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We're taking a closer look at the king of the battlefield: artillery! By looking at the different uses of indirect fire in real life, and how to best simulate those in Combat Mission, there should be some new information in here for everyone; from new players to veterans.
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Intro
2:11 Suppress - Intro
3:29 Suppress - Area of effect
5:12 Suppress - Optimal fire rate
7:35 Obscure - Intro
9:23 Obscure - Wind effects on smoke
11:17 Obscure - Differences between WP and regular smoke
14:09 Secure
17:46 Reduce - Intro
19:28 Reduce - Effectivenes of different fuses
24:04 Reduce - Obstacles
▬▬▬▬▬▬▬▬▬▬
We'll be looking at four fire mission effects, namely suppress, obscure, secure and reduce. Different armies may use different names for these effects, such as neutralize, but in essence the same principles apply.
There are two other fire mission effects, namely mark and illumination, but these are not modelled in Combat Mission at the moment.
Although the video shows different Combat Mission titles, such as Black Sea, Battle for Normandy, Shock Force 2 and Cold War, the principles explained in this video will generally apply to every title.
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Music Credits
Artist: Emmit Fenn
Track: Tangled
Artist: Emmit Fenn
Track: Alone
Artist: Karl Casey @ White Bat Audio
Track: Floating
Artist: AK
Track: Tides
License code: 6OLJFRIY01TKODV2
Artist: AK
Track: Wandering Thoughts
License code: GDIVBDYKGUJZSHHY
Artist: Infraction
Track: Digital Dreams
License code: UB2BFOWDBCTRGSSK
Artist: Tecnosine
Track: Breakaway
License code: IEP01K7XPDRXUQSG
Artist: Sensho
Track: Good Times
License code: BO0NQ3YQHTUTBCGU
Guide, tutorial, how to, explained, artillery, mortars, forward observer