How to Create EPIC Wormholes in Blender 4.1

  Рет қаралды 3,211

MTR Animation

MTR Animation

Күн бұрын

In this video, you will learn how to create crazy wormholes using the free software Blender. We will go over some Geometry nodes to create a curved cone shape. Then we will create some twisting, nebula-looking volumetrics. This will be done with some advanced shader techniques. But rest assured, this tutorial is for every Blender user from beginner to expert!
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Timestamps:
00:00 Creating curved cone shape
04:13 Creating the transparent outside
07:16 First layer of volumetrics
14:42 Second layer of volumetrics
17:58 Third layer of volumetrics
21:21 Fourth layer of volumetrics
23:10 Fifth layer of volumetrics
24:44 Glowing center part
26:16 One final tip :)
27:40 Little demo
27:55 The Big Nodebook / Thanks for watching!
#blendertutorial #wormhole #geometrynodes

Пікірлер: 33
@filval387
@filval387 4 ай бұрын
For the part at the bottom, maybe you could use the "side" output and compare their Z position with a threshold. If they're below the threshold, apply the transparent texture, otherwise ignore them.
@mtranimation
@mtranimation 4 ай бұрын
Yes if you add this its indeed perfect :)
@Neelkeshav
@Neelkeshav 3 ай бұрын
I came here to learn blender. But instead i am falling for you 🙈🙈😃😃. Amazing tutorial by the way. You explain things really well like a teacher. Lots of respect ❤❤❤❤❤
@rosemariemcgowan6388
@rosemariemcgowan6388 9 күн бұрын
Thank you very much for this tutorial xx
@LarrySnowCube
@LarrySnowCube Ай бұрын
I've done some nodes before, but I've never done any nodes like that. Im probably going to need that Nodebook.
@user-cc9ot8mu1p
@user-cc9ot8mu1p 3 ай бұрын
So cool! Nice and detailed!
@jonaswao2090
@jonaswao2090 4 ай бұрын
The most handsome blender artist
@mtranimation
@mtranimation 4 ай бұрын
* getting shy *
@pravinrenders
@pravinrenders 4 ай бұрын
You are so awesome bro your tutorials are unique
@iamrusdark
@iamrusdark 4 ай бұрын
Wow! Cool. Thanks for sharing! I was impressed by the shader part, of course. Incredible. ) I like the two Vector Math trick. I would make a separate branch with a gradient, etc... But your method is way simpler.
@mtranimation
@mtranimation 4 ай бұрын
Thank you so much! You could indeed do something with a Gradient texture too :)
@katerinaplamenova3237
@katerinaplamenova3237 4 ай бұрын
Amazing tutorial!!! Your videos always help me so much with my Blender projects! :)
@mtranimation
@mtranimation 4 ай бұрын
I'm so happy to hear that! Thank you very much! :)
@blackswan6386
@blackswan6386 4 ай бұрын
recreated, astonishing work ! really really nice wormhole ! allow me one question about the top and side avoid thing. when i put a secont transparent material after the first oine and put side into the second one would it work this way ? let me test it out
@blackswan6386
@blackswan6386 4 ай бұрын
yes it works, to have best of both worlds just add another Transparent " set material" behind the first one and connect " side" from extruded mesh into the second transparent material . voilla :D so happy sir ! you are really amazing. -thank you so much ! - hope there is no other problem with the material when i connect them two times in same spot. ciao
@mtranimation
@mtranimation 4 ай бұрын
Thanks a lot! Cool that you found that! :)
@addepaddes
@addepaddes 4 ай бұрын
great tutorial! I'll revisit this again when I have time to copy it :P was it Attack On Titan inspired?
@mtranimation
@mtranimation 4 ай бұрын
Thankyou!! Although not inspired by it, it definitely looks like something from attack on titan haha! :)
@fatralphslippyfist6285
@fatralphslippyfist6285 2 ай бұрын
Isn't it easier to type #frame/200 directly into the z location on the mapping node?
@therealsqyral
@therealsqyral 3 ай бұрын
Does anyone have any idea as to why when I render the animation, the wormhole is not there? It is emitting light which is reflecting on surfaces, but the wormhole is not there.
@Techne89
@Techne89 4 ай бұрын
Any one know if we can export this any XR prototyping software, I failed with adobe , Bezi , will try Unity later on
2 ай бұрын
Hi, really enjoyed the tutorial! I wanted to create my own scene with the wormhole similar to the first few seconds of your video but was not able to put anything in the background of the wormhole because of the holdout. So i would have grey checkered boxes in my rendering. Any tipps on how to solve this problem ?
@defaultname0001
@defaultname0001 Ай бұрын
I'm having the same problem, I ended up putting my transparent texture after extrude mesh and before Join geo. I don't get the same effect as he does in the video but it looks better than the checkers. I was also going to try just making the outside way thinner
@defaultname0001
@defaultname0001 Ай бұрын
Making it thinner did not work. Not sure what went wrong
@defaultname0001
@defaultname0001 Ай бұрын
after playing around for a while I think the holdout node might not be the right node for the job, unless there is a way to make it apply ONLY to the object textures and not the rest of the scene. If there is a way to do that, I'd love to know. From what I can tell, the holdout shader cuts a transparent hole all the way through the scene. It's actually really trippy.
@mtranimation
@mtranimation Ай бұрын
You could play around with multiple render layers in your scene :) like one layer is background, one layer is the wormhole, one layer is the foreground (depending on the scene ofcourse)
@TheMegaMinx
@TheMegaMinx Ай бұрын
how can I make this wormhole like 100m big? I tried but it just messes up the entire shading and makes one big white circle😐
@rosemariemcgowan6388
@rosemariemcgowan6388 7 күн бұрын
I dont know what I am doing wrong but at around 13.00 time on the video when I disconnect the 3rd ramp from the surface my image goes black not blue as it should? Any help would be appreciated please xx
@SonicManifestation
@SonicManifestation 6 күн бұрын
Same thing is happening for me :(
@rosemariemcgowan6388
@rosemariemcgowan6388 6 күн бұрын
@@SonicManifestation Glad Im not the only onexx
@SonicManifestation
@SonicManifestation 5 күн бұрын
@@rosemariemcgowan6388 I figured out that I had the "Flip Faces" node in the geometry nodes section on wrong. I had it on after the extrude mesh node going into the join geometry. I flipped it to being on after the curve to mesh going into the join geometry and then the having the extrude mesh go directly into that same join geometry and that fixed it for me! :)
@SonicManifestation
@SonicManifestation 5 күн бұрын
Curve to mesh 1st wire -> extrude mesh -> join geometry. Then curve to mesh 2nd wire -> flip faces -> join geometry. Hopefully that makes sense - it's hard to explain via text lol
@rosemariemcgowan6388
@rosemariemcgowan6388 5 күн бұрын
@@SonicManifestation Thank you. I will try that xx
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