No video

I Hacked Cuphead To Show You What The Game Doesn't (And A Lot More)

  Рет қаралды 574,783

EphiTV

EphiTV

Күн бұрын

Cuphead actually has a lot more going on behind the scenes than you may think. I broke it open to discover those secrets, and then injected my own code to make everything much worse.
Chapters
00:00 Cracking Open Cuphead
00:53 Out-of-Bounds
03:41 Breaking Everything
05:08 Code Secrets
08:00 The Elder Scrolls: Cuphead Edition
08:35 Wrapping Up
Subscribe ► kzfaq.info?sub_co...
Twitter ► / entropy_phi
Twitch ► / ephitv

Пікірлер: 369
@EphiTV
@EphiTV 2 жыл бұрын
It was pretty fun digging in to another game like this. Cuphead is actually massive when you compare it to Iron Lung, so I couldn't show everything. Although, I did get some interesting questions about secret/unused bosses. Decided that was worth a little follow-up investigation, so I posted my findings here: twitter.com/entropy_phi/status/1551622312524488704
@thestratposter3515
@thestratposter3515 2 жыл бұрын
.
@Lolo_Antonio-FryEmUpFan
@Lolo_Antonio-FryEmUpFan 2 жыл бұрын
It was all already known Long time ago, useless video
@mampuiaralte5494
@mampuiaralte5494 2 жыл бұрын
.
@Art_with_atlas
@Art_with_atlas 2 жыл бұрын
Is there an easy way I could move the camera? You said there were tool for it?
@EphiTV
@EphiTV 2 жыл бұрын
Anything will take a bit of learning to get started. The Subnautica modding guide is a good introduction to some common methods: mroshaw.github.io/Subnautica/
@jupit3r131
@jupit3r131 2 жыл бұрын
Keep in mind that this is compiled and then decompiled code, meaning it won't be as clean, commented, or understandable, but will be more optimized
@EphiTV
@EphiTV 2 жыл бұрын
Yep, definitely. You also lose a bunch of context in comments, editor functions, pre-compiles and such.
@Itayxeno
@Itayxeno 2 жыл бұрын
May I ask how is this done? With what? Seems interesting
@the_cheese_goddess
@the_cheese_goddess 2 жыл бұрын
@@Itayxeno from what I can see, they are using dnSpy which is a IL decompiler for C#
@Itayxeno
@Itayxeno 2 жыл бұрын
@@the_cheese_goddess It organized the code to look somewhat human-like, as opposed to most decompilers I know that generate assembly codes. I will check what you suggested, thank you.
@QvsTheWorld
@QvsTheWorld 2 жыл бұрын
Yeah, one time I was working on a game and released it on a custom webpage then got my got my laptop stolen. So I had to decompile it to keep updating it, but working on decompiled code doesn't make for a good experience.
@Azeal
@Azeal 2 жыл бұрын
The use of separate time layers is fascinating, as is the rest of the code breakdown... awesome work!
@EphiTV
@EphiTV 2 жыл бұрын
It's a neat trick I've seen in a few games but never had a look at how they implemented it. Pretty simple and gets the job done nicely.
@bobjerry6731
@bobjerry6731 2 жыл бұрын
e
@Thedeadlywraith
@Thedeadlywraith 2 жыл бұрын
Hey, sorry id this sint the right place but I love your vids, I listen to them while at work all the time, glad to see we fall down similar KZfaq rabbit holes.
@amiromeragic3944
@amiromeragic3944 2 жыл бұрын
PEE and the rest
@StefanLopuszanski
@StefanLopuszanski 2 жыл бұрын
How did they implement it? I'm currently looking at my game's timeScale system and looking to add more flexibility. I know you can do calculations with time differently with custom physics but was curious on other solutions.
@Huskie297
@Huskie297 2 жыл бұрын
The behind-the-camera stuff is really interesting. The way elements move throughout the levels is reminiscent of how cells were used and moved around in classic animations when they were still captured in analog! Scenes and scene elements would be painted on to separate cells that could be moved forward, backward, up, down, and side to side to create the illusion of movement and distance from the characters animated on other cell layers. Very cool stuff.
@EphiTV
@EphiTV 2 жыл бұрын
Yeah, the idea of parallax backgrounds in games originated from old animation techniques.
@kingbrettpro
@kingbrettpro 2 жыл бұрын
Fun fact: The secret boss fight in the DLC is actually The Devil's unused 2nd phase where you're supposed to beat the Angel and Demon before you fight The Devil in his giant form, you can tell by the Angel and Demon's knockout animation where they go into the skeleton's eyes. The Devil's flesh would be restored and thus you'd fight the giant Devil as normal.
@patinhoquemoralogoali9280
@patinhoquemoralogoali9280 2 жыл бұрын
THAT explains why the Devil jumps of his skin and then appear with his skin abain
@kingbrettpro
@kingbrettpro 2 жыл бұрын
@@patinhoquemoralogoali9280 Yeah, the second phase was unused and became a secret boss for the DLC instead. The game skips that phase.
@graysonwells21
@graysonwells21 Жыл бұрын
Not only that, but the devil also has an unused transition animation of him holding the stage like in the secret fight to him moving up close to the screen for what was the 2nd faze of his original fight. My guess is the planned full fight was to start his boss fight as normal, have him jump out of his skeleton and into the hole for the faze 2 transition which is the secret fight with the angel and demon versions of him, then go into his last faze which is also the final faze in the regular fight.
@MylCreates
@MylCreates 2 жыл бұрын
I really appreciate these series. It's fun to see what goes on behind the game.
@aguywholikesstuff5612
@aguywholikesstuff5612 2 жыл бұрын
ngl he kinda looks like Tobey Maguire long lost brother
@doctorwhouse3881
@doctorwhouse3881 2 жыл бұрын
Rather interested in how the King Dice fight is loaded. Seems like that one would need dynamic loading as to keep the game runnable in more machines, but maybe I'm overestimating individual assets' RAM usage.
@EphiTV
@EphiTV 2 жыл бұрын
Each mini-boss is a separate scene that loads when you trigger it. They aren't loaded beforehand like every other boss fight. You'll notice there's a loading screen for each one, although it's usually faster than loading a standard fight since some of the resources (like the player and UI) carry over.
@tracyblanchard7663
@tracyblanchard7663 2 жыл бұрын
It's possible the random chance of rendering broken sprites may have been to avoid flooding the screen in a worst case scenario. If you see a visual bug, a player may report it, which allows for a fix. But you don't want this bug to be gamebreaking or make the experience bad until that fix.
@AC-jj3ul
@AC-jj3ul 2 жыл бұрын
If I had to guess, the 1/10 chance of showing a broken sprite helps find broken stuff without affecting gameplay too much and also means of an important sprite breaks, you have a chance to see it
@VinsDwelling
@VinsDwelling 2 жыл бұрын
This channel is way overdue to blow up, your content is golden!
@cuckgames
@cuckgames 2 жыл бұрын
fr
@MarioAP
@MarioAP 2 жыл бұрын
He has 48k subscribers it already blew up
@cuckgames
@cuckgames 2 жыл бұрын
@@MarioAP not enough
@VinsDwelling
@VinsDwelling 2 жыл бұрын
@@MarioAP 48k is nothing compared to what he actually can get
@thestratposter3515
@thestratposter3515 2 жыл бұрын
Yes
@magetsalive5162
@magetsalive5162 2 жыл бұрын
I'd love to see what the devs have to say on that chance to render bugged/bad/broken sprites thing.
@lonelybookworm
@lonelybookworm 2 жыл бұрын
I guess some dev likes russian roulette
@snovbird
@snovbird 2 жыл бұрын
If you wonder what happens when the unloaded animation plays the boss sinply freezes for the rest of the game, basically giving you a free win
@thegodchips278
@thegodchips278 2 жыл бұрын
@@snovbird Ah, that's why that happens
@orangesauceu
@orangesauceu 2 жыл бұрын
@@snovbird cool
@snezzzz
@snezzzz 2 жыл бұрын
Ephi: "The second phase of the boss" Also Ephi: *showing the second phase of the boss*
@EphiTV
@EphiTV 2 жыл бұрын
Yeah, although the second phase is off-screen before that. I just felt like playing that clip out uninterrupted.
@PseudoEmpathy
@PseudoEmpathy 2 жыл бұрын
This has to be my current favorite KZfaq series. Please keep going!
@cyboyentertainment92
@cyboyentertainment92 2 жыл бұрын
This was a fun video to watch. I always wondered how the devs knew how to time when a scrolling background would change to another background. Examples: The airplane bosses (Hilda Berg, Cala Maria, and Esther Winchester)
@TinyDeskEngineer
@TinyDeskEngineer 2 жыл бұрын
That... certainly is an interesting way to handle sprite errors.
@Torthrodhel
@Torthrodhel 2 жыл бұрын
Just seeing those stages at full view was bloomin' awesome. Put me in mind of someone doing that back in the old days and then covering it with a dark box so you only had a limited viewpoint.
@Emperor-Quill
@Emperor-Quill 2 жыл бұрын
Man, I already had such respect for the devs of Cuphead for the animation process alone, but for all this coding, I only respect them even more!
@moststuffedoreo6453
@moststuffedoreo6453 2 жыл бұрын
I had actually encounter the unrended glitch in the final boss of the dlc, i was beginning the fight and than the screen turned white for a sec and it went back to normal, i was wondering what was going on and when i died the “failed” text was a also white but not cover the whole screen this time, i was so confused on what was going on until now knowing it was a rendering glitch! Also keep up the good work my guy you’re content is great!
@hylianmono
@hylianmono 2 жыл бұрын
i thought it was something to make the expert mode harder
@vivimannequin
@vivimannequin 2 жыл бұрын
This happened to me when fighting him on expert but now it's patched along with the glitch that helped me defeat him the first time
@zielaz3714
@zielaz3714 2 жыл бұрын
I commented on your Iron Lung video about using Unity Explorer, I realize that the way you're doing it is a lot more efficient. Good idea to stick to your guns! Always love this kind of content... boundary breaking.
@EphiTV
@EphiTV 2 жыл бұрын
Unity Explorer is useful sometimes. I use a mixture of methods, whatever works best.
@Mark-fc7tu
@Mark-fc7tu 2 жыл бұрын
It's a very interesting visual. It reminds me of a particular scene in Underhero where breaking the bounds of the game was a final dungeon plot point.
@kyleeeee_c
@kyleeeee_c 2 жыл бұрын
This was really cool to see and really informative for someone who wants to be a game developer!
@tono6136
@tono6136 2 жыл бұрын
1:45 but if there is a little animation of how his body falls to eat the mouse, he doesn't teleport at all, you could say it's a kind of transition xdxd
@JustYourz135
@JustYourz135 2 жыл бұрын
I absolutely love this. I wish it could've been longer.
@corellioncrusaderproductio4679
@corellioncrusaderproductio4679 2 жыл бұрын
I'd love to see a break down of some of the other FNaF games. There's a really good breakdown of the first game, but I'd love to see how some of these mechanisms evolved through the second third and fourth games. They all more or less use the same movement mechanism, but there's a lot of other rng elements that would be cool to get an under-the-hood look at. Namely the third and fourth are what I'd love to see. Thanks for the awesome breakdown! It's always great to learn more about the unique techniques developers use to create their games!
@EphiTV
@EphiTV 2 жыл бұрын
I haven't played them before, but isn't the recent one more of a standard survival horror? Looked quite different from the previous entries.
@corellioncrusaderproductio4679
@corellioncrusaderproductio4679 2 жыл бұрын
@@EphiTV Indeed it is! The first several games in the series are more unique with how the AI works and the general mechanics, but the more recent one does have its merits too. I think it'd be worth checking out!
@andre_601
@andre_601 2 жыл бұрын
7:55 My guess: To add to the aesthetics the game tries to achieve, namely the fact of it mimicking an old cartoon. This randomness could add to the "cartoon" in this case being old and corrupted or smth... Or just to spice it up a little... Idk
@azertyazertyu3559
@azertyazertyu3559 2 жыл бұрын
This is super interesting to see as a beginner programmer, I especially loved your way of explaining what each code in a simple way please more of those ! XD
@asweknowit123
@asweknowit123 2 жыл бұрын
Great vid! Can't wait for the next breakdown And if you get enough requests, hope you make an vid/vod showcasing those other, more minor discoveries, as long as its good enough for you and the algorithm :) My personal would be if any interesting examples of those broken sprites are actually available. It just seems bizarre and cool that they'd randomize it, but maybe it's less bizarre than I think it might be as a non-programmer XD
@EphiTV
@EphiTV 2 жыл бұрын
I think if it's some small stuff that I get a lot of questions about I'd just post a quick explanation on Twitter (like I did for the eyeball in Iron Lung). But if there was a lot of interest in another video I'd definitely consider it. Yeah the sprite code struck me as pretty strange. I guess it could happen if you see a sprite disappear for a single frame. Usually a broken texture/material/sprite will either be bright pink or invisible. Makes more sense in this case if it's invisible. Or maybe it can't happen in game, they could've fixed it but never got around to taking the code out. Too many possible explanations.
@thestratposter3515
@thestratposter3515 2 жыл бұрын
.
@Hamzter1234
@Hamzter1234 2 жыл бұрын
I love these videos that just explain sick secrets in the game and how it works
@captaintogawa9736
@captaintogawa9736 2 жыл бұрын
"Neither. The answer is neither" got a chuckle out of me
@NickAndriadze
@NickAndriadze 2 жыл бұрын
Quick question: Can you move camera in a way to turn Cuphead into a 3D game? Which I know, undermines the whole premise of the game being a tribute to 2D animation, but... For science, I guess...
@EphiTV
@EphiTV 2 жыл бұрын
Sort of. It's in 3d space but the sprites are still 2d and they won't be aligned if you tilt the camera. Look at the shots I included of the shop or the long scrolling levels where the camera isn't head-on.
@corellioncrusaderproductio4679
@corellioncrusaderproductio4679 2 жыл бұрын
Think of it like a bunch of sheets of paper all cut into different shapes, then held at different distances from the camera. They're all 2D, but each layer is at a different position in space from the others.
@microdavid7098
@microdavid7098 2 жыл бұрын
it's basically what's used in unity to create moving backgrounds. I guess one person who had a lot of videos on it was Thomas Brush while developing his game, Neversong. So go watch a few videos of his before 2019. He definitely made quite a few about those
@nilamelody
@nilamelody 2 жыл бұрын
Very interesting and well made video. Keep up the good work!
@torf1746
@torf1746 2 жыл бұрын
that sprite error handling code is so weird...i can't think of any reason to do that...fascinating.
@ChrisFloofyKitsune
@ChrisFloofyKitsune 2 жыл бұрын
It seems to be in order to make any glitching sprites extremely obvious during development. That code may not even be set to run in the release version of the game.
@torf1746
@torf1746 2 жыл бұрын
then why not run it 100% of the time?
@ChrisFloofyKitsune
@ChrisFloofyKitsune 2 жыл бұрын
@@torf1746 the 10% chance each frame should result in a flickering effect, making the broken sprite stand out even more so.
@funteav3437
@funteav3437 5 ай бұрын
would be nice if you can show us the process on how you do this and we can continue to explore the rest, it looks fun to see the backend
@vlokfox1310
@vlokfox1310 2 жыл бұрын
Awesome vid, just like the Iron Lung one. Well done!
@-aid4084
@-aid4084 2 жыл бұрын
Well done man its well edited!
@iwannaseehowlongyoucanmakethis
@iwannaseehowlongyoucanmakethis 2 жыл бұрын
Quality content, my guy
@Straxedix
@Straxedix 2 жыл бұрын
Please make more of these! They're amazing.
@StefanLopuszanski
@StefanLopuszanski 2 жыл бұрын
Neat video. I'm a game dev myself and like digging through other people's games myself. Surprised their code wasn't obfuscated. When I took apart some other games they were difficult to parse. I did find some of the random changes you did a bit corny, but overall good stuff.
@EphiTV
@EphiTV 2 жыл бұрын
Most Unity games aren't obfuscated. Mono decompiles pretty cleanly.
@ch3ckpo1nt31
@ch3ckpo1nt31 2 жыл бұрын
Oh man so cool! Thanks for taking the time to break this game apart! :)
@Super_Wooper
@Super_Wooper 2 жыл бұрын
A hollow night version of this would be awesome
@C_heeseable
@C_heeseable 2 жыл бұрын
I would love to see a video of every boss with the camera backed up. I would watch that whole video
@chazza8670
@chazza8670 2 жыл бұрын
I didnt even know it was actually 3d, nevermind all this stuff
@EphiTV
@EphiTV 2 жыл бұрын
Almost every modern game is made in a 3d engine nowadays, even if they don't use those features.
@SevenRedSunsOfficial
@SevenRedSunsOfficial 2 жыл бұрын
Asian parents when they receive their child's report card 0:22
@PaperaAstrale
@PaperaAstrale 2 жыл бұрын
I hope your popularity explodes you deserve way more likes
@SylvesterAshcroft88
@SylvesterAshcroft88 Жыл бұрын
Wow the hive is insane from a 3D perspective!
@gabrieldefaria6687
@gabrieldefaria6687 2 жыл бұрын
You should do these vidros with five nights at Freddy's! These videos were so fun to watch, already subscribed
@lunacy3
@lunacy3 Жыл бұрын
The amount of work from Ephi and the cuphead developers 👏🏾
@KDSBestGameDev
@KDSBestGameDev Жыл бұрын
I have seen alot of custom or self written tween code in my life. The Libraries you mentioned are often slow or miss simple features, which can be done easily with your own tweening function. Also writing a tween function is not hard at all.
@Roll-Penut
@Roll-Penut 2 жыл бұрын
Bully McGuire but a hacker
@adamantii
@adamantii 2 жыл бұрын
So I'm not the only one who thought this...
@dontletmebrown
@dontletmebrown 2 жыл бұрын
No idea how to code but love your vibe and style of presentation, subbed 😎
@brewst43
@brewst43 2 жыл бұрын
you should break phasmophobia next. get the proton pack, found in the code, to spawn.
@bleachmobile
@bleachmobile 2 жыл бұрын
I think the 1/10 chance to render a bad sprite actually has happened in the saltbaker last phase
@ianperesmusic
@ianperesmusic 2 жыл бұрын
"Lets-a go!" 😂
@PGtheVRguy
@PGtheVRguy 2 жыл бұрын
Can you possibly try and show this type of video with either ori games? I feel that game will have some weird things happen when the camera is moved
@mrclean2022
@mrclean2022 2 жыл бұрын
Hey @ephitv, I'm new to your channel and thought this was awesome! An idea for a future video could be to see how the code for pokemon games work, in terms of the different probabilities of seeing and catching different pokemon and how the different probabilities of particular moves landing and status effects happening
@user-dc9zo7ek5j
@user-dc9zo7ek5j 2 жыл бұрын
I would really like if you went a little bit more in depth about why for example there are 6 different cameras and why each particle in the game is it's own MonoBehaviour. Also noticed there are test levels, would be cool if you explored some of them. But before anything, did you consider the legal side of decompiling?
@EphiTV
@EphiTV 2 жыл бұрын
The different cameras are just a way of separating their behaviors as-needed. For example the most simple one would be the static camera in the shop/menu. There's others that move until they get to a certain trigger and then stop. Some move or zoom to highlight different parts of the fight, etc. Only one is active at a time. I'm not sure if every last particle is a monobehavior, but they are pretty widely used. Makes it easier to apply their tween system, among other things like homing abilities. Decompilation is legal in the US/EU as long as you purchased the game legally (which I always do), and aren't re-selling the modified work. The vast majority of mods are started from decompiled code. I'm a game dev myself and the only relevant legal cases I've heard of in the industry are against people selling cheats for multiplayer games. KZfaq even has a section in their guidelines listing this type of hacking content as "Safe for Advertising". That said, if any devs reached out feeling uncomfortable I'd be happy to talk it through with them.
@TwirlingFern
@TwirlingFern 2 жыл бұрын
Very cool to see background working of the game and would like to see more games.
@bobsmith12345
@bobsmith12345 2 жыл бұрын
nice video! i love seeing technical breakdowns like this
@secretscarlet8249
@secretscarlet8249 2 жыл бұрын
You kinda look like Bully Maguire, but cooler. 😅 That aside, thanks for the deep dive. It's fascinating to see how they do things behind the scenes and compare them to the 3D games, like in Boundary Breaks.
@3173_Delta
@3173_Delta 2 жыл бұрын
I'd personally watch a video of every boss fight recorded out of bounds lol
@CathodeRayKobold
@CathodeRayKobold 2 жыл бұрын
I would love to see more breakdowns. Subbed.
@zerwardzelaiine7622
@zerwardzelaiine7622 2 жыл бұрын
I wonder what some of the older castlevania games looked like behind the scenes, I'm sure there's some interesting stuff that occurs there
@amaranth978
@amaranth978 2 жыл бұрын
Make This A Series, This Is Great!
@reffulbeulb175
@reffulbeulb175 2 жыл бұрын
grim matchstick is so trippy
@Sparky6Voltz
@Sparky6Voltz Жыл бұрын
What a very fun an informative video!
@clarkdashark5904
@clarkdashark5904 2 жыл бұрын
Should have named sugarland shimmy grandmas house
@SeigeGoat
@SeigeGoat 2 жыл бұрын
Holy....Good work YT for recommending this channel again.
@joeropke7464
@joeropke7464 2 жыл бұрын
Great quality video , very knowledgeable too im a cyber security major it was cool to see code for the game
@microdavid7098
@microdavid7098 2 жыл бұрын
kindly do one for monogame. I'd like to see how celeste or hades looks like under the hood. Especially with the make-your-own libraries thing that goes on there
@TinyDeskEngineer
@TinyDeskEngineer 2 жыл бұрын
Oh, I never knew that Cuphead was made with Unity.
@gamershavuz9955
@gamershavuz9955 2 жыл бұрын
Great video friend! Keep up the good work.
@ShinkTD
@ShinkTD 2 жыл бұрын
Nice video! :) It'd be great if you try breaking phasmophobia or some old NES/PS1 games next time ^^
@lias5188
@lias5188 2 жыл бұрын
I wanna see every boss fight tho! I’d watch a full play through of zoomed out
@unknownuntitled8843
@unknownuntitled8843 2 жыл бұрын
They should make the screen smaller and put it onto an arcade machine
@tono6136
@tono6136 2 жыл бұрын
1:37 Ah, if all the stick comes out xdxd
@ghb323
@ghb323 2 жыл бұрын
among us/shovel knight styled secret 3D?
@samwilkin5181
@samwilkin5181 2 жыл бұрын
A nother youtuber played the dlc and saltbakers heart was white and when thay die a white bar comes up
@madkirk7431
@madkirk7431 2 жыл бұрын
Geuss you could do this for, say, FNAF 4.
@Riftin368
@Riftin368 2 жыл бұрын
yeah, no wonder how the speedruns are hell
@lauziyi5728
@lauziyi5728 2 жыл бұрын
Imagine this is what happened behind the scenes Edit: In the game’s story, not the code
@Handington
@Handington 2 жыл бұрын
THIS IS SO COOL!
@Ci3ru
@Ci3ru 2 жыл бұрын
Is it weird I want an until dawn out of bounds?
@Kit_TheKitsunefriend
@Kit_TheKitsunefriend 2 жыл бұрын
Out of the screen is not anymore so satysfating
@mattdog1598
@mattdog1598 2 жыл бұрын
In the rumor honeybottoms boss fight, you can see the third phase at the bottom of the camera. Does this mean if you shoot down in that fight you can do damage to the boss?
@EphiTV
@EphiTV 2 жыл бұрын
Some bosses you can hit off-screen, but most you can't. Mostly applies when they're changing phases but still vulnerable. There's usually invisible walls stopping you from shooting off-screen - that fight included.
@aso-chan
@aso-chan 2 жыл бұрын
I did little to no codding in middle school yet my teachers saw i had talent for it since i learned and figured so much out by myself on my crappy and old pc. They suggested i went to the free coding course that school had and i was pretty good yet, after my parents kept telling me to focus on my studies and stopped bringing me to the course i gave up on coding. But whenever i find one of these videos/channels about coding and stuff, i feel like i understand every word of it and get excited like im the one decoding these things we don’t see!! I also used to hand write codes such as tweening but after i dropped coding, i forgot almost everything about it. I would give my everything to be able to code again and get courses but more professional and with right equipment!! I mean i don’t hate the subject im studying too. I would rather do coding as a hobby tbh. (Im studying english btw but i’ll study further into other languages in uni prolly)(if i can go to uni ofc since its hard being a student in Turkiye 😭😭) But yeah keep ul these videos! I’d love to see more coding stuff. I could watch them for HOURS
@EphiTV
@EphiTV 2 жыл бұрын
Coding is a great hobby to learn in your free time. Lots of good tutorials and resources out there for all sorts of topics. Good luck with it!
@aso-chan
@aso-chan 2 жыл бұрын
@@EphiTV Thanks! I feel motivated when someone says i can do it :D
@DavidAndersonKirk
@DavidAndersonKirk 2 жыл бұрын
Awesome, gentle presentation and narration. Subbed. (I wish more gaming channels were calm like yours)
@EphiTV
@EphiTV 2 жыл бұрын
Thanks! Yeah I'm not too in to over-the-top channels personally. Nothing against 'em though.
@aidanhammer6968
@aidanhammer6968 2 жыл бұрын
Hey Ephi! You have a discussion going on about your iron lung video on markipliers lore update on that game. You're spoken of in high regard
@EphiTV
@EphiTV 2 жыл бұрын
That's great to hear! I'm glad Iron Lung is getting more coverage too. Seems to be really blowing up lately. Thanks for letting me know!
@devsus
@devsus 2 жыл бұрын
NOT THE BEEZ!1!1!1!!1
@damienjones4727
@damienjones4727 2 жыл бұрын
You got part of the episode in the wrapping up bruh, *pukes*.
@pianoatthirty
@pianoatthirty 2 жыл бұрын
This game is so special, would love something more in depth regarding the code and design. Are many of the levels set up in 2.5D fashion?
@EphiTV
@EphiTV 2 жыл бұрын
Almost all modern 2d games are made in 3d engines nowadays. Every level is made up of sprites layered in a 3d scene.
@henrychess3
@henrychess3 2 жыл бұрын
Cuphead Master Quest DLC when? 😂
@WrathOfWood
@WrathOfWood 2 жыл бұрын
speedrunners shoot the off screen boss parts to gain time
@EphiTV
@EphiTV 2 жыл бұрын
This works on some bosses, but others have invisible walls that would block them. It is useful where it works though.
@olividaliasanchez567
@olividaliasanchez567 2 жыл бұрын
Tom and Jerry my favorite cartoon
@thischannelexistsforsomere9584
@thischannelexistsforsomere9584 2 жыл бұрын
This was an amazing video
@MegaKingCrab
@MegaKingCrab 2 жыл бұрын
Could you look into hollow knight next. Hollow knight is a huge game and it would be really interesting to see what's behind the scenes.
@Magroo42
@Magroo42 2 жыл бұрын
You should do bennet foddies getting over it next
@Slowedbrew
@Slowedbrew 2 жыл бұрын
Is it ever annoying that everyone calls you Spider-Man? I’m sure it was funny at first but maybe it gets old at times. Also good video :) I would have loved to see the Ribby and Croaks fight.
@EphiTV
@EphiTV 2 жыл бұрын
Lol yeah I've only ever heard it online, never in-person. Could be worse I suppose.
@RyokoChanGamer
@RyokoChanGamer 2 жыл бұрын
cala maria doesn't have a full body in the game? 🤔
@ramaicatseye
@ramaicatseye 5 ай бұрын
Yeah, this is very interesting.
@matisdaigleouellet3395
@matisdaigleouellet3395 2 жыл бұрын
This guy look like tobby mcguire when he turned evil mixed with a guy from one direction
Devs Explain Out of Bounds Secrets | Cuphead - Boundary Break
12:17
I Hacked Squirrel Stapler To Discover Its Strangest Secrets
18:14
ТЫ С ДРУГОМ В ДЕТСТВЕ😂#shorts
01:00
BATEK_OFFICIAL
Рет қаралды 10 МЛН
小宇宙竟然尿裤子!#小丑#家庭#搞笑
00:26
家庭搞笑日记
Рет қаралды 29 МЛН
Я обещал подарить ему самокат!
01:00
Vlad Samokatchik
Рет қаралды 10 МЛН
Stay on your way 🛤️✨
00:34
A4
Рет қаралды 30 МЛН
Creating Cuphead's Most Ambitious Boss Fight | Audio Logs
9:55
How Cuphead Was Made and Struggled Finding The Right Protagonist
24:05
ThatGuyGlen
Рет қаралды 1,7 МЛН
Pausing is weird in Super Mario Sunshine
8:53
AverageTreyVG
Рет қаралды 1 МЛН
Eets : The game Klei doesn't want you to play
50:14
OrangE
Рет қаралды 644 М.
What Makes A Good Colossal Boss?
18:04
Design Doc
Рет қаралды 1,5 МЛН
Cuphead, but For Every Boss I SPIN THE WHEEL
14:58
blenyowl
Рет қаралды 395 М.
I Hacked Hollow Knight To Uncover Its Best-Kept Secrets
15:47
ТЫ С ДРУГОМ В ДЕТСТВЕ😂#shorts
01:00
BATEK_OFFICIAL
Рет қаралды 10 МЛН