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Part 2 of a series in which I guide you through the overall process of creating a 3D virtual avatar starting from nothing for use in VRM applications and VRChat, using Blender and Unity. In this video we address the task of actually modeling the thing, and I try my best to give as many tips and pieces of advice as I can to help you on your arduous journey.
Wizard Lizard series for beginners using Maya: • [VR CHAT] Modeling A C...
Full humanoid character modeling series using Blender: • Modeling For Animation...
Modeling hair using individual strands: • Easiest Way To Create ...
Modeling single-mesh toon hair: • Flat Modeling Anime Ha...
0:00 Intro to 3D Software
1:04 Adding Reference Images
7:14 Object vs. Edit mode
10:54 From Cube, We Are Birthed
18:26 Subdivision Surface Modifier
20:51 Additional Demonstrations of Blender Functions
26:17 Hold on There, Bucko
28:29 Properly Positioned Edges
31:25 Tricked Ya, I'm Dumb, Go Watch These Instead
32:58 Basic Start-to-Finish Modeling Walkthrough
34:30 In-Depth Series on Modeling Characters the Right Way
36:14 Additional Things I Had to Figure Out on My Own
36:52 What We're Aiming For
38:24 Clothes
41:33 Funky Knuckies
42:44 Anime-Style Eyes
45:29 the h a i r
54:00 Asymmetrical Meshes
55:20 Clothing Folds
58:31 SAVING: Destructive Processes and How to Not Ruin Your Life
1:02:58 SAVING: Ctrl+S You Stupid Idiot
1:03:59 Extrusion Canceling
1:04:28 When to Move Things in Object Mode
1:05:07 Geometry Economy
1:05:34 Good Luck
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