How to Texture Bake Procedural Materials in Blender (Tutorial)

  Рет қаралды 31,340

Ryan King Art

Ryan King Art

Күн бұрын

In this Blender tutorial I will show you how to texture bake procedural materials.
● My Procedural Materials:
• Procedural Material Packs: ryankingart.gumroad.com/?quer...
• Procedural Material Tutorial Playlist: • Blender Procedural Mat...
● More Tutorials to Watch:
• Texture Baking Tutorial Playlist: • Texture Baking Blender...
• Texture Baking for Beginners: • Texture Baking for Beg...
• Bake to Tilable Texture Maps: • Bake Procedural Materi...
• UV Unwrapping for Beginners: • UV Unwrapping for Begi...
● Quick Baker Addon: (Affiliated Links)
• Review Video: • How to Use Quick Baker...
• Purchase on Gumroad: gumroad.com/a/1006727379/ainsna
• Purchase on Blender Market: blendermarket.com/products/qu...
● Procedural Dented Metal:
• Tutorial: • Procedural Dented Meta...
• Gumroad: ryankingart.gumroad.com/l/dented
• Patreon: / 66497574
● Help support the channel:
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• KZfaq Memberships: kzfaq.infojoin
● Timestamps:
0:00 Intro
2:20 Add a New Image
3:11 UV Unwrapping
5:35 Bake Settings
6:58 Bake Color Map
9:17 Bake Metallic Map
11:47 Bake Roughness Map
12:29 Bake Normal Map
13:17 Add in the Baked Texture
14:58 Quick Baker Addon
18:35 Closing
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
#ryankingart #blendertutorial #blender

Пікірлер: 109
@RyanKingArt
@RyanKingArt Жыл бұрын
*More Tutorials to Watch:* • Texture Baking for Beginners: kzfaq.info/get/bejne/ictoesd51dqoZHU.html • Bake to Tilable Texture Maps: kzfaq.info/get/bejne/jKeaetd2m52cn2Q.html • UV Unwrapping for Beginners: kzfaq.info/get/bejne/p8ePZK-byr3Xeps.html
@DieterSoost
@DieterSoost 8 ай бұрын
Respect ! Simple, clear and understandably explained ! Even as a professional, your tutorials always inspire me ! Thank you Ryan !
@RyanKingArt
@RyanKingArt 8 ай бұрын
thanks
@volbeatowns
@volbeatowns Жыл бұрын
I've been waiting for this exact tutorial!!! Thank you so much Ryan!!
@RyanKingArt
@RyanKingArt Жыл бұрын
hope you find it helpful!
@lovelettar
@lovelettar Жыл бұрын
One of the best tutorials! It's so easy to understand, thank you for explaning everything
@RyanKingArt
@RyanKingArt Жыл бұрын
you're welcome!
@pv8685
@pv8685 Жыл бұрын
your tutorials are so freakin awesome! thank you for doing this!
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like them!
@NikkelJinn
@NikkelJinn Жыл бұрын
What a legend! Best tutorials out there, no contest!
@RyanKingArt
@RyanKingArt Жыл бұрын
Glad you like it!
@anth5189
@anth5189 Жыл бұрын
Another great video. Thanks.
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like it!
@blenderstuffs
@blenderstuffs Жыл бұрын
Amazing 🤩🤩
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks 👍‍
@KionLionGuardOfficial
@KionLionGuardOfficial Жыл бұрын
Grate video!!
@RyanKingArt
@RyanKingArt Жыл бұрын
thank you 😀
@blackhand7294
@blackhand7294 Жыл бұрын
Glad I saw the link from the old video to this one. I followed one of your procedural planet tutorials and wanted to bake it as a test and it kept coming out really really bad quality so thank you for re uploading a new video
@RyanKingArt
@RyanKingArt Жыл бұрын
yeah there were a few things I didn't talk about in that older video, so I thought it needed an update. 👍‍
@blackhand7294
@blackhand7294 Жыл бұрын
@@RyanKingArt I have to say, for the entire ecosphere of game development, texturing, shaders, and procedural things I couldn't figure out for the life of me but your channel and your skills has helped me immensely thank you man.
@MegasLagann
@MegasLagann 3 ай бұрын
This has inspired me to try making tutorials of my own some time in the future, to shrink this to five minutes. I do very much appreciate you teaching me how to bake my materials, but it could be compressed so much more, and I apologize if I sound disrespectful by saying that.
@camelCased
@camelCased 5 ай бұрын
Awesome, well explained even for beginners. Thank you. I wish Quick Baker also could automatically replace the procedural materials with the baked ones.
@RyanKingArt
@RyanKingArt 5 ай бұрын
Ahh yeah that would be a cool feautre
@FlashySenap
@FlashySenap Жыл бұрын
Okay so I've been stumped on this for a while. made some brushed metal for a fridge I was making. When I tried to bake the color It was always black and I never understood why. So disabling Metallic is the solution I've been looking for! This Is why I'm subscribed to you, I always learn new and awesome things! ^^
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped! thanks for watching 👍‍
@Eriodas
@Eriodas Жыл бұрын
It is also of notice that if you use the Sheen option, it will make your colors white (or a lot brighter). Have been baking some materials i got for a personal proyect and wondered why it turned out white in the baking... it was the Sheen ( or the clearcoat.. one of those).
@RyanKingArt
@RyanKingArt Жыл бұрын
Oh yeah Sheen can mess it up too. Thanks for the into 👍‍
@brovideolol3488
@brovideolol3488 5 ай бұрын
This looks really interesting! I'm trying to make one global wood texture for tabletops (specially tabletops in different sizes) Do I still need to do the UV map processing or can I just use the whole texture instead? I was thinking, if I would make 1 big one and add material offsets to the tabletop, then it always would look different, only using one texture and it will always look different, should be more natural right? As wood is a nature product its not always repetitive/ seamless. What are your thoughts?
@Miiaku
@Miiaku 7 ай бұрын
Quick question on the normal map output - if we import these baked textures into something like Unreal Engine running on the Windows platform, do we need to mess with inverting the green channel on that image texture? I just remember reading that any renderer using Direct3D is the oddball in comparison to most other 3D renderers, in that it needs an inverted green channel.
@CGSTUDENT15
@CGSTUDENT15 29 күн бұрын
I just commented on ur recent video then i think u may already have the video tut on it. Thanx fr this
@RyanKingArt
@RyanKingArt 29 күн бұрын
yeah I have lots of texture baking tutorials
@paridhidhariwal5945
@paridhidhariwal5945 Жыл бұрын
Hey Rayan Thanks for the lessons! I am facing an issue in baking gradient maps. I am. Following the tutorial and still cant get correct. Though other parts of the scene are baked properly. Can I share the image somewhere?
@snaketto1
@snaketto1 Жыл бұрын
thank you for the tutorial i have a problem with bake normal map i have 3 normal map two are details maps and i use mix nods to combine the 3 maps and scale the details maps on the x y z use the mapping node the problem i have after bake the map are different and i see big line the scale did not apply correct
@llYuki0okami
@llYuki0okami Жыл бұрын
It is worth noting that procedural textures extend rendering time, so if we are creating an animation, it is also worth performing Bake.
@RyanKingArt
@RyanKingArt Жыл бұрын
if render times are a problem for you, then yes, baking textures does make renders a little faster.
@voicelesstoybonnie8788
@voicelesstoybonnie8788 Ай бұрын
Quick question, would I have to use the same uv map if I'm using multiple shaders?
@JoshuaEiffel
@JoshuaEiffel Жыл бұрын
U DA MAN
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@skylerprax9807
@skylerprax9807 3 ай бұрын
how do you do this so that the texture can be uv mapped to another object? im trying to bake a procedural burlap texture for making burlap straps but i need to uv map the straps to the texture so they arent distorted. maybe im just dumb but i watched this and the uv unwrapping tutorial and i cant seem to bridge the gap between the two. like i can uv unwrap my straps and i bake the texture of the burlap on the flat plane but i can uv map the straps to the plane because i cant select the texture itself only the individual pieces. what am i missing?
@AudreyGoncalves-
@AudreyGoncalves- 11 ай бұрын
Ryan for example, when I bake my material, everything seems to be okay in blender but when I try to apply the material in Sketchfab for example the material is completely messed up. The proportions are wrong and stuff like that. Do you know what should I do ?
@AbdulAziz-cj4hg
@AbdulAziz-cj4hg Жыл бұрын
hey ryan, i noticed that you rarely use uv sphere, is there any reason why?
@voicelesstoybonnie8788
@voicelesstoybonnie8788 20 күн бұрын
Hey Ryan! Can you by chance make a video on how to bake cel shading with the hull lines? I've been struggling alot with doing so since I need to import it into a game.
@widith7696
@widith7696 4 күн бұрын
Hey, this video has been very helpful because me and my friend are trying to make a game. In order for me to get the textures to him i have to bake them. My only problem is that if i uv unwrap the object then the baked images get put onto that map and can''t be used and doesn't work in unreal engine 5. Do you know if there is any way that i can bake the textures and have the images textures work in ue5? Thanks.
@ValeGoG
@ValeGoG Жыл бұрын
10/10
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@SolidCapo
@SolidCapo Жыл бұрын
What are the advantages of procedural materials? Besides the fast changes we can do? I mean, are they rendered faster than PBR materials?
@RyanKingArt
@RyanKingArt Жыл бұрын
the main benefit of using procedural materials is that they are super customizable. But using texture maps are actually better for performance and render times.
@Raspora
@Raspora 4 ай бұрын
Ok sadly the part that was important for me was skipped . Is this manual way bake the highpoly mesh angle too ? Or just the texture? I see the addon got that high to low option but whats the different in the process ?
@andrewwoan
@andrewwoan Жыл бұрын
Would you recommend quick bake compared over simplebake?
@RyanKingArt
@RyanKingArt Жыл бұрын
I've never used simple bake, but maybe sometime I can try it out and make a review video.
@ambrishsingh7363
@ambrishsingh7363 Жыл бұрын
👍👍👍
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@williamphillips1265
@williamphillips1265 10 ай бұрын
what about objects that use multiple materials? can you use one of each kind of map?
@raineirlouisl.fetalino1509
@raineirlouisl.fetalino1509 Жыл бұрын
is it possible to bake transparent textures? i would like to create windows for unreal engine
@ClaudioMalagrino
@ClaudioMalagrino Жыл бұрын
3:15 You defined the size of the texture as 4069 x 4069.
@RyanKingArt
@RyanKingArt Жыл бұрын
Yeah Sorry about that. I have mild dyslexia so sometimes I accidentally switch numbers around. And I didn't catch it until someone else pointed it out later after uploading the video.
@ClaudioMalagrino
@ClaudioMalagrino Жыл бұрын
@@RyanKingArt No problem, Ryan. Your videos are so useful. Keep on your great job!
@yahyasharingan6103
@yahyasharingan6103 Жыл бұрын
thank you for amazing tutorial...i have a big problem...when i bake material seams line is visible on texture and i dont know why? i follow the tutorials step by step...and i have seams line alwayes...please please help me
@kusumdevigairola6171
@kusumdevigairola6171 Жыл бұрын
Ryan please make a series like animated content creation by crossmind studio because they didn't completed it.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial idea
@kusumdevigairola6171
@kusumdevigairola6171 Жыл бұрын
@@RyanKingArt let's see your next video
@Wolf-E-Romeo
@Wolf-E-Romeo Жыл бұрын
So I'm having an issue that I'm not sure how to figure out or look up. I'm trying to save as a FBX file. I go to export and choose FBX. I had followed your brick tutorial cause ironically I wanted a singular brick for my project. Then I learned that I couldn't export the procedural materials, which lead me here. Originally, my brick was saving as a light blue color (before learning how to bake.) Now its saving as like... a metallic color - but I didn't save any metallic maps, I didn't even use metallic. the value is 0. I had red/orange for colors, and it turned the silver. the texture saved right from what i can tell. and all the color spaces are correct. So im not sure how/where to go from here.
@Ponlets
@Ponlets Жыл бұрын
how do you bake subsurface scattering?
@a.kromatyk
@a.kromatyk 10 ай бұрын
Thanks Alot Ryan. Very helpful but my question is if there is anyway that I can bake a material that has Multiple BSDF nodes, like Multiple Principle BSDFs and Mix Shaders. I am really stuck in my process because of this. Let me know please. Thanks.
@chryssdale5747
@chryssdale5747 6 ай бұрын
Its the same process
@joerminer
@joerminer Жыл бұрын
Does using baked textures improve viewport response and improve render times or decrease memory costs? I’m working on what will eventually be a very large scene. I’m doing it entirely in Blender, no exporting to another software, so I’m wondering if converting my procedural materials to baked textures could help me out. Thanks!
@RyanKingArt
@RyanKingArt Жыл бұрын
Yes, generally using image textures will render faster, then using procedural materials.
@joerminer
@joerminer Жыл бұрын
@@RyanKingArt Thanks! I don’t have a potato PC, but it’s still a 10 series GPU (1080 ti), and I I’m going to have some mountains covered in trees, among other things. So I know it will slow down quite a bit once the whole scene is built, thus looking for some easy ways I can save on performance and rendering.
@freekbertens4729
@freekbertens4729 Жыл бұрын
wait, if you have an object which is metallic troughout wouldnt it be easier to just generate a white picture and use that? i mean it is nice to see how its done, which is prob why you did. but still
@Omnivoid22
@Omnivoid22 4 ай бұрын
If the background is black when it finishes baking the texture map . How do i solve that?
@WektorGH
@WektorGH Жыл бұрын
After putting baked textures and sphere to UE5 I see some seams on model. Why this happen?
@JRHainsworth
@JRHainsworth Ай бұрын
Baking the normal map gives me weird results. Any sharp/almost sharp edges end up incorrect.
@Vincentsgm
@Vincentsgm Жыл бұрын
Hi, could you make a similar tutorial but have the textures be seamless? That'd be greatly appreciated!
@RyanKingArt
@RyanKingArt Жыл бұрын
I already made a video on that. Links in the description.
@Vincentsgm
@Vincentsgm Жыл бұрын
@@RyanKingArt Thank you so much, keep up the great work
@janosszabo98
@janosszabo98 Жыл бұрын
The metallic looks like full black around the object and white in the islands. I don't see any shading, just pure black and white. This might be a stupid question, but a 1 pixel white image wouldn't be the same?
@RyanKingArt
@RyanKingArt Жыл бұрын
yes, you could do that, but it wouldn't be consistent with the other textures sizes. Also, if you have a texture going into the metallic value, then you'd want to bake it at the full quality.
@janosszabo98
@janosszabo98 Жыл бұрын
@@RyanKingArt I mean, apart from not being able to transfer procedural materials to an other platform, you generally bake texture because you're done modeling and getting ready to use your model in a game engine or whatever. Even if you stay in blender, you bake it not to lag your viewport and reduce render times. What I'm saying is, generally you bake for performance gain, and saving an image in 4k resolution but only using it to get a value between 0-1 contradicts that. I mean, what do I care if it's not consistent size if it doesn't need to be and reduces render time or preforms better in a game engine? Of course if you have something actually plugged in, that's a different story, but generally you want to cheat where you can. At least that's my understanding, but I'm not a professional.
@cellacyben101
@cellacyben101 Жыл бұрын
Does this method work for glass, gradients, emission, and transparency?
@RyanKingArt
@RyanKingArt Жыл бұрын
It should work for all of those yes, although I actually haven't tried baking glass. But it should work for a transparent map.
@artloft7362
@artloft7362 Жыл бұрын
I'm confused about what's supposed to happen with the mesh surface. Does the baking actually alter the mesh. I see the deatails in the sphere, but around the perimeter, it still looks flat.
@RyanKingArt
@RyanKingArt Жыл бұрын
No, it doesn't effect the mesh shape. The Normal Map, adds what we call "Fake Bump" it make the object appear to be more detailed then it actually is.
@omg_squid6949
@omg_squid6949 Жыл бұрын
Can you make a tutorial on making squid skin please?
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial idea 👍‍
@stan_the_man1749
@stan_the_man1749 Жыл бұрын
Do you know of any way to easily translate a procedural material to geometry nodes? I love following your texture tutorials but most of my work is in 3d printing and textures/materials aren't as useful for that as changing geometry
@RyanKingArt
@RyanKingArt Жыл бұрын
To 3d print a procedural material with surface detail, you will need to bake the displacement out to a displacement map. Then add back in the displacement with the displacement modifier, using the baked texture map. Then after that, apply the displacement modifier so the bump detail is actual geometry.
@stan_the_man1749
@stan_the_man1749 Жыл бұрын
@@RyanKingArt oh neat! I think I've seen people doing something similar before. Would be cool to see a video from you on it, your explanations are always so good
@NotScaredOf
@NotScaredOf Жыл бұрын
One thing I have is the color doesn't envelope the entire object
@user-gx6km7cx1o
@user-gx6km7cx1o 6 ай бұрын
Does not work. Bakes only black square. It says Baking map saved to internal image, save it externally or pack it but image is black and didn't bake.
@chryssdale5747
@chryssdale5747 6 ай бұрын
Unwrap your model first
@user-gx6km7cx1o
@user-gx6km7cx1o 6 ай бұрын
@@chryssdale5747 you so freaking smart. Thank you. It does not work, because already unwrapped thousands times.
@user-gx6km7cx1o
@user-gx6km7cx1o 6 ай бұрын
@@chryssdale5747 solution was set emit to white
@jhonysteak5512
@jhonysteak5512 Жыл бұрын
I didn't succeed, well yes, but the result is unusable, I just get a solid color more or less close to the original, it's a bit like UVs, it's really hard to get something d 'usable, so I'm going to stick to my method, I do everything by hand on krita and photoshop. It's long but I've never found anything really effective, (I also bought all the addons available on the subject but it's even worse aside there). At least it convinced me not to come back to it for a while, the time it evolves a little on that side.
@funw3d538
@funw3d538 Жыл бұрын
You said 4096 but entered 4069! That works too?
@RyanKingArt
@RyanKingArt Жыл бұрын
Oops sorry about that. I meant 4096. That's the standard resolution for a 4K texture.
@blackhand7294
@blackhand7294 Жыл бұрын
@@RyanKingArt giggity
@raphaelgort5499
@raphaelgort5499 Жыл бұрын
and then i am just gonna do something ,something no one ever knew and then do something another person never knew how to do.....
@RyanKingArt
@RyanKingArt Жыл бұрын
what? I don't understand.
@radoslavdimitrov7505
@radoslavdimitrov7505 21 күн бұрын
3:03 4069 😅
@RyanKingArt
@RyanKingArt 20 күн бұрын
Oops I meant to use 4096
@radoslavdimitrov7505
@radoslavdimitrov7505 20 күн бұрын
It's okay
@vast634
@vast634 3 ай бұрын
Had to cringe when I saw you using white spaces in filenames
@RyanKingArt
@RyanKingArt 3 ай бұрын
Oh, is there anything wrong with adding spaces in texture file names?
@vast634
@vast634 3 ай бұрын
@@RyanKingArt It can lead to problems down the line when other software like game engines or batch processing have to use those filenames, or simply using it in a URL. It can lead to bugs when they cant resolve this whitespace.
@RyanKingArt
@RyanKingArt 3 ай бұрын
@@vast634 ahh ok. thanks for the info. 👍‍
@RenderRevolution
@RenderRevolution 3 ай бұрын
​@vast634 to be fair not everyone uses blender for making game assets so it wouldn't be an issue there but thanks for the info
@cekconi1773
@cekconi1773 Жыл бұрын
👍👍👍
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
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