If you want to support me and the content I'm making, you can at www.buymeacoff... Armies: Yu Jing (350pts reinforcements) vs MRRF (300pts) Scenario: Supremacy (ITS Season 15)
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@R0bertShepherd11 ай бұрын
In this game we're playing Reinforcements YJ vs non-reinforcements MRRF, testing to see how the asymmetric matchup plays from a gameplay perspective. I enjoyed it a lot - this is definitely something I'll look at doing more in future!
@MrLordlyCalibur11 ай бұрын
Liking this asymmetrical reinforcements idea, hoping to test it myself soon
@Blaze_Raven11 ай бұрын
I'd still wish Commlink and Reinforcements were hidden information along with Reinforcements being done on a list to list basis. Imagine going to a table and having to figure out if your opponent is missing models because of Hidden Deployment, Airborne or Reinforcements.
@janofe223211 ай бұрын
Ì am also not such a fan of Guilang - in my White Co. I much prefer the Nokken (esp. the killer hacker to get impersonation) for the same role. Somehow they just work better for me, glad to hear I am not the only Guilang skeptic!
@OikeudenTassu11 ай бұрын
Thank you for all the content - particularly the one aimed at beginners. Those have been a fair bit of help. As for this one, any particular reason to pick this particular match-up and mission? Supremacy seems to favor the side that can plop down 100 points of troops on round three, while MRRF can't really hit hard turn 1 unless Duroc does something amazing. Could you try playing say, vYJ v.s. any other vanilla faction playing say, Supplies under the same conditions?
@R0bertShepherd11 ай бұрын
I didn't set my opponent's faction. This was just a pickup game at the LGS :)
@Griffolion011 ай бұрын
It's a shame the Guilangs aren't better because the sculpt with the boarding shotgun is so badass.
@frankwashburn668010 ай бұрын
as a counter data point, i've always gotten great mileage out of guilangs. the minelayer+shotgun profile is a fantastic assault piece , and enabling turn 0 deployable repeater in the midfield backed up by a zhanying native sixth sense hacker can be game changing. You can deploy your Su Jian in your main phase of deployment and then potentially deploy the Guilang minelayer as your reserve model to exploit the way your opponent's deployment has been immediately been shaped by the presence of that Su Jian
@SilverstreamMusic11 ай бұрын
Could you please elaborate why you don't like the Guilang? I think especially the hacker profile is very attractive: with infiltration you can put the Guilang on terrain pieces which are difficult to approach and sit there comfortably, being a pain for every hackable enemy unit trying to move through the ZoC.
@R0bertShepherd11 ай бұрын
Mostly it's the cost. A guilang almost always pays for something it won't use while still in some way being bad at what it is doing. Want to use it as a skirmish hacker? It's a full 30pts because you're paying for that MSV1, and it's BTS zero if it ever gets into a hacking fight. Want to use it as a gunfighter to use the MSV1? Bad luck, it's BS11. It's a piece that's very prone to underperforming compared to the points you pay for it. Not bad, exactly - I'd absolutely believe that people have gotten good results from it - but never exactly worth the cost.
@SilverstreamMusic11 ай бұрын
@@R0bertShepherd Thanks for your reply! It makes sense what you're saying and I have to agree, the Guilang is expensive for what he does. Still he's the cheapest hacker infiltrator and with a WIP of 14 that's not too shabby and still better than many other factions. IIRC, the only factions doing that combination better, from an economical standpoint, are Haqq and Aleph.
@R0bertShepherd11 ай бұрын
@@SilverstreamMusic yep, agree. And every now and again you will use the MSV gunfighting.
@galigen551111 ай бұрын
How do you feel about Guilang mine layers in hacking/guided missile lists? Especially for factions like WhiteCo where that is their only deployable repeater mine layer option?
@R0bertShepherd11 ай бұрын
I don't think a faction that only has access to guilang minelayers as their network projection should run guided missile lists. WhiteCo manage with pitchers on the Danavas though (and having WIP15 hackers incentivises the play), but WhiteCo have peacemakers which even after the points increase are an attractive alternative. I could see running say one Guilang and one Peacemaker, though.
@LoboInfinity11 ай бұрын
I don't think that this game accurately reflects the reality of most 300 points vs 350 points of reinforcements. It is a scenario that literally is best case for the reinforcement army. Yu Jing vs MRRF - so you have a faction power mismatch, the better player playing reinforcements, the mission *heavily* favors second turn, the MRRF player's list is not built to be able to alpha strike effectively at all, and your list is defensive. I don't think you could have engineered a better case for the reinforcement list. Play some games where the 300 point list is actually designed to attack, using a faction that isn't (by your own rating system) a D tier list. I propose that for many missions, the reinforcement player is not going to be having a good time. There are some missions where the reinforcement player might still be able to win (Highly Classified for an example) but for the most part, a front loaded 300 point well tuned list is going to be able to hamstring the reinforcement list on turn 1, cripple it on turn 2, and win decisively.
@R0bertShepherd11 ай бұрын
While I think you're probably right about how games of 300pts vs reinforcements may often play out, there are a few things that are worth considering. Among other things; - reinforcements don't need to be optimal all or even much of the time to add variety in the wider game. Reinforcements could be something that some players take in some lists for some scenarios, and it would give us some novel new experiences to enjoy and experiment with. In the current ITS pack I would say there are a few scenarios that are potentially either somewhat or reinforcements-favoured, which would change the utility or reinforcements in a 'reinforcements optional' event format based on list selection. I'd be happy with that. - although a reinforcements list might be susceptible to being hamstrung, crippled and then defeated by a honed 300pt list that goes first and attacks, . Reinforcement lists aren't unique in that regard; Infinity in 2023 can be very alpha-focused. Yes, reinforcements doesn't solve that, but that's not why I'm interested in reinforcements as an optional format. I'm interested in it because it adds variety. - I don't think we've yet seen particularly optimised reinforcements lists. People are still learning the format (and, Reinforcements Optional would be an entirely new and different format that would also need to be learned). I've seen only a tiny handful of reinforcements lists that feel close to properly optimised so far. - there are a lot of ways CB (or TOs) could adjust reinforcements from a balance perspective. Reinforcements armies have released with a lot of handbrakes on their performance (commlinks suck, reinforcements are public information, points allocation is inflexible etc). Some or all of these could change in future, if there's community uptake of the format.
@nortonroughley189011 ай бұрын
Did you have any worry that you may get hit with glue and not reinforcement ?
@R0bertShepherd11 ай бұрын
No - or more accurately, I'm not worried about my reinforcements only arriving on turn three because my reinforcements have never arrived before turn three anyway. So glue can't really make them turn up any slower.