How to Create a Stylized Rock Material in Quixel Mixer

  Рет қаралды 20,924

MR3D-Dev

MR3D-Dev

Күн бұрын

In this tutorial we take a look at how to build a Stylized Rock Material in Quixel Mixer.
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Alpha image used in this video:
gum.co/wbChT
New to Mixer? Start here:
• Quixel Mixer Tutorials

Пікірлер: 46
@MR3DDev
@MR3DDev 3 жыл бұрын
Let me know which other stylized materials you would like to see
@affepaffe420
@affepaffe420 3 жыл бұрын
Bark
@raingamedev702
@raingamedev702 3 жыл бұрын
Sci-fi walls and floor tiles
@MR3DDev
@MR3DDev 3 жыл бұрын
@@raingamedev702 sci fi walls are coming but realistic first :)
@mitchcnnn
@mitchcnnn 3 жыл бұрын
@@MR3DDev wood?!
@TheKnightBringer
@TheKnightBringer 3 жыл бұрын
Im with the others in this vote i would like to see a wood texture probably something like this kzfaq.info/get/bejne/geCca6Viz7-0qoE.html if its not too mutch trouble
@_Irrelevant
@_Irrelevant Жыл бұрын
I'm glad I came across a easy to follow quixel mixer tutorial. You have no idea how hard it was to find something like this.
@MR3DDev
@MR3DDev Жыл бұрын
GLad I could help
@deanbest5320
@deanbest5320 2 жыл бұрын
great tutorial creates more fun to learn
@XINXIE-xx3vz
@XINXIE-xx3vz Жыл бұрын
Hi, thank you for your tutorial. It really helped me a lot and I hope to see more in the future.😊
@radamcqueen
@radamcqueen 10 ай бұрын
Amazing stylizing!!!!!!!😍
@centrihd
@centrihd 2 жыл бұрын
Ty
@samigo2000
@samigo2000 3 жыл бұрын
Nice tutorial!!
@mattia3843
@mattia3843 3 жыл бұрын
Hi nice video! I’d love to see a snow / snow cover material, would be really cool
@abraxysjax6630
@abraxysjax6630 2 жыл бұрын
Nice video, finally some good stuff about stylized materials! Would love to see if its possible to create stylized landscape materials with the quixel mixer?
@Mika-ss2yh
@Mika-ss2yh 3 жыл бұрын
Amazing! :D
@Pod-Peek
@Pod-Peek 3 жыл бұрын
hey bro great videos you encouraged me to dive into quixel mixer i would like you to do a mini series where u make only stylized meterials like these gg wp and keep up the good work
@MR3DDev
@MR3DDev 3 жыл бұрын
Hey thanks for watching. I need to get back to Mixer, to do some more stylized stuff. Wood will be next :)
@Pod-Peek
@Pod-Peek 3 жыл бұрын
@@MR3DDev subscribed
@dieudelgado1582
@dieudelgado1582 2 жыл бұрын
freacking love your vids
@gogidark9445
@gogidark9445 2 жыл бұрын
Thanks man
@l.jgeraghty3393
@l.jgeraghty3393 3 жыл бұрын
I'd recommend getting a button displayer so we can see what you're pressing!
@randommarshin
@randommarshin 2 жыл бұрын
thank you
@MZONE3D
@MZONE3D 3 жыл бұрын
Awesome thanks. Question... How did you get the height map out of zbrush?
@satosoujirou
@satosoujirou Жыл бұрын
pokemon developer need to learn this ffs
@Ruumablood
@Ruumablood Жыл бұрын
Hey looking for a tutorial on how to use something like this to make really good looking walls and or floors and such, would you be able to do something like that for us?
@gogidark9445
@gogidark9445 2 жыл бұрын
Good for ones who is familiar with PS, its really common
@ascentslight_games
@ascentslight_games 2 жыл бұрын
5:26 i don't have "from above" option :/ It is the "Height Blending" option or "Invert" it seems working with both but idk wich is better
@joannevebby
@joannevebby 3 жыл бұрын
is there any chance you'll do a grass/sand stylized texture? No one on KZfaq seems to have a good one
@MR3DDev
@MR3DDev 3 жыл бұрын
That's a good suggestion :)
@deadleaves3593
@deadleaves3593 3 жыл бұрын
ROAD
@ascentslight_games
@ascentslight_games 2 жыл бұрын
It is possible to tile texture ?
@MR3DDev
@MR3DDev 2 жыл бұрын
of course
@ascentslight_games
@ascentslight_games 2 жыл бұрын
@@MR3DDev Sry i don't see at 5min you do it x) i'm new on quixel :)
@ovecka17
@ovecka17 3 жыл бұрын
heres my comment for the algorithm
@wasquiat
@wasquiat 3 жыл бұрын
*HELP* When i add your alpha image, it has no height. It looks like flat image on my layer. I am exactly following your steps tho. Whats wrong with it ?? SOLVED Enable "Preview Displacement" by pressing D
@MR3DDev
@MR3DDev 3 жыл бұрын
Awesome :)
@Frigus3D-Art
@Frigus3D-Art 3 жыл бұрын
The highlights on the edges have nothing to do with lighting. It's edgewear that occures through breaking and erosion. And also the edge of a rock reflect less than the surface. So it is a good idea to drop the baselayer roughness a bit and give the highlights a bit more roughness.
@MR3DDev
@MR3DDev 3 жыл бұрын
Thanks for the feedback. It would if this was a realistic material but the point was to make a stylized more cartoony rock
@Frigus3D-Art
@Frigus3D-Art 3 жыл бұрын
@@MR3DDev yeah for stylized work you can skip the roughness part if you want to.( Or to save performance) But in your video you said that the edges would be more specular and thats the reason for making them white. Since this is a beginner tutorial i wanted to point that this is wrong and also why it is.
@gr1mmy304
@gr1mmy304 10 ай бұрын
thaks for the tutorial man! can you pls resend the discord link?
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