A quick insight into modeling clothing in Blender with KeelanJon ☕ Character base meshes available here: keelanjon.gumroad.com/l/base-... - #blender #blender3d #3dmodeling #design #charactermodeling #designer #3dart
Пікірлер: 31
@itzzFocalFlare6 ай бұрын
This works, but only for rigs with an already-applied armature. So if you have posed a character and you want to add clothing to it, you'll have to apply the armature modifier before adding the clothing.
@sungazer72602 ай бұрын
Thanks! Just a few days ago get this painfull problem))
@konstantinv7229 Жыл бұрын
Useful video! Thanks! Maybe you also make one with character rigging?
@PaxTheCat Жыл бұрын
It makes sense. You won't waste time and nerves
@themysteriousfox37673 ай бұрын
I can't believe I didn't think of this, thank you!
@MsZyraMMD11 ай бұрын
I needed this because im trying to make a outfit to fit my characters body
@grashmorrit1457 Жыл бұрын
do you have a video, how to properly model a character? i know you use mirror modifier at some points, which also makes the clothing part easier but i always seem to mess this up thanks in advance
@enchantednullity68394 ай бұрын
TYSM
@drawingref529111 ай бұрын
now does this follow the rig since its separated from the mesh or is that its own thing? Awesome regardless!
@KeelanJon11 ай бұрын
It depends on if the body was already patented to the rig, if so then yes the clothing will retain the rig weights when taken from the body 😁
@KeelanJon Жыл бұрын
My character base meshes: keelanjon.gumroad.com/l/base-mesh?layout=profile Happy modeling 😁☕
@nilreyhansen93325 ай бұрын
How can I do this if the clothing mesh that I want to create will not follow the lines and squares of the body?
@thepatriotsfan71277 ай бұрын
Can you make a longer version of this video?
@TheTyroofToriyama Жыл бұрын
Why’s it necessary to separate? Because blender is tricky I only like to remember what’s important. Is it just that separation moves it over from the model, automatically??
@Omnivoid226 ай бұрын
That way it is its own object . If you didnt seperate, adding any modifier woul apply to the entire model.
@marcelosantosdesign11 ай бұрын
great! How add this new object to Armature deform?
@KeelanJon11 ай бұрын
Parent with automatic weights, but if you parented the legs before hand, it should already have the weights from the legs :)
@theneedlevm Жыл бұрын
Should I delete the base mesh after creating the outfit? (for optimization purposes?)
@KeelanJon Жыл бұрын
Good question, yes I tend to do so for better optimization 😁 Just make sure you have a back up of the whole base mesh should you need it.
@vanessaafrika7659 Жыл бұрын
The sweatshirt please do a video on that, thanks
@0101demo6 ай бұрын
लेकिन इसमें texture नही लगता है, अलग से केवल colour कर सकते है
@TheMageweaveCentral8 ай бұрын
This is not doable with models that have shape keys! Auuugh im gonna have to find a different way!
@Muhammad-A-S11 ай бұрын
Why don't you make short animations with your cute characters?
@KeelanJon11 ай бұрын
Animation is a whole other skill set, I'm generally more of a 3d modeller and sculptor 😁
@Muhammad-A-S11 ай бұрын
@@KeelanJon ok, why don't you make a small team
@LGC14 Жыл бұрын
WHY TF DID YOU MOVE THE CURSUR THERE!?!?!??!? I NEED ANSWERS
@KeelanJon Жыл бұрын
I DONT KNOW!
@LGC14 Жыл бұрын
@@KeelanJon ok, i asked it bacause i got confused there, anyways, i have one problem. i created the pants, but al of the faces and edges are from the inside, how can i fix this?
@lazyhomeowner10 ай бұрын
huh?
@Vyer_vr11 ай бұрын
the first word of you youtube channel name is my first name