I Made a Fake Multiplayer .io Game

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BadGameDev

BadGameDev

3 жыл бұрын

I Made a Fake Multiplayer .io Game
With the rise of .io games and fake multiplayer games, I tried making a fake online game with bots. Here's how it turned out!
Play Combat.io: badgamedevyt.itch.io/combatio
Play PayBlood: eyedromeda.itch.io/payblood
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Contact: badgamedevbusiness@gmail.com

Пікірлер: 4 100
@RGC_animation
@RGC_animation 2 жыл бұрын
That's why we have an universal way of determining if a player is a bot, you spin in circle near them, and if they spin back, they are real.
@brandonstevens6886
@brandonstevens6886 2 жыл бұрын
ez just code that in
@baumber1919
@baumber1919 2 жыл бұрын
@@brandonstevens6886 true but no one does that yet so still viable
@brandonstevens6886
@brandonstevens6886 2 жыл бұрын
@@baumber1919 Yeah that's fair. In my opinion the best way is to either check the log looking for websocket requests (which would indicate multiplayer) or turning off wifi once the game has loaded to see if the players are still moving which would indicate ai, however that cannot always be trusted as the game could easily implement a check for network status. The reason why these games do so well is really because of how easy it is to fake, even for someone with the technical knowhow.
@MinnueteCVP
@MinnueteCVP 2 жыл бұрын
Or T bagging while looking up and down
@xogmaster
@xogmaster 2 жыл бұрын
@@brandonstevens6886 even if you monitored the websocket requests they can just be fake too lmao
@InnerEagle
@InnerEagle 2 жыл бұрын
How to make true fake multiplayer: - *random name* joined the game -*random name69* logs off
@EpicVideoGamer7771
@EpicVideoGamer7771 2 жыл бұрын
YES
@SeatbeltSam69
@SeatbeltSam69 2 жыл бұрын
He’s not wrong
@xieare
@xieare 2 жыл бұрын
True tho 😟
@folddyy
@folddyy 2 жыл бұрын
yes
@adailydrawingmustache4604
@adailydrawingmustache4604 2 жыл бұрын
@@MixedSnowFoxPlays I mean... No? Two of the examples in the intro have this exact thing. Lmao
@ailst
@ailst 2 жыл бұрын
As someone who writes AIs for other games, I'd say that there's many ways to make the AI more believable. Like trying to backstab players who are already fighting, running away when losing, actively searching for pickups, etc. Basically: Actively think about what you'd do yourself in a given situation and then code that into AI.
@trashyCorn.12
@trashyCorn.12 Жыл бұрын
@@thealarm7057 but it's supposed to look like multiplayer for the people who don't know it's fake And having multiplayer in an actual multiplayer game doesent mean they added effort bc players being good at a game doesent mean the creator added effort.
@esolbdivad
@esolbdivad Жыл бұрын
You do realize your watching bad gamedev not good game dev right
@alexskorpik11play79
@alexskorpik11play79 Жыл бұрын
@@esolbdivad Bad gamedevs dont make quallity games like these
@cris5555
@cris5555 Жыл бұрын
@@alexskorpik11play79 This is not a quality game
@alexskorpik11play79
@alexskorpik11play79 Жыл бұрын
@@cris5555 but did i ask? thats right, who gave you the talking instinct, nobody. So all right, PEOPLE HAVE DIFFERENT OPINIONS.. thats right, a guy like me can have opinions, so can you understand that your self being is unaware of that? thats right, you dont know people AND YOU have opinions.
@skateraptor12
@skateraptor12 2 жыл бұрын
When the bots are always perfectly looking at the middle of the player, it looks a bit awkward. It would be slightly more believable if they looked like they were delayed and trying to acquire the target
@DzekoZacher
@DzekoZacher Жыл бұрын
and probably sometimes make them randomly snap their view or just look at a general direction, don't need to perfectly stare at the player's soul
@PeterAuto1
@PeterAuto1 2 жыл бұрын
it's a problem that most enemies go directly to the player. They AIs should see NPCs and player as the same
@12DAMDO
@12DAMDO 2 жыл бұрын
this.. unlike Mario Kart, this really is just the player vs the rest
@profilename244
@profilename244 2 жыл бұрын
Reply to Comment by Peter Auto
@chickenofdoomfox4688
@chickenofdoomfox4688 2 жыл бұрын
Yeah
@pwl2992
@pwl2992 2 жыл бұрын
@@12DAMDO true
@valgorup8127
@valgorup8127 2 жыл бұрын
Easier said than done m8
@Zaary
@Zaary 2 жыл бұрын
says multiplayer game, all enemies constantly aim at you
@ballroomscott
@ballroomscott 2 жыл бұрын
Yeah, I'm surprised he never did anything about that, or even brought it up. Edit: I notice a lot of people not understanding what I mean. He may have talked about it and worked on a "fix" for it, but the fix didn't actually fix it and he doesn't bring that up. That's what I mean. He didn't actually fix the problem and then doesn't mention that he didn't fix the problem, just goes on as if it is fixed.
@MRBFDTL
@MRBFDTL 2 жыл бұрын
Yeah it's like all the players/bots don't like you
@usernametaken017
@usernametaken017 2 жыл бұрын
@@MRBFDTL "look at this noob lmao" "lets bully him"
@dangerdoge8299
@dangerdoge8299 2 жыл бұрын
The leaderboard that never gets updated and it seem you can outrun enemies 100% of the time.
@KriBples
@KriBples 2 жыл бұрын
8:57
@rgbok5453
@rgbok5453 2 жыл бұрын
Another good thing to add is to have the ai switch focus on other ai from time to time if they get close so it looks more real. And make the player tracking slightly less precise
@Gregonimations
@Gregonimations Жыл бұрын
nice pfp flag for a country dude!
@cameronhunt5967
@cameronhunt5967 Жыл бұрын
The way almost all enemies always face you I think would give it away. Having them face a random enemy with closer ones being more likely might look more natural
@anthonycannet1305
@anthonycannet1305 2 жыл бұрын
Simple ai to implement: every tick, pick the nearest enemy within a certain range to fight. If hp >25% then commit to fighting (even if hp drops below 25%) but if hp
@BLACK_FORTYFIVE
@BLACK_FORTYFIVE 2 жыл бұрын
What
@GamersCorner2134
@GamersCorner2134 2 жыл бұрын
@@BLACK_FORTYFIVE fight or flight, essentially
@BLACK_FORTYFIVE
@BLACK_FORTYFIVE 2 жыл бұрын
@@GamersCorner2134 makes sense
@zombeef2158
@zombeef2158 2 жыл бұрын
yes
@CrazymanOG8610
@CrazymanOG8610 2 жыл бұрын
Hmm yeah
@kindasad5890
@kindasad5890 2 жыл бұрын
U shoud add a an 'enemy ' that spins around upon seeing you intending to team,it starts to follow you for a while without attacking you then all of a sudden it backstabs you. Cant have a game without teamers and backstabers. (Hope you tak e my suggestion 😉)
@_epiphany5621.
@_epiphany5621. 2 жыл бұрын
This was 11 months ago.
@Johsther
@Johsther 2 жыл бұрын
@@_epiphany5621. though it is getting recommended to everyone now
@borger4505
@borger4505 2 жыл бұрын
Oh god please no i already suffered enough because of teamers in Brawlstars
@ahlatagaci2018
@ahlatagaci2018 2 жыл бұрын
@@borger4505 hell yeah. I'm a Brock main, I always play showdown, and I hate Edgar so much. And when people start teaming with Edgar, I instantly lose my mental health..
@borger4505
@borger4505 2 жыл бұрын
@@ahlatagaci2018 i feel really happy about stopping to play Brawl stars, as good as the game was unbalanced characters along with a really toxic community ruined everything
@thilsiktonix
@thilsiktonix 2 жыл бұрын
Add: - Characters will stand for a moment, slowly spinning, or will simply stand there rather than immediateky engaging with the player upon spawn. - Some enemies may randomly attack the "noob" player upon sight, seeing a free and easy kill, with the exclusion of the "noob" player, who is a total idiot. - A secondary noob player, who is much like the "enemy", but will occasionally try to attack, only at a slower, much more poor rate. - Actual leaderboard, but with kills capped at 234 because who tf would play this game for that long?
@chattaboxxx2332
@chattaboxxx2332 2 жыл бұрын
Ive watched at least a dozen other game design channels on KZfaq and gonna be honest, im 3 minutes in and your sense of humour is already astronomically better than anything ive seen. Bravo.
@KeithGrant
@KeithGrant 2 жыл бұрын
not only do 90% of other "players" always aim at you, they do so with unnaturally smooth & accurate turning
@AD-wg8ik
@AD-wg8ik 2 жыл бұрын
hater
@sourfar
@sourfar 2 жыл бұрын
@@AD-wg8ik how are they hating? theyre just saying what could be improved
@SquirrelTheorist
@SquirrelTheorist 2 жыл бұрын
@@sourfar r/wooosh?
@sourfar
@sourfar 2 жыл бұрын
@@SquirrelTheorist what was the joke?
@chernobylite8468
@chernobylite8468 2 жыл бұрын
@@sourfar none, reddit rotted their brain
@ryanhuynh7509
@ryanhuynh7509 2 жыл бұрын
The “players” never target other “players” but me. Some “players” while fight happens to be out of a screen for a second and vanished. But still, it’s a quite fun game:))
@joshuachilds7226
@joshuachilds7226 2 жыл бұрын
It is pretty fire thi
@ryanhuynh7509
@ryanhuynh7509 2 жыл бұрын
Joshua Childs ye, i know right?
@cookieissac9483
@cookieissac9483 2 жыл бұрын
Yeah
@cyberjoke
@cyberjoke 2 жыл бұрын
Teamers in a nutshell
@Alicyndaquil
@Alicyndaquil 2 жыл бұрын
There are many games that give you the option of communication, and the other players show intelligence and understanding that no common AI can show. So, unless IO games secretly hold the technology of incredibly complex AI, i think it is safe to say the some IO games are actually multiplayer (also if you can play with your friends it means a server actually exists which defeats half the points of faking multiplayer
@wolfetteplays8894
@wolfetteplays8894 2 жыл бұрын
AI has existed since the 70’s. It’s not that unbelievable
@Alicyndaquil
@Alicyndaquil 2 жыл бұрын
@@wolfetteplays8894 I mean, that is true. But i hardly believe IO games developers have access to one that mimic humans this good when triple A games still have choice based dialogue instead of open communication with NPCs.
@shannypop2758
@shannypop2758 Жыл бұрын
almost every single multiplayer game ever made will replace empty slots with bots. that's SO common and everyone is 100% aware of it. that doesn't make a game "fake multiplayer"
@machintruc9457
@machintruc9457 2 жыл бұрын
That’s one of the best channel I ever seen… you largely deserve a million subscribers. Keep going on.
@galaxyofreesesking2124
@galaxyofreesesking2124 2 жыл бұрын
"isn't really multiplayer" **shows a game that's known for being actually multiplayer**
@FlowXr
@FlowXr 2 жыл бұрын
@FBI krunker i think
@bahnny
@bahnny 2 жыл бұрын
That was most of them to be honest. Agar, and surviv both have big mp communities, with some bots to fill it out during empty times.
@galaxyofreesesking2124
@galaxyofreesesking2124 2 жыл бұрын
@@bahnny yeah, i play surviv a lot, and it centers around mp. there's a lot of bots but those aren't artificial; players made them because they like hacking ig
@LynchtheFinch
@LynchtheFinch 2 жыл бұрын
@@galaxyofreesesking2124 krunker and surviv dont have bots, it would be too complex to make fake multiplayer for surviv with it being battle royale and complex, and too hard to find a balance between straight up hackers and noobs in krunker
@galaxyofreesesking2124
@galaxyofreesesking2124 2 жыл бұрын
@@LynchtheFinch they have bots. people make bot accounts to play for them wdym
@PRIMEVAL543
@PRIMEVAL543 2 жыл бұрын
„Hostile AI“: Make 2 out of 100 AI fight against each other so the player won’t notice the other 98 fight only the player sMoARt
@uni5396.
@uni5396. 2 жыл бұрын
omg the talent
@eggussambus4590
@eggussambus4590 2 жыл бұрын
You should add a lagging enemy for the true multiplayer Also make it so that the player sometimes bugs out
@Phigvgv
@Phigvgv Жыл бұрын
THIS IS ONE OF THE BEST OF YOUR VIDEOS GOOD JOB😊
@theoverseer1775
@theoverseer1775 2 жыл бұрын
I love how he was inspired by slither io when it's not fake multiplayer, there's just an option to play with bots on mobile when you have no internet
@PickledPickles-ir6gq
@PickledPickles-ir6gq 2 жыл бұрын
Ok than what was the point of saying that if there’s an offline mode
@dr.angerous
@dr.angerous 2 жыл бұрын
Lot of them are fake
@MadJack1
@MadJack1 2 жыл бұрын
There are slot of mobile games that are fake multiplayer such as paper.io on the phone
@kiryuo.
@kiryuo. 2 жыл бұрын
@@PickledPickles-ir6gq offline mode is against bots duh
@thornet6925
@thornet6925 2 жыл бұрын
Can confirm slither is real have just tested no I don’t have a life
@RemasterExpert
@RemasterExpert 3 жыл бұрын
I like how he made Minecraft and an FPS shooter in Gamemaker, a 2D Engine Edit : Ik there are a lot of smart people out there who can ruin a joke by logical explanations, I don't have any problem with your comments but stop commenting the same thing as that stickman guy. You can still debate on 2d and 3d though.
@collin5577
@collin5577 3 жыл бұрын
@@cewla3348 You are the reason I can’t
@jamasteranimations2206
@jamasteranimations2206 2 жыл бұрын
3d and 2d are illusions, its all flat on a screen meaning its all 2d this means you can create a 3d fps in scratch if you wanted to (hence why people have already done it)
@RemasterExpert
@RemasterExpert 2 жыл бұрын
@@jamasteranimations2206 the example you gave must be the worst one for what you are trying to say lol
@jamasteranimations2206
@jamasteranimations2206 2 жыл бұрын
@@RemasterExpert i know what im talking about. its difficult, but you can make a 3d game in any 2d game engine. im serious
@ulshhtisaga2735
@ulshhtisaga2735 2 жыл бұрын
@@jamasteranimations2206 They know they just found it surprising when they 1st saw it.
@ReportsGiveaway
@ReportsGiveaway 2 жыл бұрын
Maybe a fun little addition would be a score traker that would calculate all the different people' scores and put them into the leaderboard even tho they are not playing multiplayer, another thing would be if the enemies were attacking you by chance and not always straight up coming towards you, for an example: When you're new into the game higher % enemies would attack you due to your lack of strenght and as you progress some of them will try running away instead of fighting to death with you, but otherwise, a fun lil' game
@abv-gn2gk
@abv-gn2gk 3 ай бұрын
Thank you for the entertaining and useful in some way video!
@gabmalagonpersonal
@gabmalagonpersonal 2 жыл бұрын
you should make the ai turn from regular enemy to hostile when another bot is closer than the player Also add "regions" where when selected, set the list of names to a different list with different names EDIT: Since this has gotten more likes, make the leaderboard work (via giving the ai random amounts of kills, and when the ai kill other bots, they gain a kill, and having the player be able to climb up the ranks, and making killed ai get knocked to zero when killed.) And make the actual game a website too.
@angel-ig
@angel-ig 2 жыл бұрын
Perfect suggestions. I don't know why this doesn't have any replies lmao
@RANDOMDUDECULTleader
@RANDOMDUDECULTleader 2 жыл бұрын
Why did you write so much🤨
@SpydersByte
@SpydersByte 2 жыл бұрын
@@RANDOMDUDECULTleader "so much"? Its like a single paragraph ffs. Go back to twitter.
@BBJF12
@BBJF12 2 жыл бұрын
Just some quick feedback, the AI locking on to you flawlessly looks VERY bot-like. Maybe adding more jittery looking directions or a degree of inaccuracy would be more human-like
@asierx7047
@asierx7047 2 жыл бұрын
Make the enemy attack a random spot close to the player
@RealRalsei
@RealRalsei 2 жыл бұрын
You should make them stand still for a split second when they spawn in to emulate someone processing everything going on
@greyofficial1
@greyofficial1 2 ай бұрын
Heyo im a subscriber of Maddbz i just wanted to say your old dbz videos were my childhood and today after hearing the news of the passing of dragon ball creator (akira toriyami) flooded my brain with nostalgia,so i was wondering where you went and found you here,im glad to see your doing well here still on youtube as a gamedev.i hope everything goes well and take care:)
@BeeFuzz
@BeeFuzz 2 жыл бұрын
BeeFuzz
@genzuo
@genzuo 2 жыл бұрын
@@cool_bug_facts you can just add some perlin noise to their movement/look direction
@GhostGlitch.
@GhostGlitch. 2 жыл бұрын
@@genzuo Perlin noise seems to be the solution to everything.
@genzuo
@genzuo 2 жыл бұрын
@@GhostGlitch. yep, pretty much
@elsuperfish
@elsuperfish 2 жыл бұрын
Not really, it would just change the problem from "Why are they all looking at the player?" to "Why are they all locking onto the player?"
@BeeFuzz
@BeeFuzz 2 жыл бұрын
@@elsuperfish easy fix to that would be to make other bots fight eachother organically, maybe make so they also back away from possible 2v1's
@blaez6746
@blaez6746 2 жыл бұрын
just set the name spin=team and spin, if it's online, someone would definitely spin with you
@Z.A.N.E
@Z.A.N.E 2 жыл бұрын
Not gonna lie- if Agar.io, Slither.io, etc were actually multiplayer and someone did a lil spin, I'd 100% team with them and kill anything in their path
@veronicaoviedo711
@veronicaoviedo711 2 жыл бұрын
@@Z.A.N.E I think Slither.io is actually online
@RubyPiec
@RubyPiec 2 жыл бұрын
@@veronicaoviedo711 so is agar
@wokeuplikethis7729
@wokeuplikethis7729 2 жыл бұрын
Cause slither and agar were the OG .io gamea
@oz459
@oz459 2 жыл бұрын
@@Z.A.N.E both are actually multiplayer lmao
@obedotto4465
@obedotto4465 2 жыл бұрын
8:35 lol that was so good I almost subscribed
@accursedcursive4935
@accursedcursive4935 2 жыл бұрын
You designed the enemy AI with the wrong approach. Why can the enemies tell the difference between the player and other enemies? There's no reason to do this if you want fake multiplayer.
@SrIgort
@SrIgort 2 жыл бұрын
Yeah, and it's really strange how when a enemy picks a target, he doesn't seem to change it until it's dead.
@slumber9781
@slumber9781 2 жыл бұрын
True
@ebg13
@ebg13 2 жыл бұрын
Agree, they should go after whoever is closest to them. And to keep them from turning around instantly as soon as someone comes just one pixel closer than their previous target, have the check on a random 1-10s cooldown.
@Orincaby
@Orincaby 2 жыл бұрын
read his channel name, that's why.
@SpydersByte
@SpydersByte 2 жыл бұрын
the part about the AI attacking other players probably has to do with trying to make it actually engaging for the *person* playing it. If the AI saw every other character as a player then youd have a lot less people directly fighting you. I definitely think he should increase the chance of the AI targeting another bot but making the AI see the player and the bots as the exact same is probably going a little too far
@nevogolan6505
@nevogolan6505 2 жыл бұрын
It kinda ruins the illusion when most of the enemies face you despite having other enemies nearby
@playertwo3322
@playertwo3322 3 ай бұрын
"Aw crap i accidently made minecraft from scratch this always happens." Same bud
@hifive789
@hifive789 Жыл бұрын
how he casually says "I accidentily made a first person shooter" and then "oh crap"
@MGSLurmey
@MGSLurmey 2 жыл бұрын
Another thing this would need to be convincing that I haven't seen anyone mention is.. they need to not perfectly face you all the time. No human player is that pixel perfect with their mouse. They would need to turn randomly and at different speeds, with the odd random flick around towards another enemy for instance. Stuff like that
@TheTMNTurtle
@TheTMNTurtle 2 жыл бұрын
Literally every comment from days and weeks ago mention this. But yours from a day ago is gonna do it. Thankyou, Savior.
@thesetaintedsouls
@thesetaintedsouls 2 жыл бұрын
@@TheTMNTurtle nobody asked
@Bat3p
@Bat3p 2 жыл бұрын
Also they spawn in moving towards the player.
@yellowpower3755
@yellowpower3755 2 жыл бұрын
@@thesetaintedsouls I don’t recall needing to ask for permission to comment….
@catimmunity8538
@catimmunity8538 2 жыл бұрын
@@TheTMNTurtle You don’t have to be a sassy ass just because this guy didn’t read the comments like a bible, and actually tried out the game bruh. There’s a lot of other people who complain on the internet so thank you, savior
@3liony
@3liony 2 жыл бұрын
I'd say instead of having a separate hostile ai to attack the other ai's just have the ai target who's closest regardless of if it's the player or ai (or actually what I would probably do is have it "lock on" to someone within a certain range and then change when they die or leave range and maybe have a chance of changing to someone closer to simulate how people kinda get tunnel vision when focused on one target and to prevent just like, wildly switching back and forth between pursuing different targets.)
@HappyBeezerStudios
@HappyBeezerStudios 2 жыл бұрын
But also a random chance to change target
@Baconator96
@Baconator96 Жыл бұрын
My immediate thought when you first started describing the initial fighting game concept was "even this already seems too good to be an .io game"
@redhawk6518
@redhawk6518 Жыл бұрын
Some io games have a chat where you talk to actual people in the game that are playing it with you.
@duardocamps
@duardocamps 2 жыл бұрын
i tried to play these games with my brother once, i always wondered why we never got in the same match together.
@zoot7981
@zoot7981 2 жыл бұрын
because the servers have lots of players lol
@legorocketraccoon8297
@legorocketraccoon8297 2 жыл бұрын
Me and my brother have managed to get into the same server in slither.io but it does take multiple tries. I'd suggest one of you stay in the game and the other keep joining games after reloading the page until they get into the same one.
@Gerpar_
@Gerpar_ 2 жыл бұрын
There are certainly a lot of .io games that have actual multiplayer. I don't know why he was saying most of them weren't, when most of the ones I'd tried with friends we could actually manage to get into the same server a lot of the times. The mobile ones are almost always fake multiplayer though.
@mettapeachhead2076
@mettapeachhead2076 2 жыл бұрын
Same
@chunye215
@chunye215 2 жыл бұрын
- make bots attack each other more often - add fake lagging to some bots ie teleport them around a few pixels in random intervals - make bots not move for 1 to 5 seconds after spawning, as if a player needs a few secs to realize the game has started
@kailomonkey
@kailomonkey 2 жыл бұрын
agree. I think spawn in fake players need to spawn in facing north same as the player and yea slight delay. and definitely the fakes should be more wary of the nearest bot, trying to face them to stave off attacks. next step would be processes for AI to decide who to attack. nearest? the one attacking? the one running? leave a powerful killer alone and run away? team up? could get complex...
@limonlimon9134
@limonlimon9134 2 жыл бұрын
And put like hackers players wich has random spawn in the match
@aaronspencermusic
@aaronspencermusic Жыл бұрын
The enemies tracking their target perfectly like they're aim locked on is a big giveaway ;)
@geographyppl
@geographyppl 4 ай бұрын
To make this more believable, I would suggest that the skill of the enemy is changed if the enemy spawns with a better weapon, showing experience and skill because of the time it requires to gain each starter weapon.
@farbencut
@farbencut 2 жыл бұрын
Things I would change: More AI variations and more AI players that attack other AI players. There’s still too many players just attacking you. Make an actual leaderboard, but make it easy to get to the top: Most of the fun comes from being the best.
@ABCandfriends
@ABCandfriends 2 жыл бұрын
about a weird player that will circle around other ai like crazy 6 yearolds trying to annoy people
@coltonkarpes9634
@coltonkarpes9634 2 жыл бұрын
if he is going to make the not look at him as much he should keep it for the "guy in orange gear" just because.
@coltonkarpes9634
@coltonkarpes9634 2 жыл бұрын
@@ABCandfriends and always make those ones red and blue (you know why)
@ABCandfriends
@ABCandfriends 2 жыл бұрын
@@coltonkarpes9634 lololo
@ABCandfriends
@ABCandfriends 2 жыл бұрын
@@coltonkarpes9634 ye the annoying orange gi year old
@gamingdan2841
@gamingdan2841 2 жыл бұрын
There is always these players in ever game: The Teamers They will run around the map, close together, and if one get below half health they will run away and their friend will battle you. If they both get below half health, they will attempt to run away, however they are very scared and doesn’t go in a straight line (which means you’ll be able to catch up to them.)
@NotaPlagueDoctor300
@NotaPlagueDoctor300 2 жыл бұрын
Yeah dont forget they have the same color and almost the same username
@The_Vanished
@The_Vanished 2 жыл бұрын
That turned out decent, definitely release it
@ImBulletm9
@ImBulletm9 Жыл бұрын
One thing you should add for authenticity is when enemies spawn in right in front of you, they have a brief pause, and after they kill another they pause as well. the instant snap isn't something all players will do.
@thesadlonelydemon262
@thesadlonelydemon262 3 жыл бұрын
If you could figure out how to make it the playable on mobile phones, I'm sure it will get more downloads. It would be a better way to get more people to download it
@veggiet2009
@veggiet2009 2 жыл бұрын
Would suggest 3 things: 1. all enemies need to go after the health drops at some point, maybe it needs a radius but that radius needs to be a conceivable screen size. 2. Normal enemies should randomly switch to the hostile enemy type when in range of other enemies, The random chance should be proportional to how close the enemies are together. 3. There should be a small chance of a n00b player becoming either a hostile enemy or a normal enemy at any time, and an even smaller chance that a normal enemy will freeze, become a n00b or disappear with the words "disconnected" over head... I think these would take the believability of the game to over 9000.
@limonlimon9134
@limonlimon9134 2 жыл бұрын
The trickster
@TehFloridaMapper
@TehFloridaMapper Жыл бұрын
and also they should have a 0.5 to 3 second delay when they spawn because it would look like the "players" are getting ready to fight
@gryffendeur
@gryffendeur 3 ай бұрын
4. adding an AI that disconnect midfight when low lol
@moon765
@moon765 Жыл бұрын
it's a bit weird for bot/s to spawn right next, to you to make it more realistic you make them spawn out of the player's sight so it also looks they were looking for someone as well, like out of the the whole map they decided to spawn right next to you
@WhatTheBleep24
@WhatTheBleep24 Жыл бұрын
You should make it so if you kill someone with a higher weapon, you get the weapon. Also make it so that the name list picker doesn’t pick a name that has already been picked
@eventlesssauce9748
@eventlesssauce9748 2 жыл бұрын
I would add a health bar above or by the enemy's name. In my opinion, it would be a lot more fun to pick up a defeated enemy weapon instead of buying them. New spawn players would scramble to find a weapon on the ground quickly, be faced to outsmart a wielding enemy, or take advantage of a low health enemy.
@CinnamonOwO
@CinnamonOwO 2 жыл бұрын
No that would the awful
@LukeTheSchoolBoy
@LukeTheSchoolBoy Жыл бұрын
@@CinnamonOwO why
@mishagaming1075
@mishagaming1075 Жыл бұрын
@@LukeTheSchoolBoy And he never replied again....
@amvymavy
@amvymavy 2 жыл бұрын
Him: "Look how much money this fake multiplayer game make!" **while showing an actual real multiplayer .io game**
@soabac0835
@soabac0835 2 жыл бұрын
What real game ? It looked cool I wanna try if it's a real multiplayer game
@amvymavy
@amvymavy 2 жыл бұрын
@@soabac0835 Slither.io has an actual real multiplayer
@foxi13x
@foxi13x 2 жыл бұрын
@@amvymavy so do agar.io and krunker.io not all .io games have real Multiplayer, but many do
@amvymavy
@amvymavy 2 жыл бұрын
@@foxi13x Yeah. We should blame Vodooo, the game developer who actually makes the majority of these fake multiplayer .io games
@runforitman
@runforitman 2 жыл бұрын
@@amvymavy aren't voodoo just a publisher?
@rycefredriksen2060
@rycefredriksen2060 6 ай бұрын
Please add teamers and Npcs that are using GIOG (guy in orange gi), because it wouldn't make sense if you only can be him, and the teamers npcs spawn together and as you guess it, they fight together, and make the noob actually fight but they will most likely lose
@yiak65
@yiak65 5 ай бұрын
I like how the first two pickups were potion effects and then you switched to armor enchantments.
@nanopi
@nanopi 2 жыл бұрын
A couple things to consider when making fake multiplayer: Movement: It would be more realistic if the AI movement had the same 8 directions and acceleration/velocity as the player. Aim: It would be more realistic if the AI had to move their aim the same way a player would.
@oz459
@oz459 2 жыл бұрын
His programming was all over the place. He made extra effort by making bots being able to distinguish between bots and the player. For what reason? They shouldn’t be able to tell a difference
@dehydrateddarkness3565
@dehydrateddarkness3565 2 жыл бұрын
@@oz459 You have a point tbh
@RubberTag
@RubberTag 2 жыл бұрын
And more %RAND%!
@Flamsleburger
@Flamsleburger 3 жыл бұрын
"So that no more than like two people spawn with the same username." 12:01
@SirSpiro
@SirSpiro 3 жыл бұрын
shh
@trashman966
@trashman966 3 жыл бұрын
BadGameDev isnt the same as BadGamedDev
@supernova5934
@supernova5934 2 жыл бұрын
?
@usernametaken017
@usernametaken017 2 жыл бұрын
That's where I come in!
@Flamsleburger
@Flamsleburger 2 жыл бұрын
XD
@bareodin
@bareodin 2 жыл бұрын
2000s game dev: I made a working multi-player for my game, now players can play together! 2020s game dev: I made a fake multi-player so I can trick people into thinking they're playing with others!
@cheesepop7175
@cheesepop7175 Жыл бұрын
when you log in tf2 and everyone in the server is targeting one single person
@marcosdanielamaral5015
@marcosdanielamaral5015 2 жыл бұрын
3:32 he had the chance to create the lagging player
@drago54321
@drago54321 2 жыл бұрын
That would be funny
@kirinnarukami4016
@kirinnarukami4016 2 жыл бұрын
there should be something put in to make sure that most ais dont perfectly track where you are, since not everyone is gonna be very good at aiming, and almost no one would be perfectly following you move. not sure how that'd be done but it'd help with making it feel like you're playing multiplayer. another thing would be to have enemies space themselves away from other enemies, or if they get too close to another enemy, to quickly attack that enemy before turning back to you or something. again, not sure how easily that could be done. very good so far tho :)))
@grunt655
@grunt655 2 жыл бұрын
Maybe for the "not perfect looking-at-you" movement, maybe delay the "looking mechanism" for some players. There are players with holy shit ton of skill that just keeps aiming at you
@kirinnarukami4016
@kirinnarukami4016 2 жыл бұрын
@@grunt655 yeah, i was thinking adding a bit of jitter or pausing sometimes to the aim, since even if they can keep track of you it wont be perfectly smooth
@GhostGlitch.
@GhostGlitch. 2 жыл бұрын
My fist thought is to have a view target which is where they are autolooking now. Add or subtract a random amount from that to account for imprecise aiming, then move their current aim towards that with a limited speed.
@ddable.
@ddable. 4 ай бұрын
A sorta good way to detect if a game has fake multiplayer is to name yourself a slur, if it lets you: it's fake.
@CallmeGrim9226
@CallmeGrim9226 2 жыл бұрын
Just subbed!
@jossefyoucef4977
@jossefyoucef4977 2 жыл бұрын
2:51 bro i hate when that happens
@UNIMrFrog
@UNIMrFrog Жыл бұрын
same
@User-a8243
@User-a8243 7 ай бұрын
I accidentally call of duty
@User-a8243
@User-a8243 7 ай бұрын
And pokemon unite
@cookiecakeeater6340
@cookiecakeeater6340 3 жыл бұрын
Just see if the game has chat, if it does, you know it’s multiplayer Edit: read replies before replying Edit 2: since some people won’t read the replies like I ask them to IN THE COMMENT I’m going to put it here that bots can use chat, but they can’t have realistic back-and-forth conversations with a player that don’t break.
@SilverKnightGoAnimate
@SilverKnightGoAnimate 3 жыл бұрын
Agar.io is multiplayer yet doesn't have chat
@SilverKnightGoAnimate
@SilverKnightGoAnimate 3 жыл бұрын
And so does slither.io, diep.io, and a lot more that I forgot about
@cookiecakeeater6340
@cookiecakeeater6340 3 жыл бұрын
@@SilverKnightGoAnimate yes, but if it does you know it’s multiplayer
@EchoSaintEco
@EchoSaintEco 3 жыл бұрын
shellshockers
@aludis
@aludis 3 жыл бұрын
Goat Simulator MMO
@skrygtquestions5411
@skrygtquestions5411 2 жыл бұрын
All the enemy's are staring straight at you, or an other bot their fighting with is kinda sus.
@eamonia
@eamonia Жыл бұрын
Some videos I just 'like' before I even watch them. Case in point.
@TheTechAdmin
@TheTechAdmin 2 жыл бұрын
6:05 When you walk into a lobby and everyone is facing you; NORMAL
@tgcgtheviewer
@tgcgtheviewer 2 жыл бұрын
Should make new ai like: (updated edit) Teamers: which teams with a random player (player or npc) Passive (or scaredy-cat) : avoids fighting and runs away from players Annoying players(camper) : just only attacks you and camps in your spawn Color gang: up to 3-5 npc which are same color and gangs up on other npc or you (unless the same color)*really dumb* Hacker: extra speed extra damage and extra HP with 100% hits and no misses Aggressive noob: Charges at you but only has a fist Laggy: Teleports, longer range, 50% of getting hit and does 20% more dmg and maybe attacks 2 times per hit AFK: free XP Grindy player: somehow has like 80% more better items than you Op noob: better items but still a noob
@themotion0640
@themotion0640 2 жыл бұрын
What if he also adds bits that sometimes spin like asking for team
@alvarhart8629
@alvarhart8629 2 жыл бұрын
And some that just instantly rush you
@thebestnoob9958
@thebestnoob9958 2 жыл бұрын
that will be a hella lot more realistic it they added these types of ai
@Houtblokje
@Houtblokje 2 жыл бұрын
Hacker: someone with impossible movements that teleports behind you and stuff. Just to make it realistic
@thebestnoob9958
@thebestnoob9958 2 жыл бұрын
@@Houtblokje but make it very rare so there seems like a anit-cheat
@metallicbunny9595
@metallicbunny9595 Жыл бұрын
A fake multiplayer would be a great bait and switch for a horror game since it's the last place you'd expect it
@Nephalen
@Nephalen Жыл бұрын
The fact that the enemies constantly face you are a dead giveaway.
@TheTwistedKris
@TheTwistedKris 2 жыл бұрын
Bit late to this but wanted to add my 2 cents. The enemies should have simulated "mouse drift" and shouldn't always be facing the player. They track far too well. Way to pull the the curtain back, send my regards to Oz.
@sirshrub9074
@sirshrub9074 2 жыл бұрын
Add a coward enemy that just runs around and avoids fights
@1leon000
@1leon000 Жыл бұрын
for extra realism, add a chance of other players with the Guy in the Orange Gi look rarely appearing.
@mr.bigman_nibba
@mr.bigman_nibba 4 ай бұрын
I got to play this! Glad to have known this to begin with
@coopeachu
@coopeachu 3 жыл бұрын
It’s so funny that I completely forgot at one point this game wasn’t multiplayer and I was about to comment about how starting weapons and the secret goku aren’t fair to the other players, LOL
@lazergamer9526
@lazergamer9526 2 жыл бұрын
Could make it so other "players" fight each other if they are close enough to one another, just to be more belivable
@super_cy1016
@super_cy1016 2 жыл бұрын
I think Guy in Orange Gi is a very neat addition to the game. He really adds the story of the game, and i think the red stick he holds is very key to the lore. Him being faster is also a key lore element, explaining the reason he- wait I can't say it yet. Guy in Orange Gi is a very interesting character, with his orange gi, that helps him differentiate from the other characters.
@konatea
@konatea Жыл бұрын
Ah yes I love it when all these very real people are all going after me or ignoring me completely
@evannibbe9375
@evannibbe9375 2 жыл бұрын
There should always be a high probability that any given player or bot is fighting multiple enemies at once
@katrinashiningavamwe9208
@katrinashiningavamwe9208 3 жыл бұрын
keep growing brother
@mousebrewer9341
@mousebrewer9341 3 жыл бұрын
i thought this was 7 mins ago lol
@RainWasProbablyTaken
@RainWasProbablyTaken 2 жыл бұрын
I recommend adding so called "rounds" to make the player feel like hes actually trying to do something rather than just sitting and playing this game until he dies
@jstarrett0193
@jstarrett0193 2 жыл бұрын
If you didn't do this so far, then I suggest making the Ai attack the closest AI and if they are 30% they go for a health pack. It's kinda weird when 2 people are next to each other and don't attack.
@nathanialchavez3647
@nathanialchavez3647 3 жыл бұрын
Looks great, you should make one of the stronger bots be guy in orange gi, and have another secret character be vageta or something.......maybe king Kai or oolong
@oofusmcdoofus
@oofusmcdoofus 2 жыл бұрын
Guy in blue clothes
@tiktokclips425
@tiktokclips425 2 жыл бұрын
Guy in dark purple, yellowy blue clothes
@vahidjump
@vahidjump 2 жыл бұрын
0.80 chance to spawn
@mr.context3872
@mr.context3872 2 жыл бұрын
Guy in orange gi vs Vegetabel
@kilianleroy3124
@kilianleroy3124 2 жыл бұрын
My guy just wants this to be a drgonball game smh
@cerberusslavomiraarus1308
@cerberusslavomiraarus1308 2 жыл бұрын
3:00 well, about that...
@ProbablyEzra
@ProbablyEzra 2 жыл бұрын
I think the easiest way to generate a list of fake usernames to use for a fake multiplayer would be to just collect the names from people who play it, then add them to the list until it's big enough
@Legendary_Fard1247
@Legendary_Fard1247 3 ай бұрын
Amazing the title of this video describes almost every .io game
@friedbird5224
@friedbird5224 2 жыл бұрын
"I accidentally made minecraft from scratch" is the best line ever
@Yui_187
@Yui_187 2 жыл бұрын
A nice addition would be being able to pick up dead enemy's weapons so theres an incentive to team up against those katanas (if it was in real multiplayer) or just being rewarded by hard to kill bots
@_profile
@_profile Жыл бұрын
I feel like all the names have the same "style" to it, they all start with a lowercase letter and have a random number at the end
@Mat-pu7sk
@Mat-pu7sk 2 жыл бұрын
You should make it so that bot randomly target someone, shouldn't be bias and choose the player the most, so it feels more realistic
@codingdoggo7100
@codingdoggo7100 2 жыл бұрын
BadGameDev: enemies with katanas are extremely rare me: boots game, first found bot has a katana BRUH
@snail9552
@snail9552 2 жыл бұрын
You’re just lucky
@mystiqal2205
@mystiqal2205 2 жыл бұрын
Oh God a furry
@danieltheprotogen
@danieltheprotogen 2 жыл бұрын
@@snail9552 oh Jesus it’s a furry. Im calling the KZfaq moderators
@snail9552
@snail9552 2 жыл бұрын
@@danieltheprotogen I’m confused
@danieltheprotogen
@danieltheprotogen 2 жыл бұрын
@@CoroFNF wait sir, I am the anti furry police, I’m undercover so I can kill them easier!
@Henrix1998
@Henrix1998 2 жыл бұрын
The fact that the enemies dont attack each other makes this very unbelievable
@ReapparentSpace
@ReapparentSpace Жыл бұрын
I got a making multiplayer game ad before this lol
@notgandelf4595
@notgandelf4595 2 жыл бұрын
bots should have the possibility of becoming hostile when close to each other, enemies with higher weapons should be worth more KOs (ramp up # of KOs needed for latter upgrades when you do so), have noobs sometimes 'return to the game'
@bujitself
@bujitself 2 жыл бұрын
"I'll put a little bit more effort in adding usernames". Just add 50% chance for it to be 'unknown'
@stargold3986
@stargold3986 2 жыл бұрын
I like how he accidently makes Minecraft and counter strike
@NoahNTdk
@NoahNTdk 7 ай бұрын
All of the .io have the same satisfying feeling when you play. This game would bore me in 30 seconds
@thereborne5219
@thereborne5219 2 жыл бұрын
the fact that they lock on you and keeps looking at you gives away that they are ai
@demi_demon
@demi_demon 2 жыл бұрын
This reminded me of the time in 4th grade me and one of my friends had computer class together and decided to test the fake multiplayer. After a few tries logging on one after the other, we found two things: One, that there are about 3 set servers at any time/place, as we saw 2-4 different leaderboards pop up (which was how we figured out if we were playing on the same server). 2, that because of the leaderboard thing, we could see that there were a good number of fake players, BUT as me and my friend were able to meet in a corner of the map and play the game together, some players must also be real. It's kinda like taking a really shitty-functioning product and making it look amazing so more people buy it.
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