I Made Sonic the Hedgehog but it's 3D

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CodyCantEatThis

CodyCantEatThis

3 жыл бұрын

I Made Sonic the Hedgehog but it's 3D. . . I played the original Sonic the Hedgehog games all the time while I was growing up, and wanted to see what it would look like if it was remade as a 3D game. In this video, I recreated the Green Hill Zone level.
Also, I realized after finishing the video that Sonic Adventure 2 Battle did something similar, but I didn’t realize this because in order to play that level, apparently you needed to 100% the game with all A ranks. So uh, yeah I didn’t know that. Although some things do seem a little different in that version compared to the original.
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Patreon: / codycanteatthis
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gamersupps.gg/CantDrinkThis
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Second Channel: / codycanteatthistoo
Twitch: / codycanteatthis
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3D Models Used:
Classic Sonic - clwent:
sketchfab.com/3d-models/anima...
GoalPost, Chopper, Crabmeat, Motobug, Buzz Bomber - blacktailsthefox:
sketchfab.com/3d-models/sonic...
sketchfab.com/3d-models/sonic...
sketchfab.com/3d-models/sonic...
sketchfab.com/3d-models/sonic...
sketchfab.com/3d-models/sonic...
Palm Tree - Anna Vidal (Milaein):
sketchfab.com/3d-models/low-p...
CRT Monitor - James.Harness:
sketchfab.com/3d-models/crt-m...
Sunflower -Ingenuitee:
sketchfab.com/3d-models/sunfl...
Lowpoly Log - Aullwen:
sketchfab.com/3d-models/lowpo...
Totem - themanyone:
sketchfab.com/3d-models/totem...
Spring - shahrukh7587:
sketchfab.com/3d-models/sprin...
Rock - Bull studios:
sketchfab.com/3d-models/styli...
Grass - cameronac:
sketchfab.com/3d-models/grass...
Purple Flower - anyaachan:
sketchfab.com/3d-models/low-p...
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Music:
"Voxel Revolution", "Cyborg Ninja", "Mega Hyper Ultrastorm", "Getting it Done"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b...

Пікірлер: 5 500
@vcjg287
@vcjg287 3 жыл бұрын
A solution for when Sonic enters a tunnel: The terrain around him becomes transparent, except for the tunnel, and you can see Sonic rolling through it.
@alansmithee419
@alansmithee419 3 жыл бұрын
That seems rather difficult.
@Dukeamole
@Dukeamole 3 жыл бұрын
Yeah that does sound hard
@-ZodiacPrince-
@-ZodiacPrince- 3 жыл бұрын
Just shift the camera and lock it to a 2D perspective until he leaves the tunnel, and leave the side view as it is in the original game. There's a reason Sega likes camera locking in modern 2.5D Sonic games, it's efficient. (And cinematic, to a degree.)
@cst1229
@cst1229 3 жыл бұрын
@@alansmithee419 Simple solution: Make the ground in front of the tunnel be transparent when a camera raycast touches it, and lock the camera to the side when Sonic is in a tunnel.
@Martin-iz5gx
@Martin-iz5gx 3 жыл бұрын
Not so simple solution: Use the ego perspective for as long as Sonic is in the tunnel. This trick was used in the Trackmania series, but also in many other games.
@randominternetwanderer6295
@randominternetwanderer6295 3 жыл бұрын
I like how at the end of the level, Sonic just ends it all
@justNexi
@justNexi 3 жыл бұрын
"Now that I have finished the level... What's the point?"
@thenobody3879
@thenobody3879 3 жыл бұрын
That's why it's called the END
@BruftgamerXB2A
@BruftgamerXB2A 3 жыл бұрын
Yeah he just falls of the universe
@MysteryStudioYT
@MysteryStudioYT 3 жыл бұрын
@@justNexi NOTHING IM GOING TO DIE IVE MADE UP MY MIND
@bigbad75_YT
@bigbad75_YT 3 жыл бұрын
He knew what was gonna happen in the future.
@devvinay7366
@devvinay7366 6 ай бұрын
I’m the guy who made put this model on sketch fab… Thanks Cody! I changed my KZfaq account name to Goofy
@abrarasaurus
@abrarasaurus Жыл бұрын
This looks very similar to the secret Green Hill level in Sonic Adventure 2 that you can unlock by getting all badges in all of the stages.
@jasminewalker999
@jasminewalker999 11 ай бұрын
huh?
@DanialDEcool
@DanialDEcool 9 ай бұрын
@@jasminewalker999read
@XTHHedgehog
@XTHHedgehog 7 ай бұрын
​@@DanialDEcoolRight. Abrar explained it pretty damn clearly 😂
@XAutumnXandCorruptednebula
@XAutumnXandCorruptednebula 2 ай бұрын
Exactly what I was gonna say
@skyty0
@skyty0 3 жыл бұрын
"Green Hill Zone Act 1 is such an iconic stage, that even Sega decided to remake it in Generations." I think you're missing a couple hundred other games after Generations there
@bob-rt8hg
@bob-rt8hg 3 жыл бұрын
i mean dont saga remake green hill in every sonic game lol
@healthyvortex4071
@healthyvortex4071 3 жыл бұрын
And mania
@LBoyBen
@LBoyBen 3 жыл бұрын
Haha nice
@mr_floax
@mr_floax 3 жыл бұрын
The mobile games
@healthyvortex4071
@healthyvortex4071 3 жыл бұрын
@@mr_floax no there just the same game on a different system l
@mr.blitzgaming7435
@mr.blitzgaming7435 3 жыл бұрын
Solution for ring lag: In the original games, sonic players will remember that if you get hit, you drop all your rings. They'll ALSO remember that the max ring drop limit is 20. So if you only have 4 rings you drop them all. But if you have 50 rings, sonic only drops 20 and the other 30 are gone.
@DlcEnergy
@DlcEnergy 3 жыл бұрын
A solution to keep all the rings would be how Minecraft handles stacks of items. Rather than tons of individual items they merge into groups. So if you dropped 80 rings, they could spawn 20 special rings worth 4 rings each. So if you dropped 24 rings, 4 of the 20 rings would be worth 2 rings, etc... They could have a visual cue to show which rings are worth more. (more sparkly or something) Calculating the rings is pretty simple. Just calculate for all 20. Any worth 0 don't get spawned. int base, spare = count/20, count%20; for(int i=0; i
@eddievhfan1984
@eddievhfan1984 3 жыл бұрын
In addition, the ring-on-ring collision model scales in polynomial time. If anyone reading this hasn't taken an algorithms/computational complexity class, let's just say that as you increase the number of rings spawned in close to each other, the number of collisions that has to be calculated goes up by the square of the number of rings: Collisions to calculate = n(n-1)/2, n being the number of rings. So ten rings require 45 collisions to be calculated initially, and 100 rings requires 4,950 collisions. If the collision logic is disabled between each ring, and the rings are programmed to fan out in a fixed pattern/distribution, you can spawn all the rings without getting bogged down in the collision logic, and replicate the "flowering" ring pattern you got in original Sonic, where the rings didn't collide with each other.
@denravonska
@denravonska 3 жыл бұрын
@@eddievhfan1984 That's what I was thinking as well, but I'm not sure if it's possible in Unity: disable ring-to-ring collisions. You lose some physics but I doubt anyone would notice.
@Carlos-ux7gv
@Carlos-ux7gv 3 жыл бұрын
Also, rings cannot be collected when they spawn. So you disable collision before spawning, spread them around sonic and after a time, you reenable collison. Plus, you need collision only for Sonic to collect them, as every ring is either spawned in place or spread around when Sonic gets hit. So you just have to track collision between Sonic and the rings (distance collision).
@lethauntic
@lethauntic 3 жыл бұрын
"Sonic enthusiast" is overselling it a bit; most people who've played Sonic even once would know that, to be perfectly fair.
@taranhebert5034
@taranhebert5034 Жыл бұрын
I like how sonic is unaware of the water ahead and just drowns no matter what
@overman138
@overman138 11 ай бұрын
Maybe for the ring problem, you can turn off the hitbox for the rings and then just launch them in a random direction, but in the middle of their launch, turn on their hitbox so they can land on the ground
@shrekrules444
@shrekrules444 5 ай бұрын
That is what I thought
@zillaproduction4063
@zillaproduction4063 Ай бұрын
@@shrekrules444no you most likely didn’t
@yt-sh
@yt-sh Ай бұрын
exactly @@zillaproduction4063 , programmers deal with problems like these all the time
@shrekrules444
@shrekrules444 Ай бұрын
@@zillaproduction4063 I did
@zillaproduction4063
@zillaproduction4063 Ай бұрын
@@shrekrules444 whatever u say
@BricksGoB00m
@BricksGoB00m 3 жыл бұрын
“The remade green hill lacked the 3d dimension” Green hill act 2 and sonic adventure 2 unlockable green hill: “am ima joke to u?
@ThunderStormFortnite
@ThunderStormFortnite 3 жыл бұрын
"am ima"
@shugaurushugs7923
@shugaurushugs7923 3 жыл бұрын
ya forgot sonic utopia
@muii6319
@muii6319 3 жыл бұрын
@@shugaurushugs7923 that’s a fan game, he be talking about offical ones
@Slimy-
@Slimy- 3 жыл бұрын
@@ThunderStormFortnite Mistakes happen, bro.
@skgbop
@skgbop 3 жыл бұрын
Ya forgot That One Sonic Game With The Classic Sonic And The Modern Sonic On PS4 And 3DS
@sosasees
@sosasees 3 жыл бұрын
The first thing I noticed is that this controls more like Mario than Sonic. In a real Sonic game, Sonic would first have to build up speed for a few seconds before he goes really fast. This version is missing the Momentum which is important for every Sonic game.
@dat_dylov_tho
@dat_dylov_tho 3 жыл бұрын
True
@Unkn0wn_189
@Unkn0wn_189 3 жыл бұрын
Sonic Robo Blast 2
@imaginaoYouTubesoquecomarrobas
@imaginaoYouTubesoquecomarrobas 3 жыл бұрын
That mechanic also exists in 2D Mario, it's just less noticeable
@MysteryStudioYT
@MysteryStudioYT 3 жыл бұрын
@@Unkn0wn_189 lol
@tabbywarrior
@tabbywarrior 3 жыл бұрын
@@Unkn0wn_189 lol
@GlobalWarmingSkeptic
@GlobalWarmingSkeptic Жыл бұрын
The ring issue is simple, just set a rule where rings can't collide with other rings. When interacting with other rings just do the engine's version of the ignore collision function. Another option would be to script it so collision detection is enabled 200-500ms after spawn.
@dansonicfan712
@dansonicfan712 2 жыл бұрын
4:02 what you could've done is made the tunnel appear on the wall like the wall is invisible so you see Sonic running through it. It might even be with small transparrent squares similar to how in Mario Oddysey if something goes into the camera or if something gets too close
@SentinelHirsc
@SentinelHirsc 3 жыл бұрын
In most Sonic games, when he gets hit, no matter how many he had, he only drops 10-20 rings. If you could code that in, it would both be more accurate and save on resources
@theipat2951
@theipat2951 3 жыл бұрын
Well that's mostly in the modern sonic games
@SentinelHirsc
@SentinelHirsc 3 жыл бұрын
@@theipat2951 no, even in the classics. The rest would fly offscreen and despawn
@theipat2951
@theipat2951 3 жыл бұрын
@@SentinelHirsc Well you're still left with zero rings and they drop around 32-38 rings in the classics. They don't despawn they're just not there
@epicentre7152
@epicentre7152 3 жыл бұрын
No, I’ve played the classics multiple times, you drop every single ring no matter how many rings you have.
@theipat2951
@theipat2951 3 жыл бұрын
Yep. They just don't show over 100 to stop the lag. I'm a person whose played all the classics
@SwiftAsTheWind
@SwiftAsTheWind 3 жыл бұрын
In Sonic Adventure 2's version of Green Hill, the tunnels look like they're carved into the wall and the camera automatically moves to a side-view when entering them. Maybe they can function similarly in this recreation.
@Benbo_Gamer
@Benbo_Gamer 3 жыл бұрын
That would work
@Geneolgia
@Geneolgia 3 жыл бұрын
Or he can make it like some Mario games where if you enter a cave or building, that part of the level shows you a "bisected" view so that you can see what happens inside
@suzannegigante420
@suzannegigante420 3 жыл бұрын
😂
@suzannegigante420
@suzannegigante420 3 жыл бұрын
Ghgghhg
@nazarseregin2101
@nazarseregin2101 Жыл бұрын
Wait what !That was amazing!Good work ! It's like sonic the hedgehog but it's 3d!
@ClickergamesU
@ClickergamesU 7 ай бұрын
For the rings, You can make a limit of the amount of rings are spawned. For example if the limit was 30, even though there could be more than 30 rings on the counter the limit will spawn only 30 rings.
@syweb2
@syweb2 3 жыл бұрын
When Sonic gets hurt, spawn a maximum of 20 rings or so. That's how it usually works in the games.
@ShadTheSham
@ShadTheSham 3 жыл бұрын
I was thinking he makes a separate placeholder ring without collision that replaces with the real rings after from the pool
@mosti72
@mosti72 3 жыл бұрын
If he's trying to make a faithful recreation, then limiting the rings would be a good way to mitigate the issue. Other than that, there's also "Combine Rings" in later games (It was introduced in Chaotix, but I guess Sonic Mania popularized it) which basically combine your rings into a lesser amount of larger rings.
@RandomUser8P
@RandomUser8P 3 жыл бұрын
Damn, I just said the same thing, lol
@lazolad
@lazolad 3 жыл бұрын
It’s not 20 it’s 38 or 39.
@syweb2
@syweb2 3 жыл бұрын
@@lazolad It depends on the game. I've usually seen about 20.
@WeirdBrain
@WeirdBrain 3 жыл бұрын
If the lag spike is being caused by the rings colliding with each other, you could probably just make it so the rings can't collide with each other, but can still collide with other objects.
@nekit8742
@nekit8742 3 жыл бұрын
Yeah, unity actually has an ability to do that, physics layers or matrix, i dont remember the name, but idea is to let objects on a certain layer collide only with player while objects on the other layer can collide with everything
@diligencehumility6971
@diligencehumility6971 3 жыл бұрын
Yes you can make is so rings won't collide with each it. And if you need the rings to collide with it each, you could disable the collision only for the first second after spawn, and reenable again
@That_0ne_Dev
@That_0ne_Dev 3 жыл бұрын
The actual term for this is layer based collision detection. its actually relatively straight forward to setup. I'll leave a link to its documentation docs.unity3d.com/Manual/LayerBasedCollision.html
@jb40691
@jb40691 3 жыл бұрын
I was just thinking about that.
@george0250
@george0250 3 жыл бұрын
The lag spike also happens on sonic the hedgehog 2 switch version if you get hit and collide with a lot of rings idk why it is most visible on aquatic ruin zone
@jorge111juarez
@jorge111juarez Жыл бұрын
Impressive, recommendation, having a bit of inspiration on the Sonic Adventure 2's layout one, just on stuff that couldve helped you visualize stuff. Impressive work still
@silversonome5360
@silversonome5360 2 жыл бұрын
"Something was still lacking in the remake in Generations, and that is... *The Third Dimension™"* My man, may I introduce you to Green Hill Zone, act 2? All jokes aside, this looks pretty neat! Glad this got recommended to me!
@thefollower2933
@thefollower2933 3 жыл бұрын
I think this shows why the homing attack exists
@Ollie.H-2301
@Ollie.H-2301 3 жыл бұрын
Yeah
@bumly7149
@bumly7149 3 жыл бұрын
I came to a similar conclusion when I managed to play Classic Sonic in Modern Sonic's levels during a modded Generations session. Trying to hit enemies just to get to a spring in Modern Seaside Hill was next to impossible without a homing attack. You really don't notice how much you take newer mechanics for granted in a game until they're taken away from you.
@bumly7149
@bumly7149 3 жыл бұрын
@Biggles! I ought to have used SRB2 as an example instead. Sonic Team Jr put their hearts and souls into expertly crafting that game around 6 different characters as of the latest version. Sonic in that game doesn't even need a homing attack, since the controls are floaty enough that you can land a lot of tricky jumps and don't overshoot or undershoot your jumps. In retrospect, my previous example wasn't a particularly good one. Classic Sonic in Modern Sonic's levels is obviously going to be a problem, as the levels are designed for modern sonic and his moveset.
@JerseyDevils21
@JerseyDevils21 3 жыл бұрын
@@bumly7149 6 characters now? Wow, I should go back and play it
@bumly7149
@bumly7149 3 жыл бұрын
@@JerseyDevils21 I'd tell you who the extra three characters are, but I don't want to spoil the surprise :D
@tharsis
@tharsis 3 жыл бұрын
Ring problem: Assign the ring collision to its own physics layer, and then set that layer to not collide with other objects on the same layer. The rings won't check collisions with each other, only the world, sonic (and enemies if that's enabled too). Bam, collision issue solved ;) Pipe problem: You could make Sonic follow some path inside the pipes, and use a shader to show a semi-transparent Sonic through the world geometry. While this is happening, the camera animates around the terrain while looking at Sonic, sidestepping the camera-colliding-with-terrain issue (This tends to be what the official Sonic games do for things like loops too - temporarily take control away from the player when they're currently doing something they don't have any/much control over). Then you can see Sonic do all his crazy motion through the world without any camera troubles.
@ThyTrueNightmare
@ThyTrueNightmare 3 жыл бұрын
I was just about to comment the ring problem when I noticed your comment!
@hotturnips7692
@hotturnips7692 3 жыл бұрын
wow I read this after writing mine and the ring problem I didn't have a better one but I thought of the tunnels just forgot and the pipes I have a different idea
@da_xbox360
@da_xbox360 3 жыл бұрын
I wanted to see what the ring problem was so nice
@Captain-Waffles
@Captain-Waffles 3 жыл бұрын
What the original 2D sonic games did (and I assume others too) was just only spawn in 32 rings at most when Sonic gets hurt.
@ThyTrueNightmare
@ThyTrueNightmare 3 жыл бұрын
@@Captain-Waffles 20 max, and you would still have the underline issue of the collisions it would be to a lesser extent
@EnoYaka
@EnoYaka Жыл бұрын
I think the level should be made a bit bigger so that the loop looks more imposing and you can't just skip it easily that would also help with the speed issue.
@alexos9011
@alexos9011 Жыл бұрын
I haven't seen anyone bring this up in the comment section but when you 100% Sonic Adventure 2, the reward the game gives you is a playable Green Hill Zone. Much like yours they actually went out of their way to translate the level design of the first Sonic game into 3D. I recommend checking it out
@reidarkollstrm5218
@reidarkollstrm5218 3 жыл бұрын
I like how when sonic finishes, he just runs into the water
@TrentonDoesStuff.
@TrentonDoesStuff. 3 жыл бұрын
"Yeah! Act 1 completed!" *proceeds to drown*
@InfernoLmaoo
@InfernoLmaoo 3 жыл бұрын
"Aw yeah! Act one completed! Now its time to drown myself for I have no purpose in life but to run!"
@Hutch2Much
@Hutch2Much 3 жыл бұрын
reminds me of metal harbor from sa2 lmao
@MackenziiRivers
@MackenziiRivers 3 жыл бұрын
i mean labyrinth one was considered to be the next zone after greenhill, so...
@jordancromwell
@jordancromwell 3 жыл бұрын
@@MackenziiRivers No it's Marble and Spring Yard Zone and then Labyrinth.
@AnnyConducter
@AnnyConducter 3 жыл бұрын
Me:sees the loop physics Also me: OH GOD ITS '06 AGAIN
@alif-hi4lz
@alif-hi4lz 3 жыл бұрын
NO ITS SONIC 4 AAHHH
@gooolixx
@gooolixx 3 жыл бұрын
SONIC 064!!
@Benbo_Gamer
@Benbo_Gamer 3 жыл бұрын
SONIC 4
@dcomicsxx
@dcomicsxx 3 жыл бұрын
Sonic 06 wasn’t even that bad..
@gooolixx
@gooolixx 3 жыл бұрын
@@dcomicsxx in terms of story and music, no, but in gameplay, uh, yeah its bad
@GreninjaPlays55
@GreninjaPlays55 9 ай бұрын
This is awesome!!! You should do chemical plant next
@OTFTYT
@OTFTYT Жыл бұрын
for the rings, there was a solution even the original devs used that i noticed where no matter if you've collected like 100 rings the game will make you drop only 30, probably for performance too
@Zer064
@Zer064 3 жыл бұрын
There's actually a bonus stage in Sonic Adventure 2 that is exactly like this
@mjallen1308
@mjallen1308 3 жыл бұрын
And the way they did the “tunnel” sequence was ATROCIOUS!
@JonGon005
@JonGon005 3 жыл бұрын
@@mjallen1308 I mean it did the job of building up speed and shooting you out at the bottom, but it did not look pretty at all. My guess is they used the same sequence as Crazy Gadget's pipes and shoved that into the tunnel at the last second to make it work, even if it looks janky
@peterpetrarca4691
@peterpetrarca4691 3 жыл бұрын
@@mjallen1308 lol i mean obviously we know its hard to do now...
@Zer064
@Zer064 3 жыл бұрын
@Massai Parker I wanna say its all emblems but I could be wrong
@slackot3423
@slackot3423 3 жыл бұрын
@@Zer064 It's all A ranks in all missions.
@Stevenstuff
@Stevenstuff 3 жыл бұрын
sad that you didn't remake Sonic 06, but great game and video nonetheless lol
@gamedevperson
@gamedevperson 3 жыл бұрын
Steven Also First
@CallMeLilDee
@CallMeLilDee 3 жыл бұрын
Hey Steven love ur vids
@gr4babeam
@gr4babeam 3 жыл бұрын
Been wanting to see you two collab, so at least I know you watch him
@silverfighter4629
@silverfighter4629 3 жыл бұрын
Hi steven
@gr4babeam
@gr4babeam 3 жыл бұрын
Right?!
@iiropeltonen
@iiropeltonen Жыл бұрын
For The Ring spawn lag you could use Coroutines to spread out The spawning over a few frames with yield return null and a loop of like 20. Also you could spawn them around Sonic a bit with OnUnitSphere and perhaps give them momentum at spawn and wait a second before activating their collisions?
@tigglesbruh
@tigglesbruh 3 ай бұрын
I'd love to see this updated with momentum, rolling, and maybe even the spindash (since it and the drop dash have been backported to most games that didn't originally have it)
@josephjarman3231
@josephjarman3231 2 жыл бұрын
For the ring-collision issue, you could write a script that when Sonic gets hit the rings don't have collision for a few seconds, and then turn the collision object back on.
@nuggetnugget8552
@nuggetnugget8552 2 жыл бұрын
Lol was about to comment that.
@RootBeerAddict520
@RootBeerAddict520 2 жыл бұрын
But still they might fall through the stage...
@Markystal
@Markystal 2 жыл бұрын
Simplest solution would probably have been to create a physics layer for the rings and make it so that rings don't collide with rings. This would allow them to still collide with other objects, but not collide with themselves.
@icecremmester
@icecremmester 2 жыл бұрын
@@nuggetnugget8552 same
@Steg1118
@Steg1118 2 жыл бұрын
I know this is a year old but im pretty sure in unity you can make layers and without any scripts can make it so specific layers don't collide with each other so then you can just change the layer on all the rings and the prefab they are spawning from but idk
@epsilonthedragon1249
@epsilonthedragon1249 3 жыл бұрын
Sonic: [stands still on the ceiling of the loop] Me: [“Sonic goes for a walk” flashbacks]
@TheOneGaming0
@TheOneGaming0 3 жыл бұрын
Sonic 4
@EkoPrasetio
@EkoPrasetio 3 жыл бұрын
@@TheOneGaming0 nah sonic 06
@pinkertonbyweezer
@pinkertonbyweezer 3 жыл бұрын
@@EkoPrasetio both
@EkoPrasetio
@EkoPrasetio 3 жыл бұрын
@@pinkertonbyweezer nah sonic 4 doesnt let u stand on the ceiling
@EkoPrasetio
@EkoPrasetio 3 жыл бұрын
@Rëápērš Îñ Thé Dårk but not the ceiling
@Oranio2010_Youtube
@Oranio2010_Youtube Жыл бұрын
I Wish I Could Download Some Of Your Games. I Love Them!!
@Virtual_rand
@Virtual_rand Жыл бұрын
i know the best solution for the ring issue, when you have like 100 rings in sonic 1, and you get hit by an enemy, the exact count of the rings you collected wont drop, it will only drop like 10-15 so the game wont lag (this was in all sonic games i think, sonic mania only drops huge rings and some small ones so you can go with that too)
@CLWenter
@CLWenter 3 жыл бұрын
Hey, CLWEnt here! The guy who uploaded that model to sketchfab! The story behind that model and the fact it had all the animations is a neat one, so lemme spin ya a little yarn. So, from 2019 to 2020, I worked on the Sonic Runners Revival project (which is still going on to this day, proud of them) as a graphic designer for new events and event images. So to get a start, I tried working with models from the game, as well as models from other Sonic games (theres a ton of models on there that are still drafts, and as such, not public.) that I could modify and use in my event images. This includes the Classic Sonic model you used in the video, which I modified and used for the Sonic 3 event image. But how did I get the model complete with the animations? I'll tell you. So in the earlier days of the project, a member of the team (who's name I cannot remember, this was two years ago and I believe they left early on, I could be wrong) decompiled and dumped all the assets of the game for the team to check out and use if they wished to. And being the lead graphical designer at the time, I had a field day and a half XD. But the decomp was *huge* and a pain to navigate through, so I just took the things I needed and put them in easier places to access, like Google Drive or in this model's case, Sketchfab. I don't work on SRR anymore, I retired late last year, they've gotten a bunch of new people in my place since then that do an amazing job, and I'm super proud of them. Anyways, that's the rambling, and amazing job on *your* project here, Cody!
@DonteTheGuy6622
@DonteTheGuy6622 3 жыл бұрын
*hello Collin*
@willykempus
@willykempus 3 жыл бұрын
Nice
@james1311na
@james1311na 3 жыл бұрын
Wow you’re a good man, you retired respectfully and aren’t jealous or mad at all
@CLWenter
@CLWenter 3 жыл бұрын
@Emma The Hemma Glad to hear it! It was a pleasure to tell the story! I hope your fangame goes well!
@CLWenter
@CLWenter 3 жыл бұрын
@@james1311na So long as the project stays alive, I have no reason to be mad!
@Feefafoozle
@Feefafoozle 3 жыл бұрын
The ring collision thing, disable their collision with the same object type and apply an impact/physics force to push them all apart.
@10gamer64
@10gamer64 2 жыл бұрын
Idea for the tunnels. make it so the camera zooms right after sonic and have it move like a rollercoaster through the tunnel before going back to the standard view, and increase the length of the tunnel so the effect is less jaring.
@digi102
@digi102 2 жыл бұрын
I think a 3D Blast 3D remake would be fun! Imagine playing through the levels with actual camera controls, and being able to see the distance you're jumping.
@JojiteFoxxo666
@JojiteFoxxo666 Жыл бұрын
not only that, u could have an actual moveset instead of the stupid fucking shields, gah.
@ruccsacc
@ruccsacc 3 жыл бұрын
1: sonic Adventure 2 already did this when you got all emblems, and 2 there is also a sonic 06 restoration going on right now, all of sonics levels are available (trial select not story)
@no.402
@no.402 3 жыл бұрын
P-06 is a blessing
@blindedjourneyman
@blindedjourneyman 3 жыл бұрын
@@no.402 aye
@Ibizaaa
@Ibizaaa 3 жыл бұрын
doesnt the original game limit the how many rings are lost. like if he got hit with 100 rings he still loses them but like only 30 actually appear
@treint6751
@treint6751 3 жыл бұрын
Yes, but you drop 25 rings
@tassman5577
@tassman5577 3 жыл бұрын
I thought it was 31 :/
@QwerpOS
@QwerpOS 3 жыл бұрын
You drop a max. of 32 rings.
@cyancrewmate7298
@cyancrewmate7298 3 жыл бұрын
No you drop 13-(45×15)×256 I dare someone to solve this I'll sub to who solves
@goldgaming2722
@goldgaming2722 3 жыл бұрын
@@cyancrewmate7298 hol up, either my math isn't right or it's -172,787
@imm311
@imm311 2 жыл бұрын
excellent video! God bless you and yours!
@siblingsfun2024
@siblingsfun2024 Жыл бұрын
u forget to mention some things like the start menu and when sonic loses all his lives? Also Keep The Good Work
@somehelluvafanboy8357
@somehelluvafanboy8357 3 жыл бұрын
Funny story: Sonic Adventure 2 basically did almost exactly what you did, except the layout isn't linear as the original or your version, but it's still basically act 1 from the original
@user-it7qd1my9e
@user-it7qd1my9e 3 жыл бұрын
First reply
@joechristo2
@joechristo2 3 жыл бұрын
@@user-it7qd1my9e congrats
@ivannn0222
@ivannn0222 3 жыл бұрын
And then you realize Sonic Adventure 2 did the same thing as a secret level
@PinkMarker153
@PinkMarker153 9 ай бұрын
for the rings add a ring limit and for the loopy loops add a trigger that lowers gravity
@dr.sabertooth3025
@dr.sabertooth3025 23 күн бұрын
I think it would be cool to see a remake of this with new models that match the voxel esthetic of your newer 3d remakes
@Spin_Music
@Spin_Music 3 жыл бұрын
4:41 oh hey thats my old sonic head render in a good use XD nice job on the game!
@creatingtailedstories
@creatingtailedstories 3 жыл бұрын
4:04 for tunnels working with the camera may work. Still teleport the character, but trace the camera over the imaginary path inside the mountain + add sounds of sonic squeezing. Should have a cool effect
@PyroFusionBlox
@PyroFusionBlox 8 ай бұрын
8:22 so were gonna ignore how the buzz bomber almost killed the other buzz bomber 😭
@officialrazing929
@officialrazing929 Жыл бұрын
1 tip for the ring glitch were there is a huge lag spike, make a script were if you have more than 20 rings, just drop 20, and if they have less than 20 (for example 7) it would drop 7
@levthelion71810
@levthelion71810 3 жыл бұрын
Sonic Adventure 2 intensifies Also, for the ring problem, make a max number of games rings that can spawn like 20 or 50, and make it so they can’t interact with each other.
@KeltkeGH
@KeltkeGH 3 жыл бұрын
And this is why the Homing Attack is so useful for 3D Sonic
@roilo8560
@roilo8560 3 жыл бұрын
The problem is that it makes it too easy to jump on enemies. You just press the button and sonic instantly kills the enemy with no challenge.
@KeltkeGH
@KeltkeGH 3 жыл бұрын
@@roilo8560 Then you just need to make more resistant enemies that can hurt you even if when you do the homing attack. Sonic Unleashed is one of the few games that managed to made it, Project Hero too.
@megablueman
@megablueman 3 жыл бұрын
@@roilo8560 The Adventure games would make electric air enemies to make it more challenging
@kauanjos3199
@kauanjos3199 3 жыл бұрын
@@roilo8560 in the adventure games you need to actually manually aim that's why i think adventure style is the best for Sonic games
@lucassantossj
@lucassantossj 3 жыл бұрын
Sonic Robo Blast 2
@GREYanimationofficial
@GREYanimationofficial Ай бұрын
Bro recreated the faunal level in sa2! I’m not hating I love this man’s vids and I’m starting unity because of him
@chongtianzhu7271
@chongtianzhu7271 Жыл бұрын
Good job bro!
@MidasButSilver
@MidasButSilver 3 жыл бұрын
For the rings dropping after an attack: In other 3D Games, only up to like 20 or so are dropped at max when hit. They are spawned around a circle with sonic being the center and Unity has its own spawning tutorials for spawning objects in a circle at runtime. Also to prevent them from being instantly picked up again, you could deactivate the colliders for like 0.25 seconds or so. As to not make them collide with each other: check out the editors Physics Tab! You can set up which layers can collide with each other and which would ignore collisions - put the rings on their own layer and then disable collisions of this layer with itself, that should work like a dream.
@MrStrikecentral
@MrStrikecentral 3 жыл бұрын
The maximum is 50 rings actually.
@ralph3146
@ralph3146 3 жыл бұрын
The maximum is 50 when you take damage from spikes and 30 for all other damage.
@MidasButSilver
@MidasButSilver 3 жыл бұрын
Well Im sure it was different per game; I remember it from SA2B and Im pretty sure it was like 20
@craftygamerones9494
@craftygamerones9494 3 жыл бұрын
@@MidasButSilver that is true
@cerealkeepsyougoingeveryda555
@cerealkeepsyougoingeveryda555 3 жыл бұрын
Wait I thought it was 32
@literalcloudytab
@literalcloudytab 2 жыл бұрын
A tip for the rings : Instead of dropping all the rings u have when u take damage, make it only drop to 20 when the rings u collected are more that 20 since that's how it works in the original game
@Toast642_Archives
@Toast642_Archives Жыл бұрын
but make the rest big rings
@literalcloudytab
@literalcloudytab Жыл бұрын
@@Toast642_Archives why tho?
@Toast642_Archives
@Toast642_Archives Жыл бұрын
@@literalcloudytab Sonic mania reference
@LuigiXHero
@LuigiXHero Жыл бұрын
actually it's 32 rings
@bluewave5
@bluewave5 Жыл бұрын
@@Toast642_Archives would rather be a good idea if we make the blue ring monitor first
@imranagnaou
@imranagnaou 4 ай бұрын
nice game! but you forgot to add the flickies (the little animals in sonic) that when you kill an enemy, they appear out of them!
@dogmeat1490
@dogmeat1490 Ай бұрын
For the ring solution, make it so the rings will group up into a bigger ring, making 10 rings effectivley one larger ring.
@meltpack8876
@meltpack8876 2 жыл бұрын
To fix the ring issue, go into the project's Physics settings and disable layer collisions between Ring and Ring. That way, rings won't collide with other rings.
@AIAdev
@AIAdev Жыл бұрын
came here to say this :)
@TayoEXE
@TayoEXE Жыл бұрын
This is the most obvious solution for anyone familiar with Unity in my opinion.
@squirreltv503
@squirreltv503 Жыл бұрын
@@AIAdev same
@squirreltv503
@squirreltv503 Жыл бұрын
@@TayoEXE same
@trenvert123
@trenvert123 Жыл бұрын
It's been a while since I made a game, but to build on that, you can also add a force at the player location that activates when hit to throw the rings out randomly, before deactivating, as it may be the collisions that cause them all to fire out like that. If that behavior is still desired, then tinkering with the above steps could get something that you may like.
@osprey2023
@osprey2023 3 жыл бұрын
2:58 “ huge thanks to this guy” *then proceeds to roast his animation*
@burgerweegy5121
@burgerweegy5121 2 жыл бұрын
He said when he imported them into unity
@bendyfan-yd1ez
@bendyfan-yd1ez 2 жыл бұрын
I have 2 ideas on the tunnel issue and lag issues Tunnel: maybe when sonic get near a tunnel the camera slowly move to the side and once he gets out the tunnel, the camera go back to normal The ring lag: after sonic collect them have the collected rings collision deleted
@absin8078
@absin8078 2 жыл бұрын
What I find crazy about this video is the fact that this is basically all we have ever wanted from a 3D sonic game. The level you created reminds me of if we got a “sonic 64” type of game during the Mario 64 era
@gpcrafty9570
@gpcrafty9570 Жыл бұрын
Umm
@ghhn4505
@ghhn4505 Жыл бұрын
No. This is not. This is good for a fun weekend project, but this doesn't have the momentum, speed, or level design anyone wants from a 3D Sonic game.
@reuben142
@reuben142 3 жыл бұрын
"Sega forgot to add a third dimension to greenhill zone in Generations" 2nd act though?????????
@stevenbobbybills
@stevenbobbybills 3 жыл бұрын
I immediately thought of the Modern Sonic version too.
@darkbro4564
@darkbro4564 3 жыл бұрын
are people actually forgetting ghz in sa2 lol
@mrdilophosaursr410
@mrdilophosaursr410 3 жыл бұрын
@@darkbro4564 i was about to say that
@space3408
@space3408 3 жыл бұрын
What about 1d
@lemking9677
@lemking9677 3 жыл бұрын
@@space3408 now I know why there only 3 or4 replies
@dexyuzs
@dexyuzs 3 жыл бұрын
An idea to solve the rign spawn lag (if it is caused by the physics calculations). Make an specific layer for the rings and set that layer on the ring prefab. Then in project settings modify the collision properties to avoid objects of the "ring layer" to hit other objects of the same layer. With this, the rings will collide with al objects except other rings. I hope this helps ;)
@zanesworld9355
@zanesworld9355 2 жыл бұрын
To fix the ring collision issue, make a circle of rings around the player. ( +1 layer depending on the amount. )
@timbo_homeslice
@timbo_homeslice Жыл бұрын
Something to about the tunnels you could make it similar to the tunnel sections in Metroid Prime. There the tunnel is typically on the side of a wall rather than further inside it. That allows the you to make it visible to the camera by making the tunnel transparent on that side of the wall.
@sossisthenotsossig
@sossisthenotsossig 3 жыл бұрын
0:44 bro, its in almost every game that was loved by the fanbase. SA2, SG (as you just said), Sonic Mania, etc.
@BlueXnAaron7063
@BlueXnAaron7063 3 жыл бұрын
3:41 Yey sonic 06 physics :D PHYSICA FROM MY FAVORITE SONIG GAME!
@dad49998
@dad49998 Жыл бұрын
I really do know almost nothing about game development, but following basic logic, i think you could turn off collisions between the rings for the first split second, and then have them turn back on.
@soup9242
@soup9242 Жыл бұрын
“Hi. I would like to have. Some lemonade.” I laughed way harder than I should’ve.
@beanieweenie1349
@beanieweenie1349 3 жыл бұрын
20 years to late, they already did this in Sonic Adventure 2
@beanieweenie1349
@beanieweenie1349 3 жыл бұрын
@Maverick Willett Isn't it called Green Grove Zone?
@Orichi361
@Orichi361 3 жыл бұрын
Sonic 4 ep 1 and 2 is 3d lol
@beanieweenie1349
@beanieweenie1349 3 жыл бұрын
@@Orichi361 yeah, but those games don't have green hill zone in them, in that game it's called splash hill zone
@Orichi361
@Orichi361 3 жыл бұрын
@@beanieweenie1349 true
@seijuroteichou5032
@seijuroteichou5032 3 жыл бұрын
@Beanie Weenie: You know which is worse? That there are those who dare to question this hidden scenario in SA2, such as that "it does not capture the essence of green hill ..." Sometimes I think that giving an opinion so freely is not for everyone! 🤷‍♂️
@KOSCOOT
@KOSCOOT 3 жыл бұрын
Sonic: clears stage Also sonic: guess I'll die
@sansundertale9592
@sansundertale9592 3 жыл бұрын
ye
@mrwoofroblox
@mrwoofroblox 2 жыл бұрын
how to fix the lag spike: so bassically go into blender and try to low down the verts. And select all the verts and make them collision off in blender. Then put them into the game and select them in the pool or what you call it. And make them non collision
@DaRealViso
@DaRealViso Жыл бұрын
a simple fix is to make a layer for the rings and in the physics tab in the project settings make it so they cant collide with each other
@christiankettlewell
@christiankettlewell 3 жыл бұрын
6:50 for one thing, when sonic gets hit, the counter drops to zero but he only drops 20 rings, regardless of how many the player had.
@RyanNeoHedgehogOfficial
@RyanNeoHedgehogOfficial 2 жыл бұрын
30*, he only drops 30.
@christiankettlewell
@christiankettlewell 2 жыл бұрын
@@RyanNeoHedgehogOfficial is it 30 in classic Sonic? I know he drops 20 max in the Adventure series and didn’t realize that’s what I was pulling from in my brain
@tayamikaokwudire8039
@tayamikaokwudire8039 Жыл бұрын
@@RyanNeoHedgehogOfficial it’s 32
@jgtv8416
@jgtv8416 3 жыл бұрын
Sega doesn’t mind if you remake their games or make fan games about sonic “CodyCantEatThis” so just upload the game! (Edit: Wow! 240 Likes, That’s A lot Of Likes!)
@bloodsad
@bloodsad 3 жыл бұрын
but he still used other people's models possibly without permission
@SleepyMario
@SleepyMario 3 жыл бұрын
U got a point
@KrazylifeYT
@KrazylifeYT 3 жыл бұрын
they were free models...
@bloodsad
@bloodsad 3 жыл бұрын
@@KrazylifeYT oopsies im dumb
@SleepyMario
@SleepyMario 3 жыл бұрын
@@KrazylifeYT ye so
@pixelartprogrammer840
@pixelartprogrammer840 Жыл бұрын
Here is some help for the ring thing I would say make the rings have no collision until they hit the ground which could have a trigger on it or make them have no collisions for like 1-3 secs so they spread and don’t collide with each other
@funnehlover1524
@funnehlover1524 2 жыл бұрын
The moment codycanteatthis will reach 600k yayyyyyyy
@tizianopetela6068
@tizianopetela6068 3 жыл бұрын
You missed programming the "Momentum", the Momentum is like gravity, for example. You want to go through a looping and you run towards it, but from a very short distance, and you cannot make the complete turn, because you have to have more speed going down a hill rolling or something similar, that is the "momentum"
@pixelfoxshouse
@pixelfoxshouse 3 жыл бұрын
he probably knows, but did not bother and left the bad 06 physics there
@Storm725
@Storm725 3 жыл бұрын
I think he knows what momentum is
@ProjectKhanCS
@ProjectKhanCS 2 жыл бұрын
6:55 You can probably make a trigger under the ring so when it hits on the ground it will active collisions, so it doesen't lag
@epicgobbleygourdfan
@epicgobbleygourdfan Жыл бұрын
For the ring thing, don’t make ALL the rings get out, and just make 20 or something get out, just like SA2
@helentowers6223
@helentowers6223 Жыл бұрын
when the ring thing went laggy, I figured instead of dropping hundreds of rings, you could drop 1 ring that says x100 on top or something. Picking it back up will give you the amount of rings in the stack.
@vincentphillips2933
@vincentphillips2933 2 жыл бұрын
Ring Collision: Bring in 5 - 10 per iteration at random locations around a sphere of sonics transform.position from the object pool. Offset the next iteration by the diameter + radius / 2, etc. This will avoid object collisions.
@blaze8862
@blaze8862 2 жыл бұрын
Could the rings just have no hit box for a split second, have them all move in separate directions, then give them a hitbox so they don't go through the floor. This would also mean the rings would have to spawn at a slightly higher location. I'm no dev but I think this could work.
@vincentphillips2933
@vincentphillips2933 2 жыл бұрын
@@blaze8862 Yes this approach could work also. Temporarily disabling the box collider and then enabling it afterwards could work. Another solution since the coins themselves are physical objects to be collected. Add a rigidbody and change its kinematic setting between True/False as needed. Utilizing this method should eliminate the need to enable/disable the box collider. Not only that but all collisions will still be detected in case anything else needs to be done or checked for.
@diartriwidayanti7234
@diartriwidayanti7234 2 жыл бұрын
Apa
@monocero_skies5846
@monocero_skies5846 2 жыл бұрын
I really appreciate this guy for just showing the percentage of viewers who were subscribed vs the ones who weren’t in the end of the video with just a simple picture . I am definitely subbing
@SonikkuTheMetal
@SonikkuTheMetal 8 ай бұрын
Cody, i do have a solution for the tunnel. When Sonic enters the tunnel, it will shift into a 2d perspective, and it will lock it, until Sonic leaves the tunnel.
@willpower4351
@willpower4351 Ай бұрын
I think a way to make the fish better interact with the 3D environment is to have them hop from one side of the bridge into the other at like an arc. otherwise they dont really pose a threat haha you can just run over the bridge and theyre more like decor at that point.
@stefanspelt3578
@stefanspelt3578 3 жыл бұрын
0:38 Remember when Sonic Adventure 2 released... Witch also featured a remake of Green Hill zone? In 3D...
@kamenpikachu1584
@kamenpikachu1584 3 жыл бұрын
That's what I was thinking
@codyr.48
@codyr.48 3 жыл бұрын
*Which
@pinballconejo
@pinballconejo 2 жыл бұрын
2:12 ah yes, my Favorite company, *F O N Y*
@bazinger1142
@bazinger1142 Жыл бұрын
Personally, I prefer "Sorny".
@jesuspacheco126
@jesuspacheco126 Жыл бұрын
@@bazinger1142 no i prefer Sony
@Frosty09720
@Frosty09720 10 ай бұрын
@@jesuspacheco126i prefer microsony
@-GG356-
@-GG356- Жыл бұрын
For the ring problem you make it so that the ring collision gets turned off for 1 second so they don’t collide with each other and when the collision turns back on the rings would be spread out.
@voidshadow
@voidshadow Жыл бұрын
Im an unreal dev, never really used unity, but in unreal we have collision tags we can use to have the engine ignore collision calculation against entities what a matching tag. If unity has something like that it might be worth looking into. Besides that, honestly the actual sonic devs solve this issue on the genesis by spawning only a max of 20 rings. You could get around this by creating 10-stack rings, basically special rings worth 10 rings, and then just calculate the number of times your ring total is divided by 10, spitting those out as 10 stacks, and then spit out the remainder. This is over a year old and Im sure youve figured out a number of things by now
@Sans_Equisde
@Sans_Equisde 3 жыл бұрын
How a sonic fan, i can say, this is so beatiful and incredible but You forget the spindash 3:39 “sonic 2006 moment”
@MauveDash
@MauveDash 3 жыл бұрын
Sonic 1 doesn't have the spindash
@thehedgehoggamer8471
@thehedgehoggamer8471 3 жыл бұрын
@@MauveDash yep you are right
@Sans_Equisde
@Sans_Equisde 3 жыл бұрын
@@MauveDash I know that the spindash is not in the Sonic 1, but I would have liked that he had included the spindash since it is a characteristic ability of the classic version
@yourlocalrapistneighbor2794
@yourlocalrapistneighbor2794 3 жыл бұрын
When sonic is upside down on the loop Me: sonic 06 is that you
@YoshiLikesFate
@YoshiLikesFate 3 жыл бұрын
*that
@yourlocalrapistneighbor2794
@yourlocalrapistneighbor2794 3 жыл бұрын
Oops
@CeriseandLimeStudios
@CeriseandLimeStudios Жыл бұрын
how to get rid of the huge lag spikes with the rings: step one: when the rings spawn, turn of collisions. step two: when the rings aren't touching anything, turn collisions back on. simple.
@RACERBOY1337
@RACERBOY1337 2 жыл бұрын
I'm sure you know this now, but in other sonic games, when he gets hit and drops his rings, he does not drop every single ring he collected, usually its like 20-30 rings that come out of him and the others are deleted.
@Kapin05
@Kapin05 3 жыл бұрын
Consider lowering the acceleration, in the original games he takes time to gain speed and slow down.
@Hyper_Nova324
@Hyper_Nova324 3 жыл бұрын
Yeah like I said just give him momentum based movement
@mann-nova9392
@mann-nova9392 3 жыл бұрын
He just accelerates instantly, in response to what you said about him going too fast. This looks really good! Reminds me of what SA2 did with Green Hill.
@Helicopter7
@Helicopter7 3 жыл бұрын
“He just accelerates instantly” Just like forces
@digimaks
@digimaks Жыл бұрын
6:50 - Ring problem - First off in 2D game, if you have over 50 rings and get hit - the game spawns only half the amount down to 50. Second - rings shall spawn upward at 130 degrees spread, so the first several milliseconds the collision is turned OFF. They collide with the floor but not each other. Three - when you are hit - you cannot collect those rings for certain amount of time.
@MegadriveMaster.
@MegadriveMaster. Жыл бұрын
great project! but maybe add momentum physics
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