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Introduction to Ucupaint - Blender Addon

  Рет қаралды 25,235

ucupumar

ucupumar

Күн бұрын

Ucupaint is a Blender addon to manage texture layers for Eevee and Cycles renderer. This video demo the basic usage of Ucupaint.
Ucupaint download: github.com/ucu...
Ucupaint Github: github.com/ucu...
Ucupaint documentation: ucupumar.githu...
Ucupaint Discord Server: / discord

Пікірлер: 166
@ucupumar
@ucupumar 9 ай бұрын
UPDATE: To avoid confusion, Image atlas is no longer turned on by default since Ucupaint 1.1. Download the latest version here: github.com/ucupumar/ucupaint/releases
@SODAMNSPOOKY
@SODAMNSPOOKY 6 ай бұрын
The fact that it’s free. Actually insane
@MrPaulowillians
@MrPaulowillians 4 ай бұрын
This completely replaces Zbrush Polypaint (at least for me) brother, you are a genius and you will be greatly rewarded by the community! Thanks!
@ucupumar
@ucupumar 4 ай бұрын
Thank you for the kind words! Vertex painting in blender is still a bit lacking though, like the smear is not working correctly with alpha channel on sculpt paint mode.
@ucupumar
@ucupumar 4 ай бұрын
wait, I just realized it's already fixed on blender 4.2, but not in blender 4.1. You should use blender 4.2 if you want to fully replace zbrush polypaint, hehe
@MrPaulowillians
@MrPaulowillians 4 ай бұрын
You really are different! We will soon have 4.2 in hand. Thanks!
@xoxgames
@xoxgames 6 ай бұрын
I'm not an expert in 3d modeling or texturing but even I can see that this is more than a big thing dude, great job.
@ucupumar
@ucupumar 6 ай бұрын
Thank you for the nice words! 🙏
@dante7430
@dante7430 5 ай бұрын
this makes making stylised hand drawn textures so much easier no drawing on one layer
@captaincabri
@captaincabri 5 ай бұрын
The amount of work behind this addon is insane. Thank you deeply for sharing this for free. I will promote it whenever I can. This is a game changer for the industry, in my opinion.
@captaincabri
@captaincabri 5 ай бұрын
I found it thanks to @moltenbolt channel
@ucupumar
@ucupumar 5 ай бұрын
Thank you so much for the nice words! I really appreciate it 🙏🙏
@carl10x
@carl10x 4 ай бұрын
This single handedly makes texture painting real in blender for me, thank you so much, i was dying in substance painter / procreate
@ucupumar
@ucupumar 4 ай бұрын
Ur welcome! 👍
@pabloblo33
@pabloblo33 5 ай бұрын
tysm for making this i really hope this video becomes more famous because what you just made is litterally the best texturing addon
@ucupumar
@ucupumar 5 ай бұрын
Thank you so much! 🙏🙏
@philbyahn7614
@philbyahn7614 Жыл бұрын
This is the best pbr texture painting addon! Bpainter? pbr painter? materializer? mask tools? I've used all kinds of similar addons. IMO Ucupaint is the only and the best addon. Amazing!
@ucupumar
@ucupumar Жыл бұрын
Thank you for the nice words! I'm glad you find it useful 🙏🙏
@o-1930
@o-1930 2 жыл бұрын
Great add on work! Will experiment with it in my next project. It’s what I wanted for years 🥰😍
@ucupumar
@ucupumar 2 жыл бұрын
Thank you! 🙏
@moonstrobe
@moonstrobe 2 жыл бұрын
Amazing work and very useful! Thank you for sharing the plugin and taking the time to demonstrate it. Looking forward to any future videos on more advanced topics as well.
@aeonarcana
@aeonarcana 2 жыл бұрын
THANK YOU I CAN USE LAYERS NOW WOWOWOWO NO MORE GIMP TO MAKE TEXTURES I LOVE YOU
@millthor
@millthor 16 күн бұрын
Omg, you are the creator! I’m a fan, you did an amazing job! Thanks a lot!
@ucupumar
@ucupumar 14 күн бұрын
Thank you so much! I really appreciate it 🙏
@DeiveEx
@DeiveEx 9 ай бұрын
This is really cool. And it's free! Thanks for creating and sharing this with the community!
@ucupumar
@ucupumar 9 ай бұрын
You're welcome! I'm glad this addon can help someone.
@chanruzzi
@chanruzzi Ай бұрын
WOW! I'm amazed to see most of the basic and even some advanced features of Substance Painter in this addon, and more amazed yet to know that it's actually free under GNU-GPL! Thank you 🙏 for making this and sharing with the community, I'm eager to test its performance and workflow so I can start recommending it instead of SubsP and simmilar ; )
@ucupumar
@ucupumar Ай бұрын
Thank you for the nice words! The upcoming Ucupaint 2.0 actually has better performance than the 1.2.x. I'll release the addon soon, hopefully before Blender 4.2 comes out.
@chanruzzi
@chanruzzi Ай бұрын
@ucupumar So exciting man, thanks for letting me know. I joined the Discord channel but haven't had time to interact much. Perhaps in the near future I can make a dedicated video about it on my channel ; )
@ucupumar
@ucupumar 26 күн бұрын
@@chanruzzi it's fine, just take your time 😁
@PaulLeBlanc4u
@PaulLeBlanc4u 6 ай бұрын
SIMPLY INCREDIBLE. Really well done addon. Thank you so much Ucupumar! Excellent and beautiful coding job. 👏👏👏👏
@soothingillustration50
@soothingillustration50 4 ай бұрын
Thank you for this addon ! I’m glad I found it before paying for the expensive substance painter. You are a life saver!
@ucupumar
@ucupumar 4 ай бұрын
Ur welcome! I'm glad my addon can be helpful for you 🙏
@xylvnking
@xylvnking 4 ай бұрын
Wow this is one of the best plugins I've ever used. Thank you so much.
@DariaCircus
@DariaCircus 6 ай бұрын
this man is an absolute legend
@roachey
@roachey Жыл бұрын
This is the best layer paint addon I've tried.
@ucupumar
@ucupumar Жыл бұрын
Thank you so much! 🙏🙏
@3dMistri
@3dMistri 6 ай бұрын
Feature request- 1. option while baking maps; pack roughness, metallic and specular/reflection into single image using rgb channel and connect them to respective socket to save texture memory. Name this map- RnMtSp map 2. UDIM support for high-res paint.
@ucupumar
@ucupumar 5 ай бұрын
1. Bake channel packing is still on to do list (EDIT: It's already implemented in 1.2) 2. Ucupaint is already support UDIM, if your any of your UV islands is located than the usual 0..1 range, it will automatically use UDIM when you create new layer/mask
@rayshin7731
@rayshin7731 2 жыл бұрын
This is really a game changer! Thanks!
@JDLeeArt
@JDLeeArt 9 ай бұрын
Thank you so much for this addon, AMAZING.
@ucupumar
@ucupumar 9 ай бұрын
You're very welcome!
@user-rg5lk6yn5i
@user-rg5lk6yn5i 9 ай бұрын
Thanks Maestro: New 1.1 is great
@MrM-kz1so
@MrM-kz1so 5 ай бұрын
Thanks for this, it is an amazing add on.
@mariosermoneta
@mariosermoneta Жыл бұрын
Thanks a lot for developing and making this addon available, great job!
@essex1004
@essex1004 2 жыл бұрын
Very cool addon, I've been watching the live stream and it's worth it😄
@yevrussj.1071
@yevrussj.1071 Жыл бұрын
aahhh I'll waiting some news from you since I'd buy some of your amazing work ! This is Great ! thx for this Addon !
@JTHECOMENTER
@JTHECOMENTER 2 ай бұрын
When i saw the node group my jaw just dropped, that had to be a pain to program, but this is just amazing
@ucupumar
@ucupumar 2 ай бұрын
Thank you! Yeah, if only blender has its own shading language, this addon will be much easier to develop probably. 😛
@pallogvinov1706
@pallogvinov1706 Жыл бұрын
Great add-on! Thanks for the review!!
@kareemhaddad4710
@kareemhaddad4710 2 жыл бұрын
This is a very nice addon. I love it 👍❤️
@georgiosrigas8094
@georgiosrigas8094 2 жыл бұрын
Man, this is a precious gift for blender community! I've just paid for PBR painter previous week and is not as good as yours especially in the intuition, it's incomparable. You should make it paid if you wish. Will worth every penny. Thank you so much!
@ucupumar
@ucupumar 2 жыл бұрын
Thank you so much! I tried my best to make this as intuitive as I can. Also thanks for your consideration, but this addon will always be free and open source. :D
@georgiosrigas8094
@georgiosrigas8094 2 жыл бұрын
@@ucupumar Intuitive workflow is what is missing from Blender add-ons or Blender workflow it self. You make it happen plus a great add on with tone of features for texture painting. Thank you again. P.S. Can you make a video for importing full textures materials (Color, normal, roughness etc)? Can't seem to make it work properly as one layer combined.
@ucupumar
@ucupumar 2 жыл бұрын
​@@georgiosrigas8094 You're welcome! Override is also possible with pbr textures, you can see how to do that on this wiki page -> ucupumar.github.io/ucupaint-wiki/01.03.layer-channel/#layer-channel-override
@georgiosrigas8094
@georgiosrigas8094 2 жыл бұрын
@@ucupumar Thanks!
@Qwertyuiop-df5we
@Qwertyuiop-df5we 10 күн бұрын
You are a hero. Thank you.
@Changles23
@Changles23 4 ай бұрын
With all the new features that was added into this Blender add-on, I am highly surprised this product is still free to use. But, definitely worth using for layer texturing in Blender.
@ucupumar
@ucupumar 4 ай бұрын
Have you ever wondered that for the blender itself? Thanks anyway 😁
@Changles23
@Changles23 4 ай бұрын
@@ucupumar Well, I will say that I am definitely not complaining about free products. Especially, when Tech Artists hand out freebees. However, the Blender organization is on a whole another level with their sponsorships from other high-end tech companies. Plus, the large community donations!
@filgouvea
@filgouvea 2 жыл бұрын
Thanks for the amazing addon and for taking tour time to make this intro video. 🤙🤙🤙
@mativi
@mativi 9 ай бұрын
Wow! incredible Work. Hope that this will keep growing. Im courious on how it performs with bigger textures. I guess i have to try it out to see it. :)
@ucupumar
@ucupumar 9 ай бұрын
I think it's generally fine in my experience, as long as you're not also using large brush
@TheDoomerBlox
@TheDoomerBlox 2 жыл бұрын
This looks extremely useful for people who like to get a nice base image to drool all over in their image editor of choice, then come back and toy with the results in the 3D editor some more. 🧐🧐🧐
@SwagHyde
@SwagHyde 26 күн бұрын
I'm 6 minutes in and my jaw is dropping all the time how is this free? thanks for making it free but damn, it should not be free this is one of the few things blender was missing desperately
@matejivi
@matejivi 4 ай бұрын
Thank you UCUPumar! This is realy great!
@ucupumar
@ucupumar 4 ай бұрын
ur welcome! 😁
@belzunze8611
@belzunze8611 5 ай бұрын
Thank you, tremendous tool you have created 👏
@ucupumar
@ucupumar 5 ай бұрын
Glad you like it! 😁
@rodrigosaure
@rodrigosaure 10 ай бұрын
You did a huge work. Thank you so much.
@blendergame
@blendergame Жыл бұрын
멋진 애드온입니다. 다음 작업에 시도해보겠습니다.
@MoiCestVinci
@MoiCestVinci 4 ай бұрын
2 yıldır günümü gün ettim, en sonunda blender'da boyama yapabileceğim için çok mutluyum.
@anonym439
@anonym439 13 күн бұрын
keren bang, ini addon membantu bgt
@aoibluevi
@aoibluevi 2 жыл бұрын
Thanks! A useful addon! I love your 3d🥰
@ozgureren8925
@ozgureren8925 4 ай бұрын
yiğidim tebrikler.Gurur duydum
@MrReactric
@MrReactric 2 жыл бұрын
layer setuo is awsome. thnx a lot
@adriandarrr
@adriandarrr 2 жыл бұрын
Makasih mas, akan saya coba!🙏
@junlinchen4363
@junlinchen4363 4 ай бұрын
太厉害了,谢谢你,爱你
@Mario543212
@Mario543212 9 ай бұрын
daaaaaang. this is amazing!
@rodolflum3444
@rodolflum3444 Жыл бұрын
man your the best ita all for free, need more subs for this great add on
@ucupumar
@ucupumar Жыл бұрын
Thank you so much! 🙏
@zaidkiwan5168
@zaidkiwan5168 2 жыл бұрын
This is really amazing!
@Snowfinger
@Snowfinger 8 ай бұрын
Hello, the tutorial explains it a bit complicated so that you can follow exactly. Otherwise a great add-on and a good tutorial.
@CNaval
@CNaval 2 жыл бұрын
Thank you! I know you since your also awesome addon Ypanel
@iGambitoi
@iGambitoi 10 ай бұрын
ty will use it soon
@BadPractices
@BadPractices 4 ай бұрын
I absolutely love this addon and I can't imagine using blender without it. I cannot thank you enough for putting this out here for everyone to use. I do have one question though. On one of my models I already have a baked normal map from a high poly mesh, but Id like to hand paint some normal details (The coolest feature ever btw) but when I check the normal tick box, my baked normal map changes and doesn't look good anymore. Is there any way to have the normal bake texture and use the hand painted normal feature as well? I assume I could fix this in the shader editor but Im not very knowledgeable with shaders. Thank you again for this addon!
@ucupumar
@ucupumar 4 ай бұрын
Thank you for the nice words! For your issue, can you report it in Github or Ucupaint Discord server?
@BadPractices
@BadPractices 4 ай бұрын
@@ucupumar Ok will do!
@revolvency
@revolvency 5 ай бұрын
keren bang ucup! lanjutgannn
@PolyToots
@PolyToots 6 ай бұрын
For exporting textures into something like Unity (using URP or HDRP) is there any-way to invert textures and also channel pack images? For example on Unity URP, the Roughness would be inverted (Unity calls it "Smoothness") and it should be packed as the Alpha of the Metallic texture. Is this possible?
@ucupumar
@ucupumar 6 ай бұрын
Sorry for the late reply. Currently bake result channel packing is not available on ucupaint and I already write it as an issue in github. Please use different addon that can do that in the meanwhile.
@ucupumar
@ucupumar 4 ай бұрын
UPDATE: It's already implemented in 1.2 😁
@Mrminico92
@Mrminico92 Жыл бұрын
You need to add color swatches to this! Other than that this is amazing! better than BPainter
@ucupumar
@ucupumar Жыл бұрын
I think that's out of the scope of this addon. You can use blender's own palette system for that.
@IceDruid23
@IceDruid23 2 ай бұрын
Thank you! Are the any tutorials for doing armor painting/creature painting using this tool?
@ucupumar
@ucupumar 2 ай бұрын
Currently I haven't got that many times to do a full tutorial, maybe I can share a short demo clip or two. I'll consider creating a demo about those topics in the future.
@stephenmackenzie9016
@stephenmackenzie9016 2 ай бұрын
Sweeeeet
@edwardmaeng7004
@edwardmaeng7004 10 ай бұрын
Thanks for sharing :)
@nahkubnah
@nahkubnah 6 ай бұрын
great adson
@Kitty_Cosmic
@Kitty_Cosmic 20 күн бұрын
How can you change brushes? say if i downloaded a png or abr file how can i change the brush?
@ucupumar
@ucupumar 20 күн бұрын
Ucupaint uses Blender's standard brush system, please search for other tutorials to set up brush textures in Blender.
@meshgen
@meshgen 11 ай бұрын
amazing,aswsome
@johantri
@johantri 5 ай бұрын
This should be default in Blender official addon. Thank you for your hardwork mas! ^__^ b just one question, how do you export the layers into .psd file? or is it not possible at the moment?
@ucupumar
@ucupumar 5 ай бұрын
Makasih mas, hehe! There's no support for psd export in ucupaint and I have no plan for implementing it, but since it's an open source project, I'm open if anyone want to implement it 🙏
@johantri
@johantri 5 ай бұрын
@@ucupumar How to adjust the procedural texture values? for example when i add the voronoi texture i don't know to change the size, details, lacuranity etc. Should it be done manually inside the node? But i got the warning not to change anything manually
@ucupumar
@ucupumar 5 ай бұрын
@@johantri You can expand some of the UI, try to click on some icons that have small triangles in them. The voronoi UI is inside one of them.
@johantri
@johantri 5 ай бұрын
@@ucupumar Found it! Thank you very much ^__^
@JesusIsRealJ1247
@JesusIsRealJ1247 Ай бұрын
I can't paint anything in 4.2 with version 2.0. I'm following every step...
@ucupumar
@ucupumar Ай бұрын
Make sure your model is unwrapped properly, your viewport should be on material view, you already created one image layer, and you're in texture paint mode
@pabloblo33
@pabloblo33 5 ай бұрын
could you do a tutorial on how to bake things please because the new update is kind of hard to understand
@ucupumar
@ucupumar 5 ай бұрын
Baking is still the same, custom bake target is just an addition if you want to create images that contain various channels inside its RGB channels. There are some template that you can already use like ORM, which GLTF format uses. Those textures will be baked automatically alongside the usual 'bake all channels' operator.
@user-ov2vz9de5d
@user-ov2vz9de5d 4 ай бұрын
Okay ill try using ORM thanks for Always responding and being active
@hrstwn
@hrstwn 2 жыл бұрын
Thanks, Mas!
@IceDruid23
@IceDruid23 2 ай бұрын
Does the way the paint is layed out on the baked texture match your UV unwrap. If using texture for older game engine, where a single texture is needed, can it all.be exported to a single texture from the addon settings?
@ucupumar
@ucupumar 2 ай бұрын
I think it probably depends on your exporters, ucupaint will use whatever uv you input when you bake the channels.
@gentsu8112
@gentsu8112 Жыл бұрын
thank you so much
@meshgen
@meshgen 9 ай бұрын
how to use color id mask
@ucupumar
@ucupumar 9 ай бұрын
You can watch the demo on the wiki: ucupumar.github.io/ucupaint-wiki/01.04.mask/#color-id
@ericart
@ericart 4 ай бұрын
The masks don't seem to have image resolution and seem low quality detail. Am I doing something wrong?
@ucupumar
@ucupumar 4 ай бұрын
There's no fundamental difference between mask image or layer image. Maybe you set the resolution too low or the uvmap isn't unwrapped properly
@mayteexxis
@mayteexxis Жыл бұрын
thank you
@ucupumar
@ucupumar Жыл бұрын
Ur welcome!
@rmjrmj4
@rmjrmj4 5 ай бұрын
Hey, how do you have a bump map that can apply a cut through the layers you are using? I have a mask layer I want as a cut out but it only works on one layer [with the color turned off]. (I'm trying to make a transparent layer a mask of a Solid Color, though it's not showing up as a cutout like the mask should do).
@ucupumar
@ucupumar 5 ай бұрын
Maybe you can hop in to the discord server and try to explain your issue in a bit more detail there.
@rmjrmj4
@rmjrmj4 5 ай бұрын
@@ucupumar It's ok, I'm going to take care of it a different way, I just have to export it and edit it then re-import. It's the long way around be at least I won't break anything else, I messed up the normal's trying to figure stuff out in engine.
@Reynardfoox
@Reynardfoox 6 ай бұрын
ucupaint doesnt have decal layer????
@ucupumar
@ucupumar 5 ай бұрын
If you meant a layer that can be positioned using other object transformation, it will be coming soon in the future release
@Reynardfoox
@Reynardfoox 5 ай бұрын
@@ucupumaroh yay
@SeiyaOfAbyss
@SeiyaOfAbyss 2 ай бұрын
Is there a way to bake textures of different models into a single image if they all share the same uv map
@ucupumar
@ucupumar 2 ай бұрын
Yes, if they also share the same material. Ucupaint baking works on material basis, so it will search for all objects that use the same material and then bake them.
@paragonwill
@paragonwill Ай бұрын
​@@ucupumarit may not be big, but this should be another quick demo. I recommended the add on and have been asked that question A LOT.
@ucupumar
@ucupumar Ай бұрын
​@@paragonwill I really want to create another demo, but I can only do it in my free time, which are still rare nowadays. Maybe you can try to create one yourself if you can. 🙂
@FreakazoidRobots
@FreakazoidRobots 10 күн бұрын
Is it possible to rotate and scale the texture on a layer?
@ucupumar
@ucupumar 8 күн бұрын
Yes, you can do that ucupumar.github.io/ucupaint-wiki/01.02.layer/#transformation-vector
@FreakazoidRobots
@FreakazoidRobots 8 күн бұрын
@@ucupumar Thanks!
@specularworks9626
@specularworks9626 9 ай бұрын
is there a way to save all the layers as a psd or tiff file? :o
@ucupumar
@ucupumar 9 ай бұрын
Currently no and I have no idea to implement those thing, but ucupaint is open source, so I'm open for anyone to add those feature.
@andrewalexart
@andrewalexart 5 ай бұрын
Can it use not just round brush but brush with alpha?
@ucupumar
@ucupumar 5 ай бұрын
You can use any brush that works with texture/vertex paint mode
@andrewalexart
@andrewalexart 5 ай бұрын
@@ucupumar glad to know. Thank you for this tool!
@CyberYoi
@CyberYoi Жыл бұрын
Mantab. Is it possible to mix the ucu paint nodes with my procedural node? I once use Layer Painter add-on. When i tried to mix the Layer Painter nodes with my own procedural nodes, it becomes broken.
@ucupumar
@ucupumar Жыл бұрын
Yes, ucupaint is designed to be flexible to your workflow. Just connect your nodes to the input of ucupaint node or use the outputs of ucupaint node to your procedural nodes.
@drenwww
@drenwww 2 ай бұрын
sry to ask here, but in blender rarely i am able paint clean edges, any idea what could be my issue? i have this problem everywhere in blender when i use the brush...vv
@ucupumar
@ucupumar 2 ай бұрын
Please check your image resolution and uv map. The image resolution may be too low, or the uv map isn't properly unwrapped.
@drenwww
@drenwww 2 ай бұрын
@@ucupumar thanks you for your quick answer, it was indeed the image resolution that was bothering. Fantastic work on Ucupaint btw :)
@ucupumar
@ucupumar 2 ай бұрын
@@drenwww thank you! 🙏
@GCGOD
@GCGOD 2 жыл бұрын
coming
@qodri3951
@qodri3951 Жыл бұрын
mas tolong dong bake multiress di 2.79 biar bisa
@ucupumar
@ucupumar Жыл бұрын
Sbb, iya emang itu keterbatasan dari Blendernya ini. Pake bake from other objek aja paling engga kan bisa.
@qodri3951
@qodri3951 Жыл бұрын
@@ucupumar oalah oke mas baik
@XINN1X
@XINN1X 2 жыл бұрын
will you be making a patreon?
@ucupumar
@ucupumar 2 жыл бұрын
I already have a patreon, www.patreon.com/ucupumar
@manueladisalvo2082
@manueladisalvo2082 9 ай бұрын
Hello! I downloaded and I started using it and it's pretty great but was wondering about one particular thing: When I draw/texture ON the model the uv map doesn't actualize to show what I painted, it only shows on both when I paint on the uv map instead of the model. Wondering if there's something I'm doing wrong or I forgot to set something?
@ucupumar
@ucupumar 9 ай бұрын
Thank you! Maybe you could record your issue and report it on github or discord server
@vegarizqulah
@vegarizqulah 4 ай бұрын
gamechanger
@Irewood
@Irewood 3 ай бұрын
I am experiencing that every time I add a layer in solid mode the mesh turns transparent, instead of showing the coloring on top of each other. Is this suppose to happen? Couse I remember that in an earlier version that the different layers showed up in solid mode. If you have the time to reply then I added a footage of the issue , I do hope you can help me but other than that its a great addon! kzfaq.info/get/bejne/d7-Jd6lluNCmnJc.html
@ucupumar
@ucupumar 3 ай бұрын
It always works that way. Ucupaint is designed for material view, so you probably should use that one instead.
@ucupumar
@ucupumar 3 ай бұрын
Oh, i just realized you're not on texture paint mode, you should set your solid view to not show the texture, but the material color instead
@Irewood
@Irewood 3 ай бұрын
@@ucupumar Changed texture to material in solid mode, and it helped. But I am quite curious, the coloring on the layers never shows up at the same time even though they are both enabled, only when they are selected separately. So I dont get the same result as shown at 3:48, might this be a fault from my side?
@ucupumar
@ucupumar 3 ай бұрын
@@Irewood You should set your viewport to material view, solid view will only show you one texture at the time
@MasBagz
@MasBagz 7 ай бұрын
Medok kyaka orang Jawa
@RinKaz-xh6yn
@RinKaz-xh6yn Ай бұрын
i can't fathom why tools like this are not standard instead of the native Blender completely garbage texture painting toolset
@ucupumar
@ucupumar Ай бұрын
Thank you! This addon is already on extension platform tho, so you can download it directly from blender starting from blender 4.2 🙂
@nao7722
@nao7722 7 ай бұрын
Very convenient! That was a great help!!
@SuperLIGHTMEN
@SuperLIGHTMEN 3 ай бұрын
Wow It helps me a lot! thank you
@mariosermoneta
@mariosermoneta Жыл бұрын
Thanks a lot for developing and making this addon available, great job!
HAS PAINT FREE pro texture painting addon
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