Realistic Materials In Blender EEVEE are EASY!

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Kaizen

Kaizen

Күн бұрын

Want to learn more EEVEE shading techniques and many other relevant Blender skills? Make sure to grab @cgboost's new course here; bit.ly/roboticplanet
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⛩️ Join the Patreon to support the channel; / kaizentutorials ⛩️
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Download the FREE Shaderball: bit.ly/shaderball
The complete node setup: imgur.com/a/mv1QnKy
My FREE 3D models: than.gs/u/1157780
Join the Kaizen Discord: / discord
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➕ Addons You Need:
Fractal Machine - bit.ly/bnfractal
Sanctus Material Library - bit.ly/3TWhKMe
Botaniq Foliage Library - bit.ly/BotaniqKaizen
Physical Celestial Objects - bit.ly/PCOkaizen
Physical Starlight Atmosphere - bit.ly/PSAkaizen
Gobos Light Textures - bit.ly/Gobos
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📚 My Favorite Blender Courses:
Blender Launch Pad - bit.ly/BlenderLaunchPad
Hard Surface Game Asset Course - bit.ly/HardsurfaceBlenderBros
Cubic Worlds - bit.ly/cubicworlds
Master 3D Sculpting in Blender - bit.ly/3VLxwtW
Intro to Motion Graphics - bit.ly/MotionGraphicsDucky
The Art of Effective Rigging - bit.ly/3XbwfxE
Alive! Animation Course in Blender - bit.ly/3XbwfxE
Master 3D Sculpting in Blender - bit.ly/3VLxwtW
Master 3D Environments in Blender - bit.ly/MasterEnvironments
Robotic Planets - bit.ly/roboticplanet
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Chapters:
00:00 Intro
00:20 Creating an Edge Mask
03:57 Setting up an Ambient Occlusion Mask
05:06 Making a Scratch Mask
09:14 Time for the Base Color
11:48 The Metalness map
12:31 Creating the Roughness map
13:30 The Final layer - Normal Map
15:39 Outro
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🗣️ Socials:
Insta - @Kaizentutorials
Twitter - @kaizentutorials
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🎶 Music:
Epidemic Sound
share.epidemicsound.com/73h5ua
Check out Lud and Schlatts Musical Emporium
@ludandschlattsmusicalempor6746
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Some links are affiliate links on which I receive a kickback
Since I forgot to do it in the video; Thanks to all my patrons!
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Пікірлер: 274
@gurratell7326
@gurratell7326 10 ай бұрын
Protip: NEVER use the Strength slider on bump to change the amount, always use the distance since it will behave way more naturally. Imagine the distance being how much you would dial the displacement if you would use that, so generally you will have it down at maybe 0.0001 :)
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Good tip, thank you!
@abjt5263
@abjt5263 10 ай бұрын
Probably your best video yet. Informative, concise, professional, subtle vfx, good pacing, and engaging content. If I can get nitpicky, the "Kaizen Face Cam" node and the video weren't aligned properly. The rest of the video was pixel perfect, a very evident jump from previous videos in terms quality.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thank you! That’s really kind and I’m glad to hear my effort is showing haha. Yeah the facecam nodes aren’t perfect. Messing around with the scales was tedious and eventually I gave up haha
@rexrip1080
@rexrip1080 5 ай бұрын
Something to consider regarding the use of AO to target edges: If you want to make game assets, you will need to bake and that requires cycles engine. There are differences between how edge procedural materials look in cycles and eevee. So, if you are making something for blender only, eevee is a way to go! As for cycles, the real results will show when in Rendering preview, so make sure to loot at that before actually baking (In the case where you need to change the node values if the overlay is too strong for example). Also, if objects intersect and there are animations, the shape of AO targeted edge materials can sometimes change (or generally be inconsistent from frame to frame) so bake this parts as well if possible...
@harringtonday5319
@harringtonday5319 9 ай бұрын
Over the last 4 years I have watched and practiced many edge wear shader node setups. This is by far in my humble opinion a great tutorial that walks you through each step. Many thanks to Kaizen Tutorials:)
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Wow, thank you!
@SZMIDEL
@SZMIDEL 5 ай бұрын
Thanks for that...time to update my evee scenes with edges I never thought were possible... been using the grease pencil for majority of that!
@spankler
@spankler 10 ай бұрын
Another great tutorial to the list. Clear, precise, straight to the point, with awesome editing. You are one of my top references for blender and I would like to thank you for teaching me so much about this program.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks for this amazing comment! ❤
@ComplexTagret
@ComplexTagret 8 ай бұрын
One of the best tutorials about smartmats in eevee. Need more videos about eevee mats, you have a talent!
@KaizenTutorials
@KaizenTutorials 8 ай бұрын
Wow, thanks!
@etienneman
@etienneman 7 ай бұрын
your work keeps getting better and better. how you teach and visualize is amazing. thanks for all your tuts kaizen!
@KaizenTutorials
@KaizenTutorials 7 ай бұрын
Thanks a lot! Appreciate the kind words.
@valerazsd
@valerazsd 10 ай бұрын
0:35 Smeaf comments are so funny. That's nice addition that you did)
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
😂😂 haha good job noticing that
@anatoli_moi
@anatoli_moi 2 ай бұрын
I usually never leave a comment, but this tutorial is so insanely good! Not only do you teach how to do it but the way you're actively explaining every single thing you do is a massive help!
@KaizenTutorials
@KaizenTutorials 2 ай бұрын
Thanks a ton! Appreciate that 🤗
@nathitappan
@nathitappan 6 ай бұрын
And here is yet another one where your approach of teaching concepts vs step by steps is much much appreciated! Thanks for doing these! Definitely subscribing!
@KaizenTutorials
@KaizenTutorials 6 ай бұрын
Thanks again and thanks for the sub!
@thekalaakaar
@thekalaakaar 10 ай бұрын
The mix node has the option to choose between Color, Vector and Float values. It's only going to be a tiny performance improvement, but if you are working with black and white (float) values, changing it from color to float will help. One thing to remember of course is that you will lose the colour mixing modes in the float and vector modes. Plz pin this comment if you think that this is a good advice.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks! You’re right, the mix node is now more useful than ever.
@gurratell7326
@gurratell7326 10 ай бұрын
Too bad the Float mix doesn't have the same math operations that Color have. Tbh I'd say that they should've just added a factor to the Math node instead of doing that Float mix.
@roselightmoon
@roselightmoon 10 ай бұрын
I've wanted to get into masking for my materials and never managed to sit down and go through how it works until now, thank you so much for sharing this awesome tutorial. This texture has so much utility, it's amazing.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thank you, glad I could help! 🙏🏻
@DaleNoble
@DaleNoble 10 ай бұрын
Amazing video. Thank you. I'll be adopting these techniques and I've watched all the ads that popped up to help you out.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks and you're amazing! Appreciate that :-D
@Mike-Bell
@Mike-Bell 10 ай бұрын
Wowza. Just brilliant and the extra effort put into making this is impressive and a pleasure to watch. Love your videos and may your channel really blow up. You deserve it
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thank you very much! These words are a big drive in pushing myself further and further to make the best videos possible. 🤗
@Mike-Bell
@Mike-Bell 10 ай бұрын
@@KaizenTutorials 💥
@rv.13
@rv.13 3 ай бұрын
Explanation method is priceless & editing for understanding are amazing 👏🏼
@KaizenTutorials
@KaizenTutorials 3 ай бұрын
Thanks a lot 😊
@Eendentertainment
@Eendentertainment 10 ай бұрын
I've been trying to get the same result for half a year and I succeeded through this tutorial! I hope you will make more materials like this.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Awesome, glad to hear I could help. I'll probably do something similar again eventually :-D
@gottagowork
@gottagowork 10 ай бұрын
Couple of things: 1) Using map range node, try to normalize first and then manipulate so that all values stay within 0-1 range. If you need the values for something else, having them normalized will make further manipulation easier. 2) When showing off the polished metal ball, why are you using one that have concentric scratches? That's a "shading anomaly" that is extremely hard to replicate in Blender. 3) Because you can get into serious blending issues using layer weight/facing due to Blender (Cycles at least, I don't use Eevee) internal calculations not being accurate enough, I recommend using fully white blended with minimum 0.0001 (extra math/maximum node). Sure, those reflections will always show up, but at least you won't have any sharp transitions. 4) Might work in this general case, but always leave bump strength at 1 and adjust distance instead. The goal is to have the normals adjust the same way as if adaptive subdivision with microdisplacement was used, and whatever goes into displacement/scale should go into bump/distance to achieve the same normals. Adjusting strength does *something* but completely fails to mimic displacement. 5) It's worth mentioning that when using bump, the height doesn't scale automatically with density, ending up changing the normals - sometimes way excessively. Using normal maps preserve the angles, since the color directly maps to angles, and it's the apparent height that is automatically changed instead as density increases. So it's worth setting up a relation between the noise scale and a multiplier controlling the bump distance when creating a generic material like this. 6) Why use mix color when dealing with floats? I personally like my nodes to reflect what data they're dealing with. Unless you're dealing with color manipulations, I don't see the need. 7) Never type in values >1 into colors, use a value node instead. Nobody who sees the node will see the value is that high unless they examine the color. Which can cause problems when trying to use that output for something else. If you need to go outside 0-1, make it visible. 8) In the end, you do a classic mistake of "simply inverting the bump node". Now, in this case it doesn't really matter since the previous noise is generic, but if you've tweaked that noise to have say smaller islands of peaks, you're now inverting those peaks too. If you preview the value using microdisplacement, you can get an accurate value, check directions are ok, and check for discontinuities in the math and correct it before feeding it into the bump node instead.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
First of all thanks for the in-depth reply! I agree with most of what you're saying, they're all fair points. Especially the Distance for the Bump node makes it look a lot better. Thanks for that! In regards to float values and mix nodes; I agree that whenever it makes sense using math nodes to mix float values is a better option. That''s why I'm using an 'Add' math node for combining 2 masks. However the Mix Color node has a lot of blending options (screen,multiply etc) that a regular mix node doesn't have. I know most, if not all, of these can be replicated using math nodes but my background comes from Graphic Design, so using the blend modes I've used for years make sense to me. Thanks again for your great and in-depth comment/feedback!
@AudreyGoncalves-
@AudreyGoncalves- 9 ай бұрын
I saw people saying that the Kaizen vídeo's node wasn't aligned. What a incredible content bro. I do not have time to look at imperfection coming from this well-prepared content, keep pushing
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Awesome haha! Thank you for the kind words and support!
@alexandrearaujo4256
@alexandrearaujo4256 9 ай бұрын
Grettings from Brasil. Very nice video, you explained everything in a good, nice and easy way.
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Thank you very much!
@fruitelderberry
@fruitelderberry 10 ай бұрын
I really loved this tut video. It's probably one of the very few videos that make you think and learn for yourself. I learned a lot more from this video than I did from most of the videos that I have watched. 😄
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thank you, i love to hear this. It’s great to see the info is useful to others!
@richard29sher
@richard29sher 10 ай бұрын
Wonderful tutorial! It embraces the simple with the complex.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Glad it was helpful, thanks!
@jamesriley5057
@jamesriley5057 10 ай бұрын
Absolute gold. Very impressive tutorial and editing. kudo
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks a lot! 🤗
@bobross9370
@bobross9370 10 ай бұрын
Great video, pretty much everything you've said is solid and shows a good foundational workflow, but I would recommend at 15:22 changing the distance value instead of the strength, if you test the difference you'll notice reducing strength will make the bumps way more blurry than reducing the distance.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks for the tip! 🙏🏻
@blackswan6386
@blackswan6386 6 ай бұрын
bro i wish every tutorial is like this, the animations and cuts are on the point and the learn effect is 110% thank you sir ! sub+notification ! wow
@KaizenTutorials
@KaizenTutorials 6 ай бұрын
I appreciate that!
@HarnaiDigital
@HarnaiDigital 10 ай бұрын
THIS by far is the best Shading Tutorial I have ever seen. lol I also like the use of Grid Pattern on the Ground plane to make it look Professional. The Editing was Hilarious.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks a lot Harnai! Big praise 🙌🏻
@adl1719
@adl1719 10 ай бұрын
This video is top notch, and very very useful.. As someone who's been bad at eevee materials for a long time, this helps a ton
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Glad to hear it! 🤗
@Latvian3Dman
@Latvian3Dman 10 ай бұрын
Thank You. Shared to my Twitter friends.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Awesome, thanks!
@A.R.C.Productions
@A.R.C.Productions 10 ай бұрын
What a great tutorial and video!! Alot of good info! 🤟👍👍
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks so much!
@SouthernShotty
@SouthernShotty 10 ай бұрын
Great! Video as usual
@NuViewDesign
@NuViewDesign 10 ай бұрын
Great video! Thanks! 👍
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Glad you liked it!
@xikaka8937
@xikaka8937 5 ай бұрын
对工作非常有帮助,谢谢大佬
@KaizenTutorials
@KaizenTutorials 5 ай бұрын
You're welcome!
@cas_vis
@cas_vis 10 ай бұрын
Excellent Video!! Thank you!
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Glad you liked it!
@StudioKelpie1993
@StudioKelpie1993 10 ай бұрын
Followed this tutorial and I have to say, I'm surprised at how amazing you can make something look in Eevee verse Cycles!
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Glad you like it! Thanks.
@pv8685
@pv8685 10 ай бұрын
freakin awesome tutorial!! thank you so much!
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks a lot! 😎
@Ric4d
@Ric4d 8 ай бұрын
Wow!
@stempyx
@stempyx 10 ай бұрын
Great, easy tutorial with jokes and without any "Water". Thx for this tutorial! Respect!👍
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Haha thanks! Glad you like it 🙏🏻
@_20TWO
@_20TWO 10 ай бұрын
Nice tut buddy!
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thank you! 🤗
@ibrahemahmed6399
@ibrahemahmed6399 9 ай бұрын
I watched the vid 3 times so I don't miss any information. Thanks a lot ❤
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Happy to hear that! 🤗
@IS-dy8pi
@IS-dy8pi Ай бұрын
Hey! Thanks for your tuttorial. Will you do something like that for Character good looking material? I really can't find any tuttorials about that.
@KaizenTutorials
@KaizenTutorials Ай бұрын
I don’t think so! Characters are a lot different and harder to do and usually work better with hand painted stuff like you can do in Substance
@IS-dy8pi
@IS-dy8pi Ай бұрын
@@KaizenTutorials Got it. Thanks!
@sirwani_k320
@sirwani_k320 10 ай бұрын
Great tutorial, your a legend!
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thank you for the kind words!
@P9_STUDIO
@P9_STUDIO 10 ай бұрын
Awesome as always! Perfect editing too!
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Oh thank you!
@JonasNoell
@JonasNoell 10 ай бұрын
Great Tutorial! I think your editing and graphics are really great and help a lot with demonstrating the content. May I ask if you do all of the editing and motiongraphics yourself or do you have a team to handle this?
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thank you! Appreciate that. I still do everything myself!
@JonasNoell
@JonasNoell 10 ай бұрын
@@KaizenTutorials Quite impressive. Do you do this fulltime?
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Yes!
@Valore2
@Valore2 10 ай бұрын
Great tutorial, if you are considering getting substance painter this is much easier than that in my opinion. Especially because its all done within blender.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks! Yeah i agree, if you don’t want a fully procedural solution in particular substance is going to be king
@coddy212thcommanderorang8
@coddy212thcommanderorang8 6 ай бұрын
thank you so much for this man this is really easy to learn but I noticed something from 15:09 to 15:10 when you move the camera and hide a part of the object the edge imper breaks and from what I've seen the problem is from the AO(I hope you correct me if I am wrong) and it's not just you but I've seen other people suffer from the same issue too do you think it's a bug from the software or something that can be tweaked?
@KaizenTutorials
@KaizenTutorials 6 ай бұрын
No you're absolutely right and that's because AO in EEVEE is (I might be wrong here) a screen based thing, meaning that it changes depending on your camera angle. Which is why you'll want to bake down these textures IF you want them to be exactly the same in every shot/angle.
@TheBiscuitthief1
@TheBiscuitthief1 10 ай бұрын
Great video👍
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks 👍
@albertorevillavega3696
@albertorevillavega3696 10 ай бұрын
That´s so litt!! However, I do actually have a question, why the edge mask is not that hard in terms of bump compared to the scratches?
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Basically there's not a strong line between the two in terms of black and white values. You could fix this with more mix colors and math nodes, but I figured that wasn't worth it perse for this tutorial.
@rana-3d
@rana-3d 9 ай бұрын
Great 😃
@kevingardner7782
@kevingardner7782 9 ай бұрын
This is a great tutorial, full of great info. But I have a simple question ( maybe ), is there a way to save a simple 1k texture of just the edge wear part of the material ??. I.E. A 1k image produced from the material on a flat plane with the edge ware at the edges of the plane only.
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Thank you! I'm not sure if you can do that using this shader. You can try by re-creating the edge wear mask and applying that material to a plane. But since the effect is based around AO, I think it's not going to find those edges properly, as the AO node looks at concave/convex shapes. However if you can get it to work, then you can simply put a camera on top of your plane, make your render square, align the plane to fully fill the camera view and set the mask to output to the emission socket. Now make sure all other lights are gone and the world setting is black. Now you can render out this black and white mask image in any size you want.
@kevingardner7782
@kevingardner7782 9 ай бұрын
Thanks , I’ll give it a go 👍
@kvngferg
@kvngferg 10 ай бұрын
Okayyyyy Prof. !! Great video
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks a lot!
@aaronszymanski9731
@aaronszymanski9731 10 ай бұрын
Bro this video is gorgeous
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Glad you think so, thanks!
@cameraware9299
@cameraware9299 9 ай бұрын
Off topic but are you Pisces? I recently stumbled on your videos actually, deadass couple hrs ago. You are phenomenal teacher. I'm a newbie at blender (on my 4th month) and everything is... lol basically feels like i'm relearning photoshop. My home is photoshop (for a photographer) but wow blender is amazing and I'm actually learning a TONNNN from you specifically. Job well done!! Keep up the work!!!! and Thank you for this. Just subscribed!! = D Oh btw through blender so far I made: Materia from FF7, Pokeball, Wacom Box, and Wooden Box. Excited to create more.
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Haha no I’m a Ram. But thanks for the kind words! Glad to hear you like my content and I’m happy ive been able to teach you new things. Blender is truly amazing indeed! All the best on your learning journey and I wish you a lot of fun (and persistence haha)!
@ginescap
@ginescap 10 ай бұрын
great, as always, thanks, :=)
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thank you!
@fjn3iwejiofwoin
@fjn3iwejiofwoin 6 ай бұрын
amazing work, thanks for share
@KaizenTutorials
@KaizenTutorials 6 ай бұрын
Thank you!
@BUniqueBCreative
@BUniqueBCreative 10 ай бұрын
@Kaizen Tutorials - Question, how would you get the smart material out of Blender and into programs like Substance Painter or Unity to be used as a matcap/shader?
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Not sure about substance but for example in Unity you would simply need to bake and export the textures. I have a video in creating game assets that goes over this and another one about baking procedural textures like these!
@BUniqueBCreative
@BUniqueBCreative 10 ай бұрын
​@@KaizenTutorials Thank you for the quick reply! That makes sense. Do the heavy lifting in Blender to create the graphic we desire, then bake it to be delivered into other programs like UE5, Unity, etc. Your video is great on baking textures because most other videos I've noticed leave out the normal maps, etc while you cover everything start to finish. You're up there in what I consider the S class of creative artists 😀If you have a video on breaking down geometry nodes, and what they are all about that would help me in my current growth (This video helped me a ton already, thank you). I am working on a personal project to try to create custom Blender plugins for artists but I haven't been able to have that much success on making multiple buttons function properly on one plugin. Do you have a video on how to create Blender plugins with multiple buttons for different functions? For example how to randomize the color of a targeted objects material with the click of a button then also have another for roughness.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
@BUniqueBCreative thanks! No i don’t have any videos on plugins. Honestly i dont know how to make them either! I wish I did haha
@mynewan
@mynewan 10 ай бұрын
This is AWESOME
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thank you, but what happens if you make another video? 😜
@potaterjim
@potaterjim 2 ай бұрын
4:32 I find that no change I make to the noise texture produces any noticeable difference while previewing the AO node
@KaizenTutorials
@KaizenTutorials 2 ай бұрын
That’s weird! Did you enable AO as a setting in the render properties?
@tiagovduarte
@tiagovduarte 9 ай бұрын
This is scaring me so much. Got a Uni final project to deliver in 30 days, did the modeling and thought paiting was gonna be fast (idk much about Blender and wanted to learn it for this final project) and now i am stressing cuz my project looks basic af and....only now i am seeing how much i still gotta do (it's a animation project and got no animation done still)
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Oh dang! Try and create a workable schedule for you to do as much as possible, without swarming yourself. Set aside time daily to relax a little, or take a walk outside etc. You can do this!
@tiagovduarte
@tiagovduarte 9 ай бұрын
@@KaizenTutorials thank you so much for the kind words
@user-zo5ej4zg7e
@user-zo5ej4zg7e 10 ай бұрын
thank you
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
You're welcome
@mayarbalah2348
@mayarbalah2348 9 ай бұрын
What a precious toturial but I have a question how can we bake the texture in the end?🙂
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Sadly, no not that easily! Since EEVEE doesn't allow baking. So you'll have to use an addon for that!
@terrificManu
@terrificManu 10 ай бұрын
I think this video is the Donut for shading, thank you so much for this!!!
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Haha thanks that’s a big compliment! 🤗
@wavetro
@wavetro 10 ай бұрын
this style of tutorial needs to be more prevalent, I wish I had this level of per-node explanation when I first started using material nodes
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks for the compliment! 🙏🏻
@nic-ori
@nic-ori 10 ай бұрын
Thanks.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
You're welcome
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
To think that making these materials was possible all along! I wish CG Boost released this course a lot earlier; bit.ly/roboticplanet It was truly an eye-opener for me on more than one level.
@nicolanarracci
@nicolanarracci 10 ай бұрын
Beautifull :)
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks a lot!
@justsomedude1647
@justsomedude1647 9 ай бұрын
how to make view port layout like this? Looks really comfy
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
You mean with the grid and everything? That's a texture and setup I made. I'm working on turning it into a product for everyone! :-)
@bUildYT
@bUildYT 10 ай бұрын
yeeeeeeeeeeeeeeeeeessssssssssssssss thx a lot :))))))))))))) i often dont even render in eevee but simply record my scene (slowed down) on a 4k screen, it looks like renderd but is soooooo much faster...
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Awesome, thanks!
@Mitaan_v
@Mitaan_v 4 ай бұрын
can we use the same setting in cycles?
@KaizenTutorials
@KaizenTutorials 4 ай бұрын
the node setups? Yeah but you can get better results in Cycles with different nodes. I have another video on that called 'How to Make Pro Materials in Blender'.
@yuri.kabantsev
@yuri.kabantsev 10 ай бұрын
Brilliant! I like your style of narrative, although english is foreign to me. Nice material, very useful. I believe in Eevee, and i'm looking ahead, when Eevee will be able to do some "grown-up" thing, like GI and RT. Do you think that is possible in near time?
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks a lot! I know they’re working on EEVEE Next, which is said to release with Blender 4.0 in November. So it should include SSGI and some other very cool new things!
@ConsolasEight
@ConsolasEight 3 ай бұрын
Can I check -- once I've followed this kind of a tutorial, can I then somehow bake the resulting texture with all the edges and other noise and boil it down to just one UV mapped texture for the object? I'm really finding Blender much easier to use since the UI overhaul -- the difference is like night and day from the first time I tried it -- so I'm also finding it easy to learn techniques like these.
@KaizenTutorials
@KaizenTutorials 3 ай бұрын
Glad to hear you like it! Sadly you can’t bake in EEVEE. However you switch to Cycles, bake them and then switch back to eevee and use the baked textures. I have a video on game assets which goes over baking!
@blackswan6386
@blackswan6386 6 ай бұрын
you sound and look like brother of Blender Guru, nice. Blender is so cool
@KaizenTutorials
@KaizenTutorials 6 ай бұрын
Haha thanks
@SurvivorSteve1888
@SurvivorSteve1888 10 ай бұрын
So when I do the texture coordinate to mapping it gives me this weird multi color object and when I run it thru the voronoi texture it goes completely pink is it my PC or is there a setting I need to change? I'm hoping it's just a setting cuz I really want to do this and we'll my PC is very very old I can't afford anything else ATM and I'm trying to start making money making advertising or something in this area
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Hmm vector coordinates, as from the mapping node give strange colours if your preview it. However if you plug the mapping node in the vector input of the Voronoi and then preview the voronoi you should just get a black and white output, not pink. So I'm not sure whats going on there. It could be that it looks pink due to you not having an HDRI whilst having the world environment set to HDRI though. but you would only see that in rendered view.
@m.fantasma7508
@m.fantasma7508 10 ай бұрын
Damn, this is gold
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thank you!
@ArbitraryDecisions
@ArbitraryDecisions 9 ай бұрын
Can someone explain to me how the "Map Range" and "Less Than" nodes invert the colors? I can't seem to wrap my head around it, thanks in advance!
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
The Map Range allows you to map (reassign) a range of values to another value. So by default it takes a value range from 0 to 1, including every step in between and outputs that to again 0 and 1. But you can change any of these values. So if you effectively want to invert the range you can take input range 0 to 1 and reassign that to 1 to 0. Meaning all values that were 1 before are now 0 and all values that were 0 before are now 1. Inverted :-) The less than node takes an input threshold (the value you specify) and outputs 2 values, 1 and 0, or white and black. By inputting a range of values e.g. from a texture, it's gonna look at those values and say; everything that's below the threshold, is now 1. Anything above is now 0. So you can't invert things with this node, but it can help crunch in values and create more contrast. Or select a certain range of values to control!
@ArbitraryDecisions
@ArbitraryDecisions 9 ай бұрын
@@KaizenTutorials I understand now. Thanks for taking the time to explain!
@embacherjames
@embacherjames 6 ай бұрын
Great VIdeo
@KaizenTutorials
@KaizenTutorials 6 ай бұрын
Glad you enjoyed it, thanks!
@MelvilleG
@MelvilleG 10 ай бұрын
Thanks for the video. Imagine what kind of a brave new world it would be when Blender introduces layer and multichannel texturing system...But maybe the next generation of humans will enjoy this upgrade
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Haha that would be really cool. Effectively substance painter
@banann5317
@banann5317 4 ай бұрын
which version of Blender are you using?
@KaizenTutorials
@KaizenTutorials 4 ай бұрын
Not 100% which version I used in this video, but I'm currently using 4.0.2!
@enzetael
@enzetael 10 ай бұрын
9:53 I can't, my pc can't run version of blender above 2.76😞, but I'll try to make this material, it'll probably be fun
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Oh dang! That's a shame, hope you still enjoy making it tho.
@rakeshkonda3600
@rakeshkonda3600 5 ай бұрын
Can I ask a help I am a nuke compositor and I want to render out the individual passes from the blender like .specular passes and direct and indirect light passes and emission passes and etc
@KaizenTutorials
@KaizenTutorials 5 ай бұрын
You have to do that in compositing. Check out these manuals for more info; docs.blender.org/manual/en/latest/render/layers/passes.html and docs.blender.org/manual/en/latest/compositing/introduction.html
@MaxS0l
@MaxS0l 4 ай бұрын
Guuuys i need some help, i think, i am missing out some steps at 4:38, how the f everything become so contrast? Setup looks the same and i cant find any mistakes (v3.6)
@KaizenTutorials
@KaizenTutorials 4 ай бұрын
The values in the map range node have changed. If you look closely you can see it change! Use the same values to have it work properly.
@MaxS0l
@MaxS0l 4 ай бұрын
@@KaizenTutorials yeeeap, already tried, didnt help, but i found a way to do it different so its ok
@MattBixler
@MattBixler 10 ай бұрын
Not a criticism, just curious, is there a reason you keep your setups in frames in the main shader instead of bringing them together into groups? I usually turn that sort of thing into a group to make it easier/cleaner to drop them in as I need, but now I'm wondering if you know something I don't, haha.
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Haha no, no secret! Grouping is awesome for sure, but just didn’t want to include that in the video because of time consideration
@A7_777
@A7_777 10 ай бұрын
I have a big request can we do a video on colour space color management like Aces and agx for blender, the difference the pros and cons..
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Hmm yeah might be good! I’ll think about it.
@Valore2
@Valore2 10 ай бұрын
What version of blender is this... I'm trying to follow along but allot of the nodes are not available in the version I'm using (3.5)
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
This is Blender 3.6. But it doesn’t have any new nodes compared to 3.5, besides maybe the mix color node which was called mix node in 3.5. Just add the mix node and set it to color to get the same one!
@Valore2
@Valore2 10 ай бұрын
@@KaizenTutorials Thanks
@pansitostyle
@pansitostyle 10 ай бұрын
i wonder if the same material in cycles would change a lot or if it'd be comtabile 🤔
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
This version is largely compatible with cycles but cycles also offers better options. That’s why I have my previous video on professional materials in cycles as well! 🤗
@Mr.McWatson
@Mr.McWatson 9 ай бұрын
I don't get the edge effect on the sides with the indented forms. I have no idea what would control that either lol
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Hmm, did you enable ambient occlusion? To make sure the node works that is!
@Mr.McWatson
@Mr.McWatson 9 ай бұрын
@@KaizenTutorials Yes I did, the "from max" (noise texture -> map range) value seems to improve it a bit. So I dunno!
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
@@Mr.McWatson hmm yeah you might need to work on the distance setting and change the map range values. It can be a bit finicky sometimes!
@elifts_on_a_bad_day
@elifts_on_a_bad_day Ай бұрын
At 0:35 is that smeefs profile picture
@KaizenTutorials
@KaizenTutorials Ай бұрын
hahaha yep nicely spotted
@elifts_on_a_bad_day
@elifts_on_a_bad_day Ай бұрын
@@KaizenTutorials i knew it
@simonfaksvag4108
@simonfaksvag4108 3 ай бұрын
im using blender4 and im finding and using the same nodes but NOTHING looks similar xD what and how ?
@KaizenTutorials
@KaizenTutorials 3 ай бұрын
It should still all look similar tbh? I think I used 3.6 for this video, but not a whole lot has changed!
@simonfaksvag4108
@simonfaksvag4108 3 ай бұрын
@@KaizenTutorials yeah my bad i was impatient and missed a few steps xD
@sheransilva-xv3sk
@sheransilva-xv3sk 10 ай бұрын
thanks bro sub to you
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Thanks for subbing!
@sheransilva-xv3sk
@sheransilva-xv3sk 10 ай бұрын
@@KaizenTutorials oh my god bro comment me
@ahmedwafi2171
@ahmedwafi2171 9 ай бұрын
Hey!.. if you have a great knowledge of rigging and animations.... make a tut for us! ...plus tips to get better animating..... That will be a great addition on your great tut.... And very helpful to me !....b'coz i need to make animations for game dev on UE .....BTW Great Tut
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Thanks! My rigging and animation skills are very limited. But im doing my next video just on that!
@skilattutos6696
@skilattutos6696 10 ай бұрын
How do you comment the nodes ?
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Sorry what? Comment the nodes?
@skilattutos6696
@skilattutos6696 10 ай бұрын
@@KaizenTutorials Yes, there is a kind of square surrounding part of the nodes with a comment like "edge mask", "Ao mask", ...
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Aah ok, thats a frame. Just select nodes, hit ctrl +J to frame them and then F2 to rename the frame.
@skilattutos6696
@skilattutos6696 10 ай бұрын
@@KaizenTutorials Thank you so much
@user-fd7nl9xj6n
@user-fd7nl9xj6n Ай бұрын
something to consider for the newer artist out there. Procedural materials only work in the program they were built in. In the industry there are many different programs flying around that many people use. So it's always best to bake materials. You will almost always give people maps. I mention because he keeps saying professional materials...but I feel professional materials are almost always baked. Unless everyone in company is working in same program/ pipeline allows for this
@KaizenTutorials
@KaizenTutorials Ай бұрын
Baking is really important indeed in the games, movie and vfx industry! So learning how to bake is a good practice if you want a job in one of those types of companies. I meant professional as in 'realistic with more than just a single base color'.
@user-fd7nl9xj6n
@user-fd7nl9xj6n Ай бұрын
@@KaizenTutorials Yes and regardless, these are great tutorials that we all can learn from. Thank you for putting in the effort to teach . We need more people like you . Thank you, these are great, plz keep going!
@Pramod_digital_Education
@Pramod_digital_Education 9 ай бұрын
Tel me friend : best laptop for blender software or laptop combination Like RAM , Processor &. Graphics card.
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Any rtx card, preferably 30 series or up, 32GB ram and more is better. Processor is not that important. Any laptop with a 30 series card or more and 32GB ram will also have a good enough cpu!
@Pramod_digital_Education
@Pramod_digital_Education 9 ай бұрын
Thank you my friend for giving this information about laptop and I am from India I have subscribed your channel and watch it.
@omidebrahimiart
@omidebrahimiart 9 ай бұрын
One question, how do you see the future of 3D world and 3D design with artificial intelligence?
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
I think AI is there to make our lives easier. Not to take it over! Similarly for 3D; it's going to help us do tedious tasks. Repetitive jobs which aren't very fun to begin with for most people! So I don't see any harm in that. Just maybe there's less of a reason to learn simple basic stuff, and more reason to learn how to be a creative, have an artistic vision and become an artist overall!
@alexmunir-ob4fr
@alexmunir-ob4fr Ай бұрын
can I export the texture
@KaizenTutorials
@KaizenTutorials 29 күн бұрын
Yes, again this is called baking. Just check out my tutorial on creating a game asset!
@alexmunir-ob4fr
@alexmunir-ob4fr 29 күн бұрын
@@KaizenTutorials thanks once again I will check it out this is helpful because I can't afford substance painter to add curvature
@jamesc5801
@jamesc5801 10 ай бұрын
Also, since when does eevee support the AO node? where have I been!?
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
I know right?
@ebixxdracion
@ebixxdracion 10 ай бұрын
I actually love making eevee materials!!! The only issue i have is that you can't bake materials in eevee sadly
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Yeah that’s a shame :-(
@stempyx
@stempyx 10 ай бұрын
Good, good😈😈
@NguyenMinhPhu664
@NguyenMinhPhu664 10 ай бұрын
how do you have the straight lines instead of the long ugly wiggle lines like mine 😭
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
For the Voronoi you mean? Just make the Musgrave influence less strong and set the voronoi randomness to a lower value.
@NguyenMinhPhu664
@NguyenMinhPhu664 10 ай бұрын
@@KaizenTutorials i mean the node connections
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Aah that's something you can change in your preferences! :-)
@AvalonTexArt
@AvalonTexArt 10 ай бұрын
Somehow i manage to make some mistake, i did exactly the same, and for some reason, the bump and the render itself look waaaay off ):
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Hmm… the render looking different can just be because of lighting and such. But what is wrong with the bump for you then?
@AvalonTexArt
@AvalonTexArt 10 ай бұрын
@@KaizenTutorials It does not apears, probably is something wrong with the render setting or lighting, but for now i dont have idea hahahah D=
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Hmm yeah thats strange
@Asmashahid1
@Asmashahid1 10 ай бұрын
hi bro can yo tell me how to add a car in blender v 2.70 plzzzz
@KaizenTutorials
@KaizenTutorials 10 ай бұрын
Sorry what? You can just import any fbx/obj/dae car model from sketchfab for example!
@Asmashahid1
@Asmashahid1 9 ай бұрын
@@KaizenTutorials I did it but it showed me an error
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
@@Asmashahid1 try googling the error and see what comes up!
@Asmashahid1
@Asmashahid1 9 ай бұрын
@@KaizenTutorials ok
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