ай бұрын
@@Adoochi the game forcing me outta of the rouge run doesn't sound fun It puts in the time limit on how much I can play and fatigue is already there with the SP being depleted
@Adoochi
@Adoochi Ай бұрын
@@murderman8578 It forces you to approach the dungeon crawling in a careful manner. There's a pretty great risk/reward to managing your stamina carefully, judging whether or not it's worth it to go back to the entrance so you can save or if it's better to push your luck and try and get to the next permanent checkpoint. It should also be mentioned that the game fully refills your entire party's SP for free anytime you return to the entrance of Tartarus, so SP management only matters in so far as each individual run. Additionally, it takes a couple days for your party members to recover from fatigue, requiring you to be a bit more mindful of your time management. The most important benefit to fatigue though is that it forces the player to pace themselves. Too much Tartarus in a row gets draining. Too much social stuff in a row gets boring. They knew with the time management system they were going for that the most efficient option would be to do all of that month's Tartarus in a single day, but they also knew that doing that constantly would burn the player out quickly. So the fatigue system was their solution. They'd force you out if you'd been in there for a while, and then you'd have to kill a couple in-game days before you could come back at full strength. And since you're already going to waiting a few days, you may as well be efficient and work on some Social Links, which in turn helps cool the player down from the Tartarus stuff. Later games (including Reload and functionally Portable) get rid of the fatigue system and just put the pressure onto the player's SP. The issue with that is that the games tend to be too lax with refilling SP, especially Reload. Which means players are going to do as much of any given month's dungeon that they can in a single day, which is going to burn them out hard. P5 tried to address this with the points in palaces where they'd outright force you to stop for the day, but there were some serious issues with the implementation.
@murderman8578
@murderman8578 Ай бұрын
@Adoochi But as a Player with Free Choice, I should be allowed to explore how much I want with out artificial stop gaps that impede upon my progress, Refilling my SP carries a Risk I might waste the fragments on that or getting g new equipment, This let's me get more time on Social Stats and links as possible, With P4 Golden there's a good balance on no fatigue and being careful on SP usage when going all the way to a Dungeon and back, burn out is a given with procedural generated Content in rouge likes without enough variation, with P5 the stop gaps serve as effective plot related sequences that tie into characters and good at justifying it
@Hyziant
@Hyziant Ай бұрын
While I do like P3R, I do wish we got a remake of persona 1 in the modern style instead. Would’ve been far more of a significant remake, since P3 already plays in the modern style and is already quite popular.
@ReiSyre62
@ReiSyre62 Ай бұрын
If P1/2 get remake/remastered treatment. I prefer SMTIV / SMTV Style of gameplay and Modern Persona Trilogy Writing of Story.
@CowDriller
@CowDriller Ай бұрын
That's exactly what I've been saying since the remake got announced P3 FES never needed a remake P1 and 2 deserved one waaayy more
@codyb.3015
@codyb.3015 Ай бұрын
Wouldn't have sold near as well and would have taken a lot more work. But I would love a P1 remake like that, never happening, maybe a remaster.
@ShioSatou
@ShioSatou Ай бұрын
Please do not remake P1 in the style of modern persona i beg. As a massive fan of that game, I'm way too afraid that they'd ruin it like they already tried to with PSP
@showerthoughts1015
@showerthoughts1015 26 күн бұрын
Love how he just doesn't acknowledge emulating the original p3 p3f or p3p as an option. It is logical that the game is going to feel completely different because 17 years have passed since the original. Most of the original developers would have probably quit by now. Trying to make it feel more like persona 5 is what killed the mood.
@bloopertanooki415
@bloopertanooki415 Ай бұрын
Amazing work as always, Nam. I don't habve reload yet so I still have to make an opinion myself, but your videos are so well made and your arguments and insight so solid that it's just bliss to be a follower.
@FoxyAreku
@FoxyAreku Ай бұрын
The fact that a mod existed very shortly after release that made the AI controlled team members in reload bareable/much better really shows how easy it would have been to have both options.
@Soniman001
@Soniman001 Ай бұрын
I have never played a turn based rpg in my life where I would prefer if the characters were AI controlled
@FoxyAreku
@FoxyAreku Ай бұрын
@@Soniman001 one person’s opinion doesn’t invalidate the opinion of those who would enjoy the option.
@Soniman001
@Soniman001 Ай бұрын
@@FoxyAreku I just don’t think it’s surprising why a feature 1% of gamers would enjoy was axed to focus on them making them actual playable characters
@jman2856
@jman2856 Ай бұрын
@@FoxyAreku”some folks prefer Kratos didn’t have a jump button n the GOW reboots.”
@xzkilerymax8395
@xzkilerymax8395 Ай бұрын
naw
@MetatronsRevenge613
@MetatronsRevenge613 Ай бұрын
54:41 so true Xeno was perfect at it. A lot of people didn’t like him, but he felt like the pubescent teen who was insecure and fragile that Junpei was
@Alex-ex8ob
@Alex-ex8ob Ай бұрын
I have watched about 2 minutes of this video and this looks extremely identical to "How Ratchet lost its edge" by TheGamingBritShow. The opening, title, thumbnail (well, the old thumbnail for THAT video) are all identical.
@dialga236
@dialga236 Ай бұрын
honestly the worst part of the new english voicecast for me is that people who grew up with the ben 10 series reaching the end of the game wont experience the tonal whiplash of ryoji sounding EXACTLY like teenage ben from alien force haha
@banana4335
@banana4335 Ай бұрын
The "Persona 5 Effect"
@ye9945
@ye9945 Ай бұрын
you guys are so weird it hurts my head. P5 was the most successful title in the franchise you absolute trog, of course its the new standard. Cope.
@JoelGarcia-lu3tw
@JoelGarcia-lu3tw 27 күн бұрын
Good, P5 is the best persona game
@mikethepokemaster2012
@mikethepokemaster2012 22 күн бұрын
Okay what wrong with that anybody popular people hate lol
@BillyFrost1865
@BillyFrost1865 20 күн бұрын
@@mikethepokemaster2012i adore p5 so much but i dont want every persona game to be persona 5. Id like for every game to be distinct enough from one another
@PTRaisin
@PTRaisin 6 күн бұрын
​@@BillyFrost1865 Idk if it's just me but I still Find Reload to be distinct enough from Persona 5 to align with to the original's own themes, own characters, own style of music. I find this point to be a very over-exaggerated. While it definitely takes it's cues from it a bit, I still feel that the mechanics of 5 have been reworked to be given a Purpose that matches the intent of what Persona 3 is. I think a screenshot of the two side by side shows how they are rich in presentation and style, but they feel very different from each other to really be completely similar, and I can personally compare this game more to it's original than Persona 5. Just me though. (Sorry for the yapping I needed to just get my thoughts out.)
@ibt2811
@ibt2811 Ай бұрын
To me, reload is just more fun, and in a video game, that’s all that really matters.
@daveharrenburg7670
@daveharrenburg7670 Ай бұрын
It's always interesting to me seeing comments like this since I think of video games so entirely differently!
@thegoodeboy2016
@thegoodeboy2016 Ай бұрын
@@daveharrenburg7670how do you view video games? Does enjoyment not interest you? Or do you get enjoyment from other things in a game?
@papapalps2415
@papapalps2415 Ай бұрын
'Fun', while very important for entertainment, and while it can and sometimes should be the primary motivation or general reason-for-being of a piece of art, is not and SHOULD NOT be the primary reason for everything. Art doesn't need to be 'fun' to be worth something, even if fun often is important and can go hand in hand with it. 'Fun' is a cheap, fickle thing, and it has no real deep meaning behind it. A game perhaps more than many art styles should be 'fun', but it also ideally should pursue something more important then mindless dopium. Mindless pursuit of that has killed any number of pieces of art, video game or otherwise.
@daveharrenburg7670
@daveharrenburg7670 Ай бұрын
@@thegoodeboy2016 I play them for the artistic value they have, mainly through themes and how (ideally) all of the surrounding elements of a game support those themes. I actually get more enjoyment out of thinking about and discussing video games rather than playing them. I love to see all the ways video games are uniquely used as a medium for art that you just can't get from other mediums. I also view shows and movies similarly.
@marcusclark1339
@marcusclark1339 Ай бұрын
that's just not having a standard its a censored, sanitized version of a game that lacks the charm the original had for the sake of broad appeal for over priced $70 with day one dlc and more for content that should be in the base product (FES) there's no good reason to buy it over p5 (ps3 EDITION!)
@rafaelluciano5596
@rafaelluciano5596 Ай бұрын
I agree with just about all the points brought up here, but not the severity behind the emotion they carry. Persona 3 in any format is one of the most impactful games ever made. If you've been to stubborn to play the earlier builds, this version is probably for you. It may not have the same edge, but it does have the same heart.
@Megs813
@Megs813 Ай бұрын
Great video! Keep up the good work!
@BHox01
@BHox01 Ай бұрын
Hot take: As long as the persona devs continue to fail to design combat at least as challenging & engaging as FES, custom skill inheritance combined with the consistant increase in player power level through the series, will consistently break every persona game by itself. There's just too much sauce that allows for far too much optimization that undermines all challenge. Also pretty much all of the EN previous voice cast was invited back in some way. You only get 1 chance to guess the biggest name that wasn't.
@t-universegamer7609
@t-universegamer7609 Ай бұрын
Eh. The moment the series became more mainstream is when it was all doomed. No way they're going back to properly balancing the games when having it be super easy and busted make for a bigger aucience, aka. more money. Even SMT is suffering with that in it's own way, with V and SH2 having basically zero challenge in dungeon crawling and exploration, while giving all the focus to the battle system. It sucks because one of the things I always liked about MegaTen as a whole was the consistency in quality on all aspects, though it seems unlikely that atlus ever intends to go back when the most recent titles continue to sell better and better despite all those changes. I highly doubt we will ever get a new megaten to the levels of nocturne or strange journey again.
@ForrestFox626
@ForrestFox626 Ай бұрын
I think you guys are being dramatic
@ktli5648
@ktli5648 Ай бұрын
I'm so glad you pointed out the rubbish excuse of 'Persona was always easy' by using only the newer rereleases to dismiss terrible game balancing. Comparative dificulties exist, a game can be approachable to newcomers without being completely braindead. If the next Fromsoft game required you to handstand while playing it isn't okay just because 'they were always hard' - there are limits
@theimpersonator7086
@theimpersonator7086 Ай бұрын
Difficulty is the easiest way in most single player games for the devs to push the player to try/pay attention to the mechanics of any game. Like KH2 has a lot of complex mechanics, but was originally infamous for being button mashy/to easy. Lots of the bosses in KH2, and the series as a whole tbh, were not that threatening on Standard. It was Critical Mode in the FM version that really uped the difficulty and forced the players to use mechanics like Summons or Reflect. Also, it isnt a surprise that the most iconic bosses in the KH series are the humanoid ones, as they do a better job of difficulty and engagement than Giant Heartless
@blues4509
@blues4509 Ай бұрын
Funny enough when I expressed my distaste for Elden Ring's brand of difficulty being unbalanced imo people used that "it was always hard" excuse on me too lol. Someone that's played every Fromsoft game and never had any issues with the balancing itself in anything other than DS2 (even though I can still enjoy it)
@ktli5648
@ktli5648 Ай бұрын
@@theimpersonator7086 Exactly, KH2 critical is a perfect example. Difficulty is not inherently tied to complex mechanics. I feel like P5R taught newcomers really bad habits of how to play RPGs by making spamming weaknesses alone completely viable. So when a boss comes along where you can't do that like Okumura, they call it 'bad game design'. Towards a boss, whose whole purpose is to be a wall to test your skills lmao
@theimpersonator7086
@theimpersonator7086 Ай бұрын
@@ktli5648 Yeah, goes back to the idea of Domiant Strat and the famous quote "Players will optimize the fun out of the video game." Difficulty is the perfect carrot on the stick for players, keeps them from boring themselves with mashing and incentivize them to try otherwise neglected mechanics.
@Rumpelstiltskin01
@Rumpelstiltskin01 Ай бұрын
Yeah I agree I was having a conversation with someone that hated persona 4 after coming off of 5 because he could not get past the first lv. He kept claiming the game was too hard and it was the only a numbers game. when he just couldn't be bothered to learn how the 1 more system worked. Trying to rewrite the history by saying the games were always easy are the biggest lie I have ever heard.
@electricenergy116
@electricenergy116 Ай бұрын
While I do understand the criticisms of how Reload handled its mechanics and its failure to be a proper "remake" in the sense of capturing the feel of the original game, I do think that it should be considered as to how the game would be recieved had it made these changes. For instance: the tactics menu. While it's fair to say that direct commands and the tactics menu can coexist, in practice the amount of players who would use it when direct commands are an option is too small to justify the development time. Why risk a party member making a wrong move when you have the option to make them do exactly as you want them to? And while you always could remove the option for direct commands, I think that the example given for a system like this "done right" (Dragon Quest VIII) isn't the best choice since it too released around the early 2000s, just like Persona 3. Difficulty I think is a fair point, since people choosing merciless implicity understand that the game will (or in this case, should) be difficult. However, I think a comprimise in regards to the difficulty of the bosses would be to have the bosses have different movesets on different difficulties. Balance I think is just wholly broken, I can't disagree with that in any meaningful way. This is already an extremely long comment, so a general summary of it would be that gamers, in general, have a much lower tolerance for what was acceptable design wise in 2006. Am I saying that playing to the lowest common denominator is a good thing? No, but it's the preferable option for Atlus to putting in more work and money for less return from the people expecting a game more similar to persona 5 royal. But still, the video is a work of quality, so keep up the good work.
@solomonpnq
@solomonpnq 16 күн бұрын
One thing I gotta say I love about reload so far is the way it approaches Shuffle Time and how you get experience for the Arcana of the the Persona you landed on. Among that and other game changes, I hope some mechanics like this one come back in later entries.
@DarkJ1425
@DarkJ1425 Ай бұрын
I will watch the video later, but I will ask since the topic is hot: For someone who never played P3 before: FES - pure or with mod-, Reload or wait for the eventual Reload Complete Edition with a new Jack Frost?
@HansAlRachid
@HansAlRachid Ай бұрын
I get the temptation of giving players more (and stronger) options to tackle what the game throws at you from a dev perspective, but good lord - restrictions and player weaknesses are what ultimately makes a turn-based combat system engaging. If you have no direct answer to an issue, you have to come up with workarounds, which has always struck me as the whole point of having customizeable movesets in such a system. But I guess blowing up all opposition with ginormous fanfare and no problem gets you a cheap, easy endorphin rush.
@shenmuemasta
@shenmuemasta Ай бұрын
So, what's next Nam?
@jessiealtgirl
@jessiealtgirl Ай бұрын
4 hour rayman retrospective
@arikado8697
@arikado8697 Ай бұрын
I wonder how many people on persona twitter actually finished this video
@kevinlewis720
@kevinlewis720 Ай бұрын
Hey Nam, I don’t want to keep your time especially after watching this video so I’ll keep this a bit brief. While I disagree with some complaints such as the Fatigue system, the voice cast (except Akihiko though he did grew on me the more I played throughout the opening week the game launched, and I guess Yukari was a bit toned down too), and in some areas the overall lighting, I do get what you are mainly coming from. Persona 3 back on the PS2 was a byproduct of Atlus trying in earnest anyway because of the limitations of the PS2 and the fact that Persona 3 was their “Magnum Opus” or else they would’ve been bankrupted by now. I do agree that from my point of view as someone who played Portable back in 2018-2019 that some of the tone and atmosphere was lost (like the show don’t tell type of writing as apparent as the opening cutscene), cutscenes are a hit or miss as some are better composed in FES, soundtrack in reload is a hit or miss, GAMEPLAY WITH THEURGY IS A FUCKING JOKE, I do feel like trying to talk about Persona 3 now is like trying to poke a hornet’s nest which leads into my one worry the more I grow up with this series having watched the P4 anime and played P4 Arena Ultimax in 2016, beat P5 back in 2017, P3P in 2018-2019 and beat P4G just a month before Reload came out. And that worry is… The current persona community. Now i currently respect your wishes and opinions while disagreeing with some of them, however there are motherfuckers out there going on Salem Witch Trials for people who didn’t like the remake as much or it didn’t meet the type of expectations that they wanted since FES, responding with “oh this guy is just a boomer, he’s fuckin blinded with nostalgia” or “oh this SMT elitist cocksucker.”, and it honestly disheartens me as I can see FES has a lot of bright spots even though that game was pretty damned flawed. Especially in today’s landscape where suddenly opinions are viewed as “THE LORDS WORDS” in their own eyes. Which is why while i loved this remake (especially I cried so hard again at the end like i did with Portable), I mainly just keep to myself out of the discourse because there’s no winning with those types of people. All that being said, fantastic work on your video, Nam. Really informative about your takes on what Persona 3 means to you. Cant wait for what comes next on your channel.
@kyleturner7108
@kyleturner7108 Ай бұрын
I still understand why people dont like reload and there are something of FES i like other than reload, but i will say that reload does what it needs to do; your criticism is valid.
@nemesisa-type6721
@nemesisa-type6721 Ай бұрын
Actually just beat this game last night! My first persona and I’m definitely going to give OG 3 and the others a playthrough now. Been binging your vids the past couple hours keep it up man.
@princessnana108
@princessnana108 Ай бұрын
Great video Nam! I really enjoyed it and understand why you didn't like it over the original but overall I loved the remake. I do have a question? Why didn't you mention the soundtrack?? 🤔 💬 jw
@jessiealtgirl
@jessiealtgirl Ай бұрын
cuz its personal taste and not worth talking about
@bensonratch8401
@bensonratch8401 Ай бұрын
​@@jessiealtgirlit absolutely is persona 3 is meguros magnum opus and the way it was handled in reload was abysmal
@Kisstmrrw
@Kisstmrrw Ай бұрын
@@bensonratch8401 Apart from kimi no kioku I wouldn’t really call the soundtrack meguros best by a far stretch. Yumi is what made it unique for me at least
@badbitch9773
@badbitch9773 Ай бұрын
​@@bensonratch8401Dissagree
@bensonratch8401
@bensonratch8401 Ай бұрын
@@Kisstmrrw i think he has some better tracks elsewhere (work on nocturne and dds is really great) but i think 3 is his most solid work by far and it doesnt have a forgettable track in it while i cant say the same about nocturne or dds
@rhysegozun
@rhysegozun Ай бұрын
In short this game is Persona 5: Persona 3
@darryljack6612
@darryljack6612 Ай бұрын
Here's hoping that P6 is it's own thing and not just another version of P5
@Kingdom850
@Kingdom850 Ай бұрын
@@darryljack6612 What the actual fuck makes you think that? Jesus Christ, I get it, ya'll hate P5 but make sense first with some of the stupid shit you say.
@ye9945
@ye9945 Ай бұрын
@@darryljack6612 you guys are so weird it hurts my head. P5 was the most successful title in the franchise you absolute trog, of course its the new standard.
@petergriscom3431
@petergriscom3431 29 күн бұрын
​@@ye9945But here's the point you're missing: Persona had fans _before_ 5, and not all of them want that direction for the rest of the series. Ever since 4, the games have been getting easier, more cartoony, more flashy, more melodramatic, more toothless. They're even skimping out on the mythology now. The Gnostic mythology in P5 is wasted without Mephistopheles setting the stage for it, like the writers originally planned. Imagine throwing out an entire plotline that's woven into the subtext, just because the marketers are worried about what China and the EU would think of it being on the boxart. And who asked for the Platonic version of Sophia? I recently replayed The Answer, and the ending hurts knowing now that the set-up of them keeping their Evokers was squandered on P4 Arena turning them into funne caricatures.
@ye9945
@ye9945 29 күн бұрын
@@petergriscom3431 i'm not reading all that and i dont care
@willian4428
@willian4428 Ай бұрын
it takes guts, good job man.
@Zodrex
@Zodrex Ай бұрын
One thing to note about tactics and direct commands is that yeah Dragon Quest does manage to have both pretty well but there's a more fundamental difference that makes it way easier to do in that series compared to modern Persona. In DQ you chose all your moves at the beginning of the turn which makes all the difference because the way modern Persona does it is way more reactive. I kinda wish they would have tried that approach instead when implementing direct commands into P3.
@tsf9600
@tsf9600 Ай бұрын
Sup Nam. While I did enjoy my time with Reload, I also mostly agree with this video. I could deal with the lack of overall difficulty, the overpowered Theurgies or the broken Persona customization, but what hurt me badly to see gone was the decisive step backwards in regards to the AI setting. They were so much of an afterthought that they didn't even program AIs to use the Shift mechanic. I've always had an issue with how modern audiences sneered at the original P3 daring to go in this direction and nothing has changed even after Reload; if anything, it's worse than before. I think your video could've leaned a bit more on the positives that Reload offers. One particular thing you could've mentioned is how Reload did manage to transmit a lot of the original themes and messages to the newer fans. I've seen an uptick in people admitting P3R even managed to make them like P3 more than it's younger siblings. Overall, you're probably getting a lot of shit for this one but I appreciate you had the guts to so thoroughly explain your views and opinions in a landscape that's probably going to throw them out.
@illusive-mike
@illusive-mike Ай бұрын
While I agree with a lot of things said in the gameplay section, there's one mechanic that I do believe shouldn't come back in the way that it was, one that had its design goals already accomplished on paper by other systems introduced in Persona 3 itself: fatigue. Yes, one-day crawls have become standard after fatigue went away, but that is an issue of balancing rather than systems. In keeping with the topic of gameplay representing the story experience, fatigue is already represented by the gradual depletion of SP during a crawl. In most RPGs, healing is a no-brainer. Whenever you reach a checkpoint of some sort, you can fully restore yourself for a nominal cost. Resources are balanced to get you to the next checkpoint, where you can once again easily heal. Persona 3's calendar changed that and introduced a risk-reward balance to this. You can clock out after reaching a new teleporter, or you can try to press on to get more done in a night. You're encouraged to be mindful of your SP use and presented with a meaningful risk if you try to continue while low. SP draining moves are also made particularly punishing because of this, as a bad encounter can shut you out of further progress even without killing you directly. You may even consider popping your SP restorative items during normal dungeon crawling just to squeeze out a bit of extra progress. It is, all told, an experience only Persona can provide. And it has been consistently underutilized. Any healing mechanics break this entirely, be it the Cups cards of P4G or Maruki's perks of P5R. P5 also makes it easier to rotate your party due to Mishima's Exp sharing, giving you a deeper SP pool with no downsides of grinding. Unfortunately, P3R misses the mark on this, badly. The Great Clock means that the size of your "bench" is unpredictable, but even without it the Twilight Fragments and SP restoratives are subject to random drops and farming and are generally far too abundant. At least P5 on paper had no way of fast SP recovery (for non-Joker party members) that wasn't in some way limited by calendar time.
@justtmw
@justtmw Ай бұрын
It feels like Atlus wants to do a good SP management system, but they are afraid to make it punishing, hence why it's so inconsequential to the point it might not even exist. But that's where you can utilize difficulty options: make skills cost more on harder difficulties, or remove certain sp restoring items from pool so you cant farm them, or something else, but they just stick to difficulty options making numbers bigger
@illusive-mike
@illusive-mike Ай бұрын
@@justtmw I think at least part of the problem here is what Nam said: Atlus aren't actively looking to make Persona difficult. For an SP+Calendar system to be properly impactful it has to be tuned right. Too far in either direction and you have either an unplayable game or P5. This means that a lot of work and playtesting has to go into getting the difficulty just right. But the kind of absolute bullshit that P3R has would never pass that kind of scrutiny, which means that if it was tuned at all it was only with the casual audience in mind. For an example of a different game series tackling a very similar issue, I would cite Fire Emblem. While the series has for most of its history used a linear game structure with a fixed number of missions, limiting grinding opportunities, Awakening on the 3DS allowed grinding and was very good at onboarding new players. Come the Switch entries, and the issue was resolved via difficulty settings, with Normal always allowing unlimited battles and Maddening never having free grinding. But in Engage in particular Maddening is clearly tuned for a specific non-trivial level of difficulty. Persona just doesn't seem to do that.
@justtmw
@justtmw Ай бұрын
@@illusive-mike Oh yeah I fully believe that P3R had absolute bare minimum playtesting. If difficulty isn't the goal I do wonder why they even keep making 5 options. Hardcore audience won't see the difference between them anyway because none of it is tuned for them, casual audience won't even look at higher difficulties. Just make normal and easy and save yourself some development time
@illusive-mike
@illusive-mike Ай бұрын
@@justtmw That would be exactly why the difficulty settings are mostly just multipliers on numbers. When an entire difficulty setting can be easily reduced to a single line in a table, it costs next to nothing to crank those numbers up. Sure, it doesn't actually serve the hardcore audience because making hard games is hard, but it's not like you're saving any time by not doing it.
@justtmw
@justtmw Ай бұрын
​@@illusive-mike good point, I guess the answer was already in my question
@acallixgaming
@acallixgaming Ай бұрын
I disagree with almost every point. Amazing video!
@Rman1228
@Rman1228 Ай бұрын
Best comment in this section 🤣 I feel the same way
@TheWeekEndGAMES
@TheWeekEndGAMES Ай бұрын
I feel the same hahaha
@Speckmantelmade
@Speckmantelmade Ай бұрын
Same. The only thing I didn’t quite vibe with was the new version of Mass Destruction. Other than that, I’m not someone who feels the need to preserve the “true feeling” of gameplay in games of that genre. I’d rather have the qol improvements, and I didn’t feel like Reload was telling me “this is the definitive way of playing P3” - in that case, it would have needed to mesh every version together and that thankfully didn’t happen. I can still appreciate a well-written and thought out script for such a video. Was very interesting, but not that surprising either.
@42Caio
@42Caio Ай бұрын
My thoughts exactly. I do agree some of the atmosphere has been lost in transition but not to the extent he's claiming. Other than that, I really think the improvements outweigh the very nitpicky issues I have with the changes. And I don't think 3 lost its identity. Reload does iterate on that identity but I don't think the game was "5-fied" or anything of the sort. It still got the mood right for the most part.
@highwindknight
@highwindknight Ай бұрын
@@Speckmantelmade You're technically agreeing with him though that the game does not have the identity of the original game then. Which is fine in a way, but it does mean that we're still left with the issue of not having a definitive version of the game which makes it difficult to determine where someone new comes in. P3P for example would work better for someone who's very into visual novels, but if someone wants a more immersive experience, P3P is a bad choice with FES, Vanilla or Reload being a better option. Depending on the type of immersion they want, even FES and Reload might be a bad choice. I wouldn't say that Thankfully it didn't mesh all of the previous iterations into itself, because it could have been a great thing. Rather, instead of a mindbreaking amazing product, we ended up with a good product. I have difficulty saying great because of how many of the changes between versions seems to lose some elements of the story and replace them with alternative elements, in particular Yukari's reduction of her snarkiness and attitude in general already heavily alters the group dynamic. I would say it's nice that we have an approachable Persona 3 version that can allow newer players to come in. But it is a shame that it isn't the best version that could ever be, and is simply a good alternative.
@TyRendition
@TyRendition Ай бұрын
Seeing this review reminds me of how Nintendo handled paper Mario the thousand year door remake where it like how you wanted being very faithful to the remake in terms of gameplay and story while adding additions that add onto the story. The additions in TTYD are there and add so much life to the game while not making it a different game keeping it faithful.
@leftrightluka
@leftrightluka Ай бұрын
This was an awesome and well done video! Although I didn’t agree with much, as I’m super obsessed with everything about this game, the lighting issue was truly something i think should have been worked on a bit more. I really love the new portraits and ui because it allows us to really appreciate the evolution of Shigenori Soejima’s art style from them to now. I found it super interesting how each of the portraits also synced with the voice acting too :)) Carl Jung’s collective consciousness represented as the sea was very well done within the UI, but the lighting in the dorm and dark hour as well as the less abstract boss and battle background did kind of make me a little sad. I remember having to mess around a lot with background brightness because of how saturated the game was and the lighting just didn’t fit the tone of the game as well. I personally wish the atmosphere and color grading in the engine was more flushed out. I super agree with the charm of the dorm being lost, as the darker lighting really allowed the Triadic color palette of the dorms walls carpet and furniture to really shine and give that mature and dark tone. Thank you for sharing this video! It was incredibly well made and I look forward to seeing your work in the future! :D
@organbandage4822
@organbandage4822 Ай бұрын
There are a few points I disagree with you on that I feel like talking about, so here goes. NOTE: If you disagree with me, that’s fine. I simply enjoy discourse on game design. Different people value different things, and that’s the way it should be. 1. The tactics system is bad. The vast majority of people who I’ve heard enjoy it only did so after multiple play throughs, which is unreasonable for most people. I agree that the AI should be better, but I don’t think that it needs to be as deep as FES for the incredibly small amount of players who will actually end up using. I am in the middle of playing through FES (played reload first), and it just feels clunky. The difficulty doesn’t feel good because it mostly comes from the AI being jank. 2. I don’t really know why but no one mentions how good the rewind system is. It made me feel more open to experiment with other options myself instead of just looking it up online. And while similar things could technically be accomplished by saving constantly, that is tedious and breaks the flow of gameplay. While not perfect, it is a massive step in the right direction. 3. The bright color palette actually works more in the games favor. Everything is much brighter so when the final months hit, the colors become more desaturated to fit the music change. It does a better job at showing how much the people have grown apathetic towards life compared to when they were more hopeful before they defeated the 12 shadows. The green also does a good job at contrasting with the blues of the menus and persona summons. It is a little much, and I think it can be a bit too green, but it’s better than FES where I can hardly notice the green. I haven’t gotten to the Nyx fight in FES yet, but based on the images I’ve seen, it looks very dull visually. Some of the changes in reload such as the colored veins on nyx’s model make the fight much more visually appealing to me. Overall, the dark hour in FES just made me say “yep, it sure is night” while reload felt more ethereal. 4. Tired is a mechanic that has no place in any sort of modern game design. The game basically locks you out of progressing which doesn’t feel good. Now, reload doesn’t handle this greatly with the clocks and twilight fragments, but those mechanics can be more easily ignored than tiredness. The best system I believe is portable (haven’t played yet, so take this with a grain of salt) where you don’t get tired in Tartarus but you can only restore SP with items. This makes it where you can invest a lot of resources to clearing Tartarus in one night knowing you could be under equipped for the next excursion, or play it safe but lose out on valuable free time. It still has the tired after you leave Tartarus, but this could be easily removed. 5. Random encounters are a lot less grating. I don’t want to hear the same rap verse looped 16 times when I’m fighting a tough encounter. This is a small criticism, but it heavily affects my enjoyment of Tartarus in FES. 6. Reload has “Full Moon, Full Life”, “It’s Going Down Now”, “Color Your Night”, better versions of “Changing Seasons” and “Deep Breath, Deep Breath”, and some great lyric changes in “Burn My Dread -Last Battle-“ to better reflects Makoto’s sacrifice. These tracks existing is enough of a reason to validate reload’s existence. Once again, if you disagree that’s fine. But I feel like Nam didn’t fully remove his nostalgia goggles when comparing a game he’s played several times with a game he’s only played once. With that being said, thank you for coming to my TED Talk.
@Cinnamowo
@Cinnamowo Ай бұрын
Ok, but if they didn't make characters sprites so stupid, especially Makoto's 😭 in the reload I would definitely rate this game 11/10
@xzkilerymax8395
@xzkilerymax8395 Ай бұрын
naw
@0ctopusComp1etely
@0ctopusComp1etely Ай бұрын
I like your use of the word "Considered" for describing the old game vs the new. The original was VERY deliberate in what it had included. Other characters did things that you wouldn't want them to do all the time (leave when tired, wrong attack, MARIN KARIN), but that was because they were MEANT to. They weren't You, so of course they did different things. Of course the atmosphere is depressing and a little bit off sometimes- you're confronting the concept and consequences of Death at every turn. People didn't always look very appealing, the mood wasn't always happy, the combat wasn't forgiving. It was all intentional, considered. It wanted to be a very specific piece of art. And then Reload decided floor bosses needed to die to spammable super attacks. That lights needed to be bright and shiny. That consequences and decisions weren't worth stressing over. That five Social stats was two too many, and customizing physical loadouts wasn't cool anymore. It didn't consider what those changes would do to the game, because it didn't trust people to like, or at least respect, them anymore.
@Adoochi
@Adoochi Ай бұрын
To play devil's advocate, all versions of P3 only had 3 social stats. It was P4 onwards that have 5.
@0ctopusComp1etely
@0ctopusComp1etely Ай бұрын
@@Adoochi Good point- I had misremembered. It's good to make sure my criticisms are actually valid, lol
@Bulzeeb15
@Bulzeeb15 Ай бұрын
The design to make this remake very casual friendly doesn’t really surprise me given Persona is Atlas’s most accessible series now. I’ve put in over 100 hours each for FES, Portable, and now Reload and found good times with all of them. FES certainly has the style and charm that got me into all of SMT though I can’t deny the amount of fun I had with the new mechanics and optional story beats of linked episodes almost as an homage to FEMC’s routes. Maybe the nostalgia is giving me a pass for things that seem more like downgrades and I’m just mindlessly filling in the blanks. Maybe I’m just not as big a fan of Persona as I was when I played it as a high schooler (go figure) so the changes don’t bother me as much. I’m just glad to still have some fun with it while waiting for V Vengeance.
@marcusclark1339
@marcusclark1339 Ай бұрын
that's what they hope for, really its just a terrible and broad appeal version of the game that they'll use to replace the original as they never port it they hope for no pushback as they sell it over price at $70+ dlc for content that should of been in the base game to pretend its getting "new content updates" when its not
@ZXApocrypha
@ZXApocrypha Ай бұрын
A lot of surface level stuff is better - but at its core it feels watered down
@ChiefMedicPururu
@ChiefMedicPururu Ай бұрын
You're gonna get treated like Slickety got, as a monster for DARING to criticize Reload.
@Peheal
@Peheal Ай бұрын
I'm still pissed at that comment section, so many brainless idiots mixed with threats.
@catcocomics1601
@catcocomics1601 Ай бұрын
one thing I feel you missed comparing Reload's combat with original/FES's combat had to do with the particular style of the Once More system; Original Persona 3 and FES are the only two games in the entire series that punish group-attack spamming in any meaningful way; you could not get a One More from group attacks unless you very specifically knocked down all opponents at once and then deliberately chose not to All Out Attack, thus if you missed an enemy, the enemy wasn't weak to your attack, or anything, then no One More, and the same was true for enemies. What's more, downed combatants took a turn to get back on their feet unless another attack was attempted on that particular individual - Hit, Miss, Weak, Crit, Drain... - it didn't matter the result so long as the combatant was still living, they'd get up again. This in turn meant Original Persona 3 and FES could get away with what other games all throughout Persona and SMT would consider as being astronomically high critical rates without disrupting the game's balance nearly as drastically, where as now in Reload physicals quickly become free One More fodder just for existing in the player's tool belt. I also strongly appreciate just how raw and powerful items such as Attack Mirrors and Magic Mirrors were in Original Persona 3 and FES, being able to give party-wide Tetrakarn or Makarakarn and EVERY reflected hit bouncing back and damaging the enemy. It wasn't a winner in every case, but it opened up unique and interesting strategies, such as allowing me to use Mitsuru as Maragion bait against the Lovers Full Moon boss since it prioritizes hitting weaknesses over brainwashing my allies, and it's neutral to fire. In Reload, it's almost identical to Persona 4 Golden or P3P combat, just with the inclusion of Shift, Traits, and dollar-store Show Times; knocking down any enemy earns a One More regardless of what the rest of your attack is doing, high critical rates are still free, hitting downed enemies has a chance to stun-lock them, the list goes on. I do wish some mechanics were better communicated in Persona 3/FES such as certain Arqa guardian shadows where apparently the intended strategy is to inflict certain ailments on them when I have no way to know what ailment I need outside of trial and error (or looking it up on the internet for a Minecraft datapack aiming to faithfully recreate the gameplay of Persona 3 FES) but yes, they were very core to the creative identity of Persona 3 and now we're just supposed to accept a P5R in P3 clothing as "the new ideal"? Not worth the $80 and high performance strain on my very dated computer I have no immediate hope of replacing.
@andrewfarrenkopf3408
@andrewfarrenkopf3408 Ай бұрын
Really good video. While I disagree with a lot of the criticism it was nice to hear a different perspective. It also gave me some new perspective and thoughts on the games as a whole. I am curious, what is your opinion on the new extended ending scene with Aigis? I personally really loved it and made it all hit even more
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