Thanks for this Rodge, getting me pumped up for the new book!
@RodgeRules5 жыл бұрын
Thanks for watching Ghostbear1!
@zargonfuture40463 жыл бұрын
Thanks Rodge, was a bit confused about it all, you cleared it up nicely for me.
@RodgeRules3 жыл бұрын
Great! happy to help!
@frankfreyiii5 жыл бұрын
Can't wait to get my hands on AoM! Whoot!
@RodgeRules5 жыл бұрын
Awesome! Hopefully any day now!
@skermiotto4 жыл бұрын
Thx for your videos. A question: what if i have 2 sorcerers. I build up my magic dice pool at the beginning of turn and then choose when and how to use with both mages? I think so
Hi Gavin! Due to your persistence, I put a note that says "hArth" next to the camera. Let's see if it works!
@Vaultboy-ke2jj5 жыл бұрын
Wisco Tabletop brilliant lol
@PMMagro3 жыл бұрын
Just an unecessary complication. Should have sticked to the saga-abilities.
@RodgeRules3 жыл бұрын
I can see that perspective but folks expected magic in one special form or another. I think I would have liked to see just a half sized battleboard for each lore with its own dice.
@barbarusbloodshed63475 жыл бұрын
I don't get it. SAGA used to be such a clear and simple game, with all the "spice" coming from the Battleboards. Then the second edition came around and made many things more complicated than they had to be. And now this Age Of Magic... why the hell is there all this over-complicated stuff with the "Magic Dice"? Why does one spell have to have three different outcomes? Wouldn't it be easier and more fun to just have a greater selection of spells, instead of a few spells in three different versions each? And why the whole process of generating Magic Dice? I don't see the value in that. Could have just been something like "you ALWAYS roll three D6 to cast a spell" (instead of doing that whole shabang with generating a number of Magic Dice) with the three versions of the spell correlating to dice results 1-3, 4-5, 6 and if you choose the 6 your caster takes a Fatigue instead of rolling on that freakin' table. If you ask me, there is sooo much wrong with the 2nd edition and AoM... Saga no longer feels like Saga, at least for me.
@RodgeRules5 жыл бұрын
Hi Barbarus, thanks for chiming in! What is more complicated about 2nd edition in general for you? For me, the most complicated mechanics in 1st ed were Side by Side, and the VS/S movement restrictions, both of which were eliminated in 2nd ed. So for me, 2nd ed is much more streamlined/easier to show to newbs. Regarding Magic, I see what you're saying. They could have went with a more streamlined approach with d6s but ultimately wanted Magic Dice (which I can't blame them for cause it's cool!) Once you decided on Magic dice, the other decisions follow. The spells are sort of like add-on saga abilities but you can't roll your dice ahead of time because magic should be unpredictable. If you can't roll your dice ahead of time to see the symbols, then you need additional mechanics with different levels, otherwise rolling the exact symbols you need every time would be too tough. There is some nuance with its mechanics but I'm on my 5th game now and we haven't had to reference the magic rules after the first time (except to read the Abuse of Power table!)
@barbarusbloodshed63475 жыл бұрын
@@RodgeRules I'd argue that Saga was "easy enough" during the first edition. And eliminating stuff like Side By Side and the VS/S movement restrictions feels very... lazy and in case of the movement restrictions ridiculous. Those elements were among those that made sense and gave the game its "depth". Merging "setting" and "rules" into one. The first thing that comes to my mind I find to be way more complicated than it needs to be in 2nd edition are the weapon types. Why all those boni and mali on the rolls? Sure, it sounds good when you read it, but in practice that's a pain in the ass. The next thing is the I-go-you-go thing during combat. Again, sounds nice when you read it, but man, it slows the game down. And in both those cases I don't see any tactical value that is gained in the game. The weapon rules seem easier to grasp at first sight, but turn out to be weary and in no way challenging. And the complexity they add to the game is pretty much the same for the two ways to resolve the Melee Abilities, but the new one takes up much more time. These are just two examples and if I thought about it, I could add more. (I know I could, because in some discussion on some messageboard I already did, but right now I'm a bit beside myself and tired ^^) It seems they changed a lot of rules to make them... sound... easier? Easier to grasp? More logical? And in that process they made the stuff more complicated than it was.