How to Make an Online Level Save & Load System in Unity - Part 2

  Рет қаралды 3,025

Zyger

Zyger

Күн бұрын

➤LootLocker: www.lootlocker.io/?...
➤ LootLocker SDK: github.com/LootLocker/unity-sdk
➤ Part 1: • How to Make an Online ...
➤Level Editor Tutorial: • How to make a Level Ed...
➤Assets Used in Video: pixelfrog-assets.itch.io/pixe...
➤Source Code: / 63270193
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In this tutorial I will be showing you how to turn your level editor into something players can save and load. Players will be able to edit a level and then choose whether they want to upload it online. During this process they will give the level a name and a screenshot of the level will be taken. This is then uploaded online to lootlocker. Users in the game will then be able to view all uploaded levels and load and play any of them.
At the end you will have an awesome universal Level Editor download and upload system. That can be changed and easily implemented into your project.
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Source Code: https: / 49266663
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Discord: / discord
Instagram: / gabzxd
Twitch: / officialzyger
Twitter: / zygerdesigns
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➤WISHLIST MY GAME: store.steampowered.com/app/16...
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----Time Stamps-----
0:00 - Intro
0:13 - UI Setup
1:28 - Level Data Entry Prefab
6:02 - Level Download System
10:29 - Level Manager
15:21 - Final Unity Setup
16:42 - Testing

Пікірлер: 9
@Sinbad1999
@Sinbad1999 2 жыл бұрын
This was a helpful video :D
@copycat8725
@copycat8725 2 жыл бұрын
notification gang!!!
@MrTomateSalat
@MrTomateSalat 2 жыл бұрын
This tutorial has a really big problem. The game will not be buildable anymore. The reason is quite simple: you referenced UnityEditor-Namespace. This is for Editor-Code only and in the build you have no access to this namespace. There is an easy way to solve this: just pass the data directly to LoadLevel instead of writing it to the filesystem. In general you should not write to disk if not necessary. Also the first tutorial has here a problem which will hit first after build. If there is no asset-folder then the data can not become written. For storing files it would be better to write files to Application.persistentDataPath.
@nfshubham
@nfshubham 2 жыл бұрын
Hi, can you help me on this?
@Abaz_23
@Abaz_23 Жыл бұрын
Hi, can you help me on this?
@playanoapps
@playanoapps Жыл бұрын
Hey, we need your help
@JetCuber
@JetCuber Жыл бұрын
Please make a part 3 where you cant edit other peoples levels, and you must complete the level to upload it
@brotherhero1411
@brotherhero1411 Жыл бұрын
how can i get ur game and feature online save and load
@micheleguardabasso8162
@micheleguardabasso8162 2 жыл бұрын
Can you please help me for save and load system
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