How to Create a MASSIVE Open World Landscape (100 km2 map) - Unreal Engine 5 Tutorial

  Рет қаралды 190,942

Klaus

Klaus

Күн бұрын

Hello there! We will be learn how to create a large Open world landscape in this video of size 100km2 using Unreal Engine and Gaea using heightmap.
At the end, We will create another Massive world of 10,000 km2 map and push UE5 to it's limit.
Using the same, you can create a open world of any size in Unreal be it 16x16 km, 32x32 km or 52x52km.
Support what I do?/ Exclusive Content
/ crowbiomes
Join the Discord: / discord
New to Gaea?
Learn how to create your first landscape in Gaea with the beginner tutorial series - • Gaea 1.3 Beginner Tuto...
Free heightmap resources: drive.google.com/drive/folder...
-----------------------------
CHAPTERS:
0:00 Mountain
1:06 Base Shape And Erosion
3:58 Textures and Masks
6:33 Water Mask vs Unreal Water System?
8:25 Export Settings
9:00 Non-destructible Terrain Size
11:17 Landscape Tiles in UE5?
12:03 How to avoid Landscape Artifacts?
13:20 Importing Single Heightmap vs Tiles
15:21 Unlimited Imports of Paint Layer Masks
17:00 Fixing remaining Sharp Edges
17:30 Creating 10,000 km2 map
19:13 Texturing

Пікірлер: 360
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Hey Guys! I've created a Patreon page for extra content and support. Support What I do? / Exclusive Content : www.patreon.com/klauslyf
@Michael-kk3qx
@Michael-kk3qx 2 жыл бұрын
"We are going to create a whole country with this" Idk why this just absolutely killed me 😂
@CrowBiomes
@CrowBiomes 2 жыл бұрын
It's a pretty old video now. Country won't be enough, We going for continent now haha. (Edit: Gaea now allows 4 trillion pixels in a single landscape, gotta push the limit)
@Native_Creation
@Native_Creation Жыл бұрын
@@CrowBiomes whoa, would like to see updated vid :)
@ryansaper
@ryansaper Жыл бұрын
I'm trying to find a way to make a map that goes from Brazil to Peru. Maybe About 1/3 scale. It's really hard to pull off properly. I'm trying to make parts of the Amazon river with high terraced waterfalls which is a challenge
@akashicrecords9672
@akashicrecords9672 Жыл бұрын
@@CrowBiomes how much does gaea cost?
@markmalewski
@markmalewski 10 ай бұрын
@@CrowBiomes - Hey Klaus, would it be possible for you to create an "updated" video (using the very latest version of Gaea and very latest version of UE 5.2 / 5.3) and show us how to create a large continent using LWC (Large World Coordinates) and tiles? (in 1:1 scale using LWC and tiles)?
@Native_Creation
@Native_Creation Жыл бұрын
This is a masterclass in both using Gaea properly and generating Open World maps in Unreal 5 , thank you.
@emrahozcicek2875
@emrahozcicek2875 Жыл бұрын
This guy has pretty useful tutorials, highly recommended, thank you mate!
@MrKoffeeKup
@MrKoffeeKup 2 жыл бұрын
Oh my god thank you! It has been so long since I found a tutorial of this quality. Your art looks beautiful and inspiring. You just helped me get back into my own projects!
@CrowBiomes
@CrowBiomes 2 жыл бұрын
That you for saying that, You just made my day. Great to hear you getting back to projects. With the full release of Unreal Engine 5 today, I'll bring even more quality to the videos from now on😀
@sirvazo1633
@sirvazo1633 2 жыл бұрын
Very useful information for a UE5 & Gaea novice like myself. I’ve subscribed and am looking forward to learning more from you 😀👍
@TheMadKid91
@TheMadKid91 2 жыл бұрын
that calculating inside UE5 when imoporting didnt know you can do that is freaking awesomeeee thank you!!!
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Always been a math guy haha.
@YOGESHKUMAR-ry1fz
@YOGESHKUMAR-ry1fz 2 жыл бұрын
This deserves a sub , amazing tutorial
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Thank you Yogesh!
@charlesjoy7321
@charlesjoy7321 2 жыл бұрын
This was a brilliant tutorial
@Apok_Alyptik
@Apok_Alyptik 2 ай бұрын
this was way more helpful than just making a big map, thank you for your videos
@frankcastle2309
@frankcastle2309 Жыл бұрын
much appreciated tutorial was at a perfect pace
@mariacasespuig1526
@mariacasespuig1526 2 жыл бұрын
Thank you very much. This video help me a lot!
@Alluvion69
@Alluvion69 2 жыл бұрын
Lawdamercy ive commented on one of your other videos about having trouble exporting, UNF does great explanations like you did but was using an older version of Gaea which confused me or maybe didnt fully explain how to export. So I was able to finally export my world into UE5! Thanks
@Vectorr66
@Vectorr66 Жыл бұрын
Man you make it sound so easy :)
@xenondetroit
@xenondetroit Жыл бұрын
Hats off to you bro !
@ComputerPhysicsC
@ComputerPhysicsC 11 ай бұрын
amazing tutorial keep it up
@nerdherbs
@nerdherbs Жыл бұрын
Thank you i know how to create world landsape but didnt knew how to texture it , learned somthing👍🏻
@CrowBiomes
@CrowBiomes Жыл бұрын
Nice, You'd love the next video which is focused on texture, a step above the normal one
@user-ym6gt8zz4v
@user-ym6gt8zz4v Жыл бұрын
Omg thank you 😊 This is way easier than ue4
@FPChris
@FPChris 2 ай бұрын
Gaea has to be the most artist unfriendly program Ive ever seen.
@goldkat94
@goldkat94 Жыл бұрын
Can you push the terrain resolution with the "Split" method? If i would pick 8129 as resolution and 3x3 tiles imported on a 8219x8129m terrain, would be each height information 0,33m²?
@x_moletest5492
@x_moletest5492 Жыл бұрын
Exactly what I was looking for, but is it possible to make the flow mask without using Gaea? I would like to do it in UE5 if possible (maybe using an algorithm in C++, or a plugin)?
@vwlop
@vwlop 2 жыл бұрын
Thank you so much this is great. In the next video can you show us how you make the landscape material as I couldn't follow on for the last part. Also if you can show us how to add the water in because you mentioned it when you were talking about the water in Gaea.
@CrowBiomes
@CrowBiomes 2 жыл бұрын
The landscape material is a bit complex and will take several videos covering different parts. The video was more focused on the creation part. I have created part of the material in the Texture tiling video from scratch if you are interested. The video on water is something I'd create soon, with both water system and using the surface mesh.
@DrGoofy
@DrGoofy Жыл бұрын
Hi @klaus please share link to material creation
@lenny8596
@lenny8596 2 жыл бұрын
good job
@ivanm.612
@ivanm.612 9 ай бұрын
Hi Klaus, thanks for your content. I have a question about a tiled heightmap of 15135×15135px so 1009x1009 for each tiled image. If I put the x_0 y_0 into the engine it puts the whole 15K heightmap and the engine crashes after the import because of memory. Do you know about this bug and how to avoid it. With WC in UE4 this didnt happen now with WP it seems not so easy. Could please help me? Thx BR Ivan
@thegateofnergal715
@thegateofnergal715 Жыл бұрын
WOW .... 10000 KM2 lol, thank you, man :)
@user-hw3fk4vf3w
@user-hw3fk4vf3w 9 ай бұрын
Dear author, I wanted to ask. I work with the creation of a landscape, according to the world composition system. Engine, version 4.72 but I do not see any difference with the 5 engine for my work. And I have a question. I imported an elevation map and divided it into 8 honors of 1 kilometer. Now I need to import 2 more height maps of 1 kilometer each. The reason I want to make a gorge and go to the second level through the script at the end of the map. How to do all this work in 1 layer and 1 level? When I load more heightmaps, they automatically make a new layer. I need 1 layer and 1 level.
@MidnightshadeProductions
@MidnightshadeProductions Жыл бұрын
This is really great i can setup my maps properly now i did not know gaea before too i have only tried brushify. Do you have tutorial for water bodies also?
@CrowBiomes
@CrowBiomes Жыл бұрын
Yes, There is a playlist on Water system
@629_anirbanroy7
@629_anirbanroy7 Жыл бұрын
where do i get the M_Landscape material? its not pre-available in the unreal
@lex12513
@lex12513 Жыл бұрын
all workеd baby
@StuffAboutStuff
@StuffAboutStuff 2 жыл бұрын
Great Video thank you! Nice and easy to follow with just the right amount of detail. Only bit where I'm stuck is using the water flow maps with Unreal 5's new Water feature. It doesn't have a mask feature and I'm not sure how to make the Water Ocean and Water River features follow the exported depth maps....scratching my head :D
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Ocean is a simple plane from bottom so adjusting the height should do the trick, River is a bit different. I'm making a video(series?) on water system where I'll talk about this.
@keithyakouboff8755
@keithyakouboff8755 3 ай бұрын
Hello there... how might one go about visualizing an actual location with this? Say, for example, the Grand Canyon, or Los Angeles valley?
@kale9206
@kale9206 2 жыл бұрын
@klaus this is an amazing video! Thank you Klaus. Where did you get your M_Landscape_KOI1A_inst material at 14min 12sec? I cant get my layers to show up like yours to add the Gaea masks to my layers.
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Thank you! The material is custom made but you only need landscape layer blend node for the layers to show up.
@kale9206
@kale9206 2 жыл бұрын
@@CrowBiomes thank you!
@reliquary1267
@reliquary1267 Жыл бұрын
Klaus, I'm trying to use the mesher node to export my river surface, in order to avoid using UE5's water system which is currently not friendly with imported heightmaps. All I get is the entire terrain instead of JUST the river surface mesh. I need a mesher FBX river surface like you explained at 7:28 timestamp in this video. Doesn't display correctly with an Fx node either. Any suggestions?
@CrowBiomes
@CrowBiomes Жыл бұрын
What you see with the new update is a better version of what's shown in the video and fits perfectly as rivers. There is another river flow output which will tell your material which direction the water will flow in.
@sukidhardarisi4992
@sukidhardarisi4992 Жыл бұрын
Hi, are virtual shadow maps enabled in this?
@CyberRazeR
@CyberRazeR 2 жыл бұрын
Hey Klaus are you using and marketplace landscape material asset or did you create it by yourself, if you made it yourself are you planning to do a tut on that, thanks and great video man.
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Thank you and it's a material I created myself. As for the tutorial on that, I'm planning to do that once Unreal 5 launches as a part of tutorial series/course depending on how things go. I did cover a rough portion of it in the Texture Tiling video.
@JamesDeal1982
@JamesDeal1982 Жыл бұрын
I really want Rivers but the new Gaea doesn't have them... Now what do I do?
@niltoncostajunior9508
@niltoncostajunior9508 Жыл бұрын
Hail Klaus! I downloaded your height maps but they are wrongly renamed: FinalOutput only. I tried to rename it to FinalOutput_x000_y000 but still Unreal doesn't recognize the map. How do I fix this?
@kirillkhomenko_
@kirillkhomenko_ Жыл бұрын
Hey, Klaus. What is maximum scale of landscape ( without scaling ) i can get for gaea to UE with good resolution? Can i do landscape 25x25 km?
@CrowBiomes
@CrowBiomes Жыл бұрын
Absolutely, The limitation in this case would surprisingly be Unreal not Gaea. Gaea can have 2 million pixels x 2 million pixels and (without scaling) that translates to 2000x2000 km. Without tiles, Unreal can go upto 64 km2 and with tiles and LWC now, We can go 64 coordinates (Which earlier in Unreal was limited to 20x20 km)
@zz6838
@zz6838 Жыл бұрын
I really want to know how to handle the two seperate landscapes.I want to create different terrains in my map,like desert and forest,but one landscape has many layers is hard to manage. Could you please add this context to your tutorial?
@borderlands25
@borderlands25 11 ай бұрын
I'm also looking to do the same as a final project, I'm working on doing separate project's using different landscapes but id like to combine them later on but I haven't got a clue how to add more than one to UE5, lol I'm such a noob at this!
@Harsh3901
@Harsh3901 3 ай бұрын
Do you have any vid of how to make that material instance 15:15
@zregister
@zregister Жыл бұрын
Do you have an updated video for this yet?
@J_Karnage
@J_Karnage 2 жыл бұрын
This is amazing! Subbed. Think you could do a tutorial on creating an entire continent using world partition? ;P
@CrowBiomes
@CrowBiomes 2 жыл бұрын
That's an interesting idea. Let's see how far can I push with my Pc. Do you mean 1:1 map of a continent?
@J_Karnage
@J_Karnage 2 жыл бұрын
@@CrowBiomes If possible, that would be amazing to see! I'd love to see some insight on the process too. Thank you for the reply!
@CrowBiomes
@CrowBiomes 2 жыл бұрын
​@@J_Karnage The process would use tiles and LWC. it's the next big thing in UE5 after Nanite+Lumen. Large World Coordinate(LWC) is in beta now and while We get 64 bit doubles, more testing is needed so the maximum world size will not be expanded until 5.1(This is confirmed in the roadmap) So while it's not production ready just yet, We have to wait a bit for truly massive(and stable) worlds. 5.1 will have 'Landscape 2.0', big changes in Unreal's World building tools. Currently, it's good for say 'Space Games' but will need some time before it's truly Open World.
@markmalewski
@markmalewski 10 ай бұрын
@@CrowBiomes - we are currently at UE 5.3 / 5.4. UE 5.2 is stable release, and UE 5.3 is getting ready for release (in GitHub), and 5.4 is not too far off. So now that we are at UE 5.2 / 5.3, would it be possible to do a full continent? Is there a demo anywhere showing us how to do a full continent? (using LWC and tiles).
@CatherineScott1
@CatherineScott1 Жыл бұрын
Great video. Can this be done with a real world map from MapBox?
@CrowBiomes
@CrowBiomes Жыл бұрын
Not familiar with MapBox but as long as you get the scale right you can.
@BlackGeoYoutube
@BlackGeoYoutube Күн бұрын
The Raw file does not import and when you select the single output file it does not import the materials when creating the landscape.
@eggZ663
@eggZ663 2 жыл бұрын
The red warning on the import is to do with it looking for files with similar names I think, so if you have flow and something else starting with flow it will give that error
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Ah, Indeed I have 4 flow maps with starting with Flow. I thought it would in the case of tilled imports.
@theforgottenchild1403
@theforgottenchild1403 Ай бұрын
Whenever I import it into unreal engine I get weird cracks in between the landscape proxies, like they aren’t attached. and I can’t sculpt or paint foliage.
@younubefkoffggl9999
@younubefkoffggl9999 Жыл бұрын
I wish i knew the hotkeys you were using, and how you set your software to display the landscape on the left and have all the menus on the right
@CrowBiomes
@CrowBiomes Жыл бұрын
Point me to the time of Hotkeys. The viewport can be separated from the graph by right clicking Orbit view and selecting Floating
@wadiizouaghi6444
@wadiizouaghi6444 Жыл бұрын
why I have no layers in landscape, like the layers option have no textures
@mr.darkshark6875
@mr.darkshark6875 2 ай бұрын
How did you import layers from gaea???? I lOST CONNECTION here! 15:15
@shayauthentic8644
@shayauthentic8644 2 жыл бұрын
where did you learn to make games?
@Junjokar
@Junjokar Жыл бұрын
the Ctrl+C, Ctrl+V thing is the type of shit I watch tutorials for, I'd be infuriated if I lost a day of work trying to figure it out, legit counting on Unreal Engine having its ducks in a row and simply regenerating from Gaea over and over again, scratching my head and googling my brains out because it might be something so basic there no posts about it!
@USAIsrUKEUVngrdBLRckOccupiedUA
@USAIsrUKEUVngrdBLRckOccupiedUA 2 жыл бұрын
How about "square" parts of landscape? Is it smooth enough for 3rd person games after scale?
@CrowBiomes
@CrowBiomes 2 жыл бұрын
We gotta smooth out some of the artifacts manually
@areokh350
@areokh350 Жыл бұрын
Hi! Great video, but there is something i don't understand. I think i get that changing the scale in Gaea does not change height of the land, but it does streching the X and Y axis. Like a mountain ridge is fine in 5km scale, but if you increase it to 100km, the ridge will be much wider as well. How would one create such huge landscape with Gaea with all the details the software can provide in a 5km scale?
@CrowBiomes
@CrowBiomes Жыл бұрын
Most primitives and geo primitives have scale built within which can be adjusted to address that.
@josebravo7998
@josebravo7998 Жыл бұрын
is the split option behind a paywall for the gaea export settings?
@CrowBiomes
@CrowBiomes Жыл бұрын
yes
@qaisershehzad3501
@qaisershehzad3501 Жыл бұрын
Good Tutorial and well explained. I just want to know about Material "M_Landscape_KOI1A_Inst" at time 15:10. How u applied or created that material ?
@CrowBiomes
@CrowBiomes Жыл бұрын
It's a landscape material with layers set up. You can check out the texture tiling/repetition video to start creating your own or get the material from Patreon along with some other project files.
@raycaputo9564
@raycaputo9564 2 жыл бұрын
Holy....whats incredible. Can i use the Free heightmap resources for my Project commercial?
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Thank you and feel free to :)
@rubik777
@rubik777 Жыл бұрын
so how to make World partition frame bigger?
@SweatyCubes
@SweatyCubes Жыл бұрын
What about adding in the water?
@wackyspacerwillow4060
@wackyspacerwillow4060 Жыл бұрын
Hi! Thanks for the tutorial! But i am lost at about 9:00 in. I dont understand what your doing with the clamping and the raising of that grey floor thing. What happens to whats underneath? Why are you doing that (like what does it change or do)? And also i was wondering if these squares here just get placed side by side like a quilt in the world partition in UE5 To make a much larger map??
@CrowBiomes
@CrowBiomes Жыл бұрын
9:00? By clamping the landscape from bottom we are pushing it up so that there is no clipping in the subsequent steps. 2. It pushes the whole thing together so there is only empty space underneath. 3. If the squares are placed side by side they can make a larger map but randomly placing landscapes doesn't guarantee blending between them. Solution - Tiled Build.
@wackyspacerwillow4060
@wackyspacerwillow4060 Жыл бұрын
@@CrowBiomes So that means id absolutely do tiled export build if im going to use gaea to make something dozens of sqr km?
@CrowBiomes
@CrowBiomes Жыл бұрын
@@wackyspacerwillow4060 1m/px, Upto 64km2 without tiles.
@Fennosims
@Fennosims Жыл бұрын
how did you do the water in the begining of the video?
@CrowBiomes
@CrowBiomes Жыл бұрын
It's the Unreal water system. I have a playlist explaining the ins and outs of the system but I gotta warn you - It's a bit buggy.
@thekingboo2822
@thekingboo2822 Жыл бұрын
This will defo helpo with my prodject unfortunately at the end its not letting choose the option to split map? its there it just doesn't do anything when I click it ? Do you know any reason for this.
@CrowBiomes
@CrowBiomes Жыл бұрын
Split mode is not available for the community version, that's why you can't switch.
@TolisPiperas82
@TolisPiperas82 11 ай бұрын
Where we can find the landscape material you use?
@CrowBiomes
@CrowBiomes 11 ай бұрын
The landscape material is patreon exclusive and included with other unreal projects
@raygreen257
@raygreen257 Жыл бұрын
i dont understand i change 800m and all them but my dont look anything like yours and cant do layers
@aggy481
@aggy481 2 жыл бұрын
How do you record sequences when using world partition?
@CrowBiomes
@CrowBiomes 2 жыл бұрын
With the Take Recorder.
@draegonchu
@draegonchu Жыл бұрын
How did you get that landscape material with all the layers? It does not come default with Unreal, right? Thanks
@CrowBiomes
@CrowBiomes Жыл бұрын
Hey there! The layers are setup in the landscape material using Layer blend node.
@draegonchu
@draegonchu Жыл бұрын
@@CrowBiomes thanks a lot, i figured it out!
@HixxyDubz
@HixxyDubz Жыл бұрын
hi i am following your steps however when i click on combine the mountain does not show, but only when i click on Transform, could you help me please? thanks.
@CrowBiomes
@CrowBiomes Жыл бұрын
Do you mean at 1:54? I think it's because the mountain is at a lower height than rest of landscape, so Max is ignoring. Tick clamp in the post process and increase clamp min
@chaos_always
@chaos_always 2 жыл бұрын
hey im kinda stuck cus the layers arent loading in when i import the terrain, big up the video btw seems very useful
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Thanks! Do you see an overlay grid on top of the landscape when importing? If not, tick the import heightmap, load it and untick. Then you should have a perfect grid overlayed and import will work as intended.
@LOL1423derp92
@LOL1423derp92 2 жыл бұрын
hey man you run into any issues when you import a 10 x 10 tiled landscape or greater at 1009x1009 resolution? it seems like when I import any tiled landscape that overall resolution is higher than 8k, the engine runs out of memory and crashes. not sure if unreal engine 5 just doesn't have support for large tiled landscapes or what. It seems they combine the tiled landscape into one BIG landscape and that has issues being loaded in all at once. Especially if its larger than 8k in resolution
@CrowBiomes
@CrowBiomes 2 жыл бұрын
It's because of hardware limitations, When you import 10 tiles(10x10 each 1009 res), then the overall resolution is 10090x10090 which causes the crash since your machine can't handle it. Think of it as loading a single 10090x10090 heightmap.
@LOL1423derp92
@LOL1423derp92 2 жыл бұрын
@@CrowBiomes the only strange thing is I have a good computer with plenty of memory. and importing the 10x10 tiled landscape or larger into ue4 works fine. it just seems that UE5 combines the tiled landscape into one big landscape, which crashes. Whereas ue4 uses tiled landscapes and doesnt combine the tiles together. Just seems like tiled landscapes are broken in UE5 at the moment. hopefully that will change in the next patch
@CrowBiomes
@CrowBiomes 2 жыл бұрын
@@LOL1423derp92 It combines them so that it can be used for level streaming with world partition. The memory usage should be the same for UE4 and UE5. UE4 used to unload all the cells when imported for the first time while UE5 shows them all at once when creating, hence the higher memory and crash. Also Unreal does not handle memory all that well when importing 8k or higher.
@matthewtolliver1860
@matthewtolliver1860 Жыл бұрын
was this with the free version of Gaea or do I need to purchase it?
@CrowBiomes
@CrowBiomes Жыл бұрын
It's using the free version. If you need higher resolution landscape then you'll purchase Gaea.
@007LvB
@007LvB Жыл бұрын
Around 10:28 I cannot replicate that you are doing - do I somehow have a newer version of Gaea that changed everything? After I pin the combine node and start modifying the height value of the constant, my landscape simply changes color - higher values result in more white - but the actual "height" stays untouched. I don't get it. :) [EDIT]: It seems I have to used "Pin as underlay" on the Combine node. Perhaps this is new. I also don't have the same SatMaps as you do, so perhaps there have been updates to the application. Great tutorial otherwise! :)
@CrowBiomes
@CrowBiomes Жыл бұрын
maybe you are viewing the landscape as mask instead of 3D? Press T to change. Pin as underlay is different from Pin. You want to use pin there and yes, a lot of things have changed...for the good :)
@real2late
@real2late 9 ай бұрын
THIS IS EXACTLY WHAT I HAVE BEEN LOOKING FOR FOR YEARS
@AchillesMele
@AchillesMele Жыл бұрын
I don't see the layers after exporting, how do I create new layers? Would I just need to create a master material first?
@CrowBiomes
@CrowBiomes Жыл бұрын
You only need the layer blend node to create the layers but yes, a Master material is required to set different layers
@Blockinger
@Blockinger Жыл бұрын
great video! helped a lot. The only issue I have is that whenever I import the heightmap, there are no materials in "target layers" so i am unable to paint. Do you know how to fix it?
@CrowBiomes
@CrowBiomes Жыл бұрын
You have to setup layers in the landscape material for that
@Blockinger
@Blockinger Жыл бұрын
@@CrowBiomes oops... yeah figured it out^^. As you can tell, i´m completely new to UE5. Thanks for the reply
@zeon3d755
@zeon3d755 Жыл бұрын
Could you show how you'd place river and lakes?
@CrowBiomes
@CrowBiomes Жыл бұрын
I have a playlist for that on Unreal's Water system
@TAPcast
@TAPcast Жыл бұрын
THis was great till I got to 15:15. The masks and layers seem to have already been created programmatically when you imported. Unreal doesn't do that for me so I'm forced to create the material masks manually. Why is yours different? Did you set that up previously and just have it make it for you per default?
@TAPcast
@TAPcast Жыл бұрын
I think I have it partly figured out. When you import you have a default 10 layers being available. I've watched others that have the same. Yet I have 0 and I don't know why.
@CrowBiomes
@CrowBiomes Жыл бұрын
That's the landscape material. Layers are setup in the material. For a quick setup, Add a layer blend node, select it, create and name layers. Then you can have different textures for each layer.
@TheBlenderProfessor
@TheBlenderProfessor 3 күн бұрын
The FX Nodes for the water aren't doing what there doing for you at @7:29. Im plugging them in correctly but im not getting a any new mesh. All it does is change the color of the landscape. Help please?
@CrowBiomes
@CrowBiomes 3 күн бұрын
The surface output of river node has changed from back then. Now you get expanded flows along with the landscape.
@GTRNights
@GTRNights 2 жыл бұрын
"We're going to create a whole country with this" I snorted my drink and laughed out loud.
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Country is not enough now, We'll create a continent with the next UE5 update😄
@spacepirate9882
@spacepirate9882 Жыл бұрын
By changing the scale of the landscape, you're decreasing the texel density (the "resolution" of the landscape). By defaut, 100% scale means that you will get one vertice every 1m on your terrain. Scaling it to 900% means that you will get one vertice every 9m. You should never use the scaling to increase the size of your landscape but only to increase/decrease the resolution of the landscape for artistic/performance purpose. If you want to create a bigger landscape, you need to import more heightmap tiles
@SweatyCubes
@SweatyCubes Жыл бұрын
So just use the split option for multiple tiles on Export in Gaea?
@spacepirate9882
@spacepirate9882 Жыл бұрын
@@SweatyCubes The max size of an Unreal Engine landscape actor is 8129x8129 vertices, it's an engine limitation. If you keep the scaling at 100%, which means 1 UE unit (mostly used as 1 meter) between 2 vertices, it means that your landscape will be 8129x8129 UE units or 8.1x 8.1 km. Now if you want to have a better landscape resolution, let's say 0.5m between 2 vertices which is not really high for modern games (unless your using tesselation which has been removed from UE5 and which never was production ready), you have to scale the landscape at 50%, but it will be around 4x4km. If you want a 8x8km landscape at 50% scaling, you have to import the heigthmaps for a 16x16km landscape, so you have to import twice bigger resolution heigthmaps or divide your landscape in twice more tiles.
@goldkat94
@goldkat94 Жыл бұрын
@@spacepirate9882 Could i use the split method in Gaea to make 4x4 tiles with 8129 resolution and when imported scaling the terrain on 400% to make a terrain sized 32516x32516m and 1UE (1meter) between 2 vertices?
@spacepirate9882
@spacepirate9882 Жыл бұрын
@@goldkat94 Nope, if you scale the landscape to 400%, then you will have 4 meters between each vertice. 1UE between 2 vertices is 100% scale. If you want a higher landscape "resolution", then you have to use a lower scaling. If you want a bigger landscape size while keep low scaling to get a bigger "resolution", then split your heightmap (in the export settings of your software) in more tiles.
@spacepirate9882
@spacepirate9882 Жыл бұрын
To be more clear, if you have 32516x32516m landscape in your software like Gaea, you can split it in 4x4 heightmaps of 8129x8129 and if you scale it to 100% in Unreal Engine, your texel density will be 1 unreal unit between 2 vertices. If you scale it to 50%, obviously your landscape texel density will be 0.5 "unreal unit/meter" but your whole landscape size will be 16258x16258m. But if you export this landscape in 8x8 heightmaps of 8129x8129, once imported to UE, your landscape will be 65032x65032 at 100% scale but at the correct 32516x32516m size while scaled at 50%
@dondahighhh12
@dondahighhh12 8 ай бұрын
What are your PC specs?
@dylansmith5264
@dylansmith5264 2 жыл бұрын
How were you able to get water to work with your imported height map? I imported mine from gaea and the water in ue5 doesnt want to work with my landscape at all
@CrowBiomes
@CrowBiomes 2 жыл бұрын
I'm guessing you are using Unreal's Water system? I have a video series on it. It however does not behave well with larger worlds. I'll add another video to the series where we export water from Gaea.
@dylansmith5264
@dylansmith5264 2 жыл бұрын
@@CrowBiomes That would be epic, thank you! I am using the water from ue5 and my height map from gaea, when i import the height map in ue5 the gizmo is wayyyyyy in the air so if i add the water it warps the hell out of my landscape or the waves get super stretched
@clxudzYT
@clxudzYT Жыл бұрын
How are the “bad” Indian tutorials always the best/most helpful? xD Well done, mate!! Great explanations!:D
@surajvarpe2196
@surajvarpe2196 Жыл бұрын
bro i'm not getting those layer option here
@xuesenli5968
@xuesenli5968 Жыл бұрын
Boos, How can I get the material M_Landscap_KOI1A_Inst ? Please
@CrowBiomes
@CrowBiomes Жыл бұрын
The material is Patreon exclusive
@adnanfarooqui711
@adnanfarooqui711 4 ай бұрын
Also I am not able to do a Split Build in Gaea
@lordrex34
@lordrex34 Жыл бұрын
@Klaus So if I have an 8K heightmap It means (10 000 * 100) / 8129 ? XY scale 123 ? Isn't it too small to have 100KM2 map?
@CrowBiomes
@CrowBiomes Жыл бұрын
but you also have a 8k heightmap..That's already a lot and scaling it up just a bit will easily give 10km in each direction
@lordrex34
@lordrex34 Жыл бұрын
@@CrowBiomes I see thank you. For some reason I feel my 8K map really small though... :D I will use your formula to make than an even bigger one.
@CrowBiomes
@CrowBiomes Жыл бұрын
@@lordrex34 (10,000 x 100 / 8129) That should be the correct scale
@lordrex34
@lordrex34 Жыл бұрын
@@CrowBiomes Thank you! I've picked a X400 scale 8K map (32KM x 32KM approx?) so it is enough big. :) I also joined your discord channel.
@gvsubstar7688
@gvsubstar7688 3 ай бұрын
Can you tell me how city skyline game build by unreal engine 😢😢😢
@jakobstranne1778
@jakobstranne1778 2 жыл бұрын
This is a absolutely amazing tutorial and it's very well made, thanks alot Klaus for the content, I subbed directly :D Edit: Do you maybe know why my layers doesn't pop up because I can't find them?
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Thank you TSS! Do you have layers setup in the material? (either with Layer blend node or landscape layer sample)
@katiedell7122
@katiedell7122 2 жыл бұрын
@@CrowBiomes I am also having this problem. It says 0 array elements.
@CrowBiomes
@CrowBiomes 2 жыл бұрын
@@katiedell7122 With the landscape layer node, under details you'll have an array where you can add all the landscape layers.
@forsakengaming4122
@forsakengaming4122 2 жыл бұрын
@@CrowBiomes im sorry but can you explain im new to ue
@CrowBiomes
@CrowBiomes 2 жыл бұрын
@@forsakengaming4122 A lot of people have asked the same so I'll include it in the next video.
@morsnoctis
@morsnoctis Жыл бұрын
mine does not have the layers as youres does.......
@jayagusto9409
@jayagusto9409 Жыл бұрын
Where did you get the texture layers, you applied the mask to
@CrowBiomes
@CrowBiomes Жыл бұрын
From the landscape material
@jayagusto9409
@jayagusto9409 Жыл бұрын
@@CrowBiomes yes, apologies... I found it shortly after asking the question, Thanks for the response, and doing these tutorials in an explainitory manor. It's very helpful when you're explaining why the nodes or sliders are doing what they are, in addition to the end result. That and when you put something out and say "we'll come back to this in a minute" and then actually coming back, with the recognition of the proper timing. 1st class, Thank you for your time, it's highly valued by at least me.
@Preirin
@Preirin Жыл бұрын
Um.. didn't you skip past the fact that before you can create layer info you have to create the layer materials? Or was this referred to in another video?
@adnanfarooqui711
@adnanfarooqui711 4 ай бұрын
I am not able to find my M_Landscape_KOI1A_Inst in Unreal Engine. I am a Beginner what should I do
@CrowBiomes
@CrowBiomes 3 ай бұрын
Was just as an example, it doesn't have to be that specific material. You can use any material for the landscape.
@RigelOrionBeta
@RigelOrionBeta Жыл бұрын
Amazing. Thank you for the content. Your satmap texturing look pretty damn good as they are without any complex material blending in unreal. One question though, near the end yoh said you used the same build settings for the previous build as you did for the 100k map. But it says you used 2600m as the height scale. Didn't you use 800m as the scaling in the first build?
@CrowBiomes
@CrowBiomes Жыл бұрын
Thank you! As for the height, Unlike scale, the actual terrain height and the height in terrain definition are different. The latter is the maximum amount the former can be.
@RigelOrionBeta
@RigelOrionBeta Жыл бұрын
@@CrowBiomes ohh ok, and then you use the 800m figure when importing to unreal to figure out the unreal z scale. Gotcha! Thanks for the quick reply! Working on my game's map right now so I appreciate it!
@sobol_gryzi
@sobol_gryzi Жыл бұрын
hello! There is a very big problem after scaling - I cant edit landscape in Unreal because of big landscape poligons (I need 16 * 16 km map) Is there any way to improve it?
@CrowBiomes
@CrowBiomes Жыл бұрын
Export a bigger resolution. 1009 is way too small for 16x16km2
@sobol_gryzi
@sobol_gryzi Жыл бұрын
@@CrowBiomes yes, 8k is better but still uncomfortable. I found another solution. Even 2 solutions. One - import by tiles, but i ran out of vram. Ans another works well. As gaea scale is near 2meters per pixel, so 8k resolution is already 16*16km. So I made 1uu = 200mm and now my map is 16 by 16 km (sad not in pure scale)
@nikwalz3429
@nikwalz3429 Жыл бұрын
I read always that Unreal only can handle 2kmX2km / 4kmX4km and max 20km/20km and bigger maps will need about 100GB RAM??? Is it realy possible to create 10.000km² Maps which will work with a good performance and all functionalities?
@CrowBiomes
@CrowBiomes Жыл бұрын
Bigger the landscape, bigger the system resources it needs. But not all landscapes have to be 1m/px detail. For a game where we don't need to as much detail (like a flight sim), We can go even lower on the details. Like taking a 16k/8k heightmap to create a 10,000km2 map.
@sleepvertigo
@sleepvertigo 2 жыл бұрын
The sarcasm in this tutorial is real, I LOVE IT.
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Someone gets it :) (Altho I don't remember which part)
@danielmiller3961
@danielmiller3961 2 жыл бұрын
great video but I'm having issues with the tiled feature it creates a 4033 resolution 4x4 tiled builds with no issues but as soon as i try to build a 25x25 it says an error has occurred and the build fails
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Is the because of insufficient RAM? Can you monitor how much RAM it uses while building? Tiled build is still in preview so it sometimes gives this error at higher resolution. You can also try the latest bleeding edge to see if it helps.
@danielmiller3961
@danielmiller3961 2 жыл бұрын
@@CrowBiomes i have 64gbs of ram a 3900xt and a 3090 so I doubt it hard ware related
@kresst4970
@kresst4970 2 жыл бұрын
How come I dont have the material layers? Also how to use the texture map from gaea to apply in unreal
@CrowBiomes
@CrowBiomes 2 жыл бұрын
You need to have layers setup in the material(use a landscape layer node). As for the second question, 15:21
@kresst4970
@kresst4970 2 жыл бұрын
@@CrowBiomes Thank you Klaus
@Vectorr66
@Vectorr66 Жыл бұрын
Honestly not sure why there is not a bridge made like UE5 has with World Creator for Gaea.
@thecarl1013
@thecarl1013 2 жыл бұрын
Amazing tutorial! It's possible to import a real city landscape/geometry from google maps to Gaea and UE5?
@CrowBiomes
@CrowBiomes 2 жыл бұрын
Do you mean recreating city buildings and stuff or just the underlying landscape?
@thecarl1013
@thecarl1013 2 жыл бұрын
@@CrowBiomes I mean underlying landscape of course. I know recreating stuff/buildings is much different
@CrowBiomes
@CrowBiomes 2 жыл бұрын
​@@thecarl1013 As long as you can get elevation data/heightmap, it's quite possible. And unless you are going for the "exact" same landscape, you don't even need high quality data.
@thecarl1013
@thecarl1013 2 жыл бұрын
@@CrowBiomes Thank you! i'll take a look on it.
@lordfulger9330
@lordfulger9330 Жыл бұрын
I don't have any layers inside the landscape Mode. How would I go about getting those?
@CrowBiomes
@CrowBiomes Жыл бұрын
You have to create layers inside the landscape material. Layer blend node can do that. The latest video shows how to do that
@lordfulger9330
@lordfulger9330 Жыл бұрын
@@CrowBiomes I appreciate it! Thanks for the quick reply as well!
UE5 | Create a Photorealistic Mountain Landscape in Gaea
38:18
Maris Freimanis
Рет қаралды 4,7 М.
10 Unreal Engine 5 PLUGINS I can't live without!
9:37
Cinecom.net
Рет қаралды 451 М.
The delivery rescued them
00:52
Mamasoboliha
Рет қаралды 7 МЛН
They RUINED Everything! 😢
00:31
Carter Sharer
Рет қаралды 16 МЛН
В ДЕТСТВЕ СТРОИШЬ ДОМ ПОД СТОЛОМ
00:17
SIDELNIKOVVV
Рет қаралды 2,5 МЛН
Китайка и Пчелка 4 серия😂😆
00:19
KITAYKA
Рет қаралды 2,5 МЛН
Open World Game | Unreal Engine 4 | World Composition
25:30
Институт марксизма-ленинизма
Рет қаралды 178 М.
How To Make A Massive Open World Map In Unreal Engine 5
17:57
Upside Down
Рет қаралды 86 М.
how are massive game environments made?
4:08
Stylized Station
Рет қаралды 910 М.
Best 3D Terrain Generation Software
10:55
InspirationTuts
Рет қаралды 49 М.
Create a Photorealistic Mountain Landscape in Unreal Engine 5
12:01
Real to Unreal: From Real World Height Maps to Unreal Engine 5
1:03:59
Create a Massive Open World Map in 15 minutes - Unreal Engine 5
16:02
The delivery rescued them
00:52
Mamasoboliha
Рет қаралды 7 МЛН