How to Build a Folding Ramp - Space Engineers Tutorial

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Splitsie

Splitsie

4 жыл бұрын

This is a quick tutorial on how to build the folding ramp that I used in Escape... Unlikely ( • Escape... Unlikely (Es... ).
A big thank you to my patrons who error checked the video and gave me some great suggestions on how to improve it before publishing the video. If you want to help out with making these tutorials better: / splitsie
New tutorials will be posted as soon as I feel they are complete but hopefully will be able to get them out about once per week.
If you have any tutorial topics you'd like me to cover in the coming videos please let me know in the comments. If you've got burning questions about how to do something, ask here and I'll do my best to answer.
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Пікірлер: 370
@nadomir7609
@nadomir7609 4 жыл бұрын
Great tutorial! Especially all those small bits of information about where you can go wrong, how to fix the wobbling and (my favorite) how to add the second pair of of rotors without using a vehicle to lift the rotors while adding the rotorsheads! Thanks for sharing this with us!
@Splitsie
@Splitsie 4 жыл бұрын
You're very welcome as always :) Glad the little bits are useful
@user-gw2nz1xd6k
@user-gw2nz1xd6k 2 жыл бұрын
The same problem. I came up here just to find the answer for "the second pair"... It appeared to be that easy. I'm ashamed I didn't get that myself)
@scottekanny7663
@scottekanny7663 4 жыл бұрын
My favourite part about this video is that it came out literally the day after I gave up on trying to fully figure out how you did this and just went with a single ramp style for my current project Still an excellent video though, and I'm really glad you went into detail about the rotor part attach trick, it's definitely been one of the lesser covered topics of rotors in this game
@Splitsie
@Splitsie 4 жыл бұрын
I guess that was almost good timing :P
@scottekanny7663
@scottekanny7663 4 жыл бұрын
@@Splitsie Update: It was actual good timing, single ramp doesn't work too well for vehicles with bumpers on them. I had to modify your design slightly but by adding ramps, or 2x1x1 armor blocks to the tip of the second ramp, and having that align parallel to the ground, it makes it extremely accessible for vehicles with 3x3 wheels. Set it up so that the "base" (The ramp that connects to the hangar) ramp-rotor was set to 25 degrees, and the "End" (Ramp part that touches the ground) ramp-rotor set to -25 pretty much solved every problem
@soalstone
@soalstone 4 жыл бұрын
i wish i had these vids a few years back, would have stopped a few rage quits, so nice one splitsie
@Splitsie
@Splitsie 4 жыл бұрын
Glad I can keep you from those rage quits now at least :)
@maxneagle2154
@maxneagle2154 4 жыл бұрын
I like how Capac is your version of clippy.
@Splitsie
@Splitsie 4 жыл бұрын
Only a little more funny and a lot less annoying :P
@ImaITman
@ImaITman 4 жыл бұрын
This comment has me rolling
@demolition3612
@demolition3612 3 жыл бұрын
Or craz ;)
@kpd8726
@kpd8726 4 жыл бұрын
YAY! Tutorial-Splitsie is back! These are always fun to watch & to learn something new, or just refresh memory of how to do something with more complex parts like rotors etc.
@Splitsie
@Splitsie 4 жыл бұрын
Thanks KPD :)
@LucasMassey
@LucasMassey 4 жыл бұрын
Didn't think I'd be learning many new tricks in this game - but here ya are proving me wrong, much to my delight. Well done! :D
@bigolbearthejammydodger6527
@bigolbearthejammydodger6527 4 жыл бұрын
i know right, splitsies method for building this is much more elegant that the method ive typically used - using a ship and landing gear to move things into place. Its nice to be shown a better way.
@Splitsie
@Splitsie 4 жыл бұрын
I might have thought about this *after* I murdered myself and Capac using the landing gear and small ship method :P
@_harbinjer
@_harbinjer 4 жыл бұрын
@@Splitsie Glad you didn't, I burned a few calories with that laugh ;)
@jcataclisma
@jcataclisma 4 жыл бұрын
Hello, Splitsie! For whenever you feel in the mood, here´s a little suggestion: as you have already mastered the use of rotors for such a project, it would be nice to see you try the same ideas for those kinds of unfolding solar panels, like the regular satellites do. I have done a few by myself, but always a crap, and NOT EVEN CLOSE of this kind of use for rotors in your video. So, there it is. Again, THANK you for so many cool ideas! Cheers!
@Splitsie
@Splitsie 4 жыл бұрын
It might be something to attempt for a build in my soon to start survival series :)
@smurface549
@smurface549 4 жыл бұрын
You, Sir, are my #1 reference for any fancy system in Space Engineers. Good work, keep it up!
@jojoskunk
@jojoskunk 4 жыл бұрын
nice drop at the end and just clearing under the big rover. good tutorial thanks
@Splitsie
@Splitsie 4 жыл бұрын
I really wasn't expecting either of those things to work safely :P
@solidmoon8266
@solidmoon8266 Жыл бұрын
The instructions for this and the explanations are very easy to follow and understand. Allowing people to modify and change it while still naking it work. Ive made a smaller version of this for my ship and this video made it possible without me pulling my hair out multiple times in the process.
@Splitsie
@Splitsie Жыл бұрын
Glad you found it helpful 🙂
@alexanderkaps7906
@alexanderkaps7906 3 жыл бұрын
Hey Splitsie, Im following your turorial series and your survival impossible series for some weeks now and this was another great tutorial. I like the way you are structuring your content, the way you talk and describe. Your videos are knowledge building, relaxing and entertaining at the same time. Keep on the good work. I hope you get a lot of support.
@Splitsie
@Splitsie 3 жыл бұрын
Thanks so much :)
@funkengruven7773
@funkengruven7773 4 жыл бұрын
I've learned so much about SE from your tutorial series! I just started playing the game and have leaned on your channel big time to get started. The location of my first base is sloped and I was planning on building a permanent sloped ramp to get to the hangar with standard block pieces, but this is way cooler and can be used on lots of designs. Awesome!!!
@Splitsie
@Splitsie 4 жыл бұрын
More rotors always increases the coolness factor :)
@arkonman
@arkonman 4 жыл бұрын
Wish there would be more of theese. Just keep it up more often man. I enjoy watching your videos when i have free time.
@Splitsie
@Splitsie 4 жыл бұрын
There will be, trying to manage my time better now that I've returned from travelling so that I can keep making more tutorials and other things that haven't seen as much time as I'd like to give them :)
@SteelR4t
@SteelR4t Жыл бұрын
Great video, thank you Splitsie! Relatively new to Space Engineers, and the algorithm regularly recommends you for little gems like this one. I'm very glad that it does, because yours is easily the best content for this sort of stuff out there.
@Splitsie
@Splitsie Жыл бұрын
Thanks so much :)
@Ming1975
@Ming1975 4 жыл бұрын
Wow!!! I always had a headache trying to connect 2 rotors.
@TheRezro
@TheRezro 4 жыл бұрын
Well, until relatively recently it was a bug, not a feature.
@Splitsie
@Splitsie 4 жыл бұрын
It's quite easy, just don't add to your headache and make sure one of them is passive
@pressureswitch
@pressureswitch 4 жыл бұрын
Had this double hinge I’m mind for deplorable solar panels!! Thanks great tutorial!
@penitentpotato1344
@penitentpotato1344 4 жыл бұрын
I always like your tutorials in advance because I know they'll be amazingly useful. You delivered once again.
@Splitsie
@Splitsie 4 жыл бұрын
Thanks Herman :)
@markreeve2087
@markreeve2087 4 жыл бұрын
Great tutorial! I was inspired to make one of these myself a while back when I saw you first make it. Although mine was less pretty/symmetrical as I didn't know how to go about doing the rotor head shenanigans. Now I know :) One problem I found was that sometimes the ramp would dig into the ground when lowering or scrape on the ground when being raised. If the rotor closest to the vehicle goes too fast it'll dig into the ground on decent. If the rotor farther out goes too fast it'll scrape the ground. Adjusting the rotation velocity's of the rotors in such a way as to make them all arrive simultaneously helped with this problem.
@Splitsie
@Splitsie 4 жыл бұрын
That's a good point, I did the same thing with the one in the series to prevent it from scraping, it's likely I'll miss bits like that more often since I'm trying a new type of tutorial where I keep things more brief than the beginners ones where they're normally about 30 minutes long :P
@CommanderManMan
@CommanderManMan 4 жыл бұрын
Love the folding ramp was really cool. Going to try and find a way to use this in something
@Splitsie
@Splitsie 4 жыл бұрын
Thanks, it's certainly fun building with this sort of mechanism :)
@jcataclisma
@jcataclisma 4 жыл бұрын
Really nice to see the return of these tuts. Thank you!
@Splitsie
@Splitsie 4 жыл бұрын
You're very welcome, it's good to be back making them, I missed it :)
@Beardedwaffl
@Beardedwaffl 4 жыл бұрын
Dude thank you for your videos, because of your videos iv actually learned to play and can enjoy the game which is amazing. Now I'm even looking at getting my own dedicated server for me and some friends.
@Splitsie
@Splitsie 4 жыл бұрын
Thanks, glad I could help you find the fun in SE :)
@1Triton
@1Triton 4 жыл бұрын
Thank you for making the tutorial videos! Waiting on part 9 of the basics.
@Splitsie
@Splitsie 4 жыл бұрын
Hopefully these random other topics can tide you over until I work out that one :)
@viktorizsof3172
@viktorizsof3172 4 жыл бұрын
This was VERY well done sir!!! Thank you very much ^^ Maybe you could explain the forces and what does it mean to increase them with examples?
@abacus3550
@abacus3550 2 жыл бұрын
This was a great video. Helps me with a ship I am building and I want a ramp and airtight doors. The trick with attaching the rotors looks like it woukd help me with a piston setup I want to use to move the construction platform I am building on further away from my base to make room for the large wing my ship will have.
@grantilis3811
@grantilis3811 4 жыл бұрын
Thank you! I have been fighting this one for days trying to get it to work.
@Splitsie
@Splitsie 4 жыл бұрын
You're very welcome :)
@makell6597
@makell6597 4 жыл бұрын
it came out good i was going to ask about making those ramp im going to use the same concept for the scenario but not for a ram. good tutorial (THUMB UP!!!!!!)
@Splitsie
@Splitsie 4 жыл бұрын
Thanks Makell :)
@AmazingRando303
@AmazingRando303 4 жыл бұрын
Great tutorial, I have always loved this design in Escape Unlikely. One minor tweak would be to have the single rotor (attached to the vehicle) move at a slightly faster speed since its total angle moved is greater than the other two. Or other combinations of speed variation which can determine the geometry of the region in which the ramp unfolds (does it straighten out before its final angle and then lower vs reaching the final angle and straight at around the same time).
@Splitsie
@Splitsie 4 жыл бұрын
You're exactly right and that's how I've got the actual door setup, forgot to cover that in the video while pushing myself to keep this as brief as possible :P
@SirTragain
@SirTragain 4 жыл бұрын
Thanks again for your tutorials! This one has been added to Favorites/Space Engineers/Splitsie (Folder)… Yes you have your own folder in my browser. I still haven't had time to figure out that Small grid elevator on a Large grid that you used to raise up Capac's Bulldozer.
@Splitsie
@Splitsie 4 жыл бұрын
Thanks, I suppose I could add some of that style of design to the list of planned shorter tutorials :)
@hazemktit520
@hazemktit520 4 жыл бұрын
Great and informative as usual Splitsie, keep it up!
@Splitsie
@Splitsie 4 жыл бұрын
Thank you :)
@demize7498
@demize7498 4 жыл бұрын
Another amazing tutorial, keep up the great work Boss.
@Splitsie
@Splitsie 4 жыл бұрын
Thank you :)
@TheBeltline49525
@TheBeltline49525 4 жыл бұрын
I think I would have been 1st but I typed to much. This is Awesome! Getting my Splitsie fix @ 5:25 am but it's worth it. Thank you for doing these videos, I stink at building in SE & your videos really help me get better. Great video & look forward to the next one. Have a great week!
@Splitsie
@Splitsie 4 жыл бұрын
Thanks, always nice to know these still help :)
@TheBeltline49525
@TheBeltline49525 4 жыл бұрын
@@Splitsie They do! Please don't stop making then!!
@kubel83
@kubel83 4 жыл бұрын
God I’m learning so much from you. I’m new to SE. I’m playing on Xbox one X. I have already build a large ship that can land on planets. I have airtight doors underneath the ship, and then I have a piston that lowers a ramp like an elevator or lift for my ground vehicle. But now I’m building a new ship and using your ramp design. I’m building a DR-4 drop ship from Starship troopers. Just google it and you will know what I’m talking about. Pretty blocky design yet awesome... Now I only hope Keen will give us the ability to turn on Spider Npc. We only have asteroids. But then I will land on Mars and drop my friends off and watch them get shredded by spiders 😂
@Splitsie
@Splitsie 4 жыл бұрын
Definitely a good plan going with sci fi builds that are blocky already, you'll be so much happier with the end result, I think that might be why there are so many prometheus builds from stargate on the workshop :)
@Gebunator
@Gebunator 4 жыл бұрын
I always dreaded to do anything with double rotors in fear of Great Clang Awakening. Seems like folding ramps like this work just fine. Thanks for the good video and bit of inspiration!
@Splitsie
@Splitsie 4 жыл бұрын
That they can, just be extra cautious if you're doing this in multiplayer - as I discovered in my recent stream :P
@Gebunator
@Gebunator 4 жыл бұрын
MP is different beast, I remember leveling me and my pals' base with one simple vertical piston with whole intent of docking rovers.
@unfluffydave8798
@unfluffydave8798 4 жыл бұрын
another great tutorial :) I've found that using 2x1 slope blocks upside down (so that what would normally be the slope lies against the ground) at the tip of blast door ramps makes getting onto them especially on foot a lot easier. One possible idea for a tutorial is "How to create your own spawnship"
@Splitsie
@Splitsie 4 жыл бұрын
It seems a few people like the 2x1 slope tips, and you're right they do make the walking transition in particular a doable thing as you can't really walk up this one :P
@Revenant483
@Revenant483 4 жыл бұрын
Thanks for sharing this with us! As always you were very helpful!
@Splitsie
@Splitsie 4 жыл бұрын
You're welcome and thank you :)
@FoxDren
@FoxDren 2 жыл бұрын
that is a truly amazing ramp design
@Splitsie
@Splitsie 2 жыл бұрын
Thanks :)
@ianmoore2850
@ianmoore2850 Жыл бұрын
Your vids are always so informative and professional thank u for teaching me to play this amazing game
@Splitsie
@Splitsie Жыл бұрын
You're very welcome :)
@aspejcher
@aspejcher 4 жыл бұрын
Massively helpful! Thank you so much!
@aaroneverett296
@aaroneverett296 4 жыл бұрын
Thank you! I was baffled how you built that ramp in escape unlikely.
@Splitsie
@Splitsie 4 жыл бұрын
You're welcome, been meaning to do this one for a while :)
@toughlynxgaming3691
@toughlynxgaming3691 2 жыл бұрын
Tysm. This was great to use on my fleet of DeathRovers™️
@stoicus1555
@stoicus1555 4 жыл бұрын
There it is, articulated ramps with a more shallow angle that rovers can actually climb, thank you very much! Something that I used to do is make the ramp with small grid, it's edge with blast door corners filled with heavy armor, but still a lot lighter than a comparable large grid version, just changing the first rotor's head to small, you know. Could be useful with cargo spaceships when you have to try and cut it's weight, but still carry your cars. Never articulated, because of course you've just showed the technique but should work just as well, hum, maybe? Anyway, thanks again!
@Splitsie
@Splitsie 4 жыл бұрын
I've been thinking of ways to get around the larger collision boxes that exist for the small grid blast doors so you can articulate them but even when I manage to I seem to run into torque issues with a ramp that's anywhere near a decent size so would need a piston powered system which gets inordinately complex :P
@tharpinup7861
@tharpinup7861 4 жыл бұрын
I can see how stuff works with one or two looks by starting the game with your tutorials. Working on learning walkers and making myself pre-plan things.
@tharpinup7861
@tharpinup7861 4 жыл бұрын
I'm using the 1-2, red-blue method.
@jamiemarchant2177
@jamiemarchant2177 3 жыл бұрын
I’m a year late to the party but thanks for this great tutorial... I’m having a blast making stuff with your guides!.
@Splitsie
@Splitsie 3 жыл бұрын
Thank you, hope you keep enjoying the game :)
@LadieFromHell
@LadieFromHell 4 жыл бұрын
…. As Always, Outstanding TUT!
@Splitsie
@Splitsie 4 жыл бұрын
Thank you :)
@shailathunderbird5319
@shailathunderbird5319 4 жыл бұрын
god i love this guy, makes great episodes and great tutorials!!!!!!!!!!!!!!!!!!! also, LOL i was cringing when i saw you jump off that thing then when you went under you rover lol
@_harbinjer
@_harbinjer 4 жыл бұрын
It was a back up save that could have easily been reverted to an earlier save so he could have blown up his rover with warheads if he wanted to, it kinda looked like he was trying to wreak a little havoc there but it ended up being real smooth instead and it was added in the end, certainly added a little suspense since accidents are always such a bummer when they happen in SE, cheers!
@Splitsie
@Splitsie 4 жыл бұрын
It wasn't even a backup save, I just pasted the rover into a random start. I was very surprised that the chomper fits underneath though - was expecting to lose at least 1 turret :P
@agtrplgameplay
@agtrplgameplay 8 ай бұрын
Thank you for your time
@MrGrooved
@MrGrooved 4 жыл бұрын
Masterfully explained.
@Splitsie
@Splitsie 4 жыл бұрын
Thanks :)
@Dydreth
@Dydreth 4 жыл бұрын
Awesome-thanks for this!
@turbod0077
@turbod0077 2 жыл бұрын
I know this is an old video, but I just got around to seeing it. Question, and maybe someone has asked it already and I am too lazy to read all the comments... Can you give the rotors more strength by reversing the numbers on the opposite side? Just started playing not too long ago and found you to be very educational and informative. Thanks for all the great tutorials and "Abbott & Costello" moments to you and "Crashpac". You guys are so fun to watch. Please keep it up.
@Splitsie
@Splitsie 2 жыл бұрын
If you're talking about using two or more rotors to add extra torque - yes you can, though I didn't know that when this was made and it increases the likelihood of phantom forces and explosions if you don't set them exactly the same
@turbod0077
@turbod0077 2 жыл бұрын
@@Splitsie Thank you for answering my question. I thought that would be the case, but glad to have confirmation. :)
@valkyrie_workshop
@valkyrie_workshop 4 жыл бұрын
🥰I love your videos!!! Thanks :3 💕
@Splitsie
@Splitsie 4 жыл бұрын
Thanks :)
@matthrew
@matthrew 8 ай бұрын
Im gonna use that to make a big hangar door, thx lad
@danielshadbolt4880
@danielshadbolt4880 4 жыл бұрын
Great video!
@Splitsie
@Splitsie 4 жыл бұрын
Thanks :)
@fredpryde8555
@fredpryde8555 9 ай бұрын
that helps me out a lot may have to watch it couple times however
@marcoflumino
@marcoflumino 4 жыл бұрын
Thank you Splitsie!!! ;-)
@Splitsie
@Splitsie 4 жыл бұрын
You're welcome :)
@brentbarr498
@brentbarr498 4 жыл бұрын
Thank You!! Perfectly done explanation and easy to follow along!... The accent helps... lol A shame Capac wasn't around to "help".. :)
@Splitsie
@Splitsie 4 жыл бұрын
Thanks, even though he wasn't around to help at least he was useful for pointing at things :)
@tjthrash0143
@tjthrash0143 4 жыл бұрын
Hey that is cool. I didnt know you could add a rotor part that close to a rotor. I thought for sure the collision box would prevent it. Good to know!!!
@Splitsie
@Splitsie 4 жыл бұрын
It's quite handy, I only became aware of it about 6 months ago myself :)
@_harbinjer
@_harbinjer 4 жыл бұрын
I'm not sure but I think Splitsie showed another tip with merge blocks where if your having trouble getting two merge blocks real close together, face to face, while building something, you can shut them off and it will allow merge blocks to get real close, face to face where previously it was not possible. It is also possible that the game updated and this technique is now outdated however it was real good to know at the time, cheers.
@tjthrash0143
@tjthrash0143 4 жыл бұрын
@@_harbinjer splitsie did indeed teach me that trick. 😁 Learned just about everything I know about SE from him.
@VadanManadis
@VadanManadis 4 жыл бұрын
A surprise to be sure but a Welcome one!
@Splitsie
@Splitsie 4 жыл бұрын
A little bit of random tutorial on a Sunday :)
@MuSaintsBR
@MuSaintsBR 3 жыл бұрын
thanks for the tutorial, i managed to make a simple ramp for a small rover, but what would it be like to do using the same system for several solar panels?
@rakwar
@rakwar 4 жыл бұрын
WOW LOVE WATCHING THESE WITH A GOOD BUZZ A HAPpENING damn caps for run/walk mode tutorial
@ph11p3540
@ph11p3540 3 жыл бұрын
You can still use this method but since June 26, 2020 you are going to love the new hinge blocks. More compact, eligant folding ramps are now a reality.
@radoslawmazurekwaw
@radoslawmazurekwaw 4 жыл бұрын
Maybe next tutorial about bigger then 4 blocks air tight doors? I've seen such solution but not all is clear to me (it's only video withought comments). There are hangard doors and rotors involved, that's only thing I know.
@Splitsie
@Splitsie 4 жыл бұрын
It's now on my list :)
@ToaDrakua
@ToaDrakua 4 жыл бұрын
I'm already thinking of a couple of ways to incorporate ramp blocks into the design that would not only look good, but make it easier for vehicles to drive up it. Now if only I had a proper PC so I could test those ideas...
@Splitsie
@Splitsie 4 жыл бұрын
That's a pity, hopefully one day you'll be able to taunt clang with the rest of us :)
@balkin33
@balkin33 4 жыл бұрын
Awesome thank you!
@Splitsie
@Splitsie 4 жыл бұрын
You're very welcome :)
@mattp1337
@mattp1337 4 жыл бұрын
Nice. I would've emphasized being consistent about how I orient rotors when placing them, so the 0° mark is the same way. and also placing rotor parts so their notch aligns with that 0° mark. It seems to help reduce/eliminate klang and phantom forces, which doesn't matter for a fixed-grid base or ground vehicle, but is a big deal for anything that flies. TBH, phantom forces seem to be impossible to eliminate entirely, and are the bain of many of my build ideas. Anyway, now do a ramp or mechanical arm where the piston does the work. Super fun for building replicas of hydraulic machines :)
@Splitsie
@Splitsie 4 жыл бұрын
That's probably good advice, sadly it's something I'm pretty poor at following myself as I tend to get away without being that careful :P I'm hoping to do a tutorial on how to use pistons to boost the power of your rotor based systems at some point soon but will need to put a fair bit more thought into it as my method is not very neat :/
@VolatileBullfrog
@VolatileBullfrog 4 жыл бұрын
Excellent tutorial! One question - what happens if you DO power the mirrored rotors? Does it have more lifting strength (can lift a larger door), or does it invoke Klang?
@Splitsie
@Splitsie 4 жыл бұрын
It tends to invoke clang, in theory it should help with strength but I've not tested if that's actually the case, I suppose I should at some point :)
@cyqry
@cyqry 4 жыл бұрын
Fantastic tutorial! I may have accidentally summoned the Almighty Clang with it though. And by that I mean I tried bridging a 300 block canyon with a 15-width bridge. The very first section blew up because of the weight.
@Splitsie
@Splitsie 4 жыл бұрын
Hehe, yep there's definitely a mass limit to contraptions like this :P
@cyqry
@cyqry 4 жыл бұрын
@@Splitsie Yup, holy clang doesn't seem to like my attempts to conceal a bridge! Any ideas on a workaround for this?
@Splitsie
@Splitsie 4 жыл бұрын
Something that large you'll need to use pistons to provide force to the rotors, which is too complicated to describe here but is something I'm thinking of doing as a tutorial soon :)
@Trotils
@Trotils 4 жыл бұрын
Great tutorial. Only thing I would like to change. Remove some blast door blocks at the end and place catwalk there. It will create smoother getting on ramp.
@Splitsie
@Splitsie 4 жыл бұрын
It certainly does, but I don't really like the looks of that :P
@Trotils
@Trotils 4 жыл бұрын
Splitsie I agree. The look is not great. But maybe it’s possible to work around that
@ph11p3540
@ph11p3540 3 жыл бұрын
With Keen massively discounting the PCU cost of these blast door blocks, this is very possible on a public server with severe block allocation restrictions. That articulated ramp door is still approaching 1000 PCU
@xxxtrackerxxx7769
@xxxtrackerxxx7769 Жыл бұрын
this game is fantastic...much thx for your tutorial 🙂 theoreticly..we can build i design like that (a ramp for vehicles) with pistons too right ? connected to hinges with unhooked counterparts ?
@victorshane4134
@victorshane4134 4 жыл бұрын
So far the best Ramp Tutorial, Done the same on my world but i have a question. How can i stabilize my ship if i add this ramp to it? It always moving in a 0.2 m/s or 0.0.2 m/s while hovering. I think it is impossible :S
@Splitsie
@Splitsie 4 жыл бұрын
I agree, I think it is impossible to stop that entirely with most systems that involve rotors. My guess is it has something to do with rounding errors in the physics engine and in this case also due to the opposing rotor heads pushing against each other a little even if they look to be perfect which creates forces the game doesn't handle properly
@gozzilla177
@gozzilla177 4 жыл бұрын
I like to add the 2 different types of slopes at the ends of my ramps so I can drive up with a bit of ease. The half block ramp one, I think works great for this. Edit :2x1x1 tips xD
@Splitsie
@Splitsie 4 жыл бұрын
That can certainly help, other people have mentioned using catwalks as well to aid with getting the edge closer to the ground (though I think your 2x1x1 slopes would look nicer) :)
@mako9673
@mako9673 4 жыл бұрын
Thanks for posting this!! The problem I have, is even after I remove the head off the second (of the initial pair of rotors), I cannot place the blast doors all the way across. If I remove the second rotor, I can put a blast door edge, but then cannot put the rotor back. They both want to occupy the same space, even when there is no rotor head there.
@mako9673
@mako9673 4 жыл бұрын
Never mind, found my own problem. Part of the blast door attached to the surrounding frame of the structure instead of the other part of the blast door. ;)
@Splitsie
@Splitsie 4 жыл бұрын
Glad you worked out the problem, it's so easy to accidentally place a block on the wrong grid
@lightartorias552
@lightartorias552 4 жыл бұрын
@@mako9673 How do you change grids? I don't fully understand how grids work yet. I'm new and I am playing on Xbox.
@SoanosBarcoded
@SoanosBarcoded 4 жыл бұрын
That looks like a good tutorial. I will have to try this out when I get to the stage where I can build something like that. There is one thing which I would like to ask tho. I wonder if it would be possible to have a tutorial listing all the keyboard shortcuts for entering values with keyboard, using manufacturing queue and auto-picking parts? And if there are any UI improvements/mods that would allow opening that popup menu that I saw in the mars survival scenario (Survival unlikely) you played with Capac.
@Splitsie
@Splitsie 4 жыл бұрын
I'm hoping to put together a tutorial for the build planner which should include most of what you're looking for, I've been taking my time on that one though since I wanted to get a better handle on the system myself before I posted about it :) As to that interface, that's the TextHUDAPI with Build Vision 2 that'll give you what you're after
@SoanosBarcoded
@SoanosBarcoded 4 жыл бұрын
@@Splitsie Thanks for the info, I will make sure to check it out.
@-Big_Big
@-Big_Big 4 жыл бұрын
i would love to have hotkeys that are longrange (connect to different grids) so you got your car. you drive inside your hangar. then you click the hotkey in your car (DOORGRID:REVERSE) and the hangar closes. ofc they would need to be connected via antenna
@jdmbone003
@jdmbone003 4 жыл бұрын
There is a script for that he used in his (now over) survival series.
@-Big_Big
@-Big_Big 4 жыл бұрын
@@jdmbone003 oh ok cool!
@Splitsie
@Splitsie 4 жыл бұрын
I'm not 100% sure if those scripts still work as I heard they broke a few months back and haven't had a chance to test more recently
@G3David
@G3David 3 жыл бұрын
Would love to see a remake of this vid using hinges, such uses much wow
@Splitsie
@Splitsie 3 жыл бұрын
I probably should have a think about some stuff like this for hinges to put into a tutorial :)
@G3David
@G3David 3 жыл бұрын
@@Splitsie yeah hinges are sooo much easier to double and triple up on number as you can place the hinge part without moving the hinge away, I actually have a hydro shuttle in the workshop that uses them for the ramps to the door that fold up(solar shades too)
@RaiNuZzO
@RaiNuZzO 4 жыл бұрын
Tnx Splitsie for the tutorial, but I can't seem to make it work. Since the date of this video has something changed in the game that does not allow these kind of rotor shenanigans? The last 2 rotor cannot move (not more than 1°) and I've checked everything at least 50 times...
@Yeebok
@Yeebok 4 жыл бұрын
Hey mate ! Great video. I was making a door exactly like yours on a station in space, and no matter what I did the second pair of rotors would never move. Turn out they were inheriting the "is station" setting. Once I turned that off, the rotor appears to work as normal. Just an edge case but you may be able to update something to cover that for other silly people like myself ;)
@Splitsie
@Splitsie 4 жыл бұрын
That's something I often only think of after I get slightly frustrated with things not working :P
@Yeebok
@Yeebok 4 жыл бұрын
@@Splitsie I now have a beautiful double 6x11 folding platform (12x11 when out). I get a bit of wobble on the side with the unpowered rotors, so I set those up as well.
@Tilleen
@Tilleen 2 жыл бұрын
Does the door have to be made of blast door pieces? Could make the interface with the ground smoother with 2x1 slopes?
@_harbinjer
@_harbinjer 4 жыл бұрын
I'm guessing your intro with Capac and you and the RX39487 ship in the background is from your Light echoes series? kinda makes me want to watch it now.
@Splitsie
@Splitsie 4 жыл бұрын
It's not from the series, it's just an intro I thought up using the assets from the series, there's a longer version of it that I made for a parody 'news' intro where it zooms in from orbit to the surface :)
@beaconofwierd1883
@beaconofwierd1883 4 жыл бұрын
I would also suggest changing the rotor speeds so that they all close at the same time :) Not that it is functional, just looks better :)
@Splitsie
@Splitsie 4 жыл бұрын
Agreed, though it is also a little functional - I did correct the speeds on the one on the truck and it stops a lot of the scraping on the ground during the closing phase :)
@abacus3550
@abacus3550 2 жыл бұрын
Question, would multiple rotors on the same pivot point allow you to move a larger door?
@petervandemerwe5903
@petervandemerwe5903 4 жыл бұрын
Great tutorial - as many of your other videos. They helped me massively getting my way around the game. I tried exactly what you showed here for the folding ramp but somehow the second and third rotor don't move. I get a little bit of movement and then it stops. It is almost like there is no room for the blast door blocks to move. Has anyone else experienced this issue and more importantly, knows a solution or my possible oversight?
@petervandemerwe5903
@petervandemerwe5903 4 жыл бұрын
And after a few hours fiddling around - I found out that I need to build the rotors first with one block attached to the rotor (or one line for the ramp to get the length right) - configure them correctly and then finish the ramp as well mirror the free rotating rotors on the other side. If I build the ramp as a whole before configuring - it won't move on the 2 connected rotors as I accidentally attached the blast door blocks to each other.
@Splitsie
@Splitsie 4 жыл бұрын
I'm glad you worked it out, it's one of those things I forget to highlight sometimes when building with rotors that the order you do things in can really matter to prevent blocks being considered part of the same grid :/
@devonharvey48
@devonharvey48 4 жыл бұрын
God i wish i could build that rover, me and my friend are making a mobile base (rover) and it looks lile crap (my design, im not really good at this kinda stuff) and I am so jealous on how good everything you build looks cause its so cool! Im also on console so i have a ton of limitations to certain things
@d-obvious
@d-obvious 4 жыл бұрын
The updated elevator from survival would be nice to see in detail. Not the solar axe rail lift (that was fantastic).. The one with a 50/50 chance it plays music 😉
@Splitsie
@Splitsie 4 жыл бұрын
There's already a tutorial with that: kzfaq.info/get/bejne/sJ5dpMqTqL7XeY0.html :)
@Thiloyeah
@Thiloyeah 4 жыл бұрын
Can you please do a Video about ghost forces and how to bypass them? I recently build a ship with rotors or a piston for retractable landing gear on Earthlike Planet. It worked, but the ship stopped hovering in mid air properly just because of it. It emerges only when deboarding. When boarding into cockpit I could see "ghost speed" of 0.12m/s (another question: Is it possible to determine in which way I can leave the cockpit? Lately I would liked to get through the backdoor of the cockpit into the overall ship and hopped out into vacuum instead ^^) There is also another case where I build a bridge. The rotor was mounted on a light armor block that was mounted on a piston. Everything works fine but if you are on the bridge there are some interrupted moves without moving in constant iterations. It is also shown in the HUD with 0.02 m/s or so. With pistons I figured out block movement although the piston head wasn't blocked so far I remember in addition.
@TheScarvig
@TheScarvig 4 жыл бұрын
one thing i would like to correct is that the second set of rotors actually serves a purpose... in SE rotors are NOT PERFECT rotational axes. they have some slop and can wobble around if there is a torque applied in any other direction than the rotational axis. so the second set of rotors provides a second set of bearing points for the rotation, preventing the whole thing from bending due to its own weight
@TheRezro
@TheRezro 4 жыл бұрын
Good point.
@Splitsie
@Splitsie 4 жыл бұрын
Indeed, though I normally get the same effect from enabling shared inertia tensor
@PhildiusX
@PhildiusX 4 жыл бұрын
What do you think of using airtight hanger doors at the end of the second section instead of blast door ends?
@Splitsie
@Splitsie 4 жыл бұрын
From what people tell me it can work quite well, I'm not a big fan of the look but from a function perspective it's quite nice :)
@mouthforwar17
@mouthforwar17 4 жыл бұрын
I followed this tutorial, my upper limit was 15, and that worked fine. However, the lower limit only went to about 29 degrees even though the lower limit was 90. I'm doing this in space in the creative mode. Any help?
@Eisen_Jaeger
@Eisen_Jaeger 4 жыл бұрын
I still struggle hard with the clockwise/counterclockwise and the positive/negatives. There is a rotor degree to lcd script that may help some.
@Splitsie
@Splitsie 4 жыл бұрын
It's something that's only recently become locked in my head after I made the updated tutorial on rotors for the 'hangar door' tutorial :)
@Eisen_Jaeger
@Eisen_Jaeger 4 жыл бұрын
@@Splitsie sometimes it takes quite a while for things to 'click' for me
@Arbiter1223
@Arbiter1223 4 жыл бұрын
Huh... perhaps using this method one could build a sort of walking mech? (That is, if the rotors are able to support the entire body and if it can sort of compensate for generally uneven ground and slopes.)
@Splitsie
@Splitsie 4 жыл бұрын
You can definitely make mechs, though they're very much a 'for the challenge of the build' style of construction :)
@calendil
@calendil 2 жыл бұрын
Thank you, when I did this on space (just one segment door), the grid started to spin horribly. Any suggestions?
@Splitsie
@Splitsie 2 жыл бұрын
Rotors and hinges apply forces to both grids which means in space both will move (unless one grid is anchored to an asteroid)
@Cassin1306
@Cassin1306 4 жыл бұрын
Does activating the opposite rotors (and setting them up properly !) double the strenght of the contraption ? In case of we need to lift somethin heavy ?
@Splitsie
@Splitsie 4 жыл бұрын
In theory yes, in practice it just increases the chance of something going horribly wrong
@_harbinjer
@_harbinjer 4 жыл бұрын
@@Splitsie *attempts to be aesthetically and symmetrically pleasing with builds, opens a can of worms in the comment section instead*
@AllSySt3msG0
@AllSySt3msG0 4 жыл бұрын
Great video but I have questions :) Why do you need to disable the rotors on one side? Can't they provide additional torque to the movement? Also, why do you need to remove the rotor heads and then reattach them? Thanks!
@ttami1147
@ttami1147 4 жыл бұрын
If you don't remove the Rotor heads, you are not able to connect the ramp and the rotor. The rotorhead has to be part of the ramp, when "merging"
@_harbinjer
@_harbinjer 4 жыл бұрын
I'm guessing the reason Splitsie hasn't responded to your question yet is because it is a complicated one to answer in text! However after playing SE for some time I assure you that this is the optimal method for creating this kind of articulated ramp otherwise you will be attaching rotor head parts to the ramp first, then using another device like a ship to place rotors on the rotor head parts attached to the ramp instead, this is a much more simplified approach, cheers.
@AllSySt3msG0
@AllSySt3msG0 4 жыл бұрын
It's all good, I will try it out in game and see what happens! My bet is on unscheduled deconstruction :D
@_harbinjer
@_harbinjer 4 жыл бұрын
@@AllSySt3msG0 XD!, elegant way to put it ;)
@Splitsie
@Splitsie 4 жыл бұрын
As T'tami said the rotors can't be placed where needed nor connected to the correct grid unless you remove them, place them exactly where needed then connect them to the existing rotor. It's just a limitation of the way SE works since you can't create a joint between grids without merge blocks (in vanilla). The rotors on the opposite side are disabled because I've never confirmed that synchronised rotors do anything to improve the overall amount of torque, it wouldn't surprise me if they don't and attempting to do so invites carnage because if they don't quite move together they'll cause issues so having them off is safest :/
@TheLukemcdaniel
@TheLukemcdaniel 4 жыл бұрын
Okay ... why not build the side scaffolding to get the rotors in place, then build the blast door sections? That way you only build them once, instead of building them, tearing down a corner, then building them again? Or at least, just skip those knowing that you'll need to tear them down anyways?
@TheRezro
@TheRezro 4 жыл бұрын
He was explaining the concept, not giving 101 instruction...
@markloots189
@markloots189 4 жыл бұрын
If your game decides to make one grid instead of multiple, extend the scafolding outwards a couple of blocks, add a piston towards the ramp and push the rotors into the piston heads
@Splitsie
@Splitsie 4 жыл бұрын
That's a good option 👍
@starmanjude
@starmanjude Жыл бұрын
Several years late to the party on this one but I’m pretty sure I did something wrong. As soon as I attached the second rotor head at the end of the first section, my entire vehicle went into a death spin and obliterated my base and every ship and rover I had. What should I have done? Love watching all of your videos!
@Splitsie
@Splitsie Жыл бұрын
With hinges being available to us now I'd probably build using them instead of the rotors (you'll still need doubles in the middle section). The big advantage is that you won't have to deal with the offsets of the rotor heads which is likely what caused your rover to flip out - at least that's my best guess
@emillperez5751
@emillperez5751 2 жыл бұрын
Uhhh, yeah. one problem, i tried many times to fit the blast doors infront of the rotor with no head, and it simply don't let me do it, may you pls explain or atleast help me with the situation. I'm planning on doing a blueprint for a carrier that as you know, it carries vehicles through the planet, but just blueprints made by me it can carry cause they are specific size. anyways off with that and going back with the rotor problem, may you pls help or explain how to make the blast door fit infront of the rotor so i can put the rotor head and attach it?
@kristjanottogunnarsson6959
@kristjanottogunnarsson6959 4 жыл бұрын
Does this no longer work? I can't use regular rotors because I'm then unable to add the rotor part in between the blast door and the regular rotor, and when I use advanced rotors.. the second I attach the advanced rotor part to the rotor the whole thing spins out of control! :(
@toiggagaming7387
@toiggagaming7387 4 жыл бұрын
Same
@stonebug996
@stonebug996 5 күн бұрын
Ive always used double hinges for the middle fold, is there a benefit to using double rotors?
@Splitsie
@Splitsie 4 күн бұрын
Hinges didn't exist in the game when I made this guide, so no, there's no real advantage :)
@pinkcat73blarfnarg32
@pinkcat73blarfnarg32 4 жыл бұрын
I have been trying to build a ramp that essentially works in the same manner as a drawbridge, but when the rotors are attempting to reach 90° they stop part way, I have tried setting torque to maximum and looking up fixes but I can't see what has gone wrong.
@Splitsie
@Splitsie 4 жыл бұрын
Are the blocks colliding with something that's stopping them from going the last part? When checking for this remember that a lot of blocks in space engineers have a collision size which is larger than the visual size of the block so if there's something that's close try creating extra room around it and seeing if that fixes the issue. It could be that even at max torque the rotors aren't strong enough if your door is big enough. Make sure you've got experimental mode enabled in the game menu and then try setting the torque well into the red zone (if you haven't already done this). If that's not enough and there's nothing in the way then you have to get a lot more complicated and use pistons as pneumatics to raise and lower the door
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