How to Build and Operate a Crane - Space Engineers Tutorial

  Рет қаралды 98,319

Splitsie

Splitsie

Жыл бұрын

In this tutorial I go through my process for how to build and control a crane using vanilla and scripted methods.
PARK script by Trekker:
steamcommunity.com/sharedfile...
MArmOS script by Timetei
steamcommunity.com/sharedfile...
Crane Blueprint by me: steamcommunity.com/sharedfile...
I have two other channels that I post content to regularly
/ zebramonkeys - my cooperative channel with Capac
/ flipsie - my experimental and Twitch stream backup channel
A special thank you to all of my patrons, if you would like to join them and support me in making more videos: / splitsie
For merch head to zebramonkeys.redbubble.com
Discord: / discord
Twitter: / splitsie
Buy Space Engineers through our affiliate link: shop.keenswh.com/?aid=LightEchoes
Space Engineers is used pursuant to the terms laid out in their video policy, found at www.keenswh.com/press.html
Music and Sound Effects by:
Space Engineers
Extra music from the KZfaq audio library, Artlist.io and Epidemic Sound (subscriptions supported through patreon).

Пікірлер: 228
@BillWiltfong
@BillWiltfong Жыл бұрын
Here's a tip: You can use your crane arm to teleport. Pick up your craft and smash the cockpit into something, and just like that you show up at your survival kit.
@richardkirkland6805
@richardkirkland6805 Жыл бұрын
The downside is that, for some reason, your inventory and truck don't teleport with you. I hope Keen fixes that...
@aedynlangstaff46
@aedynlangstaff46 10 ай бұрын
😂
@davidmartensson273
@davidmartensson273 Жыл бұрын
Another way to identify blocks is to add an antenna and use the Show on HUD feature. Its useful when you either cannot add a control panel or if you have many blocks. You get the labels visible when looking at the block and can write them down and then go into a control panel an do the renaming. Just remember to turn down the range of the antenna if in hostile environments. :) Oh, and remember to turn on the feature both on the blocks and in the info tab.
@Splitsie
@Splitsie Жыл бұрын
Oh yeah, I should have shown that off as well :)
@davidmartensson273
@davidmartensson273 Жыл бұрын
@@Splitsie Its especially useful when you have forgotten to name a dozen lights, instead of playing around with light settings or grinding them down :P
@lars_of_the_north
@lars_of_the_north Жыл бұрын
I use this same method for picking the birds clean while scrapping ships in Empyrion once I've done a once over. If Empyrion, Space Engineers, and that new game Plasma were to team up... they could compete with Star Citizen (which I refuse to play).
@ZarHakkar
@ZarHakkar Жыл бұрын
@@lars_of_the_north If only games combining was a thing that could happen...
@armastat
@armastat Жыл бұрын
@@ZarHakkar Ah yeah Kerbil Space Program and Space Engineers.
@Gottaculat
@Gottaculat Жыл бұрын
OMG... A new Splitsie tutorial?! The sages foretold of this day, but their words had become all but lost to the annals of history, passing into legend, and eventually myth. Few remain whom remember a time when Splitsie tutorials were abundant and roamed the interwebs, as common as cat videos.
@Splitsie
@Splitsie Жыл бұрын
lol That's the tragedy of feeling like I've covered most of the material I feel qualified to cover :D
@DC2022
@DC2022 Жыл бұрын
@@Splitsie well, then update the previous tutorials 😁
@aspiringboba02yt59
@aspiringboba02yt59 Жыл бұрын
​@@DC2022 I agree
@playtime1960
@playtime1960 Жыл бұрын
@@Splitsie could this be made easier by using the turret controller block
@playtime1960
@playtime1960 Жыл бұрын
Nvm i just found the one u showed that off did u ever figure out how to better use it for cranes or after that video did u keep experimenting with it for crane purposes
@nautadoc8924
@nautadoc8924 Жыл бұрын
Another vanilla option is to use a pair of Custom Turret Controllers. First CTC controls the Shoulder Rotor (Main) and the Shoulder Hinge plus the Proximal Pistons. Second CTC controls the Shoulder Rotor (Main) again, but the Elbow Hinge plus Distal Pistons. By having both CTC's rotate the main rotor on the frame of the vehicle, you can fine tune your allignment as your pistons extend towards the desired item!
@ChristopherMocko
@ChristopherMocko Жыл бұрын
I've tooled around with this concept a bit and its pretty solid. Mouse control gives you better fine tuned control, but you can also use the arrow keys for this purpose.
@rhilianis5811
@rhilianis5811 Жыл бұрын
Something I've found that helps with the shaking, other than 'share inertial tenser', is place a gyroscope near the mag plate on the crane and turn on its override to full power.
@BinaryKiller_Recoded
@BinaryKiller_Recoded Жыл бұрын
This is why I think Control Module and Mechanical Keybinds should be vanilla, even though they are mods, they are much easier to set up overall than scripts when it comes to this :) Mechanical Keybinds : Cockpits being main keybind pilot Control Module : Porgrammable Blocks having the say in what's going on
@Splitsie
@Splitsie Жыл бұрын
Yeah, something like this in vanilla would be nice, though none of the solutions I've ever used really felt clean enough to be a vanilla solution but that could be due to modAPI limitations
@BinaryKiller_Recoded
@BinaryKiller_Recoded Жыл бұрын
@@Splitsie Yeah, I think that would be it, it would also help everyone if the rotors didn't just slam the breaks sometimes too I suppose, I have had a few incidents with rotors when it comes to cranes :)
@giantpunda2911
@giantpunda2911 Жыл бұрын
I miss these Splitsie tutorials. Glad to see another one on the channel :)
@airigone1257
@airigone1257 11 ай бұрын
Watching this black magic makes me feel like I'm rubbing two sticks together with my single rover that just learned steer properly after 3 days
@Splitsie
@Splitsie 11 ай бұрын
It gets much easier with time, but I still manage to make things explode accidentally from time to time :D
@arismilonas6669
@arismilonas6669 Жыл бұрын
Can't wait for your tutorials! I "upgraded" my game so many times in the past because of your tutorials.
@scruffted
@scruffted Жыл бұрын
I will definitely be using this tutorial to build a crane for the SRC, Great video! 😁
@The_Digital_Samurai
@The_Digital_Samurai Жыл бұрын
This is a really helpful tutorial. Seeing and listening to concepts like this expands my horizons.
@markfeemster4093
@markfeemster4093 Жыл бұрын
You must have read my mind. I NEED this tutorial yesterday, Thank you sir!
@Trotils
@Trotils Жыл бұрын
Perfect tutorial. I’m about to use it for my welding crane! Thank you 🙏🏻
@richardkay1372
@richardkay1372 Жыл бұрын
Awesome and informative as always Splitsie another excellent Space Engineers guide.
@brentbarr498
@brentbarr498 Жыл бұрын
Thank you Splitsie.. this was AWESOME and definitely needed!!
@dei_walker
@dei_walker Жыл бұрын
Glad to see you getting back to some tutorial videos!
@ManFace7
@ManFace7 3 күн бұрын
Got back into SE recently as was thinking about something like this, but didn't know how I would do it. Had an idea but never really used hinges and rotors and pistons in such a way. Thank you!
@Cr4sHOv3rRiD3
@Cr4sHOv3rRiD3 Жыл бұрын
Great to see new tutorials coming up :D Keep up great work and channel Splitsie, hope to see more in the future It would be great to see tutorial for setting up custom world(s) for multiplayer or single player, for example setting up planets, asteroid fields etc., maybe some editing and scripting etc. I didn't find good tutorials for these as they're all skipping some steps or lot of them etc.
@angelusmortis3256
@angelusmortis3256 Жыл бұрын
Awesome tutorial splitsie very good info sir as per usual...
@EGOKitten7770
@EGOKitten7770 Жыл бұрын
You make cranes look so easy. After making a crane and applying said forces. It launched itself nearly to space in many pieces. Glad I took a blueprint.
@armastat
@armastat Жыл бұрын
Super Easy Ground Lock. (OSHA Approved) Same setup as shown (Piston and mag-plate mounted wherever u like, I like flush with bottom). 1) Set the piston power to zero (as low as u can), then increase it just 1 step. (the goal is to have just enough power to lift the piston itself back to full retraction and no more. setting the value - starting at zero - while extended, unlocked and with retract active.) 2) set the mag-plate to auto-lock. 3) add controls for 'UnLock' on the Plate and 'Reverse' on the piston. To operate u just press 'Unlock' followed immediately by 'Reverse piston' If u add a timer block with these two commands then u can raise and lower with one click of the same button. The advantage of this is that the Piston will: 1) Always reach the ground since there is no need to set limits. 2) will auto lock and detach WITHOUT adding phantom forces to you vehicle (or move it on contact with the ground) , but at the same time lock u in place. 3) with this setup (especially the timer block) you can use multiple pistons with One button. Even on uneven terrain and they will all lock without any SE intervention. Advanced uses are for leveling your vehicle (or un-leveling it) repair jacks. and can even be used out the sides for attachment to walls if needed.
@SebRomu
@SebRomu Жыл бұрын
I wasn't planning on watching a Splitsie tutorial for the first half hour of my day, but this has overridden everything else. Well done, I am now confident to enter the scrap business in earnest. Not retiring my mini-forklift drone yet though, it has been super useful so far.
@zoomzoom8749
@zoomzoom8749 Жыл бұрын
Loved the crane yoga at the end
@DjigitDaniel
@DjigitDaniel Жыл бұрын
This is really cool. I remember building my first crane/ front loader after seeing you do it. That said, the game doesn't really provide much use for such hardware. I used mine as a wrecker/ recovery vehicle for mishaps, but never for actual freight management. Cargo management would be pretty cool with such a thing. Especially loading ammunition and supplies on ships.
@self1332
@self1332 Жыл бұрын
Nice to see the return of the Splitsie Tutorial Series; your original batch of videos made me into the competent engineer I am presently (still vast amounts of room for improvement, of course). Additionally, heard a phantom Capac "ow" when the crane truck drove through the camera at the very end there. The curse is real, folks.
@cod3xtreme
@cod3xtreme Жыл бұрын
Awesome! This tutorial contains very valuables tips. Thanks
@C_F_M
@C_F_M Жыл бұрын
Face melted by those sick crane dance moves
@redseafrog
@redseafrog Жыл бұрын
Epic tutorial as always Splitsie👍
@bobbuilder8800
@bobbuilder8800 Күн бұрын
You said you weren’t doing the return bit of it, but it would be really useful if you could do a short tutorial on it! Fantastic tutorial by the way!
@armastat
@armastat Жыл бұрын
Very well done Splitsie, I have problems following some peoples tutorials since they tend to overlook mentioning key things (usually something they do all the time that it doesn't occur to them that others have to learn it first too, lol) but u hit all the important parts. love your work. Warning: If i don't get a road trip series soon, I will not be responsible for any actions I may take. just say'n ... hehe
@owencomps
@owencomps Жыл бұрын
Awesome job sir. Your tutorials were what got me started (and addicted) to Space Engineers. Keep up the great work. I'd like to see a follow up on how you did it with the turret controller since I'm a bit dense -- Like lead or Catpac before his morning sandwich.
@sebione3576
@sebione3576 Жыл бұрын
Same. God bless Splitsie. And Capac, too.
@mastashadow5031
@mastashadow5031 Жыл бұрын
I’ll be keeping this info ready for when scrap comes out already conned some friends into joining a group to play it
@Splitsie
@Splitsie Жыл бұрын
lol Nice :)
@Triaxx2
@Triaxx2 Жыл бұрын
I've actually been using dual hinges and a rotor on the end of my arm as the wrist. Offsetting one of them 90 from the other, gives you the left/right and up/down of a wrist, then a rotor on the end to manipulate the block. Makes for a very precise manipulator.
@Qwuille
@Qwuille Жыл бұрын
You do the best tutorials! Try once more to master MArmOS, as a tutorial from you on that script would be the best 😁👍
@BNETT21
@BNETT21 Жыл бұрын
Loved the video. I've been curious about this script but it seemed like it was going to be to much work/stress to get it working.
@RevokFarthis
@RevokFarthis Жыл бұрын
There was a time, not too long ago, when Clang would've consumed your entire world for the sin of sticking two rotors on the same grid. Now, we have this. What a time to be alive.
@dat2594
@dat2594 Жыл бұрын
the moment at 1:46 made me chuckle throughout the video, nice cut
@spartan456
@spartan456 Жыл бұрын
I absolutely LOVE MArmOS for anything involving cranes or articulating arms. It is a _little_ complicated to figure out at first, but the script contains enough comments and there are also many example arms that you can reverse-engineer to understand how they work. Once you know how to create a functional articulating arm using the bare minimum of parts, it is pretty easy to expand it out to whatever you need. The best part of MArmOS is how intuitive it is once you get all of the parts named and in the correct orientations. It is as simple as using WASD controls and your mouse to move the end of the arm. Slap a camera on the front and you have a first-person remote controlled arm that works just like a remote controlled ship, but it's not a ship. It's an arm. It behaves exactly as you would expect an IK rig to function, which surprised me. I was not expecting a script to provide such precise and fluid control, especially when everything is using pistons and rotors. There are also lots of cool things you can do with the script to alter the control features. For example, depending on how you change a few lines, that can influence the way the "end" of the arm moves. I usually set mine up so the "end" functions sort of like the head of a chicken. The "end" acts like a gimbal, where an arbitrary point in front of the end of the arm serves as a pivot. So you can keep your mouse pointed at one spot, and rotate the arm around that spot. Instead of functioning like a ship, it sort of "strafes" around that point, maintaining the distance on all planes of motion. The script will attempt to keep the crosshair on the exact spot it is looking at, using the rotors to maintain that position while still allowing it to move in other axes. This is VERY USEFUL for creating welders, as you can easily pivot the arm around an entire contraption as it is being welded with minimal input on your part. I like to set up "welding arms" that are attached to a base or station. This works SO MUCH BETTER than trying to build an ungodly ship printer, as you can just weld up ANYTHING regardless of what grid it is on, and even with the bare minimum of pistons and rotors, it can cover a VERY long distance. And, you don't have to fiddle with trying to attach small grids to large or vice versa. It is also significantly easier to build a welding arm using MArmOS _from scratch_ than it is to try and build a complicated ship printer. I set one up in a multiplayer game about a year ago, pretty much on day one. I also used it to weld up the rest of the stuff on the base. Having it attached to the base and all containers just simplifies the whole construction process. No need to constantly go back and forth with a welding ship when you have a massive arm that can go anywhere. You can also do lots of other things with it too: cranes to lift things, drilling arms, grinding arms, welding arms, etc. There are soooo many options with MArmOS, I absolutely love it. I can't imagine trying to build an articulating arm without it. Once you get everything set up and functional, blueprint that sucker and you never have to worry about it again. It _did_ take me awhile to really figure out how to use MArmOS. I noodled around with it and a bunch of example arms in creative mode for at least a few hours. But once I had successfully built my own arm and it worked exactly the way I wanted it to, I just blueprinted it and never messed with it again. I have since forgotten how to do all of that, since I whip out the blueprints and just paste them in any time I need an arm for a task. But it is WELL worth the time to learn how it works, it really isn't as daunting as it seems at a glance once you know the basics, and the arms can be built pretty quickly in Survival.
@astranger448
@astranger448 Жыл бұрын
That script is interesting, I've been doing my cranes with turret controllers, it works well enough. My life became a lot simpler after I learned how real cranes name their parts. The internet is full with layouts for cranes for operators detailing those parts. It cuts down on the confusion especially if your cranes have parts that don't line up with the human arm.
@scorpioncoreuniverse8981
@scorpioncoreuniverse8981 Жыл бұрын
I must say that is very awesome I learned a lot thank you.
@engelheselton
@engelheselton Жыл бұрын
Great to see another tutorial. We know how much you hate to break immersion when you are streaming with friends, but so interesting to have an out of character description of some of your constructions. Have you ever though of adding a few minutes of out of character section or blooper to the end of your scenario/edited videos?
@mineralin641
@mineralin641 Жыл бұрын
i want you to know that i really like you using the little engineer to point at things, please keep doing that in future :D great video!
@Splitsie
@Splitsie Жыл бұрын
Lol I'm glad it's as useful as I hoped it would be 🙂
@mr.president2031
@mr.president2031 Жыл бұрын
Awesome tutorial, i finally have less feelings towards script because i was actually scared of them haha
@xxbongobazookaxx7170
@xxbongobazookaxx7170 8 ай бұрын
"And have it lock to itself" at 1:40 made me laugh more than it should, it's happened to me SO many times
@lars_of_the_north
@lars_of_the_north Жыл бұрын
Dude. Splitsie. Thank you.
@TheMrShinagami
@TheMrShinagami Жыл бұрын
Just used this to setup my first crane, I still need to tinker but thank you so much!
@paul_8472
@paul_8472 2 ай бұрын
"If you've managed to apply that much force just enjoy the fireworks" 😅 This has happened so many time's to me in SE.
@Pystro
@Pystro Жыл бұрын
With the PARK script, you can set up "mixed" control schemes, can't you? For example, you can have your second hinge un-do all motions of the first hinge. That way, your first hinge would only control the very first pistoned segment, and everything beyond the second hinge would stay aligned the same way it was. Or with your wrist design, you can have the second wrist rotor un-do all motions of the first wrist rotor. That way the keys for your first rotor only change the alignment of your wrist hinge, not the alignment of your magplate. Obviously you'd still want individual controls for the second hinge and the second wrist hinge to be able to articulate the load.
@patrickphipps1680
@patrickphipps1680 11 ай бұрын
I want to thank you for this video and all others, truthfully. Space Engineers is a tough beast to master. Add scripting to that and I am lost. But I used your tutorial and the PARK script to set up my first fully functioning crane today. It took some trial and error(on my part), but your instructions made doing this into a capable job. Thank you, again. Aaaannd, here's an edit to say I've contributed to your Patreon.
@Splitsie
@Splitsie 11 ай бұрын
That's awesome, so glad it helped you out and thank you for the support :)
@sethpurifoy6025
@sethpurifoy6025 7 ай бұрын
Although they aren’t available to everyone, mods and/or scripts can greatly augment your craning experience. Particularly control module, which lets you set keybinds for block/group actions, giving you simpler control of your joints and freeing up a good deal of hotbar real estate. I don’t know the technical term for them, I prefer cranes that have a lift piston forward of the shoulder joint and behind the elbow. While somewhat more difficult to set up (it will require a tutorial, trigonometry, or a lot of trial and error), you get much more leverage, which translates directly to lifting capacity. They also look cooler.
@mandyspence1599
@mandyspence1599 Жыл бұрын
An amazing tutorial, interesting and funny... Have to say though, the little avatar Capac is probably the most useful he's ever been 😜 Looking forward to more of these and I was wondering if maybe you could do 'when things go wrong' videos, I think the mayhem and destruction could be really funny, especially if you can convince Capac to 'help' with the demonstrations.
@Splitsie
@Splitsie Жыл бұрын
I love the little pointer, definitely one of my best creations and I've been having fun with getting better at animating it too :D
@cebweb
@cebweb Жыл бұрын
Thanks for the videos. I recently found this overly complex game and have been consuming video like a capac. I just never know if the 4+ year old vid still has valid info. Or if a script /mod hasn't been updated in some time because it was abandoned or is a case of 'you can't improve on perfection'. I would enjoy seeing you revisit some of your early tutorials with the knowledge and experience you have now.
@spacepiratecaptainrush1237
@spacepiratecaptainrush1237 Жыл бұрын
I like the "just enjoy the fireworks" because yeah, if you stuffed it up that bad, might as well enjoy the ride. there's a learning curve and it usually involves feeding clang more then a few times.
@Wedgehog
@Wedgehog 2 ай бұрын
Love this tutorial
@Splitsie
@Splitsie 2 ай бұрын
Thanks :)
@zurielwolfe
@zurielwolfe Жыл бұрын
Show off!, using your crane skills at the end of the video without exploding😁, this Script is really helpful, i tried to use the arm script in the past but i could not get past 2 rotors and a piston(hinges were not a thing back then), so this scrip will make it way easier to controle stuff.
@jkirkwood2018
@jkirkwood2018 Жыл бұрын
I am Excited to see how far... A: Space Engineers has progressed since i found it B: You have come since I found you :) Thank you for being a part of my life.
@fleshcrafterangel
@fleshcrafterangel 9 ай бұрын
It looks like the option to have multple constrol schemes in PARK would let you have a return position for each profile. That wouldn't be particularly useful for a crane like the one demonstrated here, since it's not really designed to take advantage of it. But if space is a consideration - say, because you're planning to drive your crane in and out of a garage - you could design one that folds into a compact stowage position and then unfurls when you reach the job site.
@skipper2285
@skipper2285 Жыл бұрын
The PARK script! Oh, yeah! ❤
@TheColeronzio
@TheColeronzio Жыл бұрын
This game needs more people playing!!!!!
@apgamer4053
@apgamer4053 6 ай бұрын
5:47 another way to know is to grind it tell its inoperable and check the panal it will show as incomplete
@MrAblenker
@MrAblenker 11 ай бұрын
Thank you! :)
@kingwolf468
@kingwolf468 Жыл бұрын
Man I love the Capac pointer, someone needs to write a mod Capac points at important things like power and fuel
@pauldrice1996
@pauldrice1996 8 ай бұрын
Honestly for the lockdown I normally have been putting a mag plate on the bottom and sagging the suspension until it connects.
@niemma2
@niemma2 Жыл бұрын
On my own design i made counterweight back of the crane like real ones haves, that makes big difference and reduces the weight of the vehicle when weight is in right place.
@Splitsie
@Splitsie Жыл бұрын
Oh yeah, I should have mentioned counterweights for very large cranes - good tip :)
@chakatfirepaw
@chakatfirepaw Жыл бұрын
When you have small numbers of controls, you can get things almost as clear by leaving gaps in the hotbars as by using completely different toolbars for each control point. So the first hotbar might be: 1: Shoulder rotor on/off 2: Shoulder rotor reverse 3: blank 4: Shoulder hinge on/off 5: Shoulder hinge reverse 6: blank 7: Proximal pistons retract 8: Proximal pistons on/off 9: Proximal pistons extend Of course, this works the best when you have different kinds of thing to control. Also, when the resulting hotbars are intuitive groups, (such as having the various parts of the same joint together).
@TheIceThorn
@TheIceThorn Жыл бұрын
i use piston-moved landing gears when i'm loading; like IRL. It works awesomly.
@LethalOwl
@LethalOwl Жыл бұрын
Glad to see you're still making these! I'm curious if you'd be interested in updating your older ones, some of which may be a little out of date after some of the updates from KSH?
@Dragonorder18
@Dragonorder18 Жыл бұрын
I would consider trying a two stage crane using a Turret controller. Starting with Splitsy's base with the Rotor and hinge there for the base pieces, almost identically set. then the Controller would be used to control a higher stage area on the Crane. so you'd control it much like you'd aim a turret. No need for scripts that way, and you just have to put the Control options in the bar for the main rotor and hinge to movements.
@victor_creator
@victor_creator Жыл бұрын
The configuration you have for the crane is good, I would offset the "elbow" hinge by 90 degrees so that it's range is completely folded to completely straight, as opposed to a 90 degree bend in either direction. This will allow the crane to more easily reach points near the crane base and potentially load stuff onto itself.
@Splitsie
@Splitsie Жыл бұрын
The main reasons I don't tend to do that are aesthetics and scale, getting a hinge rotated that way and still looking neat is a much tougher ask, but if managed you're right, it can make it function a little better :)
@victor_creator
@victor_creator Жыл бұрын
@@Splitsie It would also work to just have two hinges, if it's aesthetics you're worried about. That would give you a full 360 degrees of rotation on the elbow!
@masterofthedeathwing2839
@masterofthedeathwing2839 Жыл бұрын
i started a new game recently, with everything on realistic settings, efficiency, wolves, spiders, all that shennanigans, man its a different game. so hard to get off the ground, because stone is all you can use in the survival kit, and the yields are so god damned low. the area i landed in was in was rocky, and no good resources either, so i packed everything up onto a cool small grid 8 wheeled flatbed truck, with the survival kit built into it, and moved home today, i packed all my wind farms, refinery, assembler, etc onto my truck found a nice ice lake, with loads of resources around it. feels good. time to set up my new home today. where its nice and flat o7
@BloodyMobile
@BloodyMobile Жыл бұрын
"...if you manage that, just enjoy the fireworks" - reminds me of the time where I tried to attach a rover to my 2000 ton mining ship and flipped the whole fricking thing... still sad Shadow Play took a nap that time, didn't manage to recreate that : ( That break dancing at the end was impressive. At first I only expected a hand stand, then that it does a "cart wheel" and then it instead just showed of what you can do when physics have no say about grip anymore xD
@happygil78
@happygil78 Жыл бұрын
Awesome tutorial. Hopefully I can use this on the Xbox!
@Splitsie
@Splitsie Жыл бұрын
Everything here can be used on a cross play enabled dedicated server (so the script can run on the server), and all but the park script is vanilla 🙂
@catalinpop5002
@catalinpop5002 Жыл бұрын
Instead of using another control block you can switch control wheels on and off on the existing one, same with prog. block when you drive
@Pucor7
@Pucor7 2 ай бұрын
Also what you can do to identify block is to grind it below usable. That way it will appear as incomplete :) If you are not in creative mode or smth
@ramboturkey1926
@ramboturkey1926 Жыл бұрын
could you do a tutorial on making a custom respawn pod or do you know of any good ones that are up to date
@TyrelHaveman
@TyrelHaveman Жыл бұрын
Love your stuff and glad to see a new tutorial (I've been watching a lot of the 5 year old ones). The question this video generated for me is: What would you want a crane for? What kinds of things do you actually need to lift and move around in Space Engineers?
@Splitsie
@Splitsie Жыл бұрын
You don't need a crane, unless you modify your game to play with no jetpack and challenging flight conditions. Then crashes become really useful for construction as flying something into place isn't a good option 🙂
@unclegreybeard3969
@unclegreybeard3969 Ай бұрын
A crane with a welder/grinder on the end instead of a mag plate is also useful to help you weld up or grind down your creations.
@TerkanTyr
@TerkanTyr 6 ай бұрын
I like how Space Engineers has 22 control options for the turning of the rotor.. ...and not a single one of them are the most common _"Hold to Turn Right/Left (Clockwise/Counter-Clockwise) at Fixed Speed"_ which is used in practically all other video games.
@Splitsie
@Splitsie 6 ай бұрын
Yup, it really does need a turn (anti)clockwise control option
@axialivanov6101
@axialivanov6101 Жыл бұрын
I’ve been following and using marmos since it’s conception and lemme tell you it’s no fun to use but when it gets set up right (which I’m only barley good at doing) the possibilities are endless it can record movements and everything so heckin cool 😎
@Splitsie
@Splitsie Жыл бұрын
Yeah, it's definitely cool I just wish I could get my head around it :P
@allbriardup6451
@allbriardup6451 Ай бұрын
Awesome!!
@Splitsie
@Splitsie Ай бұрын
Thanks :)
@geminisierra938
@geminisierra938 Жыл бұрын
another script that I've been using and I think works well, "Cockpit Piston, Rotor & Hinge Controller" by Tekk
@TheREALDocRabbit
@TheREALDocRabbit Жыл бұрын
yeah, I've used that one to make some very nice cranes, drills.
@codymartinson9518
@codymartinson9518 Жыл бұрын
My only critique is with the build style. You're mounting all the funtional components directly to each other without any blocks supporting or in-between. That arm is going to completely fall off if the rear battery takes any damage, the front wheels are only attached to the cab, and both the cab and computer to the front battery. The whole thing will be really difficult to repair or modify, and will fall apart in a crash. Everything needs to attach to the chassis, bro.
@lightningo2335
@lightningo2335 Жыл бұрын
I love these tutorials, but where is the scavenger hunt this week! I look forward to them every week
@slickrick8279
@slickrick8279 Жыл бұрын
#Capacs_Cranes
@Splitsie
@Splitsie Жыл бұрын
I'm not sure anyone can learn how to operate those, you'd have to be able to get into the mind of a madman :P
@dutchstolp
@dutchstolp 9 ай бұрын
Buildview, or build info will give you a lot of extra details about the names and possibly even "control" directly from FP.
@unclegreybeard3969
@unclegreybeard3969 Ай бұрын
Using vanilla is aimed more at people who are not yet confident with mods such as build vision, it took me a long time to get to use that one and then only because the mod came as part of a workshop scenario and was auto-subbed.
@alexandre069
@alexandre069 Жыл бұрын
Thank you! Thank you! Thank you! Thank you! Thank you! I asked you to do that a few weeks ago but was afraid you didn't saw the comment.
@PLASMA_2005
@PLASMA_2005 Жыл бұрын
I'm making a recovery vehicle with a heavy capacity crane... uses pistons for up/down movement... it's actually insanely strong... and it's got 6 out rigers by the rear keeping it extremely well locked to the ground, so far it works and I just need to tune speeds and build the rest of the actual vehicle
@Splitsie
@Splitsie Жыл бұрын
Pistons as actuators are great - and fun :)
@alexazna284
@alexazna284 Жыл бұрын
A little tip to identify quickly,your parts (or any other items in multiple). Just check "ON" the "Show on HUD" in the terminal. Then you can immediately identify them ;) It's kinda faster and less tidious than when you placed a block and a control panel to see which one is white
@Splitsie
@Splitsie Жыл бұрын
That only works in survival mode if you've already built an antenna, so the method I showed here is useful when that hasn't been done or won't be done :)
@alexazna284
@alexazna284 Жыл бұрын
@@Splitsie Ah Ok ! I’m fairly new to the game and I only have played in survival until now, So I have yet a lot to learn and your videos have helped me a lot 🙂 Keep up the good work 💪
@benny500500
@benny500500 Жыл бұрын
Could show on HUD with Antenna and will broadacast location
@bcmpinc
@bcmpinc Жыл бұрын
7:20 there's a penalty to setting torque to crazy. It allows you to push stuff hard enough into the ground that they can explode. Within the white range, it usually stops moving when it should not be able to. 8:30: yesterday I put out a mod, configurable actions, that allows the player to change how fast actions change the velocity of rotors (and pistons).
@Grevlen1
@Grevlen1 Жыл бұрын
What is your mod??
@bcmpinc
@bcmpinc Жыл бұрын
@@Grevlen1 It's named "configurable actions". I would link it here, but YT doesn't allow that.
@ventusprime
@ventusprime Жыл бұрын
you get a like from the se small crane builder , :D
@kestutisstugys1189
@kestutisstugys1189 Жыл бұрын
I actually use custom turret controllers for my cranes. I haven't done too much testing yet, but at least the ideas seem sound.
@Splitsie
@Splitsie Жыл бұрын
It works but it's not as easy as it could be to switch between control points and have things behave well, certainly doable for simple cranes though :)
@Jamie_Pritchard
@Jamie_Pritchard Жыл бұрын
I'm getting a bit addicted to these tutorials. I'm supposed to be playing the game but instead keep watching these instead, lol
@Splitsie
@Splitsie Жыл бұрын
lol Thanks :)
@unclegreybeard3969
@unclegreybeard3969 Ай бұрын
If you're anything like me it takes about 10 watches to get it all to sink in. 2 down, 8 to go.
@dasgnampf4156
@dasgnampf4156 Жыл бұрын
I do like the Blammo parts
@themidnightbanshee5927
@themidnightbanshee5927 Жыл бұрын
Huh I always thought that braking torque was for preventing movement while on and regular was just for active movement thx Splitsie Oh next could you do like factory crane ya know that platform that moves on rails and is generally used inside factories
@mdmaniac301
@mdmaniac301 Жыл бұрын
you have *more* new serieses coming? I'm still looking forward to watching the rest of Survival: Impossible!
@AGUSTIN-zc5iu
@AGUSTIN-zc5iu Жыл бұрын
Hehe crane truck doing the breakdance move
@MMuraseofSandvich
@MMuraseofSandvich Жыл бұрын
11:55 Cut to the moments in Wrong Way Down when a large grid rover exploded and went into orbit because of rotor clang.
@daz8405
@daz8405 Жыл бұрын
Now we see the start of the Splitsie Sponsored Crane Gymnastics Competition... Are you going to make that into a new screen-saver? Good tutorial, thank you - but you might want to limit the 'shoulder' hinge on this crane as well, so it can't flip over backwards. (You might have done so, but didn't see it in the video.)
@Lightwolfs-Abenteuer
@Lightwolfs-Abenteuer Жыл бұрын
2:21 i had to laugh so hard XD,... "Enjoy the Firework"... so true... By the Way theres another way, just put the Magneticplate directly under the Suspensiun (i mean put it from the bottom on the Suspension part). Now when you lower you suspension (all your wheels) then you are able to lock to the ground...
@naphaneal
@naphaneal Жыл бұрын
What is good way to use the crane with a mouse, joystick, or controller?
Antenna, Laser Antenna and Beacons - Space Engineers Tutorial
14:50
How to Build a Folding Ramp - Space Engineers Tutorial
15:05
Splitsie
Рет қаралды 128 М.
Glow Stick Secret 😱 #shorts
00:37
Mr DegrEE
Рет қаралды 130 МЛН
YouTube's Biggest Mistake..
00:34
Stokes Twins
Рет қаралды 69 МЛН
How to Improve in Space Engineers | Clever Tips Ep. 1
17:23
BlackArmor
Рет қаралды 190 М.
How To Build A PARK Crane For Scrapyard - Space Engineers Tutorial
15:47
Small Grid Rovers with Interiors: Space Engineers Build Contest #2
55:17
10 of My Favorite Upgrades: Space Engineers Tutorial
27:05
Shiftyshadow
Рет қаралды 44 М.
Space Engineers Nuke Factory
18:28
Apologies
Рет қаралды 28 М.
Printing Made Easy: Space Engineers Tutorial
17:54
Shiftyshadow
Рет қаралды 102 М.
WHY UNDERGROUND BASES SUCK !!!! - Space Engineers
13:06
LastStandGamers
Рет қаралды 122 М.
train rush part 7722 #shorts #viral #trending
0:54
voxzon gaming
Рет қаралды 28 МЛН
Зря Он Сделал Это С Ней #shorts
0:39
ARNAUT 🔥
Рет қаралды 2,3 МЛН
КАК ХОДИТЬ ПО ЛАВЕ В МАЙНКРАФТ🔥
0:30
ШОРТЫ ВЛАДУСА
Рет қаралды 2,8 МЛН
Bull Solo x Duo Challenge 😈
0:35
Toodyxz
Рет қаралды 6 МЛН
Minecraft herobrine meme
1:01
Daquavis
Рет қаралды 17 МЛН