How to Create a Fortnite-Inspired Damage Display in Unreal Engine 5

  Рет қаралды 9,287

Matt Aspland

Matt Aspland

Күн бұрын

Hey guys, in today's video I'm going to be showing you how to recreate the damage amount display from Fortnite. When you shoot a player, AI, or whatever you want, the amount of damage dealt will appear in the real world before disappearing so the player can see it.
Get access to the project files and more on my Patreon: / mattaspland
Damage And Heal: • How To Damage And Heal...
#UE5 #UnrealEngine5 #UE5Tutorial
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00:00 - Intro
00:10 - Overview
01:05 - Tutorial
15:23 - Final Overview
15:46 - Outro
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If you want to support me, there are many different ways of doing so. This is by no means expected or required. It is just a nice support :)
Patreon: / mattaspland
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Thank you :)
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To access the project files and screenshots from the video, check out my Patreon above!
My Public Video List: trello.com/b/7vJgXzBm
Unreal Engine 4 Tutorials Playlist: • Unreal Engine 4 Tutorials
The Basics Of Nodes Playlist: • The Basics Of Nodes In...
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♫Outro Song♫
●Kronicle - Chill Noons

Пікірлер: 32
@finesseandstyle
@finesseandstyle 5 ай бұрын
I advise adding variation to the end location so the numbers don't get stacked all on the same place with a high rate of fire damage. You can do this with Random Float in Range x3 with negative and positive values then make a vector and plug it into the Add node for the end location, it looks really nice
@aeonitis
@aeonitis Жыл бұрын
I appreciate everything you share with us. Even when I hate the number damage UI in games, I am still glad you make it possible for others. Keep up the awesome work Matt!!
@MattAspland
@MattAspland Жыл бұрын
Thanks a lot!
@CloudlessStudio
@CloudlessStudio Жыл бұрын
Thank you! I rarely watch tutorials, but you are like the number 1 unreal guy =)
@timkardaras8007
@timkardaras8007 11 ай бұрын
Great tutorial, thank you very much!
@PatrickTheDM
@PatrickTheDM Жыл бұрын
Very nice. Thank you for continuing to make great tutorials.
@MattAspland
@MattAspland Жыл бұрын
Glad you like them!
@johnp3103
@johnp3103 Жыл бұрын
Another great tutorial as always Matt. Thank you!
@MattAspland
@MattAspland Жыл бұрын
My pleasure!
@legato3067
@legato3067 Жыл бұрын
thx you work perfectly
@rifat.ahammed
@rifat.ahammed Жыл бұрын
Great tutorial. Please make a video on control rig
@EzXet
@EzXet Жыл бұрын
Thanks a lot dude!
@MattAspland
@MattAspland Жыл бұрын
Happy to help!
@eligijuspranskunas3509
@eligijuspranskunas3509 Жыл бұрын
thats a good one!
@sayayuuki127
@sayayuuki127 Жыл бұрын
Hi, I have a question that might be completely random, but was wondering if you know how to move Unreal Engine projects from the original folder to a different folder, more specifically a C++ project. I tried moving C++ projects the way you would with blueprints, but for some reason the C++ code gets broken. It works with blueprints though.
@davidcyr2310
@davidcyr2310 6 ай бұрын
@MattAspland do you know how to replicate that for dedicated server ? I follow your tutorial it work great on the listen server, but when on client, nothing show up on te damaged actor
@kenalpha3
@kenalpha3 Жыл бұрын
I paid for a damage txt asset (made for 4.x), and the txt did not display in SideScroller (but did in Third P). 1) Do you know how to fix that? Like a [sprite] is rendering at the wrong screen angle since SS camera is 90 degrees from Player? (I also have a debug cam to detach from player. I moved off axis and still the txt didnt display.) Any hints on what setting to check? 2) Does your tut display/work for SideScroller? Ty
@GameDevAraz
@GameDevAraz 2 ай бұрын
is this optimized method? or is niagra particle system version is better?
@halo2masterX
@halo2masterX Жыл бұрын
Any way of having it screen space but still not be visible through walls or covering your character in a third person game? It is a issue I have been struggling with for a long time. Making it world space just made the text look horrible and no easy way of making it stay the same size on screen
@feomec
@feomec Жыл бұрын
Amazing tutorial like always. Your videos are straight to the point and easy to understand, but I noticed this one is in 4k, and for viewing the BP properties and some other texts in a FullHD monitor or in a tablet, for example, it can get just a little bit too small to read. Anyways, thank you so much again for your videos, they have helped me a lot.
@JRENUGZ
@JRENUGZ 11 ай бұрын
Trying to get this to work properly in vr at the moment.
@Mizzo_Frizzo
@Mizzo_Frizzo 6 ай бұрын
This. Is. Awesome. How might I set the start/end positions to always be relative to the player? ie, always floating up and to the right on the screen??
@Mizzo_Frizzo
@Mizzo_Frizzo 6 ай бұрын
NVM, I did it by creating a BPI that gets the player's up and right vectors then used those to make it start/end always above and to the right of the enemy's neck bone! 😁
@pizzagamingps4428
@pizzagamingps4428 Жыл бұрын
5 comment yeah such a good video
@dorukuslu8314
@dorukuslu8314 Жыл бұрын
is that working for ue4 ?
@rafeed2719
@rafeed2719 Жыл бұрын
Can I make a request? Can you make a tutorial for the Blink ability from Dishonored?
@kenalpha3
@kenalpha3 Жыл бұрын
I saw an asset for sale. I think it was 5.x so I cant get it. It also has smart collision detection for the warp point. Meaning if an enemy is on a block, [then the skill code] looks around the potential point, and detects of the player would fall off a ledge > then choose a better spot. If Matt can show the logic for that, would be very helpful
@sergey8229
@sergey8229 Жыл бұрын
i'm pretty sure they use niagara in fortnite but that's not bad either
@ElderSilverFox
@ElderSilverFox Жыл бұрын
I beg anyone watching to include an option in settings to trun damage numbers OFF. It kills immersion.
@kenalpha3
@kenalpha3 Жыл бұрын
I'll add it to my game. On/off for: Damage, tips, idle spin cam, NA censorship, ads, auto switch to best weapon, HUD (for screenshots), auto equip armor pickup if better. Anything else?
@ElderSilverFox
@ElderSilverFox Жыл бұрын
@@kenalpha3 optional Hud elements so we can remove what we dont need, and support for 21:9 and 32:9 monitors.
@rifat.ahammed
@rifat.ahammed Жыл бұрын
Very first comment , haha
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