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HOW TO MAKE CAMPAIGN MISSIONS USING AI | HALO INFINITE FORGE

  Рет қаралды 7,679

ZERO FORGE

ZERO FORGE

Күн бұрын

Пікірлер: 48
@andrewp3358
@andrewp3358 10 ай бұрын
The next halo game could just be a fully fledged in depth forge and the community will make a campaign :p hehe
@AlexHristo
@AlexHristo 7 ай бұрын
Puts the franchise in our hands, because 343 couldn't satisfy us after 12 years.
@l.abuddy23
@l.abuddy23 10 ай бұрын
This really helps with my tank map. For sure, it's one of the best tutorials I've seen. Thank you very much!
@krasherz2274
@krasherz2274 10 ай бұрын
You and Uber should post these as prefabs dude, you guys are amazing with this
@samuelelliott8453
@samuelelliott8453 10 ай бұрын
Uber eats?
@reaxter5136
@reaxter5136 10 ай бұрын
keep it up men good job
@amoonmonkey
@amoonmonkey 10 ай бұрын
The fact that its down to the fans to make potential fan-made campaign missions, makes me sad. Sure this is a great thing that we can do, but 343 should have focused on the story DLC as well.
@eliaxxz5360
@eliaxxz5360 10 ай бұрын
Yo had to be that guy huh?
@ZERO_FORGES
@ZERO_FORGES 10 ай бұрын
True, I’ve been looking at it like: fans can now play entire campaign missions for free. Since the multiplayer is free
@CptTaylor
@CptTaylor 10 ай бұрын
wouldnt it be funny if someone found out how to remake the entire campain in forge
@CptTaylor
@CptTaylor 10 ай бұрын
if no one says it we wont get any campain dlc you neandrathal@@eliaxxz5360
@elgiornok7854
@elgiornok7854 10 ай бұрын
Thnks for the video Bro. I learn how yo scripting in 5 Days and Nights just to Made my own Campaing. This expands what I knew. Thank you so much!
@andrescardenas492
@andrescardenas492 10 ай бұрын
The Act Man’s cousin, Forge Man! Great work man
@ZERO_FORGES
@ZERO_FORGES 10 ай бұрын
😂 thanks bro
@LoudNoob
@LoudNoob 10 ай бұрын
KZfaq recommended this. Great find indeed.
@joshuavasquez7787
@joshuavasquez7787 10 ай бұрын
This is cool. But I’m trying to make it so after all units are killed it triggers a spawn. That will help me a lot or just a tutorial on waves I guess.
@joeyflores9649
@joeyflores9649 10 ай бұрын
Same i almost figured it out but scripting is just to new to me
@ZERO_FORGES
@ZERO_FORGES 10 ай бұрын
So this sounds more like a firefight mode for what you’re looking for? I know the script for this, message me on Xbox: ZERO F0RGES
@ZERO_FORGES
@ZERO_FORGES 10 ай бұрын
@@joeyflores9649hey! Feel free to DM me on Xbox. I left my gamertag in this thread!
@Zeezke99
@Zeezke99 10 ай бұрын
I think if you watch the 343 stream that showcased forge ai last week then they showed how to set that up. It's around the 1hr 30ish minute mark
@williorio8733
@williorio8733 10 ай бұрын
Little late to the discussion, but there’s a prefab available for waves. All you’ve gotta do is plug in the spawners
@icarus_the_heretic2660
@icarus_the_heretic2660 10 ай бұрын
Thank you this helped me for my campaign :)
@ZERO_FORGES
@ZERO_FORGES 10 ай бұрын
Awesome, glad I could help
@icarus_the_heretic2660
@icarus_the_heretic2660 10 ай бұрын
@@ZERO_FORGES question is it possible to kill all ai expect for one squad that is following you
@icarus_the_heretic2660
@icarus_the_heretic2660 10 ай бұрын
do you have an # on your gamertag? i can find you mine is normanShockwave@@ZERO_FORGES
@smefiregod6566
@smefiregod6566 10 ай бұрын
imagine a RTS/FPS Hybrid mod with large scale battle@@ZERO_FORGES
@thebossbrags
@thebossbrags 10 ай бұрын
Perfect video mate helped a bunch
@hughtravis
@hughtravis 10 ай бұрын
This is great dude, thank you
@CptTaylor
@CptTaylor 10 ай бұрын
so i have an issue and i doubt u will see this but its worth a shot, im trying to set this same thing up but im using generic zones because it wont let me scale the pointer and what happens is i move up and hit the first one just fine and it spawns the enemys, i clear them out and move to where i left the second one that would spawn the second room of enemys and it doesent do anything. if you know whats going on i would be so grateful for the help.
@user-wb3cr6rj2w
@user-wb3cr6rj2w 10 ай бұрын
yo you scale the pointer through object properties under bounderies, turn it on by selecting the shape you want than adjusting the size with the scrollers that appear.
@CptTaylor
@CptTaylor 10 ай бұрын
kick ass thank you, ill try it when im back at at my pc but thank you in advance@@user-wb3cr6rj2w
@thesquabled9612
@thesquabled9612 10 ай бұрын
For the pointer and drop pod is there any way I can make it only spawn once? Everytime I go back into it it respawns
@shifty_dragon3679
@shifty_dragon3679 9 ай бұрын
Add into your script a "delete object" referencing the pointer. That way it despawns immediately after triggering the AI spawn
@coolnameproductions1302
@coolnameproductions1302 8 ай бұрын
if an NPC gets in the vehicle, is there a way to keep the NPC alive as you drive through the pointer?
@GoatTrash4187
@GoatTrash4187 10 ай бұрын
Hi
@dirtydanpinheadlarry
@dirtydanpinheadlarry 10 ай бұрын
I have made a work in progress mission on Streets on my account. I need to figure out how to make a push splash to player only trigger once for each player and not once per player. If you have any insight and want to look at map let me know I would appreciate it.
@xXRand0mDudeXx
@xXRand0mDudeXx 10 ай бұрын
Gotta note that if u have ai in your vehicle and hit a load zone, they will disappear according to this video
@ZERO_FORGES
@ZERO_FORGES 10 ай бұрын
Yup. The next video I post will explain how to get AI in your “squad” permission to enter new zones without them despawning
@elytheodst
@elytheodst 10 ай бұрын
Do you know why some of my spawners are linked together no matter what I do? Like I have two different scripting sequences but they are both still spawning at the same time.
@Morphfex
@Morphfex 10 ай бұрын
What script would I need to do for a phantom to drop off more troops once the squad it had dropped off has died.
@ZERO_FORGES
@ZERO_FORGES 10 ай бұрын
So that would be a wave manager script. There’s an entire “wave” section in the script
@LosTresPollos7
@LosTresPollos7 10 ай бұрын
You can also do this by setting the Squad Label in the Object Properties menu to "Alpha" or "Bravo" or whatever you want, and use these nodes: On AI Unit Killed -> Branch (if true) -> Trigger AI Spawner. Then, grab these nodes: "Get Squads with Squad Label" "Get Generic List Size" "Compare" and get an Object Reference to the AI Phantom Spawner. Set the "Squad Label" field on your "Get Squads with Squad Label" node to "Alpha" (or whichever Squad Label you set the AI Spawner to) and plug the "Squad List" output in into the "Any List" input pin on the "Get Generic List Size" node. Plug your "Item Count" output pin into the "Operand A" or "Operand B" pin. Manually set the other "Operand" input pin to 0. Plug your "Compare" node's "A == B" output pin into the "Branch" node's "Condition" input pin. Lastly, plug your object reference to your AI Phantom Spawner into the "AI Spawner" input pin on your "Trigger AI Spawner" node. Obviously, you'll want to connect your main "driver" nodes together so it actually works. In plain english, here is how this node tree's logic works (as long as you have connected all nodes correctly): When any AI unit is killed, the "On AI Unit Killed" event node will fire. The game will then move to the "Branch" node, which will check it's condition for a True or False value. The true or false value will check if there are ANY squads still alive that have squad label "Alpha" or "Bravo" or whatever you chose. If that number == 0, the condition in your "Branch" node will be True, so the game will go down the node tree of "If True". That "If True" node route goes directly into the "Trigger AI Spawner" node, which obviously will trigger the AI Spawner you plugged into to spawn the AI. The *super* simple version is: When any AI dies, check if there are any squads left on Alpha/Bravo squad label, if there are none, trigger that spawner. This won't interfere with any other squads that don't have the squad label you chose, nor spawn AI from any other spawner not related to the squad label you chose, because we filtered for only searching for squads with Squad Label Alpha/Bravo/Charlie or whatever you picked.
@LosTresPollos7
@LosTresPollos7 10 ай бұрын
Its also worth mentioning that with that node tree setup I wrote above, the instant all AI units in that squad die, it will immediately trigger another phantom to spawn in and drop off more guys. If you want a delay between the squad with squad label Alpha/Bravo/Charlie being wiped out and more spawning, add a "Wait for N Seconds" node set to 10 seconds, 20 seconds, or whatever you want, in between your Branch and your Trigger AI Spawner node. Just note that if you use Squad Label Alpha, EVERY new AI Spawner defaults to Alpha. So if you don't go and set the AI Phantom's squad label to Bravo or Charlie or something (assuming you left every other AI spawner on label "Alpha"), you will have to kill ALL AI units on the map for that AI Phantom to respawn.
@user-wb3cr6rj2w
@user-wb3cr6rj2w 10 ай бұрын
how do you get it to delete the object without killing all the marines?
@TheRageEnterprise
@TheRageEnterprise 10 ай бұрын
Anyone know how to script an Ai to shoot something like a rock?
@LCVcultGaming
@LCVcultGaming 10 ай бұрын
would you or your buddy know how to deal with an issue im having? I am currently trying to have spawners on the map only be triggered when the specific squad that comes from it dies. I want a specific amount of certain AI and have all the spawners set to different squad labels. The "On Squad Remaining Percent" works to trigger it when it only linked to one spawner. As soon as there are 2 or more, when one squad dies (0% remain) ALL spawners are triggered. Is there a way to fix this? I have tried have them count as separate waves but the map can only have one wave active at a time. I believe the issues lies in the "On Squad Remaining Percent" node as there is not a way to specify what squad needs to be killed to meet the criteria to active spawner. So when one squad dies ALL instances of "On Squad Remaining Percent">"Trigger AI Spawner" activate. lmk if you guys can think of a way to make this work.
@user-wb3cr6rj2w
@user-wb3cr6rj2w 10 ай бұрын
change the squad name from alpha to bravo etc. then create its own strand using the spawners object reference, object list, wave, and wave manager. connect the object reference>object list>wave>wave manager and connect the on squad killed to wave manager. set wave to defualt in its settings and set wave manager to defualt aswell. this should make them infinetly respawn. if you do this with a whole different strand set the wave manager from defualt to map and change it every time to user 1, user 2 etc. only problem ive had with this is it dupes the units after they get killed. so if you have two marines it will eventually spawn four. also make sure to change the squad names aswell. Let me know if this works!
@brenteyskens1924
@brenteyskens1924 10 ай бұрын
Can you make the Ai follow you? And how do you make the ai get in your vehicle with you because I kept beeping at them in my warthog but they wouldn’t get in Haha, is that possible yet?
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