Should I learn Substance Painter or Quixel Mixer?

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Stylized Station

Stylized Station

Күн бұрын

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Is Substance Painter dead? Or does Quixel Mixer still have some room to grow?
Thumbnail Art by Thuan Nguyen Minh Duong
www.artstation.com/artwork/ERVbv
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When learning how to become a texture artist, the learning curve one must climb isn’t always the easiest. As a rule, 3D Software isn’t particularly intuitive, and there are a lot of concepts that any normal person simply would have no reason to know about. If you’re just starting out, even knowing which software to use can be a bit of a puzzle. Texturing software-the topic of today’s video-is no exception, and each software package comes with its strengths, weaknesses, and price points.
The two most well-known pieces of software for this purpose are Substance Painter and Quixel Mixer. If you’ve never used texturing software before, what makes it unique from simply painting on the model directly, is the ability to use procedural effects based on the shape of the mesh you’re working on.
Before we get into the video,
For the beginner, the first step in the process is what we call baking the maps for the low-resolution mesh. Basically what this means is we use a piece of software (a baker) to create a series of images-or maps-that capture specific details from the high-resolution mesh. These maps can be the object’s thickness in certain places, its curvature or its surface normals. A normal map is complex enough that it could be its own video, but for the sake of brevity, it basically allows us to fake the lighting to give our objects the illusion of depth.
Another reason these maps are important is they enable procedural masking. A mask is basically a black and white image that dictates whether or not the masked layer is visible or not, and when a mask is procedurally generated, this means it has been created by the application rather than painted being by hand. This is why the baked maps are important-they serve as the input for the procedurally generated masks, and without the maps, the masks won’t work.
Long story short, the baker creates the maps that are used to generate the masks.
This idea of texturing an object without painting it completely by hand is called Procedural Texturing and it is one of the central pillars of any modern texturing process. If you’re like me and can barely keep between the lines of a coloring book, it’s a great way to get really nice looking results while never putting pen to tablet.
Both Substance Painter and Quixel Mixer rely on this extensively, so let's take a look at what the workflow with each piece of software might look like.
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Пікірлер: 502
@runicpixel
@runicpixel 3 жыл бұрын
We got Blender and Mixer, waiting for Grinder.
@StylizedStation
@StylizedStation 3 жыл бұрын
Is anybody going to tell him?
@MikeCore
@MikeCore 3 жыл бұрын
@@StylizedStation >-> you do it
@binyaminbass
@binyaminbass 2 жыл бұрын
what's Grinder?
@zyzz5070
@zyzz5070 2 жыл бұрын
It’s a dating app bro.
@binyaminbass
@binyaminbass 2 жыл бұрын
@@zyzz5070 No thanks, I've already got a wife.
@Misericorde451
@Misericorde451 3 жыл бұрын
"First you make the donut in Blender. Make the sprinkles and whatnot and bake it. Then use Mixer to finish it up." "Is this about cooking or making digital art?" "Yes."
@matadordeleoes
@matadordeleoes 3 жыл бұрын
hahahaha , I loved your comment
@ZigealFaust
@ZigealFaust 3 жыл бұрын
"And if you like use zbrush to give it a nice glaze."
@arunachalpradesh399
@arunachalpradesh399 2 жыл бұрын
and your name should be blender guru
@mathewzev1829
@mathewzev1829 2 жыл бұрын
i know Im asking the wrong place but does anybody know a tool to get back into an instagram account..? I somehow forgot my login password. I would appreciate any tricks you can offer me
@kaidendax9992
@kaidendax9992 2 жыл бұрын
@Mathew Zev instablaster ;)
@WolfieDesigns
@WolfieDesigns 3 жыл бұрын
For those of you who're worried about baking maps, Quixel released a video on baking all the maps inside of blender, and then you can export them to substance, mixer, armor paint etc.
@manuelglez9347
@manuelglez9347 3 жыл бұрын
Whereee
@TheTimeProphet
@TheTimeProphet 3 жыл бұрын
Nice, but I use 3ds max
@WolfieDesigns
@WolfieDesigns 3 жыл бұрын
@@TheTimeProphet you can still use blender for baking, the tutorial (on Quixel youtube channel) is straight away to the point, just follow that, and you'll be good to go.
@TheTimeProphet
@TheTimeProphet 3 жыл бұрын
@@WolfieDesigns Hate Blender with a passion. I use xNormal to do my normals, and sometimes I use substance painter
@newbneet
@newbneet 3 жыл бұрын
@@TheTimeProphet Why? Blender's great, already switched to it from max and maya.
@MrCshx
@MrCshx 3 жыл бұрын
Today Quixel has announced the UDMI support for the upcoming 2021 version (and other features)
@Crakygamez
@Crakygamez 3 жыл бұрын
LETS GOOO!!!
@SaucyBernase
@SaucyBernase 3 жыл бұрын
Great what about UDIMs
@arashi8876
@arashi8876 3 жыл бұрын
For now all Mixer needs a Baker. *Update* : Now, Mixer have Multiple Tex set, UDIMs and eventually there will be a baking.
@mathajar9563
@mathajar9563 2 жыл бұрын
?
@slavsit7600
@slavsit7600 4 ай бұрын
@@mathajar9563 ?
@carlosrivadulla8903
@carlosrivadulla8903 3 жыл бұрын
-Which should I use? -The free one obviously
@harrysanders818
@harrysanders818 3 жыл бұрын
The Hobbyist's mindset. You can only get so far with this atitude.
@RyoMassaki
@RyoMassaki 3 жыл бұрын
@@harrysanders818 Exactly. The obvious answer is both.
@FrancoFrames
@FrancoFrames 3 жыл бұрын
There is no "free" in this word, only cracks
@pukwaan
@pukwaan 3 жыл бұрын
@@FrancoFrames 😂😂😂😂😂
@edenassos
@edenassos 3 жыл бұрын
@@harrysanders818 That's why he is a nobody.
@StylizedStation
@StylizedStation 3 жыл бұрын
What do you guys think? Like this comment for Mixer, Leave a comment for Substance Painter.
@Ceej16
@Ceej16 3 жыл бұрын
Just so you're aware mixer is free for both non-commercial and commercial projects as long as you don't sell materials contain stuff from mega scans also the commercial projects you can use mixer for doesn't have to be related to unreal engine at all
@user-ff2mu4fh4v
@user-ff2mu4fh4v 3 жыл бұрын
for me quixel mixer is so much lacking in features that it's basically useless, it really does nothing I couldn't do in blender anyway so I don't really see the point. I'm sure it'll get better (and really hope it does) but for now I'll stick to substance painter since quixel mixer is not functional yet imo.
@harrysanders818
@harrysanders818 3 жыл бұрын
@@Ceej16 It is absolutely not free. It is not true. Look it up. It is only free if you use or present your end results inside Unreal Engine. If you use their stuff in other engines such as Unity, you have to pay a sub or get points jus like with the other tools. (Except Marmoset, which offers perpetual licenses)
@RyoMassaki
@RyoMassaki 3 жыл бұрын
@@harrysanders818 That's not correct. The tool Mixer is free, the Megascan library is not (unless you use UE). You can use Mixer with other textures from other sources.
@Ceej16
@Ceej16 3 жыл бұрын
@@harrysanders818as ryo massaki said and I said quixel mixer itself Is free, I only stated a correction in what was said in the video which was that mixer is only free for non commercial use but it's not it's free for commercial use within its rules and guidelines e.g. rules for unreal and then separate rules for its use in unity
@quiskeya
@quiskeya 3 жыл бұрын
I've been using Mixer a lot lately for my project, the only thing that missing is the baking feature, multiple mesh options and symmetry painting. I hope Mixer 2021 add those features and it will help lot of artist with low budget. Right now, my workflow is very simple and I don't need to have all those high costly software in other to make awesome things. Blender for 3D modelling/sculpting and animations, Krita for 2d painting, Mixer for 3D texturing and of course Unreal engine for everything else.
@tylerparis2556
@tylerparis2556 Жыл бұрын
Mixer has a tutorial on mesh baking in blender u can export for use 👍
@erz3030
@erz3030 3 жыл бұрын
Thanks for the legitimate comparison video! This channel is doing amazing things!
@Frigus3D-Art
@Frigus3D-Art 3 жыл бұрын
Using both since years and lately I'm more into mixer. But it all depends on what i want to create. For fillassets and background stuff i always go for quixel mixer since it has a faster workflow. But when it comes to the focal element or procedurally texture large scale objects (like an entire city) i mostly go for substance since you have better control
@normal_vector
@normal_vector 3 жыл бұрын
Thanks for the excellent guide! I'm a programmer who also does graphics so while I have some 'core tools' (UE4, Houdini) I find that I often end up needing to use often tools to get something done, and then forget everything before I need to use the package again. For this reason I'm going to be concentrating on Mixer, a simpler package which is getting better sounds about right for me at this time. It is a shame though that Substance and Quixel seem so determined to have their own full suites as it makes it needlessly tricky to combine their libraries. Having access to the Megascans 3d assets and photogrammetry scans but being able to add detail and control with the Substance procedural forms and Smart Materials would just be great.
@Ziflinz
@Ziflinz 3 жыл бұрын
One pro for Painter that I don't think was mentioned, is the ability to create fairly complex procedural materials and filters in Substance Designer and use them in Painter. I can't really imagine losing that functionality by switching to Mixer.
@StylizedStation
@StylizedStation 3 жыл бұрын
Good point!
@kendarr
@kendarr 3 жыл бұрын
Yeah but designer is a whole diffent software
@AlexiosLair
@AlexiosLair 3 жыл бұрын
That is actually a benefit of Mixer because you can use procedural masking there which is stronger than one in Painter. Designer is out of picture in this case.
@GeometricPidgeon
@GeometricPidgeon 3 жыл бұрын
Yeah, I really missed that too, Designer is really, REALLY insane, and also using those substance materials and being able to expose parameters in Unreal Engine and being able to change them on the spot.
@alexandrupana6037
@alexandrupana6037 3 жыл бұрын
@@AlexiosLair You know you can write procedural masks in designer and use them in painter, right? Not to mention painter already has a library of procedural masks.
@kayosiiii
@kayosiiii 3 жыл бұрын
Before the Adobe acquisition both painter and designer felt like they were being developed at a similar pace to blender, Since the Adobe acquisition I dropped off for a year (wasn't doing much cg) and upgraded just before that became no longer an option. In that year it seemed like there was less development than in a quarter I would have seen previously. Particularly designer doesn't seem to be getting any love. Between that and the pricing structure I am a bit pissed at Adobe (but at least there is still a Linux version). I will probably keep using the versions I have got. I also quite like building materials in blender using nodes and hand painted masks. While not as powerful it does make for a combination workflow where you get the basics of what designer can do along with direct painting you get in painter in the one workflow.
@HockEnergy
@HockEnergy 3 жыл бұрын
Ive started to creating some models out of concept art, so since i used 3d Coat with the baking stuff i realized that you can Bake with Blender too. Having a guideline to follow, high poly to low poly, curvature, AO that works well for blender you have so much tools to manipulate the end result. Modelling the stuff, fine. Creating a Texture Base, fine. Handpainting the Stuff is the Hardest part. Trying mixer out a bit, since its the best program for new people with so much Ressources which is a crime to offer for free :D
@paramelofficial9100
@paramelofficial9100 3 жыл бұрын
The moment Mixer adds pen pressure and a clone stamp I'm good, I prefer the rest of the workflow. Only other small issue is it's a tiny bit tedious to import your own maps, it really wants you to use megascans and it's clear it was made with that in mind.
@philip9611
@philip9611 3 жыл бұрын
Let’s all just boycott adobe products until they go the free route as well
@carlosrivadulla8903
@carlosrivadulla8903 3 жыл бұрын
Until they get own by Epic as well
@kayosiiii
@kayosiiii 3 жыл бұрын
I would settle for the pre-adobe licensing arrangement I dont like software rental
@kendarr
@kendarr 3 жыл бұрын
Good luck mate
@philip9611
@philip9611 3 жыл бұрын
@@kendarr quixel mixer announced a huge update today so I don’t need luck nor do I need adobe.
@kendarr
@kendarr 3 жыл бұрын
@@philip9611 I played with mixer last night, seems good but I honestly don't know if good enoguh to be level with substance, also you can give a big fuck you to Adobe by buying substance on steam, that's a single license no monthly payments
@willwillow7002
@willwillow7002 3 жыл бұрын
Xnormals and Knald make a huge work for baking. I use quixel suite for a long time now for realistic things. But for stylize i use Substance painter.
@metalsiren
@metalsiren 3 жыл бұрын
Thank you for helping choose Mixer, since I will only occassionaly create textures for my models.
@sl8roni134
@sl8roni134 3 жыл бұрын
for reference in the future; mixer is adding UDIMs in the 2021 version c: unsure about details regarding baking as of apr 26 2021
@busyVea
@busyVea 3 жыл бұрын
I’m really excited with mixer ! I was looking for an alternative to SP !! Ty !! ❤️
@jakeperl5857
@jakeperl5857 3 жыл бұрын
Great comparison of the tools, but consider the library content as well. While there is significant overlap, Source has a much wider selection of man-made materials whereas Megascans favors more natural surfaces. Also, Megascans has a great selection of models. That's why I use both!
@AMITAWAGHADE
@AMITAWAGHADE 3 жыл бұрын
Thank you for this video. I was looking exactly for this.
@metalspoon69
@metalspoon69 3 жыл бұрын
Hey, very helpful video, i'm very much a beginner in 3d modelling/art and texturing is one of my biggest gripes as i usually just use blender's tools. Substance is very expensive for a hobbyist like myself and mixer is probably good for learning texturing. I've also been looking at armorpaint, seems fairly robust and is built upon blender, a video comparing all three would be very helpful. Only catch with armorpaint is that you can either buy it for 16 euros, still not expensive, or compile it yourself if you're savvy enough for it (which luckily i am since im a software engineer).
@taylrobe72
@taylrobe72 3 жыл бұрын
You can use XNormal. It is free, and easy-to-use tool for baking high resolution maps. And the quality is decent.
@varlenstudio4135
@varlenstudio4135 Жыл бұрын
I'm installing Quixel Mixer now... it's downloading over 20Gb of textures. This is sick and monumental...
@UnrealSensei
@UnrealSensei 3 жыл бұрын
I completely agree, I wish I can move over completely to Mixer and ditch adobe but until they have an internal baker I can't
@troscar
@troscar 3 жыл бұрын
Mixer now supports many of the points talked here!
@SaccusMan
@SaccusMan 3 жыл бұрын
What do you think about Marmoset 4's texturing tools? Looks very similar to Painter as functionalities
@petertremblay3725
@petertremblay3725 2 жыл бұрын
Now there is great addons in blender for baking like texture tools where you can even assign uv ID so mixer is perfect for a blender to UE5 pipeline!
@Oretal
@Oretal 3 жыл бұрын
I’m more of a Painter guy and I’m happy I get to keep my versions on steam but I’m so happy Mixer is a thing because it opens the doors to smaller artists. I’ll keep my eye on it and see how it develops because I’m a big fan of good UI. Also Marmoset 4 is dope, my teacher gushes about it all the time.
@harrysanders818
@harrysanders818 3 жыл бұрын
Yeah, Marmoset should have been included here. It is dope. and it also not similar in price, becausethey still offer perpetual licenses one time payments.
@Oretal
@Oretal 3 жыл бұрын
@@harrysanders818 marmoset 4 is roughly twice the price at $300. I’m waiting for a sale
@pawnzrtasty
@pawnzrtasty Жыл бұрын
I’m here late all this stuff is subscription based. I’d gladly pay 300. Substance is like $40 a month…
@Oretal
@Oretal Жыл бұрын
@@pawnzrtasty I just wanna make sure but you know “based” means “cool” right? Subscription models are pretty cool but sometimes I prefer to just flat out buy an application so I don’t have to deal with the monthly payments.
@pawnzrtasty
@pawnzrtasty Жыл бұрын
@@Oretal when I said subscription based I mean base in the real meaning. A foundation to build something on. You can’t buy either one he compared. You can only rent. Not sure about what you said marmoset. I’ll look into it.
@SkaOArts
@SkaOArts 3 жыл бұрын
This is why i broke up with Adobe. They are mostly buying software to they own. Hotkeys are not consistent and the Paywall and not flexible payment System fuckt me up. So I ditch Adobe completly. And now I am very happy with blender & co.
@konraddobson
@konraddobson 3 жыл бұрын
Thanks for the tip! Didn't know this existed.
@MikeMike-wc8on
@MikeMike-wc8on 3 жыл бұрын
Thanks for this information!
@jinno1236
@jinno1236 3 жыл бұрын
If baking is one of your major issues then use handplane baker. Its completely free and very powerful...
@ygsg
@ygsg 3 жыл бұрын
This is very educational. Thank you for sharing
@harrysanders818
@harrysanders818 3 жыл бұрын
I would add Marmoset Toolbag 4's Texturing Tools to this as well. They are really amazing and in some ways also more flexible than SP, albeit also still lacking some features, like stencil projection. But, they at least have Opacity via Pen Pressure! ( This is huge, especiall forstlized) which similar to a color picker, Substance Painter never had and probably will never have (which makes the brush engine quirky for stylized, as you said in another comparison). So It is not really SP vs Mixer anymore , Marmoset is seriously good now and an even more mature alternative than Mixer already, which last time checked, even lacked decent tablet support. Marmoset pricing is also not similar to Adobe, you don't need to go subscription and they offer one time payment perpetual licenses. Huge difference.
@golduzer
@golduzer 3 жыл бұрын
This video has subtitles. That's why I could watch this video. Thank.
@BenButtigieg
@BenButtigieg 3 жыл бұрын
Excellent summary, thanks! As soon as you said Adobe I new price would be an issue.
@turtleonacid
@turtleonacid 2 жыл бұрын
I used to bake on substance painter, but everytime there's an error you have to go back to blender to fix it, then export the hi/lo res and the cage, now I just bake the normals on blender (with layers) and export as EXR with full float, then use those normals for baking the other maps in substance. also in blender you can use the bevel shader.
@faithalityblog
@faithalityblog Жыл бұрын
Bro, I had no idea there was a one time payment plan on steam. Thank you so much! I was not gonna get it because of the subscription, but this is great!
@RockyBergen
@RockyBergen 2 жыл бұрын
Thanks for the insights!
@Feddark
@Feddark 3 жыл бұрын
In addition, Substance Painter is really stiff and clumsy in painting. switching colors is a pain, picking colors is a pain, mesh sorting is a pain. If I need hand-painted layer I go to 3dcoat, and it really boosts hand painting work 10 times!
@Chucklgeist
@Chucklgeist 3 жыл бұрын
I think you also should have pointed out that Substance on steam has a big discount in every sale, also if you already posses an older version the discount increases even more. In january this year i bought painter 2021 for only 60€ with a one year update support included. And if you don't own a previous version i think i payed like 140€ or 160€ for painter, Designer and B2B in one bundle (in a steam winter sale)
@Ziflinz
@Ziflinz 3 жыл бұрын
Yeah, I paid $70 to upgrade Painter and $70 to upgrade Designer in Jan. Though I was fairly disappointed in the lack of new features since 2020... $70 to get fixes for a few bugs that I reported is a bit steep.
@user-js7ud9du2y
@user-js7ud9du2y Жыл бұрын
blender+armor paint+quixel is already pretty powerful.. and best of all its free... the two ones have quite a unique feature but are paid are 3d coat (splines) and zbrush( the brushes)
@zimnelredoran9985
@zimnelredoran9985 3 жыл бұрын
Mixer just added Udims this month in their 2021 version :)
@kangtheconqueror8359
@kangtheconqueror8359 2 жыл бұрын
Idk what this means as an absolute beginner, but I’m glad it’s only getting better.Are they like UVs? Why does Substance seem to be better for stylized work??
@MMMM-sv1lk
@MMMM-sv1lk 3 жыл бұрын
"Half baked" in the closing remarks - pun warning 😂⚠️😂
@GraphicalBoss
@GraphicalBoss 3 жыл бұрын
Thanks for the very GOOD INFORMATION
@darkobakula5190
@darkobakula5190 Жыл бұрын
If you are learning 3D Texturing, I highly recommend Quixel Mixer, it's amazing software. It's free to use for learning and the skills are transferrable to Substance Painter. That being said Mixer is still lacking some features so you have to be creative in texture creation, it performs slower than Substance Painter and does not have a baker, on top of that, it does not have some of the bells and whistles that Painter has.
@kevincantrell6295
@kevincantrell6295 3 жыл бұрын
Here is the issue I have with Substance. I have used Substance for years because it was the best thing going for a while. Then Adobe purchased them and there has been little to no effecort to add it the creative cloud so $80 for both. They roll items with issues. Mixer is free you aren't limited texture downs and it is seemless import into UE. Not the case in Substance Painter. I have had numerous textures recently that didn't transfer correctly. Their Substance Source button stays broken.
@sculptron3d322
@sculptron3d322 3 жыл бұрын
Great video. It would have been nice if you made a video on using mixer
@StylizedStation
@StylizedStation 3 жыл бұрын
Its in the pipeline!
@DavidMaclin351
@DavidMaclin351 3 жыл бұрын
@@StylizedStation subbed. Thank you!
@quentinarrius
@quentinarrius 3 жыл бұрын
personally I now hope that mixer's going to allow for more procedural texture generation as well. :)
@khhnator
@khhnator 3 жыл бұрын
i dont know why i came here, but this ended being a nice intro to texturing
@Heni_zion
@Heni_zion 3 жыл бұрын
Nice Work!
@kendarr
@kendarr 3 жыл бұрын
I haven't played with mixer yet, the last time I saw it it was only used to mix negacans materials, no baking and no symmetry is pretty much awful, but w/e might as well try. I'll also have to check price for pro usage
@jujuboohoo
@jujuboohoo 3 жыл бұрын
Teddy from Quixel has said they are working on baker and I'm almost certian eventually UDIMS as well. Haven't used mixer in a while but I remember it goes super slow on you when you have like 10-20 layers. Also, during installation, I always get a message that it has failed to download smart material packs. I think there are 4 of them.
@StylizedStation
@StylizedStation 3 жыл бұрын
Hopefully those come down the pipeline soon! I love Mixer so I hope it gets more attention :)
@pipeliner8969
@pipeliner8969 3 жыл бұрын
Quixel Mixer and Armor Paint!
@shin-ishikiri-no
@shin-ishikiri-no Жыл бұрын
I just don't want to support the subscription model. It's really that simple.
@AdamEarleArtist
@AdamEarleArtist 3 жыл бұрын
Would love to see you substance verses cycles
@g-lurk
@g-lurk Жыл бұрын
wait.. so if i buy substance painter on steam its a one time purchase? whats the difference between the subscription based version and the steam one-time payment version?
@bexplosion
@bexplosion 3 жыл бұрын
Im quite sure Mixer is also free for commercial projects. As they say "FREE FOREVER, FOR EVERYONE"
@harrysanders818
@harrysanders818 3 жыл бұрын
No it is not. No matter how people misunderstand and wish for it. Only if your final product is hosted inside Unreal engine, ONLY then it is free to use. Not elsewhere. The Mixer App itself is free, yeah, but not he scan data you use. They are pretty strict about it and I wouldn't mess with them now that they are part of EPIC. If you need to use Mixer in Unity or Blender or what have you, you will have to pay a sub jus as with the other tools.
@bexplosion
@bexplosion 3 жыл бұрын
@@harrysanders818 It is only Megascans that is not free outside Unreal projects.
@Loony_BeLuna
@Loony_BeLuna 8 ай бұрын
Hey, I use Daz3D and would just like to design sometimes my clothes new or give my chars a few new skin details, like a blushed face. Using Gimp to draw on a flat map sucks really. Is Mixer good enough to use it for Texturing my Surfaces? And can I save the result as PNG layer or whatever? That I can add it to every char, as example a new tattoo or a scar?
@ThereWillBeCake
@ThereWillBeCake 2 жыл бұрын
Can confirm the Course is fanatic. :)
@n1lknarf
@n1lknarf 3 жыл бұрын
And Quixel mixer is free to use with ue4 for commercial use too. In fact, it's only free to use with ue4.
@MexBotArts
@MexBotArts Жыл бұрын
which software would u suggest for stylized model with painterly textures such as world of warcraft?
@cdjwmusic
@cdjwmusic 3 жыл бұрын
Which one should I learn? The one made by Adobe (no explanation needed) or the one that Epic Games made free and specifically for 3d/game design? I think the answer is obvious, specially after yesterday's painter rebrand
@jaunty_tunes
@jaunty_tunes 3 жыл бұрын
As a Toolbag user, I'm going to give Quixel Mixer a shot. Honestly I have never enjoyed working in Substance. It feels very clunky and unintuitive. I honestly think it only took over because of Substance Designer's ability to pair with it.
@AngryMan540
@AngryMan540 3 жыл бұрын
Note that Substance Pinter and Designer are available on Steam
@3DJapan
@3DJapan 3 жыл бұрын
He did note it.
@AngryMan540
@AngryMan540 3 жыл бұрын
@@3DJapan if I missed it, someone else might, can’t hurt to mention it
@Wzxxx
@Wzxxx 3 жыл бұрын
What about 3DCoat?
@strangeapprentice
@strangeapprentice 2 жыл бұрын
Awesome! Can you compare this to the new 3dcoat?
@bazibada
@bazibada 3 жыл бұрын
Thanks for the video ! Did you tried ArmorPaint and if so what did you think about it ?
@Wraine8430
@Wraine8430 3 жыл бұрын
great informative content :)
@yeye3999
@yeye3999 3 жыл бұрын
open source is the future, for the future, a future together, of harmony, and creation. 😎💖
@Flashbangs_
@Flashbangs_ 3 жыл бұрын
Yea you're right. We are barely into the future and we already have these features.
@3DJapan
@3DJapan 3 жыл бұрын
I have to wonder if either are worth it when I already have 3D-Coat.
@douglasgrillo
@douglasgrillo 3 жыл бұрын
I have used Mixer on a few projects, and yes the clean interface it's much better, it's very intuitive and easy to learn, but still prefer to use Substance Painter for the extensive arrays of tools to customize your materials and if your planning to create stylized assets Painter it's much better in that regard, I understand about the inconveniences for some about being a monthly payment but you also have to consider that for the price you're not just getting Painter but Designer wich it's awesome, Alchemy and an extensive and constantly growing library of materials, if you are a working professional or freelance this tool it's just invaluable. I have using Unreal for a couple of years now and what they have done in these recent years with the CG industry it's just blowing away and I hope and wish that Mixer can compete and even improve over Painter but until that day comes I will continue using Painter.
@MiketheNerdRanger
@MiketheNerdRanger 2 жыл бұрын
I can see that. But if you simply *cannot* pay a monthly fee, then are you just shit out of luck? It's sounds like you're saying if that's the case, then you'll just have to "settle" for Mixer.
@senhorlampada
@senhorlampada 3 жыл бұрын
ohhh Thomas The 3D Coloring Book course seems what I need 😉✌ Since i'm fed up with adobe's shennanigans, I just stuck with Painter 1.x released on steam back on the day. Is the course still relevant for that version? From what I read in the course page, I could even apply that to 3DCoat's workflow, right? Cheers, mate
@kangtheconqueror8359
@kangtheconqueror8359 2 жыл бұрын
If you get Painter on Steam does it stop working after a year? Or do you get to keep that version forever?
@skags83
@skags83 3 жыл бұрын
Thanks for the excellent comparison. Very useful! Also fyi, the plural of software is software.
@flexlabz
@flexlabz 2 жыл бұрын
If I am using blender can i just use the bridge plugin then. do i need mixer? or can i just use all the textures and do everything in blender? Like do i need to use blender, then export to mixer. or can i just use bridge with blender and leave mixer out of the mix so to speak haha.
@lermabeats5158
@lermabeats5158 2 жыл бұрын
You dont need mixer for textures in bridge. With mixer you create your own textures.
@TheKnightBringer
@TheKnightBringer 3 жыл бұрын
I wish they would do more stylized quixel mixer tutorials
@zapyray3371
@zapyray3371 2 жыл бұрын
is it possible to use substance designer and quixel mixer ?
@nicosci7009
@nicosci7009 Жыл бұрын
I am here because Substance has not released 2023 yet. Holding off buying 2022 as I feel 2023 is around the corner. Thinking of trying out Quixel before new version of Substance drops.
@toolazytobeoriginal4587
@toolazytobeoriginal4587 Жыл бұрын
It is so odd... They usually release the next year version a month and a half before the next year comes
@joantonio6331
@joantonio6331 Жыл бұрын
The one thing that made me switch to substance is... The displacement... Granted mixer does it well but you can not get the displaced mesh while with substance you can Wich is great if you need to make walls or pavement without having to model them in a 3d software
@ahtiandr
@ahtiandr Жыл бұрын
Well on the other hand you can displace your texture in almost any other app be it blender, zbrush or unreal. For me personally feels like mixer is fast but limited in procedural texturing. The sunstance might require more time but the texture will be modular and you will be able to reuse it later on and make tons of modifications to it
@joantonio6331
@joantonio6331 Жыл бұрын
@@ahtiandr well I ended up just using mixer and unreal engine material... They are free
@bluzenkk
@bluzenkk 2 жыл бұрын
quixel mixer just got updated to 2022 version. Would you like to make a new comparison video on this topic~
@michaelkukula5926
@michaelkukula5926 11 ай бұрын
Will the steam version eventually not be updated and supported? I’d like to buy on steam and not pay a subscription. But it would suck if in some months Adobe stops supporting and updating it.
@virtuous_pixel
@virtuous_pixel Жыл бұрын
How do these programs compare to Mari? Is Mari more comprehensive when it comes to controlling masks/layers/channels?
@Noxilenticus
@Noxilenticus 3 жыл бұрын
I may be missing the point here, but if I have to bake my maps in blender anyway, and I can use the shading editor in blender to adjust materials I find for free off the internet anyway (considering I'm not going to use any of Quixel's from their paid library), and Quixel's paint brushes are almost just as shitty as blender's base brushes, then why the hell would I use Quixel Mixer? Because it has layers and blender doesn't? Seems really like the only advantage. I'm not opposed to paying for software that saves me a lot of time. I'm glad you mentioned the $150 for substance painter on steam because I wouldn't pay $20 a month to use it, but I would consider paying a one time fee to use it. Actually, having looked into it after I've written this, the $150 is only for updates for one year. After that you're stuck with your legacy version I guess? I have zero issues sculpting details in blender. I'm an amateur and the level of detail I can get with my wacom one tablet and pen are fine for me for now with blender. The problem I have is when I want to touch up details manually in blender, blender's default Texture Paint tab sucks balls. If you take the time to setup your brushes, it could be improved, but there are still no layers, which makes it god awful. Bpainter looks to be a great addon for blender that would work good for my workflow, but it is $40 normally, right now $30. Given that, the state of Armor paint, the state of Quixel Mixer, and Blender, I think Blender with Bpainter might be the least masochistic way of texturing for texture artists on the cheap.
@weightednormal3682
@weightednormal3682 3 жыл бұрын
3D Coat does all of this as well.
@Drumaier
@Drumaier Жыл бұрын
WF is that like quick respiration sound after every sentence though?
@purplecookie687
@purplecookie687 2 жыл бұрын
Payed for Adobe cloud "All apps" ongoing plan and this is one of the many apps not included. I guess il go back to torrent sites and discontinue my plan.
@tatoforever
@tatoforever 3 жыл бұрын
Quixel Mixer still made with Unity Engine! Open the Intalled folder you will see Unity files, the same when you build an app with...
@Luxalpa
@Luxalpa 3 жыл бұрын
Don't change what isn't broken.
@tatoforever
@tatoforever 3 жыл бұрын
@@Luxalpa No one asked for a change or replacement, just highlighting still made with Unity. :V
@jeremyallen9624
@jeremyallen9624 3 жыл бұрын
If you're talking about Blender's fast update pace, you weren't using it before 2.80. It was years between 2.79 and 2.80. they really only started adding all the features after they started getting grants. Don't get me wrong. Blender is amazing. I'm just saying.
@bunnyvoid
@bunnyvoid 3 жыл бұрын
voice is kinda different here. btw, gonna ask. i got your course. i'm kind of confused. I went through all the tutorials here on youtube... and then went into the course thinking there's a longer version... it's the same tho, am i looking at the wrong places? the stuff in the course are the spp files
@StylizedStation
@StylizedStation 3 жыл бұрын
The first section is the workshop, which has 10+ hours of content you can only get in the coloring book!
@bunnyvoid
@bunnyvoid 3 жыл бұрын
@@StylizedStation ok cool thanks
@spongebobsquarepants7837
@spongebobsquarepants7837 3 жыл бұрын
I would be lying if I said I didn’t just crack all the programs. I find it weird that there is a pay wall to enter the games industry to even learn these software. Especially when in the future if more joined the games art community there would be more games and therefore more commercial uses of this software.
@onewayroad3765
@onewayroad3765 2 жыл бұрын
But you can't use quixel without internet connection you must be login to your epic account? Is substance painter the same do I need to have internet connection to use it?
@paulharden9169
@paulharden9169 3 жыл бұрын
I am using Substance painter since it's first release, but as soon as Adobe gobbled it in it's ecosystem I just stopped updating and held on the last non-adobized release. I am not so happy working on a 2017 version but it does it's job, and it's almost the same as the latest Adobe version. This to say subscription business model slows down development speed and forces customer's devotion. So when Mixer will be mature enough I'll jump ship, and I could be willing to pay for it. But only once.
@noneofyourbuisness2539
@noneofyourbuisness2539 3 жыл бұрын
If you're fed up with using 2017 version get the 2021 version on Steam with a lifetime license before Adobe take it away.
@paulharden9169
@paulharden9169 3 жыл бұрын
@@noneofyourbuisness2539 Thanks, I didn't know it was still there.
@tylerbeaumont
@tylerbeaumont Жыл бұрын
I love mixer, but holy hell is substance versitile! As an environment artist, I need as much versatility as possible, from massive bakes to simple cubes, from insanely layered stuff to simple stylised or basic PBR materials, and any material type. If mixer can add a baker and better material customisation, then I’d definitely choose it over Substance for personal stuff, simply because it’s free. But right now, Substance is just faster and more streamlined for what I need, so I’m sticking with Substance, as much as I hate Adobe’s business model.
@knartfocker_
@knartfocker_ 3 жыл бұрын
Why not both?
@OfficialHybridSystem
@OfficialHybridSystem 2 жыл бұрын
At the end of the year, I wanna see another Substance v Mixer. (Personally I use Mixer, I can't afford to buy Substance again. And Substance 1.x is too outdated)
@AndromedaBeta
@AndromedaBeta 3 жыл бұрын
It's possible and friendly to use Mixer for painting assets/props?
@masteredd23
@masteredd23 3 жыл бұрын
There are basic painting functionalities in Mixer, but at the moment no pen pressure support and it's lagging quite a lot (at least for me). But I hope they will add more features and make the painting more stable in future versions, but at the moment it's very cumbersome.
@cyrusthegreat184
@cyrusthegreat184 Жыл бұрын
Use x normals for baking
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