In this tutorial I'll show you how to draw a line trace with bullet drop over time/distance. Patreon: / mizzofrizzo Subreddit: / mizzofrizzo_tutorials Facebook: / 884349679908510
Пікірлер: 31
@PitchforkAcademy2 ай бұрын
For a limited time I'm offering lifetime access to my Discord server, Mizzo's Dizzo, to the first 150 people who make a one-time payment of $10USD! Head over to my Patreon and jump on board: www.patreon.com/MizzoFrizzo
@DysLex13372 ай бұрын
I am a member
@PitchforkAcademy2 ай бұрын
@@DysLex1337 Were you playing The Finals a few hours ago???
@DysLex13372 ай бұрын
@@PitchforkAcademy no wy I'm not home right now ._.
@PitchforkAcademy2 ай бұрын
@DysLex1337 Just a funny coincidence but I played with someone called dyslex...
@DysLex13372 ай бұрын
@@PitchforkAcademy lol xd
@MrSlime9192 ай бұрын
bro,? HOW TF YOU DONT HAVE A MILLION SUBS those tutorials are the best in the internet
@PitchforkAcademy2 ай бұрын
I'm getting 1k new subs per month... 😉 Thanks for your kind words! 😁
@OwnthethronebyRXINCАй бұрын
interesting but very very un-optimised for gameplay. I did how ever manage to use this concept in a C++ file and got it to work. So thanks for the cool idea!
@gamengined3 күн бұрын
great tutorial! How would i be able to make the line trace come out of the camera rather than the muzzle?
@brim-skerdouglasson2 ай бұрын
Thanks for the tutorials!
@PitchforkAcademy2 ай бұрын
Thanks for your donation! 🙏
@bluboxprod.7789Ай бұрын
Hello there ! Amazing tutorial ! I've got a question : For a multiplayer game with nice bullets trails effect (niagara ribbon ?) that keeps alive for few seconds, what would be the best solution for performances ? This Linetrace with bullet drop technique or classic projectile with sphere collision etc. ? Thanks for your answer !
@deeplyfri3d472Ай бұрын
Hehe this question i started wondering as soon as I started looking at the video, at the moment I’m using a projectile, but also curious which one of this and projectile that would be most beneficial for a multiplayer, and not only talking about specificly sniper now but for all the guns in the game, would there be a reason using projectile for some and lone trace for some?
@drumandbassob00072 ай бұрын
Cool tutorial i think i might implement it in my game. I had watched your Control rig fps vid and saw you were doing some similar to what i was trying to do in my own project and i then you did it better than my project i think. At the moment with any weapon that isnt a sniper i have it firing a line trace out to 75ish meters and if i dont get a hit i then i spawn a projectile with bullet drop, but i might switch to this approach because it looks good and i think it might be a bit more performant. I will keep my snipers with just projectiles tho , at the moment my snipers have much more drop than my assault and smg rifles which i know is daft but its for weapon balance , we dont really have to worry about perfermance with sniper bullets with there low rate of fire but with the smgs and assault rifles it important to use linetraces when possible with them firing at 600-1000 rmp
@masterlkmАй бұрын
Is the static bullet mesh necessary? When I hit an enemy they get pushed by the bullet and it looks yanky. I deleted the bullet mesh and the line trace now works perfectly, my damage gets applied and the enemy doesn't get pushed by the bullet. Is there any concrete reason for the mesh?
@PitchforkAcademyАй бұрын
@masterlkm just select the static mesh component and remove its collision...
@masterlkmАй бұрын
@@PitchforkAcademy Right but I'm just curious why there actually is a static mesh there, what purpose does it serve? Just cosmetic? I'll add it back and disable collision, weird I didn't think of that :D
@DylanPlayzz8712 ай бұрын
This is a bad ass video. Just out of curiosity. Rather I’m just not seeing it or what, but I did implement one of your weapon systems you showed about 8 months ago. From an older out of date series. In like unreal engine 5.2 And I’m wondering if you’ll show how to add ammo count and reloading to that weapon system? I’m stuck on how to do it and I’d like to continue from the same person teaching. Because learning from others how to do it they do it in a way that don’t really work with your system. Edit: directly after I commented this a video showed up in there recommended showing your video on adding ammo and stuff. Man idk how I keep missing this stuff
@MattDoesGamingTV2 ай бұрын
Dude, I love your videos and I'm in desperate need of your help with the "Making your first game" tutorial that was the zombie wave game. Is there a way you can help me out?
@PitchforkAcademy2 ай бұрын
It really depends what it is you want help with...
@MattDoesGamingTV2 ай бұрын
@@PitchforkAcademy My game maxes out at 24 enemies. Once it reaches 24 enemies, I don't get anymore waves. For example, if it's 3 enemies per wave, I only get 8 waves then it stops. If I make it 6 enemies per wave, I only get 4 waves and so on. I'm at an absolute complete loss.
@PitchforkAcademy2 ай бұрын
@xMattWilson Oh damn! Sorry I don't know what the issue is there. It's kind of supposed to be a learning experience then you move on to the next thing... 🙂
@MattDoesGamingTV2 ай бұрын
@@PitchforkAcademy Dang, alrighty. Well, thanks for replying and thanks for the videos! I really appreciate you taking the time to get back to me :)
@kaiwplays50682 ай бұрын
How could I add scoping in to the rifle?
@partypopofficial6732 ай бұрын
i dont wanna be that guy but , you need to change your video settings or someting when you record. it´s a bit botato and sometimes its so bad i cant even see what are you doing there. good tutorials tho
@PitchforkAcademy2 ай бұрын
Hmmm, over 29,400 hours of my content viewed and this is the first time anyone has said anything like this. 🤔
@LupusMechanicus2 ай бұрын
I dunno frizzo, I think line trace is the koalas claws for melee too.