I implemented this in my own game and it blew my mind. I was trying to save all the data myself using a dictionary, but this is simply magic. THANK YOU
@KetraGames7 ай бұрын
Great, glad it was useful 😊
@tomasmaciasrivas5989 Жыл бұрын
So simple and yet powerful! I love your channel with very clear videos addressing one specific topic. Thank you! 😊
@KetraGames Жыл бұрын
Thanks for your support 😊
@JasonSmith-pn6ch Жыл бұрын
Your tutorials are Amazing! Short to the point and easy to follow. Please keep posting these videos. Huge Thanks for the ones you already posted!
@KetraGames Жыл бұрын
Thanks very much for your support 😊
@blackantz52933 ай бұрын
THANK YOU SO MUCH, Your a life saver
@gazzer4461 Жыл бұрын
Thanks very much Ketra. Those seed values sound like they could be very useful.
@KetraGames Жыл бұрын
Great to hear, thanks 😊
@maxs_hidden9 ай бұрын
So helpful ^), thanks
@uporka6924 Жыл бұрын
I hope some day i will do this with non-euclidian geometry, when i wiil learn math better ;) And I fell in love with this voice 🥴 I know that its' owner so preety too))
@arcturus2107 Жыл бұрын
That's so simple and great ! Really nice !
@KetraGames Жыл бұрын
Thanks very much for this comment 😊
@Bondjara Жыл бұрын
Great tutorial!
@KetraGames Жыл бұрын
Thank you 😊
@STARmod Жыл бұрын
Ketra could you make a tutorial teaching how to make a world steaming method using ECS's subscene system? No one talks about the subscene system all that much and does not realize how powerful this can be for making huge worlds.
@larion2336 Жыл бұрын
This is good, always wondered how seeded random gen worked. Though I guess Unity is doing the hard part in the background here.
@KetraGames Жыл бұрын
Thanks. Under the hood, Unity will be using a mathematical formula to generate the random number. This formula will use the seed value and the previous random number to generate the next random number.
@reaper_gaming_84 Жыл бұрын
TNX. can you add a function to it so it can generate rooms in it to?