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@DeVaughnMoody
@DeVaughnMoody 16 сағат бұрын
Could you make a video on how to make first person hands follow a turning steering wheel? I've been dying to figure this out. kzfaq.info/get/bejne/oc6adKtjxK-qk4U.html
@Ilia-lp4ij
@Ilia-lp4ij 16 сағат бұрын
Love your content ❤❤
@omeryounas1660
@omeryounas1660 21 сағат бұрын
My Crouching blueprint has an error can you help?😞
@omeryounas1660
@omeryounas1660 21 сағат бұрын
i put crouching but when i compile it didnt work 🥺😭
@TheCrookedCinema
@TheCrookedCinema Күн бұрын
I'm also struggling with the Boolean. I've done the tutorial almost 5 times, and followed exactly and I still cant get that Boolean to appear under variables. Is this something that's been changed on an UE update?
@MizzoFrizzo
@MizzoFrizzo Күн бұрын
@@TheCrookedCinema Are you using 5.4?
@TheCrookedCinema
@TheCrookedCinema 21 сағат бұрын
@@MizzoFrizzo What a fast response! Kudos. I actually just found your updates video and it helped a ton! Thanks man!
@Truman-o8t
@Truman-o8t Күн бұрын
20:27 31:00 I JUST HAD TO REWATCH IT ALL AGAIN FOR A SMALL ARROR ARGGHH Edit: thx now i understand more blueprint on unreal infact i made sprint thank to this 48:22
@DefaltThunder
@DefaltThunder Күн бұрын
Can this work whole playlist can work aswell with a TopDown shooter? By making a pop up that says "F" when im near the weapons in this case... Is it possibile?😊
@MizzoFrizzo
@MizzoFrizzo Күн бұрын
@@DefaltThunder Yep
@DefaltThunder
@DefaltThunder Күн бұрын
@@MizzoFrizzo great! Hope everything works then.
@unknown_amazing_chap4480
@unknown_amazing_chap4480 2 күн бұрын
Awesome! Thank you!
@vxrixnt00
@vxrixnt00 2 күн бұрын
hey can anyone help? at 24:41 when he creates a new node from PickupClass to a Spawn Actor from Class, on my project i get an error that says "Array of BP Weapon Pick Up References is not compatible with Actor Class Reference." How do i change it from an array to what it needs to be? I'm very new to unreal so any help would be greatly appreciated
@MizzoFrizzo
@MizzoFrizzo 2 күн бұрын
In the details panel when you select the variable there's a little drop-down next to the variable type.
@vxrixnt00
@vxrixnt00 Күн бұрын
@@MizzoFrizzo mine is grayed out for some strange reason :/
@vxrixnt00
@vxrixnt00 Күн бұрын
@@MizzoFrizzo do you have a twitter or a disord i could reach you at?
@vxrixnt00
@vxrixnt00 Күн бұрын
@@MizzoFrizzo when i hover over the drop down menu to change it from array it says "cannot edit variable type when inherited from parent"
@MizzoFrizzo
@MizzoFrizzo Күн бұрын
@@vxrixnt00 So go into the parent class and change it. You know, the one we right clicked on to "create child BP class"??
@SynysterRipper
@SynysterRipper 2 күн бұрын
This was so helpful, thank you a million times over!!
@motherbase3dandanimation462
@motherbase3dandanimation462 2 күн бұрын
Hello, thank you very much for making this tutorial. I had been looking for a good way to make a TPS shooter for a long time and couldn't find one. I managed to finish the entire video! I am a 3D modeler and have a lot of difficulty with programming. I have long dreamed of making a survival horror shooting game. This is how my gameplay turned out in the end; I recorded a video. kzfaq.info/get/bejne/bbKKiJNpvai4YKs.htmlsi=Lb77ptNRZbcOfIrd
@R.DevX_WasTaken
@R.DevX_WasTaken 2 күн бұрын
Ive just started! What version of ue was this filmed on?
@MizzoFrizzo
@MizzoFrizzo Күн бұрын
5.2
@R.DevX_WasTaken
@R.DevX_WasTaken Күн бұрын
@@MizzoFrizzo thanks for the reply 😀
@johnterpack3940
@johnterpack3940 2 күн бұрын
The older version of this gave me a compile error. This one works perfectly. Awesome. I do still have a bit of bob. But it's very small, actually feels natural.
@johnterpack3940
@johnterpack3940 2 күн бұрын
Heh, oops. Forgot I had already done some tinkering with the camera. That's why there's still some movement. I'm running a hybrid of this and another setup.
@Volataxx
@Volataxx 2 күн бұрын
I keep bothering you, I apologize for that lol. When I hit compile in the animation event graph, the arms continue using the same idle animation that the lower body is supposed to be using. I've applied the hand animation to blend pose 0 and have done everything else exactly the way you did.
@MizzoFrizzo
@MizzoFrizzo 2 күн бұрын
@@Volataxx It's worth considering joining my Discord server (via Patreon link in the description). There's quite a few very knowledgeable and very helpful people in there...
@anthawnmcfarlane4567
@anthawnmcfarlane4567 2 күн бұрын
great tutorial
@DirtbagOps
@DirtbagOps 2 күн бұрын
For the thing when it moves your animations. You should be able to fix that with grid snapping
@_Irrelevant
@_Irrelevant 3 күн бұрын
This is PERFECT. Thank you so much! With a little reverse engineering to just get the neck, this was exactly the system I wanted. Edit: One issue I'm having is camera clipping inside my mesh. I'm guessing I should add a clamp somewhere?
@WaffleHouse2112
@WaffleHouse2112 3 күн бұрын
Hey Mizo, can you explain how to replicate an automatic weapon? I’m struggling to figure it out 😂
@MizzoFrizzo
@MizzoFrizzo 3 күн бұрын
@@WaffleHouse2112 I'll try to do that for Part 8! 😁
@WaffleHouse2112
@WaffleHouse2112 2 күн бұрын
@@MizzoFrizzo That would be awesome. Even just a quick 10 min video explaining it would be awesome. I watched your whole multiplayer 3rd person video as well as the replicated weapon system video but in the multiplayer one you had only replicated a single fire gun not an automatic one. And in the How to make your first game video you made an automatic assault rifle but not replicated so I’m scratching my head on how to make it work with replication 😅 I’m sure it’s something simple lol I love the videos tho! Great work.
@nolansadowski5383
@nolansadowski5383 3 күн бұрын
for me when i release from aiming it goes back to my original spot but it is like gitchy. any one know how to fix this
@nolansadowski5383
@nolansadowski5383 2 күн бұрын
yo if anyone else is having this problem i fixed it by changing the delay time at the end of the branch to 0 instead of 0.5. hopefully this helps someone if they have the same problem 😂
@Volataxx
@Volataxx 3 күн бұрын
Hey, coming from your other series. I also did it this way but my upper body still won't rotate. I triple checked this time around and everything I've set is exactly how you've shown so I'm not too sure what's wrong here.
@MizzoFrizzo
@MizzoFrizzo 3 күн бұрын
@@Volataxx You're using a Mixamo mesh, so I don't know either... 🙂
@jamesday3464
@jamesday3464 3 күн бұрын
Hey man. Love the videos, they've been super helpful. I am having an issue however with my level sequence camera and my in game actor camera dont seem to line up the same dispite being set up the exact same way, attached to the same bone etc. Setting up an anim and testing it out and having the arms off by a few inches is really weird Do you have any idea of what might be causing this?
@Lord_vonWatching
@Lord_vonWatching 3 күн бұрын
33:15 Couldn't you use the same setup as for the other Walk/Run Blendspaces. Just out of curiosity?
@ericdrob
@ericdrob 3 күн бұрын
Great!!!
@struggling3dartist910
@struggling3dartist910 4 күн бұрын
Noob question: What is the pitch replication for? Is it for multiplayer mode? Does it hurt anything if it's not added in a single player game?
@camilocea1838
@camilocea1838 4 күн бұрын
Yo bro, this tuto was awesome, it helped me a lot and learned a lot too. I have 2 problems and watching it again I saw that you didn't checked. My first problem is that only the player on the server can make headshots, the other ones only can hit the body, idk why. And the other problems is when the player on the client holds right click and sidesteps it clips, like, it get bugged and it doesn't slow at all. But really thank you so much for this tutorial.
@camilocea1838
@camilocea1838 3 күн бұрын
So I checked again, my problem is that the clients can't deal damage to the head of the server player, but they can deal head damage to each other, idk what is the problem tho :(
@spikef1114
@spikef1114 4 күн бұрын
come back to this video
@Volataxx
@Volataxx 4 күн бұрын
Here from your FPS series lol. Still no luck. The mixamo rig/animation im using isnt rotating from the spine. Not sure why. I didn't add a virtual bone but im not sure if that's needed. If it is, that's another problem entirely as my rig doesnt even have a root bone.
@MizzoFrizzo
@MizzoFrizzo 4 күн бұрын
@Volataxx Yeah I'm really not familiar with the Mixamo skeletons/rigs man sorry...
@Volataxx
@Volataxx 4 күн бұрын
Followed the series up to now, roughly accurately. The only difference is that I'm using a mixamo rig, not a metahuman, but the bone structures are similar, and every issue so far has had a workaround that functioned. Now my issue is that my spine bones are not rotating when looking up or down. I've checked and rechecked, following every step in the vid, and I can't figure it out. Please help
@MizzoFrizzo
@MizzoFrizzo 4 күн бұрын
@Volataxx Try going to the 57min mark of this video and set it up that way: kzfaq.info/get/bejne/nrR8Zqh9qLPSaGQ.html
@Volataxx
@Volataxx 3 күн бұрын
@@MizzoFrizzo Didn't work either.
@MizzoFrizzo
@MizzoFrizzo 3 күн бұрын
@Volataxx I may be able to look into making it work with a Mixamo character at some point but I can't make any promises or tell you when that might be. 🙂
@gamedevunity3dliviopanizzi170
@gamedevunity3dliviopanizzi170 4 күн бұрын
hi thanks for the tutorial , i have one problem witch the collision of the mesh , the trace line not revel the collision non working also if have one problem witch the collision of the mesh , the trace line not revel the collision non working also if have switch off in ignore the collision of the capsule
@alettamsmith1908
@alettamsmith1908 4 күн бұрын
Hi Mizzo. Thank you for an excellent tetorial. Easy to follow. I have two issues, in the Bp_Character I am having trouble dragging off the current weapon and get pickup class as well as get weapon name. the is no such varible showing up. I have replayed over and over, can't seem to work it out. I did create them in the BP_weapons pickup. I'm using 5.3 and custom character on third person template.
@alettamsmith1908
@alettamsmith1908 4 күн бұрын
Weapon is NOT showing, character picks up and weapon disappears. Please assist.
@Star_Jewel_Realm
@Star_Jewel_Realm 4 күн бұрын
Excellent starting point tutorial. 😆 However before you attempt to recreate this demo game in UE5.3, you must first update your video card's drivers. This update is important since it will determine how your game might perform. I ran tests trying to solve the framerate glitches and memory over run problems. This solution will help especially when you start experimenting with UE's advanced graphics. Check it out. 😊😎
@datasets.Wisdom
@datasets.Wisdom 4 күн бұрын
algorithm
@ExussMusic
@ExussMusic 5 күн бұрын
can i use this with first person? And also how can i add a key to drop the weapon?
@Volataxx
@Volataxx 5 күн бұрын
Am I able to do this using my own model from Mixamo, instead of a meta human?
@MizzoFrizzo
@MizzoFrizzo 4 күн бұрын
@@Volataxx Sure you can, but there might be differences. Good luck!
@Afzalive
@Afzalive 5 күн бұрын
Even easier to retarget animations in UE 5.4. Great tutorial! This stuff has finally become so much simpler!
@prestondickson1920
@prestondickson1920 5 күн бұрын
BP Chandra does not show up for me at all
@MizzoFrizzo
@MizzoFrizzo 5 күн бұрын
@@prestondickson1920 It's whatever your character BP is....
@prestondickson1920
@prestondickson1920 5 күн бұрын
@MizzoFrizzo Ahhhh got ya, I was kinda thinking that after watching a little further into the video but I was getting confused. Thank you so much for the quick response it's much appreciated!
@AnakPribumi-ue5gl
@AnakPribumi-ue5gl 5 күн бұрын
Someone please help so I can continue learn this series. I've tried twice. first I use my own metahuman, I though something wrong with my own setup. second I try follow step by step following this video tutorial, use chandra but not working. my project is here : drive.google.com/drive/folders/1T9xYRxTtUwFty0oii0ZIhgAvZkM4utCR?usp=sharing
@ipraptor
@ipraptor 5 күн бұрын
Thanks for the super video series! That's great! I'm sorry, I have a question - if I turn off Y Pitch so as not to float in the air, then the camera does not work up and down at all. Blueprint looks the same as in the video =/ where to look? (Thanks in advance)
@simpledave6314
@simpledave6314 5 күн бұрын
19:15 is this Blendspace native to UE5 or how do I get it? Do you have another Tutorial for this?
@mohammedrayanr9121
@mohammedrayanr9121 6 күн бұрын
Can i upload it in playstore
@avan2208
@avan2208 6 күн бұрын
Would one be able to follow this tutorial series if they were creating say like, a third person rpg multiplayer game of some sort? I haven't started the series yet, but was just curious.
@biscuitb5438
@biscuitb5438 6 күн бұрын
Best Vids!
@MizzoFrizzo
@MizzoFrizzo 6 күн бұрын
@@biscuitb5438 Thanks! 🙏
@olyl5474
@olyl5474 6 күн бұрын
How do I actually get it to be online multiplayer. Like export the game and have 2 of them connect to each other. I am completely new to Unreal Engine
@Mr.dreamZz
@Mr.dreamZz 7 күн бұрын
thank you. Your the Top G
@Zhroomtrip
@Zhroomtrip 7 күн бұрын
any idea why the weapon visibilty is not working for client?
@OwnthethronebyRXINC
@OwnthethronebyRXINC 7 күн бұрын
interesting but very very un-optimised for gameplay. I did how ever manage to use this concept in a C++ file and got it to work. So thanks for the cool idea!
@yamin45247
@yamin45247 7 күн бұрын
in the min 20:22 , the only available add button is beside " inherited interface " not " implemented interface " , what should i do ?
@callanbeimel5947
@callanbeimel5947 7 күн бұрын
Hello Mizzo, Please help me! I followed all of the tutorials the same way, the only difference was that my meta-human was med instead of tall. Now when I try to jump or move around my character starts to rubberband and it flings me back and forth when I jump. When I try to walk forward it zooms the camera in and sends it farther and when I stop walking the camera gets rubberbanded back the the character. Also, when I try to walk backward it doesn't work at first, but then teleports me super fast backwards. I have a video of my problems if you need. Edit- I went on the the next video anyways and when I created the jump/falling/landing animations it fixed the flinging while jumping part. So I think it has something to do woth my walk animations or something? I still don't know what is wrong though!
@MizzoFrizzo
@MizzoFrizzo 7 күн бұрын
@@callanbeimel5947 It sounds like a root motion problem with the animations...
@callanbeimel5947
@callanbeimel5947 7 күн бұрын
@@MizzoFrizzo Sorry, I'm new to this. So, how would I go about fixing that?🙏
@Volataxx
@Volataxx 4 күн бұрын
@@callanbeimel5947 I had this same issue with a Mixamo model Im using. You could go into the actual animation itself, and find the option "Force Root Lock". It's a bit of a bandaid fix, but Unreal Engine 5 and root bones do not work well with each other so that's how I fixed my issues.
@nolansadowski5383
@nolansadowski5383 8 күн бұрын
when i try to find Pick Up class there is nothing there. I have restarted this tutorial twice now and ran into the same problem. when i go off of Current weapon and search for the Pickup Class there is nothing there. Only a cast to the pickup class. Id really appreciate if someone could help me out because I'm stuck right now. 24:09. And when i turn off the search Context Sensitivity it comes up but i cant use it. PLEASE HELPP
@riubotin
@riubotin 8 күн бұрын
Nice Tutorial.
@MizzoFrizzo
@MizzoFrizzo 8 күн бұрын
@@riubotin Thanks! 🫶
@riubotin
@riubotin 7 күн бұрын
@@MizzoFrizzo you're welcome.
@samarthgohel3624
@samarthgohel3624 8 күн бұрын
So, does level streaming volume works better or 'Load/Unload sublevels' part is a must!?