How To Do Stylized Textures in Substance Painter - Planteater Part 1

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Arvid Schneider

Arvid Schneider

Күн бұрын

Learn Stylized shading techniques in this Substance Painter tutorial. Download the source files below and follow along! Share your progress and tag me in your work.
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...::: SOURCE FILES :::...
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...::: Modelled by ARIK NEWMAN :::...
‪@ArikNewman‬
www.artstation.com/sqwark
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/ theartofariknewman
/ ariknew
/ @ariknewman
...::: PART 2 - SHADING AND LIGHTING :::...
• Stylized Shading and L...
...::: FASTER RENDERS? :::...
• How to Speed Up Your R...
...::: DISCORD COMMUNITY :::...
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...::: GETTING STARTED :::...
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...::: SOCIAL CORNER :::...
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...::: AWESOME RESOURCES :::...
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paid courses udemy.com/u/arvidschneider/
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...::: NEED A MENTOR? :::...
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0:00 Exciting Stuff!
0:26 First Video Challenge!
0:52 Model sponsored by Arik Newman
1:11 Setting up Painter
2:26 Baking Settings
4:44 Base Layer
6:19 Detailing
9:15 Adding Disease
12:32 Mouth Details
16:22 Masking Techniques
21:55 Teeth details
29:16 Leaves
33:55 Back Fins
40:03 Adding Dirt
44:32 Potting the Plant
46:19 Texture Export
Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support!
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Пікірлер: 116
@gaborlampert3840
@gaborlampert3840 3 жыл бұрын
Amazing tutorial! Quality stuff, as always! Thank you for sharing your knowledge. Waldo is at 23:08
@arvidurs
@arvidurs 3 жыл бұрын
Nice one! I need to make it a little bit harder :D
@milagroswarnholtz2137
@milagroswarnholtz2137 3 жыл бұрын
1 word, BRILLIANT! thank you so much for doing these videos, so helpful!
@microbounce2009
@microbounce2009 3 жыл бұрын
always waiting for some tutorial or advice from you, my admiration. greetings.
@rohitsrivastava9471
@rohitsrivastava9471 3 жыл бұрын
Amazing…..I always like your every video. Such a great idea.
@mayurbadgujar3582
@mayurbadgujar3582 3 жыл бұрын
Awesome & Important tutorial.❤️
@KauGonArt
@KauGonArt 3 жыл бұрын
Just wow! Amazing tutorial
@chetanbetai
@chetanbetai 3 жыл бұрын
Very nicely done. Thanks for the tutorial..
@leandrosn962
@leandrosn962 Жыл бұрын
Thank you for this amazing tutorial!
@pointlessimon
@pointlessimon 2 жыл бұрын
Looks dope, thanks for the tutorial ❤️
@rahulpal1412
@rahulpal1412 3 жыл бұрын
amazing workshop i really enjoy it and love it bro awesome
@BrunoCornelsen
@BrunoCornelsen 3 жыл бұрын
Great tutorial! Thanks!
@eralec
@eralec 3 жыл бұрын
Great stuff - to the point!
@kapska3129
@kapska3129 3 жыл бұрын
Thank you so much! this was very informative and very pleasant to watch
@arvidurs
@arvidurs 3 жыл бұрын
Glad you liked it! Thank you
@bn3d128
@bn3d128 3 жыл бұрын
Love your work
@aydin_yaman
@aydin_yaman 3 жыл бұрын
Superb tuto bro !
@AbdoAchtioui
@AbdoAchtioui 3 жыл бұрын
Amazing tutorial
@noonsuby
@noonsuby Жыл бұрын
wow so nice tutorial. thank you schneider!
@marcelodeniz3932
@marcelodeniz3932 3 жыл бұрын
Very Nice man! thanks
@neeluvgl5188
@neeluvgl5188 3 жыл бұрын
great tutorial
@Calling_a_closure
@Calling_a_closure 2 жыл бұрын
Nice, real cool tutor.
@_TetKaneda
@_TetKaneda 10 ай бұрын
Great tutorial. Great contribution. You have my like. Thank you so much. Greetings
@Stuff-3D-creations
@Stuff-3D-creations Жыл бұрын
Great video!!!
@bogdankononenko169
@bogdankononenko169 2 жыл бұрын
Man your are genious!!!!
@hercaca
@hercaca 3 жыл бұрын
Good one!
@amankhushi_arts2941
@amankhushi_arts2941 2 жыл бұрын
man, u r amazing
@anmaral-sharif1381
@anmaral-sharif1381 3 жыл бұрын
Awesome, thanks man.
@arvidurs
@arvidurs 3 жыл бұрын
You bet!
@OMG3Dmax
@OMG3Dmax 2 жыл бұрын
Super! thanks Bro!
@saleh_afkhami
@saleh_afkhami Жыл бұрын
realy nice tutorial. thanks
@TMV0001
@TMV0001 2 жыл бұрын
Thank you very much!
@cyrotek3518
@cyrotek3518 3 жыл бұрын
This is like super useful. Always wondered why my organic stuff looked like cheap plastic.
@arvidurs
@arvidurs 3 жыл бұрын
most of it comes down to shading. SSS makes things alive. obvs don't over do it :D
@D31T7
@D31T7 3 жыл бұрын
this is chomper from pvz ! awesome tutorial , easy to follow
@brycegeurts3345
@brycegeurts3345 Жыл бұрын
yo poggers vid, bro! upvoted.,
@arvidurs
@arvidurs 3 жыл бұрын
CG Lounge Discord Community! discord.gg/z35NUgV Say hello on the server :)
@leesamsam1012
@leesamsam1012 Жыл бұрын
Great Tutorial! Wonder if you can upload the source files of this tutorial in the membership channel. Thanks for the sharing! It's so helpful!!
@aliakdogan9426
@aliakdogan9426 2 жыл бұрын
thanks so much
@tjaartvanderwalt81
@tjaartvanderwalt81 3 жыл бұрын
Thanks for the great tutorial, do you perhaps have a list/reference of your computer setup in terms of the internal hardware, graphics card used etc, thanks!
@OffCremoso
@OffCremoso 2 жыл бұрын
I really like this tutorial, its the only one which process is easy to follow and understand, keep it up!
@hyunjunyang325
@hyunjunyang325 3 жыл бұрын
I'd also like to see a creature texturing lecture in Mari!
@charlottemarty7396
@charlottemarty7396 3 жыл бұрын
If you haven't seen this one yet, there are very good instructions for creature texturing by Gael Kerchenbaum. texturing.xyz/pages/gael-kerchenbaum-making-of-release-the-beast
@dawoodbadri9744
@dawoodbadri9744 3 жыл бұрын
This is the best tutorial though i am cinema4d player still its amazing 👏
@muhammadhashim5722
@muhammadhashim5722 3 жыл бұрын
please make more tutorials about stylized art
@isabel5066
@isabel5066 Жыл бұрын
Woow the way you texture looks way cleaner than what I do. I use too many folders 😆😭
@sathishkiranpandian7522
@sathishkiranpandian7522 3 жыл бұрын
Outstanding Tutorial ! Great. Can i Ask What is Your Pc Configuration ?
@Butterbilk
@Butterbilk 3 жыл бұрын
Thanks for the video! Are you using Pureref? How did you hide the window/canvas while keeping the images? Edit: Nevermind, I see that you just posted a video about it today! Subscribed!
@arvidurs
@arvidurs 3 жыл бұрын
Hey yeah! I wasn’t sure if you were trolling haha. But yeah it’s all pureref in overlay mode
@jeffyjeff459
@jeffyjeff459 2 жыл бұрын
hi thank you for the great and helpful video ! Can anyone explain me why we should baked the mesh before starting the texture work ? I've noticed that it also works without.
@arvidurs
@arvidurs 2 жыл бұрын
It works if you don’t need any of those utility shaders which rely on occlusion and stuff like that
@skullfloat
@skullfloat 2 жыл бұрын
Great video thanks for sharing this! Also what are your pc specs? What spec does Substance Painter use the most and affect its speed ?
@arvidurs
@arvidurs 2 жыл бұрын
You need lots of ram and a fancy gpu
@skullfloat
@skullfloat 2 жыл бұрын
@@arvidurs Is 16 gb ram and a 1050 TI GPU enough? Thanks for your response.
@JaredKuharski
@JaredKuharski 3 жыл бұрын
Just saw waldo at 23:08 too!
@Persepolis8564
@Persepolis8564 2 жыл бұрын
Question: As a texture artist, do you any type of texturing( organic texturing like a characters face and hands, stylized, and hard surface) or do you only stick to one type and get only that type of clients?
@izzak6189
@izzak6189 2 жыл бұрын
Honestly you can learn modelling and texturing. it is possible to do well in both (When you start adding rigging, animation, compositing etc than it starts getting a lil more specialized) I say this so that you have more potential for work with a vaster skill set
@shirotori11
@shirotori11 3 жыл бұрын
Thank you for this video! Can you tell me how to add a reference picture next to the model? I can't add a picture(
@arvidurs
@arvidurs 3 жыл бұрын
Check my video on pureref
@simongarcia8694
@simongarcia8694 3 жыл бұрын
Great tut man! may have been more insightful if you showed the use of anchor points and micro height/normal for extra details.
@arvidurs
@arvidurs 3 жыл бұрын
yes! it didn't fit for this purpose.. next substance tut will be a mechanical one. where I'll be showing off a few anchor techniques :)
@simongarcia8694
@simongarcia8694 3 жыл бұрын
@@arvidurs oh man super awesome!!
@somayaetemad7153
@somayaetemad7153 3 жыл бұрын
hello, I followed this tutorial for another model that I have created on Zbrush. Once texturing done, by transferring my substance painter assets to Maya it doesn't fall off on the model properly anymore! It seems like a UV scale problem or might be something else! Can you please kindly give me a hint how to problem solving the issue? Thanks so much
@Strelokos666
@Strelokos666 Жыл бұрын
Is there a reason to apply Paint onto layer's mask since you can paint the mask directly?
@mitchelljetten982
@mitchelljetten982 3 жыл бұрын
Great video! Will definitely watch again tomorrow! But please tell me what this sorcery is with those reference images,, is that possible in windows? (please tell me it is,, i keep switching back and forth between pics and painter)
@arvidurs
@arvidurs 3 жыл бұрын
pureref :)
@mitchelljetten982
@mitchelljetten982 3 жыл бұрын
@@arvidurs you have changed my life! Thank you
@gustavorodrigues3496
@gustavorodrigues3496 11 ай бұрын
Hi Arvid! Nice work man, AWESOME!
@arvidurs
@arvidurs 11 ай бұрын
its just something I like to do to keep it consistent throughout applications. Also it's a vfx standard, so I just use those.
@ashish_naskar
@ashish_naskar 3 жыл бұрын
Hey Arvid. Which software are you using to view the references?
@arvidurs
@arvidurs 3 жыл бұрын
pureref
@llllll2431
@llllll2431 2 жыл бұрын
wow,I want to know how the saliva model is made?
@maycelagustin6038
@maycelagustin6038 2 жыл бұрын
how to use reference in substance ?
@IGarrettI
@IGarrettI 3 жыл бұрын
9:00. might as well add a new layer add putt that grunge into the mask
@Tresmasunoweb
@Tresmasunoweb 3 жыл бұрын
hello, what program do you use to overlay the reference images?
@arvidurs
@arvidurs 3 жыл бұрын
This is pureref check out my latest video :)
@Tresmasunoweb
@Tresmasunoweb 3 жыл бұрын
@@arvidurs Gracias Amigo
@justchill153
@justchill153 3 жыл бұрын
Nice tutorial.. can u tell me the pc or laptop that ur using it.. spec too pls
@arvidurs
@arvidurs 3 жыл бұрын
I'm using a dell precision 7920
@vimalrajravichandran4422
@vimalrajravichandran4422 3 жыл бұрын
Is there any way we get that HDRI map used in Substance Painter?
@CRONFXN
@CRONFXN 3 жыл бұрын
yes u can get HDRIs on HDRIHaven.com and just drag and drop the map into substance into shelf, while importing chose environment and import in shelf instead or current session or current project.
@vimalrajravichandran4422
@vimalrajravichandran4422 3 жыл бұрын
@@CRONFXN thank you so much
@palashdas8009
@palashdas8009 3 жыл бұрын
What's the reference viewing software?
@oguzhanline
@oguzhanline 3 жыл бұрын
PureRef
@antoniogisetti4730
@antoniogisetti4730 2 жыл бұрын
I looked at your lessons and raised texturing to a good level. A few comments about the Back fines section. You are texturing a little incorrectly, based on the context of organics, if I were you, I would use alpha with longitudinal fibers, and where you add a height map, it does not work the way it should work on an organ object.
@A-museDesign
@A-museDesign 3 жыл бұрын
I would like to see you do this on human head. Is that on your youtube or patreon?
@arvidurs
@arvidurs 3 жыл бұрын
Yeah planning to do a series on humans too The plant is on my Patreon yes
@kestleypierce496
@kestleypierce496 Жыл бұрын
How are you getting the references to display like that? Is that something in substance, or something on your computer specifically? Thanks!
@arvidurs
@arvidurs Жыл бұрын
It’s a tool named pureref - I got a video on that as well
@kestleypierce496
@kestleypierce496 Жыл бұрын
@@arvidurs Awesome, thank you!!
@iamski
@iamski 2 жыл бұрын
Quick question, was this already unwrapped before you exported it into Substance?
@arvidurs
@arvidurs 2 жыл бұрын
Yea it had UVs before import
@MONEYVAL9
@MONEYVAL9 3 жыл бұрын
So no more alshaders?
@arvidurs
@arvidurs 3 жыл бұрын
For a long time
@Grumbledookvid
@Grumbledookvid Жыл бұрын
Everyone says 'don't bake any lighting information into your albedo'. But I see everyone using things like the AO map with dark colours to ground/tie things together. Which is it? Stylized textures seem to be heavily reliant on baked light and shadows, but PBR nerds complain about it
@arvidurs
@arvidurs Жыл бұрын
Everyone? Occlusion baking is if at all done in the game industry. Any offline render engine is path tracing meaning occlusion is already considered when ray marching. So I don’t know where you get that everyone notion.
@Grumbledookvid
@Grumbledookvid Жыл бұрын
@@arvidurs all the stylized painter tutorials use AO maps in their workflow to make details pop. Is this wrong to do?
@fredunrealzone
@fredunrealzone 3 жыл бұрын
I think your Stylized texture need moar gradient everyrwhere !!!
@uniquelyrics2331
@uniquelyrics2331 2 жыл бұрын
bro i though there was a fly in my ear 30:55
@robinsalas6789
@robinsalas6789 3 жыл бұрын
Aparently either my computer sucks or yours belongs to the nasa because baking the maps with your settings took me ages
@arvidurs
@arvidurs 3 жыл бұрын
It’s probably the latter 😇 maybe try with 128 samples or 64. And have less udim tiles
@giacomorinaldi
@giacomorinaldi 2 жыл бұрын
could be possible have free the 3d model ? to follow the tutorial
@arvidurs
@arvidurs 2 жыл бұрын
Just through Patreon as I have to be fair to the modeller and others using this asset.
@giacomorinaldi
@giacomorinaldi 2 жыл бұрын
@@arvidurs i checked but 51€ 😪
@arvidurs
@arvidurs 2 жыл бұрын
It’s a flat rate for all my scene files and models I ever uploaded. But yeah, that’s the price 👍
@giacomorinaldi
@giacomorinaldi 2 жыл бұрын
@@arvidurs so its not possibile buy only the plant?
@tetsuooshima832
@tetsuooshima832 3 жыл бұрын
I really want to watch this but every time I hear Maya I run away. The trauma is still strong with that software lol
@arvidurs
@arvidurs 3 жыл бұрын
Oh :D The Substance part should be good though :)
@XDeminox
@XDeminox 3 жыл бұрын
I was interested until I realized this is made by adobe. Which means overpriced, glitchy, and they won't patch anything, rather they'll sell you a new version every year that is basically nothing more than a few squashed bugs and an updated splash screen.. Unless they have a subscription model for this.. In which they will do what they are doing to CC users... Charging hundreds of dollars per program if you cancel before a year is up. Looks cool. I'll pass.
@arvidurs
@arvidurs 3 жыл бұрын
Maybe do a little research before ranting. It was NOT made by Adobe, it was made by Allegorithmic. It was quite recently acquired by Adobe and added to their branding. Still the same developers and customer support from the original company. You have definitely some wrong information or just some prejudice hate against Adobe. Btw you can also do the same in Mari 👍
@XDeminox
@XDeminox 3 жыл бұрын
@@arvidurs maybe realize that once Adobe buys something, it destroys it. Adobe user since CS2. I'm VERY familiar with their process. Maybe look into what they're doing to CC subscribers. Maybe realize they're a bad Company. 🤷‍♂️
@XDeminox
@XDeminox 3 жыл бұрын
@@arvidurs my comment is nothing on the quality of your video. But on the Company that (give them time) will ruin what looks to be something great. On the plus side of my rant... It boosts the ridiculous KZfaq algorithms?
@arvidurs
@arvidurs 3 жыл бұрын
Oh not at all :) I didn't feel like you didn't like the video. You just don't like Adobe, which is fine. And I do understand that. I was just defending Allegorithmic, because they do an amazing job with Substance. And they are still developing it. I know things might change, and it might be added to Adobes pricing things. But for now it's a really separate thing. A similar thing happend to Arnold Render (Solidangle) which got acquired by Autodesk, also a questionable company to some. But I can guarantee that Arnold still develops the tool the same way. It's still it's own thing. I do value your feedback Brian! Arvid
@King-mj2bn
@King-mj2bn 7 ай бұрын
This looks incredible but I'm confused by your usage of the word stylized (which is what I'm looking for.) To me, stylized represents something that leads far more towards cartoonism than realism. The model certainly looks stylized but your texturing sure doesn't, to me.
@Didzis3D
@Didzis3D Жыл бұрын
If you're doing hardsurface, can you bake check box use low poly as high, or do you need to have a high poly mesh?
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