I always use the Master Sword vs Ganondorf as it doesn't lose any durability and can reflect some of his projectiles, otherwise I just attach a rock to it and use it as a boulder breaker...sorry Zelda.
@Hei_Darkfire Жыл бұрын
Same here. That's what I always used the Master Sword for.
@almontemcclendon661 Жыл бұрын
I made 2 unbreakable ones that I used specifically for trees and ores
@HoneebunnySapphire Жыл бұрын
Attach a light dragon spike shard, it turns into a healing hammer! It amuses me to gain health by smashing ore lol.
@Hei_Darkfire Жыл бұрын
@@MonkeGod4Real Yeah, but with a rock attached, it doesn't take like 3 or 4 hits to do so.
@HoneebunnySapphire Жыл бұрын
@@MonkeGod4Real Yeah, but it's not gonna heal you that way.
@TheAntesse Жыл бұрын
Personally, I think the damage rating of the Master Sword should be dependent on maximum hearts in the same way that the demon king bow is dependent on hearts. Throughout the game you are shedding gloom through the shrines/orbs. If you read the goddess statue dialogue carefully this is what is happening. You are at full power from the last game but you are weakened from gloom until you get all your hearts and stamina upgrades. The power of the Master Sword should work the same way as an extension, like having a power equal to twice your maximum hearts...and more for when it glows against specific enemies. Durability is still an issue though and it's a shame they didn't fix that glaring issue from the last game.
@Ryushikaze Жыл бұрын
Honestly, if the sword could start to regain durability over time when not being used, that alone would go along way to making it more usable without making it the only tool in the shed.
@Malchodit Жыл бұрын
I had a very similar thought: 30 base damage plus 1 base damage for each heart container you have. This could also be extended to the recharge time being related to the number of stamina vessels you have. 15 minutes minus 1 minute for each stamina vessel. If you collect all of the shrines it would be base damage 65 with a 5 minute cooldown.
@Chris-gx1ei Жыл бұрын
I can imagine this or something similar being part of the next Sequel Zelda Game. I imagine it like this: you have the Master Sword in the Beginning but with Ganondorf now having the Triforce of Power as well as his (damaged) Secret Stone he is only Killable with the Master Sword (which was a very big Flaw of the Ganondorf Fight since you can chease it with Multishot Bows and Anchient Arrows) - but Therefore him having much more HP and lile I said being immune to anything except the Master Sword which barely damages him. And in order to deal more damage to him you need to collect the Triforce of Courage by reuniting the Fragments of a Split Triforce Piece into one again similar to Wind Waker with the Triforce of Courage or the pieces of the Triforce of Wisdom in the First Zelda Game Before you complete this Quest Ganondorf is only Killable with the Master Sword but still very hard to kill, and the more Pieces of the Triforce of Courage Link collects the more power dwells within him and the more power he can transfer into the Master Sword when facing evil. And after collecting the Full Triforce of Courage Link basically can nullify some powers of Ganondorf such as for example Elemental Resistance or being immune to Arrow Shots and so on.
@ericolens3 Жыл бұрын
i love these comments, especially the heros health is tied to the swords power. if only ganon had times powers that would be cool, sadly the closest that was was when Veran in Ocarina of Time did it to resurect Ganon. ..... OMG they could resurect Ganon the same way Zelda gets resurected (Skyward Sword). glad to know Ganon isnt dead just yet. but yeah, if Ganon (not Veran) had time powers he could go back to Demise was around. They could collude to become more powerful the same way Rauru Sonia and Zelda worked together.
@graydonpivec6728 Жыл бұрын
W comment
@StormsparkPegasus Жыл бұрын
The Master Sword didn't empower itself by proximity to Ancient tech. It empowered itself by proximity to Ganon (and things connected to him like Malice). Granted, all of the Ancient tech was afflicted by Malice so it did activate near them, but not for the reason you thought.
@Phatolot Жыл бұрын
Ye, case and point, the sword does not glow while fighting the mini shrine guardians.
@StormsparkPegasus Жыл бұрын
@@Phatolot Correct, Ganon did not possess the guardians inside the shrines. I'm still trying to figure out what makes the Master Sword glow in the depths. It must be being near to gloom-covered enemies. It's not being near gloom itself, I've gone near HUGE patches of gloom with no reaction.
@ahumanbeingfromtheearth1502 Жыл бұрын
@@StormsparkPegasusyour first guess is correct. Proximity to gloom covered monsters causes the master sword to start glowing.
@ulyssesb1842 Жыл бұрын
@@StormsparkPegasus Also gloom enemies only partially power it up, it doesn't reach full power unless you're facing phantom ganon or Ganondorf himself. It only does 45 damage and doesn't have the burst of light on hit effect when partially powered. When fully powered it's unbreakable and 60 damage.
@obliviondio Жыл бұрын
@@ulyssesb1842 Yea that's nice but the lore is negated just for the fact that you can use any weapon to damage Gannondorf. If you can use a tree limb fused with an apple to damage Gannondorf then the entire bit at the beginning is pointless where the sword was able to afflict a cut on his face. When gannondorf grows in power reviving himself fully then it should only be the master sword that can damage him. That's what the whole sacrifice and 10k years of fixing/empowering the sword was supposed to be intended for. Instead you don't need the master sword at all to beat gannondorf. Lame as hell
@byte2133 Жыл бұрын
The Revitalized Master Sword DOES have something over the original. Using the glitch to get the beginning TOTK master Sword you can find out the old Sword CANT reflect Gloom back at Ganondorf But the new one CAN
@Chris-gx1ei Жыл бұрын
Oooo, That's a nice Detail
@Neurogenesis1251 Жыл бұрын
Oh nice, that makes the 10 min recharge and being weaker than champion weapons which can be repaired by attaching them to normal weapons, totally okay
@ThereIsNoSpoon678 Жыл бұрын
MsgNotFound from the opening doesn’t lose durability. Infinite durability.
@benjaminnewland9561 Жыл бұрын
Or keep it the way it is but have it passively heal gloom damage with every hit. The advantage here is not having to break immersion by downing sunny fried greens every 30 seconds during the last boss.
@ArcticJack2 Жыл бұрын
Amazing addition! I never really noticed how much I was eating sunny food in the last fight but in hindsight, having a good way to immersively heal natural hearts would go a long way!
@sandjgaez257 Жыл бұрын
While I’m personally a big fan of keeping immersion, just giving it the ability to heal gloom damage is a pretty pathetic buff to be completely honest. Maybe it could be the cherry on top of other buffs, but *definitely* not on it’s own.
@gilgameshthetreasurehunter27503 ай бұрын
Link: *Eating* DKG: Are you....are you eating right now? Link: Yuh huh DKG: Well stop Link: Nuh uh DKG: Fuck you mean, "nuh uh"? Thus is the final battle take it serious
@Monkey_Slasher Жыл бұрын
As someone who just absolutely loves this incarnation of Princess Zelda, I have to agree. It was not enough that she imprisoned herself at 17 for 100 years to keep the Calamity from her people, but then she did it again. This time for thousands of years. All so she could deliver the repowered Master sword to Link at a specific point in time. She knew when that moment had passed, she would remain a dragon forever. Having the master sword lose its power at all seems just disrespectful.
@micahc6046 Жыл бұрын
perhaps the master sword has infinite durability, but then every 25 hits with it decreases it's base damage by 1. To balance this feature, the main damage resets every 20 minutes, the main weapon is 50 base dmg, x2 dmg to gloom based enemies and enemies near gloom, and also buffs special buffs on the master sword like bone attack up and attack up. Therefore, people see it as a superior weapon thati s quite op, though they don't use it too often, only when the you are is in dire need.
@GeLDS Жыл бұрын
They actually sort of did implement your last idea, in the ganondorf fight you can only hit back his gloom projectiles with the master sword. Other weapons will instantly break.
@Cosmik60 Жыл бұрын
Now i remember that you can deflect them now i wish they did a dead man's volley with gloom
@Hei_Darkfire Жыл бұрын
I couldn't touch the gloom projectiles even with the master sword.
@_StarlightRose_ Жыл бұрын
The master sword also has the critical hit modifier against ganondorf in that fight
@_StarlightRose_ Жыл бұрын
@@Hei_Darkfireit has to be the story one rather than the glitched unbreakable one
@Hei_Darkfire Жыл бұрын
@@_StarlightRose_ Yeah, I don't know how to do the glitched one.
@3X3NTR1K Жыл бұрын
Mechanically I think unlimited durability and higher damage for the master sword but without being able to fuse anything to it would have worked well. Messing with scaling to use higher numbers is usually just asking for trouble. It can work but it doesn't seem worth it. It isn't logical that the mast sword is so weak, but it is intentional. If it isn't about gameplay alone, it could be the lore. Maybe something more fundamental was broken than the master sword itself...
@Sonic_Speed_Dash Жыл бұрын
I think that the sword should do damage based damage on your hearts and stamina. And eventually do 80 damage, without fuse. This would give another reason to complete all the shrines. This would also go for the durability.
@thatguy-lo3cn4 ай бұрын
If only nitendo was that creative
@thealientree3821 Жыл бұрын
"I deeply apologize, Master. It was hard for my body and mind to be restored to even a serviceable state. I just wanted to at least be usable."
@Hei_Darkfire Жыл бұрын
I agree with you completely. It was strange that they weakened all the weapons instead of strengthening the enemies. It could have easily been the same if they'd strengthened the enemies and the weapons in order to feel like progression from BOTW to TOTK. It's just one of the flaws I noticed that makes TOTK feel so detached from BOTW. As much as I love this game, I still notice its flaws.
@wildbard4112 Жыл бұрын
Weakening the weapons was the right way to go
@sravanthikotte7520 Жыл бұрын
@@wildbard4112, I agree, as most weapons are usually useable via strong monster parts or materials. there is not much use or value to keep the base damage of a weapon. It's why some weapons even have special abilities when fused. WEAPONS ARE SUPPOSED TO BE FUSED TO BE STRONGER. Besides, enemies have other difficulty modifiers like rock armor or gloom.
@etmryann6 ай бұрын
You're right. Ganondorf was at the strongest point he's ever been ever since he got sealed. So instead of having red, blue, black, and silver enemies; there should have been black, bronze, silver and gold. That would make the game feel much more like BotW's Era is in the past
@Not_Thebadguy Жыл бұрын
The people recognized a pattern of calamities, meaning that the imprisinong war happened several tens of thousands, if not more than a hundred thousand years before totk.
@Darkoriax17 Жыл бұрын
So if it recovered over the course of 10,000 years it should be ONESHOTTING ENEMIES.
@ardenspivack-teather8813 Жыл бұрын
I just stumbled on this video from my for you page and upon watching it wondered why the views aren’t in the thousands. Amazing quality and excellent informed theory! Keep it up
@donnyyario1726 Жыл бұрын
I kinda speculated that the weapons decaying had to do with the master sword being nearly destroyed by gloom. Somehow the integrity of all weapons might be tied to the health of the sword.
@dungeoncat5238 Жыл бұрын
I think the master sword has been upgraded from the last game because of the fuse ability that you can use on it to have a good weapon. its rechargeable weapon that does 30 damage for a base weapon. that's a pretty good weapon.
@jimmmybacon9043 Жыл бұрын
The master sword kind of feels like super sonic in terms of design
@castirchavez8070 Жыл бұрын
The other problem is that the max durability doesn’t come back after you break it the first time
@binkus8357 Жыл бұрын
Ur actually wrong abt the timeline of the events. Zelda did not go back 10,000 years. She went back atleast 50,000-70,000 years. We know this because of the existence of calamity ganon. It’s stated that the deku tree had watched over multiple calamities. And calamity ganon appears 10,000 years after its defeat. Meaning that the era of the founding of hyrule i.e the point Zelda traveled to, was far beyond 10,000 years.
@Freeaviator Жыл бұрын
I would like it if every combo with the master sword without getting hit did more and more damage that way it feels like a weapon that only a skilled person could use
@TarsonTalon Жыл бұрын
Maybe its max damage output is limited to how many hearts+stamina containers you unlocked plus 15 as well. It shouldn't be able to fuse either.
@jayofspades_ Жыл бұрын
I really wish the fuse mechanic was made better. I hate how you have it scroll through hundreds of items to find something to fuse to your arrow, and that you have to physically drop an item, go to the power selection wheel, face towards the item and fuse it. It makes things tedious and forces the player to spend unnecessary time in the menus. They could have brought back old-styled zelda controls with button mapping, but instead I have to press so many buttons at the same time in order to do simple actions.
@Applemangh Жыл бұрын
It definitely needs SOMETHING to make it stand out and feel stronger. Tons of other weapons get a doubling effect (while flurry rushing, while wet, while at one heart, double fusion strength), so the master sword just doesn't feel that strong. Compared to BotW where it's full power glow happened a lot more often with boosted durability, it felt like a reasonably strong and very reliable weapon in Divine Beasts, Hyrule castle, and against guardians. In TotK it's full power is so rare.
@s3eriousbl9ck2611 ай бұрын
TotS in BotW made it glow all the time as well but TotK hasn't had dlc yet so let's cross our fingers in hopes for something like that being added to TotK.
@mega121 Жыл бұрын
Master Sword DLC: 45 base atk, 120 durability, the ability to fuse to fused weapons/shields while keeping all fused weapon's abilites. Can cut through gloom like it cuts through grass at the cost of durability. Sword beam does 75% of the mastersword's attack with elemental and mushroom effects if it's fused to something that has it.
@mazhiwezakizo3513 Жыл бұрын
Something of note, while all metal weapons suffered from decay (except bows and shields, for some reason) tools, like pitchforks and hoes were not affected by decay. I agree that the MS should have been made situationally more powerful than it was in BotW, i personally think that the base damage should have been made 40, and give the sword a buff or bonus damage against bosses and gloom ridden enemies. Giving the MS 2x Fusion power would just be stealing the identity of Gerudo weapons. The real trick should be that the MS should get infinite durability, but instead CONSUMES the durability of fusion materials with each attack. This way it remains indestructible, and will always do a respectable amount of damage, but won't really compete with the other highest tier damage weapons without a fusion itself, while burning through fusion materials to balance being indestructible. A "Secret" power/ability of the MS, or gimmick, could be something like a 25% increased fusion power, or a % chance for any attack to be a critical hit, or maybe the MS gains SUPER EFFECTIVE use of Light Dragon materials, allowing for 1/2 or full heart heals on attacks, or even healing gloom heart damage with attacks (singular). Stepping away from the MS, I really wish they allowed you to perform Fusions on bows. Imagine fusing a Ruby to a bow to give it permeant Fire damage or fusing a "Club" type material which gives your arrows a momentary stun or knockback effect.
@swagmiredoesall Жыл бұрын
If they did anything like any of this in an update or dlc I'd actually update my game and sacrifice the op glitches. I hate how underpowered the master sword is in both games.
@Convicted_Melon Жыл бұрын
the weapon fusion system creates a reliable source or consistently damaging weapons. That was why they chose to nerf base weapons. it makes sense. also, idea for the Master sword: how about having the damage decay over time the more you use it to a minimum damage of 10 or something? so it never breaks but still can't be used optimally all the time. and whenever anything fused to it breaks you still have the base sword to use. You could even refuel the sword with some kind of rare item like star fragments to make it recover faster. like the master cycle.
@Cosmik60 Жыл бұрын
The thought of Link fusing apples to a divine Goddess Artifact to repair it is pretty funny. (They could have durability refill by like 1 per few seconds with time doubling in light areas and doubling again near the dragons (they stack)
@vamperjr1376 Жыл бұрын
Im BOTW I started a new run in Master Mode, got enough hearts to get the Master Sword and then did the trials of the sword. It felt really good!
@ThePykeSpy Жыл бұрын
A bit of a tangent, but I feel like the Master Sword should be both harder to get and a requisite for the final boss. They go around telling you that the Master Sword is the only weapon capable of killing Ganondorf, yet you can ratio him with a 5x Lynel bow. At the same time, speaking of the Gloom mechanic, I was surprised that, after the whole Upheaval Weapons Decay and the scene where it shows the sages all decayed while fighting Ganondorf, the game didn't do something like Ganondorf erroding all your weapons at the beginning of the fight, requiring you to have the supposedly "gloom-impervious" Master Sword. I mean, what's the whole point of making the strengthening of the Master Sword a major plot point if it isn't actually required? (They do kinda give you the Sword at the end if you don't have it, but that just feels wrong)
@bestaround3323 Жыл бұрын
You do need the sword to kill Ganon. You pull it from the light dragon.
@Random_beef Жыл бұрын
Maybe the sacred power the master sword was bathed in a.k.a Zelda power was not that strong.
@Freddie_ssm Жыл бұрын
A super easy fix is give it the Demon King Bow trait to the Master Sword, more hearts more base damage. You can keep the same requisites to unlock it but if you have like only 5 hearts only deals 5 damage, but if you get full hearts rises to 50 maybe. Second just the fuse part breaks not the sword giving it inifinite durability. Currently the master sword deals 30 damage and rises to 60 when it glows, with Demon King Bow trait at max hearts will deal 100 damage glowing and you can fuse something to give it 150 damage, an efective gloom destroyer.
@ravenraven6046 Жыл бұрын
Actually when it glows the mastersword deal 45 damages not 60 like in BOTW
@LloydTheZephyrian Жыл бұрын
@@ravenraven6046 You're talking about the partially-empowered Master Sword. The full-power Master Sword only triggers when fighting Ganondorf, and is an unbreakable base 60 damage sword.
@ravenraven6046 Жыл бұрын
@@LloydTheZephyrian So in term of pure gameplay, the mastersword is weaker than in BOTW (without the dlc) ?
@LloydTheZephyrian Жыл бұрын
@@ravenraven6046 On its own? Yes. But you can fuse items onto it for more power.
@NathanWoyessa Жыл бұрын
Wait that's actually a really good idea gameplay wise but might not make sense in terms of lore.
@korycard6187 Жыл бұрын
My thoughts are that you are already worthy of the master sword you just need to stay on the dragon. I also thought that the master sword is the idea of a sword almost and all other swords are manifestations of the master sword.
@joshbravo553 Жыл бұрын
if you really think about it zelda was sent WAY farther then 10000 years because the first calamity is 10000 years ago and she was sent when he was still the original ganondorf
@timstod9727 Жыл бұрын
Man the deku tree said that when bathed in sacred light it gains a new power. And supposedly it did but if you say item fusing all the other weapons have that too. I mean what is this special power and mean this thing still hits like a marshmallow. And I miss the loud bang sound affect when around malice and gloom like in breath of the wild, in breath of the wild when you heard that sound you knew you were completely and utterly obliterating your foe or enemy but now you there is no noise no sick feeling and now it's kinda just a collectors item unless I need something like mace horn to add to it just to take off the armor lynel.
@ggdotlol Жыл бұрын
mastersword can be pretty op in the boss fight against ganondorf it does 45 damage when glowing and doesnt break when fighting ganondorf if you add a silver lynel horn it does 100 damage and doesnt break when fighting ganondorf
@kaotic300 Жыл бұрын
i never liked the breakable weapons mechanic because it makes me not want to use any cool looking weapons. maybe they could have made a super rare fuse material like adamantite that makes the weapon unbreakable but doesn't increase the power. as for the master sword, they should have made it unbreakable when fused with light dragon parts because lore
@bestaround3323 Жыл бұрын
I like breakable weapons, but special weapons make me not want to use them.
@tomatosuper9649 Жыл бұрын
My idea was that since the whole "revitalized sword of legend" modifier doesn't really do much (or anything), you could switch between any modifier on the master sword, so you could have water warrior, improved flurry rush, breaking point, etc. And if you could swap it on the fly, I feel like it would make the master sword feel a lot more powerful and fit the story implications more due to it's strength
@alan.mcswank Жыл бұрын
I think Link becoming repeatedly defeated and the sword capable of being damaged implies this is the downfall timeline
@_itsmunah Жыл бұрын
It should never lose power. Weapon durability needs to go
@sandjgaez257 Жыл бұрын
If you’re talking about just for the Master Sword, that would be stupid OP and ruin one of the main gameplay loops of the game. If you’re talking about in general, that’s a different conversation entirely.
@_itsmunah Жыл бұрын
@@sandjgaez257 in general. There’s no reason for it. Botw and totk are not even the type of games that even need durability.. not sure what Nintendo is trying to go for. I mean you just button mash enemies with weapons anyway and throw in a back flip here and there. Nothing has changed since oot. And I’d venture to say botw and totk is a step back from the move sets tp had.. Most players find themselves not even using strong weapons because they don’t want them to break once they have them.. Zelda is not and has never been about evolving combat. I would be fine with creating stronger weapons maybe creating specific builds similar to what from software does.. but enemies need to reflect that as well and not just be a sponge for more damage. Breaking is just a hassle. Makes me greatly miss the old weapons from past Zelda games. The master sword losing energy just completely negates the lore behind the sword. All so people use “different weapons” they put in the world. When in the end people resort to using a specific one anyway. Fuji needs to stop retconning the lore that auonuma and myiamoto have built up over the last 35 years
@Moshuun Жыл бұрын
It should’ve been able to one shot regular enemies, 2 shot silver enemies and heavy damage boss & mini boss enemies. And make it recharge after 15 hits.
@HoneebunnySapphire Жыл бұрын
I thought the weapons being destroyed by gloom at the start was pretty logical, personally. It wasn't just gloom existing, but gloom controlled by Ganondorf, pointedly destroying the weapons so that they couldn't be used to fight back against him. The depths are his area, so of course he wouldn't destroy the weapons in his domain; he'd want his army to be as strong as possible. I don't think it makes sense that bows/shields/farm equipment were left untouched, though, unless it was just Ganondorf being sadistic- can't fight back, but gotta let them eat so that they don't starve before he kills them, and lol, look at them trying to defend themselves with their shields. And maybe a bit controversial, but I also think that the Master Sword *should* be the best weapon in the game. It's literally called the Master Sword, made by a Goddess to fight evil, and then bathed in holy power for 10,000 years. The fact that several enemies have stronger weapons is kind of absurd, IMO. A possible balance would be having it similar to BOTW, with a medium-level base stat, but then tripling or more in the presence of gloom. That way it's strong against what it was made for, and the rest of the time, just a pretty decent blade. So I agree to some extent with your ideas, but think it should be taken further, I guess. I had more thoughts, but I am falling asleep right now, so hopefully this is comprehensible lmao.
@natiprot69 Жыл бұрын
you know that's the case right? When the master sword glows (during boss fights and strong enemies, or close to gloom) the damage doubles (like in botw, it never tripled) to 60 (without fuse) and it gains durability
@HoneebunnySapphire Жыл бұрын
@@natiprot69 doubling isn't tripling though :)
@natiprot69 Жыл бұрын
@@HoneebunnySapphire you are right, but you read my comment right? Where I said that it never tripled in botw? it doubles in botw, same in totk
@HoneebunnySapphire Жыл бұрын
@@natiprot69 Yeah, what of it? I thought it was underpowered in BOTW, too. In TOTK it should be stronger than it was in BOTW.
@MikePhantom Жыл бұрын
1. its not ONLY 10 thousand years its ALOT more than that. 2. so your solution si just shuffling numbers around. which is nota solution but merely a cosmetic band aid
@amyhartman6786 Жыл бұрын
Gibdo Bones are pointless on a melee weapon. They break in 1 hit, even when Lynel mounted you only get 1 strike in during the mounted cycle before they shatter leaving the weapon unfused for the rest of the mounted strikes. Gibdo Bones are intended as a powerful consumable for a arrow strike. If fusing a sword was as simple as fusing a arrow that might work, but as the game mech is now you would wast time and put your self in harms way to try to weapon fuse between every swing of the sword.
@Kinggoat_bs Жыл бұрын
i feel like the master sword should atless be the highest single handed weapon damage before fussing. with dubble damage to glum enemys.
@royaltinman2226 Жыл бұрын
Gloom's weakness isn't sunlight, gloom still persists in the sun with gloom hands all over hyrule. Rather, the weapons decayed due to the initial blast sent out by Ganondorf during the upheaval. The depths weapons remained untouched because they come from the spirits of fallen warriors who were not the target of Ganondorf's purge of weapons all over the surface. This is why weapons don't decay after the upheaval. If Ganondorf were to unleash more of his power near the end of the game, the new weapons would be affected too.
@dashyburd Жыл бұрын
I honestly don't mind the Master Sword as is now but it definitely is a letdown that after all it's been through it's weaker than in BotW. But to be fair, 30 base damage on a weapon that never permanently breaks IS pretty strong. What I would do is to have only the attached material break and then you're left with a weakened base (maybe 10-20 damage) that can't be fused until it recharges. And while fighting gloom enemies either have the base power go up to 60 instead of 45 again, or better yet, increase the whole damage by x1.5 or even x2. I'd like the sword that seals the darkness to live up to the hype but not render every single other weapon obsolete. In Ocarina the Biggoron Sword was twice as strong at the cost of your shield, so it's nothing new for it to be outpaced in raw damage. I heard that after you use up the extra fuse durability on the MS it never comes back and that sounds like a massive oversight, they should fix that.
@ulyssesb1842 Жыл бұрын
The Master Sword not gaining durability from fusing is actually a bug. You can notice that the very first time you pull the Master Sword, it has the full durability sparkle effect and it gains 25 extra durability when fused for a total of 65. Once it breaks and recharges it does not regain this sparkle and only gets its 40 base durability even when fused. Also, the Master Sword has 3 different states depending on your enemy: - Normally, it is not glowing and deals 30 damage. - Near gloom enemies it deals 45 damage and has its normal durability. It starts glowing but does not cause explosions of light when striking an enemy, instead cutting like a normal sword. - When fighting Phantom Ganons/Ganondorf it deals 60 damage and never loses durability. It does have the light explosion effect similar to BOTW's fully powered sword. Surprisingly it does not glow at all when fighting gloom hands, only once the phantom ganon emerges. Also, since it's unbreakable when fully powered, it allows for an exploit where you get the sword down to 1 durability beforehand, causing every hit to do double damage since the game thinks it's going to break on that hit. Doesn't work on Ganondorf though because the sword is recharged when you start the fight.
@ThereIsNoSpoon678 Жыл бұрын
Stronger enemies would have been nice. You can beat a Silver Lynel in 8 hits with the right gear.
@saricubra2867 Жыл бұрын
The last lore accurate Master Sword that we ever had is in A Link Between Worlds. After that, it's a dumpster fire.
@shimmering17. Жыл бұрын
Personally, I think the prerequisite should be 2 stamina wheels and 10 hearts since mineru’s door is 10 hearts
@radu9944 Жыл бұрын
in my oppinion it should have a 45 damage and a 3.00min recharge durability
@Ragnar734 Жыл бұрын
As other have already written, the master sword is the strongest against enemies with malice or miasma (gloom is a bad localisation, my opinion). In BotW the master sword is more durable the stronger it gets (be it malice enemies or through thr trial of the sword dlc). In TotK it doesn't get this increase in durability, however it is indestructible against Ganondorf and Phantom Ganon. So against Ganondorf it is technically better.
@reahslademhA Жыл бұрын
I feel like applying math to zelda lore is not a good idea but go wild
@adamamaya1541 Жыл бұрын
I think it would be cool if it still took 10 mins to recover the full 40 durability, but maybe the master sword gains +1 durability every 15 seconds when not in use untill it hits 40
@mochamanplays257 Жыл бұрын
My biggest gripe with the weapons is we got the master sword (obviously), the goddess longsword, and Sword from Zelda 1, but no four Sword replica? It could just do like a quarter of the damage it should when held alone
@PluresNecat Жыл бұрын
13:57 The master sword doesn't glow specifically in the presence of ancient tech but any beings under the influence of malice / gloom. Go fight the blight ganons in botw with the master sword and you'll see what I mean, the sword glows near the enemies in the depths because they're effected by gloom, I'm assuming if you went and got the master sword before the dungeons that it would glow in the presence of the bosses too Edit: so this comment is irrelevant after another 10 seconds of watching 💀
@sandjgaez257 Жыл бұрын
Unfortunately, the Master Sword does not glow against the dungeon bosses.
@ItsJustRival Жыл бұрын
4:07 “twilight realm” pretty much twilight princess’ master sword
@josephasbury4492 Жыл бұрын
With DLC almost guaranteed, my suggestion is as follows. Give us a newly redone "Trial of the Sword" that by the end boosts the damage to the awakened 45. "But Joseph, that would still mean that its nerfed at base vs BOTW's stats." Yes and no. Seeing as how the total damage of all pristine weapons has been reduced by 33%, the true power of the base master sword scaled to these weapons is actually more than what it used it be. If you multiply all weapons to return them to the previous system, TOTK's Master Sword would inflict 45 at base and 70 when activated. Given a new Trial of the Sword, TOTK's ultimate Master Sword would stay activated at 70 and could even see a durability boost. I always thought it was strange that TOTK hid the Master Sword's output. Given the fact the game was rebalanced to make fusing a better game dynamic, it makes sense that the fact that dmg output was halved; I believe the Master Sword's output is hidden to prevent a knee jerk reaction from players who didn't realize this was the case.
@ThereIsNoSpoon678 Жыл бұрын
Maybe keep Master Sword at 30 damage, but it can’t fuse? Infinite durability.
@adam-px2ye Жыл бұрын
the damage unchanging is perfectly fine. Damage numbers have new context in tears of the kingdom, as even pristine versions of weapons rarely exceed or reach 30 damage, while classic weapons all have higher damage than normal weapons and also rarely exceed or reach 30. this makes the mastersword's 30 very powerful in this new context. I feel like the only thing that needed to be changed was that they write into the story that the mastersword's new divine blade has rhe ability to repair itself within combat, and that it's weapon modifier effect was that it would lose no durability when hitting enemies with it (but would still use durability when hitting anythiny else. so like missing and hitting a rock, or hitting a shield, etc). there is already similar code in place for when hitting zonai devices, so i feel like this is easily achieveable.
@lorisidirgiichi4056 Жыл бұрын
You know the main Master Sword is bad when the glitched Master Sword “MsgNotFound” (not including Zuggle Glitches) is more faithful and lore accurate.
@lightingmcqueen522 Жыл бұрын
I thought they should make it so you could fuse as many weapons to the sword as you want and it would just eat up the damage adding on and on, but the durability gets lower and lower each fuse.
@Inmortuae2233 Жыл бұрын
I might of misunderstood, but did you state that weapons are weaker in totk compared to botw? because that is straight up not true. Gerudo, Zora, and Royal weapons can consistently do shitloads of damage with little to no draw backs, and royal guard weapons can shred lynels when used propoerly. Enemies DID get an hp buff, but it clearly wasn't enough since 99% of weapons still shred enemies like paper anyways.
@ArcticJack2 Жыл бұрын
I mean the initial attack damage without weapon modifiers is lower. With a substantial boost to enemy health, weapons base attack being equal to if not higher than botw, and with weapon modifiers, I think it would help a lot of issue with enemies and weapons making them feel FAR stronger. From my research, I couldn’t see any example of the usual enemies getting an hp boost besides red bokoblins. Like I said in the video, this fix is less mechanical and more psychological just by tweaking stats to feel like a machine
@SonicTheCutehog Жыл бұрын
Ironic how the Master Sword that slept for 10,000 years is weaker than the Master Sword that slept for only 100 years
@etmryann6 ай бұрын
Another issue is that the TotK Master Sword sounds like an ordinarry weapon compared to the BotW Master Sword. For me, its unique sound when fully charged was about half the fun of using it.
@countcr33per Жыл бұрын
I kike the idea some people have said that the Master Sword should function like the Demon Kings Bow, gaining damage based on how many hearts you have, with a base damage of 30. As for durability, i think a good compromise would be that when facing Gloom based or Gloom infected enemies it doesnt lose durability. That would mean when fighting on the surface or on Sky Islands it would lose durability in use, but against Gloom infested foes in the Depths, temple bosses, and against Gloom Spawn and Phantom Ganon's it wouldn't lose any durability. Or you could flip that around and it would lose durability against Gloom foes. I would have it be the first way though since it doesnt break during the Ganondorf fight, and he's the source of the Gloom. Another idea for durability that i saw someone else mention is, if the damage were to be based on how many Heart Containers Link has, then maybe the Durability and Recharge could be tied to how many Stamina Vessels Link has, increasing its durability and reducing its recharge rate. Honestly, the Master Sword NEEDS something to make it more than just a moderately useful weapon, just something to give it that extra boost. One idea i had not inspired by someone elses was some sort of power up to the sword beam the Master Sword can project, like give us the ability to truly use a powerful Skyward Strike. Would be easy enough to implement, just hold the Master Sword in the throwing position for long enough and the sword could ping with Fi's sound indicating the attack is charged, and it could be a larger beam that summons a blue lightning bolt down on the enemy.
@WhatsJamesName Жыл бұрын
In all honesty, I doubt anyone ever actually uses the Master Sword after getting it when they realize there are far better weapons out there. I know I did. I grabbed the sword, fused a silver Lynel horn, and never used it ever again. I used Heavy weapons and Spears a lot more than one handed weapons or otherwise.
@gilgameshthetreasurehunter27503 ай бұрын
It has the exact same problem as the Yamato. You see the shit Vergil does with it. Literally cutting realily, but it game it doesn't one shot demons. With the Master Sword, it should be annihilation of every enemy. Its been repaired and charged for 10,000 years. Im not expecting "I am become Death, Destroyer if Worlds" im expecting it to do more than 30 effing damage
@dante19890 Жыл бұрын
That's a really dumb suggestion. If the weapons were slightly stronger but the enemies health bars was doubled. U release that is a further nerf right ?
@chaoticblackstallion7309 Жыл бұрын
2 things, one maximum output will always be a thing. You can have the world's most powerful battery, but your flashlight will only be so bright, and even though it was charging ten times, as long that it doesn't technically the guarantee that will be more powerful Because we don't know at what point the sword was done You can leave your phone on charger for a day or ten days You'll never go past a hundred percent
@ArcticJack2 Жыл бұрын
They said it grows more powerful the more power the source has
@chaoticblackstallion7309 Жыл бұрын
@@ArcticJack2 Power can take many forms It could just slay greater evils And if my memory serves correctly wasn't it foraged by the gods So I don't think one dragon No matter how long can beat the power of 3 gods?
@chaossin7425 Жыл бұрын
My idea would be to have infinite durability and good damage, like 50 base, doubled to 100 when fighting against more potent gloom, such as gloom spawn, Phantom Gannon, or enemies in the depths, and still possible to fuse things to, though the fusions break eventually. But, treat it like the Ancient Arrows in BoTW, where any enemy created by Gannondorf is completely erased by it, leaving no loot behind. It'd be a great weapon, but it'd slow other progression down if you rely on it too heavily.
@dustinduzgames1276 Жыл бұрын
That's why I used glitches to make my master sword unbreakable able to smash boulders and does 400 damage now
@That.786 Жыл бұрын
I did the ganondorf fight so many times just because the master sword was actually fun to use in it because I don’t have to worry about it breaking it can’t even beat a regular lynel without breaking at least without attack boosts. I think the master sword should be how it is but with infinite durability and double strength around gloom instead of doing 45 this would be pretty overpowered but I mean it’s a legendary sword
@nilsolsen8727 Жыл бұрын
Right, I can't think of a better reward than to give you a sword that won't break.
@user-bm7mo2ck6r Жыл бұрын
It really makes zero sense why the master sword breaks and why they kept the same ridiculous weapon degradation system from botw
@voltron77 Жыл бұрын
Okay but the master sword DOES double damage against gloom
@jordangeer8964 Жыл бұрын
The 2x bonus for fused materials is what the Scimitar of the Seven has, and maybe some other Gerudo weapons too?
@Ribsi6 ай бұрын
Honestly I think they should have just given us new Trials of the Sword so we can optionally have a 60 dmg and a 100+ durability.
@4leafedclovers Жыл бұрын
it would be funny if it functioned like the doom eternal crucible blade
@swagmiredoesall Жыл бұрын
My head cannon for why the enemies are weaker even though the weapons are decayed and Ganon is at his full power is that link just got more proficient with his arsenal throughout the events of BotW so now it doesn't matter if his weapons are weaker. He still will get the job done with them. I think the ability to fuse alone makes the master sword feel more powerful, but I do agree it should increase the durability too. I didn't even know it didn't, but it's wacky that it doesn't tbh. Also it should deal at least 60 at base because of the trial of the sword from botw. Idc if they lower the durability because of that, and you upgrade that with another similar trial dlc. Especially since I'd imagine fuses adding some more durability as well before that comes out. They'll probably just do another trail of the sword type dlc that increases its attack.
@morningstaranalytics3754 Жыл бұрын
BOTW 60 Damage TOTK After 10,000 years 30 damage 😂😂😂😂 The gross incongruence is hilarious That being said Its a Zelda game🧿🧿
@ArcueidBrunestuddo Жыл бұрын
Master Sword should have infinite durability but can't be fused with anything. It only does 30 damage which is rather weak compared to weapons like Scimitar of the Seven/Lightscale Trident fused with silver lynel horns or molduga jaw with bone proficiency. It goes up to 60 only when fighting Gloom Hands or Ganondorf himself while all other weapons should lose durability much quicker or shatter instantly altogether. Endgame bosses the Master Sword should be king while everywhere else it should be the less optimal weapon compared to others. Master Sword losing energy is such a silly concept that on my next playthrough I'll just use an infinite durability mod.
@Wendy_O._Koopa Жыл бұрын
I know it actually makes this all _worse,_ but it has been a _lot_ longer than 10,000 years. It's been 10k years since the last Calamity, and the calamities have been going on for the last 100k years at least. Then _before_ that was the original Zelda Timeline(s) which never really committed to a sense of scale, except for like saying that TP was 100 years after OoT. Zelda could have had that sword stuck in her noggin for anywhere from 111,100 years (everything mentioned previously, plus 1k just for SS) to a million, or so. Um... so... yeah, it should probably ought to be a little more than 30 by now, or something...
@phootaphan9166 Жыл бұрын
Link: Unsheathes one inch of the strengthened Master Sword Ganondorf: Instantly dies in every timeline
@bluemario52664 ай бұрын
It’s actually weaker near gloom enemies because it does 45 damage instead of 60 (unless your fighting phantom ganon then it goes to 60)
@antilopezmexicanos Жыл бұрын
My solution: Tie the Master Sword to Link's hearts, dealing 2 points of damage per heart and the light dragon part provides 4x more attack damage, so, maxed out stamina, having 37 hearts, would be a whopping 74 raw damage and a Light dragon horn, provides 20 x 4 80, so the master sword will have a 154 attack damage, also against gloom enemies have a 25% more damage, this is justified as a legendary weapon and the sacred power of the light dragon.
@Spork15 Жыл бұрын
the problem with "fixing" the master sword is trying not to make it overpowered In botw people had the same problems with it Nintendo "fixed" it with the trial of the sword Having 197 durability(technically still 40 but hitting something will only take around 0.20) and 60 damage then People complained it was too overpowered Now in totk they "buffed" by simply being able to fuse things to it to make it more powerful without increasing durability Its Not basically useless like it was in botw with it now having a higher base damage than almost any other one handed weapon (almost because gloom sword has 41) Unlike botw where even royal weapons did more Its balanced
@doge151. Жыл бұрын
the master sword is only as powerful in canon as it should be if you use the msgnotfound master sword which has infite durability and can have entire weapons with there own fuses fused to the sword making it actually deal the correct damage and have the correct strength.
@pyraswolf4263 Жыл бұрын
Currently the Master Sword is pretty good for *Weapon Conserving*, you can just kill a couple silver bokoblins and lose your sword and then its back in like 10 minutes, you didnt have to use ANY weapon durability. This makes the Master Sword unimportant, it effectively doesnt matter where you use it or what you use it on, it will always come back. I think making it weaker with use and charge back to full strength over time would work better. No more destroying the master sword just to get it to fully recharge minutes later either. Although I suppose lore wise it may not be perfect. Maybe the Master Sword could be the strongest base weapon in the game, but not be fuseable. But I dunno, im not a game designer.
@FazKev Жыл бұрын
This vid is good but the strongest weapon is not a gloom club with slh on it. Lightscale trident with a slh and when you get Sidon's water power, that will do around 145 damage.
@lunamoth105 Жыл бұрын
i should make master sword be twice as durable as it is, have re charge time 5 min and deal 50 dmg
@ThereIsNoSpoon678 Жыл бұрын
The Master Sword isn’t supposed to be the strongest weapon in the game. Even in OOT, the Biggoron sword was stronger. They should have made greater efforts to make the Master Sword more interesting. Maybe certain enemies are basically unkillable without ‘sacred’ weapons. Maybe you could Fuse two or three items? And durability went down from there? Or maybe it starts with a high attack, and goes down the more you attack. Until it reaches 1, then it actually recharges/goes back up over 10 minutes. But never becomes unusable. Idk man.
@bdhuffman42 Жыл бұрын
Great ideas!
@Alex_Dul Жыл бұрын
i only want av toggle on the armor menu that will let me equip a full set of armor. Having favorites at the top, of course!
@pezfam Жыл бұрын
I really like the idea of the the Master Sword being immune to gloom damage, while virtually any other weapon would have durability hindrances from being used against gloom. Like, any other weapon would lose 4 times the durability per strike against gloom. I would then have the Master Sword not lose any durability when striking gloom enemies (much like it has against Ganondorf).
@JuanGonzalez-vn7zg Жыл бұрын
Masking the master sword unbreakable is not over powered it’s the dam master word for a reason
@talenstout8324 Жыл бұрын
The master sword has a great design as is. it didn’t grow in strength during the calamity, it used the energy to heal itself. it’s a lore thing. the master sword needs to be strong. the master sword doesn’t break during the final fight, so Zelda’s efforts arn’t wasted. Even the strongest weapons in the game arn’t very strong. That would make the enemies to hard. Ganondorf would be to hard. Gloom depurates your health. Our weapons would break to quickly.
@Nebyulosity Жыл бұрын
Personally, I do think the Master Sword should be unbreakable and overpowered. Weapon durability is just a tacky crutch that the devs leaned on too heavily to force the players to experiment, instead of just trusting in the inheritant fun of trying different weapons/fuse combinations. Weapon durability makes more sense in the early game, but is just a nuisance in the mid to end game. At the very least, players should've been given a route to overcome weapon durability all together after having progressed in strength through the game. The master sword is exactly what could of filled that niche of end-game weapon. Instead they essentially just made it like any other weapon (the only major difference really being that it can recharge), which is just lame and completely antithetical to the Master Sword's identity.
@morningstaranalytics3754 Жыл бұрын
As opposed to BOTW The Master Sword was a main quest that u were directly led to if u progressed thru the game Therefore Making it so easy to obtain in TOTK Made obtaining it kind of anti-climactic
@Bannertbird Жыл бұрын
Yeah so, a few things. 1: enemies are buffed, like I know that red bokoblins have around 40-50 health when they used to have 14, and the same goes for others, and 2: the master sword doesn't lose durability against gloom enemies
@dhans9662 Жыл бұрын
The only time the master sword doesnt lose durability is its near Phanton Ganon or Ganondorf. Its still weak against normal gloom enemies
@Bannertbird Жыл бұрын
@@dhans9662 yeah sorry, and also I think the numbers for the health are off too
@kcspeaks6446 Жыл бұрын
Master sword should have always been the only weapon having infinite durability. That is all they need to correct. Leave the rest the same. Would I only use it? Yes. But as it is now, I rarely ever use it and wouldn’t get it again as it waste a perfectly good weapon slot.
@HAVIC101XXX Жыл бұрын
Getting the Master Sword doesn't waste a weapon slot in either BotW or TotK. The games just give you an extra weapon slot exclusively for the sword's use as soon as you acquire it. The only way you don't get the free weapon slot is if you do the glitch in BotW that lets you pull the Master Sword from the forest without the Heart requirement.
@robhillen8007 Жыл бұрын
I don't think it's fair to the Master sword for it to have to be balanced against other weapons in the game. It's an endgame weapon and is *supposed* to be more or less the best. If it had to have some balancing factors with its buffs, I'd make it so it does ~2x as much damage as the second strongest unfused weapon and has infinite durability, but it can't be fused with items. Fusing would still make certain weapons stronger than the master sword, potentially much stronger, but unlike them, you can use the Master Sword without worrying you're wasting it on too weak of enemies. I think it'd also be cool if it had a damage modifier against Ganondorf and other gloom enemies that made it deal among the highest damage possible on a weapon. Maybe it can even reduce or negate the adverse effects of being near/touching gloom when its being actively wielded, but doing so will drain its durability when doing so would otherwise be impossible. Then, having the 10 min penalty for depleting its durability would be a little more warranted, as you could say its recovering from fighting off gloom for an extending period of time. Maybe it slowly recovers that durability when not in use to prevent it dying the moment you pull it out despite not having been near gloom for several minutes? I feel like that's how it should've worked as a baseline in BotW/TotK, since there's no reason for it to be able to recharge when its about to fall apart but not when it's mostly fine.
@Lamby2509 Жыл бұрын
Why not just make it a full 3 wheels of stamina for the sword?