Great Tutorial, just enough to get started but not too much to be overwhelmed!
@FelonyArson5 ай бұрын
Amazing Tutorial. A lot of information coverd in an understandable concise way!
@vexan_twitch Жыл бұрын
WOW this video is a massive knowledge and informations!! everyone watch to the end even if you don't necassarily want to make this style of game!
@KurixTV Жыл бұрын
Greate video and create game , you're a very nice ue4/ue5 dev
@dodoche6451 Жыл бұрын
Hello ! In your formation, can we learn how to animate a door ? Open/close it ? Also, after seeing this video, can we directly move to your formation, or, restart all from the beggining ? Thank's !
@blood_and_bacon12575 ай бұрын
In this case, how much should the End Vector be multiplied to express the range of 1 meter
@OpenMawProductions Жыл бұрын
@Uisco How would you make a proper Doom-style auto aim? IE: When enemies are above or below you?
@bronzewand Жыл бұрын
Enemy hitboxes
@Mekkablood9 ай бұрын
Is there any reason to not use the latest version of UE5 with this course? Anything we should change? What version are you using? I will be buying it.
@UnrealUniversity9 ай бұрын
this was recoreded in UE 5.1. But yeah you should use the latest, that was the latest at the time there is no reason not to
@omersaidsaydan Жыл бұрын
Dude. Add the song " At Doom's Gate" . Game wil be very powerful.
@Mekkablood9 ай бұрын
Already found some differences with the blueprints in the new first person template in 5.3. Probably want to stick to the old version...
@UnrealUniversity9 ай бұрын
ah alright, didn't realise it was made in 5.1 at the end you can convert to 5.3- Unreal engine allows you to do this but I would make a back up first
@DeadPixel11059 ай бұрын
I have a problem with my line trace. When firing the gun, the line trace is not centered and straight like in this video. It originates very slightly to the right of the gun muzzle and it's slightly angled to the left. I am manually adjusting it's 'transform' parameters to correct it. I had the same exact parameter/position settings as what's in this video, but it's not displaying at the proper angle or position. Is there a easy way to center it and make it fire straight ahead?
@UnrealUniversity9 ай бұрын
You could make it so we actually shoot the line trace from the centre of the players camera by using the player characters camera location instead
@eliottsmallwood2140 Жыл бұрын
The P key to enable viewing and editing the navmesh does not work for me, no idea why. The keybind is set correctly but no matter what I do I can't change it :(
@UnrealUniversity Жыл бұрын
sometimes ue5.1 has been buggy delete your nav mesh restart the project by closing it and opening it and try again
@BJVSoftware6 күн бұрын
I love the tutorial i was just wondering if i can use the 4 assets the bug enemy ,the fire demon and the melee enemy in my game and i will put you in the credits but the rest will just be made by me and i will make my own guns. I might publish it but either way i still want to ask
@UnrealUniversity5 күн бұрын
thanks glad you like the tutorial although I did not make the assets credit to this guy opengameart.org/users/nmn
@BJVSoftware5 күн бұрын
@@UnrealUniversity Ok ill try to ask him thank you
@manofflorida3 ай бұрын
Great video! One small snag I ran into is that the line trace comes out much higher on my screen than it does in this video, resulting in the shot placement not lining up with the iron sights at all. I would simply raise the sprite for the arm and gun, but then that leaves a large gap and a floating arm. Any ideas to get around this? I'm still new to the engine and am probably just missing something.
@UnrealUniversity3 ай бұрын
can you not move the linetrace component that should adjust where it starts
@manofflorida3 ай бұрын
@UnrealUniversity I can, but due to parallax it doesn't make much difference to where the end point appears to be. Some good news though, I think the issue I was having was due to the aspect ratio of my editor viewport. How can I set the aspect ratio of the editor viewport so everything looks proportional while playtesting? This process has made me realize I'm not seeing the game how it should really look in the editor when I hit play
@manofflorida3 ай бұрын
@@UnrealUniversity Update: I had skipped the step where I was supposed to change the layout to content drawer 1, so the pistol was much lower on the screen. Great course man, doing the full 7-hour version now.
@Wesley1996J Жыл бұрын
my line trace wont show and i hooked up a print string to see if i was hitting anything and its not hitting nothing idk what i did wrong
@ThePNDA Жыл бұрын
i have the same issue
@andrewbrant2949 Жыл бұрын
Also have the same issue. Hooked up a print string and all it said was false. Ran the video back and followed it precisely and still not sure.
@andrewbrant2949 Жыл бұрын
After messing around a bit it appears it doesn't like using the scene component as a starting place. Maybe its the newest version of UE5? Line traces from first person camera work just fine in the player BP. If you can replicate this video in the newest version and come up with the same issue and have a fix ide like to hear back as well. Otherwise great video.
@DeadPixel11059 ай бұрын
My line trace works, but I have a different issue: when I fire the gun, the line trace originates slightly to the right of the muzzle and it veers off at a slight left angle. It's not centered and aiming straight ahead like in this video. I had to keep manually adjusting it's position until I was satisfied. Pretty annoying. There must be some quick and easy way to make the line trace centered and aiming straight ahead. I don't even understand what is causing it to be off-center and firing off at an angle.
@stormhought Жыл бұрын
Is guide useful for making fps' in general?
@user-gl3ew5pe2z8 ай бұрын
Thanks for the tutorial, Im having problems with switching weapons. trying to use 1 for chainsaw, 2 for pistol.... and so on. Using with set child actor class but its not working that way for me. It sets the weapon on screen but dont shoot. Then i get this error when stopping. Blueprint Runtime Error: "Attempted to access DESTROYED_bp_pistol_C_CHILDACTOR_1 via property mainweapon, but DESTROYED_bp_pistol_C_CHILDACTOR_1 is not valid (pending kill or garbage)". Node: Shootweapon Graph: EventGraph Function: Execute Ubergraph BP First Person Character Blueprint: BP_FirstPersonCharacter
@snailDevv8 ай бұрын
had the same problem
@user-gl3ew5pe2z8 ай бұрын
@@snailDevvI made a lot of little games so far but still have not worked out weapon switching without cheating and making the weapon invisible :(. Ill be a happy person the day i work out a good system.
@pinguinwarfareofficial2 ай бұрын
me to
@MegasVN69420 Жыл бұрын
It felt so wrong lol
@fleurbird Жыл бұрын
Best things in life do
@UnrealUniversity Жыл бұрын
what do you mean by this
@lonelydoraiba Жыл бұрын
@@UnrealUniversity Probably the juxtaposing resolutions / fidelities lol motion blur with DOOM sprites and a high res hand/weapon sprite could be seen as jarring for some. Edit: still awesome though, great work! Just my guess at his comment.
@ProjectYellowHound7 ай бұрын
Be specific, if you will tell what exacly feels wrong than you will be more productive
@bmhyakiri10 ай бұрын
3:13 "briefly close unreal engine"... this is like saying "press alt+f4 to pause"
@UnrealUniversity10 ай бұрын
You know what I mean
@bmhyakiri10 ай бұрын
@@UnrealUniversity haha, I literally closed the application when you said it like I needed to reload it 😂. Great tutorial btw 🙌
@ThePNDA Жыл бұрын
line trace does not work fam
@ThePNDA Жыл бұрын
nvm i fixed it
@GruelingFive810 ай бұрын
@@ThePNDA I'll be attempting this tomorrow, mind if I ask what the problem was and how you solved it?