Is Blue The Worst Color? | Commander Clash Podcast #45

  Рет қаралды 47,465

MTGGoldfish Commander

MTGGoldfish Commander

Күн бұрын

The crew ranks the colors to determine which is the strongest and weakest in Commander.
Part 1 of the discussion here: • What's the Best Color ...
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0:00 Introduction
03:08 Spot Removal
23:40 Countermagic
32:31 Mass Removal
44:45 Unique Stuff
59:44 Final Verdict

Пікірлер: 632
@Enos666
@Enos666 2 жыл бұрын
Cyclonic Rift is 100% absolutely categorically a board wipe.
@zackkelley2940
@zackkelley2940 2 жыл бұрын
See also Damn. Just because the single target mode gets used once in a blue moon doesn't make it not a board wipe.
@atk9989
@atk9989 2 жыл бұрын
@@zackkelley2940 damn is orzhov not mono black, that white pip makes it not legal in mono black.
@zackkelley2940
@zackkelley2940 2 жыл бұрын
@@atk9989 My mistake, but the point still stands. It is very much still a board wipe.
@diegotejada55
@diegotejada55 2 жыл бұрын
I like to think each one of them is on a sine wave of good and bad takes, but they're all slightly off-phase from each other which is what makes this podcast great to watch
@Crunchatize_Me_Senpai
@Crunchatize_Me_Senpai 2 жыл бұрын
@@zackkelley2940 They’re not saying it’s not a board wipe because it has a targeted mode, they’re saying it’s not a board wipe because it bounces things, which isn’t a permanent solution. They had the same take on Unsummon. I agree that single-target bounce spells aren’t good enough to be considered removal, because the opponent can replay that one thing on their next turn and then they’re back to normal. But mass bounce spells are definitely board wipes, because they reset the board, and opponents won’t be able to get everything you bounced back down in one turn. And maybe they’ll even have to discard some of it to hand size. It buys time, which is what board wipes are supposed to do.
@smoredudeHD
@smoredudeHD 2 жыл бұрын
I get that it's goldfish and all, but every time I hear someone call Richard the fish father, I can't help but think the cod father would sound amazing
@plaidpoet
@plaidpoet 6 ай бұрын
Codfather is 100% better
@towelociraptor
@towelociraptor 2 жыл бұрын
Mass bounce is absolutely removal, most boards can't rebuild in just one turn after a rift
@samuelblackthorne9122
@samuelblackthorne9122 Жыл бұрын
It’s more that’s it’s one sided removal too as most blue decks aren’t board heavy and your opponents also loses lose all there tokens which in commander is often a lot.
@RollingCalf
@RollingCalf 5 ай бұрын
Alot of blue board wipe affects blue too
@potatoweaver4116
@potatoweaver4116 2 ай бұрын
I don't know how they can argue it isn't removal. I mean by definition a bounce effect is removing a permanent from the battlefield
@doodoohead643
@doodoohead643 2 ай бұрын
It definitely counts as removal for token decks
@andyspendlove1019
@andyspendlove1019 2 жыл бұрын
Richard is such a contrarian that he really had Seth defending green spot removal when he actually ranked green higher than Seth 😂
@Naturessightsandsounds7040
@Naturessightsandsounds7040 2 жыл бұрын
Yep everybody knows a guy like this you can't tell him nothing yet he will bark in your ear all day about the right way to do things.
@isaacsmith3998
@isaacsmith3998 Жыл бұрын
I loved that part. Also, he got Seth to say artifact removal was less important and then got him to say green is very good because it has artifact removal.
@peytonmillner6417
@peytonmillner6417 Жыл бұрын
@@isaacsmith3998 just proved seth doesn't know his own opinion. Seth is also never paying the 1.
@Jug_or_not
@Jug_or_not Жыл бұрын
Also rating red's spot removal A lmao
@henrilitor1646
@henrilitor1646 7 ай бұрын
@@Naturessightsandsounds7040 my favorite type of guy
@KellyUnekis
@KellyUnekis 2 жыл бұрын
Cyclonic Rift bounces 7+ turns of work that *will not* be redeployed in one single turn. It's absolutely a wipe.
@Hypnusrecords
@Hypnusrecords Жыл бұрын
Especially rewarding if you don't have a maximum hand size, which isn't uncommon in blue. It's not uncommon to see salty discard after Rift, hehe.
@Hypnusrecords
@Hypnusrecords Жыл бұрын
Also all tokens, including the increasingly common treasures, are actually whiped, hehe.
@Isabelle-ve9oq
@Isabelle-ve9oq 2 жыл бұрын
The strongest part of ramp is that it has a guaranteed/reliable payoff in the command zone. Ramp's weakness in 60 card formats is not having the payoff at the right time. Having a 3 cmc commander makes playing 6-7 1 cmc mana dorks a much more powerful inclusion in the deck. Or having a 4 cmc commander out on turn 3 because of 2 cmc mana rocks. Having that guaranteed playoff takes so much risk away when committing to mana ramp (in any form)
@MTGGoldfishCommander
@MTGGoldfishCommander 2 жыл бұрын
That's a great point. Having a guaranteed spell to spend your mana on minimizes the biggest risk of ramp.
@TMidander
@TMidander 2 жыл бұрын
Love the way u figured out a way to present the individual tiering :) good job !
@MTGGoldfishCommander
@MTGGoldfishCommander 2 жыл бұрын
Thank you! Adding the letter ranks made things either very cluttered or very small, but adding just the symbols felt like the sweet spot :) EDIT: Only now did I realize I should've put the category titles at the top of the screen and not have them disappear, oops :(
@TransformersBoss
@TransformersBoss 2 жыл бұрын
I really like it
@Arcadious10
@Arcadious10 2 жыл бұрын
@@MTGGoldfishCommander incremental improvements. Thank you for the hours of entertainment. Really appreciate u guys!
@nickhannah7234
@nickhannah7234 2 жыл бұрын
“Bounce spells don’t count as removal because they can just play the creature again” is a weird line of logic. Wouldn’t that make exile effects the only real form of removal?
@chadcharest9891
@chadcharest9891 2 жыл бұрын
I feel like bounce counts as removal because you can counter it when they try and send it back down. It also clears off counters, equipment, and enchantments. Tell people who play against my Inalla deck that bounce doesn't count when I have like eight plus wizards that etb bounce and you never get to do anything.
@peytonmillner6417
@peytonmillner6417 Жыл бұрын
@@SilverAlex92 problem is blue has 99 different 3 mana or less bounce (non-land) permanent spells. In a blue deck you can remove something every single turn. Blues actual weakness is having very limited draw engines that dont cost mana.
@bmdola
@bmdola 2 жыл бұрын
saw this title and my internal reaction was "i'm not even going to dignify this with a click" ........ but here we are
@bmdola
@bmdola 2 жыл бұрын
henlo my fellow clickbaited Blue players
@MTGGoldfishCommander
@MTGGoldfishCommander 2 жыл бұрын
got'em
@Dawsenconway
@Dawsenconway 2 жыл бұрын
I bet they even asked to hear your thoughts down in the comments.
@MTGGoldfishCommander
@MTGGoldfishCommander 2 жыл бұрын
@@Dawsenconway like and subscribe
@TheRedGauntlet
@TheRedGauntlet 2 жыл бұрын
I agreed with Tomer that theft spells are removal. Blue spot removal very solid.
@anthonymcclellan6256
@anthonymcclellan6256 2 жыл бұрын
Steal Enchantment is so underplayed. 2 mana to steal a tithe or rhystic study.
@matthewdevey8878
@matthewdevey8878 2 жыл бұрын
Blue also has Imprisoned in the moon which can remove a commander from the game (even a planeswalker commander) almost indefinitely for some decks.
@wesleywyndam-pryce5305
@wesleywyndam-pryce5305 Жыл бұрын
@@anthonymcclellan6256 I didn't check steal cards assuming there were too expensive mana wise for my deck, ty for the tip off. thats amazing. theres a white one that destroys an enchantment and then every other enchantment with that name for if you're the one player st the group without the money for them or haven't proxied them, also a 2 drop.
@wesleywyndam-pryce5305
@wesleywyndam-pryce5305 Жыл бұрын
@@matthewdevey8878 is that the one where you can exile stuff when you draw? if so I just have a hard time seeing that being allowed to stick around if you can even resolve it. I considered adding it to my value engine deck but it seemed like it would pull ALL of the aggro. edit: idk why I chose to Google after and confirm I was talking about a different card.
@kylejohnson4662
@kylejohnson4662 2 жыл бұрын
Blue’s transformation removal is severely underrated. Frogifying a commander is great. Killing a commander with spot removal is card disadvantage. You lose a card in hand and they can still recast the commander. But if you frogify the commander, then they spend a removal on the enchantment, that was one-one interaction.
@thomasjacobs4919
@thomasjacobs4919 2 жыл бұрын
What blue removal is enchantment based? Pongify, kills and leaves an extra body behind. Turn to frog, only causes the creature to become a 1/1 and, lose abilities until the next turn.
@felipeguidolin1055
@felipeguidolin1055 2 жыл бұрын
@@thomasjacobs4919 Imprison in the Moon
@jamiewisdom
@jamiewisdom 2 жыл бұрын
@@thomasjacobs4919 Kasmina's transmutation, witness protection, and mystic subdual are all cheap blue auras that make a creature lose its abilities
@kylejohnson4662
@kylejohnson4662 2 жыл бұрын
@@thomasjacobs4919 there is an card called “Frogify” from throne of Eldraine. Turn to Frog is from magic origins and yeah I think that is a really bad card
@Mativicus
@Mativicus 2 жыл бұрын
Only problem with those effects is that they are sorcery speed. They do not protect you from combos and some commanders gain so much advantage even if they have them for one turn like the korvolds and chulanes that if you don't counter them or instant speed remove them it will be a minor inconvenience to them at worst.
@timruppel1011
@timruppel1011 2 жыл бұрын
Big fan of the rankings showing up over the individual cameras, appreciate the constant improvements on this podcast!
@frosty980
@frosty980 2 жыл бұрын
Blue being the worst makes sense for lower powered combat based metas where combo is frowned upon, but at tables where people jam the best staples of each color blue may be the best. I only play against randoms in LGSs and am always way more worried about the mono blue deck than the mono green deck. There is a wide range of power levels between the average Commander Clash deck and CEDH, which I don’t play, and saying blue is the worst color broadly in EDH is bizarre.
@robertweavill2072
@robertweavill2072 2 жыл бұрын
What color is the best in a vacuum like this vs what color you're scared of at the table is a completely different question, though. Most of what they were looking at in this video was interaction, which outside of counterspells blue has a hard time with and counterspells are generally inefficient in multiplayer formats. Green has arguably the best noncreature removal and can shore up the creature removal with fights which are often quite cheap. The reason you're often scared of the mono blue deck has to do with the way they win rather than the strength of the deck. Mono green decks will pump out creatures and smack you with them and at any time you can wrath or murder a key creature and the deck will usually fall flat on it's face. Blue will pull some uninteractable combo and unless you have a counterspell ready you just lose. Wincons weren't really talked about at all this video, just generic cards like interaction so they don't factor into the ratings. Also most people I see running mono-blue decks are running decks that are much higher power than most of the rest of the table; borderline cedh with tons of fast mana and undercosted/free counterspells.
@frosty980
@frosty980 2 жыл бұрын
@@robertweavill2072 there were also issues with how they defined categories. For example; while blue ramp does rely heavily on artifacts, it is also the color that can take the best advantage of those artifacts. I’m sure we’ve all seen blue decks copy and/or untap their Thran dynamos and sol rings loads of times, which is a uniquely blue form of ramp that went totally unappreciated. Board wipes is another spot where as a mono blue player it’s much easier to keep the board clear of lethal threats with cards like cyclonic rift, evacuation, scourge of fleets, etc. while setting up a kill than if I’m the red or green player. Yes it’s largely a tempo play as they can recast their cards, but honestly a hard wrath can be making life easier for the reanimator deck to recover faster too, so there are comparable trade offs. A lot of the arguments made against blue in this video seemed to almost purposefully look past how blue decks actually operate in the wild. It is laughable to think red should be ranked higher than blue in single target removal just because chaos warp exists when blue has a huge catalogue of single target answers to pretty much anything from bouncing (too many to list) to destroying (pongify and rapid hybridization ) to transforming (imprisoned in the moon and frogify) to freezing (Frost Titan like effects) to exiling (Raven form and resculpt). If we’re exclusively talking metas where attacking with creatures is the only real path to victory, then sure blue is lacking in this category, but I’ve personally been killed much more by blue sun’s zenith x=100000 than by a craterhoof in random lgs games. It’s not just randomly vomiting out a combo that wins blue games, it wins because of it’s all around strength in the format.
@Wyrm7774
@Wyrm7774 2 жыл бұрын
@@robertweavill2072 yup, I also play with random rotating tables at my lgs and the blue and green decks are always afraid of the other in my experience. Creature players are worried about getting countered or combod and control/combo players are worried about dying before they can set up
@casteanpreswyn7528
@casteanpreswyn7528 2 жыл бұрын
@@frosty980 even in metas where attacking is the only path to victory, blue can be absolutely terrifying. Blue has the most flyers, and the most straight up unblockable creatures. Sure, they are usually low to the ground, but they also usually have payoffs for actually hitting. I've killed more people with Tetsuko than I have with Feather.
@chrismarlow9585
@chrismarlow9585 2 жыл бұрын
(Replying to the original comment) But the point is, blue decks have to go for a combo finish because they don't have other options that are as strong as the other colours. So if you're looking at what the colours have to offer in a vacuum, blue does very poorly on many metrics. That's what the commander clash crew identified here. What WotC could do is give blue more means to push towards a win then decks would exist that aren't combo and have a proper chance of fitting into low-mid power games.
@DylanHunter64
@DylanHunter64 2 жыл бұрын
Honestly, Tomer is schooling them all on Blue's removal ranking. I commented on the last podcast that if I'm building a Dimir or U/B/x deck, I'm putting in Blue's spot removal over black's. It's just more efficient, and can kill artifacts. Seriously underrated.
@DarthChocolate15
@DarthChocolate15 2 жыл бұрын
Agreed, though black has creatures with removal etbs it can make use of. But instant/sorcery wise, Black has one S (Deadly Rolick) and a bunch of B/Cs, while U has like 4 As and a B. And you only want so much spot removal.
@brningpyre
@brningpyre 2 жыл бұрын
Absolutely. Ravenform, Pongify, etc. are all excellent. Not to mention scaleable spot removal like Cyclonic Rift and Curse of the Swine.
@NoNo-qt4ov
@NoNo-qt4ov 2 жыл бұрын
Agree. Not sure why everyone sleeps on Pongify. Just feel like most people think is okay or bad
@brningpyre
@brningpyre 2 жыл бұрын
@@NoNo-qt4ov I think most people are playing spot removal in Commander wrong. If they're using it to kill a Bird or something, than yeah, it's bad. But you can't do those 1-for-1's in Commander. You have to save it for game-ending threats.
@NoNo-qt4ov
@NoNo-qt4ov 2 жыл бұрын
@@brningpyre definitely agree. I have a Mizzix deck and it was vital that I save my Spot removal and Counterspells towards the end. Most people I see use them pretty quickly and on things that are technically strong but not worth wasting a spot removal at
@Suppaichu
@Suppaichu 2 жыл бұрын
Richard's targeted removal tier list is just the best 2 removals of each color, he doesn't play more then that in any given deck
@Marocax
@Marocax 2 жыл бұрын
thats lazy ...
@NoNo-qt4ov
@NoNo-qt4ov 2 жыл бұрын
Seriously. But I mean like he said, he only runs like 2 spot removal in a deck so it'd made sense he'd run the top two in the colors he's using
@MasterDoctorBenji
@MasterDoctorBenji 2 жыл бұрын
Which makes sense, outside of a controller/politics deck you don't want that many more.
@NoNo-qt4ov
@NoNo-qt4ov 2 жыл бұрын
@@MasterDoctorBenji Debatable. I personally run a good bit of removal depending on the deck I play. But I definitely agree there is such thing as too much targeted removal
@peytonmillner6417
@peytonmillner6417 Жыл бұрын
@@NoNo-qt4ov when you run more removal and keep playing with the same playgroup, eventually they stop running removal and rely on you. Richard would rather run 6 birds and dousing dagger and lose than be the "police". After all he is playing with Seth, and he is never paying the 1.
@brningpyre
@brningpyre 2 жыл бұрын
Richard arguing that Red has better spot removal than Black is wild, LOL. I feel like their group in general really underplays Indestructible creatures. Every other table I've played at ALWAYS has at least one ind. creature or other permanent on the table.
@gregprice4834
@gregprice4834 2 жыл бұрын
There's just also a ton of cards that are good exile based removal for black, like deadly rollick and baleful mastery and sacrifice effects also are very effective.
@RyanEglitis
@RyanEglitis 2 жыл бұрын
Probably because there's so much exile in their meta due to people playing indestructible creatures and graveyard recursion in the past.
@NinjaPicnicers
@NinjaPicnicers 2 жыл бұрын
Richard is the most unhinged person on this podcast. Idk if he a contrarian or just insane.
@brningpyre
@brningpyre 2 жыл бұрын
@@NinjaPicnicers I think that's a bit much. He just has a different perspective based on his style of play.
@dontmisunderstand6041
@dontmisunderstand6041 10 ай бұрын
Their group overplays removal in general, which in turn leads them to undervalue permanents of all kinds.
@EdBurke37
@EdBurke37 2 жыл бұрын
In a format where the graveyard is considered a second hand I would say that bounce spells are close, though not equal, to destruction based removal.
@xampleloginname
@xampleloginname 2 жыл бұрын
Bounce gets so underrated. It’s very strong to hit “non-land permanent” for 2 and slow them down.
@thetogtube2
@thetogtube2 2 жыл бұрын
i had this same thought... like if it goes to their graveyard it is even cheaper to get back than if it goes to their hand.
@dontmisunderstand6041
@dontmisunderstand6041 10 ай бұрын
Wouldn't that mean bounce spells are BETTER than destruction?
@robertbilodeau6073
@robertbilodeau6073 2 жыл бұрын
15 mins in: "Man, Tomer getting beaten up on Blue removal." I'm with Tomer here; Blue has enough ways to get rid of creatures. At least a B.
@andyspendlove1019
@andyspendlove1019 2 жыл бұрын
The other guys are massively underrating bouncing creatures. Tempo is as important as card advantage, especially in a multiplayer game like this. Having even one big blocker bounced back to your hand often means becoming vulnerable to 3 rounds of attacks before you can recast it.
@peytonmillner6417
@peytonmillner6417 Жыл бұрын
@@andyspendlove1019 blue has the best reactionary removal. Its just not permanent. But pongifying chulane after its cast breaks the loops and sets them behind. Dispersing smothering tithe before the opponent draws removes 4 or more (7 on average)mana and invalidates turns. Unsummoning an urdragon removes eminence even if it was brought out by hellkite courser. Blue is above average. At everything.
@dontmisunderstand6041
@dontmisunderstand6041 10 ай бұрын
Blue is the single best color at dealing with literally all threats. It has the game's best board wipe, the largest number of spot removal spells, the hardest removal to avoid, and the most aggressively costed removal. These guys created the categories to manufacture a ranking that seems legit if you don't actually pay attention. They separated all of the categories into "blue" and then "this card type, except when it's blue those don't count".
@rangodash
@rangodash 2 жыл бұрын
I have to say, completely agree with Tomer as a mono blue player. Bounce is also severely unrated
@timbombadil4046
@timbombadil4046 2 жыл бұрын
Plus bounce synergizes with countermagic to be a permanent solution. Often you don't need to permanently remove something anyways. If you bounce something extremely threatening they're forced to recast it on their next turn. You can often effectively take away an entire turn since recasting most big threats is expensive, *and* it keeps a target on their back distracting the rest of the table. Also many threats are assembled. If you bounce a creature that has accrued a threatening number of +1/+1 counters, auras, or non-repeatable until end of effects, it often does not return as anything similar.
@Crunchatize_Me_Senpai
@Crunchatize_Me_Senpai 2 жыл бұрын
@@timbombadil4046 If you’re bouncing a creature, you’re usually taking _two_ turns away from them, because they’ll have to recast it next turn, and then wait another whole turn to be able to attack with it.
@gabe3704
@gabe3704 2 жыл бұрын
I feel like blues interaction is a bit undervalued here, and black is a bit overvalued in that sense. Pongify is strictly better removal cost wise than most of blacks removal, raven form hits artifacts and creatures, bounce spells hit almost anything and can end up timewalking someone, etc... still think blue is lacking a bit in regards to diverse playstyles and options for "fair decks", but I dont think its nearly as bad as people seem to make it out to be either.
@joshholmes1372
@joshholmes1372 2 жыл бұрын
My problem with blue is it lacks win cons. As a secondary color,blue might just be the best for its interaction.
@gabe3704
@gabe3704 2 жыл бұрын
@@joshholmes1372 I would 100% agree on that. It does not win well, especially in "fair" "casual" games where combos are frowned upon.
@saulrothman444
@saulrothman444 2 жыл бұрын
Also the speed the table turns on you the second you counter something. People hate being told no.
@swirlingtoilets
@swirlingtoilets 2 жыл бұрын
I am definitely most scared of mono blue player at the table, because they're either Storm, an artifact combo deck, or a Laboratory Maniac/Thassa's Oracle combo deck lol I'm beginning to realize just how influenced the CC Crew are by how infrequently they play two-card or even three-card combos as a primary win condition. I think that, more than anything, is the driver of ideas like "mono blue is weak" and "spot removal is overrated." When you don't have to worry about your opponents comboing off at all, it definitely skews the metagame and what cards are worth playing or not worth playing
@casteanpreswyn7528
@casteanpreswyn7528 2 жыл бұрын
@@swirlingtoilets this is why I love blue decks like Tetsuko. It's a unique avenue to win in blue, and most people underestimate the deck.
@MTGGoldfishCommander
@MTGGoldfishCommander 2 жыл бұрын
This episode is basically an excuse for us to talk about the strengths and weaknesses of each color. Our rankings are meant to be generalized and based on our experienced power level (mid-power). Obviously there's far more factors, most notably the actual commander choice; if someone ranks Blue lower than Green that doesn't mean they think a Blue deck led by Urza is weaker than a Green deck led by Autumn Willow. CEDH is its own beast and the weight of each category would be totally different -- countermagic would be more important for example -- and not reflected in our rankings.
@darthanakinII
@darthanakinII 2 жыл бұрын
You could bounce something then counter it when they play it again
@MakeVarahHappen
@MakeVarahHappen 2 жыл бұрын
@@darthanakinII that's two cards and anywhere from 3 to 5 mana to remove something.
@ettorevolterrani2989
@ettorevolterrani2989 2 жыл бұрын
The more i listen to this podcast the more i belive this guys don't play enough islands and manarocks. Bouncing may not be a permanent solution but the fact that you get very cheap ones, instant speed ones and creatures attached ones. Makes blue amazing at keeping the board clean. The only real problem blue has in casual is closing out games, cause u want to stay away from combos so you are left with few, subpar, options. Also you are severely underrating mono black powerlevel.
@joshholmes1372
@joshholmes1372 2 жыл бұрын
Exactly. Blue had amazing interaction, but has limited win cons outside of comboing out. Blue is probably the best secondary color. It protects your stuff, slows down opponents, and has great cantrips for digging.
@IonFONE
@IonFONE 2 жыл бұрын
I loved this podcast so much. Don't ever change, guys. So many awesome disputes.
@NoNo-qt4ov
@NoNo-qt4ov 2 жыл бұрын
Weird to me Richard and Seth don't consider Cyclonic Rift as mass removal. Is literally removes everything on the board. Especially if you do it before someone's end step and then they have to discard to hand size. Its insane
@joshuasnyder4101
@joshuasnyder4101 2 жыл бұрын
Bounce isn’t removal is the take which I get. They can replay those things
@baconsir1159
@baconsir1159 2 жыл бұрын
As if they’re getting another turn when you Rift on the end step before your turn lol, not to mention this assumes infinite mana
@NoNo-qt4ov
@NoNo-qt4ov 2 жыл бұрын
@@joshuasnyder4101 They definitely have the chance to replay. But I mean as long as you do it on someone's end step and your turn is next, I assume you're going to hit them from anywhere to half their health or all of it since they have nothing. Plus I mean unless their deck is all ETBs they're going to have to spend another turn replaying everything which I think gives you plenty of time to win. Plus again, if you do it at the main threats end step they will most likely half to discard a lot of their stuff
@joshuasnyder4101
@joshuasnyder4101 2 жыл бұрын
@@NoNo-qt4ov I use cyclonic as a defensive card unless I know I win the next turn
@spudster8887
@spudster8887 2 жыл бұрын
@@joshuasnyder4101 but you're forcing them to spend mana on that thing again. Bounce is a tempo hit, and in alot of cases it is removal. Snap is one of the best removal cards that people aren't playing enough
@okin536
@okin536 2 жыл бұрын
Crim: Edict effects are not "spot" removal--they don't deal with specific threats, all else being equal. Tomer's right on Blue, it has multiple, efficient, instant speed creature removal. I'd say it's above Red--which just has chaos warp+good artifact removal--and maybe even Black. Seth is too hung up on permanently removing. Yes exile>destroy>bounce, but Rift still resets everyone else's tempo, and gets rid of tokens and counters as a bonus. Everyone has to rebuild using their mana and hand. Sounds like a boardwipe to me. Richard: ...3-4 removal spells?
@TheDragonlordfire
@TheDragonlordfire 2 жыл бұрын
But Crim's examples are Edicts that deal with the *strongest* Threat. Make an example in particular always hit the exact card you want it to, at the very least.
@Basher96200
@Basher96200 2 жыл бұрын
Richard with spot removal: random with chaos warp is good Richard with counterspells: random with tibalt’s trickery is bad
@Marocax
@Marocax 2 жыл бұрын
Richard is a contrarian...
@swebartender4697
@swebartender4697 2 жыл бұрын
to be fair choas warp can lead toward your opponent doesn't get anything valuble if the top card of there library is a land or a non permament spell. Meanwhile Tibalt will always hit a spell for your opponent to be able to cast.
@henrilitor1646
@henrilitor1646 7 ай бұрын
Didn't he say that he plays Tibalt's Trickery in his decks? Also, TT's downside is much bigger than Chaos Warp because chaos warp can hit lands (becomes a path to exile) or instants and sorceries (does nothing). TT makes you reveal until you hit something playable.
@jonathangodbolt1671
@jonathangodbolt1671 2 жыл бұрын
This has been a super interesting exploration of each color by itself, though I'd be curious how your answers would have shaped out if you'd ranked each color pair and wedge as well. I'll bet you'd find that a lot of color combinations that include blue end up on higher on that list.
@kavfulmer
@kavfulmer 2 жыл бұрын
Cool black counter I did not hear mentioned - Withering Boon. It's a color-shifted Essence Capture they never see coming. Niche but not bad at all.
@mahebourlon
@mahebourlon 2 жыл бұрын
not really that niche, in a format with a creature on the command zone (most of the time), it's like the best counterspell for the format.
@kavfulmer
@kavfulmer 2 жыл бұрын
@@mahebourlon Niche in the sense that it has narrower targets than generic counterspells that hit everything. This is why a card like Essence Scatter, also niche, does not generally see play. Also, I'd argue that the "best counterspell" for the format would hit more targets i.e. Counterspell/FoW/Counterspell. Not bad for non-blue though. It'd likely see more play if people knew about it.
@vinnythewebsurfer
@vinnythewebsurfer 2 жыл бұрын
I needed a good laugh for that last segment. Thanks.
@VargonDraxar
@VargonDraxar 2 жыл бұрын
The Cyc Rift debate had me dying XD
@Timlorde
@Timlorde 2 жыл бұрын
Seeing the order of the colours in the video for each of you guys is so much nicer going to the link as I watched it .
@zazinjozaza6193
@zazinjozaza6193 2 жыл бұрын
Great episode guys!
@aetheriumwinds3439
@aetheriumwinds3439 2 жыл бұрын
Lightning Bolt is so underrated in commander. The format has gotten smaller and faster these days. Archon of Emeria, Hushbringer, Drannith Magistrate... so many problematic creatures can be delt with with a bolt.
@jackelope6134
@jackelope6134 Жыл бұрын
great pod! way late obvs, but for unique/strengths of each color i like: White - lifegain, auras/equips, enchantment focus, stax, protection, go wide, flying, blink, small creatures Blue - copying stuff, storm, flying, extra turns, artifact focus, blink, stax, mill Black - sacrifice, graveyard focus, discard Red - storm, copying stuff, artifact focus, burn, go wide, combat focus/extra combats, land destruction, stax, discard Green - +1/+1 counters, enchantment focus, go wide, protection, graveyard focus
@vaporeon344
@vaporeon344 2 жыл бұрын
I’d really like to see a ranking of the best two colour pairings. I think it would be a really interesting podcast that has a lot of connections to this one.
@poryjahn2
@poryjahn2 2 жыл бұрын
I kind of think they are undervaluing a lot of the things blue can do, especially artifact synergies essentially giving it ramp and recursion rivaling green.
@whatsupdoc6358
@whatsupdoc6358 2 жыл бұрын
I consider bounce removal. With how easy it is to get anything back from the yard I dont see it as a whole lot worse than destroying creatures. Don't get me wrong, it is worse but destroying a creature is not even close to permanent.
@Cap_Olimar
@Cap_Olimar 2 жыл бұрын
Glad to see Crim covering for Rotwolf's absence, hope to see him again
@OGTahoe3
@OGTahoe3 2 жыл бұрын
For board wipes it's WBU(R/G tied) White is amazing. Black is good but only hits creatures. Blue has full board bounce (can redeploy but that's a whole turn wasted to end up less than where they were) Red and Green have good removal but it's limited in the number of cards that are worth playing to wipe.
@brningpyre
@brningpyre 2 жыл бұрын
You're only playing 2-4 board wipes in a deck, so the best 2 cards are really all that matters.
@RefaTheGreat
@RefaTheGreat 2 жыл бұрын
Richard is 100% wrong about extra turns. There is not a single mid powered deck in the game that would not be improved by adding a Time Warp to it. You don't need to be an extra turn deck to make use of what is essentially a free spell that draws you a card and gives you extra main/combat phases. There just will be incidental synergy no matter what deck you are playing.
@surfinggarchomp2820
@surfinggarchomp2820 2 жыл бұрын
I have a collection of the entire mystical archive, made a volo deck, stuck time warp in for the hell of it and that card is busted. I have had 2 accidental infinite combos happen with it, and it just wins games “fairly”
@jordanlawlor89
@jordanlawlor89 2 жыл бұрын
Seth comparing unsummon to swords has me cracking up 😂😂
@kongooth
@kongooth 2 жыл бұрын
I am with you Tomer for that part about cyclonic rift, it can return more than just creatures, and it is good in removing indestructible boards
@jasonkorf7700
@jasonkorf7700 2 жыл бұрын
Ah the clickbait, as for the actual answer. I actually think Red will be the weakest color if not already in the near future The biggest thing holding White back was card draw/card advantage and Wotc so far has been exploring different ways to do so.
@noshitsherlock4375
@noshitsherlock4375 2 жыл бұрын
I personally consider bounce as removal, that being said, this view only stems from the amount of graveyard recursion that every color has now. Eerie Ultimatum works when you do get board-wiped, but not if you get bounced.
@ozzwich
@ozzwich 2 жыл бұрын
White also has like unique "Grand Abolisher" type effects or "Silence" which are key in CEDH.
@daviddeboer8793
@daviddeboer8793 2 жыл бұрын
I think blues color identity is unique in that it lets blue "bend the core rules of magic". So it interacts on the stack, it messes with extra upkeeps, extra turns, it mills cards, it has alterante winconditions based on number of cards in hand (artemsis, omniscience in some sense) or in library (jace, thassa's oracle, labman). It also has cool alternate wincons related to its mastery over artefacts (mechanical production, phyrexian vs mirrodin enchantment thingy). I think expanding this, and possibly the sphinxes as blues core multiplayer identity could be a good way of 'pushing' blue for commander, without breaking it in other formats and maybe even without making i obnoxious. I think adding more counterspells is not the way to buff blue for casual, and giving it ramp would indeed make it very unfun in casual, and break the pie which is not good imo. Give me more cards that give me weird extra phases (extra untap steps, extra end steps, extra end of combat step, whatever, bend those rules, skip steps of opponent turns, phase things in/out; interact with exile if you really want, more knowledge is power themed alternate wincons, for example if you have more cards in hand then all your opponents combined, you win)
@rosspenney5158
@rosspenney5158 2 жыл бұрын
Are counterspells not often used as spot removal? And good removal at that?
@godtiermtg
@godtiermtg 2 жыл бұрын
In my opinion, counter magic is spot removal, and because of this blue is an S in spot removal. I know y’all had a separate category for counter magic, but I wouldn’t separate that from spot removal.
@timbombadil4046
@timbombadil4046 2 жыл бұрын
Yeah, have come to see it as temporally rather than categorically limited removal. Shatter can only destroy artifacts, counterspell can only remove a threat while it's on the stack.
@surfinggarchomp2820
@surfinggarchomp2820 2 жыл бұрын
It kills something. If I doom blade something as soon as it etbs, that’s removal, so why does it not count if I kill it before it etbs?
@Spirited_skiing
@Spirited_skiing 2 жыл бұрын
Isn’t it kinda bad removal because it requires you to respond first? Like opponent A casts a blightsteel and I have a path to exile in hand. You counter it, and I still have my path in hand. In a way, when you use them for removal instead of saving the game, you’re priority bullying yourself in a way, since you are responding at the first possible second instead of the last possible. That’s why i personally don’t like counterspells as removal, I like them for saving my board/the game
@timbombadil4046
@timbombadil4046 2 жыл бұрын
@@Spirited_skiing alternatively isn't it better removal? Your opponent plays Dockside Extortionist, do you want StP or Counterspell?
@mosselliadelt
@mosselliadelt 2 жыл бұрын
@@Spirited_skiing you say that til a thoracle or dockside or protein hulk lands.
@pauldyson8098
@pauldyson8098 2 жыл бұрын
Crim's pup is the goodest doggo.
@MusicalBoarder
@MusicalBoarder 2 жыл бұрын
this would be a huge ask, but would you rate the guild colours and alara shard/tarkir clan combinations?
@SmashCentralOfficial
@SmashCentralOfficial 2 жыл бұрын
1:10 "I'm here, I'm high" LMAO
@masterconnerx
@masterconnerx 2 жыл бұрын
i liked these color ranking videos alot but i think the more common and interesting ranking discussion is the 2 color pairs in commander with 2 color being pretty much the floor as the lowest amount of colors one player will averagly have in a game at this point
@Zaeylo
@Zaeylo 2 жыл бұрын
They should definitely remove the top card for each category per color from their consideration, as good as some of them are, one card can’t carry mono colored deck and I think it would give a better representation of a colors power.
@TransformersBoss
@TransformersBoss 2 жыл бұрын
I agree. Especially since the top card for most things is very expensive and your average casual player won’t have it. Like last week, they said Black has good ramp because of Coffers+Urborg
@fernandotanigushi8310
@fernandotanigushi8310 2 жыл бұрын
dedicaded mono red player here. I play each and every enchantment removal I can grab. played the 7 mana Scour from existence, played 5 mana sorcery Introduction to Annihilation and draws your opponent a card, extremly excited for the new 2 mana one in Baldur's gate. In commander you can't be picky about spot removal
@TransformersBoss
@TransformersBoss 2 жыл бұрын
@@fernandotanigushi8310 sounds like you have a high amount of…. Devotion to Red
@changhyon92
@changhyon92 2 жыл бұрын
@@TransformersBoss I guess you can call Fernando Devoted Druid
@joounoha
@joounoha 2 жыл бұрын
Black in bottom tier for counter magic: Can't belive y'all sleeping on Withering Boon.
@crazygermn
@crazygermn 2 жыл бұрын
Dashed Hopes in Shambles
@returnoftheduelist9790
@returnoftheduelist9790 2 жыл бұрын
For removal: White S Black A Blue B Red C Green D White is unquestionably best while black has so many great effects and even cards like attrition, blue has good spot removal that is somewhat versatile, red has great artifact removal lots of damage dealing and chaos warp, and green hits mainly artifact and enchants and only has 2 cards that deal with any permanent.
@Ariaoff.Limits
@Ariaoff.Limits 2 жыл бұрын
i love this - and mass bounce is removal - Gotta love mass bounce + windfall :D
@hugmonger
@hugmonger 5 ай бұрын
Crim's dog had the best insights in this podcast... We need more mtggoldfish dogcasts
@Constant_Threat
@Constant_Threat 2 жыл бұрын
Well, unless your opponents have a reliquary tower or similar effect granting no maximum hand size, a cyclonic rift will be getting rid of most of the permanents bounced with it, since they won't have the mana to replay everything on their next turn and will have to discard down to 7 cards in hand.
@LazyPerfectionist
@LazyPerfectionist 2 жыл бұрын
Love the way you guys placed the colors by the cams this week. Was hard to follow some of the arguments on the last one.
@jaspertenhaken9751
@jaspertenhaken9751 2 жыл бұрын
also in green removal it has kenrith's transformation, which is a bad creature removal (2 mana sorcery speed) but it cycles itself and does have the upside of not sending the commander back to command zone immediately
@santaclauseking
@santaclauseking 2 жыл бұрын
The boys are back in town
@steveme6664
@steveme6664 2 жыл бұрын
How does bounce count for board wipe but not spot removal?
@teddy7799wastaken
@teddy7799wastaken 2 жыл бұрын
5:20 the chaos that follows the statement lmaooo
@WideDad
@WideDad 2 жыл бұрын
It pains me that no one brought up withering boon, a legitimate 2 mana black counter spell. I have gotten so many people by holding up counter magic in mono black
@surfinggarchomp2820
@surfinggarchomp2820 2 жыл бұрын
I’ve always wanted that card
@justinfernandez3520
@justinfernandez3520 2 жыл бұрын
Ok I'm gonna need these guys to not put black and green in the same tier for counter spells. On top of imps mischief they also forgot withering boon 2 mana pay 3 life counter a creature spell. I'm pretty sure there is a black enchantment that counters things too but I may be misremembering on that one.
@jamescooley5241
@jamescooley5241 2 жыл бұрын
Green is getting counterspells in baldurs gate tho
@stevefink2824
@stevefink2824 2 жыл бұрын
Considering the graveyard being pretty much an extension of your hand in commander, it's hard to consider anything besides exiling to be true removal. Rift is mass removal just as much as wrath of god or damnation.
@NoNo-qt4ov
@NoNo-qt4ov 2 жыл бұрын
I would say Mono blue is definitely the toughest mono color to play, but it would be my first choice as a secondary color for a commander deck. I feel like you add to any color and it gets a lot better due to the amount of interaction you get
@peebenpoobenshooben7142
@peebenpoobenshooben7142 2 жыл бұрын
For counter magic in black don’t forget Withering Boon, it’s only for creatures but it’s an instant speed counter for 2 mana.
@eatachodeutube
@eatachodeutube 2 жыл бұрын
Seems like they forgot about the green counters for activated or triggered abilities, still fairly narrow but they have a few of those. Green has even been seeing more of these effects recently.
@Wuronjilong
@Wuronjilong 2 жыл бұрын
I feel like this podcast only just came out, and it's already on episode 45. What the heck happened
@ben_clifford
@ben_clifford 2 жыл бұрын
37:48 Cyc Rift is absolutely a board wipe. Your opponents are often discarding some of the things that got bounced, so all the stuff that they discard was permanently removed. And none of them are attacking you next turn.
@HueyPLewis
@HueyPLewis 2 жыл бұрын
I live for episodes like this. Man wish I had friends that love this game. In BROOKLYN!!!
@HiddenZabuzaMist
@HiddenZabuzaMist 2 жыл бұрын
Blue also has Imprisoned in the Moon, feels good to hit a commander with it. If they got no enchantment removal, their commander is out of commission for the rest of the game lol
@themantheycallmike
@themantheycallmike Жыл бұрын
Black has Dash Hopes and Withering Boon; plus imp's mischief and Deathgrip. It's not super great, but it does have some countermagic.
@cxkgvjsdbhkjd
@cxkgvjsdbhkjd 2 жыл бұрын
I also would consider Spectral Deluge, Whelming Wave and Engulf the Shore good board wipes in blue
@cxkgvjsdbhkjd
@cxkgvjsdbhkjd 2 жыл бұрын
I have a voltron decks that uses Uril ans the commande and wincon, so Lapse of Certainty and Tibalt's Trickyery are ,for me, a must have.
@petersteiman2443
@petersteiman2443 2 жыл бұрын
Avoid Fate is an interesting green Counterspell. True it can only hit instants and auras, but it is only one mana, I can see an argument for it.
@arymland01
@arymland01 2 жыл бұрын
Seth called resculpt not a great card :(. I really think resculpt is still incredibly underrated. I consider the best spot removal in blue.
@TheSpunYarn
@TheSpunYarn 2 жыл бұрын
The number of notable creatures Lightning Bolt kills in EDH goes up every time somebody asks "who would play that?"
@gypsieking3280
@gypsieking3280 2 жыл бұрын
Yea. Abrade is such an all star for this reason.
@fernandonarrias
@fernandonarrias 2 жыл бұрын
you shoud do the same with what's the best combination of colors, like: is izzet better than abzan? nice video btw, I like that all think different
@alexandrejesus8709
@alexandrejesus8709 2 жыл бұрын
I have been using since it was released confounding conundrum in all my decks with blue except child of alara gates
@edhdeckbuilding
@edhdeckbuilding 2 жыл бұрын
the discussion about what a counterspell is was very weird. how could you possibly consider veil of summer a counterspell? a counter spell has to say "counter" and "spell" on it.
@alecolson8360
@alecolson8360 2 жыл бұрын
I think bounce has a secret upside that it shares with cards like oblivion ring. Sure there is a chance that they can get the threat back, but by that time the board state could be completely different. A lot of the time if you hide something under an oblivion ring and then there’s a board wipe, that person can become archenemy. Similarly if they drop a blightsteel and you bounce it, you can bet the rest of the table is going to try to punch them.
@daxamlhant7285
@daxamlhant7285 2 жыл бұрын
I'm shocked Crim and Tomer didn't mention Hibernation when listing the best blue wipes
@jdogbemple1
@jdogbemple1 2 жыл бұрын
One thing with Black is that uses the life total as a resource so it gets a bump more than any other color just by the nature of the cards themselves.
@un7ucky
@un7ucky 2 жыл бұрын
i was listening on Spotify. i have to say that ricochet trap is red counter spell. you slap it down and point the spell at Ricochet trap then everything fizzles on the stack.
@mywife69
@mywife69 2 жыл бұрын
what about an instant for two blue mana that said “counter target spell, then draw a card if you have three or more opponents”
@riverhale6469
@riverhale6469 Жыл бұрын
Cyclonic rift is removal when it forces your opponents to discard cards at their end step after picking up all their permanents
@tribalmattersmtg5532
@tribalmattersmtg5532 2 жыл бұрын
On counters they could consider stifle effects and green actually is quite good for that. I’d also argue that anti-counters is probably lumping into the same conversation as blue does Counters so uniquely, it’s a bit of a nonstarter talking about the rest. Silence and effects like that are very white which could also be brought into the discussion.
@gabe3704
@gabe3704 2 жыл бұрын
if I ranked colors (mid power) I'd honestly probably agree on placements with tomer at the end. The only change I would make is shirnking some of the gaps between colors, but overall I think its a pretty agreeable tier list. Also appreciated mentioning that it isnt just add and divide to find its ranking because of how important things like ramp and card draw are to functionality over something like diversity.
@xMr.Agenda
@xMr.Agenda 2 жыл бұрын
Black green blue white red for me. Black can do so much and can combo off so much with just cheap cards
@Marocax
@Marocax 2 жыл бұрын
I would place green above black but agree with the rest
@xMr.Agenda
@xMr.Agenda 2 жыл бұрын
@@Marocax I can understand that
@Alty732
@Alty732 2 жыл бұрын
That Blue board wipe discussion was hilarious. But seriously Cyclonic Rift is definitely a board wipe. Its commenly said the graveyard is your second hand, so how is destroy that much better than bounce?
@mz-wy9sf
@mz-wy9sf 2 жыл бұрын
Yes, bounce spells are generally very, very underrated!
@rexone9564
@rexone9564 2 жыл бұрын
I ran flood gate in mono U Thassa blink deck. its great. I too would rate U over Red and green. Also, I typically consider counterspells as 'removal' they are so unique the 2/3 cards that can counter spells that arent blue are A tier or better and generally considered auto includes in those deck when they are sans blue. that says something about being able to interact with the stack.
@bdellovibrioo5242
@bdellovibrioo5242 2 жыл бұрын
I think it would have been wise to compare the various win cons in the colors. That's an important facet, and the two colors that struggled elsewhere, U and R, do somewhat well in that category with Kiki Jiki and Thoracle.
@alecolson8360
@alecolson8360 2 жыл бұрын
Thank you all for making glorious content for us by frying your own brains with such hot takes
@mightyone3737
@mightyone3737 2 жыл бұрын
Blue isn't a low tier for spot removal any more, it's got lots of exile vs creatures, cheap destroy vs creatures, and can even deal with artifacts reasonably well, all this ignoring it's access to bounce, so I feel like I'd order things thusly: W is S tier again for removal due to how many good options they have to deal with essentially any card type now, Sultai is at A Tier, with each having shortfalls in it's package, Red is probably C tier as it can remove creatures, planeswalkers, artifacts and even players with it's spells/effects, but most of them require a lot of resources to work effectively. Remember, Red can generate a ton of mana and use that to burn pretty big stuff, it's issue is that it can't readily exile creatures, so Red is hardly a slouch in this area, but it's not really above what you'd call 'average'. Black technically can remove artifacts, enchantments, creatures (it's 2nd best at this, White is just better except Deadly Rollick), planeswalkers and sometimes a player, which is honestly pretty good if you've got a high enough budget to afford the good removal. It's also worth noting that Blue's best 'spot removal' is actually just Counterspell, so it's not like Blue can't deal with almost every card for UU, a big part of why Blue is not a bad colour, but apparently we're putting that elsewhere. Green has tons of naturalize effects, lots of fight effects for creatures and planeswalkers, and it has some damage based wipes vs flyers (and rarely vs other targets technically)/targeted removal for flyers, as well as having various 'destroy literally any permanent' stuff, Desert Twister is probably playable in budget mono-green, and Beast Within is a top tier card. I would say creatures and planeswalkers are the weakest area of Green's removal, but it's naturalize stuff is actually better than what you get in White generally, Green also has cheap wipes for Artifacts and Enchantments. Huh, now Tomer brings up card theft as removal, I'm actually liking that point and I've listed it thusly, stealing stuff is making it 'not a problem anymore' usually, and often turns it into an asset for you. Blue also has some pretty big 'spot removal' effects, Mental Manipulation and Curse of the Swine can be a late game spell to swing a game, either can just devastate a board, especially in a Simic deck. Counter magic is clearly just 'Blue Removal', but okay, I'd tier is U at S, Boros at C, and Golgari at D. In other formats, you've got weird counters that can matter, but you don't run Meren in cEDH because of her sick interaction package IMHO, you'd run a Jeskai deck for that. Stack fiddling is biggest in U, but it's also present in Boros in some cases, part of why Jeskai spells decks are pretty solid inherently at very high levels, they can just interact with everything and control the board. I guess Green has stuff like Avoid Fate? Does that matter? Black has essentially nothing. I think I might agree with Richard that White has slightly better stack interaction, look at all those W Silence effects, along with various 'bad' mono-white counters like Memory Lapse, along with Rebuff the Wicked, it's not like W can't do stuff. You could even use Teferi's Protection as a sort of counter, more or less dodging an annoying (or worse) effect, and there is also Angel's Grace. Red has less, but it does have some. Maybe I'd say W is C+ and R is C-? I guess R does have stuff like Fork, and Pyroblast? Green is good at wiping flyers, artifacts and enchantments. Ezuri's Predation is hilarious, but I use Monstrous Onslaught to good effect in OG Multani, where I can play it and deal +20 damage as I see fit, which should result in a dead player due to them having no blockers left. If you remember that Green can easily Naturalize wipe, Green is probably a bit better than you're rating it. Anyways, W is S for wipes, R is A, Golgari is B, U is C. None of the colours are helpless here, but R is arguably the least narrow colour after W, which can just wipe anything period. U is the hardest to work with, but it's mass bounce isn't bad, and it also has big spot removal like Curse and Manipulation, but Green's numerous naturalize wipes along with it's bad solutions to creatures/planeswalkers are solidly better, but not generally more relevant in a Commander game than Black's access to several very good Wrath effects. Black does suffer a ton from versatility issues, but it can also force mass sacrifice potentially, which can win the game while dealing with some problem permanents, I think Black might be worse than Green if your meta actually cares about naturalize. Red is actively good at wiping artifacts, and it's not bad at clearing the board of most creatures, and it can also blow up lands, especially non-basics, but it also has Flashfire, Boil/Boiling Seas and Omen of Fire if you really hate Azorius. Red has damage wipes galore, both big, small and versatile, so Red can be very good at controlling a board with wipes. For uniqueness, I feel like it should be Grixis on top, Grixis gets access to all of the cards that are just ridiculous that aren't Shahrazad, they've since taken away some of the uniqueness of these colours, but White is not known for crazy/chaotic effects (it does have them I know, like mass removal that trickles permanents back into play), but chaotic effects are a viable strategy to actually win games in Grixis, you don't even need wincons, you can just steal theirs. Anyways, I'll rate as follows: R is probably A, Dimir is B, W is C and G is D. White has some unique stuff, but it's biggest features are just removing things (either one at a time or a bunch at a time) and hitting people with creatures, I guess Silence is pretty unique? Protection stuff in general I guess, but I think you should break Protection off into it's own area. Green is low on the uniqueness totem, with very few cards doing especially interesting things, often the Green card in a creature cycle's perk is being big and having Trample (more true historically I guess), with other colours getting actual abilities that are interesting, like First Strike or Flying or non-keyword stuff even, Green is super-boring but super-powerful. I don't think any of the colours are really S tier at this point, too much colour pie bleed has occurred, perhaps as I see more of the new sets (which seem pretty interesting, and offer more unique cards arguably) I'll bump one of them up. 'Can't lose the game' is 100% Protection. Black's unique stuff is literally just cards that are ridiculous, especially the crazy old enchantments from back in the day, Chains of Mephistopheles for example, effects that are not really part of the colour pie, and this is where Grixis in general shines, it's got lots of effects that aren't really 'on the colour pie' because they are so weird, and Red gets the most of these crazy Chaos effects. Land destruction is under Removal and Wipes btw, and yeah Red is probably the best at this, especially hosing the living shit out of the poor Blue players with Boil. I think if you didn't count it as removal, Blue has tons of theft effects for all manner of stuff, so that's crazy unique, other decks might get stuff out of the graveyard, but Blue can just take stuff. I think Dimir is pretty much 'you can do anything you want as long as it'll help you win', while Izzet is 'you can pretty much do anything, even cost yourself the game!', put them together to create crazy and memorable games. White is openly the least unique colour for the record, it's supposed to be the 'support' colour that helps fill gaps in your deck, being 'stand out' at few things.
@mightyone3737
@mightyone3737 2 жыл бұрын
For the strongest colour, it goes like this: U is S, being able to counter almost anything/bounce anything and remove lots of stuff make it an extremely strong colour, it also has various extremely weird stuff like Mana Vortex and 'bounce a thing if you do a thing' effects that can be much better than most White Stax in non-cEDH games, Blue also has access to flyers/evasive creatures and has the best payoffs arguably for hitting people, it's really rough taking on an entire pod if everyone is 'out to get you', Blue does require the most skill to play though, other than maybe White. White has the highest budget generally to compete, it is never especially easy to play do to it's numerous weaknesses. Black is a very viable mono-colour, and isn't as hard to master as Blue or White, Green and Red are both very easy to play and both are quite solid with other colours to support them. I wouldn't want to play mono-Green or Red especially, but both are viable at high levels and low alike, mono-Red can be pretty skill testing in some builds at higher levels though. So, I'd go U at S, B is A, Naya is probably about equal in terms of overall power at C, quite a bit below the crazy shenanigans that Dimir can pull off. Naya is just full of Casual beaters/playable but not great cards, and if you wanted to build a powerful deck you'd build around Dimir first and foremost. I'd put W down a tier lower, but good players consistently do fine with White, so it's viable apparently. Green has ramp, but you can just run Storage Lands in other colours so who cares (I'm only semi-serious, but those are not bad cards secretly), right? Red has 2 really good fast mana cards that see consistent high level play, but you don't often run a ton of other R in a 5 colour deck, you've got a handful of staples, I just checked and Kenrith Storm on the database has 10% Red Symbols, even less than it's 11% for White and 14% Green, and this is a STORM deck, designed to storm off, at the highest level tables, and in 5 colours, and it runs very little Red. Red has big flashy staples now, but it doesn't have the guts to build with, you still want tons of Dimir. Blue in Casual as a mono-colour deck suffers mostly from having a weak board, but you can end up with a pretty wide board, and Blue is remarkably good at pulling off an upset vs an overconfident opponent, stupid stuff like Polymorphist's Jest or Mass Diminish (which is worse yet better at the same time). Blue needs it's card draw and tutors to find it's solutions in it's toolbox, but it's toolbox is very good. As far as ramp goes, Blue does have some ramp, it's also about the best colour at just hitting consistent land drops over time due to it's draw. I mean, you probably have to use a strong Blue Commander to go Mono, like Talrand or Orvar, but they do exist. I guess Talrand is just way worse Kykar, but those 2/2s coupled with various 'screw up people's swings' cards will win games if your power level isn't too high.
@MileHighTharsh
@MileHighTharsh 2 жыл бұрын
Avoid Fate is a one many green counter spell that goes in mono green voltron.
@aranc23
@aranc23 2 жыл бұрын
When I make categories in deckbuilders, cyclonic rift does go in the board wipe category even if it doesn't kill anything. Most people play a board wipe to reset the board, for whatever reason, and Cyclonic Rift certainly does that....
@taylorrogers4461
@taylorrogers4461 2 жыл бұрын
Cyclonic Rift is a board wipe and Unsummon is not a single-target removal because your opponents untap after a Cyc Rift, play a couple things and discard the rest. Unsummon bounces one thing, they replay it. Nothing to the graveyard. So, where the cards end up is basically the decider. Cyc Rift ends with a lot of cards in the GY just like a board wipe does.
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