I can't believe i didn't know this!

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Blackout Creatively

Blackout Creatively

3 ай бұрын

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Blender is a 3D Modelling Application which is free which allows you to create marvellous and spectacular 3D scenes and animations. My goal is to help people by sharing these Blender tips :) Blender can be downloaded at www.blender.org
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This tip was created using Blender 4.0
#blender #shortswithcamilla

Пікірлер: 171
@GideonNine
@GideonNine 3 ай бұрын
The hardest part about learning blender… is learning blender.
@daleodorito
@daleodorito 3 ай бұрын
The hardest part, is that you know there is always more to know, but you never know what.
@Mr.forgettable_wastaken
@Mr.forgettable_wastaken 2 ай бұрын
​@@daleodoritotrue
@GideonNine
@GideonNine 2 ай бұрын
@@daleodorito That's where I get tripped up so badly. I don't know what I don't know!
@andymorin9163
@andymorin9163 2 ай бұрын
that's any professional software
@Flix-R1
@Flix-R1 2 ай бұрын
@@daleodoritoThe final hardest part, is when you know new thing there are more things to know 🔁
@dimitri0404
@dimitri0404 2 ай бұрын
I pitty the blender Devs who go through all that effort to program these functions, just for them to never be found again.
@Dengar97
@Dengar97 2 ай бұрын
Honestly it would help a lot if they stopped completely reworking the UI and controls every 2nd release for literally no reason at all.
@memkiii
@memkiii 2 ай бұрын
@@Dengar97 By that I assume you mean the UI has changed a little bit since 2.8 was released 6 years ago, mostly to remove inconsistencies & confusing layouts.
@Mallchad
@Mallchad 24 күн бұрын
​@@Dengar97it actually needs it. the layout is why they're not found. It's confusing and hard to find new things, it's a chronic problem with graphics programs
@davexmit
@davexmit 3 ай бұрын
The 'select by' options are incredibly helpful.
@wasdwasd609
@wasdwasd609 2 ай бұрын
Sigh.... Hours... HOURS my nooby ass has lost from this. No doubt I'll forget when I need it again too. Edit: Thank you all in supporting my soup brain. lol
@greyshopleskin2315
@greyshopleskin2315 2 ай бұрын
Hi, this is a friendly reminder not to waste time by not using this tool.
@aeea3306
@aeea3306 2 ай бұрын
Another reminder because tomorrow i wont be here again
@ob1tovr
@ob1tovr 2 ай бұрын
Same that’s why I always keep my liked videos to a minimum and then like helpful videos so I go to my liked videos and I look for why I want
@wildthiago
@wildthiago 2 ай бұрын
here to remind you again
@Zariel_999
@Zariel_999 2 ай бұрын
@@ob1tovr just make a playlist
@vMixMasterJayv
@vMixMasterJayv 3 ай бұрын
Great video, there is another option too you might find useful. If you use the search option to search non manifold, this can also select interior faces but also has other options like selecting boundaries or single vertexes etc all within the one operation. It can be extremely useful for clean up work for all kinds of situation. It was originally added for those creating 3D printable object to quickly check and clean up their meshes. Hope this is useful 🙂
@BlackoutCreatively
@BlackoutCreatively 3 ай бұрын
That's a really good tip! Thanks for sharing! 🤘
@Kio_Kurashi
@Kio_Kurashi 3 ай бұрын
Additional tip: Set it up with a hot key or use the 3D printing add-on that gives a button for it.
@veith3dclub
@veith3dclub 23 күн бұрын
@@Kio_KurashiQ is quick favourites, just right click and add to quick favourites… blender❤❤
@NEILSTER666
@NEILSTER666 Ай бұрын
Thanks for this. It just made my life a whole lot easier for a video I am doing ::)
@BlackoutCreatively
@BlackoutCreatively Ай бұрын
Happy to help!
@ionutlungu7900
@ionutlungu7900 3 ай бұрын
Bro, you must have felt so relieved when finding this😅.
@BlackoutCreatively
@BlackoutCreatively 3 ай бұрын
You have no idea the emotions that I went through when I found this 😅
@ruppert5134
@ruppert5134 3 ай бұрын
@@BlackoutCreatively I feel you.... Blenders HUGE amount of options are sometimes so overwelming... just by looking at the UI alone .... But in te good way ;-) .... sigh
@BlackoutCreatively
@BlackoutCreatively 3 ай бұрын
@@ruppert5134 I've been using blender for over 10 years and there's always something new to learn and I always get super excited when I find something new
@quintin1561
@quintin1561 2 ай бұрын
Instant add to Blender playlist 👌
@udayjeetsingh1235
@udayjeetsingh1235 3 ай бұрын
I love to use the select faces by sides to check my model if it has more then 4 vertex. Helps to keep clean topology
@savageopress1753
@savageopress1753 3 ай бұрын
I do the same! It really comes in handy sometimes.
@zFubarr
@zFubarr Ай бұрын
exactly for finding either ngons or triangles when you need only quads! you can even set up a shortcut for it
@solemnwaltz
@solemnwaltz Ай бұрын
Good tip!
@MedioCurtAtBest
@MedioCurtAtBest 3 ай бұрын
You've just saved me a ton of time. I always wondered if there was a way to delete the faces that weren't seen on the outside. Thanks for this!
@defenestratorr
@defenestratorr 6 күн бұрын
Blender is magic, holy
@Tigerbro6
@Tigerbro6 24 күн бұрын
Pretty useful short, finally a valuable one
@siciddlescoodle7116
@siciddlescoodle7116 2 ай бұрын
Convex hull can also work and can be interesting to work around.
@ShuripustaILK
@ShuripustaILK 2 ай бұрын
Huge!!! ) Thanks!
@WwZa7
@WwZa7 19 күн бұрын
10 years ago I was working on some voxel based fan work. This was my exact issue. I wish I knew it earlier too...
@Wickflicks2018
@Wickflicks2018 Ай бұрын
Very insightful
@KentBrakewell
@KentBrakewell 2 ай бұрын
Brilliant post - I'm a noob and have already needed this multiple times. Thank you for sharing it!
@sgasolacewolf4930
@sgasolacewolf4930 17 күн бұрын
I might need this actually thanks brew 🎉
@MadsterV
@MadsterV 2 ай бұрын
I can't believe you've done this
@khelos2278
@khelos2278 Ай бұрын
Woooot!!! Thx bro!! =)
@GabiN64
@GabiN64 3 күн бұрын
Amazing
@SviatoslavPetrov
@SviatoslavPetrov 3 ай бұрын
Wow! I also don`t know this func! Thanks a lot!
@pan0ptic0n
@pan0ptic0n 3 ай бұрын
I would have selected all external faces in solid mode without transparency and then inverted selection and delete, this is MUCH better 😭😭😭😭
@cattogt
@cattogt Күн бұрын
OH MY FUCKING GOD THANK YOU SO MUCH I LOVE YOU
@estevanus
@estevanus 12 күн бұрын
thanks
@Mits_
@Mits_ 2 ай бұрын
I usually press numpad 1 and use the rectangle select to select the faces in the middle while in x-rat mode
@juezna
@juezna 29 күн бұрын
My method would have been box select in front view and then deselect the outer ones. Its pretty fast for a simple mesh like that.
@juezna
@juezna 29 күн бұрын
BUT... If you are working with a voxel art program like magicavoxel, then you can export and use the technique in the video. Really nice❤
@akselwilliamdanenbarger7969
@akselwilliamdanenbarger7969 2 ай бұрын
This fases are there only for strength if it need to be 3D-printed.
@BlackoutCreatively
@BlackoutCreatively 2 ай бұрын
That's a good point. Walls are stronger than infill!
@dumbfukx
@dumbfukx 2 ай бұрын
3d models with inner faces get messed up so removing them fixed that + the file is smaller, if you leave the inner faces the model will have holes in it when trying to print it
@memkiii
@memkiii 2 ай бұрын
@@BlackoutCreatively Only if you decide they are. This would be a poor way of modelling infill. The "walls" are infinitely thin & unlikely to be of any use, cause errors in most slicers, and add unnecessary complexity to any 3d model.
@SewerTapes
@SewerTapes 2 ай бұрын
I didn't know about that. I've been using orthographic view and cleaning up the selection after. Thanks for the tip that I may bind to the right click menu.
@zatlanibrahim5438
@zatlanibrahim5438 2 ай бұрын
Also shift-G after selecting a face and you ll get plenty of options of similarity like coplanar ! My favorite
@odo432
@odo432 3 ай бұрын
Great tip. Thank you.\
@jinchoung
@jinchoung 2 ай бұрын
the fact that you ended up with those interior faces says you're doing something wrong. but still, good tip on selecting interior faces.
@PauloSamurai
@PauloSamurai Ай бұрын
Selecting is one of the most complex concepts in Blender. The most you know, more professional you are
@Xalkomak347
@Xalkomak347 2 ай бұрын
I said it before, I'll say it again: Every time I think I've seen it all, Blender still finds ways to surprise me.
@mehranbaghery5728
@mehranbaghery5728 2 ай бұрын
I've had a lot of different training, but none of them helped. And your trick saved me.😂😂👏👏👏👏❤❤❤❤❤
@Dan-J0
@Dan-J0 2 ай бұрын
I NEEDED THIS A WEEK AGO WHY AM I FINDING IT ONLY NOWWWWW
@memkiii
@memkiii 2 ай бұрын
Because you didn't look in the manual.
@NearEDGE
@NearEDGE 3 ай бұрын
That actually wouldn't take much time to do without that tool. Obviously using the tool is the fastest way of doing it, but you could very easily isolate the interior geometry by holding alt and selecting all four lines of side faces. Hide them with H. Switch to wireframe in front or side ortho, and then box select the interior faces and delete them. There may be some edge case where doing things this way would actually be helpful.
@dreamingacacia
@dreamingacacia 2 ай бұрын
that's cool! It's so annoying to got those internal faces when I didn't carefully plan the work process.
@Dazzle_Novak_
@Dazzle_Novak_ 2 ай бұрын
To fix both inside faces and tears in the model I just use 3d print addon to make manifold
@ThatMS
@ThatMS Ай бұрын
Maaaaaan this woulda been nice to fuckin know like yesterday?!
@zak_815
@zak_815 3 ай бұрын
how would you even get into this predicament?
@ohno5507
@ohno5507 3 ай бұрын
Well, much like the example he showed, by having an object made up of multiple objects
@Nobby76
@Nobby76 3 ай бұрын
An array modifier is an easy way of causing it to happen
@Nobby76
@Nobby76 3 ай бұрын
I can't beleive you only just learned this as well :D The other way of fixing this easy, is with Hard Ops, just hit 3 on the keyboard and it will "Fix" meshes, removing any unwanted/ loose / unlinked faces/edges or points.
@timfischer03
@timfischer03 Ай бұрын
Blender has a setting for everything, it’s just always really hidden
@trx6049
@trx6049 Ай бұрын
> Add a cube > Scale on Z axis > Go to edit mode > Add loop cuts around the X, Y, and Z axis > Same result
@goldenorbstudios
@goldenorbstudios 2 ай бұрын
That's handy
@arclitegames
@arclitegames 2 ай бұрын
"These faces are never ever going to be rendered" Only if those faces are separate instances and there's culling, but they most likely will sit in memory still. If they aren't separate instances they will actually still get rendered, wasting GPU processing time.
@BlackoutCreatively
@BlackoutCreatively 2 ай бұрын
I probably should have worded it differently: "those faces are never going to be visible in the render"
@arclitegames
@arclitegames 2 ай бұрын
​@@BlackoutCreatively I think I would of said they're waste or useless. You might want internal faces for destruction physics for example. I understand though, sometimes you don't think about how you're going to word this stuff and you just want to get your tip out there, I've made mistakes like that when teaching people too.
@BlackoutCreatively
@BlackoutCreatively 2 ай бұрын
Aye, I'm all self taught over 10+ years so I don't always get it right, but thanks for sharing
@sudanemamimikiki1527
@sudanemamimikiki1527 3 ай бұрын
Where was this video two days ago wheb I needed it...
@Nohiro.3D
@Nohiro.3D 3 ай бұрын
yeah that's an option for people who can't model right.
@okayge_
@okayge_ 3 ай бұрын
Could also select the surface faces and invert the selection
@neerajr3143
@neerajr3143 3 ай бұрын
Welcome you can move to FT view drag select the faces in WF mode and delete it
@jknMEMES
@jknMEMES 2 ай бұрын
Cool. Even though I never think I get in this situation since I use extrude.
@kurtdewittphoto
@kurtdewittphoto Ай бұрын
Directions unclear, my face is now bruised.
@Yes-hd5ku
@Yes-hd5ku Ай бұрын
What about making the inside of a face transparent, like the ground when you fall trough a map
@vagnersilva5465
@vagnersilva5465 2 ай бұрын
Tip: Wanna select specific parts? SHIFT+ G
@akasunanosasori6385
@akasunanosasori6385 3 ай бұрын
My life has been changed
@gasmaskghost4110
@gasmaskghost4110 2 ай бұрын
OMFG YEEEEEES
@sebbosebbo9794
@sebbosebbo9794 11 күн бұрын
its like music theorie.. count every half step... look at the menue'$/ option - every step,.. & learn what the functions means.. p.s. + with add ons its even more..😂😅😅
@JoeRussell-oj7xm
@JoeRussell-oj7xm 3 ай бұрын
I cannot believe you have only just found out about this basic selection technique either.
@Protoplosion
@Protoplosion 2 ай бұрын
im very curious what you were modeling. looks cool
@BlackoutCreatively
@BlackoutCreatively 2 ай бұрын
I wasn't modelling anything specific, just to demonstrate the tip.
@twylanaythias
@twylanaythias 19 күн бұрын
I'm more curious as to why people are creating so many interior faces (which, as a rule, should never exist in the first place) enough to justify creating the algorithms for such a function.
@BlackoutCreatively
@BlackoutCreatively 19 күн бұрын
In my experience it happens mostly with duplicated objects - arrays and such. They do happen, we need to accept it. In a 100% perfect world they probably shouldn't happen but the reality is, they do and no-one is perfect.
@zFubarr
@zFubarr Ай бұрын
smart man. yeah blender is amazing for that sort of thing, if you think you have a smart way to do something it's probably possible given the tools and functions
@xxerbexx
@xxerbexx 2 ай бұрын
Select non manifold.
@AlexDiesTrying
@AlexDiesTrying 2 ай бұрын
Side view, edge select, one border select worked before.
@ozzo1971
@ozzo1971 2 ай бұрын
well I never. top tip
@ntvou2760
@ntvou2760 3 ай бұрын
Or go out of x-ray mode, select all the outside faces and invert selection
@adammk8473
@adammk8473 3 ай бұрын
the better question is how you even get to this problem in the first place
@BlackoutCreatively
@BlackoutCreatively 3 ай бұрын
Mirror modifiers, object duplication, arrays, maybe even simple mistakes.
@HalkerVeil
@HalkerVeil 2 ай бұрын
Only works on manifold objects though.
@chon64
@chon64 2 ай бұрын
Whoa
@sanfera5644
@sanfera5644 2 ай бұрын
I... I... I just... Went to solid, selected all the visible, inverted the selection and deleted. Which is... Almost works. Emphasis on almost. Thank you.
@HalcyonVoid
@HalcyonVoid Ай бұрын
While that is easiest, how did you not at least co.e to going to a profile view, select all faces inside, then going to a top view and deselecting the edge faces that got selected previously? Not the easiest, but better than what you thought/said you had to do.
@oraclecamp
@oraclecamp Ай бұрын
some guy after 10 years doing blender
@TheAechBomb
@TheAechBomb Ай бұрын
holy shit I've had this issue at least a dozen times, thank you arrays are annoying -3-
@user-jd8jy3ue7k
@user-jd8jy3ue7k 3 ай бұрын
Extract to stl and they gonna merge togheter
@eugenewii
@eugenewii 20 күн бұрын
I would have just created a cube and subdivided the top and bottom face.
@deadicegaming5593
@deadicegaming5593 3 ай бұрын
So I just finished doing blender guru. Donut tutorial. And now I'm kind of lost on where I should go or what I should do next. Should I practice more into making more 3D models instead of focusing on all of the renders? And compositing, and all that stuff so that way I know, and make sure I'm able to. Be able to build anything in blender. Or should I focus more on the compositing rendering settings? Make sure I learn all that stuff and texture painting? What should I focus on prioritizing learning after the donut? Tutorials. If anybody whose experience with blender could give me some tips on what I should focus on it would be great
@Lattamonsteri
@Lattamonsteri 3 ай бұрын
I don't really have a good answer but I doubt you can do much rendering without some nice models to render :P So in that sense, maybe modelling could be the first thing you focus on if you want to focus on one aspect. But I'm sure many people would recommend doing full projects (from modeling to UV-unwrapping to texturing, animating, rendering and compositing) so you'll learn a bit of everything, but most importantly you'll practice finishing stuff. It's apparently quite hard. (I don't think I've ever been happy with my renders or animations because I cut corners every time because I'm dumb and lazy.)
@HollowsDarkness
@HollowsDarkness 3 ай бұрын
What they taught us in school is to basically pick something that is slightly above your level and try to model it. Repeat till you're a god essentially. What I do as well is I look up tutorials and watch them, see how they do their model, etc. I was watching someone make a Zippo lighter, watched the tutorial, then after I finished it, I went and tried to model it myself. I got about 90% of it done myself but had to rewatch for the holes at the beginning.
@myztazynizta
@myztazynizta 3 ай бұрын
What do you enjoy the most? What do you desire to be good at the most?
@HollowsDarkness
@HollowsDarkness 3 ай бұрын
@myztazynizta makes a good point, if you want to get a job in this industry I would look up what jobs they have, usually its VFX, Character Modeling, Prop Modeling, Environmental Modeling, Lighting, Movie/production Modeling, Etc. Id look into which you'd like and then find a path that way.
@deadicegaming5593
@deadicegaming5593 3 ай бұрын
@@myztazynizta Well, to be frank, I'm really looking to land a solid job, something involving Blender. I’m eager to dive deep into creating 3D models, especially since I'm eyeing a 3D resin printer. But honestly, I want to master it all. The tricky part is figuring out where to start. What’s the best entry point? Should I focus more on mastering 3D modeling first? Or perhaps UV texture maps, rendering, animation? I’m just trying to sort out the optimal starting point to make the rest of the learning curve smoother. Ultimately, I need whatever skills I develop with Blender to boost my income. Right now, as a graphic designer with a bachelor’s degree, I’m stuck working at a custom T-shirt shop, earning less than minimum wage and feeling overqualified compared to the shop owner. College feels like a total scam. That’s why I’m driven to break into the 3D modeling or any related field-whether it’s VFX or something else-as long as it pays well enough to finally move out on my own. At 24, it’s frustrating to be stuck because my education hasn’t paid off like I expected. Really, college just seems like a huge rip-off.
@sock501
@sock501 Ай бұрын
Did you have to merge by distance beforehand or does this automatically merge exterior points where the faces will be removed
@memkiii
@memkiii 2 ай бұрын
If only there was a book of some sort, that we could access from a menu, and that told us this stuff. For arguments sake, let's call it a manual, and if only that manual had a search option that allowed you to type something like "select interior face" , then we would all at least be able to learn how Blender worked.
@BlackoutCreatively
@BlackoutCreatively 2 ай бұрын
I love being an obnoxious, condescending c*** as much as the next person, but often people don't know what they don't know.
@No_name8374
@No_name8374 2 ай бұрын
wait im confused.. why couldn't u js have one cube stretched out to your desired size and then js subdivided a bunch? i feel like im missing smth cuz ive never had a problem like that xd
@kanidaking
@kanidaking 2 ай бұрын
This is actually not interior faces, This is duplicated faces.
@Proski_
@Proski_ 3 ай бұрын
Is there any way to delete overlapping faces?
@chocokeeki
@chocokeeki 16 күн бұрын
Next time, name the feature in the title.
@skade245
@skade245 2 ай бұрын
The only thing I’m confused about is how you managed to get topology that bad with internal faces in the first place.
@BlackoutCreatively
@BlackoutCreatively 2 ай бұрын
2 array modifiers applied to the default cube
@BlackoutCreatively
@BlackoutCreatively 2 ай бұрын
2 array modifiers applied to the default cube
@pumpkin_hallows
@pumpkin_hallows 2 ай бұрын
Wait... but why not just make one big cube, then subdivide it?
@TheFakeWeelem
@TheFakeWeelem 3 ай бұрын
How do you even find yourself in this situation?
@BlackoutCreatively
@BlackoutCreatively 3 ай бұрын
Mirror modifiers can cause this quite frequently
@WilburJaywright
@WilburJaywright 3 ай бұрын
That’s good, but why did you clickbait the title and intro? It makes the info way harder to find when you want it.
@durvesh007
@durvesh007 2 ай бұрын
Why do you have that structure anyway 😅 Just scale the cube and loop cut. Good info though 💯
@BlackoutCreatively
@BlackoutCreatively 2 ай бұрын
I just made it to demonstrate the tip, nothing more 😊
@Disarrayable
@Disarrayable 3 ай бұрын
I'm sorry... WHAT?
@quarryspanish
@quarryspanish 2 ай бұрын
why not just create a new default cube and finished?😮
@umarcga7823
@umarcga7823 Ай бұрын
Like for real. I was thinking the same
@CassianoRabelo
@CassianoRabelo Ай бұрын
Did not work for me... it selects absolutely nothing. I recreated this by using 2 array modifiers followed by 2 applies. What am I missing? Thanks!
@BlackoutCreatively
@BlackoutCreatively Ай бұрын
Okay so in this case you need to do merge by distance first then do the interior faces
@Lunermaze2
@Lunermaze2 3 ай бұрын
I made a tree all by myself!!!!!!!
@magnusrexus
@magnusrexus Ай бұрын
I don’t think understand why not use a subdivided cube then
@StellarMirage
@StellarMirage 2 ай бұрын
Umm, but my question how did you even end up like that.
@Digildon
@Digildon Ай бұрын
Yooo
@Valid_Viking
@Valid_Viking 3 ай бұрын
Cube, squash, stretch, subdivision modifier... no? Now since there's no practical use of doing the object this way, I'm assuming you're only using it as an example to show off this blender feature that can help clean up bad geometry... but darn is it an annoying example for my brain.
@ViewportPlaythrough
@ViewportPlaythrough 2 ай бұрын
oh my time wasted on manually hunting those faces 😮
@NarkeEmpire
@NarkeEmpire Ай бұрын
Holy f
@Leymora
@Leymora 2 ай бұрын
Why not just subdivide a cube?
@BlackoutCreatively
@BlackoutCreatively 2 ай бұрын
You're missing the point. Focus on the tip, not how I demonstrated it.
@Leymora
@Leymora 2 ай бұрын
@@BlackoutCreatively Fair point 👍
@zrise8023
@zrise8023 2 ай бұрын
You could have also just made 4 Box selections along each side, inverted the Selection and Deleted the faces.
@Ghareebz
@Ghareebz 3 ай бұрын
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