How to Play Thousand Sons in Warhammer 40k 10th Edition

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Vanguard Tactics

Vanguard Tactics

Күн бұрын

Welcome back to the Vanguard Tactics channel! We're delving further into the crypts of the Warhammer 40K 10th Edition with the psychic powerhouse Thousand Sons in our How to Play Series.
We would like to extend our thanks to Games Workshop for providing us with the opportunity to delve deep into the Thousand Sons Index for the 10th Edition, allowing us to bring you the crucial insights to master this mystic legion.
The Thousand Sons offer an arcane and mysterious approach to gameplay within the 40K universe, utilising their unparalleled psychic abilities and the wisdom of Tzeentch. In this video, we will guide you through the labyrinth of their faction and detachment rules, spotlighting the strategic depth unique to the disciples of Magnus the Red.
Here's what we've prepared for you:
Thousand Sons Faction & Detachment Rules: We'll dissect the rules that define the Thousand Sons, underlining the changes and their implications ushered in by the 10th Edition.
Top Stratagems: We've selected our favourite Thousand Sons stratagems for you, tactical assets that can manipulate the flow of battle and tip the balance in your favour.
Standout Unit Picks: From the enigmatic Rubric Marines to the formidable Scarab Occult Terminators, we'll spotlight our top Thousand Sons units that offer the most strategic value.
Key Synergies: We'll explore the synergies within the Thousand Sons legion, equipping you to maximise your army's potential and perplex your enemy with your arcane might.
Whether you're a seasoned Thousand Sons sorcerer looking to adapt your strategies for the 10th Edition, or you're just beginning to unleash your psychic power, this video is essential viewing.
Remember to like, comment, and subscribe for more comprehensive Warhammer 40K content. We're excited to engage with our community and assist you in mastering your favourite factions!
00:00 Intro
01:03 Faction rule
07:33 Detachment rule
09:21 Enhancements
12:47 Strategems
18:02 Unit spotlight
34:37 Mission Play
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Пікірлер: 71
@clockwork8968
@clockwork8968 8 ай бұрын
The Fact that Tzeentches favorite boys are just the master of the dice with how much number manipulation is happening, makes me really happy! Just hope when the inevitable nervs hit they don't overdo it.
@talldarkugly8725
@talldarkugly8725 11 ай бұрын
Just wanted to say guys on temporal surge it does say the model that moves is unable to charge
@VT_Jord
@VT_Jord 11 ай бұрын
That is correct mate, thank you for clarifying 😌
@w4iph
@w4iph 10 ай бұрын
That said, TS melee seems generally lacking
@IngRobyblueyes83
@IngRobyblueyes83 10 ай бұрын
​@@w4iph Is Always any edition bad
@w4iph
@w4iph 10 ай бұрын
@@IngRobyblueyes83 I don't think I understand what you're saying... Is TS melee always bad across all editions?
@IngRobyblueyes83
@IngRobyblueyes83 10 ай бұрын
@@w4iph yes, TS have the psy attack and shoot attack. Melee is not better than psy or shoot attack....
@loveblues9633
@loveblues9633 Ай бұрын
The giving hazardous part of the psychic dominion stratagem doesnt have to be from psychic attacks but the feel no pain bonus does.
@earnestwanderer2471
@earnestwanderer2471 11 ай бұрын
Just one more. What make your videos really good, is your style. Not over the top, not crazy over enthusiasm. Just two regular fans talking like we do at the shop. Really refreshing.
@OmnusRubenn
@OmnusRubenn 11 ай бұрын
Thanks guys! 16:30 This stratagem doesn't affect rubrics or scarab occult terminators since they are not psyker models. Only the aspiring sorcerers and characters.
@Noble_Flash
@Noble_Flash 11 ай бұрын
There is a contradiction. When Ahriman on the disk joins a group of rubrics, he gives them the keyword _flight_ . Accordingly, anti-flight weapons work on them too. Then if we add any leader to their squad, for example, an ordinary sorcerer, the rubrics also get a _psychic_ keyword
@OmnusRubenn
@OmnusRubenn 11 ай бұрын
@@Noble_Flash the unit gets the psyker keyword, sure. But not the individual models. The stratagem keys off the latter.
@VanguardTactics
@VanguardTactics 11 ай бұрын
You're absolutely right! This one's on me! (Mike) all the other stratagems state Psyker unit but this one (Warp Sight) as you say only gives Psyker 'models' Indirect and ignores cover!
@kishigo
@kishigo 11 ай бұрын
I brought this point up in the battle report vs space wolves too 👍🏻
@souledgar
@souledgar 11 ай бұрын
@@Noble_Flash The unit gets the Psyker keyword, so the whole unit as a whole is a Psyker unit, but not individual models. So anything that targets "Psyker unit", such as Psychic Dominion, will affect them. However, Warp Sight targets "each time a friendly Thousand Sons Psyker model", and Rubrics/SoC are not considered Psyker models, so it won't affect them.
@tomhiggart
@tomhiggart 11 ай бұрын
A lot of different psychers already have devastating wound on there shooting but not often has sustained hits so I think going for the sutained hits turn one might actually be more beneficial and then going for devistating wounds on turn 2 when you are getting more use of melee psychic
@danbanks1010
@danbanks1010 5 ай бұрын
Great vidoe guys....i had been sitting on the feelnce about even playing 10th edition...ordered the data cards before you got to the vortex beast.... thank you for regaining my interest
@fernandozavaletabustos205
@fernandozavaletabustos205 10 ай бұрын
Thank you for another great faction analysis!
@lllllllllllllllll977
@lllllllllllllllll977 8 ай бұрын
Thanks for this video, I am starting thousand sons and it will be helpful to me
@GoultyUK1
@GoultyUK1 11 ай бұрын
Great video very informative
@Werepuppuy
@Werepuppuy 11 ай бұрын
Great video guys! I will be getting 2 mutalith vortex beasts! Looking forward to fielding my Thousand Sons on the tabletop again 😁
@Funk08
@Funk08 11 ай бұрын
Good luck finding even one lol.
@KarpetBurn
@KarpetBurn 8 ай бұрын
At that point just play World Eaters lmao
@benwade9161
@benwade9161 11 ай бұрын
Great content gents 👏👏
@paranoid223
@paranoid223 11 ай бұрын
Love the video! Thinking on starting Thousand Sons myself soon and loving 10th edition. I played Tzeench daemons for years, time to play their big brothers. Although, I have a question about the video! Where did you get those data sheet cards from?!? If I was starting an army they’d be great to have:)
@VT_Jord
@VT_Jord 11 ай бұрын
Thank you mate, glad you love the video, the cards are from GW currently on preorder and due this Saturday I believe
@paulbridge6063
@paulbridge6063 11 ай бұрын
Models as always seem to be fantastic
@garthmichel
@garthmichel 11 ай бұрын
You can't indirect flamers, it's only a Psyker MODEL that can have that applied to it *EDIT* I see you caught that later on
@silentaura5459
@silentaura5459 10 ай бұрын
Not sure about sorcerers on disc for actions ect. 45 pts you can get enlightened w same movement speed. You can strat reserve a unit or two as well. For cheap deepstrike options you could ally 3 flamers for 65pts. I think they'll play the missions reasonably well. Ofc if you need the extra cabal points sorcs are the way to go.
@Andrewspieces
@Andrewspieces 11 ай бұрын
Hi. Is ‘How to play Tau in 10th’ coming soon? I’m working out how to keep track of my Observer, Guided and Spotted units. Thanks.
@bilobeutlin7400
@bilobeutlin7400 9 ай бұрын
Hey guys, need some advice for my rubrics. I finished my demons and started my old collection sons. I have 30 marines, and wanna play them cause i love the models. 20 have flamer, 5 have boltguns. Dont know how i should build the last 5. and should i play them as a 5er unit or 10er unit? Other stuff are 10 termis+leader, ahriman, Magnus, Vortex and sourcerer as well. thx for help. :)
@WinterWizard7
@WinterWizard7 11 ай бұрын
Fabulous. Can see the Vortex Beast getting a points increase.hahah
@earnestwanderer2471
@earnestwanderer2471 11 ай бұрын
So. Seems VERY strong. I assume that we can expect “adjustments”. What do you foresee GW changing. They said they were leaning toward points changes, rather than actually changing rules. But what, if anything, do you see taking a hit?
@ghc230790
@ghc230790 10 ай бұрын
Great vid guys, wondering if the ignores armour saves ignores invulns as well?? Mad stuff...
@redcorsair14
@redcorsair14 10 ай бұрын
Shouldnt or else it would say ignores all saves of any kind like some other weapons in the game have.
@falloutboy9993
@falloutboy9993 10 ай бұрын
I’m going to 3D print one or 3 of the Mutalith. It’s a beast.
@ShadowEquinox1982
@ShadowEquinox1982 6 ай бұрын
I'm currently going to try 3 squads of 5 Rubrics each with exalted on foot with a squad of terms with a Lord with 3 enhancements for our up coming 1k game is this a strong setup
@teenytinymaracas33
@teenytinymaracas33 11 ай бұрын
Choosing the Devastating Wounds every turn is maybe not as automatic as you'd think, only because alot of the psychic powers already have it. You are using it any turn you are using the Devastating Sorcery and Ensorcelled Infusion for mortal wound reroll everything Scarab Occult. And any turn you are going to see a lot of close combat as most of the Melee psychic doesn't have it. However if youre staying out of combat and have had to use the CP elsewhere (0 Damage on Magnus) then Sustained Hits might be a better choice. Use Devastating most turns but not all. Also Arcane Vortex goes on a Demon Prince for a 14 attack 2 Damage Sweep. Switch off the armour save and bye bye 9 marines on average.
@kitcat8862
@kitcat8862 10 ай бұрын
Does "Armour Saving" include invuns?
@rossdickson4184
@rossdickson4184 9 ай бұрын
@@kitcat8862no invuns are still usesble as as fnp’s its just armor saves
@KarpetBurn
@KarpetBurn 8 ай бұрын
​@@kitcat8862Armor save is just what they call the normal save that every model has. The SV. Invul save cannot be modified.
@ThijsSchrijnemakers
@ThijsSchrijnemakers 10 ай бұрын
Thanks, Comment for the Skull Throne
@Noble_Flash
@Noble_Flash 11 ай бұрын
*Constructive criticism:* - cabal points can be generated while inside a transport. Rhinos and land raiders are anti-synergy with our focus on cabal points. Guard can have leaders provide buffs from within transports; no reason we can’t get cabal points. I’d buy transports if this was the case. - characters on disc should have lone operative, or at least conditional if near rubric units. Their abilities could then be targeted buffs or debuffs, like the exalted on disc already has to reduce enemy movement. Ahriman on disc currently just bad design, only providing +1W while wasting his increased speed and making his bodyguards susceptible to anti-Fly. This way we’d still have heroes in units, but would buy others that had more mobility. I played several games, and Ahriman does absolutely no damage with his “psychic gun”. This is the strongest sorcerer in books!? - infernal master and "Glimpse of Eternity". Damage and hit rolls on 6 works only in melee. His advantage is in shooting, just like our faction as a whole -if u wants us to take demon engines and tanks, they can’t be anti-synergistic with our focus on cabal points. I think MVB and Helbrute were good game design decisions in this regard.
@orpheusepiphanes2797
@orpheusepiphanes2797 10 ай бұрын
The consensus seems to be that we don't get cabal pts when theyre in rhinos. I would like a ruling from GW on that
@gabrielcalifano8713
@gabrielcalifano8713 10 ай бұрын
Before tenth the mutuality was impossible to find….glad I got one before tenth as now it’s silly.
@redcorsair14
@redcorsair14 10 ай бұрын
All these rules seem insanely OP. How are they not tearing up the tournament scene? This seems like every WAAC players dream army. Do they have a weak spot besides melee?
@WarioLandIV
@WarioLandIV Күн бұрын
Generally it's just that when they run hot they run hot, but when they run cold, they run COLD. If they can't wrap things up with their cabal points and stratagems before they're spent, they have a really rough time.
@dominicchammas549
@dominicchammas549 11 ай бұрын
Thanks guys, my eldest has taken a shine to the black legion, he's bugging me, he has severe multiple special needs I don't want to invest in army that will get him destroyed every battle, are they viable for him or should I look elsewhere cheers, love your work
@souledgar
@souledgar 11 ай бұрын
Chaos Space Marines (of which the Black Leagion belong) are very strong right now. However, it is well known that faction strength changes quickly in 40K - for example, Leagues of Votann started out extremely strong when they came out September last year, but now they're one of the least powerful armies. The golden rule for newcomers is to just pick the faction you like the most of, whether it be their background, their look or their playstyle. More important than a strong faction is to look for a good playgroup for him to join - one that isn't too competitive and just wants to have fun.
@dominicchammas549
@dominicchammas549 11 ай бұрын
@@souledgar thank you brother his little eyes lit up at all the monsters and abadon so if this is his choice then I'll go with it, just managed to get him thru his 1st full rule game so he's getting there
@Grim67894
@Grim67894 7 ай бұрын
@@dominicchammas549never pick on power or meta you’ll only end up selling. Always pick on what’s coolest to you
@mathewkelly9968
@mathewkelly9968 9 ай бұрын
Man i blew the dust off my Mutalith Vortex Beast straight after i picked my jaw off the flooor .
@marseille1196
@marseille1196 11 ай бұрын
What do devastating wounds do?
@warlordl0013
@warlordl0013 11 ай бұрын
Mortal wounds (cant roll any saves against them only feel no pain) on an unmodified 6 roll to wound or rather a critical wound roll which is usually a roll of 6
@moshelandon295
@moshelandon295 2 ай бұрын
They have since changed it. Devastating wounds just skips the save roll if you make a critical wound roll. It no longer causes mortals.
@earnestwanderer2471
@earnestwanderer2471 11 ай бұрын
Okay, stupid question, Weaver of Fates. You take five wounds, so you can re-roll all failed saves, not just one, right? I’m such a noobe.
@grimdarkish
@grimdarkish 11 ай бұрын
Just one failed save because it's only good "Once during that phase..."
@liamgiessen7258
@liamgiessen7258 11 ай бұрын
Before we get onto the video I would like to say:” magnus did nothing wrong”
@ethankopiness3915
@ethankopiness3915 11 ай бұрын
Lofl for 4 weaver of fates on a turn for 4cbp when next to a helbrute is really funny
@joefawcett2191
@joefawcett2191 7 ай бұрын
Can have a whole army unload into magnus and take 0 damage
@marcobaldi9697
@marcobaldi9697 10 ай бұрын
Great video! Just one thing i wanted to double check. With psychic dominion the weapons of the enemy unit gain [Hazardous] whether or not they already have psychic. Is this correct?
@ScholarofProspero
@ScholarofProspero 5 ай бұрын
It’s A-then-nay-an it’s the cult of Prospero not the greek city
@nathanmorgan5543
@nathanmorgan5543 11 ай бұрын
It's obvious they needed to sell there stock that sits around. They will profit from vortex and then nerf
@nobodyBRaines
@nobodyBRaines 4 ай бұрын
Ehh? Legionnaires of Tzeentch (1980 points) Thousand Sons Strike Force (2000 points) Cult of Magic CHARACTERS Thousand Sons Daemon Prince with Wings (210 points) • Warlord • 1x Hellforged weapons 1x Infernal cannon • Enhancement: Arcane Vortex Thousand Sons Daemon Prince with Wings (195 points) • 1x Hellforged weapons 1x Infernal cannon Tzaangor Shaman (80 points) • 1x Mutating orbs 1x Shaman’s stave • Enhancement: Athenaean Scrolls Tzaangor Shaman (85 points) • 1x Mutating orbs 1x Shaman’s stave • Enhancement: Lord of Forbidden Lore Tzaangor Shaman (60 points) • 1x Mutating orbs 1x Shaman’s stave BATTLELINE Tzaangors (130 points) • 1x Twistbray • 1x Autopistol 1x Chainsword • 19x Tzaangor • 19x Autopistol 1x Brayhorn 19x Chainsword 1x Herd banner Tzaangors (130 points) • 1x Twistbray • 1x Autopistol 1x Chainsword • 19x Tzaangor • 19x Autopistol 1x Brayhorn 19x Chainsword 1x Herd banner OTHER DATASHEETS Mutalith Vortex Beast (165 points) • 1x Betentaled maw 1x Mutalith claws 1x Warp vortex Mutalith Vortex Beast (165 points) • 1x Betentaled maw 1x Mutalith claws 1x Warp vortex Tzaangor Enlightened (90 points) • 1x Aviarch • 1x Divining spear • 5x Enlightened • 5x Close combat weapon 5x Fatecaster greatbow Tzaangor Enlightened (90 points) • 1x Aviarch • 1x Divining spear • 5x Enlightened • 5x Close combat weapon 5x Fatecaster greatbow Tzaangor Enlightened (90 points) • 1x Aviarch • 1x Divining spear • 5x Enlightened • 5x Close combat weapon 5x Fatecaster greatbow ALLIED UNITS Fluxmaster (60 points) • 1x Arcane Fireball 1x Herald combat weapon Fluxmaster (60 points) • 1x Arcane Fireball 1x Herald combat weapon Pink Horrors (140 points) • 10x Pink Horror • 10x Coruscating Pink Flames 10x Pink claws Pink Horrors (140 points) • 10x Pink Horror • 10x Coruscating Pink Flames 10x Pink claws The Changeling (90 points) • 1x Infernal Flames 1x The Trickster’s Staff Exported with App Version: v1.8.1 (33), Data Version: v319
@justiceleagueut6235
@justiceleagueut6235 11 ай бұрын
Yo guys if you want thousand sons players to watch this you gotta say that Magnus didn’t do any wrong not that he’s a villain for shame… I’m still gone watch it but still
@justiceleagueut6235
@justiceleagueut6235 11 ай бұрын
Nvm he said it 18:47
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