Unlocking the FULL POTENTIAL of Geometry Nodes!

  Рет қаралды 3,400

GavinDotJS

GavinDotJS

Күн бұрын

Пікірлер: 18
@looseEdges
@looseEdges 4 ай бұрын
Very well said! And thanks for the shoutout. I believe the 'Modular Modifiers' approach is the most powerful way to use nodes because it gives the speed of procedural, with minimal restrictions to the artist's creativity. The problem I see with a lot of what you classified as 'Generators' is that the node group usually makes something really cool, but the result always looks kinda the same because too many of the artistic decisions had to be hard-coded into node group . . . or you get settings that are a mile long ;).
@gavindotjs
@gavindotjs 4 ай бұрын
Thank you! That's a fair point, and I've learned I haven't been approaching Geo Nodes or Generators in the best way. So I'm trying to fix that now! May I ask, how would you classify generators? If that's too big an ask for the comments sections just let me know lol
@looseEdges
@looseEdges 4 ай бұрын
@@gavindotjs I was going with your definition in the video. But essentially, any complex node group that makes something cool all within that one modifier. I find that due to their complexity they usually aren't flexible or easily adapted to other situations. Then you talked about simplifying, which I think was spot on. For example, one of my early nodes was called rope wrap, and it takes a frame type of mesh as an input, make loops of rope around random points on the frame, connects some of those loops together with sagging curves, then turns the curves into a mesh. It's cool, but I never use it, because it does too much. Within that node, was a group named edge sag, which I made into a standalone modifier, and I use that modifier all the time because it is flexible and can be applied to power lines, vines, ropes, arches (with a negative sag), etc.
@mikaelrouca8960
@mikaelrouca8960 2 ай бұрын
I share the same feeling. I build GN for my job and a système of GN doesn't have to narrow the field but let a wide Open Space of possibilities
@opz1002
@opz1002 3 ай бұрын
"No longer worried about creating all of that geometry in smarcomplicated ways in geometry nodes." I completely agree.
@JasonCunliffe
@JasonCunliffe 2 ай бұрын
Fabulous>>>> very exciting. Onwards please !! Thanks
@eclecticgamer5144
@eclecticgamer5144 4 ай бұрын
I contend there is a higher level to Geometry Nodes Mastery: Writing *all new* Blender nodes (not node groups, but all new functionality) And/Or writing the code for other programs to add Blender node equivalents to them. Writing nodes in Unreal that do *exactly* what their Blender counter parts do pushes your understanding to all new heights. kzfaq.info/get/bejne/sLKXpsyQzNWqmqc.html
@nicholaskuebelbeck7184
@nicholaskuebelbeck7184 Ай бұрын
hey sorry im late to the party, you are clearly "surfing a singularity convergence" by using nodes to create the very node tools you're using to show us your node tools quickly :D this will be super useful for my desire to create images and video memes in blender (just an idea-slides for a powerpoint tutorial using blender to create everyslide. you've just demo'd a slide template builder using geometry node modifiers. so. sick. my process is parallel to yours im just in stop motion because ive never started streaming. YOU SIR are Slaying! in Real Time
@rionhunter
@rionhunter 3 ай бұрын
What stage is realising the long term power of node templates, and building an internal library of node groups for different projects?
@gavindotjs
@gavindotjs 3 ай бұрын
lol, probably step 0! I've been trying to do that from day 1, but it takes time to actually figure out a) what you're doing, b) how to do it best, and c) what your project needs versus what you think you need. That last one is where you really take off, and I *think* that's where I'm finally at, but I'll let you all know as I go lol
@mikaelrouca8960
@mikaelrouca8960 2 ай бұрын
Thank you for your thoughts on an efficient nodal system. Personaly, I add handy values in outputs, usefull for thé next node. Do you eventually sell your nodes that reproduce a 3d node?
@gavindotjs
@gavindotjs 2 ай бұрын
Thanks! I do plan to sell these once I've finished them. I'll post about it once they're done. Also that's fair about adding outputs to carry data between nodes. That just depends on where you want the nodes you're making to be used. If you intend for the main use case to be in a node network then that makes sense, but if you intend for them to be used as modifiers then you have to save data as an attribute because the only output that's calculated is the Geometry Output of the modifier. I hope that makes sense!
@Slickstaff_Stainpants
@Slickstaff_Stainpants 4 ай бұрын
A Wild Gavin appears.
@punmije
@punmije 4 ай бұрын
ultimate thing is you can actually use GN in combination with animation nodes and animatie GN parameters within AN and their sophisticated tools, offset and falloffs on object level
@acadgatsu
@acadgatsu 4 ай бұрын
do animation nodes work in 4.1?
@ZorianCazinscii
@ZorianCazinscii 4 ай бұрын
Я снова рад вас видеть!
@joshuaborner
@joshuaborner 4 ай бұрын
Nodeception
@koster1ntrue
@koster1ntrue 4 ай бұрын
@harryblends has some interesting node workflow presentaions
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