In this short tutorial I'll show you how to add UI with a crosshair to the centre of the screen. Patreon: / mizzofrizzo Subreddit: / mizzofrizzo_tutorials Facebook: / 884349679908510
Пікірлер: 18
@AlexKotov29036 ай бұрын
Your tutorials are awesome and extremely helpful. Thank you so much for your efforts mate.
@Arquimark6 ай бұрын
Excellet Frizzo, I'm following your tutorials, they are amazings... Thanks a lot
@xjuliussx6 ай бұрын
great introductive tutorial. can you also please please present how to make a dynamic crosshair, based on different factors like movement, recoil, where it goes bigger or smaller depending on player actions? thank you in advance!
@user-nb7ci3qq3qАй бұрын
What should i do if Event begin play is coming with event begin play plugged with cast to player controller
@TimeTravelersTalesAI6 ай бұрын
What would be the best way to blend between between 2 different crosshairs? I.E when the player aims I want the crosshair to zoom in, at the moment im just switching between two different widget blueprints - is that the way to do it?...
@Sh4rrk2 ай бұрын
to put it that you can only see it when you have a weapon in your hand? (so if you are unarmed you can't see it)
@PitchforkAcademyАй бұрын
In your logic set the visibility of the widget
@zackhtc31564 ай бұрын
Hey;can you plzz show us haw to add crosshair in mtahuman "Trey or chandra " tuto of True FirstPerson Shooter! If you dont mind thx!
@TheDiscordAvengersАй бұрын
im using the third person template and there's already an event begin play? can you help please
@PitchforkAcademyАй бұрын
Put a sequence node after it and plug 0 into what's already there then plug this stuff into 1
@6henny4432 ай бұрын
any reason why this wouldnt work? Ive done exactly as you have
@PitchforkAcademy2 ай бұрын
Absolutely no reason, and I can almost guarantee that you haven't done exactly as I have.....
@Lowly_on6 ай бұрын
The crosshair could be made in the form of a shader. I have a video about it. The advantages of this approach are the complete customization of all parameters right during the game. Just overlay the material as an Instance and you can use it) It will be useful when you make a video about the dynamic crosshair, which changes the gap between the lines at the moments when the character shoots, But anyway, you're doing great! Keep up the good work)
@UnrealAnderson6 ай бұрын
Hi MizzoFrizzo Are there any plans to implement replication in the tutorial series? :) Keep it up, love your videos, helps me a lot!
@PitchforkAcademy6 ай бұрын
I'm actually recording and posting my first replication tutorial today, but not as part of the TFPS series.
@UnrealAnderson6 ай бұрын
Nice! Can't wait! Will it just be replication in general then? :) @@PitchforkAcademy
@PitchforkAcademy6 ай бұрын
@Brandonwalshzone Yeah just a general introduction by making a little third-person shooter with replication. 😁
@PitchforkAcademy6 ай бұрын
@@UnrealAnderson It might not be ready today as I'm adding some stuff in. It'll be worth the wait, I promise!