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Part 3 of a series in which I guide you through the overall process of creating a 3D virtual avatar starting from nothing for use in VRM applications and VRChat, using Blender and Unity. Here we go over UV unwrapping, texturing, shading, and various tips for your model's visuals.
Dikko's texturing series: • Texturing Stylised Cha...
0:00 Bonus Modeling Tips
2:40 Combining Meshes
7:30 Example Mesh Grouping
10:12 UV Unwrapping
16:32 Assigning an Image
17:36 Coloring UVs
21:15 Example Seam Layouts
25:50 Positioning UV Islands
29:32 Mirrored UVs
32:56 Optimal UV Shapes
45:40 Detailed Image Work
48:38 Auto-Generated Texturing
53:04 Shading Options
55:33 Custom Face Normals
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