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Dissidia Sedecim is a faithful recreation of Final Fantasy VI's combat engine along with different characters and bosses from the FF series. This project is a work in progress. Show it to your friends :)
Follow news and updates at the project's twitter account:
/ tiemff
Download link:
drive.google.com/open?id=1WMd...
This is the second demo of Dissidia Sedecim, this time featuring Safer Sephiroth. Video with download link in the description for the first demo, featuring Kefka:
• DISSIDIA SEDECIM - A r...
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Seph's AI and attacks are closely based on the original International Release of Final Fantasy VII. The balances made were to fit FFVII's algorithms into FFVI's.
The only actual change is to his HP. In the original game, his base HP is 80k, not much at all. On the other hand, he follows 2 boss fights, so the player is weaker by the time they reach Sephiroth. My goal was to recreate the feel of the final battle, so I gave him an HP that's equivalent to the amount of HP the player deals to kill every boss before Sephiroth as well as him. That makes it 260k (assuming the player used KotR on JENOVA)