➕ In-Shader Chroma Key EXTRAS | Blender Tutorial

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Chris P

Chris P

2 жыл бұрын

2 quick extras in this video to add to the last tutorial • HOW TO Color Mask in B...
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Пікірлер: 20
@GaryParris
@GaryParris Жыл бұрын
Excellent, this is why it is good to share such content with the wider audience, because the wider community can think of ways one individual hasn't but still educate all the community at the same time. great to see this kind of follow up without having to subscribe to specific groups and other apps to gain from it. it can get lost in discord, patreon, or other such places that people may not want to deal with.
@idb5545
@idb5545 2 жыл бұрын
Thanks for coming back with the shorter 'Compare' version of your tutorial. Anyone who does that sort of thing is OK by me, so I'm signing up for your Patreon.
@_evildoer
@_evildoer 2 жыл бұрын
Oh wow, this was a surprise
@chrisprenn
@chrisprenn 2 жыл бұрын
😁
@stefanguiton
@stefanguiton 2 жыл бұрын
Great improvement. This approach is much better
@chrisprenn
@chrisprenn 2 жыл бұрын
It's cleaner
@teamofdigital8890
@teamofdigital8890 2 жыл бұрын
Thanks a lot for sharing it with us, really appreciated
@bodick_
@bodick_ 3 ай бұрын
ahh! i never thought this was possible in shader nodes. thank you!
@rafapiasek6981
@rafapiasek6981 2 жыл бұрын
There is a little flaw in this approach. Let me explain: When you compare hue it works when desired color hue+/-epsilon fits between 0 and 1. IE. your desired color hue is 0.5 and epsilon is 0.1 you have a range 0.4 to 0.6. That is working as intended, but when your desired color hue is 0, then you only get hue from 0 to 0.1 while you should also get 0.9 to 1, because hue loops.
@MaheerKibria
@MaheerKibria Жыл бұрын
​@v there are two solutions the lazy way and the less lazy way. The lazy way is to add two more compare functions one where you add 1 to the hue from either the color picker or the image texture and the second compare would be subtract 1 from whichever hue you picked. Then you would add the results of all 3 compares and clamp the value. Its not elegant but it does take care of the edge cases. The better way would be to write the node using python where you check to see if the selector hue is near 1 or 0 do some math if it is do your comparison and then spit out the matrix of the values. But blenders documentation is a mess so implementing your own scripts and code usually takes a fair bit of research. I find in general doing anything in blender that you aren't used to takes a lot of research
@SalymGuer
@SalymGuer 2 жыл бұрын
i really like the earth that you designed, is there any chance to have a tutorial on that please ?
@chrisprenn
@chrisprenn 2 жыл бұрын
sorry, no tutorial - but it is a simple image from NASA on a UV sphere - and I turned the water into a glass material by using the color mask node :)
@SalymGuer
@SalymGuer 2 жыл бұрын
@@chrisprenn okay, i'll try to do the same, thank you for your work
@_f_
@_f_ 2 жыл бұрын
On which GPU is this running?
@chrisprenn
@chrisprenn Жыл бұрын
2080 ti / 3060 ti
@bakedunikornbillie4161
@bakedunikornbillie4161 Жыл бұрын
Chris p. Balz
@kyliepeirce7455
@kyliepeirce7455 2 жыл бұрын
Dude you are so bad at optimizing node groups. First your whole node tree vs the compare node then for blurring all you need is the mixrgb set to linear light with a white noise plugged in
@kyliepeirce7455
@kyliepeirce7455 2 жыл бұрын
You should really learn blender better
@chrisprenn
@chrisprenn 2 жыл бұрын
Dude with the Noise Texture method you can reduce the scale and generate cool patterns using the Distortion. (Crazy) Example: i.imgur.com/ga1GOVt.jpeg
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