How To Fix Forza Motorsports' Car Progression (Level) System

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JC Collins Racing

JC Collins Racing

6 ай бұрын

#forza #forzamotorsport #fix #simracing #racing #motorsport #multiplayer #update #car #cars #gameplay #game #feedback
Making a suggestion on the most controversial topic of Forza Motorsport; Car Progression. Can making a BIG change to the way car progression works save the game? Let me know know what you think about my suggestion from this video, and your own thoughts on car progression, down in the comments. Don't forget to hit the "Like" and "Subscribe" buttons on your way to the comments! Thanks for watching!
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Пікірлер: 17
@philbrink1054
@philbrink1054 6 ай бұрын
after leveling 30+ cars, I agree with your car level unlock idea. Its not difficult to get to 20 in the current system, but then theres not enough points to actually do all the upgrades needed to make a car tunable. Some need to drive a car should be there. Tuning takes time, each tweak is its own game and unique to each car. Having to wait for an hour for a change that you already know is more important than a flywheel, is rather difficult to accept after the 20th car. I get that lots of people just want to download a tune and use it right after buying the car, but that does remove the game aspect that keep this game in the arcade/sim category.
@JCCollinsRacing
@JCCollinsRacing 6 ай бұрын
@philbrink1054 I completely agree! I was just driving a Ferrari 488 Pista and know that the main upgrade I needed was a Diff, but I had to grind for over an hour to unlock it. I didn't need any of the power upgrades that early because car was already fast enough, but I had issues with losing the rear on corner exit. Something an adjustable diff could solve right away.
@xbeaker
@xbeaker 6 ай бұрын
I like the new system that is coming out (or at least implied to be coming out) where every single upgrade is unlocked from level 1. And leveling your car just gives you CPs you can spend on those upgrades. This IMO solves the majority of the issues. It still requires you to drive a car and get to know it instead of just buying a car and fully upgrading it because it is the current meta car. It means you won't have to go 2 or 3 races without upgrades or with the wrong upgrades while you wait for the ones you want to unlock but also means you can throw in the mods you NEED without needing to get to level 25 or something. If your car feels good but you just want to tweak the transmission, no problem, 1 race and you should have enough CP to get a sport or race trans and pop it in. Just need more power? 1 race should give you plenty for some engine upgrade to boot HP. If you are trying to bring a car up 2 classes you are going to need to put some time in. Oh, and I have about 20+ cars at level 50. It's really not that bad. I get them leveled to about 15 and tuned where I want then run them in multiplayer to fill out the final levels. I try to only run under-leveled cars so I am always progressing one and it sort of forces me to keep trying new stuff. I don't buy new cars unless I NEED to for some event.
@JCCollinsRacing
@JCCollinsRacing 6 ай бұрын
@xbeaker I am excited to try out the new system too. I just hope that CP gain is not throttled back. I would also like to see some of the other suggestions I mentioned with Driver Level and Brand Affinity. I think the addition of those with the new proposed system will be pretty good.
@kireta21
@kireta21 6 ай бұрын
I see fact that tunning is still locked behind top-tier parts as a proof, whole idea of grindlocking parts was created, decided, and rubberstamped on same meeting, There is no way this wasn't noticed and brought up during playtesting.
@JCCollinsRacing
@JCCollinsRacing 6 ай бұрын
@kireta21 I definitely don't like that we can't get ANY tuning until the highest tier is unlocked. I think that limited tuning should be available with the sport spec upgrades. The street spec can stay locked, but it should definitely show some noticeable difference in performance. In terms of play testing, I think this was intentional. I think they wanted to lean into the aspect of really getting to know your car slowly. Someone must have thought this would increase player retention and lengthening play time. Don't get me wrong, I like the car progression system and think it's a great idea on paper, but I think it could have been implemented a little differently.
@RotNside
@RotNside 5 ай бұрын
lol I have like 10-15 brand affinity maxed out some say 7/5
@JCCollinsRacing
@JCCollinsRacing 5 ай бұрын
@RotNside wow! That's pretty impressive. I haven't even started getting affinity for one vehicle yet.
@bsmracing6592
@bsmracing6592 6 ай бұрын
I dont care about carrpg system, the force feedback is a big turn off. tires feel plastic
@JCCollinsRacing
@JCCollinsRacing 6 ай бұрын
@bsmracing6592 Yeah, the ffb is really bad initially and needs a ton of tweeking to get it to feel decent. It took me a while to dial in the correct ffb, but once I got right, the tires felt pretty good. It sucks that Turn 10 has the players go through that level of detail to get the ffb to a drivable point.
@kodaholly2722
@kodaholly2722 6 ай бұрын
to add to what you said logitech seems to be having a hard time getting correct ffb in forza... i personally love the amount of settings they give you for the wheel and giving people from every price point to find that perfect feel, that said they should of made it much more known upon opening the game the first time @@JCCollinsRacing
@JCCollinsRacing
@JCCollinsRacing 6 ай бұрын
@kodaholly2722 I agree that leading with a disclaimer or something would have helped. Finding the right setup wasn't excruciating, it just took a little time. But I will admit the ffb is really good once properly dialed in to your setup.
@andrewharrington6953
@andrewharrington6953 6 ай бұрын
Have no trouble with FFB. just tune your wheel to how you like it, took me about 30 mins.
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