How to Make a Procedural Bone Texture in Blender

  Рет қаралды 22,992

CG Figures

CG Figures

Күн бұрын

In this video I show to make a procedural bone texture in Blender that adapts well to different objects. The texture itself is based on studying a variety of different bone features. The model of the skull, used in the thumbnail and at the end to showcase the texture, was created by Hannah Newey and was uploaded to Sketchfab as a free model for educational use. The link to the source is provided below. A personal thank you to Hannah for making such a fantastic model available for educational purposes.
sketchfab.com/3d-models/the-a...
As always, CGFigures is best enjoyed at x2 playback speed, and until next time, you have yourself a great old day.
Patreon: / cgfigures

Пікірлер: 40
@Carfanatic521
@Carfanatic521 3 жыл бұрын
Thanks for having a very helpful video that is not too long, but also slow enough to follow without pausing every 5 seconds.
@jeffdavies2824
@jeffdavies2824 3 жыл бұрын
Exactly what I was looking for. My Halloween models will benefit greatly from this great texture. Well done!
@unexplainedoccurrences
@unexplainedoccurrences 2 жыл бұрын
Thank you, really appreciate your time. My skull was in dire need of this. Thank you so much. Great tutorial.
@SwordFish442
@SwordFish442 Жыл бұрын
Thanks man, great video, nice explanation and direct to the point.
@michaelberna987
@michaelberna987 2 жыл бұрын
Awesome, thanks for sharing.
@alessiochemeri2059
@alessiochemeri2059 2 жыл бұрын
Thanks a lot, impressive tutorial!
@tora0neko
@tora0neko 3 жыл бұрын
I love it I saved this to my notes playlist
@gabgab7027
@gabgab7027 3 жыл бұрын
Very good video thank you!
@joojart
@joojart 3 жыл бұрын
great tutorial, thanks
@B-2-Z
@B-2-Z 2 жыл бұрын
Nice tutorial, nice material. An idea for improvement from watching other tutorials: From a viewers point of view it's more fun and transparent if you slided bars or colors to see what their effect actually is while you work on it opposed to just typing the values you are going for. That makes the effect of certain sliders more transparent without having to explain a whole lot. It also gives the viewer a feeling of connection and being part of the development rather than just watching someone follow a recipe. That being said, I still enjoyed your tutorial. I'll look into more of your content ☺️
@CGFigures
@CGFigures 2 жыл бұрын
Thanks for the feedback Sebastian. That's a great suggestion. For some of these older tutorials I used precise numbers because my computer at the time couldn't keep up with sliding the value but it's a good idea for future tutorials now that my hardware is a bit more capable.
@killrblue
@killrblue Жыл бұрын
Damn, nodes are so complicated but so useful. Gotta learn this
@techelefant9868
@techelefant9868 3 жыл бұрын
very helpful thank you.
@spiralmoment
@spiralmoment Жыл бұрын
Great video and easy to follow.
@elrogeresbonito
@elrogeresbonito 3 жыл бұрын
You're amazing!!
@sitiriusmarr5988
@sitiriusmarr5988 3 жыл бұрын
great tutorial man!
@iliasiosifidis4532
@iliasiosifidis4532 2 жыл бұрын
In the small chance that you will succeed, after the fast movements of the mouse and the times that a very important change take 1 frame you need to turn roughness to .8 or so, specularity to .1, and add a bump node between the last color, to the normal map
@luuforyou5580
@luuforyou5580 Жыл бұрын
thank you soooooo much
@woldek_the_bee
@woldek_the_bee 2 жыл бұрын
thx
@sircoolhoops
@sircoolhoops 3 жыл бұрын
good job :D :D :D :D this is awesome
@eLemonadeR
@eLemonadeR 3 жыл бұрын
Great job, looks great on my skull. Just wish I could sculpt like that model you found...
@CGFigures
@CGFigures 3 жыл бұрын
Thanks... honestly me too. It's something I hope to get better at this year
@faultyinterface
@faultyinterface 3 жыл бұрын
Fantastic tutorial! I've been trying so hard to learn the node editor, do you have any advice?
@CGFigures
@CGFigures 3 жыл бұрын
Stick with it to start! Nodes are really awesome. I started off by just watching a lot of Ducky3D's abstract work. Once you see what other people do with nodes it's a lot easier to pickup tricks for your own work. My favourite channels for indepth node work right now are Erindale, Simon Thommes and Default Cube (who has an excellent and very comprehensive starting series on procedural nodes)
@Qwoot
@Qwoot 3 жыл бұрын
This is a nice effect and has made a great starting point for a sword I am building with a skull in the hilt. Thanks! I have a question though for learning purposes since I am also trying to get better at building my own procedural textures.. While following along creating this everything you were doing made sense to me until the part where you wanted to distort the final musgrave texture. What was the thought process behind multiplying a noise texture with the generated UV vector coordinates input as a color in order to get the desired effect? Is using UV coordinates as a multiplier just a commonly known trick to generate random distortion easily or is there some other logic behind why you knew to do something like that?
@CGFigures
@CGFigures 3 жыл бұрын
Hey there. Cheers. That's a great question. It is a bit of a trick. I originally picked this trick up from Ducky3D but I've seen it used in several places since. If you're interested in a much more in depth look at procedural textures I really recommend checking out Erindale on KZfaq, specifically the videos on texture coordinates and the mixRBG node. You also can't go wrong with Default Cube's breakdowns of procedural effects.
@ticomlabs
@ticomlabs 9 ай бұрын
Cycles right? Im looking for an EVEE material - long story
@Francesco_Armillotta
@Francesco_Armillotta 2 жыл бұрын
which mathematical operation underlines the linking of more bump nodes? a vectorial sum?
@CGFigures
@CGFigures 2 жыл бұрын
I've never checked, but I would assume it's a sum.
@spiralmoment
@spiralmoment Жыл бұрын
Anyone have the skull, please?
@michaelcloyde7515
@michaelcloyde7515 Жыл бұрын
I'm using blender 3.2, and when I view this in Render viewport, the material doesn't show up like it does in material preview. Is there something I need to check/activate in order to be able to view this (forgive me, I'm still new to blender)?
@michaelcloyde7515
@michaelcloyde7515 Жыл бұрын
Never mind, I figured out what I did wrong. Sorry for the false alarm.
@davefleury2984
@davefleury2984 3 жыл бұрын
Can anyone explain to me why the vector mapping goes into a color? This is something I struggle with. Knowing WHY something eeds to go into something else.
@CGFigures
@CGFigures 3 жыл бұрын
Hi Dave, if memory serves it's just because the color and vector nodes both expect three inputs and both provide three outputs. For vectors that would be x, y, and z. For color it's R, G, and B (or H, S, and V). Because both are just number inputs you can plug vector inputs into color sockets and vice versa. That is convenient because some of the color nodes (like mixRBG) do useful things but don't have vector node equivalents.
@davefleury2984
@davefleury2984 3 жыл бұрын
@@CGFigures Thanks! I was wondering if it was an RGB thing. So does that mean that a color input will read 3 values coming from ANY data type as RGB values?
@CGFigures
@CGFigures 3 жыл бұрын
@@davefleury2984 I believe that is the case so long as the values are numbers. People often use that to great effect by using separate xyz/separate rgb. I doubt it would work if you tried to put non-numeric data into the color socket. If I recall correctly if you put a single number value in it will just set the R, G, and B to that single value.
@brendanmalin
@brendanmalin 2 жыл бұрын
How do you export as an stl with the textures still intact?
@CGFigures
@CGFigures 2 жыл бұрын
I'm not actually sure that is something you can do. The texture isn't actual geometry and I'm pretty sure stl files ignore materials. That's an interesting question that I'll have to think about a bit more
@brendanmalin
@brendanmalin 2 жыл бұрын
@@CGFigures cheers mate, i have a skull i want to 3D print with texture, looks horrible all smooth
@whofarted9376
@whofarted9376 3 жыл бұрын
better have a good computer
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