How to Create Professional Materials

  Рет қаралды 970,951

Kaizen

Kaizen

Күн бұрын

In this video I'll show you how to create smart materials in Blender! This will help you take your shading skills to the next level.
🆓 FREE Sci-Fi Crate model; bit.ly/3z7Keuj 🆓
#b3d #blender3d #kaizentutorials
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⛩️ Join the Patreon to support the channel; / kaizentutorials ⛩️
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My FREE 3D models: than.gs/u/1157780
Join the Kaizen Discord: / discord
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➕ Addons You Need:
Fractal Machine - bit.ly/bnfractal
Sanctus Material Library - bit.ly/3TWhKMe
Botaniq Foliage Library - bit.ly/BotaniqKaizen
Physical Celestial Objects - bit.ly/PCOkaizen
Physical Starlight Atmosphere - bit.ly/PSAkaizen
Gobos Light Textures - bit.ly/Gobos
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📚 My Favorite Blender Courses:
Blender Launch Pad - bit.ly/BlenderLaunchPad
Hard Surface Game Asset Course - bit.ly/HardsurfaceBlenderBros
Cubic Worlds - bit.ly/cubicworlds
Master 3D Sculpting in Blender - bit.ly/3VLxwtW
Intro to Motion Graphics - bit.ly/MotionGraphicsDucky
The Art of Effective Rigging - bit.ly/3XbwfxE
Alive! Animation Course in Blender - bit.ly/3XbwfxE
Master 3D Sculpting in Blender - bit.ly/3VLxwtW
Master 3D Environments in Blender - bit.ly/MasterEnvironments
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Chapters:
00:00 Intro
00:22 Starting the Basecolor
02:20 Creating a Curvature Map
03:24 Setting up an Edge Mask
04:37 Creating an Ambient Occlusion mask
05:31 Setting up our Smart Material Basecolor
07:25 The finished Basecolor setup
07:41 Adding our Metalness map
08:03 Setting up the Roughness map
09:55 The final value - Normal map
10:31 Why is this a 'Smart Material'?
11:00 Outro
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🗣️ Socials:
Insta - @Kaizentutorials
Twitter - @kaizentutorials
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🎶 Music:
Epidemic Sound
share.epidemicsound.com/73h5ua
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Some links are affiliate links on which I receive a kickback

Пікірлер: 1 500
@KaizenTutorials
@KaizenTutorials Жыл бұрын
For anyone curious this is an image of the final node setup for this material: imgur.com/a/mxDlzUS And while you're here; if you wish to support the channel, please join the Patreon -> www.patreon.com/kaizentutorials
@I_am_Spartacus
@I_am_Spartacus Жыл бұрын
Thank you for taking the time to do this Jesse! There was quite a lot of different parameters that needed changing from the video, but my main issue I spent all morning trying to solve was getting some of the edges to remain yellow paint, which I solved by removing the clamp box in the first map node, so easy to miss.... but all good now :))
@KaizenTutorials
@KaizenTutorials Жыл бұрын
No worries, glad it helps. And yeah that’s usually what gets ya haha one single small thing!
@matthewpalmer8068
@matthewpalmer8068 Жыл бұрын
Great tutorial! Thanks for posting the image of the final node setup. I followed the tutorial carefully, but wasn't getting the same results. After adjusting the settings, the results are much better. Wasn't seeing any bare metal on the worn edges originally.
@JRHainsworth
@JRHainsworth Жыл бұрын
Also keep in mind that unless the Ambient Occlusion node is set to only local, it's dirt map will change every time you move it or objects around it.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Good addition, but yeah that's absolutely true!
@michaelsoto9869
@michaelsoto9869 Жыл бұрын
Good call, thanks
@Carlos-ux7gv
@Carlos-ux7gv Жыл бұрын
That's why I like to bake the Ambient Occlusion data, either manually or using an addon.
@avivfishman8947
@avivfishman8947 Жыл бұрын
jack jack jack... youre everywhere ..
@gabrielesilinic
@gabrielesilinic Жыл бұрын
you could bake the texture in order to fix the issue
@JaredTheStrange
@JaredTheStrange Жыл бұрын
I appreciate you describing what ambient occlusion actually is. A lot of people these days only describe it as a shader to get dirt in crevices, but that's really a secondary popular use.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks! Yeah ambient occlusion is so much more. In gaming it’s the perfect, cheap, way to get great depth and additional shadowing. I always turn it on in every game setting if possible haha
@RickHenderson
@RickHenderson Жыл бұрын
Yeah I learned it as the shadow made by an overlapping object, or where two objects meet. The dirt use seems a bit weird to me but I need more experience.
@romannavratilid
@romannavratilid Жыл бұрын
@@RickHenderson its because where two objects usually meet as you wrote, thats where you get "dirt" in real life... since if its on "plain surface", it gets washed out by water/rain, or blown out by wind etc. But "where two objects meet" there is already some "barrier" to prevent the dirt/dust etc. from getting away... Thats why its usefull to use ambient occlusion map for "dirt"
@iam_GOMPA
@iam_GOMPA Жыл бұрын
"I'm gonna put some dirt in your eye"
@maxleveladventures
@maxleveladventures Жыл бұрын
Solid video. The only suggestion I'd make (aside from cutting the gradient mask and separating the the two colors into their own materials so it can be used on more than just this specific object), is that "Distance" is a better way to adjust the intensity of bump maps, not "Strength." Strength makes the slopes shallower while Distance only affects the height of the effect (which is usually what we want).
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Great tip! Thanks for letting me know, I didn’t know ❣️
@vikaskumar-lr4cn
@vikaskumar-lr4cn Жыл бұрын
Wow your starting screen is awesome
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks!
@No-cc1fq
@No-cc1fq Жыл бұрын
Its professional
@Tientanium
@Tientanium Жыл бұрын
U mean his thumbnail?
@RTDTim
@RTDTim 11 ай бұрын
Yeah
@DarkSwordsman
@DarkSwordsman Жыл бұрын
First of all, thanks for compacting this info into a single video. I was effectively trying to make materials like this in other ways without realizing it, so it's nice to have a solid method for this. To extend this method further for importing it into video games: You can bake the texture using the UV map. Firstly, make a new image node in the texture that is not connected to anything and make sure it is selected. For every new image you make (diffuse, normal, etc.), you'll need to generate a new one. Then, under the Render Properties tab (while using Cycles) and "Bake" section, you can set the "Bake Type" to "Diffuse" and select only color to get color, and there are other modes there to extract your AO, shadow, normal, roughness, gloss, etc. You can also use this method to generate a new UV map for re-mapping an existing texture. I do believe that for most of these though, that you do need to have even world lighting. You can do this by going to the World Properties tab and then just setting the color to pure white. I use this method with an orthographic camera to generate a color and normal map to have 3D-looking images as planes. These are a bunch of things I learned from Kaizen and others, and I felt like it's a good segue from this video to show what you can do next.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you! And thanks for the in depth comment on baking. You’re absolutely right and it’s great to be able to use these materials in other engines. The only thing that I would like to add; you need to bake the EMIT value for each texture map. This will make sure you get solid colors without lighting. So if you have lighting in your scene it doesn’t matter at all! I baked this scene with all lights in it for example but they didn’t change my texture at all ;-)
@Miner.
@Miner. Жыл бұрын
@@KaizenTutorials it would be great if you do a tutorial on this!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
I have one on my channel 🙌🏻 it’s focused on a different type of material but the same principles apply 🙏🏻
@Miner.
@Miner. Жыл бұрын
@@KaizenTutorials great! Thanks for answering! Keep up this amazing videos!
@jagergfc9649
@jagergfc9649 Жыл бұрын
@@KaizenTutorials dude, you're a God in 3d!
@user-lz4sq5wg1o
@user-lz4sq5wg1o Жыл бұрын
As a thank for this useful info - quick tip from a pro sound guy. To reduce unwanted low- and mid-low frequencies reverberation on your voice you can EQ it a little bit to remove some resonances of your room. For instance in DaVinci - on your voiceover track double-click on EQ, set Equalizer type to "Ice", on the Band 3 section set the Frequency knob to 155 Hz, Gain to "-8.0" dB, and Q Factor to 5.0. Then go to Band 4, switch its frequency to ML, set Frequency parameter to 260 Hz, Gain to "-7" dB, and cranck the Q Factor all the way up to 10.3. Feel free to play around with these values (but very careful with frequencies), but they are a good starting point for your particular voice, mic, and room. Of course, it's better to sound-treat the room or use more advanced plugins, but EQ is a quick and free method to make these resonances less audible.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks so much! I’m almost done with the new vid and just switched to davinci from premiere. And I was looking for ways to improve my audio! So this is perfect timing. 🖤🙏🏻
@dakotaridge
@dakotaridge Жыл бұрын
Pointiness only shows up when you're viewing in rendered mode so if you're seeing just one solid color for the curvature map, make sure you switch to rendered viewing.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Yeah that's true! Good one.
@danielrugu
@danielrugu Жыл бұрын
Thank you, I was wondering what was wrong
@erixon2012
@erixon2012 10 ай бұрын
Thank you! That's what happened to me!
@ShoSeijuro
@ShoSeijuro 8 ай бұрын
Very useful, thanks
@HONDOMACLEAN83
@HONDOMACLEAN83 6 ай бұрын
Thanks for this, I ran into this trying to follow along
@Igor-ug1uo
@Igor-ug1uo 11 ай бұрын
Thank you so much. I'm a beginer and this really helped me to make my textures much more realistic. I was strugling with making an old wooden church, but I had no idea how to make it look old and worn out. Now it looks like an actual building and not just a pristine plastic building with a wood texture. :)
@KaizenTutorials
@KaizenTutorials 11 ай бұрын
Glad I could help! 🤗
@RetArm
@RetArm Жыл бұрын
New favorite channel!! Of all the other blender tutorial channels I've watched. This is the first one that has actually been useful. I feel like anyone can pick up modeling easily, but shading and rendering a nice looking model is the real hard part. Can't thank you enough for sharing this.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks a lot for the kind words. Glad my content helps you improve as an artist! 💪
@mind_of_a_darkhorse
@mind_of_a_darkhorse Жыл бұрын
Great video and explanation on how to create various aspects of the masks to help in achieving a more realistic look for your models! Well done!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you, glad you like it 🙏🏻
@sonicbelmont300
@sonicbelmont300 Жыл бұрын
A modeled a little low poly robot that I planned on hand painting to look rusted and worn out, this just saved me so much time. A smart material and a bake to a lower res texture will do beautifully. Thank you!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Awesome! Glad I could help :-)
@Bad_Chad
@Bad_Chad Жыл бұрын
About as clear and in depth as one could ask for. Great stuff, as always. Thanks again!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you, appreciate it! 🙌🏻
@Danish3d
@Danish3d Жыл бұрын
The way you manage all the nodes and their uses is very much appreciated and hope you will do more and more on shader in a blender. Cheers
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks, will do!
@same0pinion
@same0pinion Жыл бұрын
wow
@Linkario86
@Linkario86 Жыл бұрын
Hands down the best texturing tutorial I have seen in a long time. Subbed
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Awesome, thank you!
@Eden-mn6rt
@Eden-mn6rt Ай бұрын
i love how he just doesnt explain literally anything. just plugs in things off camera then expects us to know what he did. really helpful.
@KaizenTutorials
@KaizenTutorials Ай бұрын
💀
@kitty_kys
@kitty_kys Ай бұрын
​@@KaizenTutorials well, you really crap a whole bunch of nodes, so beginners won’t understand anything with this explanation, many of them did not even fully understand what and where to connect
@luigibronzato9313
@luigibronzato9313 Ай бұрын
Who said this is a tutorial for beginners?
@alibeckarinov
@alibeckarinov Жыл бұрын
Incredible tutorial, thank you a lot! The Map Range settings turned out to be crucial for metallic edges
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Yeah the map range can be quite difficult to get right, but it makes ALL the difference in the final result.
@goku_dunker_420
@goku_dunker_420 Жыл бұрын
Very useful video, and I actually feel like I'm slowly getting the hang of how the texture nodes work because I've had trouble with them for so long. Great work man
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you! Glad this video helped you out a little. 😁
@me.account9690
@me.account9690 Жыл бұрын
How’s useful, what did you learn ? Texture? So did you apply it on your model?
@newoether7877
@newoether7877 Жыл бұрын
Thanks a lot! I was searching for some approaches to make realistic materials all in blender with the shader nodes. This video really helped me a lot❤
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Great to hear and glad it was helpful!
@davideblonda6159
@davideblonda6159 Жыл бұрын
One of the best blender channel out there, i'm really using this tutorial to sharpen my skill, thanks!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks a lot for the kind words!
@tmoneygamestudio
@tmoneygamestudio Жыл бұрын
This was one of the best material tutorials I have seen on using Blender. And I know probably the best smart material tutorial using any software other than Substance products. Also, it was a great math primer on sine and cosine explanations of the shader nodes. Now I’m going to have to subscribe to this channel. ❤❤❤😮😮😮
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks! Glad to hear you like it and thanks for subbing!
@stonbax
@stonbax Жыл бұрын
what you don't say is that these materials are not textures unlike substance. You can't just export them to another program. If you need to create a lot of game assets quickly, this is not the best solution as you will need to bake everything and if you don't have a beast pc, it can take minutes or hours just for the baking part
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You’re right that they’re actually procedural. I think that’s why they’re so great. Baking can take some time but it’s the only way to do it I guess. Baking (exporting) in Substance also takes time + substance is pretty heavy in itself. So to me it’s about equal in that respect. Substance is easier to work with though and has many more options! So for professional level assets I’d stick with Substance. But this is perfect for background assets and stuff where you want to create some simple differentiation! 🙏🏻
@stonbax
@stonbax Жыл бұрын
@@KaizenTutorials I was just talking about game workflows but of course when we talk about renders and building blender-only scenes, then your tutorial is awesome 👍
@NightVisionOfficial
@NightVisionOfficial Жыл бұрын
@@KaizenTutorials actually, i don't have the fastest GPU, it's a 4gb one, and Substance runs smoothly. The baking? Record time compared to Blender. Yes, depends on the material on Blender, but still, for complex masking and with many 4k texture, substance is unbeatable. But it's another workflow and it's another use :), i like some Blender materials more, for that procedural generation tho, and would like to have them on SP (i don't use SP, i have school (fake) license, nothing more than trying it on my PC right now, I'll probably buy the 2023 version on steam when it will come out)
@KaizenTutorials
@KaizenTutorials Жыл бұрын
@@NightVisionOfficial Yeah it's right to say they both have their uses in different scenarios. Substance is truly amazing and a real gamechanger. Just the fact that the materials in Blender require 0 UV unwrapping is very powerful though. So it has a future, especially looking at AI generated models.
@NightVisionOfficial
@NightVisionOfficial Жыл бұрын
@@KaizenTutorials If even just UE5 would allow for something like that to be used, it would be awesome. The problem right now is that even tho we have this option, you either don't need to export (use only blender to render scenes and what not), or you make UVs and bake :/ . I'm an UE user, also the market is better than just having Blender as the running program. I hope they get more in touch with each other, and make this happen. Imagine taking Sanctus materials and use them natively on UE xD. But i guess it's not really a thing when it comes to Gaming, since procedural materials that are not baked, means they take time on the render and not really easy to run
@joe_fabricator
@joe_fabricator Жыл бұрын
This will be a great reference, thank you. Nodes of any sort are probably my biggest challenge.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
No problem, glad it helps. Nodes are difficult, for sure. But once you use them enough you’ll get the hang of them.
@infyprog
@infyprog Жыл бұрын
so many shading videos I have watched none can compare to this. Thanks a lot
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you so much 😀
@higorcampos655
@higorcampos655 Жыл бұрын
Isso é algo inacreditável! Eu não sabia que tava pra fazer tanto coisa só com um tutorial de 20 minutos! Muito obrigado!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
No problem! 🙌🏻
@craigbaker6382
@craigbaker6382 Жыл бұрын
Awesome. I was JUST looking at an addon which would help me to really complicate my texturing/shading knowledge in Blender (you can likely guess which one ). This tutorial gives an awesome concise perspective on just how actually valuable such an addon might be. It seems that, with just a bit of effort and understanding of the workflow you present here, most of what I thought I needed to buy an addon for is actually doable for free like this in Blender as is. The addon might let me manage many layers of what you have shown here but I am not at a need level that requires something like that at the moment.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks! Yeah I agree that at a basic level this works perfectly. Addons can make your life a lot easier since they’ll save you time. But that’s only a must if you do this enough!
@mr_pike4609
@mr_pike4609 Жыл бұрын
Materializer? :D I've been doing materials in a way similair to this video. But since I got that plugin it saved me a lot of time. Yeah it can all be done for free but for me it's 100% worth it.
@NORDNightingale
@NORDNightingale Жыл бұрын
You could also get substance painter lol :D
@nathitappan
@nathitappan 6 ай бұрын
This is brilliant! Thanks for taking the time to teach the concepts instead of just a step by step deal. So much more valuable! I feel like I can recreate this smart masks node groups to anything else! 🙃
@KaizenTutorials
@KaizenTutorials 6 ай бұрын
Thanks for the kind words and glad to hear you like the more broad approach. :-D
@huntresskira
@huntresskira Жыл бұрын
Oh my GAAAAD. My mind is blown everytime I learn something new about nodes. Thank you so much! That was a great tutorial.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You're very welcome and thanks for the kind words!
@thomlaurent
@thomlaurent Жыл бұрын
Quick note about ColorRamps, if you can use a MapRange instead switch to that because ColorRamps adds up to shader compute time (although ColorRamps are pretty handy)
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Very true! I tried using as few as possible but sometimes you just need them for ease of use or control 🙌🏻
@tiredguy2753
@tiredguy2753 Жыл бұрын
Though I much prefer Sub Painter for texturing, it is very cool to see that Blender can pull off great textures as well. I think the hardest thing for most people will be deciding if working with layers or nodes is easier to pick up.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Yeah, I think both have their usecases. Painter will always be better for texturing because it's a specialized tool vs. a more general tool like Blender, which needs to be good on too many different aspects. But yeah choosing between the two can be difficult, especially seeing the Substance price lol.
@GabrielRibe
@GabrielRibe Жыл бұрын
just incredible!👏👏👏 love your videos Kaizen!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you, appreciate your support! 🖤
@curiousity271
@curiousity271 Жыл бұрын
Lost for words... Just to say your wealth of knowledge to educate us all about the nodes to tweak for bringing the desired result never gets old - I keep this tutorials for posterity... Thanks a million... 👌👌👌👍❤️
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Wow, thank you!
@GloriaTheAnimator
@GloriaTheAnimator Жыл бұрын
a tip for this is to also use vertex color to isolate certain areas of the mesh, and use that as masks too
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Great addition!
@xanzuls
@xanzuls Жыл бұрын
That wouldn't be procedural anymore nor act like a smart material.
@jessekinkman5623
@jessekinkman5623 7 ай бұрын
​@@xanzulsthat's not true
@hintze_r
@hintze_r Жыл бұрын
Thank you for uploading this!! Jumping between programs is a pain in the butt. I love shading in blender so I will start using these tips in my next renders
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You’re welcome! Glad it was useful to you
@titan2969
@titan2969 Жыл бұрын
dude ur so awesome. thank you for helping the community. moddeling and shading in blender. just awesome
@KaizenTutorials
@KaizenTutorials Жыл бұрын
No problem! Happy to help :-)
@thesymphonicsquirrel
@thesymphonicsquirrel 11 ай бұрын
What an epic video! Thanks for posting it. Before watching this, all my textures were so bland but now, they can look awesome!
@KaizenTutorials
@KaizenTutorials 11 ай бұрын
Thanks a lot!
@Matt-fo4gg
@Matt-fo4gg Жыл бұрын
Great video, always find these kinds of materials are excellent for things that aren't "hero" assets too, like making generic metals, plastics etc to populate a scene faster. And saving a general wear/tear or surface imperfections node setup to apply to new materials. Also fun when you change the main diffuse colour based on object ID too, as well as the offsets for noises/roughness imperfections, so every time you duplicate something it's a new variation! I'm curious what the render time difference is of the procedural node setup vs when you bake them out as images? I've had mixed results with this, sometimes the nodes actually perform faster than image maps depending on how complex things go there's a sweet spot for sure.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
That’s a great idea! Also really like the object ID thing as a way to randomize stuff more. Like you said it’s perfect for background asset stuff. Obviously hero assets deserve a quality, specialized texture 💪🏻 Rendertimes for these we’re a total of about 13 seconds per frame at 2560x1440, 4096 samples, 0.1 noise threshold. I did bake the maps as well but then I did EEVEE renders which took about 0.5 seconds per frame. I believe I tried Cycles as well but there was no obvious difference on the render time vs the procedural setup!
@Matt-fo4gg
@Matt-fo4gg Жыл бұрын
@@KaizenTutorials It's pretty fun solving these kinda problems and then it also being efficient memory/re-use wise. Definitely a lot to learn from games for these tips and how they construct levels efficiently out of modular pieces or how they deal with tiling, large assets, and variations. I learnt a lot from the latest Kitbash 3D free pack too, mostly about texturing large assets effectively with trim sheets/tiling maps 👍especially the cargo ship if you ever check it out, very clever UV's and use of textures. Ah nice, that's good to know! I'm sure there's a threshold where maps will be faster but it seems like it'd take a lot to reach that then which is great news. I love being lazy with procedurals and not unwrapping things 😂
@KaizenTutorials
@KaizenTutorials Жыл бұрын
@@Matt-fo4gg Yeah there's tons to learn from the Gaming industry for sure. And cool, maybe I'll check it out soon. Procedural is really cool for sure. I think it will always be lighter on VRAM vs. textures. But I'm not sure. Computers are just made for tons of calculations and procedural stuff is mostly mathematics!
@SirLithen
@SirLithen Жыл бұрын
Would be awesome with a follow up tutorial showing how to export this material as texture maps that can be used in Eevee, Unity, Unreal etc.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
I have a tutorial on baking procedural textures in Blender! It's a bit older and obviously not related to this specific material/mesh, but the concept is the same and can be applied to any material (like this one) in Blender! 💪 You can check out the video here; kzfaq.info/get/bejne/fZujoqx52Z3Tlok.html
@dedsetproductions9262
@dedsetproductions9262 Жыл бұрын
How is this not talked about more?! I just learned the answers to so many problems in under 12 minutes 😂 Brilliant!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Haha thanks! Appreciate it.
@whynotanyting
@whynotanyting Жыл бұрын
2:42 Wow, that single-handedly does a great job explaining what each output is. I need to play around with those outputs more.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks!
@noapoleon_
@noapoleon_ Жыл бұрын
*Hot take:* I'm not against the idea of blender getting a paid tier but NOT for limiting features! Something like unreal engine where if you're a big corporation you need a license if you're gonna make a profit while using their software :) I think this could help the blender team push more and better features. To make it fair, it could be a percentage of the creators revenue going to the blender foundation.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
It's not a bad idea! But I do feel like they'll add everything eventually anyways, for free. Just might take a bit of time!
@MrTalixx
@MrTalixx Жыл бұрын
In Blender 3.41, Mix RGB is now called: Mix Color
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Yess! No idea why they changed it, but they did. Thanks for sharing!
@safwanm3377
@safwanm3377 Жыл бұрын
@@KaizenTutorials yes, but if we connect the nodes using node wrangler, the older Mix RGB one pops up
@mystery_guy
@mystery_guy Жыл бұрын
@MrTalixx I've got 3.41, there is no Mix Color
@mystery_guy
@mystery_guy Жыл бұрын
I found it, Search does not work, do an Add, Color, Mix Color
@test606
@test606 Жыл бұрын
@@mystery_guy Thank you!
@vladimirharamincic1204
@vladimirharamincic1204 Жыл бұрын
My head almost blown up with what you where doing, in other words i got confused but also impressed as i am an Indie Developer im faling in love with Blender every day and want to learn more.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Haha sorry I made your head hurt! Glad you like the vid and Blender though.
@I_am_Spartacus
@I_am_Spartacus Жыл бұрын
This is fantastic!! I was actually considering doing a video like this myself as there isn't one that's this concise on YT... it brings all the shaders and masks together which is perfect... really happy you did this !! :)
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you! Glad you think so and yeah I hope this is a quick and simple showcase on how to set up and obtain the powers of smart masks and materials 💪🏻
@I_am_Spartacus
@I_am_Spartacus Жыл бұрын
@@KaizenTutorials Just built your shader network this morning, there's a few changes you don't mention in your video, always hard to miss when you're editing... but it would be great to see your final shader network at the end, just to cross reference anything missed.. but learn't loads doing this.. cheers!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
@@I_am_Spartacus Thanks! Yeah I made it look as good as possible for the final result. I don't want these videos to be to long + I want to inspire people to just tweak the values and play around with it. This way you learn the most I think! And yeah could be I maybe missed a few minor steps, sorry!
@Uprank
@Uprank Жыл бұрын
As of blender 3.4 the "Mix RGB" node is no longer available to use, really annoying. other than that great tutorial!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
It’s probably changed it’s name. I can’t imagine they removed it!
@soolenia9844
@soolenia9844 Жыл бұрын
Wow this is actually amazing, really clear and straight to the point, thanks dude it helped a lot!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You’re welcome, glad to hear you like it! 🙏🏻
@yes-sh3qc
@yes-sh3qc Жыл бұрын
good work king, love you
@fraicheness
@fraicheness 21 күн бұрын
Trying to watch and understand this as a beginner lmaoo 🤕🤕🤕🤕🤕🤕
@KaizenTutorials
@KaizenTutorials 16 күн бұрын
I'm going a tad fast yeah lol
@lavatr8322
@lavatr8322 Жыл бұрын
Isn't all this easier in 3D coat, Quixel etc?
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Yes and more flexible! But this is procedural. No need for UV unwrapping and it updates automatically on your mesh. So it’s a pretty convenient way of working in Blender 👍🏻
@lavatr8322
@lavatr8322 Жыл бұрын
@@KaizenTutorials right 👍
@markokovacevic3225
@markokovacevic3225 Жыл бұрын
Excellent tutorial! Thank you so much for sharing!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You're very welcome!
@mariabr8954
@mariabr8954 Жыл бұрын
This is amazing! I’m gonna need to go over it a couple times but this is a master class! Tnx kaizen!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you, appreciate the kind words!
@myztazynizta
@myztazynizta Жыл бұрын
If you've never used the ambient occlusion node, the first time you use it, blender will be stuck loading render kernels for like 8 minutes. Just wait. It will eventually go back to normal.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Haha yeah good one! Loading render kernels can take pretty long, even on powerful machines.
@kxsdoo
@kxsdoo 6 ай бұрын
Sorry, I've been using Blender for three months for work, but this tutorial is completely confusing to me.
@KaizenTutorials
@KaizenTutorials 6 ай бұрын
Sorry to hear that. Is it too fast or…?
@kxsdoo
@kxsdoo 6 ай бұрын
@@KaizenTutorials A little. I still don't understand where all the nodes fit in the end, where I put Ambient Occlusion, and the others. I'll watch the video more closely, however, your tutorial is great.
@lucacervellera
@lucacervellera Жыл бұрын
I'm new to blender. This is amazing stuff. Thank you for sharing your knowledge. Gonna try this right now.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks! Glad I could help you get started on your journey 🤘🏻 happy Blending!
@saturn_in_blue
@saturn_in_blue Жыл бұрын
OMG you are a texture GOD. Wow, I am using these principles for so many things. So awesome. Thanks!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Wow, thanks!
@IgorGavalda
@IgorGavalda Жыл бұрын
Maaan thank you so much, I've been struggling for so long and that vídeo helps a lot
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad to hear it!
@lebronzejames9738
@lebronzejames9738 11 ай бұрын
This is perfect! Thank you so much for this vid, I've been looking for this for ages!
@KaizenTutorials
@KaizenTutorials 11 ай бұрын
You're most welcome, thanks!
@subsay3rsucks586
@subsay3rsucks586 2 ай бұрын
This is going in my "When i forget how to do stuff playlist"
@dmas7749
@dmas7749 Ай бұрын
i'm stealing that idea
@NightVisionOfficial
@NightVisionOfficial Жыл бұрын
I was waiting for this video. I'm getting started on the material editor, and i needed some more tutorial like this :)
@KaizenTutorials
@KaizenTutorials Жыл бұрын
That’s great to hear. Thanks and happy Blending!
@locklanh
@locklanh Жыл бұрын
this video is amazing! i thought this was so hard, i had no idea it was so straightforward! thanks man
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad you liked it! Thanks!
@unknownguy2680
@unknownguy2680 Жыл бұрын
I found your channel recently and i am loving your videos. Thanks a lot for the videos ❤️🔥
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you, I appreciate that! Glad you like the content.
@asain101g7
@asain101g7 Жыл бұрын
Thanks so much for such a straightforward and helpful video, really saved me a lot of texturing time lol
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You’re welcome, glad you like it!
@valtabohm
@valtabohm Жыл бұрын
So I had kinda headache when he jumped to geometry nodes but all I can say is THANKS. Because I've watched countless tutorials about texturing and they always get so detailled that they will make a 2 hours video only for one step but YOU, my friend..... explained it straight to the point and in a easy way to follow. Thanks bro, can't thank you enough.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad to hear you like it and found it useful!
@pikula13312
@pikula13312 Жыл бұрын
Thank you so much this is one of the most helpful tutorials I've seen.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Happy to hear that! Thanks.
@bazebaze2657
@bazebaze2657 Жыл бұрын
incredible incredible tutorial, most useful one i have seen in a looong time, thank you very much!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad you enjoyed it! Thanks for the kind words.
@williamtorres9781
@williamtorres9781 Жыл бұрын
Awesome video!!! this type of content that makes Blender Community the best!! Perfect Tut!!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Wow, thanks!
@UnderfundedScientist
@UnderfundedScientist 11 ай бұрын
I use blender every day professionally and there is so much good packed in this video , great work , solid subscribe
@KaizenTutorials
@KaizenTutorials 11 ай бұрын
Thank you and thanks for the sub, appreciate it!
@Strudelbrain
@Strudelbrain Жыл бұрын
Brilliant! Thanks for sharing!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad you enjoyed it!
@artekal3d
@artekal3d Жыл бұрын
up until now i used to think those textures were hand painted! This is so amazing and would save a lot of time. I believe other surface imperfections like glass fingerprints and cracks are also possible with this technique! Smeaf and you should do a competition about who can make more memeified blender tutorial videos lol
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you! Yeah you should be able to add about anything using these principles. And haha yeah well I know who would win that battle hands down, and it ain't me ;-)
@ComplexTagret
@ComplexTagret Жыл бұрын
Thanks so much for the tutorial, it's exactly the same I was looking for!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad you like it! Thanks 🙏🏻
@photoshoptutorials8790
@photoshoptutorials8790 Жыл бұрын
Thanks you just made my day. An amazing tutorial.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad to hear that!
@LuckykyunArt
@LuckykyunArt Жыл бұрын
this is a bomb to my brain as a trying to learn 3D but those layering (nodes) is somehow can be very helpful for future use so I'll keep it on my list and force myself to feed my brain with all of this information. Thanks!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Haha sorry! But yeah I think there’s some decent knowledge to be had here 🤗
@serjdaher
@serjdaher Жыл бұрын
INVALUABLE TUTORIAL! Thanks Kaizen 🙏🙏
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad it was helpful, my pleasure!
@UstedTubo187
@UstedTubo187 Жыл бұрын
I like the Bevel Node-Normal-Dot Product method for getting the edge mask. I hadn't seen that before today.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Yeah it's a pretty cool technique! I learned it from Riley Brown.
@magistrcooldayn233
@magistrcooldayn233 Жыл бұрын
Result looks really good. Thank for the tutorial
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you! Cheers!
@BensBlenders
@BensBlenders 5 ай бұрын
Awesome tutorial, explained perfectly, thank you Kaizen!
@KaizenTutorials
@KaizenTutorials 5 ай бұрын
Thanks a lot for the kind words!
@fazums
@fazums 3 ай бұрын
This is the ultimate tutorial to rule them all. Love it
@KaizenTutorials
@KaizenTutorials 3 ай бұрын
Wow, thank you!
@tritonis54
@tritonis54 Жыл бұрын
I won’t pretend that I was able to follow or understand, but it clearly shows the potential.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Haha sorry! But glad to hear you see the potential of it 🙌
@tritonis54
@tritonis54 Жыл бұрын
@@KaizenTutorials Well, it's not because of you, my level is just too low xD
@usamahibrahim2201
@usamahibrahim2201 Жыл бұрын
Finally, a tutorial that won't take too long to watch, I've done other videos but they're hard to follow
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Love to hear it!
@Choncua
@Choncua 3 ай бұрын
So fantastic! Perfect tutorial. Thanks
@KaizenTutorials
@KaizenTutorials 3 ай бұрын
Thank you, appreciate it!
@LisandroAguilera
@LisandroAguilera Жыл бұрын
I have been going backwards and forwards so many times in this video that my smooth brain knows the entire script now 😂 The knowledge shared is great. The rhythm, edition, and script structure are just awesome. Keep up the great job!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Hahaha nice! Appreciate the kind words. 💪🙌
@rana-3d
@rana-3d Жыл бұрын
Really appreciate 😍
@edgymushroom
@edgymushroom Жыл бұрын
This is sick. Well explained and short/to the point
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you, appreciate it!
@LeevickZJU
@LeevickZJU Жыл бұрын
This video is reeeeeeeally helpfuuul! thank you buddy!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad to hear it! :-)
@Blaxpoon
@Blaxpoon Жыл бұрын
Amazing tutorial ! Thank you so much !
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad you enjoyed it! Thanks!
@conradlitwin5489
@conradlitwin5489 4 ай бұрын
Hey I have been an on/off Blender user . after seeing your videos. i am getting inspired to make my own Blender World .. THANK YOU !!
@KaizenTutorials
@KaizenTutorials 4 ай бұрын
Great to hear! Good luck on your journey
@hirskyiTikych
@hirskyiTikych Жыл бұрын
I know nothing about how to make smart materials, and I think that I wont remember a thing from this tutorial, but the knowledge you have is absolutely impressive!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Haha thanks but it looks more impressive than it is I think! Just try doing it a couple times and you’ll remember it for sure.
@pZq_
@pZq_ Жыл бұрын
Your tutorials are amazing! Thx!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad you like them! Thanks.
@MikeHavill
@MikeHavill Жыл бұрын
Your videos are so helpful! Thank you!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks, appreciate it!
@dude3d
@dude3d Жыл бұрын
Wow. That’s awesome!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you! Appreciate it.
@Smeaf
@Smeaf Жыл бұрын
This is great! Node wizardry at it's finest 💪
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks dude! Can't beat some Blender node magic amiright?
@tronspace
@tronspace Жыл бұрын
Bro this tutorial is insane, thank you so much
@KaizenTutorials
@KaizenTutorials Жыл бұрын
No problem 💪🏻💪🏻
@denny2060
@denny2060 Жыл бұрын
for real, You got me clicking on a new video after every video I watch. This is so cool mann. and of course, I followed up from another video HEHE
@KaizenTutorials
@KaizenTutorials Жыл бұрын
That’s awesome, thanks! Glad you like my videos 🙌🏻🤗
@jagergfc9649
@jagergfc9649 Жыл бұрын
The coolest information, thanks!!!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad you think so!
@tanishq6731
@tanishq6731 Жыл бұрын
Great tutorial, as always!!👏👏
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks a lot 😎
@vrharh
@vrharh Жыл бұрын
Thanks for the great ground texture, from your blender file.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You’re welcome!
@JustMe-bx1iv
@JustMe-bx1iv Жыл бұрын
You've just earned yourself a new subscriber (Amazing tutorial btw)
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks for the sub and kind words. Welcome to the club! 💪
@schizoscope8703
@schizoscope8703 Жыл бұрын
Clear and to the point. I'll going to subscribe
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Love to hear it, thanks and welcome to the club!
@ZettXXII
@ZettXXII Жыл бұрын
thanks for the tut, it helped a lot
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You're welcome!
@SoylentGamer
@SoylentGamer 3 ай бұрын
I started showing this to my friends who play Warhammer 40k and other tabletop games for how to paint their miniatures. As it turns out a lot of the techniques that skilled mini painters use are similar to how these smart materials work!
@KaizenTutorials
@KaizenTutorials 3 ай бұрын
That’s so cool! Thanks for sharing 🙏🏻
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