I Found The ULTIMATE 3D Modeling Software!!

  Рет қаралды 169,443

Josh Gambrell

Josh Gambrell

Күн бұрын

This software is insane... but what exactly can it do that Blender can't? Let's find out.
►► Enroll in the most popular (and free) hard surface modeling course - www.blenderbros.com/jumpstart
►► Get Plasticity: www.plasticity.xyz/
►► The Hard Surface Academy - www.blenderbros.com/academy
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MY FAVORITE BLENDER ADDONS:
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🧘‍♂️ Zen UV - gumroad.com/a/997463155
⛮ Kit Ops 2 Pro: gumroad.com/a/779940979
💾 PowerSave: gumroad.com/a/442037363
🔌 Cablerator: gumroad.com/a/341111923

Пікірлер: 719
@Mranshumansinghr
@Mranshumansinghr 11 ай бұрын
Plasticity is based on Nurbs and Blender is based on Polygons. Back in my time in 2001 there were special tools in 3dsMax to do Nurbs modelling. Catia and Solidworks have always been Nurbs based as they were used for CAD and CAM (Cost more than a Car). But now the two worlds are merging. I think we underestimate the power of Blender, but you should try creating Booleans in 3dsmax Version 4 and 5. You will in 2001 2002 and you will never be able to do more than one Boolean. Plasticity is definitely the future for Nurbs and 3d printing. But it will not replace Blender.
@Panboy2k
@Panboy2k 11 ай бұрын
Blender has nurbs too, the tools are not as deep as the poly tools, but blender does support nurbs , this video confused me.
@Mranshumansinghr
@Mranshumansinghr 11 ай бұрын
Nurbs Surfaces lack UV Mapping properly like Poly surfaces. That is why you have to convert them to poly and retopologies before doing UVW unwrap. They are good for 3D printing as they are more precise in the form. But they are not great for Virtual space.
@3dMistri
@3dMistri 11 ай бұрын
@@Mranshumansinghr you are fundamentally wrong. if you done nurbs modelling right way then the UVs automatically follows the surface and there is no need to do extra retopology work which is must in polygonal modelling work.
@amigodesigns
@amigodesigns 11 ай бұрын
Fusion360? You have NURBs TSplines, and pretty much anything.
@Mranshumansinghr
@Mranshumansinghr 11 ай бұрын
@@amigodesigns Yeah but Fusion 360 is not as good as Plasticity and it is very expensive for commercial use.
@imdumped
@imdumped 11 ай бұрын
for the price I prefer 2000% blender, at least those who don't have money can create and not always let those who can afford softwares to express themselves and we can be very grateful to everyone who worked on this software to make it free.
@everlastingmedia
@everlastingmedia 11 ай бұрын
If your bread and butter is 3D modeling something FAST then Plasticity is the way to go... If you have the time to learn the processes for achieving the same things in Blender, there's no reason not to save the money.
@SteveJones-uf9hs
@SteveJones-uf9hs 11 ай бұрын
of course you do if you are a free loading grifter
@imdumped
@imdumped 11 ай бұрын
@@SteveJones-uf9hs what do you mean about grifter....like those who are using others creations with some AI's without paying anything to the creators except a few bucks to the AI service ?
@joshuaborner
@joshuaborner 11 ай бұрын
I think 100$ for a one time payment is fair compared to other software these days. Some stuff in 3d costs way more than that on a monthly basis
@Axiassart
@Axiassart 11 ай бұрын
@@joshuabornerthat’s not about if it’s fair or not free will always be more accessible than paid and blender is good enough for most amateurish works and for those going pro they will be more interested in industry standards instead
@ianmcglasham
@ianmcglasham 11 ай бұрын
I can model literally everything in this video in blender. Not only can i give the resulting models a significantly better topology than plasticity can, I can add controls and nuance to every shape here that plasticity cannot. There is no such thing as an impossible shape in blender. If it is manifold - it can be made. Ill go head to head with plasticity anytime. Let anyone decide which version of a shape they would rather use - Mine or plasticity's.
@JedHurricane
@JedHurricane 11 ай бұрын
Teach me your ways 😮
@unclemonty9506
@unclemonty9506 11 ай бұрын
in the virtual world...try manufacturing it and you will be laughed at. The digital realm is going to be dominated by AI and you will be obsolete
@unclemonty9506
@unclemonty9506 11 ай бұрын
@@weplaywax you think this very average 3d KZfaqr got compensated to push Plasticity? LOL, nah, he just found some amazing software that's all. Company 'behind' Plasticity? It's one man...that's it...
@ryxrr7207
@ryxrr7207 11 ай бұрын
​@@unclemonty9506 "try manufacturing it" bitch please. You sound like a digital boomer trying to look modern for the younglings by using AI randomly in your comment. Get outta here.
@Kknewkles
@Kknewkles 11 ай бұрын
@@unclemonty9506 the sadistic glee of people like you saying shit like that always gets me. You've never possessed a skill somebody else would envy, so now you think you're getting even. You're not. You're still a jealous little cunt.
@everlastingmedia
@everlastingmedia 11 ай бұрын
It is entirely possible to do these things in Blender, and get good shading, but Plasticity does have some bleeding-edge methods for getting it done, where Blender takes quite a few more steps to achieve what you did in a few clicks. So it's inaccurate to say "impossible"... although it may *seem* impossible, because it does take more effort to achieve those effects in Blender in its current state. You did a good job at highlighting some of the things Blender struggles with. Blender is constantly being updated and improved, so hopefully the awesome devs learn from Plasticity, Womp, and the people putting in the effort to create SDFs in Blender and they give us these tools out of the box soon.
@matslarsson5988
@matslarsson5988 11 ай бұрын
Plasticity is fantastic but exports most often require a lot of cleaning up and manual work. Att least if you need to texture the objects.
@ray3dx661
@ray3dx661 11 ай бұрын
Recommend keeping NGONs as you will get a mesh similar to BoxCutter/Hops. You can then remove edges to make a low-poly for baking and UV-ing.
@cyano3d
@cyano3d 11 ай бұрын
What if i zremesh it
@JoshGambrell
@JoshGambrell 11 ай бұрын
You can texture easily with ngons, FYI. This is a common misconception and completely false. The only thing us you need clean quad-based geo if for UVing sometimes.
@neoneil9377
@neoneil9377 11 ай бұрын
If u r using 3ds max just import it in STP file and thrrough modifier increase the product quality of the surface of each object to production. And u will have a flawless surface.
@MetalGearMk3
@MetalGearMk3 11 ай бұрын
You don't need to cleanup the mesh, just UV unwrap it and texture it.
@rapatski
@rapatski 10 ай бұрын
Shouldn't you clarify that this video was sponsored by Plasticity?
@rafaelbaffini
@rafaelbaffini 10 ай бұрын
Despite the limitations, we can’t beat “free” when choosing a cost effective piece of software unless the paid option really adds to your productivity. I am fine with Blender so far (it has been over 20 years already!)
@akeel_1701
@akeel_1701 10 ай бұрын
I only discovered Blender last year an I am amazed that it's been out for so long
@pitched7401
@pitched7401 11 ай бұрын
I use Blender for about 3 years now and while I don't model alot to need a specific software for it, it's awesome to see how there is such a variety of quality programs out there, to make the 3D workflow as customizable and practical as possible
@Fotenks
@Fotenks 11 ай бұрын
I've been using plasticity for a few months now and absolutely love it. Blender still has it's place and its very good and useful, but like 80% of my modeling time is in plasticity now.
@Throndronis
@Throndronis 11 ай бұрын
2:20 Sweeps and Lofts *are* actually achievable inside Blender: For sweeps you can use curves with custom profiles from other curves. For Lofts you can use the "Bridge Edge Loops" action in the edge menu or the Loop Tools addon that comes built in to bridge between faces. You can tweak the number of cuts and twists between each form.
@jackpaynevc
@jackpaynevc 11 ай бұрын
Square + Circle + Triangle + Rectangle. In Blender, there is no way you can achieve this with "Brigde Edge Loops" like Plasticity does. I never heard of this software before seeing this video, but I've tried for a few moments after that. I am not sure about the software's quality but the program in it's behind, looks promising. I believe eventually, 3D world will change it's algorithm from Polygons to something else. This can be a start.
@Throndronis
@Throndronis 11 ай бұрын
@@jackpaynevc problem is, this is not a new invention, it has just been applied to classic polymodeling techniques. things like NURBS curves and surfaces have been a thing for a while now, even catmull-clark subdivision could be basically considered similar i sort of doubt this would make a difference outside of modeling, it'd be a LONG way before polygons are dropped, since they're the basis of the entire rendering pipeline, from z-test to object shaders, they're all based on vertices this is a really interesting topic though, i kind of see a resemblance to the comparison between raster and vector images, but in 3d. Still, i'm very new to this
@neuroblossom
@neuroblossom 10 ай бұрын
@@Throndronis i would love to see what you come up with replicating the loft between multiple shapes like in the video, in blender.
@joshhockey9
@joshhockey9 6 ай бұрын
@@neuroblossom It's no problem at all. Make those shapes, line them up, give them the same number of vertices. With loop tools just click loft.
@s.patterson5698
@s.patterson5698 25 күн бұрын
​@neuroblossom Create the individual shapes by using a circle and then determine the segments for each shape. Then join them and then bridge loop them. That is how it's done in Blender. I am a newbie but I learned that 2 weeks ago.
@TobeasJ
@TobeasJ 10 ай бұрын
To me, this just highlights how awesome Blender is for a free software.
@bee_man84
@bee_man84 10 ай бұрын
There's no way I'm switching to plasticity after using blender. Plus I'm beginning to get fond of using blender and now this video pop up.
@joshua42777
@joshua42777 10 ай бұрын
A plasticity and blender workflow looks like a huge time saver! Thank you for covering this.
@uzairbukhari99
@uzairbukhari99 11 ай бұрын
I'd advise everyone to pick up plasticity gun course on artstation to get started. Pretty insane what it can do!
@untitled795
@untitled795 11 ай бұрын
Arrimus one?
@uzairbukhari99
@uzairbukhari99 11 ай бұрын
@@untitled795 Alexei Kolb hand gun course
@anab0lic
@anab0lic 11 ай бұрын
I'd advise to read reviews of that course before purchase...
@uzairbukhari99
@uzairbukhari99 11 ай бұрын
@@anab0lic well that's a bummer. Haven't got past the fundamentals part. Pixel fondue also has good tutorials too
@rustbucket1971
@rustbucket1971 11 ай бұрын
Agreed, PIxel Fondue is probably the fastest way to get up to speed with Plasticity
@Roobotics
@Roobotics 11 ай бұрын
Plasticity really does deserve the praise it's getting, the ability to do whatever you want without breaking manifold of generated export objects is amazing for 3d printing. It's just so powerful and intuitive that I've not had a reason to keep struggling through freecad. Now I can have accuracy and aesthetics however I want them. I keep learning new features that make my experience more enjoyable and productive, while updates keep dropping that are pretty exciting. Bool and loft operations are just like magic, the ability to create an object out of the surface of other nearby selected surfaces just recently blew my mind. It's wild and is everything I was looking for and applied in a way that is concise and more importantly searchable. FYI blender loop cuts are 'isoparam' that is one that's super important to know!
@Dina_tankar_mina_ord
@Dina_tankar_mina_ord 11 ай бұрын
I´ve watched the progress of plasticity and it caught my eye mostly because the workflow setup is very similar to blender. Imagine having both programs running in tandem for every object an dynamically change the tools back and forth.
@wallegamecube
@wallegamecube 11 ай бұрын
this is a planned feature for Plasticity in July (devs call it the Blender Bridge)
@peppersiegel7636
@peppersiegel7636 11 ай бұрын
So… your saying CAD is better than blender?? They are completely different things! Poly modeling and vector modeling have their own ups and downs, there is no best ever choice. I swear you must be sponsored by plasticity😂 edit: yes, i watched the video to the end.
@Bruwulf
@Bruwulf 11 ай бұрын
Yeah. This whole video is "Non-polygonal modeling program does some things better than polygonal modeling software". "Spoons are better for eating soup than forks, so spoons are the ultimate utensil!". And despite the repeated use of the word "impossible", nothing int his video is *impossible* in Blender, it's just more difficult.
@peppersiegel7636
@peppersiegel7636 11 ай бұрын
Absolutely! Although some things he used as an example are actually really easy to do in blender once you know how.
@JoshGambrell
@JoshGambrell 11 ай бұрын
Watch the video next time.
@peppersiegel7636
@peppersiegel7636 11 ай бұрын
@@JoshGambrell i did dude, you can loft in blender easily
@peppersiegel7636
@peppersiegel7636 11 ай бұрын
You called it the “ultimate” 3D software even from the start.
@fallogingl
@fallogingl 11 ай бұрын
I personally fail to see anything that's new in Plasticity vs Hardops/MeshMachine/Boxcutter. You do have to clean up the export from Plasticity anyways no?
@JoshGambrell
@JoshGambrell 11 ай бұрын
No. Why would you clean the export? Depends on your pipeline and if you need clean topology.
@kenw8875
@kenw8875 11 ай бұрын
early adopter of Plasticity. the Parasolid geo kernel and near class A surfacing flow is rocket fuel. F360 + Plasticity + Blender - - > WarHammer 🚀 🔥
@SpencerYonce
@SpencerYonce 9 ай бұрын
Quick tip! When exporting via OBJ from Plasticity to Blender, make sure that you remove the baked in normals from the geometry that you import. MOST of the time, this fixes weird shading issues. Let me know if this helped you!
@ragnarhrodgarson1952
@ragnarhrodgarson1952 11 ай бұрын
funny that you say that these things are not possible in Blender, I do them mostly all the time, but between your examples and me is one difference I know of these Problems and avoid them from the beginning so I never enconter these Problems since my Models gets created with that in mind ^^
@jonnytenebrous1113
@jonnytenebrous1113 11 ай бұрын
Blender + Plasticity is an amazing combo, with Plasticity development very active and new features arriving regularly (for those on Studio license, anyhow). Also, Plasticity is very reasonably priced, with no subscription bollocks. Highly recommended!
@Tuck-Shop
@Tuck-Shop 11 ай бұрын
" Plasticity is very reasonably priced, with no subscription bollocks" This. This is why your comment is so freaking awesome. Thank you
@Toughbeard
@Toughbeard 11 ай бұрын
Studio: Individual license. Commercial use allowed Version 1.X updates included All updates included for 12 months, including major (2.x) releases Access to the beta program for 12 months - help shape the direction of new features Indie: STEP, OBJ, and Parasolid import/export Individual license. Commercial use allowed Version 1.x updates included actually looks like it is buy again style at the moment. No info on what is going to happen at the end of year one... Yes its cheaper than Fusion and other platforms but it is not as mature as well. If the Blender addon shows up and the pricing is polished then it will be interesting to look into. Building in Cad software then throwing it into Blender would be awesome but again if you can export from Fusion 360 then why would we need this again? I hope they succeed but I am skeptical at the moment. I have been using cad a very long time and the bevel thing in Blender is just retarded. I have driven Josh and Ryuu nuts with all my questions but now I am used to it. As Ryuu said "Vanilla Blender experience is essential, Vanilla workflow is retarded" So if I look at my Blender investment and stuff that I will probably buy it is worth it because it is really buy and own. I am currently checking the development of the Cad addon for blender.
@pteronoid
@pteronoid 11 ай бұрын
i tried to recreate the bevel at 2:35, it's weird that in blender it does not work like that by default, i don't think it's a downside of poly modeling, in sketchup (with respective addon of course) for example the bevel works as intended (although the second bevel will require some extra cleaning). in blender you need to add additional edges for the bottom vertex to slide.
@kreculjkreculj
@kreculjkreculj 11 ай бұрын
I can confirm this. Sketchup also has an addon which turns it into a vertex modeling software. My main issue with Sketchup is a lack of a solid but affordable render engine, and exporting Sketchup models to Blender is a pain in the ass.
@HarbAlarm
@HarbAlarm 11 ай бұрын
Bro really got his mind blown when he found out about CAD software xD
@leonardbenzies6374
@leonardbenzies6374 7 ай бұрын
Being a games programmer, at one time you could pay a one off price for modeling Software like $200 but now some companies want $200 a month and the product is NEVER yours. Blender and Sketchup is no use for solid models unless you spend hours fixing your model. I have just started on 3d printing and have not decided on a good product yet.
@hardtools3d
@hardtools3d 11 ай бұрын
It's true, Plasticity is very good, quite easy to use, but its problem is when exporting, the topology of its models is not very good, there are times when it superimposes polygons and this is somewhat complex when it comes to maps UVs
@gregtracy9322
@gregtracy9322 11 ай бұрын
I wondered how long it would be before some Blender users took a good look at Plasticity. It's not really CAD per se, its a NURBS modeler. It handles boolean much better than Blender and allows you to enter dimension info much easier. Blender is still a much more powerful solution for a lot of things, but it's very early days for Plasticity. It needs to be on everyone's radar.
@SkintSNIPER262
@SkintSNIPER262 11 ай бұрын
Depends on what you want to model. Fusion 360 has been around for awhile and has been free of hobbyists
@guitarbrother1762
@guitarbrother1762 11 ай бұрын
Does Plasticity have units now? If you wanted to create real prototypes and work in millimeters and degrees.
@cekuhnen
@cekuhnen 11 ай бұрын
Plasticity which uses the Parasolid kernel is not really cad ? You are funny man.
@guitarbrother1762
@guitarbrother1762 11 ай бұрын
@@cekuhnen um, if I remember correctly the developer told me that it's not possible to specify measurements.
@cekuhnen
@cekuhnen 11 ай бұрын
@@guitarbrother1762 in what way when doing a modeling command or drawing a sketch ? Plasticity is a rhino / free form clone using direct modeling and not a parametric modeler. Further the focus is quick concept modeling and not detailed engineering modeling. For that use Fusion360 SW ProE or Shapr3D
@DevinAdint
@DevinAdint 11 ай бұрын
How does it compare to something like sketch up? Does it have the concept of inferencing, push, punch, pull, follow me (extrude along a path), object arrays , etc...?
11 ай бұрын
You can do the same things in Fusion 360, the free version. But as always, the exported model will be nasty and not ready for TV series or movies. I prefer use something like Fluent to do my prototype and after retopo. Slowest but full quad is the rules for TV series and movies (sometime for set, ngon is ok if no subD but it's rare).
@MrSunamo
@MrSunamo 11 ай бұрын
This seems like some really promising software, but when I tried it, moving around an object or the interface wasn't smooth at all. It would be awesome if a GPU could be utilized for Plasticity.
@franman51
@franman51 10 ай бұрын
The Indie and Studio licenses, are they perpetual or subscription based? If it's subscription based, does that mean I no longer use the software after expiration or I can continue using the software w/o support.
@Alex-tn7pv
@Alex-tn7pv 11 ай бұрын
I always get skeptical when something is too good to be true. There's always a catch.
@JoshGambrell
@JoshGambrell 11 ай бұрын
Don't know what to tell ya brother. It's the real deal. I've been using it. And I have zero percent sponsorships or kickbacks from their software.
@Alex-tn7pv
@Alex-tn7pv 11 ай бұрын
​@@JoshGambrell I appreciate your honesty sir. Consider me convinced!
@LuciusVulpes
@LuciusVulpes 11 ай бұрын
The catch is the shading isn't always the best in more complex models when exporting from Plasticity, so the same problems mentioned at the start remain. It's a useful tool in the sense that it can help you make harder shapes faster and easier, but aside from that, it doesn't really solve much.
@Alex-tn7pv
@Alex-tn7pv 11 ай бұрын
@@LuciusVulpes Shading has been my Achilles heal for some time now.
@carlosthecilp
@carlosthecilp 11 ай бұрын
Is really worth it for videogames modeling? Sometimes I used the free version of 3Dshapr and is similar but can run in IPad, but I don’t have a really good experiences trying to include that models in 3dsmax and UE5, Now I’m learning Blender and if we can put this models for videogame ready use, would be awesome!
@dzibanart8521
@dzibanart8521 9 ай бұрын
In blender, If encounter the issues shown with your boolean example what I do is to bevel 'cutter' instead of the shape. Instead of using a cylinder I would use a bolt shaped cutter, and just bevel where the two radius meet.
@jasonwilde5335
@jasonwilde5335 11 ай бұрын
Ive just started using it and love it. There's not many good in-depth Plasticity tutorials available out here - would be brilliant if you started making some.
@mykaru3553
@mykaru3553 11 ай бұрын
Is this not just comparing polygon based modeling vs CAD modeling? Ofc it doesn't run into issues causes by polygons, but once you export it, it will.
@muhammadhaseeb4398
@muhammadhaseeb4398 11 ай бұрын
I think the issues we face during that type of modeling workflow is because of our approach to modeling. Blenderbros Workflow mostly consists of NGON modeling, which I think is not an efficent way to learn about modeling and topology. Defiently not saying this approach is bad, I still have their game ready asset course in my arsenal, but thats not how you will learn topology. And I also think mainly in the end it's not about software but about the principles and workflow you use. Respect and Regards
@jacobmougharbel5402
@jacobmougharbel5402 10 ай бұрын
i remember learning box-cutter from your videos so i want to ask your opinion, I'm learning fusion 360 for hard-surface but I'm curious whether to drop it and hop onto plasticity. Thank you in advance!
@najhonbanjon
@najhonbanjon 11 ай бұрын
Shading problems in Blender, and as far as I know, can be overcome, especially those related to curved surfaces such as the shape of a cylinder. For example, one of the impressive solutions data transfer
@DataJuggler
@DataJuggler 9 ай бұрын
How did you join the 4 different shapes you showed? I can't figure out this software.
@TheGuardianofAzarath
@TheGuardianofAzarath 8 ай бұрын
The Blender>Plasticity bridge isn't a rumor, the author of the program has already finished coding it, and apparently it will ship with the 1.3 release. There ARE ways to do parametic cad in blender from what i've seen on youtube, but that requires a paid addon that isn't feature-complete yet, and a lot of what you've said isn't possible in Blender isn't techincally true, it IS possible, but you need addons for it, most of which you probably have to pay for. That said though, plasticity is VERY good at hardsurface modeling, sure, it's not parametic like Fusion 360 or onshape or shapr3d, but it's a buy-and-keep software, very affordable, and isn't tied to the cloud, and you don't need a subscription to get at all it's features. It'll be interesting to see where Plasticity will be in 10 to 20 years, considering how Blender started out in the 90s as the brain child of a single guy developing it, and to where it has gotten now.
@Emmanuel72
@Emmanuel72 11 ай бұрын
Plasticity, is it kind of a "Rhino" software but with a cleaner and simpler UI ? look's nice to use, does it has an alternative to geometry node / grasshopper ?
@ImFastrnU
@ImFastrnU 11 ай бұрын
Yeah, I use Rhino but it can be finicky at times. It's powerful though.
@neoneil9377
@neoneil9377 11 ай бұрын
I am in love with this sotfware, its a hard surface modleing heaven, although there are so many professional and artist friendly cad softwares out there but this thing is a beast, its smooth like butter, once u get a grip on this u can never go back to ploygon hard surface modeling, i learnt this in a week or so there are tons of tutorials already on YT. THe good thing is I can import STP file in 3ds max so there is no issue in surface. Thank u Josh fo highlighting this software.
@PaperHunter
@PaperHunter 9 ай бұрын
This seemed interesting, so I've been trying the free trial since watching. I'm unlikely to use it in my Blender workflow but it will definitely replace the limited free Fusion 360 version for functional 3D printing.
@simplyfuns
@simplyfuns 11 ай бұрын
hello Josh , it will be great if you make a short video about all the specific modeling and how to stay relevant in the near\ far future with AI . i know its more hard to ai to do the clean modeling we do right? anyway it will be great to know what is your opinion about that and what to choose to stay relevant in 3d field :)
@void_signal
@void_signal 11 ай бұрын
does it have some kind of bending instruments ? Like "sheet metal" in fusion 360 or like "bend modifier" in maya? I like to make details on flat surface, then bend it into cylinder prop etc.
@Hitsujioyaji
@Hitsujioyaji 11 ай бұрын
Use imprint command in Plasticity to make details on surfaces…you can extrude in normal and any direction
@UlfricStromcloak
@UlfricStromcloak 11 ай бұрын
Free version of the Fusion360 is more powerful than Plasticity. Thereis a limitation that you can't edit more than 10 active projects, but you can easily get around that limitation.
@theamericanwolfman
@theamericanwolfman 11 ай бұрын
I bought plasticity after the first couple hours in the trial. They way nurbs and curves work just fits how i think of objects. Plus the built in precision for 3d printing, and the License is Perpetual.
@ahmadjames151
@ahmadjames151 11 ай бұрын
What do think about shaper 3d? is it good for gaming assets ?
@mariopichardoberriozabal307
@mariopichardoberriozabal307 9 ай бұрын
I'm new to this channel so its the first time i see any of your videos. How do yo do to acomplish the AI look you have of yourself???
@zozoolaroxmusic
@zozoolaroxmusic 11 ай бұрын
It’s hactually the step back. Knowing the topology issues makes you unlimited, although after ur getting all the wisdom of that knowledge speed is the priority. Agree
@user-rs1bi1do1r
@user-rs1bi1do1r 10 ай бұрын
Ok this seems a bit based on a misunderstanding of the purpose between these two pieces of software. One is a 3D modelling and animation software, and the other is a solid body modelling software. In other words, one is meant for virtual purposes (games, textures media, animation), and the other is meant for manufacturing purposes (with rendering features to preview final output). Sure, there is some functional overlap, but there is a lot of functionality unique to either that they don't really compete.
@Sonny.-
@Sonny.- 11 ай бұрын
material works isnt listed ? is it really out yet? couldn't find it on the blender market too :(
@JoshGambrell
@JoshGambrell 11 ай бұрын
Releasing in July
@animgreat2719
@animgreat2719 10 ай бұрын
Josh thanks for bringing more info and options to the hard surface pipeline, Its always handy to have more options at our disposal.
@gglenn7920
@gglenn7920 10 ай бұрын
Is it more intuitive than NX? Because I'm having a hell of a time deciphering then nonsensical errors I encounter in NX.
@michasornat6672
@michasornat6672 11 ай бұрын
Ever thought about Plasticity tutorials down the line, Josh? I really like the way you show/explain things, so that would be a tasty treat!
@sassuskrassus3166
@sassuskrassus3166 11 ай бұрын
I worked with several different CAD softwares like (Inventor, Catia, AutoCAD, Solid Works, Cimatron) and almost all of them can achieve those kind of geometries without any problems most of them use Nurbs and not Polygons and therfore booleans problems, shading issues or terms like Ngons are not even a thing non the less Plasticity looks really interesting and I will probably have a look into it
@TheKevphil
@TheKevphil 11 ай бұрын
It IS worth noting that Plasticity can be purchased for $100, a whole lot less than the apps you mention above.
@PestVic
@PestVic 10 ай бұрын
Plasticity is in blender now and it’s combined both worlds 🙌🏽
@bn5055
@bn5055 11 ай бұрын
Similar to Fusion, a similar 3D CAD package. Great for hard surface modelling. I've done a few projects modelled in fusion and rendered in Blender.
@aswinanand7710
@aswinanand7710 11 ай бұрын
fusion is similar to this software wich josh is talking about ?
@mdhafiz00
@mdhafiz00 11 ай бұрын
yup I used Fusion myself and love the software for product CAD modelling. If things are complicated in blender, I would simply model in Fusion, import to blender. Done
@JoshGambrell
@JoshGambrell 11 ай бұрын
Similar to Moi for me, but cleaner UI
@Al-tk5zp
@Al-tk5zp 11 ай бұрын
And fusion is FREE
@r3dshed
@r3dshed 11 ай бұрын
The Quadremesher plugin has a licence option for use with both Fusion360 & Blender. I dont know how it will play with Fusion's limited free Hobbyist licence though, as there are limitations on export file types
@nokiaairtel5311
@nokiaairtel5311 10 ай бұрын
Predatory pricing policy for a newbie company/individual. $299 for a license, that too have updates included only for 1 year. So after 1 year you have to buy again.
@Hohmies86
@Hohmies86 4 ай бұрын
What’s better? I’m buying a printer with my tax return. Thought I would have to buy a workstation pc but starting to realize that’s probably not too necessary. I have many ideas Many
@blackking3270
@blackking3270 11 ай бұрын
Gosh it is amazing. Ill get it today and give it a shot.
@cekuhnen
@cekuhnen 11 ай бұрын
Josh whole plasticity is much better than Rhino for model however I would rather use Fusion360 which has also the ability to use polygon subD geometry and convert to BREPS. ;) You should call your video being about hard surface modeling - the title is misleading.
@jimmyxrose
@jimmyxrose 10 ай бұрын
since it doesn't use polygons, i think i'll have some issues when i'm trying to do some assets for a game objects, don't you think? so it's strictly for rendering apparently. or i'm missing something?
@jimmyxrose
@jimmyxrose 10 ай бұрын
oh, fuck me, it is possible. thanks for the tip, this is huge
@TheKevphil
@TheKevphil 11 ай бұрын
Everyone seems very excited about this app. *Arrimus 3D* has said that he, too, thinks it's the best 3D modeler for many hard-surface projects. Can't wait to see your progress with the app, Josh, and the progress both apps make on the interoperability front. Thanks for putting this video up!
@noeleez
@noeleez 7 ай бұрын
Hey im just really confused, because a lot of time they said hardops + box cutter workflow is still faster and better most things. From my look with that workflow you often have to clean up thing the addons mess up, so plasticity should be faster because you can literally bevel anything anywhere. So which one should is usually the better choice.
@sirjohnplaton2085
@sirjohnplaton2085 11 ай бұрын
Really thanks for this content, i love that so much!
@marcosmanilla9383
@marcosmanilla9383 11 ай бұрын
There is no software like Blender and all it"s functions.
@awakenedcrowl
@awakenedcrowl 11 ай бұрын
Sounds amazing! NOt really for me, as I rarely ever do hard-surface modeling, rather character modeling, but I'll deffo keep an eye on it
@derekdjay
@derekdjay 8 ай бұрын
Comparing Blender to Plasticity and saying what can one do and the other can't, is like comparing modeling with spline-based surfaces (CAD), or 3D animation with 2D animation and again with hand-drawn animation. And there's a ton of CAD software already.
@DraftID
@DraftID 11 ай бұрын
Pretty cool your putting the spotlight on plasticity.
@najhonbanjon
@najhonbanjon 11 ай бұрын
The blender problem complements some people with the difficulty of dealing with bad shading, but with hard work, the most difficult problems can be overcome DATA TRANSFER. I recommend learning a feature. Unfortunately, I have not currently posted videos on KZfaq to take advantage of my distinguished experience in solving not problems with the structure when shading erosion occurs, especially with the feature
@AndrewMaksymBrainNectar
@AndrewMaksymBrainNectar 11 ай бұрын
Oh my God yes! However I will say I've been doing booleans in Blender and haven't had too many issues.
@makanansari144
@makanansari144 11 ай бұрын
SDF modeling can also be really a great choice plus it's really much easier!
@olivergorzellik2403
@olivergorzellik2403 10 ай бұрын
Conparing a free open source software against a paid software and claim it is better is just scam.
@NathanEllery
@NathanEllery 10 ай бұрын
CAD is a very general term. Computer Aided Design. That's all. You use it like it has a specific tool set list or software. AUTOCAD is CAD however it can't do much of the things that Blender can do let alone Plasticity.
@Kris_KV
@Kris_KV 11 ай бұрын
Where an when can we get the new Material works add-on ?
@JoshGambrell
@JoshGambrell 11 ай бұрын
Will be released in July! You can join our email list for updates on the release date/price.
@esurfrider7687
@esurfrider7687 11 ай бұрын
I like what I’ve seen so far with plasticity but what about importing mesh into plasticity, can you take a complicated organically sculpted mesh into plasticity and work on it there? Seems like a great program for hard surface modeling but what about sculpting?
@JoshGambrell
@JoshGambrell 11 ай бұрын
Nope, it’s one-way for exports.
@esurfrider7687
@esurfrider7687 11 ай бұрын
@@JoshGambrell good to know, I’m still interested to see how the program develops over time
@KidIndia
@KidIndia 11 ай бұрын
I'm so glad you covered plasticity. Nurbs based workflow is fantastic
@rezhaknightwalker
@rezhaknightwalker 10 ай бұрын
can export to asset game?
@irql2
@irql2 11 ай бұрын
I was wondering when I was gonna see something from you on Plasticity. Glad to see it, its workflow is incredible and its only going to get better.
@khalatelomara
@khalatelomara 10 ай бұрын
Wait for blender 4 … it will crush the cad modeling as. They are reconstructing the mesh algorithm since last September, so you might find this bevel problem gone to dust
@denischetyrin6980
@denischetyrin6980 11 ай бұрын
What you can do in blender to lets say work in a similar way, is do all the cuts and booleans operations, then add the subd, and bevel, they dont need to be perfect, later the remesh and the smooth
@danialsoozani
@danialsoozani 11 ай бұрын
The fact that we see too many plasticity users say "it's better than blender" instead of sayin "hey this is so cool" shows the popularity of blender over these years. I'm not a cad modeler so I'm using blender and 3d max. but for cad users there are tons of options available. IT"S NOT A CORRECT COMPARISION! u should compare it with solidworks or autodesk invention. u see where I'm going with it?
@jsonslim
@jsonslim 11 ай бұрын
But have you tried CAD sketcher addon for Blender? Seems it fixes boolean operations, and makes it CAD like.
@JoshGambrell
@JoshGambrell 11 ай бұрын
I have not
@CosplayZine
@CosplayZine 9 ай бұрын
One of the easier programs to model in my opinion is c4d. Though I don't use it bc it is so expensive. While this costs money it isn't too high in comparison. However w/ blender if you already own hard ops and box cutter this is sort of a hard sell unless you like the workflow. But even w/out hard ops, in blender if I want to cut the default cube I can simply add a plane with a solidify modifier and resize it a bit. Then hold Ctrl and minus to cut the shape. If I want to separate it as two pieces I can press p for part. I know this is a destructive method but w/ box cutter I can edit the boolean at any time. So not sure what I would be getting other than saving a few extra steps only to have extra steps by exporting and UV unwrapping in another program. I think once it streamlines the cutter in a way that doesn't make it unnecessarily confusing and if you add the ability to add textures than it will be worth the investment if not more. For modelers I feel that's what it is, not about what is a better mouse trap but the investment must be worth the time saved.
@E3lcpl
@E3lcpl 10 ай бұрын
that looks really cool, ill have to check it out
@otherworlds9677
@otherworlds9677 10 ай бұрын
Think I'm gonna have to pick this up. Thanks for the review.
@davexbit
@davexbit 11 ай бұрын
Nurbs versus Poly's. Alias has both now. Very expensive. Blender is free and Plasticity is $100. MOI is also Nurbs and under $400.
@umairasif15
@umairasif15 11 ай бұрын
Yup For a new indi developed software with uncertain future with no export for cad on $100 licence is expensive. The full version is $300 which makes It more expensive than adobe modeler on steam. I played with it, i liked it, but I don't feel like it's worth $100
@ic3d-structuraldetailing695
@ic3d-structuraldetailing695 10 ай бұрын
Cool and thanks Josh. Any plans for Blender/Plasticity workflow Courses?
@user-tn7js8il9i
@user-tn7js8il9i 11 ай бұрын
Damn I was trying to fix *(almost)* the same problem on 2:30 in Blender for a few days now. It annoyed me so much that I've made 2 separate objects instead.
@onurerbay7672
@onurerbay7672 11 ай бұрын
I always wondered what a CAD based workflow Addon for Blender would look like, with similar hotkeys and UI... and booom, suddenly I ran into Plasticity. Blender & Plasticity are like Tango & Cash.
@adilmehmood2915
@adilmehmood2915 11 ай бұрын
Nothing is impossible in blender. Your videos are amazing, but i would want to know "some cases where something is impossible in blender" like you mentioned. Also, if there is a bridge between these softwares then it affirms that you can do the same in blender
@spidergoose891
@spidergoose891 2 ай бұрын
Can it be used offline to keep anyone else from seeing it?
@rushboardtechuk
@rushboardtechuk 11 ай бұрын
I would definitely love to see a plugin or bridge with Blender. If not, there is still CAD Sketcher for Blender, until I can afford something like SolidWorks.
@tonyk680
@tonyk680 7 ай бұрын
the free ver. doesn't even work... it keeps asking for a code that I can not obtain
@FittoFit-eb4wq
@FittoFit-eb4wq Ай бұрын
The question is it's free to use ? Also can be run in a low pc?
@thomasamara1453
@thomasamara1453 6 ай бұрын
Is this almost the same with fusion?
@3dMistri
@3dMistri 11 ай бұрын
This is a fundamental difference between NURBS Modelling (3D Vector) and Polygonal Modelling(3D Raster) and in terms of bevelling and CAD work nurbs will always perform far better than any polygonal modelling software whether it is maya or blender; thats why maya also offers vast tools for nurbs modelling as well which blender ignores. the sweep function can be performed by blender curves but not easily as in Plasticity. Overall Nurbs are like Vector graphics and Polygons are raster graphics. Both are designed for specific purposes and i think for hard surface nurbs are better option for modelling. for character work where you have to tweak each face of the surfaces according to character look in each frame that is not possible in nurbs workflow. there are many things to consider according to specific tasks.
@hd-be7di
@hd-be7di 10 ай бұрын
All modelling programs use 3d vectors as a data type not just nurbs. Nobody tweaks each face of the surface in each frame... that's insane lol. It's mostly interpolated between placing keyframes that translate to animated movements over time & is applied to either the whole object or some type of control rig skeleton that drives the character's animation
@powersprouter
@powersprouter 11 ай бұрын
Why not go with Fusion for your bevels and booleans then?
@JoshGambrell
@JoshGambrell 11 ай бұрын
Tried it - didn't like it. I prefer Moi.
@powersprouter
@powersprouter 11 ай бұрын
@@JoshGambrell I'm loving blender! But i guess you pick the right tool for the job at hand, and whatever feels best. I will try plasticity on your recommendation, thx for suggesting. btw wrt CAD, Jonathan at Makertales has made a fantastic series of videos on blender for precision modeling and 3D printing that you may enjoy, including some on using the CAD Sketcher addon. My advice to beginners wanting to just get started with 3D remains blender - there are so many things it can do! Opens a lot of doors for creativity. Lately I've been having a ball with animations and physics. Haven't seen many tutorials on metaball modeling, which gives really clean organic shapes, want to experiment with that more. Anyway! Your videos and insights are so great thanks again.
@DonquijoteDC
@DonquijoteDC 10 ай бұрын
Interesting tool. I don’t think it beats zbrush for hard surface though. I know zbrush has a steep learning curve but it has some incredible functions, live booleans combined with sculpting for instance.
@schemage2210
@schemage2210 11 ай бұрын
Slight problem, once you export the Plasticity model you are converting it to regular poly modelling which IS prone to shading errors. Particularly if you export at low resolutions. Or the inverse will be true, you will end up with an insanely dense mesh that you will be able to do nothing with or have to retopo leading to those same shading issues.
@TerenceKearns
@TerenceKearns 11 ай бұрын
There's no way around that. Not at this price point. Plasticad is US$99 which is the price for two premium addons for blender.
@schemage2210
@schemage2210 11 ай бұрын
@@TerenceKearns it's not a matter of price point. It's a matter of software. Shading in Blender is determined by the location of geometry as apposed to mathematical expressions in CAD software. No addon is ever going to change the fundamental rendering engine of Blender. This was the overly sensationalized point of the video. Whether it is through an add-on that exports a CAD model live into Blender, or exporting the final model, as soon as it hits Blender you are likely to run into shading issues as I commented above. If I am not mistaken similar is likely to happen if you imported a quad based mesh model into a triangle based mesh game engine .
@emrearslan9572
@emrearslan9572 11 ай бұрын
@@schemage2210 So its basically useless if you are into virtual production? What about UV-Unwrapping then? And what about texturing in Substance Painter? I am working with Unreal, but without UV-Unwrapping its basically useless to buy Plasticity.
@spaceman-pe5je
@spaceman-pe5je 10 ай бұрын
"which you will be able to do nothing with" - ??? You export a very dense and smooth mesh from plasticity, and then... bake it to a low poly in any kind of game workflow
@spaceman-pe5je
@spaceman-pe5je 10 ай бұрын
@@emrearslan9572 you're gonna be making a low poly and baking ultimately. so a high poly from Plasticity is no harder to work with than a sub-d high poly.
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