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How to make Voxel Cube Rhino Grasshopper Tutorial

  Рет қаралды 7,267

June Lee

June Lee

2 жыл бұрын

This video tutorial is about making Voxel Cube.
Instagram: / junelee_design
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Пікірлер: 11
@blakeellis15
@blakeellis15 2 жыл бұрын
Thank you! Do you have any idea if it's possible to do this same concept to an existing model, just converting it to stacked cylinders?
@JuneLeeDesign
@JuneLeeDesign 2 жыл бұрын
Just replace rectangle to circle then you will have cylinders instead of cubes.
@blakeellis15
@blakeellis15 2 жыл бұрын
@@JuneLeeDesign Thanks!
@sirdiealod4734
@sirdiealod4734 2 жыл бұрын
@June Lee Hey! Do you know how i can vary the size of the voxels in a given definition level? For example with a point? The higher the voxel distance from this point the bigger the voxel size? Is that possible? Thanks a lot!
@JuneLeeDesign
@JuneLeeDesign 2 жыл бұрын
I am not sure I got your point but you may check this. kzfaq.info/get/bejne/Z5afnMKlrrDKfYE.html
@Lealeoss
@Lealeoss 2 жыл бұрын
Thank you for the tutorial! (I have a question, is it possible to choose the dimension of the small cubes?)
@JuneLeeDesign
@JuneLeeDesign 2 жыл бұрын
The number of X, Y in the rectangle component is the dimensions.
@No_Plastic
@No_Plastic 11 ай бұрын
Amazing. Is it possible to do the same on an existing custom model? I have a bunny mesh model and I want make the bunny voxelized and be able to use 'Larger Than' parameter similar what you have here. Can it be acheved? Thank you so much
@JuneLeeDesign
@JuneLeeDesign 11 ай бұрын
That should work. Just use your model instead of cubes and set points you want.
@No_Plastic
@No_Plastic 11 ай бұрын
@@JuneLeeDesign Thanks, I have done that and replaced with my own model but what happens is just my model becomes a pattern and multiplies to form one big cube. What I needed was instead of a big cube that is made out of lot of small cubes, have my own model which is made out of multiple cubes. How can this be achieved? Thanks a lot
@JuneLeeDesign
@JuneLeeDesign 11 ай бұрын
Just reference your cubes in the place of Array and that should work. If your model is not in voxelized cubes, you need to make them first.
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