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How To Make AI Encounters In Halo Infinite Forge

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IMC Grunt

IMC Grunt

Күн бұрын

Пікірлер: 68
@kalui96
@kalui96 10 ай бұрын
I've been thoroughly impressed with the amount of content Infinite has these days. And you're a part of it!
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
Thank you :)
@DJ_HurstyDnb
@DJ_HurstyDnb 10 ай бұрын
Thanks for the tutorial mate, so incredibly useful and easy and straight to the point and easy to follow. I have no idea how scripting works but now I have 3 phantoms than I can respawn whenever I want just by entering a zone and my map feels so much better
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
No worries man glad it helped you out :)
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
Thanks for watching, hope this helped! Just want to say that i am not at all experienced with scripting, this is the only thing i know how to do so i wont be able to answer any questions about other scripts since my knowledge isn't very good.
@thelegion8604
@thelegion8604 9 ай бұрын
Straight to the point and showing exactly what you’re doing. Thank you, so much. All the other videos skip steps or talk themselves to death
@imcgrunt2380
@imcgrunt2380 9 ай бұрын
Thank you glad it helped
@adammakes6673
@adammakes6673 10 ай бұрын
THANK YOU SO MUCH I HAVE BEEN TRYING TO FIND THIS EXACT TYPE OF VIDEO THANK YOU SO MUCH
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
No worries glad it helped you out :)
@adammakes6673
@adammakes6673 10 ай бұрын
@@imcgrunt2380 how do you make a node graph like that but have it spawn in multiple enemies in different spawners.
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
@@adammakes6673 you have to add more AI Trigger scripts to the end, so instead of adding the object delete node, add more AI Triggers and then add an object delete node once you have added enough
@adammakes6673
@adammakes6673 10 ай бұрын
@@imcgrunt2380 ok and thanks for the help appreciate it
@adri.progression
@adri.progression 10 ай бұрын
Wow!!! Super helpful, good delivery + pacing
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
Thank you
@ApexPheonixYT
@ApexPheonixYT 10 ай бұрын
Thanks for this video it was very helpful, I had just watched your previous video and was wondering how I could do it
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
No worries glad I could help :)
@jonathanz.9675
@jonathanz.9675 10 ай бұрын
Thanks this is really useful. I can use this as part of a tool to spawn kill volumes for any ai left behind if you speed run a custom mission, so that more can be spawned later in the 32 unit cap
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
No worries :)
@flexdon5188
@flexdon5188 10 ай бұрын
That's actually a great idea! Is there a way to despawn the kill volume after the AI are dead and it's no longer needed? 🤔
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
@@flexdon5188 you could try adding another “delete object” script and then connect the kill volume mode reference to it, that might work.
@flexdon5188
@flexdon5188 10 ай бұрын
@@imcgrunt2380 ok I'll give it a try tonight, if anyone can get it to work before me, lmk!
@jonathanz.9675
@jonathanz.9675 10 ай бұрын
@@flexdon5188 thanks! I think you can set it to despawn using a timer or an area monitor for when the player goes back
@SocksyyAU
@SocksyyAU 10 ай бұрын
Could this be the grand return of coldsnapwar ????
@ulysses11
@ulysses11 10 ай бұрын
Have you met a rival channel named Militia Grunt yet?
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
I am yet to encounter the enemy on KZfaq lol
@mitchelkvedar674
@mitchelkvedar674 4 ай бұрын
@@imcgrunt2380i was wondering if that was Titanfall
@The123tactics
@The123tactics 10 ай бұрын
One thing to note is that this will spawn when you or AI activate so if used in some area to respawn additional ai like from a phantom ai will trigger too early. Looking at how to change that as well. I figured it out, not too hard but hard to explain in just text.
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
Yeah shouldn’t be to difficult for others to figure out, I think you can just add a player reference and then connect it to the object enter node
@The123tactics
@The123tactics 10 ай бұрын
@@imcgrunt2380 Yep i figured it out already. Works great. Now i'm going to have to figure out how to get nav points to change after completing other objectives.
@ObstacleRace
@ObstacleRace 10 ай бұрын
Bro... just thank you
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
No worries!
@metrofernandez4364
@metrofernandez4364 9 ай бұрын
THANK YOU BRO
@imcgrunt2380
@imcgrunt2380 9 ай бұрын
You’re welcome
@Ohhowmuchhavewefallen
@Ohhowmuchhavewefallen 9 ай бұрын
Thank you so much!!!!
@imcgrunt2380
@imcgrunt2380 9 ай бұрын
No problems glad it helped :)
@bibliosa6119
@bibliosa6119 10 ай бұрын
Thank you, thank you, thank you!!!
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
You’re welcome :)
@Redditor6079
@Redditor6079 7 ай бұрын
So any objects placed after the nav mesh is built could potentially be ignored by the nav mesh and result in AI colliding with objects right? Also, if you want an event trigger to reset after 5 minutes or so, is there a different action you can do instead of "delete trigger"?
@imcgrunt2380
@imcgrunt2380 7 ай бұрын
Yep if you place any items after you generate a nav mesh then the AI won’t recognise those objects, also to answer the second question, I’m not really that good at scripting in this game so I’m not entirely sure if there is an alternative to “Delete trigger”
@elytheodst
@elytheodst 10 ай бұрын
Do you know why my nav mesh isn’t working with certain terrain and flat spots on my map? Im putting down the nav seed points though they won’t turn blue.
@Wishful83
@Wishful83 10 ай бұрын
You don’t need the seeds, just hold Y while in forage mode, and hit generate nab mesh
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
I’ve noticed that if the nav mesh is too close to the edge of the map then it won’t show up, other then that I’m not really able to answer you issue, sorry :)
@bulldog0877
@bulldog0877 10 ай бұрын
I have an issue when i do exactly whT you do i think the delete part deletes the pointer before it gets a chance to spawn any hints to help with that
@imcgrunt2380
@imcgrunt2380 10 ай бұрын
That’s weird, I haven’t had that issue yet so i don’t really know how to deal with it
@bulldog0877
@bulldog0877 10 ай бұрын
@@imcgrunt2380 thanks its more of when I walk into the pointer it doesn't do anything but when I get rid of the delete prompt it works fine barring the 10 phantoms colliding and all landing on each other blowing up
@carrie6009
@carrie6009 9 ай бұрын
Thanks
@imcgrunt2380
@imcgrunt2380 9 ай бұрын
No problem
@carrie6009
@carrie6009 9 ай бұрын
I'm surprised that you replied
@carrie6009
@carrie6009 9 ай бұрын
Also did you release that map
@imcgrunt2380
@imcgrunt2380 9 ай бұрын
@@carrie6009 I haven't released it yet, i took a short break from forging since i got other things to focus on, i do want to get back to it though
@carrie6009
@carrie6009 9 ай бұрын
@@imcgrunt2380 ok I was wondering because I played a map like that
@nathanjones7274
@nathanjones7274 6 ай бұрын
Awesome vid but help!! For some reason it deletes the pointer as soon as I spawn EDIT- never mind I just had to reset the script and exit the map all works perfectly 🙏👍
@imcgrunt2380
@imcgrunt2380 6 ай бұрын
Thanks man, glad you got it sorted!
@metrofernandez4364
@metrofernandez4364 9 ай бұрын
With the same pointer can you trigger multiple things? Such as if I have 1 pointer and it triggers 4 phantoms
@imcgrunt2380
@imcgrunt2380 9 ай бұрын
Yep that can work
@metrofernandez4364
@metrofernandez4364 9 ай бұрын
@@imcgrunt2380 Can you please make a vid on it? I don't know how to do it
@imcgrunt2380
@imcgrunt2380 9 ай бұрын
@@metrofernandez4364 what you have to do is duplicate the “AI Spawn” node and connect it to the previous ones, once you have enough then add the “Delete object node” at the end
@metrofernandez4364
@metrofernandez4364 9 ай бұрын
@@imcgrunt2380 Okay thank you, I'll try it out!
@metrofernandez4364
@metrofernandez4364 9 ай бұрын
​@@imcgrunt2380Tysm! It works perfectly!
@KidofAk
@KidofAk 9 ай бұрын
Does this work when players are in a vehicle?
@imcgrunt2380
@imcgrunt2380 9 ай бұрын
Yep it works
@PapaKaros
@PapaKaros 9 ай бұрын
how do i get this to work but for a player in a vehicle instead?
@imcgrunt2380
@imcgrunt2380 9 ай бұрын
Unfortunately I’m not sure how to do that
@PapaKaros
@PapaKaros 9 ай бұрын
@@imcgrunt2380 i managed to get a script working actually. using a boolean you check for an or condition by applying a get is a player to opp a & a get is player > get vehicle driver > obj ref (whatever the vehicle is called) > connect to opp b. connect the the true node to the condition & ye. i can send a ss over if interested.
@Vp-Clan
@Vp-Clan 7 ай бұрын
How do you make ai attack each other
@imcgrunt2380
@imcgrunt2380 7 ай бұрын
You have to set their team and make sure you build the Navmesh for the map
@Vp-Clan
@Vp-Clan 7 ай бұрын
@@imcgrunt2380 no problem thank you for the reply.
@imcgrunt2380
@imcgrunt2380 7 ай бұрын
@@Vp-Clanyou’re welcome :)
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